I dream of a resurrection of the Back to the Future IP in Next Gen! Original story-line taking place after BTTF3, but somehow in the plot, Doc would need to have another DeLorean. Imagine Sandbox in Hill Valley in 3 different time periods- and changes affecting the future ones.
I dream of a resurrection of the Back to the Future IP in Next Gen! Original story-line taking place after BTTF3, but somehow in the plot, Doc would need to have another DeLorean. Imagine Sandbox in Hill Valley in 3 different time periods- and changes affecting the future ones.
I dream of a resurrection of the Back to the Future IP in Next Gen! Original story-line taking place after BTTF3, but somehow in the plot, Doc would need to have another DeLorean. Imagine Sandbox in Hill Valley in 3 different time periods- and changes affecting the future ones.
Combine this with the procedural genius mentioned earlier, and I'd buy five copies!*
Major time travelling crap that has serious effects on a sprawling world. Hell, several sprawling worlds. Hell, it wouldn't even need to be an established franchise.
*To give to friends, because obviously it'd have co-operative play...
"Jim? I just murdered that bearded asshole in 1866, Lady Norrington now marries an accountant."
"Awesome, thanks, his great-great-great-great-great-grandson is being replaced with some weaponless wimp. Time to introduce him to the photon rifle I got in 2230..."
I wish Nintendo would make a Pokemon game for the Wii that would allow you to roam around in an enviorment as open-ended and large as something you could find in a Zelda game. You would be able to use your Pokemon to directly effect the enviorment in any place you choose, rather than just certain pre-scripted areas (example - use your fire Pokemon to light a tree on fire. Why? No reason, just 'cause). These actions would come hand in hand with consequences (you light a tree on fire, police pokemon come after you, a Squirtle squad comes to extinguish the flames). Something like that. The real kicker would be the new battle system - instead of just being a turn-based affair, the battle sequence would take you to a 3D area (think Quest 64 without the suck) and you would battle in a way similar to the combat system found in Smash. You would be able to get a ring out (three ringouts and the Pokemon faints? something like that) or run down the other guy's HP.
So I've had this game concept for some years, I've never made anything of it, but I'd like to see someone try it, mainly just to see how it would do. Here's how it would work:
*The game starts with bare-bones asthetics- bloops and bleeps for sounds, stick-figure wire frame characters, the lowest-quality game music possible (like, Atari), things like that. Gameplay does not change throughout the course of the game. Any voices are done through text boxes at the start.
*If you go straight on through the game, this will not change. However, there are many sidequests, and the rewards for each include an asthetic upgrade. The upgrades are gradual, so the sound might go from Atari music to 8-bit to 16-bit to 32 to 64 to Halo-quality. And you'd see that for every asthetic in the game.
*This means that by the end, if you've completed the game 100%, you might go from wire-frame shit to ass-kicking visual and audio greatness. (And the text boxes would eventually get replaced by voice acting.)
*After completing the game, you can go back to the start with all the upgrades you got on the first playthrough, and then you can try for the others.
*For amusement factor, each asthetic will have a slider to it (which of course lengthens as you unlock), so you can have a next-gen environment being navigated by a wire frame or whatever effect you thought was funny.
The question I'm interested in would be if players would put the work into the game in order to make it sing, or if they'll see the wire frames and not give the game a chance.
Holy....i LIKE that idea! That is brilliant!!!
I would so support this game being made. Now it needs a title.
FinalGamer on
"Videogames are bad for you? That's what they said about rock 'n' roll." - Shigeru Miyamoto
Attack
Magic > Breakdance 2
Item
Flee
I came up with the idea for a save-less adventure game, and then a vey similar idea got outlined really well in the gamers quarter online magazine. Search it up if you are intrested.
So I've had this game concept for some years, I've never made anything of it, but I'd like to see someone try it, mainly just to see how it would do. Here's how it would work:
*The game starts with bare-bones asthetics- bloops and bleeps for sounds, stick-figure wire frame characters, the lowest-quality game music possible (like, Atari), things like that. Gameplay does not change throughout the course of the game. Any voices are done through text boxes at the start.
*If you go straight on through the game, this will not change. However, there are many sidequests, and the rewards for each include an asthetic upgrade. The upgrades are gradual, so the sound might go from Atari music to 8-bit to 16-bit to 32 to 64 to Halo-quality. And you'd see that for every asthetic in the game.
*This means that by the end, if you've completed the game 100%, you might go from wire-frame shit to ass-kicking visual and audio greatness. (And the text boxes would eventually get replaced by voice acting.)
*After completing the game, you can go back to the start with all the upgrades you got on the first playthrough, and then you can try for the others.
*For amusement factor, each asthetic will have a slider to it (which of course lengthens as you unlock), so you can have a next-gen environment being navigated by a wire frame or whatever effect you thought was funny.
The question I'm interested in would be if players would put the work into the game in order to make it sing, or if they'll see the wire frames and not give the game a chance.
It could start out with everything and result in you getting "Metroided" out of it all at the end of the first level. You could then have a choice of what enhancement to start out with ala a "starter Pokemon" (heh). That way, you'll know you're on a quest to "grab 'em all" even if that isn't the goal of the game.
Heh, it could even give a little prview of what enhancement does what. The dialog enhancement would first make a computer vocalized version before it become a static-y recording and on to a high bit-rate stereo recording.
You want it. Collect via wins, trade with peoples, customize, online ranking system, lush story mode told via the miniatures. The dice rolling is in the background (or for those purists, they can call that information up), the annoying cheeto breath is done away with, and most importantly.. I don't have to pay a zillion dollars and be annoyed with painting my miniatures.
An MMO based on traveling and exploring, with some light to medium roleplaying. It's kind of hard for me to get the idea out of my head and onto paper, but that's the gist of it. No strong fantasy elements or anything like that; in fact, no monsters, just other players. You might chart a map of the world, or be given a quest to search for some item (Not "here's a cave with an item, go get it"; rather, stopping by taverns and asking around, slowly getting hints, and then finding a way to get to the cave/mountain/etc. where it's located.) Combat if you want there to be. As in, say, you could be a highwayman and try to thieve people out of their money (one might think this would lead to ganking, but there wouldn't be a significant difference in strength as it wouldn't be an RPG with levels. Also, the world would be giant, so running into someone on a road would be uncommon but not rare.) or another character could have killed a friend of yours, and you would want to go avenge him by picking up the assassin's trail.
Rather than focus on the RPG elements of an usual MMO, staff would work to give and create new quests directly to players as they request them. So, if you want some sort of grand quest, then you can have it. If you just want to endlessly explore the world and eventually die peacefully by some lake, you can do that, too. It'd be extremely open ended. Certainly not for everyone, though.
Or better yet... Have all the bosses of their companies put ideas together and do a DC vs. Marvel vs. Capcom. now THAT would be the shit. Unfortunately though people are greedy for cash, and that will never happen.
yomama on
0
GoslingLooking Up Soccer In Mongolia Right Now, ProbablyWatertown, WIRegistered Userregular
Or better yet... Have all the bosses of their companies put ideas together and do a DC vs. Marvel vs. Capcom. now THAT would be the shit. Unfortunately though people are greedy for cash, and that will never happen.
Didn't SNK and Namco get in with Capcom at various points?
...this is going to very quickly get to the 'every company ever all-star game', which will never ever happen ever, but hey, dreams.
Gosling on
I have a new soccer blog The Minnow Tank. Reading it psychically kicks Sepp Blatter in the bean bag.
A sandboxish game based around the same idea as Groundhog's Day where the only story is that someone in the town you're trapped in is accidentally causing the time loop. Your only goal in the game is to fix the time loop, everything else is up to you.
Have a city full of characters, each fully fleshed out.
Have consequences for your all of your actions. You kill someone and get caught, you go to jail. If you die, you wake up at the beginning of the day.
You're character has amnesia, and can't remember who he is or where he is. This would make the first couple of days more interesting, as you learn your place socially.
An evolving map that at first would be like a child's drawing, but as you observe people's actions and explore would evolve into a detailed painting with moving people in it.
There are two games I've wanted to see for years now.
- A tactical combat game in an abstract isometric environment. Think Xcom meets Marble Madness.
- A realistic tactical combat FPS with monsters. Think Swat 3 or 4 with zombies and Cthulhuesque horrors.
Checking under a door with a snake cam, seeing four demonic horrors and then surprising them by having your teammates breech the side door as you flashbang them and then take them out with silenced Mp5s. Hell, sign me up for that!
A sequel to escape velocity, or just another game of that type, doesn't have to be 3D, I actually really like the top-down perspective. It must have;
a) not shitty plots which end up breaking the game world
b) salvagable parts from other ships so you can make the ultimate beasts. Some limits should apply to certain ships, though
c) contain some sort of co-op mode
Seriously, my life would end. Being a space pirate with a friend, lurking on the fringes of space and stealing cargo? Decking your carrier out with alien LAZORS?
That, or an online version of Mount & Blade's arena.
So I've had this game concept for some years, I've never made anything of it, but I'd like to see someone try it, mainly just to see how it would do. Here's how it would work:
*The game starts with bare-bones asthetics- bloops and bleeps for sounds, stick-figure wire frame characters, the lowest-quality game music possible (like, Atari), things like that. Gameplay does not change throughout the course of the game. Any voices are done through text boxes at the start.
*If you go straight on through the game, this will not change. However, there are many sidequests, and the rewards for each include an asthetic upgrade. The upgrades are gradual, so the sound might go from Atari music to 8-bit to 16-bit to 32 to 64 to Halo-quality. And you'd see that for every asthetic in the game.
*This means that by the end, if you've completed the game 100%, you might go from wire-frame shit to ass-kicking visual and audio greatness. (And the text boxes would eventually get replaced by voice acting.)
*After completing the game, you can go back to the start with all the upgrades you got on the first playthrough, and then you can try for the others.
*For amusement factor, each asthetic will have a slider to it (which of course lengthens as you unlock), so you can have a next-gen environment being navigated by a wire frame or whatever effect you thought was funny.
The question I'm interested in would be if players would put the work into the game in order to make it sing, or if they'll see the wire frames and not give the game a chance.
It could start out with everything and result in you getting "Metroided" out of it all at the end of the first level. You could then have a choice of what enhancement to start out with ala a "starter Pokemon" (heh). That way, you'll know you're on a quest to "grab 'em all" even if that isn't the goal of the game.
Heh, it could even give a little prview of what enhancement does what. The dialog enhancement would first make a computer vocalized version before it become a static-y recording and on to a high bit-rate stereo recording.
I like it, and the further idea of starting out the game as "enhanced" makes sense, so that you know what you're working for, and it also wouldn't scare away everyone by starting out polygon-style.
I was thinking that perhaps you could theme it based upon game consoles, or something like that. (Yeah, there would be licensing issues.) You'd start out in 360/PS3 high-def awesome glory. You'd somehow lose your console and have to start way back with a NES. You upgrade to SNES. Then Genesis, SonicCD, PSX, PS2, etc. I might not even have the order right, but you get the idea.
Video/audio/etc. would all need to be separate, so you could have 360 graphics and NES sound. I'm not really coming up with any original ideas except to theme it based upon consoles, since this seems like a gamer's game, not a general person game.
Or maybe start the game out as a text-based adventure. "You are in a book store in the mall. You can hear the shambling steps of hundreds of zombies nearby. There is a Sports book on the floor." Then, at the end, you get Dead Rising!
Failing all that, just give me a new Tie Fighter!
schmads on
Battle.net/SC2: Kwisatz.868 | Steam/XBL/PSN/Gamecenter: schmads | BattleTag/D3: Schmads#1144 | Hero Academy & * With Friends: FallenKwisatz | 3DS: 4356-0128-9671
0
GoslingLooking Up Soccer In Mongolia Right Now, ProbablyWatertown, WIRegistered Userregular
edited March 2007
NES isn't far back enough at the low end. Think Pong graphics. Think Vib Ribbon (which is Playstation, but with graphics kinda like what I'm envisioning). That.
I could see starting out with everything and then losing it, though.
Gosling on
I have a new soccer blog The Minnow Tank. Reading it psychically kicks Sepp Blatter in the bean bag.
NES isn't far back enough at the low end. Think Pong graphics. Think Vib Ribbon (which is Playstation, but with graphics kinda like what I'm envisioning). That.
I could see starting out with everything and then losing it, though.
You know, I actually typed out Pong first, and then changed it, because I couldn't figure out how to adapt Pong to some other game type. But, you're right, I would want to start as primitive as possible. This really is a spectacular game idea, that would really be something different.
[Oh noes, zombies]
0-|-<
[Rawr]
8-/-<
(The zombie thing is only because I played a bunch of Dead Rising a few nights ago.)
schmads on
Battle.net/SC2: Kwisatz.868 | Steam/XBL/PSN/Gamecenter: schmads | BattleTag/D3: Schmads#1144 | Hero Academy & * With Friends: FallenKwisatz | 3DS: 4356-0128-9671
0
Sir CarcassI have been shown the end of my worldRound Rock, TXRegistered Userregular
A sandboxish game based around the same idea as Groundhog's Day where the only story is that someone in the town you're trapped in is accidentally causing the time loop. Your only goal in the game is to fix the time loop, everything else is up to you.
Have a city full of characters, each fully fleshed out.
Have consequences for your all of your actions. You kill someone and get caught, you go to jail. If you die, you wake up at the beginning of the day.
You're character has amnesia, and can't remember who he is or where he is. This would make the first couple of days more interesting, as you learn your place socially.
An evolving map that at first would be like a child's drawing, but as you observe people's actions and explore would evolve into a detailed painting with moving people in it.
Only if you can use it to your advantage to pick up chicks.
New PINBALL CONSTRUCTION SET. With the option to import sound and picture and short movie files to further customize the table. And ways to share tables online.
I'm with everyone that's discussed mechwarrior. With every iteration of the series since 2 it's become less about simulation and more about arcadey running and gunning. That's cool I guess but it's not how I fell in love with the series. I fell in love with the ridiculous freedom in customization (Lasers mounted on your head? fuck yes!) I fell in love with the computer voice, the night vision that actually turned the world green, the lack of cheezy voiceovers, and fantastic atmosphere provided by the excellent soundtrack.
I've played every iteration since then and I maintain it's lost...something. At this point I almost don't even care, I'll always have DOSbox or an old PC to play Mech2, but I'll still want some modern PC meching. It would be cool if they took the idea of arcade/simulation from GranTurismo or even the campaign/skrimish modes from Mech2 to satisfy the hardcore base and those that want an arcadey game. Sigh...I feel like we'll be waiting for a while.
A sandboxish game based around the same idea as Groundhog's Day where the only story is that someone in the town you're trapped in is accidentally causing the time loop. Your only goal in the game is to fix the time loop, everything else is up to you.
Have a city full of characters, each fully fleshed out.
Have consequences for your all of your actions. You kill someone and get caught, you go to jail. If you die, you wake up at the beginning of the day.
You're character has amnesia, and can't remember who he is or where he is. This would make the first couple of days more interesting, as you learn your place socially.
An evolving map that at first would be like a child's drawing, but as you observe people's actions and explore would evolve into a detailed painting with moving people in it.
Only if you can use it to your advantage to pick up chicks.
A sandboxish game based around the same idea as Groundhog's Day where the only story is that someone in the town you're trapped in is accidentally causing the time loop. Your only goal in the game is to fix the time loop, everything else is up to you.
Have a city full of characters, each fully fleshed out.
Have consequences for your all of your actions. You kill someone and get caught, you go to jail. If you die, you wake up at the beginning of the day.
You're character has amnesia, and can't remember who he is or where he is. This would make the first couple of days more interesting, as you learn your place socially.
An evolving map that at first would be like a child's drawing, but as you observe people's actions and explore would evolve into a detailed painting with moving people in it.
This was done in a very abominable game called Ephemeral Fantasia. You were on an island with a *massive* city where you could go in absolutely every house and explore to your heart's content..however, you have to solve the mystery before 5 days are up, because then the island resets and time begins anew. The only differences you can make are meeting party members and convincing them to join your cause, then they join you every time the world shifts back. Another difference is that the monsters get more difficult every time the island resets.
Eventually you get something that allows you to keep certain items and weapons every time shift. Eventually, you build up your posse to take on the dude who is causing the time shift, and the game ends.
It is very sandbox-like in that you are not required to do anything the game tells you, however to advance the story and plot you have to meet certain characters at certain times. There was a world map that uncovered itself as you explored new areas, but not in the cool way that you're talkinga bout.
A sandboxish game based around the same idea as Groundhog's Day where the only story is that someone in the town you're trapped in is accidentally causing the time loop. Your only goal in the game is to fix the time loop, everything else is up to you.
Have a city full of characters, each fully fleshed out.
Have consequences for your all of your actions. You kill someone and get caught, you go to jail. If you die, you wake up at the beginning of the day.
You're character has amnesia, and can't remember who he is or where he is. This would make the first couple of days more interesting, as you learn your place socially.
An evolving map that at first would be like a child's drawing, but as you observe people's actions and explore would evolve into a detailed painting with moving people in it.
This was done in a very abominable game called Ephemeral Fantasia. You were on an island with a *massive* city where you could go in absolutely every house and explore to your heart's content..however, you have to solve the mystery before 5 days are up, because then the island resets and time begins anew. The only differences you can make are meeting party members and convincing them to join your cause, then they join you every time the world shifts back. Another difference is that the monsters get more difficult every time the island resets.
Eventually you get something that allows you to keep certain items and weapons every time shift. Eventually, you build up your posse to take on the dude who is causing the time shift, and the game ends.
It is very sandbox-like in that you are not required to do anything the game tells you, however to advance the story and plot you have to meet certain characters at certain times. There was a world map that uncovered itself as you explored new areas, but not in the cool way that you're talkinga bout.
You know, I picked this game up out of the bargain bin for $5 just because the name amused me, due to a conversation about generic names my friend and I were having.
This was over a year ago. I have yet to actually try the game. I may fix that soon.
There are two games I've wanted to see for years now.
- A tactical combat game in an abstract isometric environment. Think Xcom meets Marble Madness.
- A realistic tactical combat FPS with monsters. Think Swat 3 or 4 with zombies and Cthulhuesque horrors.
Checking under a door with a snake cam, seeing four demonic horrors and then surprising them by having your teammates breech the side door as you flashbang them and then take them out with silenced Mp5s. Hell, sign me up for that!
I think it could be a lot of fun. You would have to rely on non-supernatural weapons and tactics against supernatural creatures and cultists that summon them to our world. Discovering that headshots seems to be the only of taking down those fucked up guys that looks disturbingly... zombie-like... and stink of the grave. Throwing CS gas at a vampire and then handcuffing him. Flashbanging a Shoggoth and witnessing all the bloodsoaked hilarity that would ensue from that.
Posts
[Hard-on On]
Combine this with the procedural genius mentioned earlier, and I'd buy five copies!*
Major time travelling crap that has serious effects on a sprawling world. Hell, several sprawling worlds. Hell, it wouldn't even need to be an established franchise.
*To give to friends, because obviously it'd have co-operative play...
"Jim? I just murdered that bearded asshole in 1866, Lady Norrington now marries an accountant."
"Awesome, thanks, his great-great-great-great-great-grandson is being replaced with some weaponless wimp. Time to introduce him to the photon rifle I got in 2230..."
A true remake, not a spiritual successor to.
Just give me updated graphics, but the same basic engine/gameplay.
Looks like I get my wish in about 3 weeks.
http://www.ufo-extraterrestrials.com/
That'd be cool.
I would so support this game being made. Now it needs a title.
Attack
Magic > Breakdance 2
Item
Flee
It could start out with everything and result in you getting "Metroided" out of it all at the end of the first level. You could then have a choice of what enhancement to start out with ala a "starter Pokemon" (heh). That way, you'll know you're on a quest to "grab 'em all" even if that isn't the goal of the game.
Heh, it could even give a little prview of what enhancement does what. The dialog enhancement would first make a computer vocalized version before it become a static-y recording and on to a high bit-rate stereo recording.
You want it. Collect via wins, trade with peoples, customize, online ranking system, lush story mode told via the miniatures. The dice rolling is in the background (or for those purists, they can call that information up), the annoying cheeto breath is done away with, and most importantly.. I don't have to pay a zillion dollars and be annoyed with painting my miniatures.
I want it SO bad.
NOT SWG:JLS. That was horrible space combat.
Rather than focus on the RPG elements of an usual MMO, staff would work to give and create new quests directly to players as they request them. So, if you want some sort of grand quest, then you can have it. If you just want to endlessly explore the world and eventually die peacefully by some lake, you can do that, too. It'd be extremely open ended. Certainly not for everyone, though.
And although Capcom lost the marvel license because of a dispute between them and marvel. I still wish for another....
Lady Shiva and Batgirl in a fighting game would make me hard.
Also RICHARD DRAGON
...this is going to very quickly get to the 'every company ever all-star game', which will never ever happen ever, but hey, dreams.
Have a city full of characters, each fully fleshed out.
Have consequences for your all of your actions. You kill someone and get caught, you go to jail. If you die, you wake up at the beginning of the day.
You're character has amnesia, and can't remember who he is or where he is. This would make the first couple of days more interesting, as you learn your place socially.
An evolving map that at first would be like a child's drawing, but as you observe people's actions and explore would evolve into a detailed painting with moving people in it.
FREESPACE THREE.
And not by Derek Smart. For the love of all that is holy.
- A tactical combat game in an abstract isometric environment. Think Xcom meets Marble Madness.
- A realistic tactical combat FPS with monsters. Think Swat 3 or 4 with zombies and Cthulhuesque horrors.
Zone of the Enders 3?
For the 360?
Massive clan wars?
I fear to dream.
</thread>
a) not shitty plots which end up breaking the game world
b) salvagable parts from other ships so you can make the ultimate beasts. Some limits should apply to certain ships, though
c) contain some sort of co-op mode
Seriously, my life would end. Being a space pirate with a friend, lurking on the fringes of space and stealing cargo? Decking your carrier out with alien LAZORS?
That, or an online version of Mount & Blade's arena.
I like it, and the further idea of starting out the game as "enhanced" makes sense, so that you know what you're working for, and it also wouldn't scare away everyone by starting out polygon-style.
I was thinking that perhaps you could theme it based upon game consoles, or something like that. (Yeah, there would be licensing issues.) You'd start out in 360/PS3 high-def awesome glory. You'd somehow lose your console and have to start way back with a NES. You upgrade to SNES. Then Genesis, SonicCD, PSX, PS2, etc. I might not even have the order right, but you get the idea.
Video/audio/etc. would all need to be separate, so you could have 360 graphics and NES sound. I'm not really coming up with any original ideas except to theme it based upon consoles, since this seems like a gamer's game, not a general person game.
Or maybe start the game out as a text-based adventure. "You are in a book store in the mall. You can hear the shambling steps of hundreds of zombies nearby. There is a Sports book on the floor." Then, at the end, you get Dead Rising!
Failing all that, just give me a new Tie Fighter!
I could see starting out with everything and then losing it, though.
You know, I actually typed out Pong first, and then changed it, because I couldn't figure out how to adapt Pong to some other game type. But, you're right, I would want to start as primitive as possible. This really is a spectacular game idea, that would really be something different.
[Oh noes, zombies]
0-|-<
[Rawr]
8-/-<
(The zombie thing is only because I played a bunch of Dead Rising a few nights ago.)
Only if you can use it to your advantage to pick up chicks.
Steam Support is the worst. Seriously, the worst
New PINBALL CONSTRUCTION SET. With the option to import sound and picture and short movie files to further customize the table. And ways to share tables online.
I've played every iteration since then and I maintain it's lost...something. At this point I almost don't even care, I'll always have DOSbox or an old PC to play Mech2, but I'll still want some modern PC meching. It would be cool if they took the idea of arcade/simulation from GranTurismo or even the campaign/skrimish modes from Mech2 to satisfy the hardcore base and those that want an arcadey game. Sigh...I feel like we'll be waiting for a while.
This was done in a very abominable game called Ephemeral Fantasia. You were on an island with a *massive* city where you could go in absolutely every house and explore to your heart's content..however, you have to solve the mystery before 5 days are up, because then the island resets and time begins anew. The only differences you can make are meeting party members and convincing them to join your cause, then they join you every time the world shifts back. Another difference is that the monsters get more difficult every time the island resets.
Eventually you get something that allows you to keep certain items and weapons every time shift. Eventually, you build up your posse to take on the dude who is causing the time shift, and the game ends.
It is very sandbox-like in that you are not required to do anything the game tells you, however to advance the story and plot you have to meet certain characters at certain times. There was a world map that uncovered itself as you explored new areas, but not in the cool way that you're talkinga bout.
You know, I picked this game up out of the bargain bin for $5 just because the name amused me, due to a conversation about generic names my friend and I were having.
This was over a year ago. I have yet to actually try the game. I may fix that soon.
I think it could be a lot of fun. You would have to rely on non-supernatural weapons and tactics against supernatural creatures and cultists that summon them to our world. Discovering that headshots seems to be the only of taking down those fucked up guys that looks disturbingly... zombie-like... and stink of the grave. Throwing CS gas at a vampire and then handcuffing him. Flashbanging a Shoggoth and witnessing all the bloodsoaked hilarity that would ensue from that.
C'mon, it would rock like nothing else.