A fully 3D sequel to Symphony of the Night with Alucard as the lead. 3rd person. And none of this "sprawling horizontal castle with no elevation" crap like in Lament of Innocence or Curse of Darkness. Konami needs to rip off Retro Studios just like they ripped off Nintendo and use all 3 dimensions. I want a giant castle with the surrounding areas all fleshed out as well.
Other wants:
1) Equip two weapons, just like SotN
2) All armor/weapon/cloak changes are visible on the character model
3) Lots of platforming, and special moves that complement this (walljumping, swinging, wall and ceiling crawling, double jump, gravity jump, mantling, etc)
A Zelda RPG. NOT that Tingle garbage. A turn based, more traditional RPG. Let me make my party out of Ocarina of Time's sages and I'd have my dream game.
I'd like to see a well done Legends of Wrestling game with insanely detailed Create a Wrestler mode. I hate current wrestling, having grown up with the 80's greats when gimicks were bringing animals to the ring or dressing up like Elvis - I want that as a game.
Also, more casual fighting games. I don't have time to master Virtua Fighter or Tekken - I want more fun, brainless party fighting games like Mortal Kombat. Back in 16 bit era, I had like 10 of the bastards - Ballz, MK, Eternal Champions, Weaponlord, TMNT Tourney, Shaq Fu (Shut Up), Justice League, and a few others. We need more.
Lindsay Lohan on
0
ViscountalphaThe pen is mightier than the swordhttp://youtu.be/G_sBOsh-vyIRegistered Userregular
Post Apocolyptic MMO (eg Fallout Online) based around clan/city warfare. Build up your town ala Shadowbane from scavanged scrap, or perhaps be lucky enough to find a GECK.
Dulath on
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A Zelda game in the style of Oblivion (Elder Scrolls).
I do NOT mean in gameplay (no meticulous stat-tracking, leveling up, repairing items, ect.). I mean in gameplay world expansiveness, detail, and interactivity. As much as I loved Twilight Princess (and I really, really did), the Hyrule fields were just not very interesting. There were very long stretches of nothing but dirt, with the occasional rock or plant or tree.
Oblivion has such a rich, compelling world to simply walk around in. Leave the game alone - just wandering through the forests in breathtaking. The world feels...well, real. It has the perfect sense of reality - small hills here, a small lake or pond there, a patch of rocks, tons of trees not set in any real pattern...it's just there. Not for gameplay necessarily, just for that sense of reality. I don't want Zelda to become Oblivion in any gameplay sense, and I certainly want the series to keep its distinctive look and feel, and of course it's unbelievable dungeons (I thought Oblivion was a bit "boring" in atmosphere, and it's dungeons pretty much sucked), but having a world as great looking and random as Oblivion's would be great.
Gitaroo Man-esque game played with Guitar Hero controller
But also with an adventure part with puzzles and stuff
so Like Zelda Lite and then for boss fights you have to totally rock out
Sadly, someone (Konami, I think) tried something this with Ephemeral Reiseleid (spelling?), only it was bargain basement, shockingly tedious and tanked horribly IIRC. So that's probably got a few publishers thinking "nah, there's one idea that'll obviously never work".
I could hardly play the thing since I'm terrible at any rhythm game other than DDR (I can't cope with following more than one Simon Says track on any of them - except when I'm using my feet) but even so, I was still practically in tears at how badly they'd fucked such a wonderful idea up.
EDIT: Reiselied: Ephemeral Fantasia, there we go. Hmmm. I remember the guitar elements as being more than a mini-game, but maybe it's just me... still a terrible game, though.
Eight Rooks on
<AtlusParker> Sorry I'm playing Pokemon and vomiting at the same time so I'm not following the conversation in a linear fashion.
A true "create-a-fighter" game where you have full control over the look of your character and the exact movements for each of the attacks that you create. You could have all of your attacks saved in a way that would allow for you to go back and edit them later and trade them with other people. It would also be really cool if there were two versions with the game that you could choose from, one 2D and the other 3D, with a ton of different modes within each game type. Of course the game could start you off with some generic fighters and moves but it would later incorporate your creations into the game itself, making them computer controlled opponents that you could face in the one player "arcade" mode.
Ideally this would be multi-platform so everyone would be able to play it. A Wii specific version would have to be done though so that you could use the motion sensing to create your attacks and maybe even incorporate your Mii into the game.
I too have been disappointed with the limits imposed by previous "create-a-fighter" modes and games. However, it would be near impossible to create your own fighter, with as much intricacy and detail as you suggest, with traditional 2D. That would require the player to create/modify their own sprites for each new move. But the move editors could be done in 3D, then once the move is completed, the engine could use a special rendering process to "flatten" everything into a cell-shaded, traditional-looking 2D game or something.
I didn't even think about a create-a-fighter mode with the Wii. That could really be something cool. You could just move the remote and nun-chuck for the right and left hands/feet in order to get the basic movement down, and then tweak it to perfection. Hm...
Remember Roboforge? You created a robot fighter out of a ton of 3d parts and animated various attacks. After that you designed an AI for attack patterns and the like. The game was able to determine damage and speed of an attack (IE using the heavy hammer looking bits was likely to be slow but painful, using the pointy dagger bits was likely to be faster but do less damage[unless you had the dagger at the end of a long armed spinner...]) If a system like that (the construction part) could be implemented for your construct-a-fighter it could be entertaining. Alternatively, something like the character generator from CoX, although that doesn't provide the ability to modify attacks, could provide a wide enough variety of options to please pretty much anyone who wants to make a fighter.
Also, an updated TIE Fighter/X-wing trilogy. I know it's been mentioned, but damnit I want a new StarWars flight sim on my PC that doesn't have a painful MMO growth.
A Wii game where you use Miis. Wii Sports is the only one. Yes Wii Play, Wario Ware and (I think) Mario Party 8 have them in there in some form, but it's not enough. Give me something where my Mii is my main character, please. I guess it would help if Nintendo would allow third party companies to use them.
I am probably alone on this... But, I have wanted a Vagrant Story, and Parasite Eve sequel for the longest time. It seems as if square-enix is going to ride the damn Final Fantasy train until those wheels fall off.
- I want a MMO that isn't based on elves, dragons, and shit. And a good one at that.
- Dead Rising sequel is a must and I know it's in development, but I still want it.
- A game based on the original Battle Royale movie. You'd start out on the island with one weapon, and you would go around the island avoiding danger zones, killing others and taking their weapons. Each student would have a different weapon and ability, be it agility, speed, whatever. Weapons would range from a baseball bat, a taser, to a grenade, binoculars, and a machine gun. These weapons eventually wear and tear, so you have to use them carefully. If your weapons run out, you'd be able to pick up sticks and rocks. You'd explore new areas of the island, meet up with people, go on missions, etc. It'd have the same kind of clock that Dead Rising had, so in three days, if you haven't killed everyone, you and everyone else dies.
GoslingLooking Up Soccer In Mongolia Right Now, ProbablyWatertown, WIRegistered Userregular
edited March 2007
Dear Ubisoft:
I like Beyond Good & Evil. You were going to make a sequel or two, but then you never fucking advertised it. As a result, nobody bought it. Please remedy this crime against gaming and, indeed, humanity itself.
Sincerely,
mtvcdm
P.S. Unlockable cow pants.
Gosling on
I have a new soccer blog The Minnow Tank. Reading it psychically kicks Sepp Blatter in the bean bag.
I wish every day that the Advent Rising trilogy would be finished.
yes YES YES
i want an mmo type world in single player where every single person has a personality and actually talks.
not the preset text things like KOTOR but actually talks (voice regognition man!) also, the battle system of dark messiah of M&M
- A game based on the original Battle Royale movie. You'd start out on the island with one weapon, and you would go around the island avoiding danger zones, killing others and taking their weapons. Each student would have a different weapon and ability, be it agility, speed, whatever. Weapons would range from a baseball bat, a taser, to a grenade, binoculars, and a machine gun. These weapons eventually wear and tear, so you have to use them carefully. If your weapons run out, you'd be able to pick up sticks and rocks. You'd explore new areas of the island, meet up with people, go on missions, etc. It'd have the same kind of clock that Dead Rising had, so in three days, if you haven't killed everyone, you and everyone else dies.
Oh my god. I've read the book, seen the movie, and read a couple of the mangas, and yet I have still not thought of putting it to a game until I read this post. Now that I think about it, it would be awesome. When you make your character, you could pick what clique s/he belonged to before the game and that would determine what students you start out hostile/neutral/friendly with. You can get teams together with friendlies and do raids and stuff. It could also allow NPCs to find and kill each other without your intervention at all, like in S.T.A.L.K.E.R., only better. I gotta convince someone to make this now.
I am probably alone on this... But, I have wanted a Vagrant Story, and Parasite Eve sequel for the longest time. It seems as if square-enix is going to ride the damn Final Fantasy train until those wheels fall off.
They did make a Parasite Eve sequel, but I don't know if it's any good. But I'm with you on the Vagrant Story sequel.
Renzo on
0
cj iwakuraThe Rhythm RegentBears The Name FreedomRegistered Userregular
- A game based on the original Battle Royale movie. You'd start out on the island with one weapon, and you would go around the island avoiding danger zones, killing others and taking their weapons. Each student would have a different weapon and ability, be it agility, speed, whatever. Weapons would range from a baseball bat, a taser, to a grenade, binoculars, and a machine gun. These weapons eventually wear and tear, so you have to use them carefully. If your weapons run out, you'd be able to pick up sticks and rocks. You'd explore new areas of the island, meet up with people, go on missions, etc. It'd have the same kind of clock that Dead Rising had, so in three days, if you haven't killed everyone, you and everyone else dies.
Oh my god. I've read the book, seen the movie, and read a couple of the mangas, and yet I have still not thought of putting it to a game until I read this post. Now that I think about it, it would be awesome. When you make your character, you could pick what clique s/he belonged to before the game and that would determine what students you start out hostile/neutral/friendly with. You can get teams together with friendlies and do raids and stuff. It could also allow NPCs to find and kill each other without your intervention at all, like in S.T.A.L.K.E.R., only better. I gotta convince someone to make this now.
Well, since the ones with the worst weapons are the ones that survived, give me the frying pan.
I am probably alone on this... But, I have wanted a Vagrant Story, and Parasite Eve sequel for the longest time. It seems as if square-enix is going to ride the damn Final Fantasy train until those wheels fall off.
They did make a Parasite Eve sequel, but I don't know if it's any good. But I'm with you on the Vagrant Story sequel.
It's excellent, but most don't agree, since it wasn't an RPG. It's more of a straight action game. The story is just as good, and it resolves Aya's plot nicely.
A game with a completely new genre, totally unlike anything we've ever seen, that's fun to play, and has lots of depth.
(I'd rather it not be just a hybrid of two or more already-existing genres.)
I know that's not quite the point of this thread, but I firmly believe I'm still on-topic, and I'm tired of many of the more popular genres (FPS, RTS, GTA-style sandbox, 3D platformer, and so forth). In order to keep pleasing the hardcore fans of a particular genre, the "rules" for making such a game have gradually solidified until there is very little room to make something truly new and original.
Also, the difficulty level of many of the best games in those genres have become harder and harder, so that someone like me, who dabbles in many different genres instead of dedicating myself to one or two, end up facing games that are just too hard to be enjoyable. Those of you who got completely obliterated the last few times you tried playing Starcraft or Warcraft III online will understand how I feel.
That's why I desire a new genre so much: so we can go back to the beginning, and start on a more level playing field.
Also, Mark Hamill coming back for Wing Commander 6.
God, yes. They can't let Blair go out like he did. I never played the expansion to Prophecy, so I don't know if they had more about him, but I don't like the idea of him dying in the line of duty, no matter how heroic. He should be an Admiral at some point because I know he'd make a hell of a lot better one than Tolwyn.
Hell yes. Why has there not been one since the 16-bit days? With the technology available today, they could do some really cool stuff to bring the setting alive. Modern Matrix runs make me salivate.
In the same vein, I'd like a Star Wars RPG that uses the D20 rules (and is turn-based!) that's not a strict Jedi game. Be a Soldier or a Fringer. I'd prefer the EU setting, but I'll take a GCW RPG too.
A Mechwarrior Mercenaries MMO that borrows heavily from Eve Online (as far as galactic control goes).
This is something I have never thought of till now, and it seems like something so natural, it's almost criminal it doesn't exist.
Instead of corporations you'd have player made Clans that war with each other for control of planets and systems. I'd say let players also play Inner Sphere, but I don't know how you'd handle that side of things. Maybe have player created Houses.
Have space combat where attacking players have to defend their dropships, then have the action on the ground. Have players specialize in one but be passable in the other.
Fantasy Football-
This one is inspired by a t-shirt I saw with a wizard holding a football under one arm and a staff in the other. Teams could be right out of the D&D Monster Manual. Orcs vs. Centaurs! Skeletons vs. Zombies! Wizards vs. Sorcerers!
A MechWarrior MMO was made. I played it and it was on AOL back in 95. I was pretty awesome at it too.
The game I really want is a Star Wars Universe game. You know part GTA:SA with Freelancer space style and some Empire at War thrown in. And maybe even some The Sims 2 lifestyle shit in there. I just want a game where you live in Star Wars.
Also I want a new Spider-Man game with comic book style cel-shading and gameplay of the new SM3 game that goes through the Spider-Man timeline right up to Pre Civil War.
I secretly wish that Nethack would be made into a 3d game, and keep all of it's depth and features absorbed over all it's years of development. It would be such a sweet real time 3rd person or 1st person RPG.
Posts
And a new, absolutely beautiful, detailed Mechwarrior game, with online coop missions/campaign.
LoL Summoner: infobrains | XBL: cwap4brains | PSN: infobrains
Oh snap.
Old PA forum lookalike style for the new forums | My ko-fi donation thing.
Other wants:
1) Equip two weapons, just like SotN
2) All armor/weapon/cloak changes are visible on the character model
3) Lots of platforming, and special moves that complement this (walljumping, swinging, wall and ceiling crawling, double jump, gravity jump, mantling, etc)
I could go on forever.
Also, more casual fighting games. I don't have time to master Virtua Fighter or Tekken - I want more fun, brainless party fighting games like Mortal Kombat. Back in 16 bit era, I had like 10 of the bastards - Ballz, MK, Eternal Champions, Weaponlord, TMNT Tourney, Shaq Fu (Shut Up), Justice League, and a few others. We need more.
Grrrrrrrrrrr (damn you THQ!)
Seems only appropriate that they make a game from the war the term was coined from.
&
Kingdom Hearts 2 Final Mix
with English Translation
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Forsake, Warlock of Stonemaul
Darkfall.
Ultima Online 1997.
most of all, most of all
someone said true love was dead
but i'm bound to fall
bound to fall for you
oh what can i do
I would kill SO HARD for these two.
Let 'em eat fucking pineapples!
I do NOT mean in gameplay (no meticulous stat-tracking, leveling up, repairing items, ect.). I mean in gameplay world expansiveness, detail, and interactivity. As much as I loved Twilight Princess (and I really, really did), the Hyrule fields were just not very interesting. There were very long stretches of nothing but dirt, with the occasional rock or plant or tree.
Oblivion has such a rich, compelling world to simply walk around in. Leave the game alone - just wandering through the forests in breathtaking. The world feels...well, real. It has the perfect sense of reality - small hills here, a small lake or pond there, a patch of rocks, tons of trees not set in any real pattern...it's just there. Not for gameplay necessarily, just for that sense of reality. I don't want Zelda to become Oblivion in any gameplay sense, and I certainly want the series to keep its distinctive look and feel, and of course it's unbelievable dungeons (I thought Oblivion was a bit "boring" in atmosphere, and it's dungeons pretty much sucked), but having a world as great looking and random as Oblivion's would be great.
PokeCode: 3952 3495 1748
Sadly, someone (Konami, I think) tried something this with Ephemeral Reiseleid (spelling?), only it was bargain basement, shockingly tedious and tanked horribly IIRC. So that's probably got a few publishers thinking "nah, there's one idea that'll obviously never work".
I could hardly play the thing since I'm terrible at any rhythm game other than DDR (I can't cope with following more than one Simon Says track on any of them - except when I'm using my feet) but even so, I was still practically in tears at how badly they'd fucked such a wonderful idea up.
EDIT: Reiselied: Ephemeral Fantasia, there we go. Hmmm. I remember the guitar elements as being more than a mini-game, but maybe it's just me... still a terrible game, though.
Read my book. (It has a robot in it.)
A Mechwarrior Mercenaries MMO that borrows heavily from Eve Online (as far as galactic control goes).
Remember Roboforge? You created a robot fighter out of a ton of 3d parts and animated various attacks. After that you designed an AI for attack patterns and the like. The game was able to determine damage and speed of an attack (IE using the heavy hammer looking bits was likely to be slow but painful, using the pointy dagger bits was likely to be faster but do less damage[unless you had the dagger at the end of a long armed spinner...]) If a system like that (the construction part) could be implemented for your construct-a-fighter it could be entertaining. Alternatively, something like the character generator from CoX, although that doesn't provide the ability to modify attacks, could provide a wide enough variety of options to please pretty much anyone who wants to make a fighter.
Also, an updated TIE Fighter/X-wing trilogy. I know it's been mentioned, but damnit I want a new StarWars flight sim on my PC that doesn't have a painful MMO growth.
Switch - SW-3699-5063-5018
Even though it doesn't exist, it makes me cry more than Mother 3 because I know it will never exist. Unless Shigesato Itoi has a change of heart.
Also, Mark Hamill coming back for Wing Commander 6.
- Dead Rising sequel is a must and I know it's in development, but I still want it.
- A game based on the original Battle Royale movie. You'd start out on the island with one weapon, and you would go around the island avoiding danger zones, killing others and taking their weapons. Each student would have a different weapon and ability, be it agility, speed, whatever. Weapons would range from a baseball bat, a taser, to a grenade, binoculars, and a machine gun. These weapons eventually wear and tear, so you have to use them carefully. If your weapons run out, you'd be able to pick up sticks and rocks. You'd explore new areas of the island, meet up with people, go on missions, etc. It'd have the same kind of clock that Dead Rising had, so in three days, if you haven't killed everyone, you and everyone else dies.
Electronic composer for hire.
I like Beyond Good & Evil. You were going to make a sequel or two, but then you never fucking advertised it. As a result, nobody bought it. Please remedy this crime against gaming and, indeed, humanity itself.
Sincerely,
mtvcdm
P.S. Unlockable cow pants.
yes YES YES
i want an mmo type world in single player where every single person has a personality and actually talks.
not the preset text things like KOTOR but actually talks (voice regognition man!) also, the battle system of dark messiah of M&M
They did make a Parasite Eve sequel, but I don't know if it's any good. But I'm with you on the Vagrant Story sequel.
Well, since the ones with the worst weapons are the ones that survived, give me the frying pan.
It's excellent, but most don't agree, since it wasn't an RPG. It's more of a straight action game. The story is just as good, and it resolves Aya's plot nicely.
(I'd rather it not be just a hybrid of two or more already-existing genres.)
I know that's not quite the point of this thread, but I firmly believe I'm still on-topic, and I'm tired of many of the more popular genres (FPS, RTS, GTA-style sandbox, 3D platformer, and so forth). In order to keep pleasing the hardcore fans of a particular genre, the "rules" for making such a game have gradually solidified until there is very little room to make something truly new and original.
Also, the difficulty level of many of the best games in those genres have become harder and harder, so that someone like me, who dabbles in many different genres instead of dedicating myself to one or two, end up facing games that are just too hard to be enjoyable. Those of you who got completely obliterated the last few times you tried playing Starcraft or Warcraft III online will understand how I feel.
That's why I desire a new genre so much: so we can go back to the beginning, and start on a more level playing field.
Check out my new blog: http://50wordstories.ca
Also check out my old game design blog: http://stealmygamedesigns.blogspot.com
God, yes. They can't let Blair go out like he did. I never played the expansion to Prophecy, so I don't know if they had more about him, but I don't like the idea of him dying in the line of duty, no matter how heroic. He should be an Admiral at some point because I know he'd make a hell of a lot better one than Tolwyn.
Plus, more Tom Wilson FTW.
Hell yes. Why has there not been one since the 16-bit days? With the technology available today, they could do some really cool stuff to bring the setting alive. Modern Matrix runs make me salivate.
In the same vein, I'd like a Star Wars RPG that uses the D20 rules (and is turn-based!) that's not a strict Jedi game. Be a Soldier or a Fringer. I'd prefer the EU setting, but I'll take a GCW RPG too.
This is something I have never thought of till now, and it seems like something so natural, it's almost criminal it doesn't exist.
Instead of corporations you'd have player made Clans that war with each other for control of planets and systems. I'd say let players also play Inner Sphere, but I don't know how you'd handle that side of things. Maybe have player created Houses.
Have space combat where attacking players have to defend their dropships, then have the action on the ground. Have players specialize in one but be passable in the other.
Why hasn't this been made?
Steam Support is the worst. Seriously, the worst
Yeah, that would make the best game ever. Too bad it won't happen.
The game I really want is a Star Wars Universe game. You know part GTA:SA with Freelancer space style and some Empire at War thrown in. And maybe even some The Sims 2 lifestyle shit in there. I just want a game where you live in Star Wars.
Also I want a new Spider-Man game with comic book style cel-shading and gameplay of the new SM3 game that goes through the Spider-Man timeline right up to Pre Civil War.