Just finished my insanity game, selected blue ending this time. Watched the credits roll past and no insanity achievement. Reading on this I either need to go back to the last save which means I play the messy crap and a half hour of movie bullshit, or replay the entire game without doing any multiplayer.
Hah, those pesky scamps Bioware and their software bugs.
And after trying some work arounds that people managed to use to get their achievement, Bioware again manages to give a big "Fuck You" to me. I am stuck in an abusive relationship with their games.
Or each mission make you choose between saving someone or securing war assets so you have to balance how many of your friends stay alive vs... whatever it is not having enough assets does.
Posting that video gives me the excuse to put up two of my favorite ME3 Trailers, the Earth and Retaliation trailers (and that one even feature Harbinger!).
Or each mission make you choose between saving someone or securing war assets so you have to balance how many of your friends stay alive vs... whatever it is not having enough assets does.
That just reminds me of how every main plot mission in Alpha Protocol ended in a Morton's Fork. It got real old. I mean, sure. It's an obvious way to have choices and consequences, but the mutual exclusivity started to feel arbitrary long before the end credits.
It wasn't having your cake and eating it too (which Mass Effect is sometimes guilty of), it was having your cake or the Swiss ambassador will explode! I get that a connection is possible, and if it just happened once, I'd just roll with it. But by the fourth one, well, it got old.
Like with Lost, I feel as though Mass Effect was less about the overall story arc and more about the little moments the characters had. The way they changed over time, the way the war affected them, and the way they affected Shepard.
I know that sounds corny, but still, no matter how rough the ending is, the journey of Cmdr. Shepard and her crew is one I love. And no ending can change that.
Multi has lost some of its charm. No one seems to be playing gold these days (the one gold lobby i finally got into I was kicked from). I was on a silver team this morning where one guy had a harrier IX and the other a harrier X.
On silver.
And it's not like they were terrible players, they were not. Everything died very quickly. But boring.
I play occasionally, although somehow WoW has once again dragged me back in and claimed most of my gaming time. But I still need to finish a bunch of challenges in ME. Bliss107 on Origin (Bliss101 to 106 were taken). On EU time zone, but I have two weeks of vacation left so I might be online at any hour.
I play occasionally, although somehow WoW has once again dragged me back in and claimed most of my gaming time. But I still need to finish a bunch of challenges in ME. Bliss107 on Origin (Bliss101 to 106 were taken). On EU time zone, but I have two weeks of vacation left so I might be online at any hour.
ME3 could have added tension by having almost every mission lead to the death of a major character instead of this whole "oh is he dead? ohnope"
The reason for some of the 'lolnope" almost-deaths is that some of them actually are deaths if you didn't do the character's loyalty mission in ME2.
Notably, Grunt doesn't survive his little fall unless you did his loyalty mission in ME2, and Miranda died in my ME3 playthrough although I'm not sure whether that's because I didn't do her loyalty mission or because I blew her off when she contacted me on the Citadel. Oh your sister's been kidnapped? Again? Well I'm a little busy here saving the fucking universe, but I'm sure your royal perfectness can handle the mission solo. I definitely remember playing her loyalty mission at least twice so its probably the second thing. Either way, fuck Miranda, I only wish I could have killed her off sooner. Even Mordin, he of possibly the greatest death scene in the entire trilogy doesn't have to die, and in fact it actually makes sense to keep him alive if you're going full-renegade and Wrex and Eve are both dead.
Mr Ray on
+1
OrcaAlso known as EspressosaurusWrexRegistered Userregular
ME3 could have added tension by having almost every mission lead to the death of a major character instead of this whole "oh is he dead? ohnope"
The reason for some of the 'lolnope" almost-deaths is that some of them actually are deaths if you didn't do the character's loyalty mission in ME2.
Grunt doesn't survive his little fall unless you did his loyalty mission in ME2, and Miranda died in my ME3 playthrough although I'm not sure whether that's because I didn't do her loyalty mission of because I blew her off when she contacted me on the Citadel. I definitely remember playing her loyalty mission at least twice so its probably the second one. Either way, fuck Miranda, I only wish I could have killed her off sooner.
When you blew her off, you committed her to a death ride.
ME3 could have added tension by having almost every mission lead to the death of a major character instead of this whole "oh is he dead? ohnope"
The reason for some of the 'lolnope" almost-deaths is that some of them actually are deaths if you didn't do the character's loyalty mission in ME2.
Notably, Grunt doesn't survive his little fall unless you did his loyalty mission in ME2, and Miranda died in my ME3 playthrough although I'm not sure whether that's because I didn't do her loyalty mission or because I blew her off when she contacted me on the Citadel. Oh your sister's been kidnapped? Again? Well I'm a little busy here saving the fucking universe, but I'm sure your royal perfectness can handle the mission solo. I definitely remember playing her loyalty mission at least twice so its probably the second thing. Either way, fuck Miranda, I only wish I could have killed her off sooner. Even Mordin, he of possibly the greatest death scene in the entire trilogy doesn't have to die, and in fact it actually makes sense to keep him alive if you're going full-renegade and Wrex and Eve are both dead.
I dunno, it just starts to seem ridiculous all the near misses that happen, which only draws attention to the fact that none of your squadmates EVER die
ME3 could have added tension by having almost every mission lead to the death of a major character instead of this whole "oh is he dead? ohnope"
The reason for some of the 'lolnope" almost-deaths is that some of them actually are deaths if you didn't do the character's loyalty mission in ME2.
Notably, Grunt doesn't survive his little fall unless you did his loyalty mission in ME2, and Miranda died in my ME3 playthrough although I'm not sure whether that's because I didn't do her loyalty mission or because I blew her off when she contacted me on the Citadel. Oh your sister's been kidnapped? Again? Well I'm a little busy here saving the fucking universe, but I'm sure your royal perfectness can handle the mission solo. I definitely remember playing her loyalty mission at least twice so its probably the second thing. Either way, fuck Miranda, I only wish I could have killed her off sooner. Even Mordin, he of possibly the greatest death scene in the entire trilogy doesn't have to die, and in fact it actually makes sense to keep him alive if you're going full-renegade and Wrex and Eve are both dead.
I dunno, it just starts to seem ridiculous all the near misses that happen, which only draws attention to the fact that none of your squadmates EVER die
No, if you're an obsessive-compulsive completionist like most of the people in this thread (myself included) then they rarely die, but if you skip the wrong missions or if you skipped some ME2 loyalty missions then they die plenty.
As far as I can remember off the top of my head, the characters who can die in ME3 (but don't have to) are:
Squad-mate:
- Thane
- Mordin
- Grunt
- Jacob
- Tali
- Legion
- Zaeed
- Kasumi
- Ashley / Kaiden
- Samara
- Miranda
- Wrex
Non-squadmate:
- Eve
- Major Kirahee (Salarian leader guy from ME1, shows up if you saved him on Virmire but didn't save / talk to Thane, and dies in Thane's place)
- Cortez
Although thinking about it, there might not actually be a way to save Cortez. He's always died for me.
That's considerably more playable characters than typically die in this sort of game. How many squadmates could you lose in KOTOR for instance? Three?
Mr Ray on
+1
CambiataCommander ShepardThe likes of which even GAWD has never seenRegistered Userregular
edited July 2013
Then the Inquisitor writers got lazy and just named one of them Darth Ravage. Way to phone it in, writers.
Edit: whoops, wrong thread, sorry Mass Effect thread!
ME3 could have added tension by having almost every mission lead to the death of a major character instead of this whole "oh is he dead? ohnope"
The reason for some of the 'lolnope" almost-deaths is that some of them actually are deaths if you didn't do the character's loyalty mission in ME2.
Notably, Grunt doesn't survive his little fall unless you did his loyalty mission in ME2, and Miranda died in my ME3 playthrough although I'm not sure whether that's because I didn't do her loyalty mission or because I blew her off when she contacted me on the Citadel. Oh your sister's been kidnapped? Again? Well I'm a little busy here saving the fucking universe, but I'm sure your royal perfectness can handle the mission solo. I definitely remember playing her loyalty mission at least twice so its probably the second thing. Either way, fuck Miranda, I only wish I could have killed her off sooner. Even Mordin, he of possibly the greatest death scene in the entire trilogy doesn't have to die, and in fact it actually makes sense to keep him alive if you're going full-renegade and Wrex and Eve are both dead.
I dunno, it just starts to seem ridiculous all the near misses that happen, which only draws attention to the fact that none of your squadmates EVER die
No, if you're an obsessive-compulsive completionist like most of the people in this thread (myself included) then they rarely die, but if you skip the wrong missions or if you skipped some ME2 loyalty missions then they die plenty.
As far as I can remember off the top of my head, the characters who can die in ME3 (but don't have to) are:
Squad-mate:
- Thane
- Mordin
- Grunt
- Jacob
- Tali
- Legion
- Zaeed
- Kasumi
- Ashley / Kaiden
- Samara
- Miranda
Non-squadmate:
- Eve
- Major Kirahee (Salarian leader guy from ME1, shows up if you saved him on Virmire but didn't save / talk to Thane, and dies in Thane's place)
- Cortez
Although thinking about it, there might not actually be a way to save Cortez. He's always died for me.
That's considerably more playable characters than typically die in this sort of game. How many squadmates could you lose in KOTOR for instance? Three?
Cortez can live. Always has for me. Depends on if you give him a reason to keep living.
And you missed out on the end run deaths. Low war assets there let you kill Javik, EDI, Liara, James, and Garrus.
Then the Inquisitor writers got lazy and just named one of them Darth Ravage. Way to phone it in, writers.
Bahaahaa, I was just about to say something along the lines of "Damn, why don't they just name a character 'Darth Pain' or 'Darth Evil' and get it over with" but it turns out there actually is a Darth Pain. Ermagerd. http://sw1mush.wikia.com/wiki/Darth_Pain
Calling it now, the antagonist of the first Star Wars sequel is going to be Darth Badwrong.
Thane always dies (though maybe not on screen). Jacob doesn't die (edit: Unless you don't do that mission at all). Legion always at least kind of dies. Are you sure Kasumi actually dies?
Thane always dies (though maybe not on screen). Jacob doesn't die (edit: Unless you don't do that mission at all). Legion always at least kind of dies. Are you sure Kasumi actually dies?
You never see a body, but basically the only difference in the cinematic is instead of Kasumi decloaking like "yeah I'm fine" at the end, Shepard instead looks sadly around the room and she's never seen again. She's either dead, or just not loyal enough to join the war effort. And I guess you're right, Legion does have to die.
But honestly, why the hell would you pay for the Kasumi DLC and then not do her loyalty mission?
Making ME3 even more grim would not have improved it for me at all
and Grunt's near death scene is one of my favourite points in the game anyway
I'd agree with this. To me Mass Effect has always being this overblown Space Opera with Shepard as the hero. I like that it provides a lot of variety in terms of how grim dark you want it with the number of deaths but I'm glad that for the most part people don't have to die.
+1
BRIAN BLESSEDMaybe you aren't SPEAKING LOUDLY ENOUGHHHRegistered Userregular
The thing about squadmates dying is that like what someone mentioned above I think most people are very much completionists, and because I think almost none of the loyalty missions actually have any fail states, those boxes are pretty much guaranteed to be ticked come Mass Effect 3. Even keeping Wrex in the Virmire argument just meant you had to level your speech points as much as possible and just do the quests, one of which included Wrex's "loyalty" one.
The thing about squadmates dying is that like what someone mentioned above I think most people are very much completionists, and because I think almost none of the loyalty missions actually have any fail states, those boxes are pretty much guaranteed to be ticked come Mass Effect 3. Even keeping Wrex in the Virmire argument just meant you had to level your speech points as much as possible and just do the quests, one of which included Wrex's "loyalty" one.
everyone in threads like these on the internet maybe
I doubt the average player completes everything to nearly the same extent
ME3 could have added tension by having almost every mission lead to the death of a major character instead of this whole "oh is he dead? ohnope"
The reason for some of the 'lolnope" almost-deaths is that some of them actually are deaths if you didn't do the character's loyalty mission in ME2.
Notably, Grunt doesn't survive his little fall unless you did his loyalty mission in ME2, and Miranda died in my ME3 playthrough although I'm not sure whether that's because I didn't do her loyalty mission or because I blew her off when she contacted me on the Citadel. Oh your sister's been kidnapped? Again? Well I'm a little busy here saving the fucking universe, but I'm sure your royal perfectness can handle the mission solo. I definitely remember playing her loyalty mission at least twice so its probably the second thing. Either way, fuck Miranda, I only wish I could have killed her off sooner. Even Mordin, he of possibly the greatest death scene in the entire trilogy doesn't have to die, and in fact it actually makes sense to keep him alive if you're going full-renegade and Wrex and Eve are both dead.
I dunno, it just starts to seem ridiculous all the near misses that happen, which only draws attention to the fact that none of your squadmates EVER die
No, if you're an obsessive-compulsive completionist like most of the people in this thread (myself included) then they rarely die, but if you skip the wrong missions or if you skipped some ME2 loyalty missions then they die plenty.
As far as I can remember off the top of my head, the characters who can die in ME3 (but don't have to) are:
Squad-mate:
- Thane
- Mordin
- Grunt
- Jacob
- Tali
- Legion
- Zaeed
- Kasumi
- Ashley / Kaiden
- Samara
- Miranda
- Wrex
Non-squadmate:
- Eve
- Major Kirahee (Salarian leader guy from ME1, shows up if you saved him on Virmire but didn't save / talk to Thane, and dies in Thane's place)
- Cortez
Although thinking about it, there might not actually be a way to save Cortez. He's always died for me.
That's considerably more playable characters than typically die in this sort of game. How many squadmates could you lose in KOTOR for instance? Three?
If you talk to Cortez at the memorial wall, he'll live.
And then EDI dies in the destroy ending, and technically anyone can die if your War Assets are low enough. Also, Jack and Morinth.
Blackjack on
3DS: 1607-3034-6970
0
grouch993Both a man and a numberRegistered Userregular
Multi has lost some of its charm. No one seems to be playing gold these days (the one gold lobby i finally got into I was kicked from). I was on a silver team this morning where one guy had a harrier IX and the other a harrier X.
On silver.
And it's not like they were terrible players, they were not. Everything died very quickly. But boring.
I am playing gold still, with occasional forays into platinum.
The thing about squadmates dying is that like what someone mentioned above I think most people are very much completionists, and because I think almost none of the loyalty missions actually have any fail states, those boxes are pretty much guaranteed to be ticked come Mass Effect 3. Even keeping Wrex in the Virmire argument just meant you had to level your speech points as much as possible and just do the quests, one of which included Wrex's "loyalty" one.
Thane, Tali, Zaeed, and Samara's loyalty missions can all be failed but completed.
Like with Lost, I feel as though Mass Effect was less about the overall story arc and more about the little moments the characters had. The way they changed over time, the way the war affected them, and the way they affected Shepard.
I know that sounds corny, but still, no matter how rough the ending is, the journey of Cmdr. Shepard and her crew is one I love. And no ending can change that.
And AC3s ending was way fucking worse tbh.
Sadly I'm the opposite.
I can't play any of the Mass Effect series now without something popping up which is completely contradicted by the ending. At that moment I realise that cause and effect is pointless. Immersion broken, quit game.
People/Like and play Mass Effect for a whole host of reasons. Character interaction, gunplay, multiplayer. I liked Mass Effect for it's well constructed universe, internally consistent technology, and it's arching story about how one man faces the Space Cthulu threat by either by uniting through diplomacy or browbeating into following through sheer badassery.
ME3's ending broke it's Universe, contradicted pretty much everything that came before, and rendered choice meaningless. It's just too big a problem to ignore or imagine away with a better and more logical ending. Until that's fixed, I can't enjoy the series any more as a Sci Fi story.
Maybe when they do the remake in 2018.
Fixer40000 on
Have left PA forums.
If this community believes that hating someone based soley upon their gender is acceptable and understandable, I have no interest in being a part of it.
Like with Lost, I feel as though Mass Effect was less about the overall story arc and more about the little moments the characters had. The way they changed over time, the way the war affected them, and the way they affected Shepard.
I know that sounds corny, but still, no matter how rough the ending is, the journey of Cmdr. Shepard and her crew is one I love. And no ending can change that.
And AC3s ending was way fucking worse tbh.
Sadly I'm the opposite.
I can't play any of the Mass Effect series now without something popping up which is completely contradicted by the ending. At that moment I realise that cause and effect is pointless. Immersion broken, quit game.
People/Like and play Mass Effect for a whole host of reasons. Character interaction, gunplay, multiplayer. I liked Mass Effect for it's well constructed universe, internally consistent technology, and it's arching story about how one man faces the Space Cthulu threat by either by uniting through diplomacy or browbeating into following through sheer badassery.
ME3's ending broke it's Universe, contradicted pretty much everything that came before, and rendered choice meaningless. It's just too big a problem to ignore or imagine away with a better and more logical ending. Until that's fixed, I can't enjoy the series any more as a Sci Fi story.
Your idea of Mako combat is rather odd, best way to use that thing was RAMMING SPEED.
Plus, you know, actually having something resembling armor.
Pfft. Ramming is still the best way with the Hammerhead. It knocks everything over. So that they can't fire. Because as soon as something does fire, you're dead.
ME3 could have added tension by having almost every mission lead to the death of a major character instead of this whole "oh is he dead? ohnope"
The reason for some of the 'lolnope" almost-deaths is that some of them actually are deaths if you didn't do the character's loyalty mission in ME2.
Notably, Grunt doesn't survive his little fall unless you did his loyalty mission in ME2, and Miranda died in my ME3 playthrough although I'm not sure whether that's because I didn't do her loyalty mission or because I blew her off when she contacted me on the Citadel. Oh your sister's been kidnapped? Again? Well I'm a little busy here saving the fucking universe, but I'm sure your royal perfectness can handle the mission solo. I definitely remember playing her loyalty mission at least twice so its probably the second thing. Either way, fuck Miranda, I only wish I could have killed her off sooner. Even Mordin, he of possibly the greatest death scene in the entire trilogy doesn't have to die, and in fact it actually makes sense to keep him alive if you're going full-renegade and Wrex and Eve are both dead.
I dunno, it just starts to seem ridiculous all the near misses that happen, which only draws attention to the fact that none of your squadmates EVER die
No, if you're an obsessive-compulsive completionist like most of the people in this thread (myself included) then they rarely die, but if you skip the wrong missions or if you skipped some ME2 loyalty missions then they die plenty.
As far as I can remember off the top of my head, the characters who can die in ME3 (but don't have to) are:
Squad-mate:
- Thane
- Mordin
- Grunt
- Jacob
- Tali
- Legion
- Zaeed
- Kasumi
- Ashley / Kaiden
- Samara
- Miranda
Non-squadmate:
- Eve
- Major Kirahee (Salarian leader guy from ME1, shows up if you saved him on Virmire but didn't save / talk to Thane, and dies in Thane's place)
- Cortez
Although thinking about it, there might not actually be a way to save Cortez. He's always died for me.
That's considerably more playable characters than typically die in this sort of game. How many squadmates could you lose in KOTOR for instance? Three?
Cortez can live. Always has for me. Depends on if you give him a reason to keep living.
And you missed out on the end run deaths. Low war assets there let you kill Javik, EDI, Liara, James, and Garrus.
Your idea of Mako combat is rather odd, best way to use that thing was RAMMING SPEED.
Plus, you know, actually having something resembling armor.
Pfft. Ramming is still the best way with the Hammerhead. It knocks everything over. So that they can't fire. Because as soon as something does fire, you're dead.
ME3 could have added tension by having almost every mission lead to the death of a major character instead of this whole "oh is he dead? ohnope"
The reason for some of the 'lolnope" almost-deaths is that some of them actually are deaths if you didn't do the character's loyalty mission in ME2.
Notably, Grunt doesn't survive his little fall unless you did his loyalty mission in ME2, and Miranda died in my ME3 playthrough although I'm not sure whether that's because I didn't do her loyalty mission or because I blew her off when she contacted me on the Citadel. Oh your sister's been kidnapped? Again? Well I'm a little busy here saving the fucking universe, but I'm sure your royal perfectness can handle the mission solo. I definitely remember playing her loyalty mission at least twice so its probably the second thing. Either way, fuck Miranda, I only wish I could have killed her off sooner. Even Mordin, he of possibly the greatest death scene in the entire trilogy doesn't have to die, and in fact it actually makes sense to keep him alive if you're going full-renegade and Wrex and Eve are both dead.
I dunno, it just starts to seem ridiculous all the near misses that happen, which only draws attention to the fact that none of your squadmates EVER die
No, if you're an obsessive-compulsive completionist like most of the people in this thread (myself included) then they rarely die, but if you skip the wrong missions or if you skipped some ME2 loyalty missions then they die plenty.
As far as I can remember off the top of my head, the characters who can die in ME3 (but don't have to) are:
Squad-mate:
- Thane
- Mordin
- Grunt
- Jacob
- Tali
- Legion
- Zaeed
- Kasumi
- Ashley / Kaiden
- Samara
- Miranda
Non-squadmate:
- Eve
- Major Kirahee (Salarian leader guy from ME1, shows up if you saved him on Virmire but didn't save / talk to Thane, and dies in Thane's place)
- Cortez
Although thinking about it, there might not actually be a way to save Cortez. He's always died for me.
That's considerably more playable characters than typically die in this sort of game. How many squadmates could you lose in KOTOR for instance? Three?
Cortez can live. Always has for me. Depends on if you give him a reason to keep living.
And you missed out on the end run deaths. Low war assets there let you kill Javik, EDI, Liara, James, and Garrus.
I thought Liara was immortal.
If you don't have enough War Assets then the Normandy can't land to get the two squadmates that were hurt during the rush to the beam and they get killed by a Reaper laser.
Posts
http://masseffect.soup.io/post/260149269/Fuck-you-Im-the-Mako
And after trying some work arounds that people managed to use to get their achievement, Bioware again manages to give a big "Fuck You" to me. I am stuck in an abusive relationship with their games.
http://www.youtube.com/watch?feature=player_embedded&v=uF4m1C7rUdc
I'm pretty sure that's the only way to do it, you just die so fast in actual fights
Doesn't help there are no mid mission checkpoints
Nah that's a poor way to add tension
Eventually it just gets to the point like halo reach where the deaths are meaningless because so many characters die
Seriously, these kick so much ass it's not even funny.
That just reminds me of how every main plot mission in Alpha Protocol ended in a Morton's Fork. It got real old. I mean, sure. It's an obvious way to have choices and consequences, but the mutual exclusivity started to feel arbitrary long before the end credits.
It wasn't having your cake and eating it too (which Mass Effect is sometimes guilty of), it was having your cake or the Swiss ambassador will explode! I get that a connection is possible, and if it just happened once, I'd just roll with it. But by the fourth one, well, it got old.
Why I fear the ocean.
I know that sounds corny, but still, no matter how rough the ending is, the journey of Cmdr. Shepard and her crew is one I love. And no ending can change that.
Shitty Tumblr:lighthouse1138.tumblr.com
I liked his character.
Battlenet ID: MildC#11186 - If I'm in the game, send me an invite at anytime and I'll play.
On silver.
And it's not like they were terrible players, they were not. Everything died very quickly. But boring.
i have some mass effect stuff planned, we'll see how it goes...
Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy
Request sent.
The reason for some of the 'lolnope" almost-deaths is that some of them actually are deaths if you didn't do the character's loyalty mission in ME2.
I dunno, it just starts to seem ridiculous all the near misses that happen, which only draws attention to the fact that none of your squadmates EVER die
No, if you're an obsessive-compulsive completionist like most of the people in this thread (myself included) then they rarely die, but if you skip the wrong missions or if you skipped some ME2 loyalty missions then they die plenty.
As far as I can remember off the top of my head, the characters who can die in ME3 (but don't have to) are:
Squad-mate:
- Thane
- Mordin
- Grunt
- Jacob
- Tali
- Legion
- Zaeed
- Kasumi
- Ashley / Kaiden
- Samara
- Miranda
- Wrex
Non-squadmate:
- Eve
- Major Kirahee (Salarian leader guy from ME1, shows up if you saved him on Virmire but didn't save / talk to Thane, and dies in Thane's place)
- Cortez
Although thinking about it, there might not actually be a way to save Cortez. He's always died for me.
That's considerably more playable characters than typically die in this sort of game. How many squadmates could you lose in KOTOR for instance? Three?
Edit: whoops, wrong thread, sorry Mass Effect thread!
And you missed out on the end run deaths. Low war assets there let you kill Javik, EDI, Liara, James, and Garrus.
Why I fear the ocean.
Bahaahaa, I was just about to say something along the lines of "Damn, why don't they just name a character 'Darth Pain' or 'Darth Evil' and get it over with" but it turns out there actually is a Darth Pain. Ermagerd.
http://sw1mush.wikia.com/wiki/Darth_Pain
Calling it now, the antagonist of the first Star Wars sequel is going to be Darth Badwrong.
and Grunt's near death scene is one of my favourite points in the game anyway
Its kind of ambiguous:
You never see a body, but basically the only difference in the cinematic is instead of Kasumi decloaking like "yeah I'm fine" at the end, Shepard instead looks sadly around the room and she's never seen again. She's either dead, or just not loyal enough to join the war effort. And I guess you're right, Legion does have to die.
But honestly, why the hell would you pay for the Kasumi DLC and then not do her loyalty mission?
I'd agree with this. To me Mass Effect has always being this overblown Space Opera with Shepard as the hero. I like that it provides a lot of variety in terms of how grim dark you want it with the number of deaths but I'm glad that for the most part people don't have to die.
everyone in threads like these on the internet maybe
I doubt the average player completes everything to nearly the same extent
And then EDI dies in the destroy ending, and technically anyone can die if your War Assets are low enough. Also, Jack and Morinth.
3DS: 1607-3034-6970
I am playing gold still, with occasional forays into platinum.
And my Harrier is only an ii.
Thane, Tali, Zaeed, and Samara's loyalty missions can all be failed but completed.
Sadly I'm the opposite.
I can't play any of the Mass Effect series now without something popping up which is completely contradicted by the ending. At that moment I realise that cause and effect is pointless. Immersion broken, quit game.
People/Like and play Mass Effect for a whole host of reasons. Character interaction, gunplay, multiplayer. I liked Mass Effect for it's well constructed universe, internally consistent technology, and it's arching story about how one man faces the Space Cthulu threat by either by uniting through diplomacy or browbeating into following through sheer badassery.
ME3's ending broke it's Universe, contradicted pretty much everything that came before, and rendered choice meaningless. It's just too big a problem to ignore or imagine away with a better and more logical ending. Until that's fixed, I can't enjoy the series any more as a Sci Fi story.
Maybe when they do the remake in 2018.
If this community believes that hating someone based soley upon their gender is acceptable and understandable, I have no interest in being a part of it.
Use Citadel party as ending. It's the only way.
Pfft. Ramming is still the best way with the Hammerhead. It knocks everything over. So that they can't fire. Because as soon as something does fire, you're dead.
3DS: 1607-3034-6970