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[The Evil Within] Bethesda's new game from RE creator Shinji Mikami (AKA Project Zwei)
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PSN/Steam/NNID: SyphonBlue | BNet: SyphonBlue#1126
The FOV is the main issue - it impairs you too much and detracts more than it contributes because of the camera niggles coupled with the many contextual actions that require moving to the right spot at the right angle. The camera should be close, but not that close.
PSN/Steam/NNID: SyphonBlue | BNet: SyphonBlue#1126
pleasepaypreacher.net
pleasepaypreacher.net
http://www.eurogamer.net/articles/digitalfoundry-2014-is-it-possible-to-run-the-evil-within-pc-at-1080p60
Currently playing: GW2 and TSW
Yeah the issue of course is that in first person view I'd be able to see things, when my hobbled character obscures something that ends up killing me I take issue with that.
pleasepaypreacher.net
Overall, I'm finding the game enjoyable, but it definitely seems to be lacking a healthy dose of polish.
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Like "It's Resi 4 but..." buy's a lot of goodwill, but there's a lot not to like here. :I
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It has some cool bits, there's some creepy stuff in the mix. It just still plays a lot like a resident evil game and I think I'm expecting more progress in the gameplay, the gameplay feels like it's a step back from Deadspace. The story is clunky and kinda crappy like a lot of what went on in the resident evil series. It's worth playing but I'd wait for a price drop from what I've seen so far.
I love south american ground karate
http://www.reddit.com/r/theevilwithin/comments/2jde9g/modevil_within_fov_mod/
PSN/Steam/NNID: SyphonBlue | BNet: SyphonBlue#1126
i.imgur.com/Hx3ki9A.jpg (linked because my phone didn't tell me how huge the file was)
This is what's on my screen while I'm trying to sneak around a couple baddies. It's not a particularly out of the way spot, just the nearest place to move around them.
And there are times when it's worse and a leaf is blocking the entire damn FOV. Who in the hell decided it'd be okay to let a fucking low-res leaf block my camera?!
I'm on chapter 6, and my opinion so far is that Chapter 1 is a horrible introduction to the game, being an Amnesia like hide n seek section, which I feel the game does better on Chapter 5's end boss. I feel like a less capable Leon from 4 a lot of the time. I can't shoot as fast, my accuracy is a little worse, but the fights are intense and fun.
I also wish I got some video of my fight earlier in Chapter 5, where I got swarmed by not-zombies and shot them witha fire arrow. Everyone, including me, went up in flames.
Anyone know if after you beat it you open new game + and get to keep your upgrades for another playthrough?
It's too stylish to be stained by low-level filth. That was too weak.
For some reason, dad hates Ruvik even before this, but after the fact he locks him in the basement, I assume because he is burned to heck.
Ruvik escapes, murders dad and the mum who cared about him.
Uses money to fund his research into collective consciousness. Murders and maims people for this
Develops STEM, which allows people to synchronize their minds and finds a method to subdue their individuality so they become his slaves. All creatures in the game are either the consciousnesses of connected or former connected/now dead test subjects or manifestations of memories.
Doctor Jimenez betrays Ruvik for cash, Ruvik is dismembered, his brain experimented on using his own torturous research, and he is made the main part of STEM, again for some reason.
Life goes on.
Ruvik somehow manifests in the real world, slaughters hospital staff and collects people to put in the STEM machine (chooses not to just kill Sebastian in the real world since he can do this, but we'll argue that once in, they will stay there whether the real body dies or not)
Kidman is up to SOMETHING for SOME REASON for UNNECESSARY SECRET ORGANIZATION, but none of this will be explained here, just in DLC.
For some reason some people become infected and turn into the monsters, seemingly based on how much Ruvik has pushed their suicidal tendencies to force away their individuality, but Joseph and Sebastian manage to remain largely unaffected.
Ruvik wants Leslie, I assume to possess his body even though he can manifest in the real world, again I didn't find an explanation in the game I just assume it was his intent.
Ruvik wants people to suffer so he deliberately doesn't end Sebastian for this purpose?
End is possessed Leslie walking off through a crowd of uncaring cops, Joseph who was just shot, and healed, is shot again and dies, but this would mean his consciousness lives on in the STEM as a monster.
Kidman tells her secret organization to leave Sebastian and some others, but then Sebastian wakes up in the real world? Was this the secret organization in the real world before the cops arrive?
Why can collective consciousness let you turn into a real-world speedy ghostalez?
A lot of it didn't seem to make sense even if it is apparently all taking place inside Ruvik's constructed world. Like is it an overlay of the real world since Sebastian comes to a point where he can see his own body?
Not incredibly impressed, the black bars are atrocious and the camera/movement is not acceptable for the capabilities of the enemies. My other disappointment is more misinformation, since you spend like 6 hours traipsing through forests, woods, castles, and other boring locations while I'm waiting to get to the mansions and asylums for the creepy environments and set pieces.
Major ending spoilers:
I love south american ground karate
Hide like you would from the initial butcher monster.
It doesn't frighten me though. Occasionally it startles me, which isn't the same thing.
Yeah, I would agree with this. I don't think I've had the frightened experience from a survival horror game since Silent Hill, maybe Silent Hill 2. I had to actually stop playing not because I really wanted to, but because my nerves were shot for the night. I kind of miss that, but I don't think it's possible anymore, having been desensitized almost entirely to the genre. Maybe when VR gets more accessible and better utilized.
After finishing the first two chapters I feel like I have a good grasp on how the game should be played, but damn does it like to get violent with you whenever you fuck up in the slightest.
Is there any way to change the aiming view? I don't like how it zooms in so close.
As far as Outlast, I'm kind of iffy on that one. I'm not a big fan of the newer breed of horror games where you are completely defenseless and have to rely on running around and hiding in closets and conveniently placed armiores. I gave Amnesia a fair shot, after a friend hyped it up, but I just couldn't get into it. It was sort of unnerving until I actually saw monsters, then it kind of derailed the horror for me. It ended up being neither very scary nor very fun, and just sort of fell into boring. When I know there's always a way to get out of a situation without confrontation, and the game actually hinges on that, it just doesn't do much for me. In Outlast's defense, from what little I've seen of it, it looks 1000x faster paced, which I'm sure would help in the tension department.
I'm definitely planning on picking up Isolation though. I was expecting it to be bad, so I put my potential purchase towards other things for the time being. Then I heard it was actually good. Once it goes on sale, or I get some extra money again, I'll be giving it a go. It looks like it straddles a fine line between defenseless versus not-defenseless schools of horror game design.
A rigorous and original foundation damaged by technical niggles, unambitious storytelling and a lack of truly scary set-pieces (oodles of tension, stress and worry though).
Anything less than 7 or more than 8 would be inaccurate if you ask me. I hope we get more like this in the future.
Death Count: 105
Time Complete: 15:35:39
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