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[The Evil Within] Bethesda's new game from RE creator Shinji Mikami (AKA Project Zwei)
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I will say this about the game they typically dont completely screw you over. I hit that part and got on and just about instantly died and im saying to myself....yeah i think im screwed for this save because i was just so low on ammo from the save point that just about the only ammo i had was in the elevator. BUT a few attempts in i figured out exactly how i could complete the event with just the ammo supplied to me.
I know I grabbed another Shotgun or Shotgun upgrade in Chapter 4.
PSN/Steam/NNID: SyphonBlue | BNet: SyphonBlue#1126
Not to dismiss what you're saying, but the fact that you can lock her out of the room coupled with the loading screen that states that you can kill her but it would be costly suggest otherwise. Perhaps we're talking about different encounters?
Well you seem to be suggesting you only survived the lady encounter by having more items...i interpret that as more ammo, so maybe you just mean health items. (small spoilers, nonstory related)
Conceivably you could possibly kill her the first time with enough ammo/upgrades but i dont think its possible unless theres a new-game thing where stuff carries over going on. I havent beaten it all yet so im not sure on that point.
I dropped it to casual and I'm having more fun. You really can't stock a lot of ammo anyways and I seem to take the same amount of damage. Up to chapter 6 right now and I can only imagine how horrible the later half of Chapter 5 would be on Survival.
Oh, I meant more ammo, then.
Small gameplay-related spoilers:
The game alternates between giving you bosses that need to outright die and those you can bypass someway. at least for the first half or so of the game. the ones that need to die *usually* have some kind of way you can kill them without dumping massive amounts of ammo into them. a trap you can repeatedly set off or lure them into. So far ive hit the situation of having zero or little ammo on my character, but ive always been able to press on. getting the hang of deactivating bombs and stockpiling your parts for agony bolt creation later on is pretty important. I hardly used the crossbow until much later in the game when i needed to setup traps or use it as a fallback cause i was dead out of gun ammo for a time.
pleasepaypreacher.net
This 100%.
What's sad is there is great atmosphere at times, but the nature of the story, the clear direction the plot is going (I'm in chapter 7 but I have more than a couple ideas about where the plot will go and none of them are all that great) and the horrid combat is hurting my enjoyment.
pleasepaypreacher.net
you dont have to always kill every mob. stealth kill at every opportunity. It makes for a much more rewarding experience.
The only thing that massively irritates me about the game is that bombs motion detectors do not detect monsters. thats just bullshit.
Are you bashing every barrel/box for ammo/health drops?
The controls are just not that good for the type of game they are trying to have this be, on top of the ammo limitations it's punishing without being super fun.
pleasepaypreacher.net
Then I found the ladder and felt stupid. That's what I get for making the game so dark I guess.
It's more like the game is designed to utilize what tools you have as efficiently as possible. For example, that mass horde of Haunted (zombie-like enemies)? One Incendiary usually kills them quick. Some times you fight enemies near a trap-like area, and you can just lure them to the trap and flip the switch to kill them fast. Other times you can just utilize a mix of stealth and sniping.
Either way, I focused on fighting my way through most of the enemies and I still had plenty of ammo to get through the vast majority of the game; the exception being the final boss fight, where I was completely out of ammo, but they work around that by making you not need it.
XBL: GamingFreak5514
PSN: GamingFreak1234
At least on Survival, you'll always regen up to, say, 25% if lower than 25% while standing still, but you will never full regen. It's pretty cool, because you can generally take one weaker type hit, but any substantial attack will one hit kill you, so there's that.
You have enough ammo to kill pretty much every enemy in the game on Survival difficulty, speaking from experience. You cannot go hog wild with a bullet hose, but between proper ammo / upgrade management / using stealth when reasonable (and a bottle or flash bomb opens enemies up for the stealth kills, as a reminder), you definitely can go on a kill rampage.
I think the hardest resource management is actually matches, because using matches for executions vs. using matches to avoid "Yeah, that dead body is totally going to get up as soon as I turn my back, or is it?" is a difficult decision, especially without trial and error.
Just to reiterate, I think basic pistol and Broadhead (IIRC the name) bolt upgrades really help with item management, as both are the most common ammo in the game, and super powerful with full upgrades (the fire upgrade costs 50,000 goo, but is a guaranteed one hit kill against every normal enemy type). There are a lot of cool options, but IMHO focusing on fundamentals is slightly stronger.
I really didn't feel lacking in ammo until around chapter 12 or so, when the game really ramps up the difficulty. Until then, I normally had plenty of ammo, and usually did with the pistol.
Beat the game earlier as well, at around 16:46 and 96 deaths.
Once you take down a zombie but its not a clean decapitation / head explosion, stomping them until you hear the 'splat' should permanently take them out. Watch for item/goo drops. I dont think items drop from zombies that can recover.
Just dont be too quick to stomp. especially if they have a weapon. get one hit in then back up, if nothing then walk up and stomp 5-6 times. if your doing the weak 'kicking' motion hes still alive.
Matches are weapons. bodies already on the floor are land minds waiting to happen to fresh enemies.
I would not upgrade my match count past 15. I dont think you are going to find much more then that at a time as you have good reason to use them, but not carelessly. Try to make a corpse pile and get multiple burns with a single match.
This was essentially my strategy until
XBL: GamingFreak5514
PSN: GamingFreak1234
I can confirm it exists. It also lets you start on an arbitrary chapter as well.
Along with that:
I've been playing on the survival or I suppose normal difficulty and just saved at second save room in Chapter 5 and still have some mixed feelings on the game. I found a few keys and the morgue slabs I've opened have all been 5k brain juice so I've upgraded things quite quickly. That may have been some detriment because I've upgraded the "Carrying" capacity of my equipment and run speed.
I'm sure I'll play this throughout the week but I'm busy at work and it might have to wait till next weekend.
Little help though on:
Continuing just means I have no choice but to do the same thing. I've scoured the map for more resources and there aren't any.
There's 1-2 barrels in there. It's going to be rough if you're low on ammo though.
There's only one barrel. I ended up dumping every single possible thing into its head, then blowing the barrel, then running around and mêlée attacking when it was staggered from trying to OHKO me. It took about 10 tries to get right and about 50 mêlée hits to down it. It's fucking bullshit.
@13thLegion just be aware that those particular mobs dont return the entire game after that small section. watch the
ground for puddles and footprints, back up to a doorway and wait for them to come. They can be seen if your still and they are moving.
Makes me want to restart it and do it right.