Hmm one of the french players has noted that the LMG's of the LAW/RPG infantry units will engage at 700m range. This is cool until everyone involved realises that the LAW/RPG have a range of 500m = Dead infantry due to Tank HE shells.
Apparently one has to micro by turning off the LMG's in forests
But LMG's will penetrate and damage BMP2's so that's nice.
Philippe about the tactical deployment of german Kradschützen during the battle of Kursk:
"I think I can comment on this because I used to live above the Baby Doll Lounge, a topless bar that was once frequented by bikers in lower Manhattan."
Apparently there may also be a bug which causes infantry in forests to lose concealment as soon as they start aiming rather than when they start firing, so they don't get the alpha strike they should when engaging tanks at close range
Apparently there may also be a bug which causes infantry in forests to lose concealment as soon as they start aiming rather than when they start firing, so they don't get the alpha strike they should when engaging tanks at close range
So are bugs screwing up the intended balance or enforcing the intended balance?
Apparently there may also be a bug which causes infantry in forests to lose concealment as soon as they start aiming rather than when they start firing, so they don't get the alpha strike they should when engaging tanks at close range
...or it's not a bug, they're modeling everybody having really really bright laser aimpoint sights and poor judgement in using them :-)
Apparently deck building is in, I cannot confirm as I am at work .
I am dreaming of a Cz and Swedish deck. Although due to range issues I might swap the Swedes for the French
Philippe about the tactical deployment of german Kradschützen during the battle of Kursk:
"I think I can comment on this because I used to live above the Baby Doll Lounge, a topless bar that was once frequented by bikers in lower Manhattan."
FFFFF just reading the patch notes and the replaced the Amx 13/90 AP ammunition with HEAT That means it's damage does not increase when you close the distance
Philippe about the tactical deployment of german Kradschützen during the battle of Kursk:
"I think I can comment on this because I used to live above the Baby Doll Lounge, a topless bar that was once frequented by bikers in lower Manhattan."
I did not know you could drive the units around in the armoury
I like the bonus for speccing your deck for Infantry or tanks or airpower or support etc.
Bastable on
Philippe about the tactical deployment of german Kradschützen during the battle of Kursk:
"I think I can comment on this because I used to live above the Baby Doll Lounge, a topless bar that was once frequented by bikers in lower Manhattan."
Finally got a chance to fire this up tonight. Looks really good so far.
I'm going to have to revamp my infantry heavy build from the last one, atgms are toned down and direct fire cannons are really powerful now. Planes seem useful for quick CAS but my opponent lost a lot of points trying for deeper strikes.
My god, Beta patch has a new map that allows 10v10 . . . . So many explosions so many tracers.
Philippe about the tactical deployment of german Kradschützen during the battle of Kursk:
"I think I can comment on this because I used to live above the Baby Doll Lounge, a topless bar that was once frequented by bikers in lower Manhattan."
Three era's ristrictions to choose from inside the deck building.
No restriction, use units that are prototypes and/or post 1985 aka F117 T80U etc: normal amount units
Pre 1980: +40% for every unit card you use
Pre 1975: +80% for every unit card you choose
Soviets and US are pretty good for Pre 1980's
DDR is good for swarming the field with infantry and Cheap vetted tanks with pre 1975.
Philippe about the tactical deployment of german Kradschützen during the battle of Kursk:
"I think I can comment on this because I used to live above the Baby Doll Lounge, a topless bar that was once frequented by bikers in lower Manhattan."
I've had the most success with Nation restricted French and Cz Armoured based deck, the automatic veterancy is a god send.
In noting that I am experimenting with a Polish deck with no other bonuses in order to build a tank and AAA based deck that seems to be needed to hold a flank in the new 10v10. Plus you know the Pol's have 2100m ranged T55s
Bastable on
Philippe about the tactical deployment of german Kradschützen during the battle of Kursk:
"I think I can comment on this because I used to live above the Baby Doll Lounge, a topless bar that was once frequented by bikers in lower Manhattan."
Infantry no longer engage tanks with their SSWs, all infantry squads set to "very small" size, so hopefully they'll be effective at ambushing armor in forests again
Stealth value of all 2-man teams (e.g. ATGM and MANPADs) increased to "Exceptional"
Ka-50 stealth increased from "bad" to "very good"
Marder Rolands now available for German Mechanized decks
I like that the 1 point truck transports have had their "optics" dropped to zero so people can't use 1 point transport units as suicide scouts.
Fixs to infantry should be good hopefully. Eugen is best RTS developer really
fixed for using can as opposed to the correct can't.
Bastable on
Philippe about the tactical deployment of german Kradschützen during the battle of Kursk:
"I think I can comment on this because I used to live above the Baby Doll Lounge, a topless bar that was once frequented by bikers in lower Manhattan."
That sounds surreal, as if the AI are on the local client's and act independently per PC/user.
Philippe about the tactical deployment of german Kradschützen during the battle of Kursk:
"I think I can comment on this because I used to live above the Baby Doll Lounge, a topless bar that was once frequented by bikers in lower Manhattan."
Took three games before we finally figured out exactly what was happening, initially we only noticed a discrepancy in point totals (his debriefing showed the second game a Minor Defeat with only 1500 pts, I saw a Major Victory with close to 5,000)
I saw my bro's CV get ambushed and killed by an OT-64, he saw it arrive safely at it's location. I saw his town get overrun by T-55s while for him it was still occupied by his own army. I wasn't really watching that side, though, so it only became apparent when he complained that the enemy were spawning troops on a neutral sector - because they had a CV there in my game, but not in his.
Heh. Looking at armor figures from the early 1980s, it appears that Poland and Czechoslovakia in W:AB can field more T-72s in a single battle than they had in their entire armed forces IRL
Heh. Looking at armor figures from the early 1980s, it appears that Poland and Czechoslovakia in W:AB can field more T-72s in a single battle than they had in their entire armed forces IRL
I'm guessing in line with my handling of T72s you've managed to create a situation of horrific losses that would have resulted in Sacking/imprionment/execution by the Polish/Czechoslovakian government for the sheer magnitude of your military incompetence.
Philippe about the tactical deployment of german Kradschützen during the battle of Kursk:
"I think I can comment on this because I used to live above the Baby Doll Lounge, a topless bar that was once frequented by bikers in lower Manhattan."
Took three games before we finally figured out exactly what was happening, initially we only noticed a discrepancy in point totals (his debriefing showed the second game a Minor Defeat with only 1500 pts, I saw a Major Victory with close to 5,000)
I saw my bro's CV get ambushed and killed by an OT-64, he saw it arrive safely at it's location. I saw his town get overrun by T-55s while for him it was still occupied by his own army. I wasn't really watching that side, though, so it only became apparent when he complained that the enemy were spawning troops on a neutral sector - because they had a CV there in my game, but not in his.
Sounds like a desync, I had one in a multiplayer War-game EE versus other humans where I was pleading with Kaliyama to flank and kill some Leo 2s with his T80s and he's all: Bro you already killed them. You should post or message a bug report/complaint that their net code is still odd.
Philippe about the tactical deployment of german Kradschützen during the battle of Kursk:
"I think I can comment on this because I used to live above the Baby Doll Lounge, a topless bar that was once frequented by bikers in lower Manhattan."
Had the day off today and got a chance to play this for a while.
NATO wise, I have been using a 75 American mechanized deck. Lots of infantry and support with massed pattons late game. Against heavy tank builds it really relies on air power so it can be a little hit or miss. I might try a 80s or unlimited next to get a little extra anti tank.
Had the day off today and got a chance to play this for a while.
NATO wise, I have been using a 75 American mechanized deck. Lots of infantry and support with massed pattons late game. Against heavy tank builds it really relies on air power so it can be a little hit or miss. I might try a 80s or unlimited next to get a little extra anti tank.
44 M1's (so against heavy soviet tanks you'll be better flanking).
ITW Jeeps and M113's
Philippe about the tactical deployment of german Kradschützen during the battle of Kursk:
"I think I can comment on this because I used to live above the Baby Doll Lounge, a topless bar that was once frequented by bikers in lower Manhattan."
Had the day off today and got a chance to play this for a while.
NATO wise, I have been using a 75 American mechanized deck. Lots of infantry and support with massed pattons late game. Against heavy tank builds it really relies on air power so it can be a little hit or miss. I might try a 80s or unlimited next to get a little extra anti tank.
44 M1's (so against heavy soviet tanks you'll be better flanking).
ITW Jeeps and M113's
And aardvarks. Lots of aardvarks.
Also, I have found that people going heavy tank errr, heavy I guess, dont have enough points to properly cover every approach. A couple of points of Pattons and infantry is usually enough to scare off the long range AA.
Not so much now as you can spam AAA with enough deck slots. Mostly because lots of people are going for heavy plane builds I have to go Heavy SAM, IRSAM and Radar guns meaning my support deck is bursting and my plane deck has a couple of fighters and maybe 2 or three bombers.
The PACT deck I'm gravitating to the Polish lack SEAD as do the Swedes and West Germans I've been fiddling with.
Wargame ALB BETA has about 1500 people playing it today. So Wargame has a lot of fans, why did they stop playing the game when EE was down to a couple of hundred?
Bastable on
Philippe about the tactical deployment of german Kradschützen during the battle of Kursk:
"I think I can comment on this because I used to live above the Baby Doll Lounge, a topless bar that was once frequented by bikers in lower Manhattan."
Mucking about at work and I am gripped with a need to make a post about my favorite RTS.
ALB has changed so that shots from 90degs will hit the front armour arc. This is a boost from EE as if you shot at a tank off 45 degrees you'd get side armour hits. So ALB has made a more logical concession in the interaction of Front and geometry.
Also HEAT rounds if they can't penetrate will still be fired and cause 1 damage.
Philippe about the tactical deployment of german Kradschützen during the battle of Kursk:
"I think I can comment on this because I used to live above the Baby Doll Lounge, a topless bar that was once frequented by bikers in lower Manhattan."
Philippe about the tactical deployment of german Kradschützen during the battle of Kursk:
"I think I can comment on this because I used to live above the Baby Doll Lounge, a topless bar that was once frequented by bikers in lower Manhattan."
Finally, love the replays be good to see what is going wrong and right during battles.
Philippe about the tactical deployment of german Kradschützen during the battle of Kursk:
"I think I can comment on this because I used to live above the Baby Doll Lounge, a topless bar that was once frequented by bikers in lower Manhattan."
Yeah the rounding down seems to make the choice of 80s decks a bit pointless. 75 era with it's 80% is less effective but 75 decks are terrible unless you have a really good partner to support.
Philippe about the tactical deployment of german Kradschützen during the battle of Kursk:
"I think I can comment on this because I used to live above the Baby Doll Lounge, a topless bar that was once frequented by bikers in lower Manhattan."
Looks like the new round of Air Combat balancing has dropped
most IR missiles now have much shorter range against aircraft than against helicopters, which creates a reason to use radar and air superiority fighters over massed IR SAMs (making SEAD worthwhile in the process)
A-10s are now cheaper and their Mavericks outrange their gun, which makes them a bit more viable
New "Close Quarter Combat" trait added for some infantry SSWs, which apparently means they can be used for fighting inside the same city block, making some infantry better at storming enemy positions than others
U.S. and USSR decks have had their activation bonus reduced (this seems to have introduced a balance-demolishing bug where, if you have a deck already above the new limit, you can add as many units as you want)
Dongs, I think your assertion that no Scandinavian countries are in AAA games hinges very strongly on if you consider anything Paradox has ever put out being a AAA game.
Which they probably aren't but still
They love making Sweden and to a lesser extent Denmark and Norway way more powerful/interesting than any other company would (for obvious reasons).
My friend is working on a roguelike game you can play if you want to. (It has free demo)
Posts
Apparently one has to micro by turning off the LMG's in forests
But LMG's will penetrate and damage BMP2's so that's nice.
"I think I can comment on this because I used to live above the Baby Doll Lounge, a topless bar that was once frequented by bikers in lower Manhattan."
So are bugs screwing up the intended balance or enforcing the intended balance?
...or it's not a bug, they're modeling everybody having really really bright laser aimpoint sights and poor judgement in using them :-)
I am dreaming of a Cz and Swedish deck. Although due to range issues I might swap the Swedes for the French
"I think I can comment on this because I used to live above the Baby Doll Lounge, a topless bar that was once frequented by bikers in lower Manhattan."
Eugen apparently made "a mistake" when they advertised 750 units
"I think I can comment on this because I used to live above the Baby Doll Lounge, a topless bar that was once frequented by bikers in lower Manhattan."
I did not know you could drive the units around in the armoury
I like the bonus for speccing your deck for Infantry or tanks or airpower or support etc.
"I think I can comment on this because I used to live above the Baby Doll Lounge, a topless bar that was once frequented by bikers in lower Manhattan."
I'm going to have to revamp my infantry heavy build from the last one, atgms are toned down and direct fire cannons are really powerful now. Planes seem useful for quick CAS but my opponent lost a lot of points trying for deeper strikes.
"I think I can comment on this because I used to live above the Baby Doll Lounge, a topless bar that was once frequented by bikers in lower Manhattan."
No restriction, use units that are prototypes and/or post 1985 aka F117 T80U etc: normal amount units
Pre 1980: +40% for every unit card you use
Pre 1975: +80% for every unit card you choose
Soviets and US are pretty good for Pre 1980's
DDR is good for swarming the field with infantry and Cheap vetted tanks with pre 1975.
"I think I can comment on this because I used to live above the Baby Doll Lounge, a topless bar that was once frequented by bikers in lower Manhattan."
Mechanized looks pretty good as support is always being important but armor is king right now.
In noting that I am experimenting with a Polish deck with no other bonuses in order to build a tank and AAA based deck that seems to be needed to hold a flank in the new 10v10. Plus you know the Pol's have 2100m ranged T55s
"I think I can comment on this because I used to live above the Baby Doll Lounge, a topless bar that was once frequented by bikers in lower Manhattan."
Infantry no longer engage tanks with their SSWs, all infantry squads set to "very small" size, so hopefully they'll be effective at ambushing armor in forests again
Stealth value of all 2-man teams (e.g. ATGM and MANPADs) increased to "Exceptional"
Ka-50 stealth increased from "bad" to "very good"
Marder Rolands now available for German Mechanized decks
AI opponents now available
10v10 servers now display in a separate game list
Fixs to infantry should be good hopefully. Eugen is best RTS developer really
fixed for using can as opposed to the correct can't.
"I think I can comment on this because I used to live above the Baby Doll Lounge, a topless bar that was once frequented by bikers in lower Manhattan."
I think they should work like supply where you can grab them if they are unescorted.
It's annoying seeing wasted shots.
AI units on the field are completely different for individual players
like, you see your allies units but play two completely different games
"I think I can comment on this because I used to live above the Baby Doll Lounge, a topless bar that was once frequented by bikers in lower Manhattan."
I saw my bro's CV get ambushed and killed by an OT-64, he saw it arrive safely at it's location. I saw his town get overrun by T-55s while for him it was still occupied by his own army. I wasn't really watching that side, though, so it only became apparent when he complained that the enemy were spawning troops on a neutral sector - because they had a CV there in my game, but not in his.
"I think I can comment on this because I used to live above the Baby Doll Lounge, a topless bar that was once frequented by bikers in lower Manhattan."
Sounds like a desync, I had one in a multiplayer War-game EE versus other humans where I was pleading with Kaliyama to flank and kill some Leo 2s with his T80s and he's all: Bro you already killed them. You should post or message a bug report/complaint that their net code is still odd.
"I think I can comment on this because I used to live above the Baby Doll Lounge, a topless bar that was once frequented by bikers in lower Manhattan."
NATO wise, I have been using a 75 American mechanized deck. Lots of infantry and support with massed pattons late game. Against heavy tank builds it really relies on air power so it can be a little hit or miss. I might try a 80s or unlimited next to get a little extra anti tank.
44 M1's (so against heavy soviet tanks you'll be better flanking).
ITW Jeeps and M113's
"I think I can comment on this because I used to live above the Baby Doll Lounge, a topless bar that was once frequented by bikers in lower Manhattan."
And aardvarks. Lots of aardvarks.
Also, I have found that people going heavy tank errr, heavy I guess, dont have enough points to properly cover every approach. A couple of points of Pattons and infantry is usually enough to scare off the long range AA.
Have you had much luck with anti radar planes?
The PACT deck I'm gravitating to the Polish lack SEAD as do the Swedes and West Germans I've been fiddling with.
Wargame ALB BETA has about 1500 people playing it today. So Wargame has a lot of fans, why did they stop playing the game when EE was down to a couple of hundred?
"I think I can comment on this because I used to live above the Baby Doll Lounge, a topless bar that was once frequented by bikers in lower Manhattan."
ALB has changed so that shots from 90degs will hit the front armour arc. This is a boost from EE as if you shot at a tank off 45 degrees you'd get side armour hits. So ALB has made a more logical concession in the interaction of Front and geometry.
Also HEAT rounds if they can't penetrate will still be fired and cause 1 damage.
"I think I can comment on this because I used to live above the Baby Doll Lounge, a topless bar that was once frequented by bikers in lower Manhattan."
Why? Is someone gonna be playing this on their 360?
"I think I can comment on this because I used to live above the Baby Doll Lounge, a topless bar that was once frequented by bikers in lower Manhattan."
Bmpt's should now cost 80 and their grenade launchers take longer to aim
Infantry AT weapons fire faster and more accurately
LVTPs have machine guns as well as Bushmasters
some other stuff
apparently replays are now available
"I think I can comment on this because I used to live above the Baby Doll Lounge, a topless bar that was once frequented by bikers in lower Manhattan."
"God damn it not that spawn you idiots."
They even flash now but if I get into the game I always forget.
"I think I can comment on this because I used to live above the Baby Doll Lounge, a topless bar that was once frequented by bikers in lower Manhattan."
On the plus side, all of new equipment feels amazing after m60s and and Hueys.
most IR missiles now have much shorter range against aircraft than against helicopters, which creates a reason to use radar and air superiority fighters over massed IR SAMs (making SEAD worthwhile in the process)
A-10s are now cheaper and their Mavericks outrange their gun, which makes them a bit more viable
New "Close Quarter Combat" trait added for some infantry SSWs, which apparently means they can be used for fighting inside the same city block, making some infantry better at storming enemy positions than others
U.S. and USSR decks have had their activation bonus reduced (this seems to have introduced a balance-demolishing bug where, if you have a deck already above the new limit, you can add as many units as you want)
Which they probably aren't but still
They love making Sweden and to a lesser extent Denmark and Norway way more powerful/interesting than any other company would (for obvious reasons).