So it seems like I do really well with weird as hell builds ie:
Atlas D - 2 ERPPC, 2 LRM5, AC20, 2 MLAS
Heavy Metal - Gauss, 2 SSRM2, PPC, LLAS, MLAS (actually broke the 1k damage in a round with this build once).
These are really weird builds. That's way too much stuff for me to keep track of, I have like a 3 or 4 weapon limit, after which I start to forget to use things for full effect. More power to you, apparently you can make it work!
Three buttons is my effective limit. No matter how many weapon types, usually 2.
Back capping on Assault is why I've stopped moving 100% forward on River City , Caustic, and any of the "huge" maps. YOu need, NEED two mechs to hang back and assess the threat to your base. It's like playing shortstop.
I ran river city 4 times last night in my AWS 8Q and didn't move more than 400m from base and it PAID OFF.
river city isn't huge, is it? I find it to be the perfect size really.
It's not, but it has a very difficult(and unsafe) trek back to base if you over-extend. In my opinion.
The problem with River City assault is that the safe travel lanes are completely across the map from one another. The map is small enough so both teams hit each other's bases right about the time they realize "hey, those guys went upper/lower city" and...baserush.
It has a lot of distinct "zones" that make for some cool, varied fighting, though. Huge buildings and avenues in Lower City, the Upper City plaza and park hills, the bay, the inlet - it's a good map if teams don't get stuck in the baserush panic. It's really easy to wander off and get isolated, though, so you have to pay attention moreso than other maps.
Yeah, I actually love River City. Last night A group of impatient atlases just slowly strolled through river towards lower base and we just demolished them. Then I had amazing fights in the actual city portions. I got flanked Raptor style by 2 AC/20 jagers and lived to tell the tale. Man, that was scary as hell!
Speaking of Jaegers: What's the take down sequence on those guys? Side Torso? Arm? Legs for ammo? DO you Jager pilots have a zone you scale the armor off of for tonnage?
Yeah, I actually love River City. Last night A group of impatient atlases just slowly strolled through river towards lower base and we just demolished them. Then I had amazing fights in the actual city portions. I got flanked Raptor style by 2 AC/20 jagers and lived to tell the tale. Man, that was scary as hell!
Speaking of Jaegers: What's the take down sequence on those guys? Side Torso? Arm? Legs for ammo? DO you Jager pilots have a zone you scale the armor off of for tonnage?
I want to know how to break you.
I'm beginning to think legging them may be a legitimate strategy in dealing with them. Especially Jaegerbombs. You either hit an ammo bin or rid them of a chunk of what little horizontal rotation they have, making it hard to hit you back if you have any speed. Not to mention the legs are the first place people strip armor from to make space for guns.
Yeah, I actually love River City. Last night A group of impatient atlases just slowly strolled through river towards lower base and we just demolished them. Then I had amazing fights in the actual city portions. I got flanked Raptor style by 2 AC/20 jagers and lived to tell the tale. Man, that was scary as hell!
Speaking of Jaegers: What's the take down sequence on those guys? Side Torso? Arm? Legs for ammo? DO you Jager pilots have a zone you scale the armor off of for tonnage?
I want to know how to break you.
If you're in a big slow mech, then you best hope someone is nearby and willing to help because you're about have a nasty fight. Otherwise, as soon as you see an AC20 Jaeger, work on keeping distance between you and them. They still have nasty poke out to 540m, but are halving their overall match effectiveness and wasting their ammo somewhat. AC20s also have the slowest velocity in the game, so you can abuse the aiming difficulty out at distance.
AC20 Jaegers will almost certainly be running an XL engine, so go for a side torso if one seems likely. If they're not then they will be going slow enough that you can just keep them at distance and they should be much less of a threat. The best thing to do (as with all mechs, but especially Jaegerbombs) is to get behind them and blast out a rear side panel. They have fairly slow turning rate for their size, so a nimble mech can make quick work of them.
So it seems like I do really well with weird as hell builds ie:
Atlas D - 2 ERPPC, 2 LRM5, AC20, 2 MLAS
Heavy Metal - Gauss, 2 SSRM2, PPC, LLAS, MLAS (actually broke the 1k damage in a round with this build once).
These are really weird builds. That's way too much stuff for me to keep track of, I have like a 3 or 4 weapon limit, after which I start to forget to use things for full effect. More power to you, apparently you can make it work!
Three buttons is my effective limit. No matter how many weapon types, usually 2.
Same.
0
SpectrumArcher of InfernoChaldea Rec RoomRegistered Userregular
Yeah, I actually love River City. Last night A group of impatient atlases just slowly strolled through river towards lower base and we just demolished them. Then I had amazing fights in the actual city portions. I got flanked Raptor style by 2 AC/20 jagers and lived to tell the tale. Man, that was scary as hell!
Speaking of Jaegers: What's the take down sequence on those guys? Side Torso? Arm? Legs for ammo? DO you Jager pilots have a zone you scale the armor off of for tonnage?
I want to know how to break you.
Depends on your loadout.
If you have big guns and are slow, I would say just shoot CT and try to twist and give up something less valuable in return. The cockpit isn't ginormous, but it's hittable.
If you're fast, just circle on them and shoot for the back, Jagers don't have good turning or torso twist.
You *can* shoot arms off, but their hitbox is a tad small so I wouldn't really bother with it. Legs is possible if you catch them at sufficient range, though. Assuming there's some minor weight shaving going on, you should drop a leg in 2 alphas, 3 at the most.
Back capping on Assault is why I've stopped moving 100% forward on River City , Caustic, and any of the "huge" maps. YOu need, NEED two mechs to hang back and assess the threat to your base. It's like playing shortstop.
I ran river city 4 times last night in my AWS 8Q and didn't move more than 400m from base and it PAID OFF.
river city isn't huge, is it? I find it to be the perfect size really.
It's not, but it has a very difficult(and unsafe) trek back to base if you over-extend. In my opinion.
The problem with River City assault is that the safe travel lanes are completely across the map from one another. The map is small enough so both teams hit each other's bases right about the time they realize "hey, those guys went upper/lower city" and...baserush.
It has a lot of distinct "zones" that make for some cool, varied fighting, though. Huge buildings and avenues in Lower City, the Upper City plaza and park hills, the bay, the inlet - it's a good map if teams don't get stuck in the baserush panic. It's really easy to wander off and get isolated, though, so you have to pay attention moreso than other maps.
Assault favors lower team slightly, IMO, because it's much more likely they'll have a couple guys hanging out on the central castle area and sniping who can react in time to stall the cap at the least. Upper team may have a couple guys sitting on the bridge to upper city, but it's not a great place for them to have been hanging out.
Side torso is the sweet spot for Jagers. It's wide and runs down the whole body, has around 40 armor in front, and they usually run an XL, like Campy says. Plus, Jagerbombs will typically store some AC/20 ammo in their sides since there's no room anywhere else for it.
If you take off a leg, you have a 19% chance to pop ammo (assuming 2 tons left) which leaves an 81% chance of angry Jagermech who has 100% of their weapons left. So even if they have a standard engine, a lost torso section always makes them way less scary.
I drive a 4P a lot lately, and Jagerbombs are the king cobra to my mongoose.
+2
3cl1ps3I will build a labyrinth to house the cheeseRegistered Userregular
I hope that thing about selling armor in UI 2.0 ends up being true. I have about 60 million CBills worth (so sell for 30mil) sitting around doing nothing.
+1
CapsaicinI asked my 2 y/o son to draw a pic of my German mom, and thats what we got.Registered Userregular
I hope that thing about selling armor in UI 2.0 ends up being true. I have about 60 million CBills worth (so sell for 30mil) sitting around doing nothing.
Is that only when you switch to FF or does that also work for Endo. Or does it get stripped off when you sell a mech?
0
3cl1ps3I will build a labyrinth to house the cheeseRegistered Userregular
I have no idea where it comes from but I have so fucking much of it @[email protected]
I hope that thing about selling armor in UI 2.0 ends up being true. I have about 60 million CBills worth (so sell for 30mil) sitting around doing nothing.
Man, I never looked. I hope I have that much, but I'm afraid to actually look because it'll probably be like a couple grand worth. For now I'll pretend that UI 2.0 = PAYDAY.
Any suggestions for this mech design, or should I just scrap it: Zapcat [CPLT-C1]: 2xSSRM, 2xERPPC, 2xMPLS, AMS, 300XL, DHS, Endo
I'm currently running a similar build with MLAS and SRM4s+A (I'm too cheap to pay to remove artemis).
If I lose a JJ, I could cram a LLAS in the center torso instead of the paired MPLAS...
I get the feeling that if I could learn to be effective with the PPCs, it'd be a pretty nasty mech, good in a close up brawl, able to hit lights with the streaks and still able to deliver hurt at range with the ERPPCs.
Really makes me wish the C4 had it's energy slots in the side torsos rather than center. 4 Streak launchers + a pair of PPCs could be broken as fuck fun.
Is it weird that I have more fun dicking around with mech designs then I do actually playing the game?
Cause I think it's probably weird.
Yeah I wouldn't ever use MG on center torso even from behind that is horrific. Have you tried it on legs or other spots where you would typically find ammo and weaponry? The point of machine guns is to explode internal components when armor is shredded (Granted if armor is shredded pretty much any other weapon would be good for just killing the part outright, but i'm curious how machine guns would do in a spot that actually houses stuff than can blow up)
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Though this does also illustrate why machine guns also still suck at crits. It takes a full 5-6 seconds of continuous fire from six MGs once the rear armor is gone to break two medium lasers. That would equate to 20-30 seconds of fire from a single MG to get the same result, and you could kill the entire Atlas in 5-10 seconds if you're at his back and he has no rear armor. About the only use there is trolling people by stripping all their weapons without killing them, because you sure aren't going to be doing something less effective with 1.5-2 tons spent on any other weapon. Even a couple of MLASes would solve the problem better, since you could actually kill the Atlas instead.
Though this does also illustrate why machine guns also still suck at crits. It takes a full 5-6 seconds of continuous fire from six MGs once the rear armor is gone to break two medium lasers. That would equate to 20-30 seconds of fire from a single MG to get the same result, and you could kill the entire Atlas in 5-10 seconds if you're at his back and he has no rear armor. About the only use there is trolling people by stripping all their weapons without killing them, because you sure aren't going to be doing something less effective with 1.5-2 tons spent on any other weapon. Even a couple of MLASes would solve the problem better, since you could actually kill the Atlas instead.
Sure, the MG's are bad at damage, but they excel at killing components, and more importantly, ammo storage. If you can explode a ammo cache unless it's CASE'd the entire mech is pretty much fucked. I mean clearly the role they fill is really niche, but they do what they are supposed to do.
Man, nothing kills my enthusiasm for this game like playing a few rounds. I had a few moments of the ol' Quantum Leap bullshit in an otherwise good match and I think I'm done for now.
First time I've ever quit a video game to go do my taxes instead.
0
SpectrumArcher of InfernoChaldea Rec RoomRegistered Userregular
Though this does also illustrate why machine guns also still suck at crits. It takes a full 5-6 seconds of continuous fire from six MGs once the rear armor is gone to break two medium lasers. That would equate to 20-30 seconds of fire from a single MG to get the same result, and you could kill the entire Atlas in 5-10 seconds if you're at his back and he has no rear armor. About the only use there is trolling people by stripping all their weapons without killing them, because you sure aren't going to be doing something less effective with 1.5-2 tons spent on any other weapon. Even a couple of MLASes would solve the problem better, since you could actually kill the Atlas instead.
Sure, the MG's are bad at damage, but they excel at killing components, and more importantly, ammo storage. If you can explode a ammo cache unless it's CASE'd the entire mech is pretty much fucked. I mean clearly the role they fill is really niche, but they do what they are supposed to do.
They're not any better at killing components than just blowing the section out with normal weapons, which actually do damage. They're a dumb choice. And no, ammo explosions only happen 10% of the time, and have a chance of happening anyway again if you just destroy the section normally.
Though this does also illustrate why machine guns also still suck at crits. It takes a full 5-6 seconds of continuous fire from six MGs once the rear armor is gone to break two medium lasers. That would equate to 20-30 seconds of fire from a single MG to get the same result, and you could kill the entire Atlas in 5-10 seconds if you're at his back and he has no rear armor. About the only use there is trolling people by stripping all their weapons without killing them, because you sure aren't going to be doing something less effective with 1.5-2 tons spent on any other weapon. Even a couple of MLASes would solve the problem better, since you could actually kill the Atlas instead.
I wonder if part of the reason it took so long to take out the medium lasers is because the damage was being spread across the engine and gyro as well.
0
Ninja Snarl PMy helmet is my burden.Ninja Snarl: Gone, but not forgotten.Registered Userregular
But even with MGs, you'd have to be pretty lucky to crit something important faster than an extra MLAS or two would let you simply destroy that section. It took six machine guns to destroy two medium lasers in under 10 seconds; with the vastly more possible one or two MGs most mechs could carry, it's basically wasting weight on something that is still crappy for crits over something something that can deal real, actual, reliable damage, and without needing to stay trained on the target for ages.
Basically, my point is that they may "excel" at critting, but only because they do such crap for real damage because they can get crits from firing a bunch and not destroy the target first. In other words, they're something completely superfluous to toss on if you have 1.5-2 tons that you can use for absolutely no other purpose. Without for-real crits like engine critting or damaging internal structure through crits instead of just equipment, they still aren't worth even their low weight and crit space. I can kill the AC/20 out of an Atlas a lot faster with simple firepower than I could without a ludicrous number of machine guns.
Though this does also illustrate why machine guns also still suck at crits. It takes a full 5-6 seconds of continuous fire from six MGs once the rear armor is gone to break two medium lasers. That would equate to 20-30 seconds of fire from a single MG to get the same result, and you could kill the entire Atlas in 5-10 seconds if you're at his back and he has no rear armor. About the only use there is trolling people by stripping all their weapons without killing them, because you sure aren't going to be doing something less effective with 1.5-2 tons spent on any other weapon. Even a couple of MLASes would solve the problem better, since you could actually kill the Atlas instead.
I wonder if part of the reason it took so long to take out the medium lasers is because the damage was being spread across the engine and gyro as well.
Engine, yes; gyro... I don't think so but I'm not certain.
The engine is a big crit sponge right now (and an XL sponges for your side torsos, too).
Well look, I'm not saying they are good, but from a developer standpoint, they do work as intended. Like thats a shitty way to look at it, but thats probably what they are thinking. Maybe when they add engine crits and other such things they will work. The developers may be balancing them off of what they know, which may not include what we currently have/know. ECM rings a bell.
Though this does also illustrate why machine guns also still suck at crits. It takes a full 5-6 seconds of continuous fire from six MGs once the rear armor is gone to break two medium lasers. That would equate to 20-30 seconds of fire from a single MG to get the same result, and you could kill the entire Atlas in 5-10 seconds if you're at his back and he has no rear armor. About the only use there is trolling people by stripping all their weapons without killing them, because you sure aren't going to be doing something less effective with 1.5-2 tons spent on any other weapon. Even a couple of MLASes would solve the problem better, since you could actually kill the Atlas instead.
I wonder if part of the reason it took so long to take out the medium lasers is because the damage was being spread across the engine and gyro as well.
Most likely that's why I was curious to see it on a more ideally focused area, like a leg or torso. Trying to crit stuff out of the center torso is a horrible idea with ANY weapon let alone a crit focused one like the machine gun. There is a 10% chance of a crit and the engine most likely soaks that up every time it happens which is why the MLAS took so long.
I'm tempted to try it out but I don't know if they typically stack ammo in the legs of the training ground mechs or not.
As a showcase for the MG that video only served to show that Yes it's a bad idea to try and cut armor with MG, which was never a contested point. It did absolutely nothing to showcase whether they are good for breaking internals or not because of the chosen location to shoot at.
Delphinidaes on
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Hopefully the ECM version is better.
Three buttons is my effective limit. No matter how many weapon types, usually 2.
The problem with River City assault is that the safe travel lanes are completely across the map from one another. The map is small enough so both teams hit each other's bases right about the time they realize "hey, those guys went upper/lower city" and...baserush.
It has a lot of distinct "zones" that make for some cool, varied fighting, though. Huge buildings and avenues in Lower City, the Upper City plaza and park hills, the bay, the inlet - it's a good map if teams don't get stuck in the baserush panic. It's really easy to wander off and get isolated, though, so you have to pay attention moreso than other maps.
That Atlas sounds like a long range version of what I run on my D - 2 LL, 2 SRM4, AC/20, 2 MLAS. 'Sup, kitchen sink build buddy. :P
Speaking of Jaegers: What's the take down sequence on those guys? Side Torso? Arm? Legs for ammo? DO you Jager pilots have a zone you scale the armor off of for tonnage?
I want to know how to break you.
Steam ID: Obos Vent: Obos
I'm beginning to think legging them may be a legitimate strategy in dealing with them. Especially Jaegerbombs. You either hit an ammo bin or rid them of a chunk of what little horizontal rotation they have, making it hard to hit you back if you have any speed. Not to mention the legs are the first place people strip armor from to make space for guns.
If you're in a big slow mech, then you best hope someone is nearby and willing to help because you're about have a nasty fight. Otherwise, as soon as you see an AC20 Jaeger, work on keeping distance between you and them. They still have nasty poke out to 540m, but are halving their overall match effectiveness and wasting their ammo somewhat. AC20s also have the slowest velocity in the game, so you can abuse the aiming difficulty out at distance.
AC20 Jaegers will almost certainly be running an XL engine, so go for a side torso if one seems likely. If they're not then they will be going slow enough that you can just keep them at distance and they should be much less of a threat. The best thing to do (as with all mechs, but especially Jaegerbombs) is to get behind them and blast out a rear side panel. They have fairly slow turning rate for their size, so a nimble mech can make quick work of them.
http://steamcommunity.com/id/pablocampy
Same.
If you have big guns and are slow, I would say just shoot CT and try to twist and give up something less valuable in return. The cockpit isn't ginormous, but it's hittable.
If you're fast, just circle on them and shoot for the back, Jagers don't have good turning or torso twist.
You *can* shoot arms off, but their hitbox is a tad small so I wouldn't really bother with it. Legs is possible if you catch them at sufficient range, though. Assuming there's some minor weight shaving going on, you should drop a leg in 2 alphas, 3 at the most.
Assault favors lower team slightly, IMO, because it's much more likely they'll have a couple guys hanging out on the central castle area and sniping who can react in time to stall the cap at the least. Upper team may have a couple guys sitting on the bridge to upper city, but it's not a great place for them to have been hanging out.
If you take off a leg, you have a 19% chance to pop ammo (assuming 2 tons left) which leaves an 81% chance of angry Jagermech who has 100% of their weapons left. So even if they have a standard engine, a lost torso section always makes them way less scary.
I drive a 4P a lot lately, and Jagerbombs are the king cobra to my mongoose.
Is that only when you switch to FF or does that also work for Endo. Or does it get stripped off when you sell a mech?
... with the occasional dash of Charlie Foxtrot Testing.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
Man, I never looked. I hope I have that much, but I'm afraid to actually look because it'll probably be like a couple grand worth. For now I'll pretend that UI 2.0 = PAYDAY.
I prefer to have a Schrödinger's wallet.
"Oh what a day, what a LOVELY DAY!"
I think the general consensus is that it's been upped to 150ish. But I don't think we ever got any official word from PGI.
152 KPH is currently the max speed you can go, regardless of engine rating that should put you over 152, its a hard cap.
Zapcat [CPLT-C1]: 2xSSRM, 2xERPPC, 2xMPLS, AMS, 300XL, DHS, Endo
I'm currently running a similar build with MLAS and SRM4s+A (I'm too cheap to pay to remove artemis).
If I lose a JJ, I could cram a LLAS in the center torso instead of the paired MPLAS...
I get the feeling that if I could learn to be effective with the PPCs, it'd be a pretty nasty mech, good in a close up brawl, able to hit lights with the streaks and still able to deliver hurt at range with the ERPPCs.
Really makes me wish the C4 had it's energy slots in the side torsos rather than center. 4 Streak launchers + a pair of PPCs could be broken as fuck fun.
Is it weird that I have more fun dicking around with mech designs then I do actually playing the game?
Cause I think it's probably weird.
Yeah I wouldn't ever use MG on center torso even from behind that is horrific. Have you tried it on legs or other spots where you would typically find ammo and weaponry? The point of machine guns is to explode internal components when armor is shredded (Granted if armor is shredded pretty much any other weapon would be good for just killing the part outright, but i'm curious how machine guns would do in a spot that actually houses stuff than can blow up)
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Working as intended, don't see the problem here.
Though this does also illustrate why machine guns also still suck at crits. It takes a full 5-6 seconds of continuous fire from six MGs once the rear armor is gone to break two medium lasers. That would equate to 20-30 seconds of fire from a single MG to get the same result, and you could kill the entire Atlas in 5-10 seconds if you're at his back and he has no rear armor. About the only use there is trolling people by stripping all their weapons without killing them, because you sure aren't going to be doing something less effective with 1.5-2 tons spent on any other weapon. Even a couple of MLASes would solve the problem better, since you could actually kill the Atlas instead.
Sure, the MG's are bad at damage, but they excel at killing components, and more importantly, ammo storage. If you can explode a ammo cache unless it's CASE'd the entire mech is pretty much fucked. I mean clearly the role they fill is really niche, but they do what they are supposed to do.
First time I've ever quit a video game to go do my taxes instead.
I wonder if part of the reason it took so long to take out the medium lasers is because the damage was being spread across the engine and gyro as well.
Basically, my point is that they may "excel" at critting, but only because they do such crap for real damage because they can get crits from firing a bunch and not destroy the target first. In other words, they're something completely superfluous to toss on if you have 1.5-2 tons that you can use for absolutely no other purpose. Without for-real crits like engine critting or damaging internal structure through crits instead of just equipment, they still aren't worth even their low weight and crit space. I can kill the AC/20 out of an Atlas a lot faster with simple firepower than I could without a ludicrous number of machine guns.
The engine is a big crit sponge right now (and an XL sponges for your side torsos, too).
I think MW:O machine guns count as dinka, not dakka.
Edit: shit now every time I fire one I am going to imagine them going "inka dinka inka dinka" in Jimmy Durante's voice.
I was unaware there was an effectiveness requirement for dakka.
Most likely that's why I was curious to see it on a more ideally focused area, like a leg or torso. Trying to crit stuff out of the center torso is a horrible idea with ANY weapon let alone a crit focused one like the machine gun. There is a 10% chance of a crit and the engine most likely soaks that up every time it happens which is why the MLAS took so long.
I'm tempted to try it out but I don't know if they typically stack ammo in the legs of the training ground mechs or not.
As a showcase for the MG that video only served to show that Yes it's a bad idea to try and cut armor with MG, which was never a contested point. It did absolutely nothing to showcase whether they are good for breaking internals or not because of the chosen location to shoot at.
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Long Range [DRG-5N]: 2xERPPC, LRM10, 300XL, DHS, Endo