@Mvrck, I was having some issues with weird gaps showing up too (which mostly disappears due to them shrinking in the mechlab and being pasted over a black background). A bit of quick touchup can fix most of those problems though. If someone were to use the magic words, I might even touch it up for them
@mvrck The drop down menu at the top is being hidden by the "scrolling" image headers. Also, that menu tries to take you to a mobile version of the mechlab, which is just a bunch of text.
Is the mechlab supposed to work on mobile devices? I can't drag and drop anything...
@mvrck The drop down menu at the top is being hidden by the "scrolling" image headers. Also, that menu tries to take you to a mobile version of the mechlab, which is just a bunch of text.
Is the mechlab supposed to work on mobile devices? I can't drag and drop anything...
Mechlab isn't set up on Outreach yet. It's getting a complete makeover and mobile functionality added to it. That's the big project this week (along with more Mechwarrior info in general).
I thought it was already weight inefficient to use bigger launchers compared to multiple small ones?
There's an inverse relationship in play. LRM5/10 have better DPS/slots and DPS/weight than LRM15/20. However, LRM15/20 have better Damage/heat and DPS than LRM5/10.
This isn't going into how given Artemis, lesser numbers of large launchers wins out by far, and how Artemis is important for getting good damage out of your LRMs right now.
They are also toying with the idea (Internally) of having a status effect based on your heat level. Essentially the same as Table Top. I don't think the pilot fatigue thing will transfer over but they might bring over ammo exploding and reduce torso twisting, movement speed, etc.
More importantly, it could be used to balance pop tarts by reducing thrust on Jump Jets based on heat level.
Could add more complexity to the game though, which isn't good for new players.
AMS works on streaks only if they're far enough away. I forget the exact range.
ive had many instances where larger mechs shoot streaks at me and my AMS shoots em all down because i can stay far enough away from them. 3Ls hump your ass, so your AMS has no time to shoot em down.
Also, can I get some mobile feedback on the Outreach site? Especially for anyone running Chrome for Android (I'm stuck on 2.0 :sadface: ) Specifically performance and if things load properly when you click on them. I know the menu is still broken and the events list still needs styled, but I *think* everything else should look good. Let me know if it's not the case.
They are also toying with the idea (Internally) of having a status effect based on your heat level. Essentially the same as Table Top. I don't think the pilot fatigue thing will transfer over but they might bring over ammo exploding and reduce torso twisting, movement speed, etc.
More importantly, it could be used to balance pop tarts by reducing thrust on Jump Jets based on heat level.
Could add more complexity to the game though, which isn't good for new players.
i dont think they should put any pilot related events in, and ammo explosions would further screw over ballistics unless they completely redid how the heat scale works in this game. most of the time im red lining my mech. if they had the current bar and allowed you to go over the current max and thays where you started to get effects, id be ok with that. even lower the threshold, but give the pilot some kind of audible clue that shit is about to go horribly wrong for him unless he quits firing.
reduced speed/torso twist is a good start. if they could make weapons more inacurate, that would be nice too and keep with TT. but ammo explosions.... that may be a bit much.
Thank you for all the feedback guys. I know The Oosiks site was a bit meh (and still is) in terms of design and layout. It was a rush job to get everything integrated. I got to take my time on this one, and it's paying off. After things settle I'll go back and spruce up the Oosiks site as well and make everything play nice together. Also, it's not just me. Petra is doing a ton of the heavy lifting in the background making everything place nicely together as I break it and make the site cry doing design stuff.
I thought it was already weight inefficient to use bigger launchers compared to multiple small ones?
There's an inverse relationship in play. LRM5/10 have better DPS/slots and DPS/weight than LRM15/20. However, LRM15/20 have better Damage/heat and DPS than LRM5/10.
This isn't going into how given Artemis, lesser numbers of large launchers wins out by far, and how Artemis is important for getting good damage out of your LRMs right now.
LRMs have different firing time (bigger == slower, linear increase). The LRM5 actually fires the fastest, so in theory 4xLRM5 is better DPS than 1xLRM20.
0
SpectrumArcher of InfernoChaldea Rec RoomRegistered Userregular
I thought it was already weight inefficient to use bigger launchers compared to multiple small ones?
There's an inverse relationship in play. LRM5/10 have better DPS/slots and DPS/weight than LRM15/20. However, LRM15/20 have better Damage/heat and DPS than LRM5/10.
This isn't going into how given Artemis, lesser numbers of large launchers wins out by far, and how Artemis is important for getting good damage out of your LRMs right now.
LRMs have different firing time (bigger == slower, linear increase). The LRM5 actually fires the fastest, so in theory 4xLRM5 is better DPS than 1xLRM20.
In that specific instance with no Artemis and with that many extra missile slots sitting around and with being unwilling to go above LRM20 in total, yes, though it's still worse for heat.
They are also toying with the idea (Internally) of having a status effect based on your heat level. Essentially the same as Table Top. I don't think the pilot fatigue thing will transfer over but they might bring over ammo exploding and reduce torso twisting, movement speed, etc.
More importantly, it could be used to balance pop tarts by reducing thrust on Jump Jets based on heat level.
Could add more complexity to the game though, which isn't good for new players.
i dont think they should put any pilot related events in, and ammo explosions would further screw over ballistics unless they completely redid how the heat scale works in this game. most of the time im red lining my mech. if they had the current bar and allowed you to go over the current max and thays where you started to get effects, id be ok with that. even lower the threshold, but give the pilot some kind of audible clue that shit is about to go horribly wrong for him unless he quits firing.
reduced speed/torso twist is a good start. if they could make weapons more inacurate, that would be nice too and keep with TT. but ammo explosions.... that may be a bit much.
I'm sure the system currently in play for Heat would be modified somehow to compensate the new mechanics. If thats actually not the case and they just throw it on top of whats there already I agree with you. it's clear they don't like poptarts, and they don't want to nerf poptart weapons to balance poptarts because then that reduces the effectiveness of those weapons in other roles.
Even though PPC's are used almost 100% of the time on poptarts, they are still to good in others roles as well.
At the very least they could implement the jump jets thrust being affected by heat level. That is a pretty straight forward mechanic that could be easily described in a loading tooltip.
I thought it was already weight inefficient to use bigger launchers compared to multiple small ones?
There's an inverse relationship in play. LRM5/10 have better DPS/slots and DPS/weight than LRM15/20. However, LRM15/20 have better Damage/heat and DPS than LRM5/10.
This isn't going into how given Artemis, lesser numbers of large launchers wins out by far, and how Artemis is important for getting good damage out of your LRMs right now.
LRMs have different firing time (bigger == slower, linear increase). The LRM5 actually fires the fastest, so in theory 4xLRM5 is better DPS than 1xLRM20.
Only Mechs that come to mind that can mount that many launchers is the Catapult A-1, C-1 or is it C-4?, The Jager variant A i believe, and the one Awesome variant, the 8R I think.
I thought it was already weight inefficient to use bigger launchers compared to multiple small ones?
There's an inverse relationship in play. LRM5/10 have better DPS/slots and DPS/weight than LRM15/20. However, LRM15/20 have better Damage/heat and DPS than LRM5/10.
This isn't going into how given Artemis, lesser numbers of large launchers wins out by far, and how Artemis is important for getting good damage out of your LRMs right now.
LRMs have different firing time (bigger == slower, linear increase). The LRM5 actually fires the fastest, so in theory 4xLRM5 is better DPS than 1xLRM20.
Only Mechs that come to mind that can mount that many launchers is the Catapult A-1, C-1 or is it C-4?, The Jager variant A i believe, and the one Awesome variant, the 8R I think.
Off the top of my head: CPLT-A1, CPLT-C4, STK-3H, STK-5M and probably STK-5S out of the chassis I play.
I thought it was already weight inefficient to use bigger launchers compared to multiple small ones?
There's an inverse relationship in play. LRM5/10 have better DPS/slots and DPS/weight than LRM15/20. However, LRM15/20 have better Damage/heat and DPS than LRM5/10.
This isn't going into how given Artemis, lesser numbers of large launchers wins out by far, and how Artemis is important for getting good damage out of your LRMs right now.
LRMs have different firing time (bigger == slower, linear increase). The LRM5 actually fires the fastest, so in theory 4xLRM5 is better DPS than 1xLRM20.
Only Mechs that come to mind that can mount that many launchers is the Catapult A-1, C-1 or is it C-4?, The Jager variant A i believe, and the one Awesome variant, the 8R I think.
Off the top of my head: CPLT-A1, CPLT-C4, STK-3H, STK-5M and probably STK-5S out of the chassis I play.
Complete list:
-All the Stalkers except the 4N
-The Highlander 733
-The Catapult A1 and C4
-The JagerMech -A
I thought it was already weight inefficient to use bigger launchers compared to multiple small ones?
There's an inverse relationship in play. LRM5/10 have better DPS/slots and DPS/weight than LRM15/20. However, LRM15/20 have better Damage/heat and DPS than LRM5/10.
This isn't going into how given Artemis, lesser numbers of large launchers wins out by far, and how Artemis is important for getting good damage out of your LRMs right now.
LRMs have different firing time (bigger == slower, linear increase). The LRM5 actually fires the fastest, so in theory 4xLRM5 is better DPS than 1xLRM20.
Only Mechs that come to mind that can mount that many launchers is the Catapult A-1, C-1 or is it C-4?, The Jager variant A i believe, and the one Awesome variant, the 8R I think.
Off the top of my head: CPLT-A1, CPLT-C4, STK-3H, STK-5M and probably STK-5S out of the chassis I play.
Complete list:
-All the Stalkers except the 4N
-The Highlander 733
-The Catapult A1 and C4
-The JagerMech -A
Shit, the 733 has 4 launcher hardpoints? Didn't even realize that.
Wow, I kept reading about how the YLW was shitty and limited, but man, I am WRECKING with this thing. I went against the grain and put a 300 XL in it and it is fast as fuck and tearing shit to pieces with the AC/20. My best mech by FAR.
Can't wait til I can change the skin and colors on this thing.
Wow, I kept reading about how the YLW was shitty and limited, but man, I am WRECKING with this thing. I went against the grain and put a 300 XL in it and it is fast as fuck and tearing shit to pieces with the AC/20. My best mech by FAR.
Can't wait til I can change the skin and colors on this thing.
Wow, I kept reading about how the YLW was shitty and limited, but man, I am WRECKING with this thing. I went against the grain and put a 300 XL in it and it is fast as fuck and tearing shit to pieces with the AC/20. My best mech by FAR.
Can't wait til I can change the skin and colors on this thing.
The CN9 line in general can swing either way with the XL or standard engine. If you want speed at the cost of survivability then go XL, if you want to be a "zombie", that is, lose all your arms and side torsos and still have working weapons, then you go standard.
It's generally well accepted that CN9's are designed to be zombie mechs, as few chassis's in the game can accomplish the same amount of zombie power a CN9 can. You also become vastly more durable as you can essentially turn your limbs into meat shields, with little to no penalty or reduction in firepower.
I thought it was already weight inefficient to use bigger launchers compared to multiple small ones?
There's an inverse relationship in play. LRM5/10 have better DPS/slots and DPS/weight than LRM15/20. However, LRM15/20 have better Damage/heat and DPS than LRM5/10.
This isn't going into how given Artemis, lesser numbers of large launchers wins out by far, and how Artemis is important for getting good damage out of your LRMs right now.
LRMs have different firing time (bigger == slower, linear increase). The LRM5 actually fires the fastest, so in theory 4xLRM5 is better DPS than 1xLRM20.
Only Mechs that come to mind that can mount that many launchers is the Catapult A-1, C-1 or is it C-4?, The Jager variant A i believe, and the one Awesome variant, the 8R I think.
Off the top of my head: CPLT-A1, CPLT-C4, STK-3H, STK-5M and probably STK-5S out of the chassis I play.
Complete list:
-All the Stalkers except the 4N
-The Highlander 733
-The Catapult A1 and C4
-The JagerMech -A
Shit, the 733 has 4 launcher hardpoints? Didn't even realize that.
It's time for me to shamelessly farm out some leg work to the larger Oosik community:
I'm looking for High Res screenshots of awesome mechs doing awesome things.
1920x1080 please, so I can crop them down to the appropriate size. And if at all possible, no HUD (Right Shift + F11 toggles it on and off) and as little cockpit as possible (zoom in). I'm trying to build a stockpile of MWO images, so if you want your mech to be on the front page of Outreach News at some point, drop with a buddy and get your photography skills on. You can PM me links to them so as not to clutter up the thread (Or post the really awesome ones here, because who doesn't like seeing awesome mechs?). Thanks in advance!
so... without an internal screenshot function, what can one use to take a series of screenshots, fullscreen without exiting the app to paste them (aka paint)
Wow, I kept reading about how the YLW was shitty and limited, but man, I am WRECKING with this thing. I went against the grain and put a 300 XL in it and it is fast as fuck and tearing shit to pieces with the AC/20. My best mech by FAR.
Can't wait til I can change the skin and colors on this thing.
You really shouldn't mix up "limited" with "shitty". "Limited" can mean bad, but that's definitely not the case with the YLW. It's completely boss at hammering damaged mechs and dealing pinpointed-crucial damage with high-speed ambushes. And with HSR, it can even be terrifying against lights, because not a single light can take an AC20 round and not have the damage be an immediate concern.
so... without an internal screenshot function, what can one use to take a series of screenshots, fullscreen without exiting the app to paste them (aka paint)
If you have Steam, Steam's built in screenshot utility works in MWO. You just need to link MWO to Steam as a unofficial program.
Instructions below...
You can do this by simply going to your library, on the bottom left hit "add a game..." then click "add a non-steam game".
From there MWO should come up as an executable, if it doesn't, locate the directory where you installed MWO which is by default C:\Games\Piranha Games\MechWarrior Online\Bin32. You should a Application called MechWarrior Online.
After you add MWO to Steams library, remember that the only way for the Steam UI to work is if you launch MWO through Steam, if you launch it through normal means such as double clicking the shortcut or running the executable directly, the Steam UI will not work and thus you will not have Steams screenshot utility will not work.
Once you start up MWO the correct way, and finally get in game, simply pushing F12 on your keyboard will take a screenshot using Steam. After you exit the game all your pictures will be shown to you and you can choose which to upload to Steam and other various options.
There are also other popular Applications that can do in-game Screen Shot options, FRAPS, RAPTR are two programs, though I'm sure there are others.
@HydroSqueegee, I use (for both video and screenshot recording purposes) MSI's Afterburner program. You don't need an MSI video card to use the program, and the program doesn't need to overclock the card you do have in there.
| Origin/R*SC: Ein7919 | Battle.net: Erlkonig#1448 | XBL: Lexicanum | Steam: Der Erlkönig (the umlaut is important) |
@HydroSqueegee, I use (for both video and screenshot recording purposes) MSI's Afterburner program. You don't need an MSI video card to use the program, and the program doesn't need to overclock the card you do have in there.
already have it installed (for whatever reason) and just came to say that, yep. it does take screenshots. need to free up some space for video capture...
I use mine as an Atlas Buddy, kitted out with ES+FF, an AC/20 with 5 or 6 tons of ammo (can't remember which), two medium lasers and I wanna say a Standard 230 engine. Been awhile since I've looked at it so don't quote me on that. Mine only goes about 65ish, but that's enough to keep up with a Buddy Atlas and provide support against pesky lights (thanks to HSR), and to open up sections on any pesky assaults that want to tangle with your Buddy Atlas.
Also, you can turn the YLW into a fairly effective long range combatant if you throw in two AC/2s or two (U)AC/5s while still remaining zombie-capable.
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Ninja Snarl PMy helmet is my burden.Ninja Snarl: Gone, but not forgotten.Registered Userregular
edited May 2013
Get a target between a Wang and an Atlas and you've got the definition of somebody stuck between a rock and hard place.
Can't turn around to fight the Atlas without getting hammered by the Atlas from behind, and can't stay facing the Atlas without staying exposed to rear strikes from the Wang. And the Wang is fast enough to get back there and get the job done quick and hard, instead of taking a while to get in the mood like heavier mechs.
Posts
Is the mechlab supposed to work on mobile devices? I can't drag and drop anything...
Steam ID: Obos Vent: Obos
Mechlab isn't set up on Outreach yet. It's getting a complete makeover and mobile functionality added to it. That's the big project this week (along with more Mechwarrior info in general).
This isn't going into how given Artemis, lesser numbers of large launchers wins out by far, and how Artemis is important for getting good damage out of your LRMs right now.
They are also toying with the idea (Internally) of having a status effect based on your heat level. Essentially the same as Table Top. I don't think the pilot fatigue thing will transfer over but they might bring over ammo exploding and reduce torso twisting, movement speed, etc.
More importantly, it could be used to balance pop tarts by reducing thrust on Jump Jets based on heat level.
Could add more complexity to the game though, which isn't good for new players.
ive had many instances where larger mechs shoot streaks at me and my AMS shoots em all down because i can stay far enough away from them. 3Ls hump your ass, so your AMS has no time to shoot em down.
my phone is so old, chrome for android is incompatible!
stupid original galaxy s
working well with opera mobile
i dont think they should put any pilot related events in, and ammo explosions would further screw over ballistics unless they completely redid how the heat scale works in this game. most of the time im red lining my mech. if they had the current bar and allowed you to go over the current max and thays where you started to get effects, id be ok with that. even lower the threshold, but give the pilot some kind of audible clue that shit is about to go horribly wrong for him unless he quits firing.
reduced speed/torso twist is a good start. if they could make weapons more inacurate, that would be nice too and keep with TT. but ammo explosions.... that may be a bit much.
LRMs have different firing time (bigger == slower, linear increase). The LRM5 actually fires the fastest, so in theory 4xLRM5 is better DPS than 1xLRM20.
I'm sure the system currently in play for Heat would be modified somehow to compensate the new mechanics. If thats actually not the case and they just throw it on top of whats there already I agree with you. it's clear they don't like poptarts, and they don't want to nerf poptart weapons to balance poptarts because then that reduces the effectiveness of those weapons in other roles.
Even though PPC's are used almost 100% of the time on poptarts, they are still to good in others roles as well.
At the very least they could implement the jump jets thrust being affected by heat level. That is a pretty straight forward mechanic that could be easily described in a loading tooltip.
Only Mechs that come to mind that can mount that many launchers is the Catapult A-1, C-1 or is it C-4?, The Jager variant A i believe, and the one Awesome variant, the 8R I think.
Complete list:
-All the Stalkers except the 4N
-The Highlander 733
-The Catapult A1 and C4
-The JagerMech -A
Bumping this because I just realized that Centy looks pretty darn Orky with that color scheme/camo combination.
buying a 9a and naming it Flash Git
Unreal Engine 4 Developers Community.
I'm working on a cute little video game! Here's a link for you.
Shit, the 733 has 4 launcher hardpoints? Didn't even realize that.
And yeah, i forgot about the Stalkers.
The Awesome 8R has 4 launcher hardpoints as well.
Can't wait til I can change the skin and colors on this thing.
It's colors only
The CN9 line in general can swing either way with the XL or standard engine. If you want speed at the cost of survivability then go XL, if you want to be a "zombie", that is, lose all your arms and side torsos and still have working weapons, then you go standard.
It's generally well accepted that CN9's are designed to be zombie mechs, as few chassis's in the game can accomplish the same amount of zombie power a CN9 can. You also become vastly more durable as you can essentially turn your limbs into meat shields, with little to no penalty or reduction in firepower.
However, both are viable builds.
With a 300 XL I can get an AC/20 with a shitload of ammo and sprint around over 100KPH shooting dudes up the ass. So sick.
the Wang is really hit or miss, at least for me. does best just hanging back and shooting dudes while they shoot your team mates.
sick day tomorrow guaranteed, so no work! shame the game wont be patched and ready until later in the day.
Yes, you're right, it does.
I'm looking for High Res screenshots of awesome mechs doing awesome things.
1920x1080 please, so I can crop them down to the appropriate size. And if at all possible, no HUD (Right Shift + F11 toggles it on and off) and as little cockpit as possible (zoom in). I'm trying to build a stockpile of MWO images, so if you want your mech to be on the front page of Outreach News at some point, drop with a buddy and get your photography skills on. You can PM me links to them so as not to clutter up the thread (Or post the really awesome ones here, because who doesn't like seeing awesome mechs?). Thanks in advance!
Steam ID: Obos Vent: Obos
You really shouldn't mix up "limited" with "shitty". "Limited" can mean bad, but that's definitely not the case with the YLW. It's completely boss at hammering damaged mechs and dealing pinpointed-crucial damage with high-speed ambushes. And with HSR, it can even be terrifying against lights, because not a single light can take an AC20 round and not have the damage be an immediate concern.
If you have Steam, Steam's built in screenshot utility works in MWO. You just need to link MWO to Steam as a unofficial program.
Instructions below...
You can do this by simply going to your library, on the bottom left hit "add a game..." then click "add a non-steam game".
From there MWO should come up as an executable, if it doesn't, locate the directory where you installed MWO which is by default C:\Games\Piranha Games\MechWarrior Online\Bin32. You should a Application called MechWarrior Online.
After you add MWO to Steams library, remember that the only way for the Steam UI to work is if you launch MWO through Steam, if you launch it through normal means such as double clicking the shortcut or running the executable directly, the Steam UI will not work and thus you will not have Steams screenshot utility will not work.
Once you start up MWO the correct way, and finally get in game, simply pushing F12 on your keyboard will take a screenshot using Steam. After you exit the game all your pictures will be shown to you and you can choose which to upload to Steam and other various options.
There are also other popular Applications that can do in-game Screen Shot options, FRAPS, RAPTR are two programs, though I'm sure there are others.
already have it installed (for whatever reason) and just came to say that, yep. it does take screenshots. need to free up some space for video capture...
I use mine as an Atlas Buddy, kitted out with ES+FF, an AC/20 with 5 or 6 tons of ammo (can't remember which), two medium lasers and I wanna say a Standard 230 engine. Been awhile since I've looked at it so don't quote me on that. Mine only goes about 65ish, but that's enough to keep up with a Buddy Atlas and provide support against pesky lights (thanks to HSR), and to open up sections on any pesky assaults that want to tangle with your Buddy Atlas.
Also, you can turn the YLW into a fairly effective long range combatant if you throw in two AC/2s or two (U)AC/5s while still remaining zombie-capable.
Can't turn around to fight the Atlas without getting hammered by the Atlas from behind, and can't stay facing the Atlas without staying exposed to rear strikes from the Wang. And the Wang is fast enough to get back there and get the job done quick and hard, instead of taking a while to get in the mood like heavier mechs.