"Announcing Legatus Publius Tertinius Decianus of the Third Fleet upon the Senate Floor!"
The tall, grey skinned man cooly assessed the rows of his fellow senators, men he had served with for many a year.
"The rumors you have all no doubt heard are true. The custodians of Mecatol Rex, those who would pretend to be our brothers and sisters, have declined Emperor Faruuq's request to return Mectatol to us, as is our due. We are the true inheritors of the Lazax, but others seek to steal our inheritence, to take what should rightfully be ours! Our fleets will be ready, our armies true. This time, we will walk upon Mecatol not as Servitors, but as Owners. The Winnu are going to war!"
The men stood on the bridge. The smoke wasn't so bad under the emergency lights, replacing the milky haze with a dull crimson that did little to hide the lines on Captain Picard's brow.
"Damage report."
Han Solo turned from the side of his console that still functioned. "Ship says that blast only took out our port section."
"The whole port block?"
"It'd be worse news if the rest of this thing still worked," he said, kicking the controls.
"Suggestions?"
The click of a final gun check. "Remember Serenity." Ensign Mal Reynolds was never one for last words.
Just as the enemy armada was finishing regrouping for a final pass, the lift doors flew open.
"It can't be!"
"It's BrMody! The new half-Vorlon half-vampire genius fighter ace from the academy!"
"But Kevin Miller from 6th grade math class told everyone he beat you up and killed you!"
BrMody took a moment to reply as he pushed aside Dana Scully and Vampire Slayer Buffy, who couldn't control themselves anymore as they ripped off the tops of their uniforms, throwing themselves at him.
"Kevin Miller just thinks he won that fight! My Vorlon DNA let me play dead as part of my plan!"
"Please save us, BrMody! The Galactic Planet Alliance needs you!"
With that, BrMody blasted through the ceiling and flew into the enemy fleet, catching half the armada in his level 6 million Kameyhameyha fireball blast. The enemy leader, who looked a lot like Kevin Miller, had only a second to realize he never should have picked on BrMody by spilling milk on him during lunch before the next blast vaporized his Shadow flagship.
"Captain, BrMody has vaporized the enemy fleet, with the stray blasts destroying Kevin Miller's house and who sensors show is totally gay!"
And then BrMody flew home to a victory parade and had sex with lots of hot girls who dumped their dumb jock boyfriends when they saw how awesome he was.
Seems like some people want me to choose assembly... how much is it worth to you?
He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
Everyone wants assembly secondary, no one wants assembly.
Particularly me with 0 Influence...
He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
The Winnu: Select (7) Technology II Strategy card. The Mentak Coalition: Select (5) Trade II Strategy card. The Yssaril Tribes: Select (6) Warfare II Strategy card. The Emirates of Hacan: Select (4) Production Strategy card. The Arborec: Select (2) Diplomacy II Strategy card. The Clan of Saar: Select (1) Leadership Strategy card.
Bonus tokens are placed on the (3) Assembly and (8) Bureaucracy II Strategy cards.
Order of Play The Clan of Saar: (1) Leadership Current Turn The Arborec: (2) Diplomacy II The Emirates of Hacan: (4) Production The Mentak Coalition: (5) Trade II The Yssaril Tribes: (6) Warfare II The Winnu: (7) Technology II
Activate Mehar Xull with a tactical action, move 4 ground forces, 2 Transports 2 fighters and space dock from Saar home world.
Land 4 ground forces on Mehar Xull, take the planet card and 1 Trade good.
TG/AC/PC: 3/0/2
SA/FS/CP:2/3/2
When you got nothing, you got nothing left to lose.
Void Slayer on
He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
MrBody has conditional orders to play the primary ability of the (6) Warfare II Strategy Card, placing the High Alert token into the Yssaril home system.
All other players should pass or play on the secondary. Once again, I want to note the house rules regarding the Warfare II secondary.
EDIT: Also, Lykouragh, you should only have two Trade Goods.
That makes Warfare II a terrible first turn pick. I basically gave everyone a free move.
You can not make planetary landings though, and it is only 1 space.
As this is the case, I PASS.
He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
I PLAY the secondary ability, spending a Strategy Allocation Counter to move a Carrier, (carrying 3 Ground Troops, 2 fighters) and a cruiser from Quann to Arinam/Meer.
The Clan of Saar: Activate the Mehar Xull system. (CP 3 --> 2)
Move in 2 Carriers, 2 Fighters, 4 Ground Forces, and 1 Space Dock from Saar home system.
Land 4 Ground Forces on Mehar Xull and gain 1 Trade Good (TG 2 --> 3). The Arborec: Activate the Capha system. (CP 3 --> 2)
Move in 1 Carrier, 2 Fighters, 2 Ground Forces, and 1 PDS from Arborec home system.
Land 2 Ground Forces on Capha. The Emirates of Hacan: Activate the Quann system. (CP 3 --> 2)
Move in 1 Cruiser, 1 Carrier, 2 Fighters, and 4 Ground Forces from the Hacan home system.
Land 2 Ground Forces on Quann. The Mentak Coalition: Activate the Tequ'ran-Torkan system. (CP 3 --> 2)
Move in 1 Carrier and 2 Ground Forces from the Mentak home system.
Land 1 Ground Force on each of Tequ'ran and Torkan. The Yssaril Tribes: Play Primary Ability of the (6) Warfare II strategy card, placing the High Alert token in the Yssaril home system.
All players pass on the secondary ability.
The Emirates of Hacan: 0 VP The Arborec: 0 VP The Clan of Saar: 0 VP The Winnu: 0 VP The Mentak Coalition: 0 VP The Yssaril Tribes: 0 VP
Public Objectives
[1 VP] I won a Space Battle against at least 3 opposing ships in one system this turn.
[1 VP] I new spend 3 Command Counters from my Command and/or Strategy Allocation areas. RED TAPE
[1 VP] I control Mecatol Rex. RED TAPE
[1 VP] I successfully invaded one planet containing at least 1 opposing Ground Force or Mechanized Unit this turn. RED TAPE
[1 VP] I have 5 Technology Advances RED TAPE
[1 VP] I control 5 planets outside my Home System. RED TAPE
[2 VP] I have 5 Technology Advances of the same color. RED TAPE
[GAME OVER] Imperium Rex: As soon as this card is revealed, the game ends immediately. The player with the most victory points wins the game. RED TAPE
[2 VP] I control the Mecatol Rex system and at least 3 systems adjacent to it. I "control" a system if I have at least one (non-Fighter) ship there, and I control every planet in the system. RED TAPE
[WIN] Domination!: I control all the planets in the Home Systems of two other players and have at least 4 (non-Fighter) ships in each. RED TAPE
[2 VP] I won two Space Battles this turn, each in different systems and against at least 3 opposing ships. RED TAPE
Secret Objectives The Emirates of Hacan: 1 Secret Objective The Arborec: 1 Secret Objective The Clan of Saar: 1 Secret Objective The Winnu: 1 Secret Objective The Mentak Coalition: 1 Secret Objective The Yssaril Tribes: 1 Secret Objective
Worlds: R - Retillion (2R, 3I) R - Shalloq (1R, 2I)
Neutral Worlds
N - Mecatol Rex (1R, 6I)
N - Abaddon (1R, 0I, R)
N - Arinam (1R, 2I, B)
N - Ashtroth (2R, 0I)
N - Cormund (2R, 0I)
N - El'nath (2R, 0I, B)
N - Garbozia (2R, 1I, G)
N - Hercalor (1R, 0I, Y)
N - Industrex (2R, 0I, R (x2))
N - Lazar (1R, 0I)
N - Lesab (2R, 1I, G)
N - Lodor (3R, 1I, G)
N - Loki (1R, 2I)
N - Mallice (0R, 3I)
N - Meer (0R, 4I)
N - Primor (2R, 1I, GF (x2))
N - Qucen'n (1R, 2I)
N - Rarron (0R, 3I, G)
N - Sakulag (2R, 1I)
N - Saudor (2R, 2I)
N - Tar'mann (1R, 1I)
N - Thibah (1R, 1I)
N - Tiamat (1R, 2I, Y)
N - Wellon (1R, 2I)
Order of Play The Clan of Saar: (1) Leadership The Arborec: (2) Diplomacy II The Emirates of Hacan: (4) Production The Mentak Coalition: (5) Trade II The Yssaril Tribes: (6) Warfare II The Winnu: (7) Technology II Current Turn
Posts
The tall, grey skinned man cooly assessed the rows of his fellow senators, men he had served with for many a year.
"The rumors you have all no doubt heard are true. The custodians of Mecatol Rex, those who would pretend to be our brothers and sisters, have declined Emperor Faruuq's request to return Mectatol to us, as is our due. We are the true inheritors of the Lazax, but others seek to steal our inheritence, to take what should rightfully be ours! Our fleets will be ready, our armies true. This time, we will walk upon Mecatol not as Servitors, but as Owners. The Winnu are going to war!"
Winnu selects Technology
Wins: NBN; Jenny Barnes; Emperor of Mankind; Werewolf (posthumous), Gregor; Colonel Mustard; USSR
Losses: Silas Marsh Bob Jenkins; Slaanesh, Tzeentch, Nurgle; House Harkonnen; Stark; Beravor; Scientist, Dispatcher; Universities of Jol-Nar, Winnu
@MrBody
"Damage report."
Han Solo turned from the side of his console that still functioned. "Ship says that blast only took out our port section."
"The whole port block?"
"It'd be worse news if the rest of this thing still worked," he said, kicking the controls.
"Suggestions?"
The click of a final gun check. "Remember Serenity." Ensign Mal Reynolds was never one for last words.
Just as the enemy armada was finishing regrouping for a final pass, the lift doors flew open.
"It can't be!"
"It's BrMody! The new half-Vorlon half-vampire genius fighter ace from the academy!"
"But Kevin Miller from 6th grade math class told everyone he beat you up and killed you!"
BrMody took a moment to reply as he pushed aside Dana Scully and Vampire Slayer Buffy, who couldn't control themselves anymore as they ripped off the tops of their uniforms, throwing themselves at him.
"Kevin Miller just thinks he won that fight! My Vorlon DNA let me play dead as part of my plan!"
"Please save us, BrMody! The Galactic Planet Alliance needs you!"
With that, BrMody blasted through the ceiling and flew into the enemy fleet, catching half the armada in his level 6 million Kameyhameyha fireball blast. The enemy leader, who looked a lot like Kevin Miller, had only a second to realize he never should have picked on BrMody by spilling milk on him during lunch before the next blast vaporized his Shadow flagship.
"Captain, BrMody has vaporized the enemy fleet, with the stray blasts destroying Kevin Miller's house and who sensors show is totally gay!"
And then BrMody flew home to a victory parade and had sex with lots of hot girls who dumped their dumb jock boyfriends when they saw how awesome he was.
@Lykouragh
Select (1)Leadership
Particularly me with 0 Influence...
The Winnu: Select (7) Technology II Strategy card.
The Mentak Coalition: Select (5) Trade II Strategy card.
The Yssaril Tribes: Select (6) Warfare II Strategy card.
The Emirates of Hacan: Select (4) Production Strategy card.
The Arborec: Select (2) Diplomacy II Strategy card.
The Clan of Saar: Select (1) Leadership Strategy card.
Bonus tokens are placed on the (3) Assembly and (8) Bureaucracy II Strategy cards.
Order of Play
The Clan of Saar: (1) Leadership Current Turn
The Arborec: (2) Diplomacy II
The Emirates of Hacan: (4) Production
The Mentak Coalition: (5) Trade II
The Yssaril Tribes: (6) Warfare II
The Winnu: (7) Technology II
Void Slayer, you're up for the first action.
Activate Mehar Xull with a tactical action, move 4 ground forces, 2 Transports 2 fighters and space dock from Saar home world.
Land 4 ground forces on Mehar Xull, take the planet card and 1 Trade good.
TG/AC/PC: 3/0/2
SA/FS/CP:2/3/2
When you got nothing, you got nothing left to lose.
Activate Capha with a tactical action, move 2 ground forces, 1 carrier, 2 fighters and PDS from Nestphar.
Land 2 ground forces on Capha.
T/A/P: 3/0/2
S/F/C:2/3/2
Quick! Who's the current hot actress nerd fantasy??
Activate Tequran/Torkan with a tactical action. Move in a carrier, 2 ground forces. Land one GF on each planet.
TG/AC/PC: 2/0/2
SA/FS/CP: 2/4/2
@MrBody
All other players should pass or play on the secondary. Once again, I want to note the house rules regarding the Warfare II secondary.
EDIT: Also, Lykouragh, you should only have two Trade Goods.
That makes Warfare II a terrible first turn pick. I basically gave everyone a free move.
You can not make planetary landings though, and it is only 1 space.
As this is the case, I PASS.
The destination space becomes activated.
Wins: NBN; Jenny Barnes; Emperor of Mankind; Werewolf (posthumous), Gregor; Colonel Mustard; USSR
Losses: Silas Marsh Bob Jenkins; Slaanesh, Tzeentch, Nurgle; House Harkonnen; Stark; Beravor; Scientist, Dispatcher; Universities of Jol-Nar, Winnu
robinlambert and Lykouragh remain to play or pass.
TG/AC/PC: 2/0/2
SA/FS/CP: 1/3/2
Pass.
Sorry about the Trade goods, I was copying the post above and missed that detail.
Current nerd fantasy lady should be Pond from Dr. Who I believe.
You're so 2011 Old Man McLykouragh! It's all about the Clara Oswald now! (We also would have accepted Margaery Tyrell or Ygritte)
Wins: NBN; Jenny Barnes; Emperor of Mankind; Werewolf (posthumous), Gregor; Colonel Mustard; USSR
Losses: Silas Marsh Bob Jenkins; Slaanesh, Tzeentch, Nurgle; House Harkonnen; Stark; Beravor; Scientist, Dispatcher; Universities of Jol-Nar, Winnu
It hurts because it's true....
The Clan of Saar: Activate the Mehar Xull system. (CP 3 --> 2)
Move in 2 Carriers, 2 Fighters, 4 Ground Forces, and 1 Space Dock from Saar home system.
Land 4 Ground Forces on Mehar Xull and gain 1 Trade Good (TG 2 --> 3).
The Arborec: Activate the Capha system. (CP 3 --> 2)
Move in 1 Carrier, 2 Fighters, 2 Ground Forces, and 1 PDS from Arborec home system.
Land 2 Ground Forces on Capha.
The Emirates of Hacan: Activate the Quann system. (CP 3 --> 2)
Move in 1 Cruiser, 1 Carrier, 2 Fighters, and 4 Ground Forces from the Hacan home system.
Land 2 Ground Forces on Quann.
The Mentak Coalition: Activate the Tequ'ran-Torkan system. (CP 3 --> 2)
Move in 1 Carrier and 2 Ground Forces from the Mentak home system.
Land 1 Ground Force on each of Tequ'ran and Torkan.
The Yssaril Tribes: Play Primary Ability of the (6) Warfare II strategy card, placing the High Alert token in the Yssaril home system.
All players pass on the secondary ability.
Current Map: Round 1, Action Phase Update 1
Current Technologies
Victory Points and Objectives
The Arborec: 0 VP
The Clan of Saar: 0 VP
The Winnu: 0 VP
The Mentak Coalition: 0 VP
The Yssaril Tribes: 0 VP
Public Objectives
[1 VP] I won a Space Battle against at least 3 opposing ships in one system this turn.
[1 VP] I new spend 3 Command Counters from my Command and/or Strategy Allocation areas. RED TAPE
[1 VP] I control Mecatol Rex. RED TAPE
[1 VP] I successfully invaded one planet containing at least 1 opposing Ground Force or Mechanized Unit this turn. RED TAPE
[1 VP] I have 5 Technology Advances RED TAPE
[1 VP] I control 5 planets outside my Home System. RED TAPE
[2 VP] I have 5 Technology Advances of the same color. RED TAPE
[GAME OVER] Imperium Rex: As soon as this card is revealed, the game ends immediately. The player with the most victory points wins the game. RED TAPE
[2 VP] I control the Mecatol Rex system and at least 3 systems adjacent to it. I "control" a system if I have at least one (non-Fighter) ship there, and I control every planet in the system. RED TAPE
[WIN] Domination!: I control all the planets in the Home Systems of two other players and have at least 4 (non-Fighter) ships in each. RED TAPE
[2 VP] I won two Space Battles this turn, each in different systems and against at least 3 opposing ships. RED TAPE
Secret Objectives
The Emirates of Hacan: 1 Secret Objective
The Arborec: 1 Secret Objective
The Clan of Saar: 1 Secret Objective
The Winnu: 1 Secret Objective
The Mentak Coalition: 1 Secret Objective
The Yssaril Tribes: 1 Secret Objective
The Emirates of Hacan - robinlambert
Action Cards: 0
Political Cards: 2
Strategy Allocation: 2
Fleet Supply: 3
Command Pool: 2
Trade Contracts: (Hacan [3], Hacan [3])
Technology: Sarween Tools
Worlds:
R - Arretze (2R, 0I)
R - Hercant (1R, 1I)
R - Kamdorn (0R, 1I)
X - Quann (2R, 1I, G)
Action Cards: 0
Political Cards: 2
Strategy Allocation: 2
Fleet Supply: 3
Command Pool: 2
Trade Contracts:
Technology: Gen Synthesis, Stasis Capsules
Worlds: (Arborec [1], Arborec [2])
R - Nestphar (3R, 2I, G)
X - Capha (3R, 0I)
Action Cards: 0
Political Cards: 2
Strategy Allocation: 2
Fleet Supply: 3
Command Pool: 2
Trade Contracts: (Saar [1], Saar [2])
Technology: Antimass Deflectors, Cybernetics
Worlds:
R - Lisis II (1R, 0I)
R - Ragh (2R, 1I)
X - Mehar Xull (1R, 3I, B)
Action Cards: 0
Political Cards: 2
Strategy Allocation: 2
Fleet Supply: 3
Command Pool: 3
Trade Contracts: (Winnu [1], Winnu [3])
Technology: Stasis Capsules, Neural Computing
Worlds:
R - Winnu (3R, 4I, Y)
Action Cards: 0
Political Cards: 2
Strategy Allocation: 2
Fleet Supply: 4
Command Pool: 2
Trade Contracts: (Mentak [1], Mentak [1])
Technology: Micro Technology, Gen Synthesis
Worlds:
R - Moll Primus (4R, 1I)
X - Tequ'ran (2R, 0I, R)
X - Torkan (0R, 3I, B)
Action Cards: 0
Political Cards: 2
Strategy Allocation: 2
Fleet Supply: 3
Command Pool: 3
Trade Contracts: (Yssaril [1], Yssaril [2])
Technology: Light/Wave Deflector
Worlds:
R - Retillion (2R, 3I)
R - Shalloq (1R, 2I)
Neutral Worlds
N - Abaddon (1R, 0I, R)
N - Arinam (1R, 2I, B)
N - Ashtroth (2R, 0I)
N - Cormund (2R, 0I)
N - El'nath (2R, 0I, B)
N - Garbozia (2R, 1I, G)
N - Hercalor (1R, 0I, Y)
N - Industrex (2R, 0I, R (x2))
N - Lazar (1R, 0I)
N - Lesab (2R, 1I, G)
N - Lodor (3R, 1I, G)
N - Loki (1R, 2I)
N - Mallice (0R, 3I)
N - Meer (0R, 4I)
N - Primor (2R, 1I, GF (x2))
N - Qucen'n (1R, 2I)
N - Rarron (0R, 3I, G)
N - Sakulag (2R, 1I)
N - Saudor (2R, 2I)
N - Tar'mann (1R, 1I)
N - Thibah (1R, 1I)
N - Tiamat (1R, 2I, Y)
N - Wellon (1R, 2I)
Order of Play
The Clan of Saar: (1) Leadership
The Arborec: (2) Diplomacy II
The Emirates of Hacan: (4) Production
The Mentak Coalition: (5) Trade II
The Yssaril Tribes: (6) Warfare II
The Winnu: (7) Technology II Current Turn
TG/AC/PC: 2/0/2
SA/FS/CP: 2/3/2
Wins: NBN; Jenny Barnes; Emperor of Mankind; Werewolf (posthumous), Gregor; Colonel Mustard; USSR
Losses: Silas Marsh Bob Jenkins; Slaanesh, Tzeentch, Nurgle; House Harkonnen; Stark; Beravor; Scientist, Dispatcher; Universities of Jol-Nar, Winnu