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[BIOSHOCK INFINITE]: Burial At Sea Part 2: March 25th!

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  • ProhassProhass Registered User regular
    edited April 2014
    Woah so that was a melancholic and kind of bittersweet end. I feel like the fact that the company shut down made the ending pack a little extra punch for me. But holy shit, the bit where
    seuchong gets killed and you work out how the big daddies get activated, I had the biggest grin on my face! and it closed a plot hole from the first game! Didn't expect that. As far as endings go that was about as satisfying a bow as a purposely labyrinthine and mysterious game like this could get wrapped on its final. Also I love that it ends with the beginning of bioshock 1.

    I honestly didn't expect the ending to satisfy me as much as it did.

    However, I know everyone eye rolls at next gen HD re-releases, but I feel that the bioshock games would benefit from it, as without a PC, the console version just looks so damn technically ugly, like awful awful textures, muddy and blurry visuals, Eugh it was artistically great but the old consoles just struggle. And with a game so focused on visuals, and with a PC version already to grab the textures from, I would really love it. Though given the companies gone I don't imagine it'll happen

    Prohass on
    Two Headed Boy
  • Blackbird SR-71CBlackbird SR-71C Registered User regular
    Prohass wrote: »
    Woah so that was a melancholic and kind of bittersweet end. I feel like the fact that the company shut down made the ending pack a little extra punch for me. But holy shit, the bit where
    seuchong gets killed and you work out how the big daddies get activated, I had the biggest grin on my face! and it closed a plot hole from the first game! Didn't expect that. As far as endings go that was about as satisfying a bow as a purposely labyrinthine and mysterious game like this could get wrapped on its final. Also I love that it ends with the beginning of bioshock 1.

    I honestly didn't expect the ending to satisfy me as much as it did.

    However, I know everyone eye rolls at next gen HD re-releases, but I feel that the bioshock games would benefit from it, as without a PC, the console version just looks so damn technically ugly, like awful awful textures, muddy and blurry visuals, Eugh it was artistically great but the old consoles just struggle. And with a game so focused on visuals, and with a PC version already to grab the textures from, I would really love it. Though given the companies gone I don't imagine it'll happen

    There was no plot hole in the first game. It was pheromones. It's explained in detail in Bioshock 1 as you become a Big Daddy and is somewhat important in Bioshock 2.

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  • ProhassProhass Registered User regular
    No I mean why seuchong was so surprised by what the big daddy did to him. I mean it wasn't a hole per say, it was conveyed as his arrogance, but man he should've known better than anyone not to slap little sisters in front of big daddy's, unless I'm misremembering. Whereas now it makes sense cos they hadn't bonded yet.

  • ViskodViskod Registered User regular
    There's an audiolog of that exact event in the first game, you find it right there on his corpse.

    Blackbird SR-71CSorceTwo Headed Boy
  • SorceSorce Not ThereRegistered User regular
    edited April 2014
    Prohass wrote: »
    No I mean why seuchong was so surprised by what the big daddy did to him. I mean it wasn't a hole per say, it was conveyed as his arrogance, but man he should've known better than anyone not to slap little sisters in front of big daddy's, unless I'm misremembering. Whereas now it makes sense cos they hadn't bonded yet.
    Suchong didn't know that the bond had occurred between the Daddy and the Sister.
    As far as Suchong knew, there was no bond. Because 5 minutes beforehand, there wasn't. Elizabeth fixes the BD, then the Sisters inject ADAM into him and they bond. The Little Sister ran to tell Suchong they were bonded now, but his reaction to her trying to get his attention was... problematic.

    Sorce on
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  • ProhassProhass Registered User regular
    edited April 2014
    I...know? The original bioshock 1 audiolog didn't show that tho...that's what I was saying

    Prohass on
  • FencingsaxFencingsax It is difficult to get a man to understand, when his salary depends upon his not understanding GNU Terry PratchettRegistered User regular
    The audiolog is the same as the one he's recording. We just see different events beforehand.

    Prohass
  • Blackbird SR-71CBlackbird SR-71C Registered User regular
    edited April 2014
    Sorce wrote: »
    Prohass wrote: »
    No I mean why seuchong was so surprised by what the big daddy did to him. I mean it wasn't a hole per say, it was conveyed as his arrogance, but man he should've known better than anyone not to slap little sisters in front of big daddy's, unless I'm misremembering. Whereas now it makes sense cos they hadn't bonded yet.
    Suchong didn't know that the bond had occurred between the Daddy and the Sister.
    As far as Suchong knew, there was no bond. Because 5 minutes beforehand, there wasn't. Elizabeth fixes the BD, then the Sisters inject ADAM into him and they bond. The Little Sister ran to tell Suchong they were bonded now, but his reaction to her trying to get his attention was... problematic.

    In the Bioshock Infinite universe, yes. But not in the self contained version of Bioshock 1/2. In that version the bond was facilitated through Lot 255. Well, at first it was the "Pair Bond" that kept the two together, but that turned out inefficient as Big Daddies were bound to one single little sister and were rendered useless after she had been killed.

    Blackbird SR-71C on
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  • yossarian_livesyossarian_lives Registered User regular
    Just fired up episode 2 last night and I gotta say I've got mixed feelings so far. The story, the little that I've seen, is unfolding in an interesting way, but the stealth mechanics suck. I understand why stealth is emphasized but there are other games that pull it off far better. Still, I'll push through just to see where this thing's going.

    "I see everything twice!"


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  • Zoku GojiraZoku Gojira Monster IslandRegistered User regular
    edited April 2014
    'Burial at Sea' is
    a rather fitting name for the DLC, as the point of the exercise is essentially to entomb all those lighthouses and possibilities, all those Comstocks and Elizabeths two kilometers underwater in Andrew Ryan's failed utopia. Levine wrapped up his involvement, then he parked the DeLorean on the tracks. I enjoyed these games, but I'm glad things haven't been left open to "oooh, this time there's a lighthouse, but it's in spaaaaaace" or something.

    I was rather disappointed with the setting, however.
    The question of how to make a Bioshock game in a Rapture not yet completely gone to hell was ducked completely with the sunken department store. Makes me wonder if the announced setting in pre-fall Rapture proper was a victim of technical limitations.

    Zoku Gojira on
    "Because things are the way they are, things will not stay the way they are." - Bertolt Brecht
  • HugglesHuggles Registered User regular
    Just started this and wanted to drop in and say
    Lost it when Atlas asks Elizabeth why she likes talking to herself so much

  • Zoku GojiraZoku Gojira Monster IslandRegistered User regular
    Huggles wrote: »
    Just started this and wanted to drop in and say
    Lost it when Atlas asks Elizabeth why she likes talking to herself so much

    I lost it early on, when
    the songbird lands on her finger in the Paris dream. That was so over-the-top, and a hilarious acknowledgement of the Disney princess comparisons.

    "Because things are the way they are, things will not stay the way they are." - Bertolt Brecht
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  • KoopahTroopahKoopahTroopah The koopas, the troopas. Philadelphia, PARegistered User regular
    I loved the beginning of the BaS2 DLC. It's so awesome.

    Two Headed BoyJusticeforPlutoFencingsax
  • FencingsaxFencingsax It is difficult to get a man to understand, when his salary depends upon his not understanding GNU Terry PratchettRegistered User regular
    I can't decide whether I liked the send off or not.

    Forar
  • BolthornBolthorn Registered User regular
    Just finished BaS2. Overall, I think it's a fitting closing. Going to miss the universe though since the studio is gone. I think there are still some possible stories to tell in that style. I enjoyed the combat even though I tended to avoid nearly all of it. I mostly just sneaked up behind people and knocked them over the head. I also have a ton of in game screenshots for background wallpapers for awhile.

    Commander Zoom
  • FencingsaxFencingsax It is difficult to get a man to understand, when his salary depends upon his not understanding GNU Terry PratchettRegistered User regular
    I think, more than anything else, Bioshock gave their cities a sense of place and personality. I enjoyed learning about Rapture and Columbia, and I was interested in how they worked.

    JusticeforPlutoCommander Zoom
  • JusticeforPlutoJusticeforPluto Registered User regular
    edited April 2014
    I loved the beginning of the BaS2 DLC. It's so awesome.

    They could of given me four hours of BaS2's and I would of called it GOTY.

    JusticeforPluto on
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  • Oniros25Oniros25 Registered User regular
    Just got around to going through both BaS episodes. Have to say, I'm kind of heartbroken over how it conclude's Elizabeth's story and also the note that it sends Irrational out on.
    I wasn't even mad when Elizabeth died. I was just depressed. I guess peace wasn't really possible for Liz, but I would've liked a better epilogue for her than being beaten to death by that piece of shit Fontaine. I just ended up feeling like she died in a place she really had no buisness being in the first place. And I know Anna DeWitt is most likely alive and well somewhere with Booker, but I don't have an emotional connection with Anna DeWitt. I have one with Elizabeth and she got beaten to death in a back alley of that crapsack we all know as Rapture. It all seems to futile and pointless and the only good I can see coming from it is that at least Liz is at rest, I guess...*sigh* I really wish she could've just stayed in Paris or disneyland pocket dimension "Paris" or whatever.

    I mean, we all walked a mile or two in Booker's shoes first before getting here and I was completely content to let the Elizabeths drown me at the end of that game because I just wanted her to be free of what happened. I guess maybe we've finally achieved that since Anna's the only of the "Elizabeths" left, but again I don't know Anna.

    Especially in light of Irrational's closing I felt like the message was, "Well, it's over. It ended suddenly and ungracefully and cruelly and that's just how it is."

    And I know that people die that way all the time, I know...but not her, man. Not her. She was one of the better video game people I've ever met. I'm going to miss her.

    If you actually got to kill Fontaine by hand I'd be going back through Bioshock 1 right now just for the satisfaction of knowing that it was my hand that pulled the trigger.

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    Forar
  • ICRICR Registered User regular
    ^ this.
    I appreciated Episode 2 for mixing up the gameplay and giving us some new perspectives on the events in Infinite and Bioshock, but holy god I was gutted by the end of it. We've watched Elizabeth grow from a naive girl to a woman, and after all those years as a prisoner, being tortured, witnessing all the bloody horrors of Columbia and Rapture, discovering her past, realising the full extent of her powers... and she ends up being brutally murdered by a psychopath.

    It's made even worse knowing that she died alone and no-one will ever know her sacrifice. Sally was a MacGuffin, an objective. I didn't really care about saving her. But I *did* want to see Elizabeth find peace and live a happy, full life in Paris. She deserved better.

    I'm still not 100% clear what 'versions' of Elizabeth we saw in Episodes 1 and 2. Apparently Levine said the Liz we see in Episode 1 is from Infinite (which is even worse, as she's killed by the Big Daddy that killed Booker... in a fucking flashback!). So was the Elizabeth in Episode 2 the same Elizabeth 'brought back' by the Luteces, or a different Elizabeth who saw what happened and chose to cross into that world with the Lutece's help?

  • Two Headed BoyTwo Headed Boy Registered User regular
    edited April 2014
    Just beat it. Absolutely satisfied.
    Really surprised that they tied it in so directly with the original game, and I feel they really nailed it in doing so. Makes me want to play through Bioshock 1 for the tenth or so time.
    And Suchong's death? Fucking awesome. Here's the same spot from the original game:
    AD_gNr110-lNr03_Yi_Suchong_-_Protection_Bond_f0509.png

    Two Headed Boy on
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  • ViskodViskod Registered User regular
    Did they ever give any explanation for why this DLC even exists?

    Infinite ending clearly states.
    All Comstocks come from Booker accepting a baptism. To kill all of the Comstocks, you have to kill him the moment he's born, which would be during the baptism, which those Elizabeths did. They drown Booker DeWitt at his baptism, preventing any and all Comstocks from being born, and as such preventing all Anna DeWitts from being turned into Elizabeths by having her split between dimensions because of her pinky getting cut off.

    So this "Comstock" that is hiding in Rapture would never have come to be.

    I guess I was thinking the DLC had to take place after the ending of Infinite, but I don't suppose there's any reason it has to.

    JusticeforPluto
  • Blackbird SR-71CBlackbird SR-71C Registered User regular
    Viskod wrote: »
    Did they ever give any explanation for why this DLC even exists?

    Infinite ending clearly states.
    All Comstocks come from Booker accepting a baptism. To kill all of the Comstocks, you have to kill him the moment he's born, which would be during the baptism, which those Elizabeths did. They drown Booker DeWitt at his baptism, preventing any and all Comstocks from being born, and as such preventing all Anna DeWitts from being turned into Elizabeths by having her split between dimensions because of her pinky getting cut off.

    So this "Comstock" that is hiding in Rapture would never have come to be.

    I guess I was thinking the DLC had to take place after the ending of Infinite, but I don't suppose there's any reason it has to.

    Constants and Variables. And quantum superposition.
    No, there's no explanation. The "prime" Elizabeth is appearantly safe from her own actions in any timelines, just like the Luteces, because the story demands it. And so is the Elizabeth we control in Burial at Sea 2.

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  • ViskodViskod Registered User regular
    Viskod wrote: »
    Did they ever give any explanation for why this DLC even exists?

    Infinite ending clearly states.
    All Comstocks come from Booker accepting a baptism. To kill all of the Comstocks, you have to kill him the moment he's born, which would be during the baptism, which those Elizabeths did. They drown Booker DeWitt at his baptism, preventing any and all Comstocks from being born, and as such preventing all Anna DeWitts from being turned into Elizabeths by having her split between dimensions because of her pinky getting cut off.

    So this "Comstock" that is hiding in Rapture would never have come to be.

    I guess I was thinking the DLC had to take place after the ending of Infinite, but I don't suppose there's any reason it has to.

    Constants and Variables. And quantum superposition.
    No, there's no explanation. The "prime" Elizabeth is appearantly safe from her own actions in any timelines, just like the Luteces, because the story demands it. And so is the Elizabeth we control in Burial at Sea 2.

    I guess.
    That's still pretty stupid and contradicts their narrative at the end of the first game.

    PotatoNinja
  • azith28azith28 Registered User regular
    Viskod wrote: »
    Viskod wrote: »
    Did they ever give any explanation for why this DLC even exists?

    Infinite ending clearly states.
    All Comstocks come from Booker accepting a baptism. To kill all of the Comstocks, you have to kill him the moment he's born, which would be during the baptism, which those Elizabeths did. They drown Booker DeWitt at his baptism, preventing any and all Comstocks from being born, and as such preventing all Anna DeWitts from being turned into Elizabeths by having her split between dimensions because of her pinky getting cut off.

    So this "Comstock" that is hiding in Rapture would never have come to be.

    I guess I was thinking the DLC had to take place after the ending of Infinite, but I don't suppose there's any reason it has to.

    Constants and Variables. And quantum superposition.
    No, there's no explanation. The "prime" Elizabeth is appearantly safe from her own actions in any timelines, just like the Luteces, because the story demands it. And so is the Elizabeth we control in Burial at Sea 2.

    I guess.
    That's still pretty stupid and contradicts their narrative at the end of the first game.

    Thats not what i got from this. (played it finally this weekend).
    As mentioned in one of the luteces logs (I think it was in one of the fink areas with the big clock doors.), Elizabeth could enter the timeline, however if she died in the timeline she would return to the lighthouse...BUT if she reentered the same timeline she died in then she would become a normal person, unable to open tears or return to the lighthouse. The luteces mentioned in the log that apparently they wanted to have children together (Kinda creepy) but they could only do that if they went back into a timeline that they had died in and became 'normal' again.

    By the way. after the credits there is an image of rapture and it went by a little fast...but it looked like something fell down onto the city....any idea what it was trying to do?

    Stercus, Stercus, Stercus, Morituri Sum
  • FencingsaxFencingsax It is difficult to get a man to understand, when his salary depends upon his not understanding GNU Terry PratchettRegistered User regular
    It was recreating the beginning of Bioshock. That's the tail of the plane.

  • ArteenArteen Adept ValeRegistered User regular
    RE: Burial at Sea
    Bioshock Infinite ends with the revelation that there are infinite universes (and cities and lighthouses etc), so it's strange that Rapture and Columbia are the only two that actually matter.

  • jclastjclast Registered User regular
    edited April 2014
    Arteen wrote: »
    RE: Burial at Sea
    Bioshock Infinite ends with the revelation that there are infinite universes (and cities and lighthouses etc), so it's strange that Rapture and Columbia are the only two that actually matter.
    That's a narrow way of looking at it. One, because through Infinite we saw, what, at least 3 different Columbias? And between Bioshock, Bioshock 2, and Burial At Sea we saw at least 2 Raptures. The fact that those instances are all tied together is unique, but it doesn't mean that other universes don't matter. It may just mean that we didn't have to see Elizabeth go and do rather mundane things in a city whose man did horrible things instead of horrible things where you can get magical powers.

    jclast on
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  • ViskodViskod Registered User regular
    edited April 2014
    What makes you think
    we see 2 Raptures?

    Viskod on
  • ForarForar #432 Toronto, Ontario, CanadaRegistered User regular
    Perhaps they mean the difference between
    Rapture in Bioshock 1 vs Bioshock 2?

    First they came for the Muslims, and we said NOT TODAY, MOTHERFUCKER!
  • jclastjclast Registered User regular
    Viskod wrote: »
    What makes you think
    we see 2 Raptures?
    Different weapons, different plasmids, the timing enforced by Burial At Sea doesn't really seem to jive with Bioshock 2 which we know is the same universe as Bioshock. Hell, we may even see 3. There's no guarantee at all that the Rapture seen at the end of Bioshock Infinite is one we'd played in before.

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  • ViskodViskod Registered User regular
    That doesn't mean its a different one than the one we see in the first and second games. I also don't understand what you mean by
    Timing?

  • jclastjclast Registered User regular
    edited April 2014
    Viskod wrote: »
    That doesn't mean its a different one than the one we see in the first and second games. I also don't understand what you mean by
    Timing?
    This is the post I was remembering (http://www.reddit.com/r/Bioshock/comments/21whf1/spoilers_all_bioshock_2s_place_in_the_timeline/), and re-reading it I don't think it necessarily means that BS, BS2, and BatS take place in different Raptures. They feel different to me though. It's probably mechanical stuff, but the weapons feel different to the point that in BatS it doesn't feel like I'm using predecessors to the BioShock weapons and plasmids. Different areas and all that, but knowing that we never see the Radar-Range, Old Man Winter, or Peeping Tom in later (chronologically) games makes me lean toward different universes with different stuff in them rather than "Oh man, we lost all the cases of Old Man Winter somewhere!". The fact that you've got freezing available in BS and BS2 in the form of Winter Blast but in BatS it's Old Man Winter, I think, shows that the universes are at least a little bit different.

    jclast on
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  • SorceSorce Not ThereRegistered User regular
    Old Man Winter and Winter Blast could also be made by different companies.

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  • jclastjclast Registered User regular
    edited April 2014
    Sorce wrote: »
    Old Man Winter and Winter Blast could also be made by different companies.
    Nope.
    Bioshock 2, Winter Blast, Plasmids by Ryan Industries
    https://www.youtube.com/watch?v=FnvHGBg5Hlg

    Burial at Sea, Old Man winter, Plasmids by Ryan Industries (can see the text on the poster and mentioned at the end by the announcer, I can't find the slideshow-type ad)
    https://www.youtube.com/watch?v=keG5rq3QDN8

    jclast on
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  • Blackbird SR-71CBlackbird SR-71C Registered User regular
    edited April 2014
    What? Of course there's 2 Raptures.
    One with drinkable Plasmids and Eve, one with injectables.

    One with a sky-line system, one without that relies only on the pneumo-tubes.

    One where the bonding between Little Sisters and Big Daddies as well as Jack's triggerphrase are influenced by Elizabeth, one where it isn't.

    One where Suchong steals from Finkton and vice versa, and one where Suchong and the elite of Rapture made technological advancements on their own.

    One with those Rapture infomercial thingies plagiarized from Columbia, one without.

    You can't just introduce new stuff after the story already happened and then never have anything mentioned or otherwise referenced for no reason. That only works with stuff that's left open or ambiguous, not with a fully explained setting.

    Blackbird SR-71C on
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  • FencingsaxFencingsax It is difficult to get a man to understand, when his salary depends upon his not understanding GNU Terry PratchettRegistered User regular
    What? Of course there's 2 Raptures.
    One with drinkable Plasmids and Eve, one with injectables.

    One with a sky-line system, one without that relies only on the pneumo-tubes.

    One where the bonding between Little Sisters and Big Daddies as well as Jack's triggerphrase are influenced by Elizabeth, one where it isn't.

    One where Suchong steals from Finkton and vice versa, and one where Suchong and the elite of Rapture made technological advancements on their own.

    One with those Rapture infomercial thingies plagiarized from Columbia, one without.

    You can't just introduce new stuff after the story already happened and then never have anything mentioned or otherwise referenced for no reason. That only works with stuff that's left open or ambiguous, not with a fully explained setting.

    Eh, I kinda agree with you, although some of these were explained in game.

  • ViskodViskod Registered User regular
    None of those examples point to a different Rapture at all and are all easily placed within the original Bioshock and translate to nothing more than different gameplay mechanics and not indicative of a different dimension.
    Drinkable Plasmids and Eve is just because of the gameplay mechanics of Infinite and they probably didn't think they'd need to make injection animations just for the DLC

    The "Sky lines" in Bural at Sea are the pneumo-tubes

    The bonding between Little Sisters and Big Daddies are influenced by Elizabeth, because directly after that you see the events of a Bioshock 1 audiolog played out right before your eyes.

    Suchong and Fink were in communication with each other, just because you didn't find an audiolog about it in Bioshock 1, for obvious reasons, doesn't mean it couldn't have happened. I mean, there's no mention of Sophia Lamb in Bioshock 1, but 2 was never intended to take place in a different dimension and it doesn't.

    It's obvious they're trying to tie the first game into Infinite with the DLC, not just propose a "what if" in an alternate dimension.

  • FencingsaxFencingsax It is difficult to get a man to understand, when his salary depends upon his not understanding GNU Terry PratchettRegistered User regular
    Viskod wrote: »
    None of those examples point to a different Rapture at all and are all easily placed within the original Bioshock and translate to nothing more than different gameplay mechanics and not indicative of a different dimension.
    Drinkable Plasmids and Eve is just because of the gameplay mechanics of Infinite and they probably didn't think they'd need to make injection animations just for the DLC

    The "Sky lines" in Bural at Sea are the pneumo-tubes

    The bonding between Little Sisters and Big Daddies are influenced by Elizabeth, because directly after that you see the events of a Bioshock 1 audiolog played out right before your eyes.

    Suchong and Fink were in communication with each other, just because you didn't find an audiolog about it in Bioshock 1, for obvious reasons, doesn't mean it couldn't have happened. I mean, there's no mention of Sophia Lamb in Bioshock 1, but 2 was never intended to take place in a different dimension and it doesn't.

    It's obvious they're trying to tie the first game into Infinite with the DLC, not just propose a "what if" in an alternate dimension.
    Also, the drinkable plasmids and so on cost 10x ADAM more to produce

  • WyvernWyvern Registered User regular
    Viskod wrote: »
    Did they ever give any explanation for why this DLC even exists?

    Infinite ending clearly states.
    All Comstocks come from Booker accepting a baptism. To kill all of the Comstocks, you have to kill him the moment he's born, which would be during the baptism, which those Elizabeths did. They drown Booker DeWitt at his baptism, preventing any and all Comstocks from being born, and as such preventing all Anna DeWitts from being turned into Elizabeths by having her split between dimensions because of her pinky getting cut off.

    So this "Comstock" that is hiding in Rapture would never have come to be.

    I guess I was thinking the DLC had to take place after the ending of Infinite, but I don't suppose there's any reason it has to.

    My personal take on this is that
    Elizabeth failed to kill all the Comstocks.

    The thing about the many worlds hypothesis is that timelines don't just split over important decisions, they split for EVERYTHING. The Lautrecs try to drive home this idea. They flip a coin, and it lands heads or tails. They offer a broach, and you pick bird or cage. The outcomes of these scenarios are completely inconsequential. They in no way impact whether or not Booker and Elizabeth make it to the lighthouse. But there are still different universes for every outcome, and every combination of outcomes.

    When Elizabeth is on the boat and says she's going to go back in time and erase Comstock, one of the Lautrecs asks, "But how do you know if you've gone back far enough?"

    What if, on the morning of the baptism day, Booker chose between a breakfast of sausage or eggs? What if, while he was walking down to the river, a man in China cast a pair of dice? There should have been an infinite array of baptisms, each one equally capable of spawning an infinite array of Comstocks. Elizabeth could have gone further back and killed Booker when he was born, but she took pity on him and wanted to preserve as much of him as possible, so she only killed him at the last possible moment before he made the decision that could have potentially turned him into Comstock, in order to preserve as many benign timelines as possible. But in so doing, she only excised her own local bundle of timelines, not all the other almost-but-not-quite identical ones. Even if she HAD gone further back, wouldn't the same thing keep happening, with barely-distinct alternate universes always evading her grasp, all the way back to the beginning of time?

    The lady Lautrec believed from the beginning that this whole endeavor was doomed to failure. That, once an outcome had proven itself to be possible, that it would occur infinitely across spacetime with relentless inevitability. That trying to save one timeline out of the hundreds of thousands of millions of billions of trillions of equally significant timelines was purposeless.

    Note that, in the post-credits snippet, Booker is in his same old office with Anna. That set of conditions only ever existed in the timelines where Booker had a formative experience at the baptism. If a world like that can still exist, why couldn't worlds with Comstock also still exist?

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  • SyphonBlueSyphonBlue The studying beaver That beaver sure loves studying!Registered User regular
    edited April 2014
    Wyvern wrote: »
    Viskod wrote: »
    Did they ever give any explanation for why this DLC even exists?

    Infinite ending clearly states.
    All Comstocks come from Booker accepting a baptism. To kill all of the Comstocks, you have to kill him the moment he's born, which would be during the baptism, which those Elizabeths did. They drown Booker DeWitt at his baptism, preventing any and all Comstocks from being born, and as such preventing all Anna DeWitts from being turned into Elizabeths by having her split between dimensions because of her pinky getting cut off.

    So this "Comstock" that is hiding in Rapture would never have come to be.

    I guess I was thinking the DLC had to take place after the ending of Infinite, but I don't suppose there's any reason it has to.

    My personal take on this is that
    Elizabeth failed to kill all the Comstocks.

    The thing about the many worlds hypothesis is that timelines don't just split over important decisions, they split for EVERYTHING. The Lautrecs try to drive home this idea. They flip a coin, and it lands heads or tails. They offer a broach, and you pick bird or cage. The outcomes of these scenarios are completely inconsequential. They in no way impact whether or not Booker and Elizabeth make it to the lighthouse. But there are still different universes for every outcome, and every combination of outcomes.

    When Elizabeth is on the boat and says she's going to go back in time and erase Comstock, one of the Lautrecs asks, "But how do you know if you've gone back far enough?"

    What if, on the morning of the baptism day, Booker chose between a breakfast of sausage or eggs? What if, while he was walking down to the river, a man in China cast a pair of dice? There should have been an infinite array of baptisms, each one equally capable of spawning an infinite array of Comstocks. Elizabeth could have gone further back and killed Booker when he was born, but she took pity on him and wanted to preserve as much of him as possible, so she only killed him at the last possible moment before he made the decision that could have potentially turned him into Comstock, in order to preserve as many benign timelines as possible. But in so doing, she only excised her own local bundle of timelines, not all the other almost-but-not-quite identical ones. Even if she HAD gone further back, wouldn't the same thing keep happening, with barely-distinct alternate universes always evading her grasp, all the way back to the beginning of time?

    The lady Lautrec believed from the beginning that this whole endeavor was doomed to failure. That, once an outcome had proven itself to be possible, that it would occur infinitely across spacetime with relentless inevitability. That trying to save one timeline out of the hundreds of thousands of millions of billions of trillions of equally significant timelines was purposeless.

    Note that, in the post-credits snippet, Booker is in his same old office with Anna. That set of conditions only ever existed in the timelines where Booker had a formative experience at the baptism. If a world like that can still exist, why couldn't worlds with Comstock also still exist?

    Yeah basically
    If Elizabeth really wanted to kill every version possible of Comstock, she would have to kill Booker at or before birth

    Unless the timing of Booker becoming Comstock is a constant

    SyphonBlue on
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    PSN/Steam/NNID: SyphonBlue | BNet: SyphonBlue#1126
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