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Some of them only unlock as you progress through the story or complete other Avalon quests .
Steam - Wildschwein | The Backlog
Grappling Hook Showdown - Tumblr
Admittedly, I've been doing a lot of "pick up and play for five minutes" so its totally possible that I missed it. I'll keep an eye out, or just PM me on here any time.
Steam - Wildschwein | The Backlog
Grappling Hook Showdown - Tumblr
"I think I can comment on this because I used to live above the Baby Doll Lounge, a topless bar that was once frequented by bikers in lower Manhattan."
I feel like the game sort of assumes you'll spend time grinding different chapters and Avalon pacts at certain points, it really felt like I hit a couple points where my damage just wasn't up to par and it took too long to kill an archfiend. Farming up some SE+ and getting better sigils helped a ton.
It would probably be a lot worse if I wasn't almost totally Dark spec, I can't even imagine trying to level Divine your first time through.
Finally starting to see higher rank offerings as rewards, too.
Definitely need to do some farming for more + and ++ SE and LE though.
Wicked Sorcerer spoilers, obv:
I do like that they let me do that, though, since I got some essence out of it and the like.
It's just so hard to put this game down when you really get into it.
There are a few archfiends with no elemental weakness
Off the top of my head,
Slime, Wyvern, and Cyclops have no weakness. Makes them kind of annoying to fight, especially since it's so insanely difficult to inflict a status effect on them even if you're using the status effect boost and a tri root.
Though they still have corrupted bits you can hack off.
Now, the minotaur, I have no idea what that fucking guy's deal is.
I'm not entirely sure. I got him, but I'm hopeful there was a faster way of doing it.
It's fairly easy to get the Counter, and three Counters bonus in every archfiend fight as well.
Has anyone figured out the point thresholds for the titles and what bonuses you get for them yet?
Also sometimes I get the best item just from getting legendary, but sometimes I don't?
I don't know why, but I keep doing it and giggling.
COME FORTH, AMATERASU! - Switch Friend Code SW-5465-2458-5696 - Twitch
aside from the outfit, which looks pretty good on guys if you remove the hat
Switch: US 1651-2551-4335 JP 6310-4664-2624
MH3U Monster Cheat Sheet / MH3U Veggie Elder Ticket Guide
I guess people want it because you can't get it any other way, but it's not really worth using because you can get better offerings fairly early on and easily.
Re: points: The threshold for Divine is 400 on a lot of fights. It's a moving target though, some fights it is low.
Right now my thoughts on the games are: It really reminds me of a game called Phantom Dust that was on OXBOX, both in the gameplay and the bleakness of the setting.
The most compelling thing right now for the game is probably the story, though I think I generally prefer the grind in Monster Hunter for whatever reason. Probably because I actually get new weapons and armors, whereas in SS, it seems like most of the spells I get are just elemental variations of spells I already have.
Switch: US 1651-2551-4335 JP 6310-4664-2624
MH3U Monster Cheat Sheet / MH3U Veggie Elder Ticket Guide
Switch: US 1651-2551-4335 JP 6310-4664-2624
MH3U Monster Cheat Sheet / MH3U Veggie Elder Ticket Guide
I mean on the very topmost layer, you're fighting a giant monster with up to four people and you can break parts.
But when you get down to virtually every other aspect of the game, including the gameplay design beyond the most cursory glance, they're just very different games.
What with every little story being soul-crushingly depressing, but amazing at the same time. I think its those little side Sorcerer stories that really make it.
re: Pre Order Items - I like em. Not excessively powerful. Just a handy boost in the early-mid levels. Only gets a few casts with no method to upgrade. Seems pretty well balanced to me.
Steam - Wildschwein | The Backlog
Grappling Hook Showdown - Tumblr
I've been using the "bomb" spells, the ones that you place on the ground and are triggered by movement or spells. They're very, very good for boss fights... lay them down while the boss is still "spawning" and then as soon as it's up, hit them with a spell and you'll do a huge chunk of damage and probably blow off a cursed part. Then you can repeat this anytime you get a stun or elemental "hell" off on them. those and the mortar spells are really good.
Steam - Wildschwein | The Backlog
Grappling Hook Showdown - Tumblr
I usually click start the moment the monsters spawn cutscene starts, then summon a golem of appropriate element and them wail on them with tri root of the same element. Can force most bosses into a hell with it in soloplay so far, but I'm only up to 3-4 star missions.
Gotta try the bombs though, would be nice for the bosstypes who like to move around.
of course, most bosses aren't huge and slow, save for a few notables.
Wonder if I could actually get Cyclops to freeze like that.
Even using Freeze Amp +30% and Tri frost spells, I can't get that fucker to fully freeze over.
Steam - Wildschwein | The Backlog
Grappling Hook Showdown - Tumblr
Side note, partially freezing Wyvern is really great because when he splits into multiple shadows only the "real" one will have the ice chunks on him.