What is Warhammer 40,000?
Warhammer 40k is a futuristic tabletop strategy game created by
GamesWorkshop, it pits several races and factions against each other for control of the galaxy. The wiki article can be found
here.
Setting
The Warhammer 40,000 game world is most readily characterized as a gothic science-fantasy setting. The central and most popular elements of the Warhammer 40,000 universe are the Space Marines, anachronistic combinations of sci-fi super-soldiers and fantasy knights and the finest warriors of the Imperium of Mankind, a dystopian and degenerate galaxy-spanning empire.
The physical setting of this story is the Materium, with all action here in the Milky Way Galaxy. Much of this is controlled by The Imperium of Man, though it is not the only galactic power. Other races include the Orks, a greenskinned trollike race, and the Eldar, the former rulers of a great empire. A dynamic, galaxy-spanning story line is possible because of a separate plane of existence, the Immaterium or "Warp." The Warp is described as a realm of thought, where desires and emotions can take physical form, and with currents and eddies that make traveling vast interstellar distances difficult, yet possible. As this is a realm of thought, a coalescence yields an often sinister warp entity. The strongest of these entities are the Chaos Gods, Khorne (a god of rage, bloodshed, and war), Nurgle (a god of despair, decay and pestilitic disease), Tzeentch (a god of change, deception, scheming, Sorcery, and, oddly enough, hope) and Slaanesh (a god of pleasure, pain, depravity, pride and decadence).
The Gods of Chaos are the result of the strongest impulses in the living souls of the universe's inhabitants. Their cults have a dynamic and antagonistic relationship. Khorne opposes Slaanesh, while Nurgle opposes Tzeentch. Nurgle is the personification of powerlessness, Tzeentch personifies power, Khorne personifies duty and rage, and Slaanesh personifies the epicurean or the sensual. These four powers are not the only entities in the Warp, but they are the greatest and most powerful. It is said, in the background to Warhammer 40,000, that the nature of the Warp is beyond human comprehension and is truly unknowable.
The aim of every person who plays Warhammer 40,000 is to pit their force of miniatures against other players across war-torn futuristic battlefields. Win or lose, all battles are entertaining challenges in which you try to out-think and out-play your opponent, taking advantage of what good luck comes your way, but ultimately relying upon sound tactics to win the day.
To start down the road of enjoying this exciting game and hobby, you'll need a few things! First, and most importantly, you'll need an army. Next, you'll need to find an opponent – either a friend that lives right down the street or someone you've bumped into once or twice at your local Hobby Center. However, before any of this can take place, you'll need to get your hands on the rules.
If you are just starting out with Warhammer 40,000, the best place to learn the rules is with
The Battle for Macragge Boxed Set. It contains all of the basic rules you need to get started playing Warhammer 40,000 and several beginner scenarios pitting the mighty
Space Marines against the vicious
Tyranid horde. You will also get Space Marine and Tyranid models to use in the scenarios, as well as terrain, dice, and templates.
Once you're familiar with how Warhammer 40,000 works, you'll want to get your hands on the
rulebook. It contains the complete rules for the game, including the basic mechanics included in the Battle for Macragge, as well as advanced rules and missions not included in the boxed set.
The rulebook is also full of flavorful background material that gives you the history and other information about the grim universe of the 41st millennium. Lastly, the rulebook contains a hobby and gaming guide that shows you how to paint and play with your miniatures as you delve into your new hobby.
Main races:
Chaos Space Marines - At the very birth of the Imperium of Man, fully half of the Emperor's most trusted Space Marine Legions turned against him in a bitter civil war. Brother fought brother, and Mankind stood upon the very brink of extinction. Ten thousand years after their defeat, those same traitors still launch their Black Crusades out of the Eye of Terror, their black hearts intent upon nothing less than the utter destruction of the Imperium and the death of its weakling Emperor.
Deamonhunters - The Imperium of Man is beset on all quarters by enemies bent on its destruction. Traitors, heretics, and aliens pound on the multi-layered defenses of Humanity. However, there are some threats that standard Imperial forces, including the mighty Space Marines, are incapable of facing. The Inquisition was created to face exactly these threats.
Dark Eldar - The Dark Eldar inhabit a realm called Commorragh, a place as darkly twisted as its rulers, from which these pirates launch raids across the length and breadth of the galaxy. The purpose of these raids is not to conquer planets or protect territory but to cause mayhem, steal, pillage, and – most importantly of all – capture new victims to be taken back to Commorragh for endless torture.
Eldar - The Eldar are an incredibly ancient race who once ruled a vast empire across the stars. Then came the hideous time of the Fall, when the Eldar were consumed by their own decadence to the brink of extinction. The few who survived were scattered across the stars. Though the Eldar are few in number, they continue to be one of the most technologically advanced races in the galaxy. This advantage is combined with the prescient abilities of their Farseers, who scry the future and guide their kin along the most favorable paths of fate.
Imperial Guard - In the midst of genetically engineered super-beings, alien killing machines, warrior mystics, and technology that approaches sorcery in its sophistication, the Imperial Guard are mere soldiers. Clad in a flak jacket and carrying a lasgun, they have to contend with the most terrifying threats, relying on numbers, massed firepower and a bayonet with some guts behind it. As such it is easy to identify with these brave souls and to see in them the qualities of true heroes. Also: tanks tank lol
Necrons - The Necrons, an alien race ancient beyond imagining, are awakening from their 60-million-year dormancy to plague the living once more. Thousands of immortal, soulless warriors have risen from dusty stasis-tombs, their cold wills bent on harvesting the teeming species of the galaxy. Their miraculous technology was far in advance of any contemporary equivalent long before the Eldar, reckoned the oldest among races, had begun their existence.
Orks - Orks are the most widespread and warlike race of aliens in the bloodstained galaxy of the 41st millennium. From the depths of the galactic core to the distant ghost-stars beyond the rim, burgeoning Ork empires rise and fall. In terms of sheer numbers and planets, Orks occupy more of the galaxy than any other single race, and if they ever unified, they would soon crush all opposition. However, the Orks' passion for violence is so unquenchable that they spend most of their time warring against themselves.
Space Marines - Space Marines are the most powerful and dreaded of all the human warriors in the galaxy. They are not human at all, but superhuman, having been made superior, in all respects, to a normal man by a harsh regime of genetic modification, psycho-conditioning and rigorous training. Being few in number compared to the uncounted billions of humanity, Space Marines are organized into small independent armies called Chapters. Their unswerving loyalty is to the Emperor of Mankind, their Chapter second, and no other.
Tau Empire - The Tau believe that now is their time. It is their race and their Empire that will bring unity to all. There is no foe their technology cannot overcome, no quandary their science cannot resolve. The very stars will be reforged in the name of the Greater Good.
Tyranids - The Tyranids are without doubt the most alien race encountered by Humanity. They have been likened to a galactic swarm of locusts, remorselessly hungry and too numerous to stop. Tyranids are a nomadic, space-dwelling race that has migrated from beyond our galaxy in search of new resources to consume. Under the direction of the Hive Mind, Tyranid Hive Fleets have bored into our space. These Fleets have discovered sustenance in abundance in the forms of the Imperium of Man and the other species of the Milky Way galaxy. Tyranids continue their endless advance, seeking planets to strip of bio-mass before moving on, leaving nothing but a ball of scoured rock in the wake of their titanic swarms. What's worse, no one seems able to halt, let alone reverse, the Tyranid tide.
Witchhunters - The darkness within the Imperium is a sinister and subtle threat. The heretic, mutant, and rogue psyker pose a great danger to Humanity and threaten it with an internal rot that can be far more damaging than alien invasion. Answering this threat is the Ordo Hereticus, the Order of the Inquisition devoted to hunting down and eliminating these particular threats. Known as the Witch Hunters, these Inquisitors command the might of the Imperium – especially the Adepta Sororitas – in their hunt for the witch, the mutant, the heretic, and the fallen cleric. No one is above the cleansing fire of the Witch Hunters.
Where can I buy this stuff online?http://www.maelstromgames.co.uk - Consistent discounts, extra discounts on 5+ 'army bundles', free international shipping, great selection. Used as #1 seller by myself and several other users.
http://www.chaosorc.com - Good discounts (particularly on large items), cheap shipping. patchy selection but carries lots of older products and non-GW stuff. Some items aren't clearly labeled differently from older versions, but they're a good alternative on specific items.
http://thewarstore.com/ - Excellent selection, good discounts, good service. 20% off normal prices, 25% off orders of $400 (adjusted price) or more. $3.95 shipping flat rate (free on certain orders I believe.)
Posts
Be part of something big, even if you are small.
One Crusader
and One Generic
The crusader was really dusty since I did not box it up. It's where I left it painting wise before I gave up with playing 40k
I really should go get the Black Templars spures and some other parts to give the army a better look to it.
The games workshop cases seem a bit flimsy for the price.
http://www.saboldesigns.net/
I have two of these. They vastly outmatch anything that GW sells, and although they cost a goddamned premium, they are worth it if you have models you value.
I have bought some armies {The Killer Deal Space Marine Mega Force the one with a land raider and dreadnaught} and some of the Lord of the Rings stuff no one around here sells them.
The horror
I bought some forgeworld stuff since I was going to pay top dollar for it. I did get stuff like people making bondo/fiberglass casts of the models and really bad paint jobs that took days to weeks to strip.
Most of the time it's postive since I don't win much, I'm cheap, or looking for certain things.
It took me a few years to get but I did win the Space Wolf Priest from Games Day
Plastic boxes with layers of foam to keep the dudes from smooshing into each other. The delicate/larger models get their own mini boxes with foam in. I think my Druuchi Annointed is in a box that had a hard drive in.
re: Orks, what are the best units to field rokkit launchers in? I converted a couple a while back out of some generic boyz and now i'm not sure where to put them.
Jam, do you find you have enough room for your Orks in there? I'm putting together a O&G fantasy army, and I know I'm going to have buttloads of goblins as well as boyz to tote around. I'd love to find a nice compact case that didn't feel like luggage.
SABOL ARMYTRANSPORT, check these out:
http://thewarstore.com/sabolarmytransportfigurecases.html
Cardboard boxes with foam inlays for minis, and then a bigger, sturdier case to put the cardboard boxes in for transport. Keep the cardboard boxes in the shelf for storage.
Still waiting to get some more glue so I guess that's a small update. I pretty much can't do anything else till I get it.
I've bought a few kits off of e-bay. I got a great deal on a box of Kasrkins and some older Stormtrooper sprues. Just like anything else, you should check the seller's ratings and feedback.
Shogun Streams Vidya
i use a Meijer toolbox with some "custom"
my Guard buddy uses a fastener tote- it's the multi-compartment case with a handel. each compartment holds a small squad. now, he often has to re-glue his mans but it sure holds a lot of guys and seperates them nicely.
I also have a glass cabinet to store my favorite stuff in. And a table with a bunch of shit on it. And a couple battleforce boxes full of stuff..... and a big shelf with a crap load of unopened/full boxes of sprues. and a big cardboard box full of bitz.... and a 4 shelf organizer with random gw stuff throughout... and a painting table with shit all over it.
Now what I need to do is find a way to transport my Wyche Cult army. 3 Raiders is hard to move around. I dont even want to think about how I'm going to move my Tyranids.....
Gives you about 20 grots for 30 dollars, much cheaper than the metal ones, as long as you have some spare weapons lying around.
Also works with night goblins if you're into that kind of thing, especailly the old ones.
Seems to be styled on the Heresy designs seen in the TCG. Right now my main issues are:
1. What is that claw made of? I think it has to be off either the Krash Kreiger Inquisitor figure or Ghazghull, though from looking I can't see what he did to the arm to fit it to the body.
2. How to fashion a Multimelta for him.
3. Will plastic dreadnought legs support his weight? And can I make them more upright?
4. Will the plastic Ravenwing bike fairings work in place of the chaplain ones he used (on the shin pads) since they are a different shape.
5. What could I make a Dreadnought-sized Crozius from? (The guy inside was a Chaplain in life)
6. How the fuck am I going to afford this?
Also: saw this in the SE thread:
Uhhh..... ummmm.... the flamer is from the dreadnought model.... uh... Shit man I got nothing.
Imagine what his stat line would be like.
Strait 10s across the board.
Surely his stats would go up to eleven.
1. I think it might be both. I definitely see bits of an Ork power klaw in there, but I have no idea where the talons are from.
2. Well, since the drum-fed heavy bolters are from the Immolator tank, I'd start there; it also comes with multimeltas.
3. Almost certainly. If in doubt, pin like a mad thing. As for uprightness, there isn't really much you can do with them, since they're about as vertical as they're going to get. If you meant, bring the ankles together so they are the same width as the hips, that would be exceedingly complex and impractical as the feet would then no longer fit.
4. I see no bike fairings of any kind on that model, what are you talking about exactly? Do you mean the wing design on the power claw? I think that is entirely custom, TBH.
5. Plasticard and greenstuff would be easiest, though you could probably find something in the bitz back-catalogue. Or try non-GW sources. :shock: :P
6. Here are some suggestions: Rob a bank; Win the lottery; Inherit the Sultan of Brunei's fortune; Mug Bill Gates.
Nintendo Network ID: AzraelRose
DropBox invite link - get 500MB extra free.
1. I'm not sure it's either of them actually. Maybe the whole thing is scratch built?
2. Tubes of the right size with bits added? Like maybe a pen or something.
6. Sell organs
I wouldn't be surprised if the whole body was maybe sculpted from greenstuff. An extra set of dreadnaught legs under the shoulder pads might work to attach the arms on. Also this may help with the weight if not the expense, but maybe a Defiler claw for the claw.
I can't seem to find him now, but wasn't there an imperial minion type (inquisitor retinue or something maybe?) who was carting around a big relic? That might be a good starting point for the crozius.
Old:
New (didn't have very good lighting, and one guy is behind the ruins):
Now I'm working on some scout snipers that when added to the core will make a point total of 495 points. Then I have the command squad for the company master and devastators...
It's more badass if you pretend they represent hundreds.
Neither of us have much free time these days. He teaches at a university and I go to a university in addition to work. We will probably get around to it Wednesday afternoon at the earliest or Thursday for sure.
For the SM list I'm just going to use the same one that I got from the last thread. It really massacred my IG list last time so no need to monkey with it. Whoever made that one, thanks again.
I'll try to keep notes on the battle and give a play by play.
I gleamed some useful observations from the original webpage:
1. It could be either, but my bet is on Gazkhul. The INQ gladiator's sculpt looks based upon the Ork one, with some extras added to the mold. The claws are plasticard. The shoulders are from INQ witchunter Tyrus.
2. I could have sworn the plastic Dread box came with a melta, but otherwise I have no idea, but the Immolator sprue might be useful.
3. I agree about pinning, though the body does not seem to contain much metal beyond the core body and collar. The feet are separate from the legs, so once the legs are cut and reattached to the hip (including rebuilding the wires and rods between them), the feet can be positioned however.
4. The legs are entirely stock with only some plasticard thigh pads and a greenstuff tabard.
5. If I were doing a Crozium for a entombed Chaplain, I'd keep it regular sized and chain it across his torso. They're more than likely not going to build him a new badge of office after he's got more powerful claws to use.
6. I'd figure it'd cost $30 online for the dread, another $25 for the identified metal bits and Immolator sprue from GW direct order itself. I don't know where exactly the collar is from, but a Venerable Dreadnought one could be used instead, as well as a standard Marine head I'm sure.