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[Twilight Imperium] Game 6 - Game Over.

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    calibercaliber Registered User regular
    "Announcing Legatus Publius Tertinius Decianus of the Third Fleet upon the Senate Floor!"

    The tall, grey skinned man cooly assessed the rows of his fellow senators, men he had served with for many a year.

    "The rumors you have all no doubt heard are true. The custodians of Mecatol Rex, those who would pretend to be our brothers and sisters, have declined Emperor Faruuq's request to return Mectatol to us, as is our due. We are the true inheritors of the Lazax, but others seek to steal our inheritence, to take what should rightfully be ours! Our fleets will be ready, our armies true. This time, we will walk upon Mecatol not as Servitors, but as Owners. The Winnu are going to war!"

    Winnu selects Technology

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    FidohFidoh BelgiumRegistered User regular
    edited May 2013
    Mentak selects Trade

    @MrBody

    Fidoh on
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    MrBodyMrBody Registered User regular
    The men stood on the bridge. The smoke wasn't so bad under the emergency lights, replacing the milky haze with a dull crimson that did little to hide the lines on Captain Picard's brow.

    "Damage report."

    Han Solo turned from the side of his console that still functioned. "Ship says that blast only took out our port section."

    "The whole port block?"

    "It'd be worse news if the rest of this thing still worked," he said, kicking the controls.

    "Suggestions?"

    The click of a final gun check. "Remember Serenity." Ensign Mal Reynolds was never one for last words.

    Just as the enemy armada was finishing regrouping for a final pass, the lift doors flew open.

    "It can't be!"

    "It's BrMody! The new half-Vorlon half-vampire genius fighter ace from the academy!"

    "But Kevin Miller from 6th grade math class told everyone he beat you up and killed you!"

    BrMody took a moment to reply as he pushed aside Dana Scully and Vampire Slayer Buffy, who couldn't control themselves anymore as they ripped off the tops of their uniforms, throwing themselves at him.

    "Kevin Miller just thinks he won that fight! My Vorlon DNA let me play dead as part of my plan!"

    "Please save us, BrMody! The Galactic Planet Alliance needs you!"

    With that, BrMody blasted through the ceiling and flew into the enemy fleet, catching half the armada in his level 6 million Kameyhameyha fireball blast. The enemy leader, who looked a lot like Kevin Miller, had only a second to realize he never should have picked on BrMody by spilling milk on him during lunch before the next blast vaporized his Shadow flagship.

    "Captain, BrMody has vaporized the enemy fleet, with the stray blasts destroying Kevin Miller's house and who sensors show is totally gay!"

    And then BrMody flew home to a victory parade and had sex with lots of hot girls who dumped their dumb jock boyfriends when they saw how awesome he was.

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    robinlambertrobinlambert Registered User regular
    @mrbody but which SC do you take?

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    MrBodyMrBody Registered User regular
    My vampire powers let me take ALL of them!

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    robinlambertrobinlambert Registered User regular
    right. and then which one do you take for our purposes?

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    MrBodyMrBody Registered User regular
    Warfare II

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    MrBodyMrBody Registered User regular
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    robinlambertrobinlambert Registered User regular
    edited May 2013
    The Emirates of Hacan selected Production

    @Lykouragh

    robinlambert on
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    LykouraghLykouragh Registered User regular
    We will take Diplomacy and wave our branches in harmony with the universe

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    FidohFidoh BelgiumRegistered User regular
    Leadership is awesome. Just saying, guys.

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    robinlambertrobinlambert Registered User regular
    And Assembly too!

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    Void SlayerVoid Slayer Very Suspicious Registered User regular
    Seems like some people want me to choose assembly... how much is it worth to you?

    He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
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    Void SlayerVoid Slayer Very Suspicious Registered User regular
    Can't blame a wanderer for trying.

    Select (1)Leadership

    He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
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    robinlambertrobinlambert Registered User regular
    Oh. Absolute nothing. I thought we were just naming cards we like.

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    Void SlayerVoid Slayer Very Suspicious Registered User regular
    Everyone wants assembly secondary, no one wants assembly.

    Particularly me with 0 Influence...

    He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
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    MrBlarneyMrBlarney Registered User regular
    edited May 2013
    Round 1: Start of Action Phase

    The Winnu: Select (7) Technology II Strategy card.
    The Mentak Coalition: Select (5) Trade II Strategy card.
    The Yssaril Tribes: Select (6) Warfare II Strategy card.
    The Emirates of Hacan: Select (4) Production Strategy card.
    The Arborec: Select (2) Diplomacy II Strategy card.
    The Clan of Saar: Select (1) Leadership Strategy card.

    Bonus tokens are placed on the (3) Assembly and (8) Bureaucracy II Strategy cards.



    Order of Play
    The Clan of Saar: (1) Leadership Current Turn
    The Arborec: (2) Diplomacy II
    The Emirates of Hacan: (4) Production
    The Mentak Coalition: (5) Trade II
    The Yssaril Tribes: (6) Warfare II
    The Winnu: (7) Technology II

    Void Slayer, you're up for the first action.

    MrBlarney on
    4463rwiq7r47.png
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    Void SlayerVoid Slayer Very Suspicious Registered User regular
    edited May 2013
    Saar

    Activate Mehar Xull with a tactical action, move 4 ground forces, 2 Transports 2 fighters and space dock from Saar home world.

    Land 4 ground forces on Mehar Xull, take the planet card and 1 Trade good.


    TG/AC/PC: 3/0/2
    SA/FS/CP:2/3/2


    When you got nothing, you got nothing left to lose.

    Void Slayer on
    He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
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    LykouraghLykouragh Registered User regular
    Arborec

    Activate Capha with a tactical action, move 2 ground forces, 1 carrier, 2 fighters and PDS from Nestphar.

    Land 2 ground forces on Capha.


    T/A/P: 3/0/2
    S/F/C:2/3/2


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    MrBlarneyMrBlarney Registered User regular
    robinlambert, your turn to act.

    4463rwiq7r47.png
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    MrBodyMrBody Registered User regular
    Oh man I really dated myself with Dana Scully and Buffy references.

    Quick! Who's the current hot actress nerd fantasy??

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    robinlambertrobinlambert Registered User regular
    activate Quann with a tactical action. Move in carrier, 4 ground forces, cruiser, 2 fighters from home system.

    Land 2 ground forces on Quann.

    TG/AC/PC: 2/0/2
    SA/FS/CP: 2/3/2




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    FidohFidoh BelgiumRegistered User regular
    edited May 2013
    The Mentak Coalition

    Activate Tequran/Torkan with a tactical action. Move in a carrier, 2 ground forces. Land one GF on each planet.

    TG/AC/PC: 2/0/2
    SA/FS/CP: 2/4/2


    @MrBody

    Fidoh on
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    MrBlarneyMrBlarney Registered User regular
    edited May 2013
    MrBody has conditional orders to play the primary ability of the (6) Warfare II Strategy Card, placing the High Alert token into the Yssaril home system.

    All other players should pass or play on the secondary. Once again, I want to note the house rules regarding the Warfare II secondary.

    EDIT: Also, Lykouragh, you should only have two Trade Goods.

    MrBlarney on
    4463rwiq7r47.png
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    MrBodyMrBody Registered User regular
    Oh geez, didn't see that new secondary.

    That makes Warfare II a terrible first turn pick. I basically gave everyone a free move.

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    Void SlayerVoid Slayer Very Suspicious Registered User regular
    MrBody wrote: »
    Oh geez, didn't see that new secondary.

    That makes Warfare II a terrible first turn pick. I basically gave everyone a free move.

    You can not make planetary landings though, and it is only 1 space.

    As this is the case, I PASS.

    He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
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    MrBodyMrBody Registered User regular
    1 space = an entire extra movement turn for carriers

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    FidohFidoh BelgiumRegistered User regular
    edited May 2013
    Pass on the secondary of Warfare.

    Fidoh on
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    FidohFidoh BelgiumRegistered User regular
    MrBody wrote: »
    1 space = an entire extra movement turn for carriers

    The destination space becomes activated. :)

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    MrBlarneyMrBlarney Registered User regular
    Playing on the secondary out of order is fine. It's in fact encouraged, if your action doesn't depend on others, to help move the game along faster.

    robinlambert and Lykouragh remain to play or pass.

    4463rwiq7r47.png
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    robinlambertrobinlambert Registered User regular
    I PLAY the secondary ability, spending a Strategy Allocation Counter to move a Carrier, (carrying 3 Ground Troops, 2 fighters) and a cruiser from Quann to Arinam/Meer.


    TG/AC/PC: 2/0/2
    SA/FS/CP: 1/3/2



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    MrBlarneyMrBlarney Registered User regular
    ERROR: Quann has already been activated, so the ships there cannot be moved. Resubmit your orders?

    4463rwiq7r47.png
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    robinlambertrobinlambert Registered User regular
    Oops. Misread Warfare.

    Pass.

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    LykouraghLykouragh Registered User regular
    Pass on Warfare secondary

    Sorry about the Trade goods, I was copying the post above and missed that detail.

    Current nerd fantasy lady should be Pond from Dr. Who I believe.

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    calibercaliber Registered User regular
    Lykouragh wrote: »
    Current nerd fantasy lady should be Pond from Dr. Who I believe.

    You're so 2011 Old Man McLykouragh! It's all about the Clara Oswald now! (We also would have accepted Margaery Tyrell or Ygritte)

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    LykouraghLykouragh Registered User regular
    caliber wrote: »
    Lykouragh wrote: »
    Current nerd fantasy lady should be Pond from Dr. Who I believe.

    You're so 2011 Old Man McLykouragh! It's all about the Clara Oswald now! (We also would have accepted Margaery Tyrell or Ygritte)

    It hurts because it's true....

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    MrBlarneyMrBlarney Registered User regular
    edited May 2013
    Round 1: Action Phase Update 1

    The Clan of Saar: Activate the Mehar Xull system. (CP 3 --> 2)
    Move in 2 Carriers, 2 Fighters, 4 Ground Forces, and 1 Space Dock from Saar home system.
    Land 4 Ground Forces on Mehar Xull and gain 1 Trade Good (TG 2 --> 3).
    The Arborec: Activate the Capha system. (CP 3 --> 2)
    Move in 1 Carrier, 2 Fighters, 2 Ground Forces, and 1 PDS from Arborec home system.
    Land 2 Ground Forces on Capha.
    The Emirates of Hacan: Activate the Quann system. (CP 3 --> 2)
    Move in 1 Cruiser, 1 Carrier, 2 Fighters, and 4 Ground Forces from the Hacan home system.
    Land 2 Ground Forces on Quann.
    The Mentak Coalition: Activate the Tequ'ran-Torkan system. (CP 3 --> 2)
    Move in 1 Carrier and 2 Ground Forces from the Mentak home system.
    Land 1 Ground Force on each of Tequ'ran and Torkan.
    The Yssaril Tribes: Play Primary Ability of the (6) Warfare II strategy card, placing the High Alert token in the Yssaril home system.
    All players pass on the secondary ability.

    Current Map: Round 1, Action Phase Update 1

    Current Technologies

    Victory Points and Objectives
    The Emirates of Hacan: 0 VP
    The Arborec: 0 VP
    The Clan of Saar: 0 VP
    The Winnu: 0 VP
    The Mentak Coalition: 0 VP
    The Yssaril Tribes: 0 VP

    Public Objectives
    [1 VP] I won a Space Battle against at least 3 opposing ships in one system this turn.
    [1 VP] I new spend 3 Command Counters from my Command and/or Strategy Allocation areas. RED TAPE
    [1 VP] I control Mecatol Rex. RED TAPE
    [1 VP] I successfully invaded one planet containing at least 1 opposing Ground Force or Mechanized Unit this turn. RED TAPE
    [1 VP] I have 5 Technology Advances RED TAPE
    [1 VP] I control 5 planets outside my Home System. RED TAPE
    [2 VP] I have 5 Technology Advances of the same color. RED TAPE
    [GAME OVER] Imperium Rex: As soon as this card is revealed, the game ends immediately. The player with the most victory points wins the game. RED TAPE
    [2 VP] I control the Mecatol Rex system and at least 3 systems adjacent to it. I "control" a system if I have at least one (non-Fighter) ship there, and I control every planet in the system. RED TAPE
    [WIN] Domination!: I control all the planets in the Home Systems of two other players and have at least 4 (non-Fighter) ships in each. RED TAPE
    [2 VP] I won two Space Battles this turn, each in different systems and against at least 3 opposing ships. RED TAPE

    Secret Objectives
    The Emirates of Hacan: 1 Secret Objective
    The Arborec: 1 Secret Objective
    The Clan of Saar: 1 Secret Objective
    The Winnu: 1 Secret Objective
    The Mentak Coalition: 1 Secret Objective
    The Yssaril Tribes: 1 Secret Objective

    The Emirates of Hacan - robinlambert
    Trade Goods: 2
    Action Cards: 0
    Political Cards: 2

    Strategy Allocation: 2
    Fleet Supply: 3
    Command Pool: 2

    Trade Contracts: (Hacan [3], Hacan [3])
    Technology: Sarween Tools

    Worlds:
    R - Arretze (2R, 0I)
    R - Hercant (1R, 1I)
    R - Kamdorn (0R, 1I)
    X - Quann (2R, 1I, G)
    The Arborec - Lykouragh
    Trade Goods: 2
    Action Cards: 0
    Political Cards: 2

    Strategy Allocation: 2
    Fleet Supply: 3
    Command Pool: 2

    Trade Contracts:
    Technology: Gen Synthesis, Stasis Capsules

    Worlds: (Arborec [1], Arborec [2])
    R - Nestphar (3R, 2I, G)
    X - Capha (3R, 0I)
    The Clan of Saar - Void Slayer
    Trade Goods: 3
    Action Cards: 0
    Political Cards: 2

    Strategy Allocation: 2
    Fleet Supply: 3
    Command Pool: 2

    Trade Contracts: (Saar [1], Saar [2])
    Technology: Antimass Deflectors, Cybernetics

    Worlds:
    R - Lisis II (1R, 0I)
    R - Ragh (2R, 1I)
    X - Mehar Xull (1R, 3I, B)
    The Winnu - caliber
    Trade Goods: 2
    Action Cards: 0
    Political Cards: 2

    Strategy Allocation: 2
    Fleet Supply: 3
    Command Pool: 3

    Trade Contracts: (Winnu [1], Winnu [3])
    Technology: Stasis Capsules, Neural Computing

    Worlds:
    R - Winnu (3R, 4I, Y)
    The Mentak Coalition - Fidoh
    Trade Goods: 2
    Action Cards: 0
    Political Cards: 2

    Strategy Allocation: 2
    Fleet Supply: 4
    Command Pool: 2

    Trade Contracts: (Mentak [1], Mentak [1])
    Technology: Micro Technology, Gen Synthesis

    Worlds:
    R - Moll Primus (4R, 1I)
    X - Tequ'ran (2R, 0I, R)
    X - Torkan (0R, 3I, B)
    The Yssaril Tribes - MrBody
    Trade Goods: 2
    Action Cards: 0
    Political Cards: 2

    Strategy Allocation: 2
    Fleet Supply: 3
    Command Pool: 3

    Trade Contracts: (Yssaril [1], Yssaril [2])
    Technology: Light/Wave Deflector

    Worlds:
    R - Retillion (2R, 3I)
    R - Shalloq (1R, 2I)

    Neutral Worlds
    N - Mecatol Rex (1R, 6I)
    N - Abaddon (1R, 0I, R)
    N - Arinam (1R, 2I, B)
    N - Ashtroth (2R, 0I)
    N - Cormund (2R, 0I)
    N - El'nath (2R, 0I, B)
    N - Garbozia (2R, 1I, G)
    N - Hercalor (1R, 0I, Y)
    N - Industrex (2R, 0I, R (x2))
    N - Lazar (1R, 0I)
    N - Lesab (2R, 1I, G)
    N - Lodor (3R, 1I, G)
    N - Loki (1R, 2I)
    N - Mallice (0R, 3I)
    N - Meer (0R, 4I)
    N - Primor (2R, 1I, GF (x2))
    N - Qucen'n (1R, 2I)
    N - Rarron (0R, 3I, G)
    N - Sakulag (2R, 1I)
    N - Saudor (2R, 2I)
    N - Tar'mann (1R, 1I)
    N - Thibah (1R, 1I)
    N - Tiamat (1R, 2I, Y)
    N - Wellon (1R, 2I)

    Order of Play
    The Clan of Saar: (1) Leadership
    The Arborec: (2) Diplomacy II
    The Emirates of Hacan: (4) Production
    The Mentak Coalition: (5) Trade II
    The Yssaril Tribes: (6) Warfare II
    The Winnu: (7) Technology II Current Turn

    MrBlarney on
    4463rwiq7r47.png
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    calibercaliber Registered User regular
    Activate Hercalor/Tiamat moving in a carrier, 2 GF, and 2 fighters from Winnu. Land one GF and claim on both planets.

    TG/AC/PC: 2/0/2
    SA/FS/CP: 2/3/2

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    MrBlarneyMrBlarney Registered User regular
    It is now Void Slayer's turn to act.

    4463rwiq7r47.png
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