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Mechwarrior Online: PGI is on a roll and May is gonna rock. CTD hotfix is out!

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Posts

  • NotoriusBENNotoriusBEN Registered User regular
    really... how hard would it be to impliment physical attacks in a mechwarrior game? just make it simple, press a button to toss some fists, and another button for kicks. if they get real fancy, they can make a few different types of punches/kicks.
    it would add a LOT of diversity to mech types and make thouse with battlefists useful.

    ohhhh mr. jager, you have no fists... good luck punching anything.

    make any close encounter with an atlas truely frightening.

    i would pay 100s of $ for this.

    https://www.youtube.com/watch?v=3S8a180uYBM

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    Steam - NotoriusBEN | Uplay - notoriusben | Xbox,Windows Live - ThatBEN
  • SyngyneSyngyne Registered User regular
    edited April 2013
    Syngyne wrote: »
    really... how hard would it be to impliment physical attacks in a mechwarrior game? just make it simple, press a button to toss some fists, and another button for kicks. if they get real fancy, they can make a few different types of punches/kicks.
    it would add a LOT of diversity to mech types and make thouse with battlefists useful.

    ohhhh mr. jager, you have no fists... good luck punching anything.

    make any close encounter with an atlas truely frightening.

    i would pay 100s of $ for this.

    To have it animate properly from the cockpit is going to be a bitch, considering none of these 'Mechs have heads that turn. To get a punch to really look threatening and not so much rock-em-sock-em robots where the arm just shoots straight out, you're going to have to get some torso twist into it, which means that the user's view is going to swing all over the place during a punch, or if you'd have to fake it and have different punching animations for inside and outside the cockpit, which would admittedly probably not bug a lot of people but would personally bug the shit out of me.

    I guess you could lock the user's view on the targeted punch area and just swing the cockpit model around it during the punch(like the pilot keeping their eyes on the target while the punch happens), but I don't know if that'd be any less disorienting.

    I would really hate if melee attacks were kept out because some people find them disorienting. Can't keep track of what's going on with them? Easy solution: don't use them. I would personally think it be fantastically awesome to hit the punch button and blindside and enemy mech while your whole machine grinds and shifts, with your viewpoint on the target and the rest of your mech shifting around you.

    I've been thinking about melee attacks myself and I think it would be as simple as a canned punch/kick animation (either or both) depending on the mech, then make the effect of the impact depend on how well the hit connected. Whiff on a kick while moving top speed? Stumble for extra recovery time. Land a solid hit? Deal damage and possibly knock the enemy down. Glancing blow?  Extra recovery time with possibility of yourself getting knocked down.

    Plus, make it so that it pulls all your weapons out of alignment as the mech shifts for the animation. Not to mention that there might finally be a use for hand/lower arm servos, which currently do nothing but limit mechs arbitrarily. Being able to clock a Jagermech while running by in a Centurion would be fantastic.

    I agree that it'd be awesome to have your machine lurching around you like that during a physical attack, but considering how resistant they've been to even adding view bob so we don't get the gliding-on-ice-while-someone-shakes-a-box-around-you feel when walking, I'm not optimistic.

    Syngyne on
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    m!ttens
  • VizziniVizzini Unintelligible at any speed. Maryland, USARegistered User regular
    Vizzini wrote: »
    Verrrry, verrry angry. Fired my head laser in the Hunch 4G. Vizzini has killed Vizzini. One point of damage, engine destroyed. Perhaps no less than I deserved for picking on that little Spider? There was no previous damage to my CT.

    Screenshot failed. I guess F12 doesn't work if I used the desktop shortcut and forgot to start from Steam? Duhh.

    Heh this reminds me of my only self-destruct. I purposefully turned off my auto-shutdown to do a full alpha in my stalker to kill an enemy mech. I survived and didn't crit any internals. I breathed a sigh of relief and took a step back, which spiked my heat and crit my engine. :D

    I learned that day that moving actually registered heat.

    I was thinking it had to be an out of bounds kill that just coincided with me firing (where the map pinches near D2). I went out of bounds coming up the hill, but was right outside the cap point when I croaked. Most likely the med laser damage registered was on another part of the mech, from another source, and the server decided I was somewhere else and killed me... or I need to explore that part of the map more carefully the next time I drop on it.

  • VedicIntentVedicIntent Registered User regular
    edited April 2013
    grim sb wrote: »
    Sometime this weekend, the only remaining mech on our side was a ballistics-only assault that was completely out of ammo. He proceeded to walk into the last mech on their side until it died.

    Best match win ever.

    In lieu of actual melee, I submit that this be MANDATORY for Oosik victory if the final enemy is neutered/weaponless. It is acceptable to shoot off armor/internals to make it practical. Bonus points for a multi-Oosik grind session, and/or typing inappropriate grunting noises into All Chat.

    "Why yes, I am just happy to see you..." :winky:

    VedicIntent on
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  • BillGatesBillGates Registered User regular
    I highly doubt melee won't come for at least a year, if ever. They already laid out there roadmap for like the next year. If you consider kicking melee well they had that in closed beta except it was called collision without the animation of kicking. That should be back before release

    Steam - BillGates91 | LoL - Billbotnik | MWO - BillGates | FFXIV - Leoric Botnik
  • 3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    Updated my laptop drivers (the newest release doesn't suck, whoo!), still got TRIANGLES.

    Deleted shaders folder. We'll see if this helps.

    Broken patch is broken.

  • KayKay What we need... Is a little bit of PANIC.Registered User regular
    Seriously thinking about putting this together:

    RVN-4X

    ew9y0DD.png
    3DS FCode: 1993-7512-8991
  • TOGSolidTOGSolid Drunk sailor Seattle, WashingtonRegistered User regular
    edited April 2013
    3clipse wrote: »
    Updated my laptop drivers (the newest release doesn't suck, whoo!), still got TRIANGLES.

    Deleted shaders folder. We'll see if this helps.

    Broken patch is broken.
    http://www.laptopvideo2go.com/

    Have you tried using these before? Nvidia's laptop driver support has always been pretty awful. Laptopvideo2go takes Nvidia's full driver releases and makes them work for laptop cards meaning they are much more up to date.

    TOGSolid on
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  • CapsaicinCapsaicin I asked my 2 y/o son to draw a pic of my German mom, and thats what we got. Registered User regular
    edited April 2013
    3clipse wrote: »
    Capsaicin wrote: »
    Why not just have the missile pods be a part of the side torso sections? It's not like they articulate like the Catapults 'ears'. Besides, this way, the side torsos would be easy to target and nuke the XLs in them.

    You're kidding, right?

    Why no <infraction redaction>, I am not.

    Capsaicin on
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  • KashaarKashaar Low OrbitRegistered User regular
    There's a new ATD out. I makes me weep.

    http://mwomercs.com/forums/topic/111384-ask-the-devs-35-answers/

    I weep out of sadness, of course. Relevant quotes:

    "We’re happy with all of the maps."
    "[Machine guns] are working as intended."
    "At the outset we had no intention to support 3rd Person. However as with all design choices, it became clear we were limiting our audience and needed to explore ways to retain the core experience, while making the game more accessible."

    Such lack of insight hurts my brain.

    Indie Dev Blog | Twitter | Steam
    Unreal Engine 4 Developers Community.

    I'm working on a cute little video game! Here's a link for you.
    CapsaicinOpposingFarceElvenshae
  • 3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    edited April 2013
    TOGSolid wrote: »
    3clipse wrote: »
    Updated my laptop drivers (the newest release doesn't suck, whoo!), still got TRIANGLES.

    Deleted shaders folder. We'll see if this helps.

    Broken patch is broken.
    http://www.laptopvideo2go.com/

    Have you tried using these before? Nvidia's laptop driver support has always been pretty awful. Laptopvideo2go takes Nvidia's full driver releases and makes them work for laptop cards meaning they are much more up to date.

    So, update: deleting shaders folder didn't help either. Also got 600 damage and 2 kills with TRIANGLES, llloollll. But still. Having updated my drivers and deleted my Shaders folder (the one located in C:\Games\Piranha Games\MechWarrior Online\USER) and still getting the bug, I'm kind of annoyed.

    @TOGSolid Nvidia's current laptop release is the same date and version as their desktop release (314.22, released in late march), but I'll try this out, thanks.

    edit: For 7 64-bit that Laptop2go is way behind Nividia's release.

    Guess I'm just fucked on my laptop. :^: PGI, great patch.

    3cl1ps3 on
  • TOGSolidTOGSolid Drunk sailor Seattle, WashingtonRegistered User regular
    edited April 2013
    Ask the Devs #35! In which PGI says stupid shit about machineguns that makes us wonder if they even play this game, confirms when collisions will come in (it's not gonna make you happy), and pisses off anyone who doesn't live in the US!
    http://mwomercs.com/forums/topic/111384-ask-the-devs-35-answers/
    CCQ 1: Bryan, can you elaborate on you statement: “That's exactly the polarizing type of content we want!”?
    A: We want there to always be a debate about whether something is too powerful or too weak. There’s a sweet spot where players from both sides of an opinion balance each other out. This means we have a mechanic or design that has the desired polarizing or competitive effect.

    CCQ 2: You noted that Founder’s `Mechs can already be painted, but this is not true to the same degree as other `Mechs. Will we see additional paint options for Founder’s `Mechs in the future?
    A: As mentioned before, you can change the pin stripe colour. We are looking into tweaking the texture a bit and allowing more customization options when we unlock colors for the Hero `Mechs.

    CCQ 3: Why is Machine Gun damage so low?
    A: Partly due to the nature of how MGs work in the TT rules, partially due to how we chose to make it useful. When equipping a MG, keep in mind that it is not meant to burn through armor but is very useful for tearing up internals (crits). Bumping MG damage will turn it into a laser that can be kept on with no heat penalty until it runs out of ammo. Now imagine the devastating effect that a 6 MG spider could do to the back of an Atlas! We are still investigating balance of the MG but don’t expect any significant increase in damage.

    CCQ 4: When can we expect the backspace key to be able to be held to delete in chat? Currently you have to delete single characters, which gets particularly annoying when you die holding a key and your chat box fills up.
    A: No ETA yet. We’re looking into how we can fix the input signals read by CryEngine and our implementation with Scaleform.

    Community Warfare/Clans

    Shively: How much effort has been going into Community Warfare, and could you briefly elaborate on what you expect it will bring to the game?
    You said at PAX that, of course, every planet in the Inner Sphere probably isn't going to be represented (as it'd be too costly and too labor-intensive, most likely). However, in the past couple days, there's been a surge of forum activities from fans, pushing forth the question of user-created content. In order to fill the void, would PGI be willing to consider turning to the community for map creation? If not for CW maps, what about for Assault/Conquest matches? In addition, the CryEngine suite has the ability to randomly generate maps based upon certain parameters. Could this be a solution to the problem of CW map implementation? Could "unexplored" planets be represented by a randomly-generated map, or could battles on planets take place at different, randomized locales, with the best of whatever number of battles taking the planet/territory?
    A: Randomly generate maps do not offer a quality gaming experience. A lot of design effort goes into planning each map for specific lanes, choke points, types of gameplay modes, match length etc.. etc.. Also performance is a major concern. A randomly generated map would still take months to bring from 0 to complete.
    As for community generate maps or any content for that matter, we are always looking at ways to find synergies here. Right now the largest impasses are: quality of content, performance of content, distribution of content (remember this game is free to download, yet we still pay for the delivery costs up-front), installation size, rights of content, monetization of content, and tax laws.

    Maverick01: As MWO is a military based game, would you guys consider adding faction specific uniforms that would display your pilot's medals and ribbons instead of a checklist of achievements? This would be perfect for Community Warfare!
    A: Something along these lines will exist.

    Team Leader: Has the development team put serious consideration on how to "balance" clan tech, without outright nerfing it? Or are they not at that bridge to cross it? Or, no questions on the clans yet either?
    A: Yes. But we’re not ready to discuss clans until Fall.

    CSLaoch: With the addition of the highlander, is there a chance that "death from above" may become possible, ex: crushing light mechs, or at least causing structural damage?
    A: Yes when we re-introduce collisions after launch.

    `Mech's and Mechbay

    CarnifexMaximus: Can we talk about the Command Console? I have one sitting in my mech lab, it wants to be used. I, however, have no idea what PGI has planned for it. Can you discuss this?
    A: This is something that we hope to implement in the near future. The reason we haven’t so far is that there are aspects of functionality that we would like to try giving it, but they rely on some systems that aren’t in place yet. What may end up happening is that the Command Console will have an evolving functionality. In order to give it some use, we’ll start with giving it any functionality we can at the moment, and then add to it as more systems come online.

    Seth: I have over 2,000 units of standard armor sitting on a shelf, worth around 11 mil c-bills, and no way to sell them. Is that something I will be able to do in mechlab 2.0?
    A: Yes! UI 2.0 will allow players to sell items from their “inventory” and also allow them to do so in quantity (no more clicking dozens of times to sell multiple of the same items.)

    Spirit of the Wolf: Has there been any thought given, and/or are there any plans currently in motion, to allowing players to acquire mech bays via alternative methods, other than just purchasing with MC?
    A: No plans currently.

    Redshift2k5: Presuming the fancy non-stock trialHeavy mech of the month for April is a success, will MWO continue to offer non-stock trial mechs in the future?
    A: Yes.

    Featherwood: Regarding upcoming 'Heavy Metal' hero-Mech: Why LRM launcher with 10 tubes is smaller that SRM6 launcher with 6 tubes? Is that disproportion intentional or just 3D-modelers' quickie?
    A: Purely an art choice.

    Cockpit, HUD & Customizations

    Booran: You've said in an earlier ask the devs that there'll be "garage kits" for the mech down the road, showing different arms/heads/etc. for customization. Will we see similar concept for the cockpits?(different "skins" like brushed metal, rusted, different panels, cables etc)
    A: Definitely possible, no ETA.

    General Maximus: Any chance on adding multi-monitor support? Like maybe we could have a second monitor for a tactical display or something. That would be pretty rad.
    A: It’s technically possible, however we have to weigh the gameplay implications.

    Murku: Any chance if seeing mouse wheel as bindable in options? Lots of people like it for zoom, others for weapon group swapping. Currently only way to set it is in action maps.XML, which has been declared off-limits for tampering in 'rules and guidelines' forum under 'custom modifications to mwo client'.
    A: Yes.

    Ryvucz: Are there any plans to implement an altimeter on the HUD?
    A: Yes.

    sayerszero: How exactly is damage applied to armor/structure/components from the various weapon groups? If I heat up armor/structure with energy weapons, will ballistic/missiles be more effective or no?
    A: All weapons effectively deal the same sort of damage. The only real differences right now are that the explosions of missiles can deal damage to multiple locations within their radius, and weapons like machine guns are able to deal extra critical hit damage. The glow you see when you hit a Mech with lasers is nothing more than a visual effect and has no gameplay implications.

    cjmurphy87: Would you consider releasing some data on elo? In particular I'd love to see a frequency distribution of the various elo scores, I'm curios whether the community has formed a bell curve, or if there are bands centered around several different modes.
    A: There is a perfect bell curve. We are considering however, dropping the entry point ELO value for new players. This will help new players start at an easier play bracket and allow them to quickly move into their appropriate ELO bracket.

    Maps:

    TwigTech: Given the detail and strategic depth of Tourmaline Desert in comparison to the similarly-sized Alpine, will older maps ever be revisited for major geographic or structural overhauls to bring them up to par with newer maps?
    A: We’re happy with all of the maps. They offer up a variety of different strategies. That being said, we have already made tweaks to Forest Colony, and continue to examine each map. 12 v 12 will change the landscape dramatically.

    Levesque: Will my collection of mechs/purchased things transfer from server to server? I'm part of an international gaming group, so being able to painlessly cross borders and play with my pals on all sides of the Atlantic is really important to me.
    A: If each region ends up with a server, you will be able to do a one-time transfer.

    Snaloe: Can you make a Night version of Tourmaline Desert ?
    A: We plan to make an alternate version. No details on time-of-day yet.

    Weapons & Loadouts

    Eddrick: Any possibility of us being able to mount our own Artillery Weapons like the Thumper Artillery Cannon and the Sniper Artillery Cannon?
    A: No plans at the moment.

    Maxx Blue: What is the desired role for machine guns, and do you feel they are currently working as intended? In casual play I'm having a hard time determining if they are hurting the enemy in any meaningful way.
    A: They are working as intended. They do not pose a real threat to a fully armored `Mech, however once damage, machine guns are deadly against internal components.

    SerEdvard: Any plans to buff Single Heat Sinks? For example, SHS could have lower dissipation rate but higher heat threshold, whereas DHS would have higher dissipation but lower heat threshold.
    A: They will be under review again before we launch Clans.

    GaiDaigouji: The Jager's aesthetics are a thing of beauty in the way that the cannons change depending on what is loaded into them. Will older units get similar treatments as time progresses? I can understand the difficulty in trying to mesh the short and chubby AC/20 into a raven or a cicada but what about the bigger boys?
    A: We are overhauling every `Mech to feature a variety of visual customizations depending on loadout.

    oldhasu: When ammo is destroyed by a critical hit, sometimes it explodes. Sometimes not. How does this calculated? What is the percentage of the probability?
    A: There are two different times that ammo can explode. If an ammo bin is destroyed by a critical hit (each bin currently has 10 health), there is a 10% chance that the ammo remaining in that bin will explode. When a location, such as the right torso, is destroyed, each ammo bin in that location that had not already been destroyed by crit hits has an individual 10% chance to explode. There are two exceptions to this. The first is that, if you have ammo stored in your arm, and your arm falls off when your side torso is destroyed, there is no chance of the ammo exploding. The other is that Gauss Rifle ammo never explodes. However, all the explosion rules also apply to Gauss Rifles, except that they have a 90% chance of exploding.

    Koniving: It was indicated that consumable firepower (artillery and air strikes) would use a smoke signal to indicate where it is to be delivered. How will we deploy it? Will it be a line of sight sort of thing where we deploy a projectile? A point and click so the signal just appears? Would we use the minimap?
    A: Line-of-sight, and then a module that allows players to use the BattleGrid.

    Koniving: There are mech weapons and dated (inferior but useful) equipment that are not currently available. These include but are not limited to: Rocket Launchers, Medium Range Missiles, Electronic Warfare Equipment, Remote Sensor Dispensers, and dispensible landmines. Their lack of existence prevents certain time-line friendly variants of readily available mechs from being tangible. Could we see these technologies after Community Warfare, and are any in development now?
    A: If it makes sense and fits the timeline, we plan to add it. If it’s not overly useful, or very niche, it doesn’t not rank high up on the production priorities. In addition, several of the items you list, such as the Medium Range Missiles and Rocket Launchers, do not exist in the current timeline. They are not available until 3058 and 3064 respectively.

    Taemien: Is there any plans to allow for units and/or groups of players to drop into a practice match against each other?
    A: This would be a private match. It’s in review.

    Matchmaking/ELO/Server

    KinLuu: What is the rationale for hiding the players elo?
    A: It’s not a statistic that players need access to.

    Koniving: We now have the Jagermech, an anti-air mech. Does this mean we may be able to shoot down incoming airstrikes?
    A: Not currently. The air strikes are not super powerful. If we up the damage, we may consider a skill based concept like this.

    Lupin: Does your ELO score get reset at any point?
    A: No. And I doubt we would reset it unless something major happened, or we completely revamped the system.

    CMGrendel: In ask the devs 33 answers you confirmed you will need 2 accounts to play on 2 different regional servers. Why not a global account you can use to log in on every server?
    A: Certain regional partners may require this.

    Gameplay/Game modes/Issues

    Scarcer: Will we ever see TDM with respawns? TDM and waves has existed ever since it was possible for Mechwarrior games. We need a longer more action packed game mode to play where we do not have to launch a new match to battle more. Alternatively, how soon will we receive something like Drop-ship mode?
    A: We are still designing the next set of game modes, including any form of re-spawn mode (aka DropShip).

    Lukoi: In testing grounds, can the Mechs used as target dummies be bumped up to maximum armor? That would be more closely aligned with commonly customized builds used by the player base (closer, not always maxxed I admit) than the trial Mech values currently used.
    A: More tweaks and features will come over time.

    BoPop: Will there be other game modes or the ability to exclude maps?
    A: Yes. Maybe, if we find a major imbalance.

    Asaru: Will we be seeing the return soon of the ability to drop in premade groups of various sizes and have pugs fill out the remainder of the team like it was in closed beta? Or has there been a conscious decision to not bring this back at all?
    A: This is conscious to help balance out matches. The max team size in a public match is 4 and we continue to improve the matchmaker to create a more balanced experience. When 12 v 12 rolls out, 8 player teams will be replaced by 12 player teams.

    Koniving: Will there be a possibility of more dynamic objectives that can change location and/or which side must do what?
    A: Anything is possible. We are not actively working this currently.

    Gregory Owen: How long till we see 12v12? (not asking for exact dates by any means, just a general idea ie : 1month,3month.6 months)
    A: In the next 60 days~.

    NiteCrawler: Could we get a change to the Assault Gamemode, to only allow capping once at least half of the team has been destroyed (or in general once, let's say 4 Mechs on either side are destroyed).
    A: No changes are planned ATM.

    No7: Is the Conquest Mode being worked on or is it working the way you want it to work?
    A: It’s working as intended, although we feel it needs a little tuning.

    Herbstwind: Are we going to see critical hits to the engine/gyro (or even actuators) in the future?
    And if so, could you elaborate on the effects ? (reduced heat capacity, reduced speed, falling down more easily or on hard impacts...)
    A: Yes. No details to report yet.

    Vasces Diablo: Has there been any thought of making the bases in assault a destructible asset as opposed to just a "time in the box" capture?
    A: Not for assault. We are working on another base capture mode for Community Warfare that features something along these lines.

    General
    StaggerCheck: Has there been any discussion into granting new players a start-up Mech as a way to enhance the new user experience/retention?
    A: Trial Mechs take care of this aspect of the game. Future gameplay additions will enhance the new user experience.

    MoonUnitBeta: This might be a silly question, but I'm really wondering. Will tessellation be available as soon as DX11 drops?
    A: Not out the gates. We still need to do some work on our end.

    SUBZERO8K: Is there any chance that a High-Res Texture Pack or something of the sort will ever be released as an optional download?
    A: No plans currently.

    Hellen Wheels: One of the perks for the Legendary purchase was to be listed in the game credits. When will we see that happen?
    A: For launch.

    ROPh03n1x: Any eta on the lobby where we could possibly choose/vote for the map that we want as well as the mech for that map?
    A: Early to late summer.

    Merchant: Can we be allowed to modify chat colors and fade in a black background so we can set up text chat to be readable by our own preferences?
    A: It’s something we can look it in the future.

    Joseph Djugashvilli: Do you have any in-house statistics on potential in-game hacking (so we know it's not paranoia) and if yes, are you planning of implementing something like punkbuster (althoutgh that particular program sucks badly)?
    A: Yes we track and suspend/ban users for a variety of infractions. We have no plans to implement Punkbuster™ at this time.

    Grotoiler: Seeing as the Devs have informed us that there's a musical score in the writings, would it be possible for you to divulge a bit more info on that? Would it be composed of full-length tracks, or just small snippets (~10 seconds or such) that would be played on certain events such as match start and what? Lastly on the topic, would there be any chance of seeing a purchasable version of said soundtrack for personal listening pleasure?
    A: We’re putting together small short songs for use during start up and key moments of gameplay. They would for the most part, be short. As for releasing the soundtrack; anything is possible, but no plans at the moment.

    Forum/Website/Sales:

    Snaloe- Are you going to make it possible to change your password?
    A: Yes. You can do this already.

    Glowhollow: Will the Statistics in the Future include something like: Sum of Headshots, How Many DMG tanked, How long stayed alive or Wich zones are hitted on enemy mechs (for example, CT hitted nearly 90%, RT only 5 %)?
    A: Over time we plan to add more stats, compile and display them in different ways, and make the public.

    Jetfire: Given that your current weekend sales are likely very effective, are you considering your price points as far as lowering MC per item as more content comes online?
    A: Anything is possible, we are not ready to reveal anything specific at this time.

    Kanajashi: Can we have some sort of "First win of the day" type bonus like in League of Legends? (really any daily/weekly bonus would be awesome)
    A: It’s coming in May.

    M0rpHeu5: Do you check the suggestions and the game balance topics?
    A: Regularly. We tend to look for trends, rather than specific suggestions. When we see many threads about something being too powerful, we examine the root causes and implement a fix or tweak.

    SubRyan: Will there ever be a monthly subscription for premium game time and the ability to make it an automatic payment?
    A: We’re trying to avoid recurring payments, as this implies a subscription, which we do not currently support or plan to support. Players have several options when it comes to premium time.

    Viper69: Why the 180 on the 3rd person view topic? You stated to us last year you were not going that route but decided to go there any way. Why the change and were you ultimately planning to do it anyway from the start and were not straight with us from jump street?
    A: At the outset we had no intention to support 3rd Person. However as with all design choices, it became clear we were limiting our audience and needed to explore ways to retain the core experience, while making the game more accessible.

    Kazly: Can you separate stats into different tabs? Weekly, Monthly, All Time? Something along these lines - it would be easier to see stats for different configurations, strategies ....
    A: Continued improvements to the stat system can be expect over time, including better sorting options.

    TOGSolid on
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  • DocshiftyDocshifty Registered User regular
    So that ATD says collision will be back in after launch. Their roadmap has a tentative date of Aug/Sep for launch. Baaah.


    Honestly Id be okay with them holding off on more mechs and whatnot until that is sorted out.

  • 3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    "We’re happy with all of the maps" That's funny, because basically your entire playerbase hates Alpine.

    "However as with all design choices, it became clear we were limiting our audience and needed to explore ways to retain the core experience, while making the game more accessible." This sentence does not actually contain any meaningful information about their feelings on 3rd person (limiting what audience? how does this make the game more accessible? in what world does 3rd person retain the current core experience), but it is a hilariously great example of CorporateSpeak.

  • VizziniVizzini Unintelligible at any speed. Maryland, USARegistered User regular
    3clipse wrote: »
    "We’re happy with all of the maps" That's funny, because basically your entire playerbase hates Alpine.

    "However as with all design choices, it became clear we were limiting our audience and needed to explore ways to retain the core experience, while making the game more accessible." This sentence does not actually contain any meaningful information about their feelings on 3rd person (limiting what audience? how does this make the game more accessible? in what world does 3rd person retain the current core experience), but it is a hilariously great example of CorporateSpeak.

    It's got vibrant synergy... and stuff.

  • Stabbity StyleStabbity Style He/Him | Warning: Mothership Reporting Kennewick, WARegistered User regular
    Maverick01: As MWO is a military based game, would you guys consider adding faction specific uniforms that would display your pilot's medals and ribbons instead of a checklist of achievements? This would be perfect for Community Warfare!
    A: Something along these lines will exist.

    Awesome!
    CSLaoch: With the addition of the highlander, is there a chance that "death from above" may become possible, ex: crushing light mechs, or at least causing structural damage?
    A: Yes when we re-introduce collisions after launch.

    And apparently DFA specifically will be a thing when collisions are back in :o
    Ryvucz: Are there any plans to implement an altimeter on the HUD?
    A: Yes.

    Interesting :o
    Snaloe: Can you make a Night version of Tourmaline Desert ?
    A: We plan to make an alternate version. No details on time-of-day yet.

    Also cool.
    Vasces Diablo: Has there been any thought of making the bases in assault a destructible asset as opposed to just a "time in the box" capture?
    A: Not for assault. We are working on another base capture mode for Community Warfare that features something along these lines.

    :o
    Kanajashi: Can we have some sort of "First win of the day" type bonus like in League of Legends? (really any daily/weekly bonus would be awesome)
    A: It’s coming in May.

    Awesome!

    SijLqhH.pngSteam: stabbitystyle | XBL: Stabbity Style | PSN: Stabbity_Style | Twitch: stabbitystyle
    VedicIntent
  • DelphinidaesDelphinidaes FFXIV: Delphi Kisaragi Registered User regular
    It's funny when people pick and choose the parts they don't like.

    As a whole that was actually a pretty good Q&A. I may not agree with some of their choices, but that's life.

    NNID: delphinidaes
    Official PA Forums FFXIV:ARR Free Company <GHOST> gitl.enjin.com Join us on Sargatanas!
    delphinidaes.png
  • DocshiftyDocshifty Registered User regular
    It's funny when people pick and choose the parts they don't like.

    As a whole that was actually a pretty good Q&A. I may not agree with some of their choices, but that's life.

    Because the opinions of 3rd person has been discussed to death and nothing else I felt like mentioning? You dont have to talk about everything in an ATD afterwards.

    Geth
  • NotoriusBENNotoriusBEN Registered User regular
    1)Tone down ecm to it's TT variant (longer lockon times, that jazz so that other light mechs are usuable. Seriously, I only use ECM because other lights use streaks)
    2)Make streak missiles target all hitboxes except head. done. same damage, can't expect to core mechs from the get go of a match. great for killing wounded mechs. weaker streaks means more light mech variance.
    3)up missile damage by .3 . that means srms are 1.8 damage per missile, LRMs are 1 damage per missile. maybe that will get some missile mechs back in the game.
    4)firing ballistics should cause kick back. it's more pronounced with larger caliber or faster velocity weapons. something that just makes it impractical to dual fire ac20s or guass. stagger fire? sure, little less kickback, but you can be more accurate for it.
    5) chop that fucking mountain in half on alpine, throw up more hills or dips or something. its a fucking turkey shoot.
    6) put collisions back in. no seriously, put them back the fuck in.

    I think those are my top 6 issues. I could care less about more maps, or mechs atm... any new light mech gets introduced, its a mad dash to elite the cripple variants so that my ecm variant is that much meaner.

    a4irovn5uqjp.png
    Steam - NotoriusBEN | Uplay - notoriusben | Xbox,Windows Live - ThatBEN
    Gnome-Interruptus
  • Forbe!Forbe! Registered User regular
    Launch is
    Docshifty wrote: »
    So that ATD says collision will be back in after launch. Their roadmap has a tentative date of Aug/Sep for launch. Baaah.


    Honestly Id be okay with them holding off on more mechs and whatnot until that is sorted out.

    PGI's use of the term 'launch' is effectively just the ribbon cutting at the local supermarket's grand opening. They've been taking your money for the past 2 weeks, but just want all the fanfare.

    bv2ylq8pac8s.png
    VedicIntentCapsaicinGaslight
  • OrickOrick Registered User regular
    Snowy desert map incoming!

    What do triangles looks like?

  • DelphinidaesDelphinidaes FFXIV: Delphi Kisaragi Registered User regular
    Docshifty wrote: »
    It's funny when people pick and choose the parts they don't like.

    As a whole that was actually a pretty good Q&A. I may not agree with some of their choices, but that's life.

    Because the opinions of 3rd person has been discussed to death and nothing else I felt like mentioning? You dont have to talk about everything in an ATD afterwards.

    I just find it interesting when a Q&A/ATD is released which people pick apart the things they hate (PGI are incompetent) and which people focus on the things they like (PGI are awesome!).

    We all basically get the exact same info, but the fascination is in the interpretation.

    NNID: delphinidaes
    Official PA Forums FFXIV:ARR Free Company <GHOST> gitl.enjin.com Join us on Sargatanas!
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  • TOGSolidTOGSolid Drunk sailor Seattle, WashingtonRegistered User regular
    Everyone seemed to have missed this bit:
    Levesque: Will my collection of mechs/purchased things transfer from server to server? I'm part of an international gaming group, so being able to painlessly cross borders and play with my pals on all sides of the Atlantic is really important to me.
    A: If each region ends up with a server, you will be able to do a one-time transfer.
    Lolwut?

    wWuzwvJ.png
  • VedicIntentVedicIntent Registered User regular
    edited April 2013
    1)Tone down ecm to it's TT variant (longer lockon times, that jazz so that other light mechs are usuable. Seriously, I only use ECM because other lights use streaks)
    2)Make streak missiles target all hitboxes except head. done. same damage, can't expect to core mechs from the get go of a match. great for killing wounded mechs. weaker streaks means more light mech variance.
    3)up missile damage by .3 . that means srms are 1.8 damage per missile, LRMs are 1 damage per missile. maybe that will get some missile mechs back in the game.
    4)firing ballistics should cause kick back. it's more pronounced with larger caliber or faster velocity weapons. something that just makes it impractical to dual fire ac20s or guass. stagger fire? sure, little less kickback, but you can be more accurate for it.
    5) chop that fucking mountain in half on alpine, throw up more hills or dips or something. its a fucking turkey shoot.
    6) put collisions back in. no seriously, put them back the fuck in.

    I think those are my top 6 issues. I could care less about more maps, or mechs atm... any new light mech gets introduced, its a mad dash to elite the cripple variants so that my ecm variant is that much meaner.

    I agree with all, but: 2) They don't really seem to know how missiles work or why streaks are targeting the CT at this point; they said it has something to do with tweaking splash damage. 5) They plan to address the ridiculous mountain goating mechs do in Alpine...no ETA of course.

    Edit: Oops...stupid saved draft post fragment...

    VedicIntent on
    VT09mOz.png
  • Phoenix-DPhoenix-D Registered User regular
    A: There are two different times that ammo can explode. If an ammo bin is destroyed by a critical hit (each bin currently has 10 health), there is a 10% chance that the ammo remaining in that bin will explode. When a location, such as the right torso, is destroyed, each ammo bin in that location that had not already been destroyed by crit hits has an individual 10% chance to explode. There are two exceptions to this. The first is that, if you have ammo stored in your arm, and your arm falls off when your side torso is destroyed, there is no chance of the ammo exploding. The other is that Gauss Rifle ammo never explodes. However, all the explosion rules also apply to Gauss Rifles, except that they have a 90% chance of exploding.

    So that's an interesting tidbit about ammo. Makes crit-seeking even less useful than it already seemed to be.

  • BillGatesBillGates Registered User regular
    edited April 2013
    Forbe! wrote: »
    Launch is
    Docshifty wrote: »
    So that ATD says collision will be back in after launch. Their roadmap has a tentative date of Aug/Sep for launch. Baaah.


    Honestly Id be okay with them holding off on more mechs and whatnot until that is sorted out.

    PGI's use of the term 'launch' is effectively just the ribbon cutting at the local supermarket's grand opening. They've been taking your money for the past 2 weeks, but just want all the fanfare.

    I really don't understand where this concept comes from, just because they take your money does not mean the game is essentially classified as release. It was your choice (Or whoevers) choice to give them money when it's clear as daylight stated that its a beta. They are doing MASSIVE sweeping changes to multiple things in the game. Just not to long ago, there was no ELO system in place for MM, yet they were still taking money. Could you honestly say that the game would be "released" without any type of MM system?

    We are essentially playing a game as it's developed. You don't see this in AAA titles because almost all AAA titles are not F2P. However, almost EVERY F2P game has some type of "open beta" development phase that carries over into release...this is literally nothing new.

    That logic, is just so wrong.

    BillGates on
    Steam - BillGates91 | LoL - Billbotnik | MWO - BillGates | FFXIV - Leoric Botnik
  • Stabbity StyleStabbity Style He/Him | Warning: Mothership Reporting Kennewick, WARegistered User regular
    TOGSolid wrote: »
    Everyone seemed to have missed this bit:
    Levesque: Will my collection of mechs/purchased things transfer from server to server? I'm part of an international gaming group, so being able to painlessly cross borders and play with my pals on all sides of the Atlantic is really important to me.
    A: If each region ends up with a server, you will be able to do a one-time transfer.
    Lolwut?

    They mentioned that they're still exploring regional options and that some potential partners would require servers to be region-locked.

    SijLqhH.pngSteam: stabbitystyle | XBL: Stabbity Style | PSN: Stabbity_Style | Twitch: stabbitystyle
    Elvenshae
  • SpoitSpoit *twitch twitch* Registered User regular
    I'm not so sure that adding the ELO is better

    steam_sig.png
    AvalonGuard
  • Forbe!Forbe! Registered User regular
    BillGates wrote: »
    I really don't understand where this concept comes from, just because they take your money does not mean the game is essentially classified as release. It was your choice (Or whoevers) choice to give them money when it's clear as daylight stated that its a beta. They are doing MASSIVE sweeping changes to multiple things in the game. Just not to long ago, there was no ELO system in place for MM, yet they were still taking money. Could you honestly say that the game would be "released" without any type of MM system?

    We are essentially playing a game as it's developed. You don't see this in AAA titles because almost all AAA titles are not F2P. However, almost EVERY F2P game has some type of "open beta" development phase that carries over into release...this is literally nothing new.

    That logic, is just so wrong.

    It is an observation and not a complaint. I paid money to opt into beta, I knew what I was getting into.

    bv2ylq8pac8s.png
  • CycloneRangerCycloneRanger Registered User regular
    edited April 2013
    Phoenix-D wrote: »
    A: There are two different times that ammo can explode. If an ammo bin is destroyed by a critical hit (each bin currently has 10 health), there is a 10% chance that the ammo remaining in that bin will explode. When a location, such as the right torso, is destroyed, each ammo bin in that location that had not already been destroyed by crit hits has an individual 10% chance to explode. There are two exceptions to this. The first is that, if you have ammo stored in your arm, and your arm falls off when your side torso is destroyed, there is no chance of the ammo exploding. The other is that Gauss Rifle ammo never explodes. However, all the explosion rules also apply to Gauss Rifles, except that they have a 90% chance of exploding.

    So that's an interesting tidbit about ammo. Makes crit-seeking even less useful than it already seemed to be.
    This is contrary to my experience, which is that ammo in a totally destroyed section never explodes. I guess it's possible I've just not been paying enough attention, though.

    CycloneRanger on
  • Ninja Snarl PNinja Snarl P My helmet is my burden. Ninja Snarl: Gone, but not forgotten.Registered User regular
    Phoenix-D wrote: »
    A: There are two different times that ammo can explode. If an ammo bin is destroyed by a critical hit (each bin currently has 10 health), there is a 10% chance that the ammo remaining in that bin will explode. When a location, such as the right torso, is destroyed, each ammo bin in that location that had not already been destroyed by crit hits has an individual 10% chance to explode. There are two exceptions to this. The first is that, if you have ammo stored in your arm, and your arm falls off when your side torso is destroyed, there is no chance of the ammo exploding. The other is that Gauss Rifle ammo never explodes. However, all the explosion rules also apply to Gauss Rifles, except that they have a 90% chance of exploding.

    So that's an interesting tidbit about ammo. Makes crit-seeking even less useful than it already seemed to be.
    This is contrary to my experience, which is that ammo in a totally destroyed section never explodes. I guess it's possible I've just not been paying enough attention, though.

    Yeah, I've lost ammo out of destroyed/damaged legs a bunch of times and never had an explosion. Honestly, the chance of ammo explosions should be something like 90%, not 10%; a big stack of warheads and gunpowder almost always exploding when hit with a laser or explosion makes a helluva lot more sense than a big magnet gun exploding almost any time it's destroyed. The only time I've seen ammo explosions at all is if somebody has ammo in a torso section; leg ammo seems totally immune to explosive critting.

  • BillGatesBillGates Registered User regular
    Phoenix-D wrote: »
    A: There are two different times that ammo can explode. If an ammo bin is destroyed by a critical hit (each bin currently has 10 health), there is a 10% chance that the ammo remaining in that bin will explode. When a location, such as the right torso, is destroyed, each ammo bin in that location that had not already been destroyed by crit hits has an individual 10% chance to explode. There are two exceptions to this. The first is that, if you have ammo stored in your arm, and your arm falls off when your side torso is destroyed, there is no chance of the ammo exploding. The other is that Gauss Rifle ammo never explodes. However, all the explosion rules also apply to Gauss Rifles, except that they have a 90% chance of exploding.

    So that's an interesting tidbit about ammo. Makes crit-seeking even less useful than it already seemed to be.
    This is contrary to my experience, which is that ammo in a totally destroyed section never explodes. I guess it's possible I've just not been paying enough attention, though.

    Yeah, I've lost ammo out of destroyed/damaged legs a bunch of times and never had an explosion. Honestly, the chance of ammo explosions should be something like 90%, not 10%; a big stack of warheads and gunpowder almost always exploding when hit with a laser or explosion makes a helluva lot more sense than a big magnet gun exploding almost any time it's destroyed. The only time I've seen ammo explosions at all is if somebody has ammo in a torso section; leg ammo seems totally immune to explosive critting.

    if they made ammo explosion chance like 80 or 90% the game would be changed to critwarrior.

    Steam - BillGates91 | LoL - Billbotnik | MWO - BillGates | FFXIV - Leoric Botnik
  • MechMantisMechMantis Registered User regular
    Phoenix-D wrote: »
    A: There are two different times that ammo can explode. If an ammo bin is destroyed by a critical hit (each bin currently has 10 health), there is a 10% chance that the ammo remaining in that bin will explode. When a location, such as the right torso, is destroyed, each ammo bin in that location that had not already been destroyed by crit hits has an individual 10% chance to explode. There are two exceptions to this. The first is that, if you have ammo stored in your arm, and your arm falls off when your side torso is destroyed, there is no chance of the ammo exploding. The other is that Gauss Rifle ammo never explodes. However, all the explosion rules also apply to Gauss Rifles, except that they have a 90% chance of exploding.

    So that's an interesting tidbit about ammo. Makes crit-seeking even less useful than it already seemed to be.
    This is contrary to my experience, which is that ammo in a totally destroyed section never explodes. I guess it's possible I've just not been paying enough attention, though.

    Yeah, I've lost ammo out of destroyed/damaged legs a bunch of times and never had an explosion. Honestly, the chance of ammo explosions should be something like 90%, not 10%; a big stack of warheads and gunpowder almost always exploding when hit with a laser or explosion makes a helluva lot more sense than a big magnet gun exploding almost any time it's destroyed. The only time I've seen ammo explosions at all is if somebody has ammo in a torso section; leg ammo seems totally immune to explosive critting.

    Just last night I got killed by an ammo explosion from my leg in my AC/20 Yen-Lo. I was surprised primarily because people were actually shooting my legs.

    No one shoots the legs of a Centurion.

    dkj3oHf.jpg
    Elvenshae
  • CycloneRangerCycloneRanger Registered User regular
    Phoenix-D wrote: »
    A: There are two different times that ammo can explode. If an ammo bin is destroyed by a critical hit (each bin currently has 10 health), there is a 10% chance that the ammo remaining in that bin will explode. When a location, such as the right torso, is destroyed, each ammo bin in that location that had not already been destroyed by crit hits has an individual 10% chance to explode. There are two exceptions to this. The first is that, if you have ammo stored in your arm, and your arm falls off when your side torso is destroyed, there is no chance of the ammo exploding. The other is that Gauss Rifle ammo never explodes. However, all the explosion rules also apply to Gauss Rifles, except that they have a 90% chance of exploding.

    So that's an interesting tidbit about ammo. Makes crit-seeking even less useful than it already seemed to be.
    This is contrary to my experience, which is that ammo in a totally destroyed section never explodes. I guess it's possible I've just not been paying enough attention, though.

    Yeah, I've lost ammo out of destroyed/damaged legs a bunch of times and never had an explosion. Honestly, the chance of ammo explosions should be something like 90%, not 10%; a big stack of warheads and gunpowder almost always exploding when hit with a laser or explosion makes a helluva lot more sense than a big magnet gun exploding almost any time it's destroyed. The only time I've seen ammo explosions at all is if somebody has ammo in a torso section; leg ammo seems totally immune to explosive critting.
    Due to the weird way they have the crit system set up it's impossible to (using lasers) crit out a light (and probably a medium; I'd have to check) 'mech's leg ammo before blowing off the leg.

    I can remember one time I swiped a light's leg with a PPC and managed an ammo crit, but generally the low structure hp (combined with the total ~20 hp that two stacks of ammo have) mean that you will destroy the section before critting the ammo.

    Obviously this doesn't matter if ammo actually cooks off on a component destruction (as was claimed in that "ask the devs" bit), but I don't think that's actually the case.

  • TOGSolidTOGSolid Drunk sailor Seattle, WashingtonRegistered User regular
    edited April 2013
    I shot the arm off of a Dragon about a week ago and the Dragon then exploded about 5 seconds later so yeah, you can get explosions on pieces of a mech that are getting blown off. It was on Forest Colony and I distinctly remember standing there going "wait...what!?"

    TOGSolid on
    wWuzwvJ.png
  • VedicIntentVedicIntent Registered User regular
    BillGates wrote: »
    Forbe! wrote: »
    Launch is
    Docshifty wrote: »
    So that ATD says collision will be back in after launch. Their roadmap has a tentative date of Aug/Sep for launch. Baaah.


    Honestly Id be okay with them holding off on more mechs and whatnot until that is sorted out.

    PGI's use of the term 'launch' is effectively just the ribbon cutting at the local supermarket's grand opening. They've been taking your money for the past 2 weeks, but just want all the fanfare.

    I really don't understand where this concept comes from, just because they take your money does not mean the game is essentially classified as release. It was your choice (Or whoevers) choice to give them money when it's clear as daylight stated that its a beta. They are doing MASSIVE sweeping changes to multiple things in the game. Just not to long ago, there was no ELO system in place for MM, yet they were still taking money. Could you honestly say that the game would be "released" without any type of MM system?

    We are essentially playing a game as it's developed. You don't see this in AAA titles because almost all AAA titles are not F2P. However, almost EVERY F2P game has some type of "open beta" development phase that carries over into release...this is literally nothing new.

    That logic, is just so wrong.

    ...except that they've said the "Open Beta" is essentially a marketing beta, and this is the Release version in terms of mechanics. Like Forbe said, the "Release" date is just when they have the CW in and can call this the fully-fledged game they initially intended.

    I don't know where people get the concept that this isn't a release client. This comes up every few months.

    VT09mOz.png
    GaslightHerothElvenshae
  • TOGSolidTOGSolid Drunk sailor Seattle, WashingtonRegistered User regular
    edited April 2013
    It really doesn't matter if it's a beta or not because it's entirely semantics right now. Call it Charlie Testing for all I fucking care.

    TOGSolid on
    wWuzwvJ.png
    Gnome-InterruptusCarbonFireTheCanManElvenshae
  • GaslightGaslight Registered User regular
    edited April 2013
    I am actually experiencing more new and different bugs since the supposed hotfix.
    BillGates wrote: »
    Forbe! wrote: »
    Launch is
    Docshifty wrote: »
    So that ATD says collision will be back in after launch. Their roadmap has a tentative date of Aug/Sep for launch. Baaah.


    Honestly Id be okay with them holding off on more mechs and whatnot until that is sorted out.

    PGI's use of the term 'launch' is effectively just the ribbon cutting at the local supermarket's grand opening. They've been taking your money for the past 2 weeks, but just want all the fanfare.

    I really don't understand where this concept comes from, just because they take your money does not mean the game is essentially classified as release. It was your choice (Or whoevers) choice to give them money when it's clear as daylight stated that its a beta. They are doing MASSIVE sweeping changes to multiple things in the game. Just not to long ago, there was no ELO system in place for MM, yet they were still taking money. Could you honestly say that the game would be "released" without any type of MM system?

    We are essentially playing a game as it's developed. You don't see this in AAA titles because almost all AAA titles are not F2P. However, almost EVERY F2P game has some type of "open beta" development phase that carries over into release...this is literally nothing new.

    That logic, is just so wrong.

    ...except that they've said the "Open Beta" is essentially a marketing beta, and this is the Release version in terms of mechanics. Like Forbe said, the "Release" date is just when they have the CW in and can call this the fully-fledged game they initially intended.

    I don't know where people get the concept that this isn't a release client. This comes up every few months.

    Yep. They've said themselves they essentially consider the game to be fully launched. So they should be held to appropriate standards.

    Gaslight on
  • BillGatesBillGates Registered User regular
    edited April 2013
    BillGates wrote: »
    Forbe! wrote: »
    Launch is
    Docshifty wrote: »
    So that ATD says collision will be back in after launch. Their roadmap has a tentative date of Aug/Sep for launch. Baaah.


    Honestly Id be okay with them holding off on more mechs and whatnot until that is sorted out.

    PGI's use of the term 'launch' is effectively just the ribbon cutting at the local supermarket's grand opening. They've been taking your money for the past 2 weeks, but just want all the fanfare.

    I really don't understand where this concept comes from, just because they take your money does not mean the game is essentially classified as release. It was your choice (Or whoevers) choice to give them money when it's clear as daylight stated that its a beta. They are doing MASSIVE sweeping changes to multiple things in the game. Just not to long ago, there was no ELO system in place for MM, yet they were still taking money. Could you honestly say that the game would be "released" without any type of MM system?

    We are essentially playing a game as it's developed. You don't see this in AAA titles because almost all AAA titles are not F2P. However, almost EVERY F2P game has some type of "open beta" development phase that carries over into release...this is literally nothing new.

    That logic, is just so wrong.

    ...except that they've said the "Open Beta" is essentially a marketing beta, and this is the Release version in terms of mechanics. Like Forbe said, the "Release" date is just when they have the CW in and can call this the fully-fledged game they initially intended.

    I don't know where people get the concept that this isn't a release client. This comes up every few months.

    Well, just out of curiosity, when did you consider this game as "released". When they accepted money for Founders? When they did the final wipe? A specific milestone? I'd really like to see the logic behind this.
    Gaslight wrote: »
    I am actually experiencing more new and different bugs since the supposed hotfix.
    BillGates wrote: »
    Forbe! wrote: »
    Launch is
    Docshifty wrote: »
    So that ATD says collision will be back in after launch. Their roadmap has a tentative date of Aug/Sep for launch. Baaah.


    Honestly Id be okay with them holding off on more mechs and whatnot until that is sorted out.

    PGI's use of the term 'launch' is effectively just the ribbon cutting at the local supermarket's grand opening. They've been taking your money for the past 2 weeks, but just want all the fanfare.

    I really don't understand where this concept comes from, just because they take your money does not mean the game is essentially classified as release. It was your choice (Or whoevers) choice to give them money when it's clear as daylight stated that its a beta. They are doing MASSIVE sweeping changes to multiple things in the game. Just not to long ago, there was no ELO system in place for MM, yet they were still taking money. Could you honestly say that the game would be "released" without any type of MM system?

    We are essentially playing a game as it's developed. You don't see this in AAA titles because almost all AAA titles are not F2P. However, almost EVERY F2P game has some type of "open beta" development phase that carries over into release...this is literally nothing new.

    That logic, is just so wrong.

    ...except that they've said the "Open Beta" is essentially a marketing beta, and this is the Release version in terms of mechanics. Like Forbe said, the "Release" date is just when they have the CW in and can call this the fully-fledged game they initially intended.

    I don't know where people get the concept that this isn't a release client. This comes up every few months.

    Yep. They've said themselves they essentially consider the game to be fully launched. So they should be held to appropriate standards.

    They said this? Where? According to all popular game sites, the closest release date is "TBA 2013" or "Summer 2013"

    http://www.metacritic.com/game/pc/mechwarrior-online

    http://www.ign.com/games/mechwarrior/pc-18954

    http://en.wikipedia.org/wiki/MechWarrior_Online

    BillGates on
    Steam - BillGates91 | LoL - Billbotnik | MWO - BillGates | FFXIV - Leoric Botnik
  • Gnome-InterruptusGnome-Interruptus Registered User regular
    So it seems like I do really well with weird as hell builds ie:

    Atlas D - 2 ERPPC, 2 LRM5, AC20, 2 MLAS
    Heavy Metal - Gauss, 2 SSRM2, PPC, LLAS, MLAS (actually broke the 1k damage in a round with this build once).

    steam_sig.png
    MWO: Adamski
This discussion has been closed.