As was foretold, we've added advertisements to the forums! If you have questions, or if you encounter any bugs, please visit this thread: https://forums.penny-arcade.com/discussion/240191/forum-advertisement-faq-and-reports-thread/

Maybe Next Week it'll be Swords [Wargame: Airland Battle] Preorder now for beta access

24

Posts

  • BastableBastable Registered User regular
    Hmm one of the french players has noted that the LMG's of the LAW/RPG infantry units will engage at 700m range. This is cool until everyone involved realises that the LAW/RPG have a range of 500m = Dead infantry due to Tank HE shells.

    Apparently one has to micro by turning off the LMG's in forests :(

    But LMG's will penetrate and damage BMP2's so that's nice.

    Philippe about the tactical deployment of german Kradschützen during the battle of Kursk:
    "I think I can comment on this because I used to live above the Baby Doll Lounge, a topless bar that was once frequented by bikers in lower Manhattan."

  • Dongs GaloreDongs Galore Registered User regular
    Apparently there may also be a bug which causes infantry in forests to lose concealment as soon as they start aiming rather than when they start firing, so they don't get the alpha strike they should when engaging tanks at close range

  • rockrngerrockrnger Registered User regular
    Apparently there may also be a bug which causes infantry in forests to lose concealment as soon as they start aiming rather than when they start firing, so they don't get the alpha strike they should when engaging tanks at close range

    So are bugs screwing up the intended balance or enforcing the intended balance?

  • Dongs GaloreDongs Galore Registered User regular
    I dunno but what I do know is deck creation's coming shortly

  • Chainsaw WabbitChainsaw Wabbit Rogue Academic Level 12 are not what they seemRegistered User regular
    Apparently there may also be a bug which causes infantry in forests to lose concealment as soon as they start aiming rather than when they start firing, so they don't get the alpha strike they should when engaging tanks at close range

    ...or it's not a bug, they're modeling everybody having really really bright laser aimpoint sights and poor judgement in using them :-)

  • BastableBastable Registered User regular
    Apparently deck building is in, I cannot confirm as I am at work :(.

    I am dreaming of a Cz and Swedish deck. Although due to range issues I might swap the Swedes for the French

    Philippe about the tactical deployment of german Kradschützen during the battle of Kursk:
    "I think I can comment on this because I used to live above the Baby Doll Lounge, a topless bar that was once frequented by bikers in lower Manhattan."

  • Dongs GaloreDongs Galore Registered User regular
    It is in

    Eugen apparently made "a mistake" when they advertised 750 units
    the actual count is 826

    Bastablerockrnger
  • BastableBastable Registered User regular
    FFFFF just reading the patch notes and the replaced the Amx 13/90 AP ammunition with HEAT :( That means it's damage does not increase when you close the distance :(

    Philippe about the tactical deployment of german Kradschützen during the battle of Kursk:
    "I think I can comment on this because I used to live above the Baby Doll Lounge, a topless bar that was once frequented by bikers in lower Manhattan."

  • BastableBastable Registered User regular
    edited May 2013
    Selk talks about 826 units and the new deck building system.
    http://www.youtube.com/watch?v=yLINBfkS0bA

    I did not know you could drive the units around in the armoury :)

    I like the bonus for speccing your deck for Infantry or tanks or airpower or support etc.

    Bastable on
    Philippe about the tactical deployment of german Kradschützen during the battle of Kursk:
    "I think I can comment on this because I used to live above the Baby Doll Lounge, a topless bar that was once frequented by bikers in lower Manhattan."

  • rockrngerrockrnger Registered User regular
    Finally got a chance to fire this up tonight. Looks really good so far.

    I'm going to have to revamp my infantry heavy build from the last one, atgms are toned down and direct fire cannons are really powerful now. Planes seem useful for quick CAS but my opponent lost a lot of points trying for deeper strikes.

  • BastableBastable Registered User regular
    My god, Beta patch has a new map that allows 10v10 . . . . So many explosions so many tracers.

    Philippe about the tactical deployment of german Kradschützen during the battle of Kursk:
    "I think I can comment on this because I used to live above the Baby Doll Lounge, a topless bar that was once frequented by bikers in lower Manhattan."

  • BastableBastable Registered User regular
    Three era's ristrictions to choose from inside the deck building.
    No restriction, use units that are prototypes and/or post 1985 aka F117 T80U etc: normal amount units
    Pre 1980: +40% for every unit card you use
    Pre 1975: +80% for every unit card you choose

    Soviets and US are pretty good for Pre 1980's
    DDR is good for swarming the field with infantry and Cheap vetted tanks with pre 1975.

    Philippe about the tactical deployment of german Kradschützen during the battle of Kursk:
    "I think I can comment on this because I used to live above the Baby Doll Lounge, a topless bar that was once frequented by bikers in lower Manhattan."

  • rockrngerrockrnger Registered User regular
    What are you thinking for the type (forgot the word) bonuses?

    Mechanized looks pretty good as support is always being important but armor is king right now.

  • BastableBastable Registered User regular
    edited May 2013
    I've had the most success with Nation restricted French and Cz Armoured based deck, the automatic veterancy is a god send.

    In noting that I am experimenting with a Polish deck with no other bonuses in order to build a tank and AAA based deck that seems to be needed to hold a flank in the new 10v10. Plus you know the Pol's have 2100m ranged T55s

    Bastable on
    Philippe about the tactical deployment of german Kradschützen during the battle of Kursk:
    "I think I can comment on this because I used to live above the Baby Doll Lounge, a topless bar that was once frequented by bikers in lower Manhattan."

  • Dongs GaloreDongs Galore Registered User regular
    New patch dropped

    Infantry no longer engage tanks with their SSWs, all infantry squads set to "very small" size, so hopefully they'll be effective at ambushing armor in forests again

    Stealth value of all 2-man teams (e.g. ATGM and MANPADs) increased to "Exceptional"

    Ka-50 stealth increased from "bad" to "very good"

    Marder Rolands now available for German Mechanized decks

    AI opponents now available

    10v10 servers now display in a separate game list

  • BastableBastable Registered User regular
    edited May 2013
    I like that the 1 point truck transports have had their "optics" dropped to zero so people can't use 1 point transport units as suicide scouts.

    Fixs to infantry should be good hopefully. Eugen is best RTS developer really :)


    fixed for using can as opposed to the correct can't.

    Bastable on
    Philippe about the tactical deployment of german Kradschützen during the battle of Kursk:
    "I think I can comment on this because I used to live above the Baby Doll Lounge, a topless bar that was once frequented by bikers in lower Manhattan."

    Dongs Galore
  • rockrngerrockrnger Registered User regular
    Bastable wrote: »
    I like that the 1 point truck transports have had their "optics" dropped to zero so people can use 1 point transport units as suicide scouts.

    Fixs to infantry should be good hopefully. Eugen is best RTS developer really :)

    I think they should work like supply where you can grab them if they are unescorted.

    It's annoying seeing wasted shots.

  • Dongs GaloreDongs Galore Registered User regular
    really odd bug in AI games

    AI units on the field are completely different for individual players

    like, you see your allies units but play two completely different games

  • BastableBastable Registered User regular
    That sounds surreal, as if the AI are on the local client's and act independently per PC/user.

    Philippe about the tactical deployment of german Kradschützen during the battle of Kursk:
    "I think I can comment on this because I used to live above the Baby Doll Lounge, a topless bar that was once frequented by bikers in lower Manhattan."

  • Dongs GaloreDongs Galore Registered User regular
    Took three games before we finally figured out exactly what was happening, initially we only noticed a discrepancy in point totals (his debriefing showed the second game a Minor Defeat with only 1500 pts, I saw a Major Victory with close to 5,000)

    I saw my bro's CV get ambushed and killed by an OT-64, he saw it arrive safely at it's location. I saw his town get overrun by T-55s while for him it was still occupied by his own army. I wasn't really watching that side, though, so it only became apparent when he complained that the enemy were spawning troops on a neutral sector - because they had a CV there in my game, but not in his.

  • Dongs GaloreDongs Galore Registered User regular
    Heh. Looking at armor figures from the early 1980s, it appears that Poland and Czechoslovakia in W:AB can field more T-72s in a single battle than they had in their entire armed forces IRL

  • Dongs GaloreDongs Galore Registered User regular
  • BastableBastable Registered User regular
    Heh. Looking at armor figures from the early 1980s, it appears that Poland and Czechoslovakia in W:AB can field more T-72s in a single battle than they had in their entire armed forces IRL
    I'm guessing in line with my handling of T72s you've managed to create a situation of horrific losses that would have resulted in Sacking/imprionment/execution by the Polish/Czechoslovakian government for the sheer magnitude of your military incompetence.

    Philippe about the tactical deployment of german Kradschützen during the battle of Kursk:
    "I think I can comment on this because I used to live above the Baby Doll Lounge, a topless bar that was once frequented by bikers in lower Manhattan."

  • BastableBastable Registered User regular
    Took three games before we finally figured out exactly what was happening, initially we only noticed a discrepancy in point totals (his debriefing showed the second game a Minor Defeat with only 1500 pts, I saw a Major Victory with close to 5,000)

    I saw my bro's CV get ambushed and killed by an OT-64, he saw it arrive safely at it's location. I saw his town get overrun by T-55s while for him it was still occupied by his own army. I wasn't really watching that side, though, so it only became apparent when he complained that the enemy were spawning troops on a neutral sector - because they had a CV there in my game, but not in his.

    Sounds like a desync, I had one in a multiplayer War-game EE versus other humans where I was pleading with Kaliyama to flank and kill some Leo 2s with his T80s and he's all: Bro you already killed them. You should post or message a bug report/complaint that their net code is still odd.

    Philippe about the tactical deployment of german Kradschützen during the battle of Kursk:
    "I think I can comment on this because I used to live above the Baby Doll Lounge, a topless bar that was once frequented by bikers in lower Manhattan."

  • rockrngerrockrnger Registered User regular
    Had the day off today and got a chance to play this for a while.

    NATO wise, I have been using a 75 American mechanized deck. Lots of infantry and support with massed pattons late game. Against heavy tank builds it really relies on air power so it can be a little hit or miss. I might try a 80s or unlimited next to get a little extra anti tank.

  • BastableBastable Registered User regular
    rockrnger wrote: »
    Had the day off today and got a chance to play this for a while.

    NATO wise, I have been using a 75 American mechanized deck. Lots of infantry and support with massed pattons late game. Against heavy tank builds it really relies on air power so it can be a little hit or miss. I might try a 80s or unlimited next to get a little extra anti tank.

    44 M1's (so against heavy soviet tanks you'll be better flanking).
    ITW Jeeps and M113's

    Philippe about the tactical deployment of german Kradschützen during the battle of Kursk:
    "I think I can comment on this because I used to live above the Baby Doll Lounge, a topless bar that was once frequented by bikers in lower Manhattan."

  • rockrngerrockrnger Registered User regular
    Bastable wrote: »
    rockrnger wrote: »
    Had the day off today and got a chance to play this for a while.

    NATO wise, I have been using a 75 American mechanized deck. Lots of infantry and support with massed pattons late game. Against heavy tank builds it really relies on air power so it can be a little hit or miss. I might try a 80s or unlimited next to get a little extra anti tank.

    44 M1's (so against heavy soviet tanks you'll be better flanking).
    ITW Jeeps and M113's

    And aardvarks. Lots of aardvarks.

    Also, I have found that people going heavy tank errr, heavy I guess, dont have enough points to properly cover every approach. A couple of points of Pattons and infantry is usually enough to scare off the long range AA.

    Have you had much luck with anti radar planes?

  • BastableBastable Registered User regular
    edited May 2013
    Not so much now as you can spam AAA with enough deck slots. Mostly because lots of people are going for heavy plane builds I have to go Heavy SAM, IRSAM and Radar guns meaning my support deck is bursting and my plane deck has a couple of fighters and maybe 2 or three bombers.

    The PACT deck I'm gravitating to the Polish lack SEAD as do the Swedes and West Germans I've been fiddling with.

    Wargame ALB BETA has about 1500 people playing it today. So Wargame has a lot of fans, why did they stop playing the game when EE was down to a couple of hundred?

    Bastable on
    Philippe about the tactical deployment of german Kradschützen during the battle of Kursk:
    "I think I can comment on this because I used to live above the Baby Doll Lounge, a topless bar that was once frequented by bikers in lower Manhattan."

  • BastableBastable Registered User regular
    Mucking about at work and I am gripped with a need to make a post about my favorite RTS.

    ALB has changed so that shots from 90degs will hit the front armour arc. This is a boost from EE as if you shot at a tank off 45 degrees you'd get side armour hits. So ALB has made a more logical concession in the interaction of Front and geometry.

    Also HEAT rounds if they can't penetrate will still be fired and cause 1 damage.

    Philippe about the tactical deployment of german Kradschützen during the battle of Kursk:
    "I think I can comment on this because I used to live above the Baby Doll Lounge, a topless bar that was once frequented by bikers in lower Manhattan."

  • Burning OrganBurning Organ Registered User regular
    Just noticed that this is tagged as cross platform multiplayer on steam.

    Why? Is someone gonna be playing this on their 360?

  • BastableBastable Registered User regular
    Linux, Mac, Windows. Like EE.

    Philippe about the tactical deployment of german Kradschützen during the battle of Kursk:
    "I think I can comment on this because I used to live above the Baby Doll Lounge, a topless bar that was once frequented by bikers in lower Manhattan."

  • Dongs GaloreDongs Galore Registered User regular
    New patch dropped, apparently

    Bmpt's should now cost 80 and their grenade launchers take longer to aim

    Infantry AT weapons fire faster and more accurately

    LVTPs have machine guns as well as Bushmasters

    some other stuff

  • Dongs GaloreDongs Galore Registered User regular
    new patch just dropped

    apparently replays are now available

  • BastableBastable Registered User regular
    Finally, love the replays be good to see what is going wrong and right during battles.

    Philippe about the tactical deployment of german Kradschützen during the battle of Kursk:
    "I think I can comment on this because I used to live above the Baby Doll Lounge, a topless bar that was once frequented by bikers in lower Manhattan."

  • rockrngerrockrnger Registered User regular
    Bastable wrote: »
    Finally, love the replays be good to see what is going wrong and right during battles.
    Mine are usually finding out where all my command jeeps get ambushed.

    "God damn it not that spawn you idiots."

    They even flash now but if I get into the game I always forget.

  • rockrngerrockrnger Registered User regular
    Also, it looks like they have made the availablity bonus for era decks round down instead of up which kills a lot of reason for using them.

  • BastableBastable Registered User regular
    Yeah the rounding down seems to make the choice of 80s decks a bit pointless. 75 era with it's 80% is less effective but 75 decks are terrible unless you have a really good partner to support.

    Philippe about the tactical deployment of german Kradschützen during the battle of Kursk:
    "I think I can comment on this because I used to live above the Baby Doll Lounge, a topless bar that was once frequented by bikers in lower Manhattan."

  • rockrngerrockrnger Registered User regular
    Yup, this and cluster bomb nerd kicked me out of 75 (tho I wish there was a game mode just for them)

    On the plus side, all of new equipment feels amazing after m60s and and Hueys.

  • Dongs GaloreDongs Galore Registered User regular
    Looks like the new round of Air Combat balancing has dropped

    most IR missiles now have much shorter range against aircraft than against helicopters, which creates a reason to use radar and air superiority fighters over massed IR SAMs (making SEAD worthwhile in the process)

    A-10s are now cheaper and their Mavericks outrange their gun, which makes them a bit more viable

    New "Close Quarter Combat" trait added for some infantry SSWs, which apparently means they can be used for fighting inside the same city block, making some infantry better at storming enemy positions than others

    U.S. and USSR decks have had their activation bonus reduced (this seems to have introduced a balance-demolishing bug where, if you have a deck already above the new limit, you can add as many units as you want)

  • SLyMSLyM Registered User regular
    Dongs, I think your assertion that no Scandinavian countries are in AAA games hinges very strongly on if you consider anything Paradox has ever put out being a AAA game.

    Which they probably aren't but still

    They love making Sweden and to a lesser extent Denmark and Norway way more powerful/interesting than any other company would (for obvious reasons).

    My friend is working on a roguelike game you can play if you want to. (It has free demo)
Sign In or Register to comment.