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[The Evil Within] Bethesda's new game from RE creator Shinji Mikami (AKA Project Zwei)

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Posts

  • azith28azith28 Registered User regular
    Chapter...11? i think.
    Damn those slow moving horizontally moving elevators.

    I will say this about the game they typically dont completely screw you over. I hit that part and got on and just about instantly died and im saying to myself....yeah i think im screwed for this save because i was just so low on ammo from the save point that just about the only ammo i had was in the elevator. BUT a few attempts in i figured out exactly how i could complete the event with just the ammo supplied to me.

    Stercus, Stercus, Stercus, Morituri Sum
  • lionheart_mlionheart_m Registered User regular
    Fuck, appearantly I missed the shotgun in Ch.3, but no way in hell I'm gonna restart the game now. Is there any other place you can grab it later on?

    I know I grabbed another Shotgun or Shotgun upgrade in Chapter 4.

    3DS: 5069-4122-2826 / WiiU: Lionheart-m / PSN: lionheart_m / Steam: lionheart_jg
  • Fists of DissentFists of Dissent Registered User regular
    I ended up resetting in the end, and along the way I found a whole ton of items I missed before, which is the only reason I managed the get past (Ch.4 spoilers)
    The spider-lady-thing. Miraculously I managed to beat it on my first try, but I still found it incredibly intense for a first boss encounter (unless you count chainsaw-guy). Great boss fight, really cool design.
    The entire chapter was a highlight of the game for me, it was the creepiest section so far and kept moving at a breakneck pace.


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  • azith28azith28 Registered User regular
    You know you need almost no ammo for that lady right?

    Stercus, Stercus, Stercus, Morituri Sum
  • SyphonBlueSyphonBlue The studying beaver That beaver sure loves studying!Registered User regular
    edited October 2014
    edit: nm

    SyphonBlue on
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    PSN/Steam/NNID: SyphonBlue | BNet: SyphonBlue#1126
  • Fists of DissentFists of Dissent Registered User regular
    azith28 wrote: »
    You know you need almost no ammo for that lady right?

    Not to dismiss what you're saying, but the fact that you can lock her out of the room coupled with the loading screen that states that you can kill her but it would be costly suggest otherwise. Perhaps we're talking about different encounters?


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  • joshofalltradesjoshofalltrades Class Traitor Smoke-filled roomRegistered User regular
    I hit Chapter 5 last night and it's the first part of the game that actually feels creepy instead of chock full of jump scares. I really hate those invisible assholes.

  • azith28azith28 Registered User regular
    azith28 wrote: »
    You know you need almost no ammo for that lady right?

    Not to dismiss what you're saying, but the fact that you can lock her out of the room coupled with the loading screen that states that you can kill her but it would be costly suggest otherwise. Perhaps we're talking about different encounters?

    Well you seem to be suggesting you only survived the lady encounter by having more items...i interpret that as more ammo, so maybe you just mean health items. (small spoilers, nonstory related)
    if i recall correctly the very first lady encounter is not really meant to give you what you need to kill her. The subsequent encounters with her she needs to die but its not really ammo dependant as the game gives you tools to do this with minimal ammo usage.

    Conceivably you could possibly kill her the first time with enough ammo/upgrades but i dont think its possible unless theres a new-game thing where stuff carries over going on. I havent beaten it all yet so im not sure on that point.

    Stercus, Stercus, Stercus, Morituri Sum
  • lionheart_mlionheart_m Registered User regular
    Wait...you can regen health?! Damn.

    I dropped it to casual and I'm having more fun. You really can't stock a lot of ammo anyways and I seem to take the same amount of damage. Up to chapter 6 right now and I can only imagine how horrible the later half of Chapter 5 would be on Survival.

    3DS: 5069-4122-2826 / WiiU: Lionheart-m / PSN: lionheart_m / Steam: lionheart_jg
  • Fists of DissentFists of Dissent Registered User regular
    azith28 wrote: »
    azith28 wrote: »
    You know you need almost no ammo for that lady right?

    Not to dismiss what you're saying, but the fact that you can lock her out of the room coupled with the loading screen that states that you can kill her but it would be costly suggest otherwise. Perhaps we're talking about different encounters?

    Well you seem to be suggesting you only survived the lady encounter by having more items...i interpret that as more ammo, so maybe you just mean health items. (small spoilers, nonstory related)
    if i recall correctly the very first lady encounter is not really meant to give you what you need to kill her. The subsequent encounters with her she needs to die but its not really ammo dependant as the game gives you tools to do this with minimal ammo usage.

    Conceivably you could possibly kill her the first time with enough ammo/upgrades but i dont think its possible unless theres a new-game thing where stuff carries over going on. I havent beaten it all yet so im not sure on that point.

    Oh, I meant more ammo, then.

    Small gameplay-related spoilers:
    I tried locking her out of the room at the end of the hall but i missed and got the exact opposite result, so I went ahead and dumped a lot of ammo into her. After a few very tense minutes I could finally unclench as she went away into a hole in the ground, leaving some green gel behind.


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  • azith28azith28 Registered User regular
    The first time i saw her
    i just ran like hell until either a cutscene closed a door on her or i fell in a hole or something taking me away from her. no ammo used.

    The game alternates between giving you bosses that need to outright die and those you can bypass someway. at least for the first half or so of the game. the ones that need to die *usually* have some kind of way you can kill them without dumping massive amounts of ammo into them. a trap you can repeatedly set off or lure them into. So far ive hit the situation of having zero or little ammo on my character, but ive always been able to press on. getting the hang of deactivating bombs and stockpiling your parts for agony bolt creation later on is pretty important. I hardly used the crossbow until much later in the game when i needed to setup traps or use it as a fallback cause i was dead out of gun ammo for a time.

    Stercus, Stercus, Stercus, Morituri Sum
  • PreacherPreacher Registered User regular
    Honestly this game is frustrating in that they throw a lot of combat at you, but the game is not designed for it in either ammo drops or ability to kill enemies. It really feels like schizo development.

    I would like some money because these are artisanal nuggets of wisdom philistine.

    pleasepaypreacher.net
  • lionheart_mlionheart_m Registered User regular
    Preacher wrote: »
    Honestly this game is frustrating in that they throw a lot of combat at you, but the game is not designed for it in either ammo drops or ability to kill enemies. It really feels like schizo development.

    This 100%.

    3DS: 5069-4122-2826 / WiiU: Lionheart-m / PSN: lionheart_m / Steam: lionheart_jg
  • PreacherPreacher Registered User regular
    I honestly think from how the encounters were developed this was supposed to be a run from every enemy game. I mean you don't even have a fucking dodge and that sadly missing ability was really obnoxious at the end of chapter 6.

    What's sad is there is great atmosphere at times, but the nature of the story, the clear direction the plot is going (I'm in chapter 7 but I have more than a couple ideas about where the plot will go and none of them are all that great) and the horrid combat is hurting my enjoyment.

    I would like some money because these are artisanal nuggets of wisdom philistine.

    pleasepaypreacher.net
  • lionheart_mlionheart_m Registered User regular
    I get what you mean. Hell once I dropped it to Casual and actually have ammo to face hordes of monsters it's actually nice.

    3DS: 5069-4122-2826 / WiiU: Lionheart-m / PSN: lionheart_m / Steam: lionheart_jg
  • azith28azith28 Registered User regular
    edited October 2014
    I disagree completely. I find on normal difficulty I've come very close to or running out of gun ammo but conservative play results in me having enough to eek by with agony xbows but as i have said several times i have managed to pull out of the shortfall eventually. the highest difficulty obviously is going to require much better aiming skills than i have because i miss a decent amount with the pistol. I've upgraded the pistol crit and damage all the way, ammo storage for shotgun and pistol a few levels and disarm every bomb i see. at level 11 or so i still had about 50 trap parts to make bolts with. its very well balanced for ammo at the normal mode imo.

    you dont have to always kill every mob. stealth kill at every opportunity. It makes for a much more rewarding experience.

    The only thing that massively irritates me about the game is that bombs motion detectors do not detect monsters. thats just bullshit.

    Are you bashing every barrel/box for ammo/health drops?

    azith28 on
    Stercus, Stercus, Stercus, Morituri Sum
  • PreacherPreacher Registered User regular
    I'm bashing everything, but the controls/aiming constantly fucks me. On top of enemies being up in your grill for a lot of fights with no real way to deal with that (Oh you sprinted? well you are now out of sprint and moving slower and oh you just got grabbed!)

    The controls are just not that good for the type of game they are trying to have this be, on top of the ammo limitations it's punishing without being super fun.

    I would like some money because these are artisanal nuggets of wisdom philistine.

    pleasepaypreacher.net
  • azith28azith28 Registered User regular
    One of the first things i upgraded was my run speed to i think level 3. also this is kinda hard to catch unless you stumbled on it. if you mash the X button while your running your actually regenerating stamina faster as your running so it lasts longer then normal. it works to regen it faster when your still as well but doing it while your running lets you burst for longer periods.

    Stercus, Stercus, Stercus, Morituri Sum
  • joshofalltradesjoshofalltrades Class Traitor Smoke-filled roomRegistered User regular
    I actually tried to kill the girl thing my first time and failed, then ran until the door opened and down that hallway, and hit the button to close the door. It teleported in there and I didn't see the ladder leading down so I assumed I had to kill it in that room. I ended up using almost all of my ammo but I did end up murdering it. I got like 8000 brain juice for my trouble.

    Then I found the ladder and felt stupid. That's what I get for making the game so dark I guess.

  • Gaming-FreakGaming-Freak Registered User regular
    Preacher wrote: »
    Honestly this game is frustrating in that they throw a lot of combat at you, but the game is not designed for it in either ammo drops or ability to kill enemies. It really feels like schizo development.

    It's more like the game is designed to utilize what tools you have as efficiently as possible. For example, that mass horde of Haunted (zombie-like enemies)? One Incendiary usually kills them quick. Some times you fight enemies near a trap-like area, and you can just lure them to the trap and flip the switch to kill them fast. Other times you can just utilize a mix of stealth and sniping.

    Either way, I focused on fighting my way through most of the enemies and I still had plenty of ammo to get through the vast majority of the game; the exception being the final boss fight, where I was completely out of ammo, but they work around that by making you not need it.

    jagobannerpic.jpg
    XBL: GamingFreak5514
    PSN: GamingFreak1234
  • programjunkieprogramjunkie Registered User regular
    Wait...you can regen health?! Damn.

    At least on Survival, you'll always regen up to, say, 25% if lower than 25% while standing still, but you will never full regen. It's pretty cool, because you can generally take one weaker type hit, but any substantial attack will one hit kill you, so there's that.
    Preacher wrote: »
    I honestly think from how the encounters were developed this was supposed to be a run from every enemy game. I mean you don't even have a fucking dodge and that sadly missing ability was really obnoxious at the end of chapter 6.

    What's sad is there is great atmosphere at times, but the nature of the story, the clear direction the plot is going (I'm in chapter 7 but I have more than a couple ideas about where the plot will go and none of them are all that great) and the horrid combat is hurting my enjoyment.

    You have enough ammo to kill pretty much every enemy in the game on Survival difficulty, speaking from experience. You cannot go hog wild with a bullet hose, but between proper ammo / upgrade management / using stealth when reasonable (and a bottle or flash bomb opens enemies up for the stealth kills, as a reminder), you definitely can go on a kill rampage.

    I think the hardest resource management is actually matches, because using matches for executions vs. using matches to avoid "Yeah, that dead body is totally going to get up as soon as I turn my back, or is it?" is a difficult decision, especially without trial and error.

    Just to reiterate, I think basic pistol and Broadhead (IIRC the name) bolt upgrades really help with item management, as both are the most common ammo in the game, and super powerful with full upgrades (the fire upgrade costs 50,000 goo, but is a guaranteed one hit kill against every normal enemy type). There are a lot of cool options, but IMHO focusing on fundamentals is slightly stronger.

  • never dienever die Registered User regular
    Wait...you can regen health?! Damn.

    At least on Survival, you'll always regen up to, say, 25% if lower than 25% while standing still, but you will never full regen. It's pretty cool, because you can generally take one weaker type hit, but any substantial attack will one hit kill you, so there's that.
    Preacher wrote: »
    I honestly think from how the encounters were developed this was supposed to be a run from every enemy game. I mean you don't even have a fucking dodge and that sadly missing ability was really obnoxious at the end of chapter 6.

    What's sad is there is great atmosphere at times, but the nature of the story, the clear direction the plot is going (I'm in chapter 7 but I have more than a couple ideas about where the plot will go and none of them are all that great) and the horrid combat is hurting my enjoyment.

    You have enough ammo to kill pretty much every enemy in the game on Survival difficulty, speaking from experience. You cannot go hog wild with a bullet hose, but between proper ammo / upgrade management / using stealth when reasonable (and a bottle or flash bomb opens enemies up for the stealth kills, as a reminder), you definitely can go on a kill rampage.

    I think the hardest resource management is actually matches, because using matches for executions vs. using matches to avoid "Yeah, that dead body is totally going to get up as soon as I turn my back, or is it?" is a difficult decision, especially without trial and error.

    Just to reiterate, I think basic pistol and Broadhead (IIRC the name) bolt upgrades really help with item management, as both are the most common ammo in the game, and super powerful with full upgrades (the fire upgrade costs 50,000 goo, but is a guaranteed one hit kill against every normal enemy type). There are a lot of cool options, but IMHO focusing on fundamentals is slightly stronger.

    I really didn't feel lacking in ammo until around chapter 12 or so, when the game really ramps up the difficulty. Until then, I normally had plenty of ammo, and usually did with the pistol.

    Beat the game earlier as well, at around 16:46 and 96 deaths.

  • ProhassProhass Registered User regular
    Man how many games are going to keep doing that thing where they show the opening cinematic of a boss fight every god damn time you die. I'd suspect its hiding a load time but the load times that are clearly labelled are fucking long as shit too.

  • azith28azith28 Registered User regular
    I THINK this is all accurate, so keep it in mind to save matches.

    Once you take down a zombie but its not a clean decapitation / head explosion, stomping them until you hear the 'splat' should permanently take them out. Watch for item/goo drops. I dont think items drop from zombies that can recover.

    Just dont be too quick to stomp. especially if they have a weapon. get one hit in then back up, if nothing then walk up and stomp 5-6 times. if your doing the weak 'kicking' motion hes still alive.

    Matches are weapons. bodies already on the floor are land minds waiting to happen to fresh enemies.

    I would not upgrade my match count past 15. I dont think you are going to find much more then that at a time as you have good reason to use them, but not carelessly. Try to make a corpse pile and get multiple burns with a single match.

    Stercus, Stercus, Stercus, Morituri Sum
  • never dienever die Registered User regular
    azith28 wrote: »
    I THINK this is all accurate, so keep it in mind to save matches.

    Once you take down a zombie but its not a clean decapitation / head explosion, stomping them until you hear the 'splat' should permanently take them out. Watch for item/goo drops. I dont think items drop from zombies that can recover.

    Just dont be too quick to stomp. especially if they have a weapon. get one hit in then back up, if nothing then walk up and stomp 5-6 times. if your doing the weak 'kicking' motion hes still alive.

    Matches are weapons. bodies already on the floor are land minds waiting to happen to fresh enemies.

    I would not upgrade my match count past 15. I dont think you are going to find much more then that at a time as you have good reason to use them, but not carelessly. Try to make a corpse pile and get multiple burns with a single match.

    This was essentially my strategy until
    you get back to the city in the last fourth of the game. Then they started getting up really quick and it was harder to burn them.

  • Gaming-FreakGaming-Freak Registered User regular
    Also should mention that Incendiary and Frost bolts are last resort crowd dispensers. If a group of enemies is giving you trouble, use one of these and quickly dispose of all of them. Better to use one expensive bolt then use 4-5 bullets and a match or two. Not to mention any method that can be used to instantly kill an enemy will work 90% of the time, excluding boss monsters (the other 10%).

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    XBL: GamingFreak5514
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  • AbsalonAbsalon Lands of Always WinterRegistered User regular
    edited October 2014
    The matches are what make this game, together with the bottles, axes, traps and torches. It makes you think about many more parameters and choices on top of ammo considerations and weapon choices, which facilitates immersion and the sense of stress and worry. Having to take advantage of all of a game's mechanics and tools is a good sign that it has been competently put together. It feels so frustrating to walk out of a battle with depleted health and ammo, but so satisfying when you beat the challenges efficiently.

    Absalon on
  • azith28azith28 Registered User regular
    Anyone know if there is a new game+ carry over for upgrades and equipment for same difficulty after beating it?

    Stercus, Stercus, Stercus, Morituri Sum
  • programjunkieprogramjunkie Registered User regular
    azith28 wrote: »
    Anyone know if there is a new game+ carry over for upgrades and equipment for same difficulty after beating it?

    I can confirm it exists. It also lets you start on an arbitrary chapter as well.

  • lodianlodian Coffee Grindhouse Titan VRegistered User regular
    I haven't gone back to this since I got about midway through Chapter 6. Just did not enjoy it much at that point - such a huge shift in style, tone and gameplay.

    camo_sig2.pngPSN: aeroplane22 || Steam: kozmikx
  • DesmondPfeifferDesmondPfeiffer The secret diary of- Registered User regular
    I got put off by chapter 9, but went back to it tonight and found it to not be nearly as cheap as I initially thought. So now I'm chugging away again. Somewhere in chapter 10, so about 2/3 through.

  • never dienever die Registered User regular
    azith28 wrote: »
    Anyone know if there is a new game+ carry over for upgrades and equipment for same difficulty after beating it?

    I can confirm it exists. It also lets you start on an arbitrary chapter as well.

    Along with that:
    can you get more ammo for the unlockable weapons, or is the ammo you start with what you get?

  • azith28azith28 Registered User regular
    Beated finally last night. (technically this morning). 21 hours 145 or so deaths on normal mode. as for your question never die, im assuming it can drop randomly like any other loot.

    Stercus, Stercus, Stercus, Morituri Sum
  • 13thLegion13thLegion Registered User regular
    edited October 2014
    Playing this game is definitely a change of pace from all the other games. It consistently breaks "gamer" rules like the first encounter with the chainsaw guy pre-chainsaw--which I'm sure everyone died at. I feel that it's going out of its way to make the game unfair and destroying the tropes and guidelines that the gaming community is used to. I think that's where a lot of the negative reviews come from. The game mechanics seem to change as the game goes on and it's just a bunch of "Oh come on!" moments until you learn the encounter or get past it.

    I've been playing on the survival or I suppose normal difficulty and just saved at second save room in Chapter 5 and still have some mixed feelings on the game. I found a few keys and the morgue slabs I've opened have all been 5k brain juice so I've upgraded things quite quickly. That may have been some detriment because I've upgraded the "Carrying" capacity of my equipment and run speed.

    I'm sure I'll play this throughout the week but I'm busy at work and it might have to wait till next weekend.

    Little help though on:
    The invisible fuckers, I can't see them and shooting them once makes them sprint to a side and then I'm just blindly shooting. I know to look for puddle/doodad movement but they're still annoying and I was wondering if there was an easier way to dispatch them. Smashing a bottle worked on one which turned into an instant stealth kill but I'm sure I'll encounter more of these bastards without the aid of a bottle.

    13thLegion on
  • joshofalltradesjoshofalltrades Class Traitor Smoke-filled roomRegistered User regular
    I am in Chapter 6 and I'm pretty sure it's either an unwinnable situation or close to it.
    I finished sniping the arrow guys and walk down into the courtyard below the tower. The door bursts open, everything behind me shuts, and I am trapped there with a chainsaw asshole. I have almost no ammo left at all, and what little ammo is there in my arena is not enough to kill this fucknugget.

    Continuing just means I have no choice but to do the same thing. I've scoured the map for more resources and there aren't any.

  • programjunkieprogramjunkie Registered User regular
    I am in Chapter 6 and I'm pretty sure it's either an unwinnable situation or close to it.
    I finished sniping the arrow guys and walk down into the courtyard below the tower. The door bursts open, everything behind me shuts, and I am trapped there with a chainsaw asshole. I have almost no ammo left at all, and what little ammo is there in my arena is not enough to kill this fucknugget.

    Continuing just means I have no choice but to do the same thing. I've scoured the map for more resources and there aren't any.

    There's 1-2 barrels in there. It's going to be rough if you're low on ammo though.

  • joshofalltradesjoshofalltrades Class Traitor Smoke-filled roomRegistered User regular
    I am in Chapter 6 and I'm pretty sure it's either an unwinnable situation or close to it.
    I finished sniping the arrow guys and walk down into the courtyard below the tower. The door bursts open, everything behind me shuts, and I am trapped there with a chainsaw asshole. I have almost no ammo left at all, and what little ammo is there in my arena is not enough to kill this fucknugget.

    Continuing just means I have no choice but to do the same thing. I've scoured the map for more resources and there aren't any.

    There's 1-2 barrels in there. It's going to be rough if you're low on ammo though.

    There's only one barrel. I ended up dumping every single possible thing into its head, then blowing the barrel, then running around and mêlée attacking when it was staggered from trying to OHKO me. It took about 10 tries to get right and about 50 mêlée hits to down it. It's fucking bullshit.

  • azith28azith28 Registered User regular
    Got any trap parts? Make agony bolts. Might wanna reload to the chapter start and save ammo. That chapters a bit of a bitch but if you use the barrels and matches carefully in the early rooms you can save a lot of ammo.


    @13thLegion just be aware that those particular mobs dont return the entire game after that small section. watch the
    ground for puddles and footprints, back up to a doorway and wait for them to come. They can be seen if your still and they are moving.

    Stercus, Stercus, Stercus, Morituri Sum
  • joshofalltradesjoshofalltrades Class Traitor Smoke-filled roomRegistered User regular
    I'm past it now but yeah, I had very little ammo even after crafting bolts.

  • Fists of DissentFists of Dissent Registered User regular
    Playing chapter 6 I thought it was a complete bitch of a segment, but after watching other people play through it I realized that is a lot of stuff I couldve used to make it much easier (throwing grenades into the bushes, shooting the lantern in the cemtery, for example).

    Makes me want to restart it and do it right.


    T3NT0NH4MM3R.jpg
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