You also probably should build macro hatches, and expand like crazy. You don't need to use te expos, you don't need to keep or even really defend all them, but you'll have them both for production and if you ever need a quick place to put 20 drones after, say, you lose a different base :P
You also probably should build macro hatches, and expand like crazy. You don't need to use te expos, you don't need to keep or even really defend all them, but you'll have them both for production and if you ever need a quick place to put 20 drones after, say, you lose a different base :P
This is a good idea.
I thought about macro hatches but I'm not sure if it's worth it. The macro hatches would basically just be used to build lings, and I feel like you'd cap out pretty quickly off three bases. Should my armies initially be lots of lings, and fewer high tech units, and then just suiciding/harassing with the zerglings constantly to turn over my food count?
You also probably should build macro hatches, and expand like crazy. You don't need to use te expos, you don't need to keep or even really defend all them, but you'll have them both for production and if you ever need a quick place to put 20 drones after, say, you lose a different base :P
This is a good idea.
I thought about macro hatches but I'm not sure if it's worth it. The macro hatches would basically just be used to build lings, and I feel like you'd cap out pretty quickly off three bases. Should my armies initially be lots of lings, and fewer high tech units, and then just suiciding/harassing with the zerglings constantly to turn over my food count?
See, now I'm confused. Are you talking about vs P? Or are you talking about a general build that you want to work against everything. Cause I can tell you I play P much differently than I play T as zerg. Against P I'm generally grabbing a third base around four minutes, then droning like crazy until the 8:30 mark, only building enough lings to deny any tricky business from protoss if it's necessary. I really don't start pumping out units until the 8:30 mark, and I also throw down a macro hatch at that point. If you play against P this way, you won't have extra larvae.
Edit: I could show you this build tonight if we can find a protoss willing to play passive FFE for the first ten minutes.
Is Demuslim being sniped by Byun or is he just playing him over and over?
It could be either. Demuslim has a very high MMR, to the point that sometimes he can't find matches for 20 minutes at a time. I imagine that the game tries to match Demuslim and Byun as much as possible because of the MMR similarity.
Is Demuslim being sniped by Byun or is he just playing him over and over?
It could be either. Demuslim has a very high MMR, to the point that sometimes he can't find matches for 20 minutes at a time. I imagine that the game tries to match Demuslim and Byun as much as possible because of the MMR similarity.
That's it exactly. He played him (Byun) 12 times in a row and lost every game. I know Byun isn't a top Korean T but he made Demuslim look like a noob, he smashed him every game.
No Protoss players were underpowered during this post.
Is Demuslim being sniped by Byun or is he just playing him over and over?
It could be either. Demuslim has a very high MMR, to the point that sometimes he can't find matches for 20 minutes at a time. I imagine that the game tries to match Demuslim and Byun as much as possible because of the MMR similarity.
That's it exactly. He played him (Byun) 12 times in a row and lost every game. I know Byun isn't a top Korean T but he made Demuslim look like a noob, he smashed him every game.
Fair enough, but I've seen Demuslim take games off Byun. Demu is at a limbo place skill wise that's above GM NA but below GM KR.
Maybe if he moves with the rest of the EG SC2 team to the West Coast, he could get better ping and play KR to "level up" so to speak.
Steam and CFN: Enexemander
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ChaosHatHop, hop, hop, HA!Trick of the lightRegistered Userregular
You also probably should build macro hatches, and expand like crazy. You don't need to use te expos, you don't need to keep or even really defend all them, but you'll have them both for production and if you ever need a quick place to put 20 drones after, say, you lose a different base :P
This is a good idea.
I thought about macro hatches but I'm not sure if it's worth it. The macro hatches would basically just be used to build lings, and I feel like you'd cap out pretty quickly off three bases. Should my armies initially be lots of lings, and fewer high tech units, and then just suiciding/harassing with the zerglings constantly to turn over my food count?
See, now I'm confused. Are you talking about vs P? Or are you talking about a general build that you want to work against everything. Cause I can tell you I play P much differently than I play T as zerg. Against P I'm generally grabbing a third base around four minutes, then droning like crazy until the 8:30 mark, only building enough lings to deny any tricky business from protoss if it's necessary. I really don't start pumping out units until the 8:30 mark, and I also throw down a macro hatch at that point. If you play against P this way, you won't have extra larvae.
Edit: I could show you this build tonight if we can find a protoss willing to play passive FFE for the first ten minutes.
It could be either, I tend to float minerals a lot worse than gas in every matchup, and the only thing that costs only minerals is lings. Maybe the problem is that I build mutas in every game which are equal gas/mineral cost and my minerals would even out if I built hydras or something. This just leads me to believe I'm not using lings right when I go muta because they're literally the only other things I could afford to buy with all my gas going into muta production.
You also probably should build macro hatches, and expand like crazy. You don't need to use te expos, you don't need to keep or even really defend all them, but you'll have them both for production and if you ever need a quick place to put 20 drones after, say, you lose a different base :P
This is a good idea.
I thought about macro hatches but I'm not sure if it's worth it. The macro hatches would basically just be used to build lings, and I feel like you'd cap out pretty quickly off three bases. Should my armies initially be lots of lings, and fewer high tech units, and then just suiciding/harassing with the zerglings constantly to turn over my food count?
See, now I'm confused. Are you talking about vs P? Or are you talking about a general build that you want to work against everything. Cause I can tell you I play P much differently than I play T as zerg. Against P I'm generally grabbing a third base around four minutes, then droning like crazy until the 8:30 mark, only building enough lings to deny any tricky business from protoss if it's necessary. I really don't start pumping out units until the 8:30 mark, and I also throw down a macro hatch at that point. If you play against P this way, you won't have extra larvae.
Edit: I could show you this build tonight if we can find a protoss willing to play passive FFE for the first ten minutes.
It could be either, I tend to float minerals a lot worse than gas in every matchup, and the only thing that costs only minerals is lings. Maybe the problem is that I build mutas in every game which are equal gas/mineral cost and my minerals would even out if I built hydras or something. This just leads me to believe I'm not using lings right when I go muta because they're literally the only other things I could afford to buy with all my gas going into muta production.
Okay, I got ya now. You're building mutas, which takes up all your gas, but you still have lots of minerals and larvae left over and want to know if you should build lings. And the answer is definitely yes. You really shouldn't have any extra larvae ever in this game until you hit 200/200 supply. Make something from that larvae. I don't like the idea of "scuiciding" your lings, though. Harrass is a better term.
I'll watch the replay in an hour or so when I get home and see if I can offer any advice.
If you have extra minerals and extra larva, then yeah, lings are nice to keep pressure elsewhere. Make your opponent be in 6 places at once while you only have to focus on two.
Depending on what ends up being a problem for you, though, static defense is never a bad idea. Drones and spore and spine crawlers cost no gas! Plus, remember how hard it is and how much time it can buy you when your opponent tries to break through a wall of 30 spine crawlers, or tries to drop your expansion and you have as many crawlers as they have units. Or whatnot.
But you want to spend that money, unless you are expecting to need a bank soon (ie about to need to remax your army or tech switch).
You also probably should build macro hatches, and expand like crazy. You don't need to use te expos, you don't need to keep or even really defend all them, but you'll have them both for production and if you ever need a quick place to put 20 drones after, say, you lose a different base :P
This is a good idea.
I thought about macro hatches but I'm not sure if it's worth it. The macro hatches would basically just be used to build lings, and I feel like you'd cap out pretty quickly off three bases. Should my armies initially be lots of lings, and fewer high tech units, and then just suiciding/harassing with the zerglings constantly to turn over my food count?
See, now I'm confused. Are you talking about vs P? Or are you talking about a general build that you want to work against everything. Cause I can tell you I play P much differently than I play T as zerg. Against P I'm generally grabbing a third base around four minutes, then droning like crazy until the 8:30 mark, only building enough lings to deny any tricky business from protoss if it's necessary. I really don't start pumping out units until the 8:30 mark, and I also throw down a macro hatch at that point. If you play against P this way, you won't have extra larvae.
Edit: I could show you this build tonight if we can find a protoss willing to play passive FFE for the first ten minutes.
Okay, I watched your game, and here's my analysis for the 10 minute mark. Any diamond out there who disagrees with me, feel free to chime in.
First, that opening from the protoss was absolutely retarded. I thought for a second he was going four gate, which probably would have killed you since you had gone for the 4 minute third base. You gotta scout to make sure protoss is going for a FFE before you decide to take that super early third. Otherwise 4 gate is gonna wreck you. Luckily, instead of a fourth gate, he decided to take an expo with no wall. I mean, it's just a horrible opener, and if you were more familiar with protoss weaknesses, you could have realized that you could have just built pure roach at like the 8 minute mark, walked across the map and won. No way he could have defended a roach all in with no wall and such a late nat. But you'll learn stuff like that as you get more familiar playing against protoss.
Anyway, back to the 10 minute mark, here's a bunch of problems I see, assuming he had gone a proper ffe.
1. you're way under in your drone count. You made way too many units. In this game, you probably could have won outright with those units just marching across the field, but against a proper ffe you would want an economy, not such a large army. You should be at least to 50 drones by ten minutes. 70 if you're good enough to recognize that you're safe enough to macro.
2. You take your gasses WAY late. At ten minutes, you only have one geyser taken. You should have all 6. Gas is important.
3. Your lair is late. It's about halfway done at ten minutes. It should have been finished and you should have already had a spire or a infestation pit. You should have already been working on upgrades. You're basically just behind in tech.
Really, the only reason you lost this game is because of macro. You weren't where you should have been at the ten minute mark. Just got to keep working on getting your gas at appropriate times, getting your lair earlier, and working towards that 200 army mark. You could have beaten this protoss with almost any army composition if you hadn't fallen behind in your macro. I suggest with the protoss you're playing, you might want to try learning stephano's 10 minute 200 roach max (or as close to it as you can get). I bet it will teach you a lot.
gg though.
edit: One last thing. Trying to focus down those collosi around the 15 minute mark was a mistake. you could have killed off his entire army easily. That should have been the game right there but you let those collosi scare you too much.
On the subject of Widow Mines, I actually liked Dhal's idea of reducing the cooldown time by half and reducing the damage and splash radius.
I was wondering if having the WM auto-cast turned off could make them more effective, like hold Lurkers in BW. Is that even an option? That could help stop the wasting of the shot on a lead unit and get some "burrowed Baneling" moments for the fans. Another change could be the acquisition of targets being a bit faster. Seems like they take forever to shoot after being burrowed.
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Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
edited May 2013
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Dhalphir on
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Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
in order to make turning autocast off viable you need to remove the looooong target delay
Okay, I watched your game, and here's my analysis for the 10 minute mark. Any diamond out there who disagrees with me, feel free to chime in.
First, that opening from the protoss was absolutely retarded. I thought for a second he was going four gate, which probably would have killed you since you had gone for the 4 minute third base. You gotta scout to make sure protoss is going for a FFE before you decide to take that super early third. Otherwise 4 gate is gonna wreck you. Luckily, instead of a fourth gate, he decided to take an expo with no wall. I mean, it's just a horrible opener, and if you were more familiar with protoss weaknesses, you could have realized that you could have just built pure roach at like the 8 minute mark, walked across the map and won. No way he could have defended a roach all in with no wall and such a late nat. But you'll learn stuff like that as you get more familiar playing against protoss.
Anyway, back to the 10 minute mark, here's a bunch of problems I see, assuming he had gone a proper ffe.
1. you're way under in your drone count. You made way too many units. In this game, you probably could have won outright with those units just marching across the field, but against a proper ffe you would want an economy, not such a large army. You should be at least to 50 drones by ten minutes. 70 if you're good enough to recognize that you're safe enough to macro.
2. You take your gasses WAY late. At ten minutes, you only have one geyser taken. You should have all 6. Gas is important.
3. Your lair is late. It's about halfway done at ten minutes. It should have been finished and you should have already had a spire or a infestation pit. You should have already been working on upgrades. You're basically just behind in tech.
Really, the only reason you lost this game is because of macro. You weren't where you should have been at the ten minute mark. Just got to keep working on getting your gas at appropriate times, getting your lair earlier, and working towards that 200 army mark. You could have beaten this protoss with almost any army composition if you hadn't fallen behind in your macro. I suggest with the protoss you're playing, you might want to try learning stephano's 10 minute 200 roach max (or as close to it as you can get). I bet it will teach you a lot.
gg though.
edit: One last thing. Trying to focus down those collosi around the 15 minute mark was a mistake. you could have killed off his entire army easily. That should have been the game right there but you let those collosi scare you too much.
Good timings to note, coming from the P side of the PvZ matchup. As a gold player too
1. A FFE build has the nexus coming down at 17 food, right after you lay down your hatch if you go hatch first. Pool first and your hatch comes down at around the same time as P. Nexus first builds also mess with the timing a bit, but its all pretty close.
2. I'm pretty vulnerable for the first few minutes, which is why i focus on sentries. At 4 minutes I want to check for your third, and your gas timings. At ~8:30 I want to scout you again, and since I dont feel particularly strong, I'll just send over a phoenix. I'm mainly looking for your tech buildings. Lair? Spire? Roaches? Evos? By this time you have chosen your opening tech path and there is a small window here that I can counter to my advantage. Depending on what I see, I'll take my third at 9-10 minutes. This is also about the time my first colossus can come out, if thats what i've chosen to do. Once I'm on 3 bases, I can tech up really fast, and I'm usually on +1/+1 with +2 researching, but as a gold this is something i try to work on.
Depending on the maps, if I'm allowed to turtle and scout you, I feel super free to do anything. I feel that at our level you should be able to direct a game in your favor by forcing things from the protoss. As zerg you can tech switch faster than the other races so use this to your advantage. Like, make a bunch of mutas to force early phoenix and keep the protoss on his heels. Then switch to ultras. Gold level players have a really hard time multitasking, and i've lost nearly every game where Z went mutas then tech switched.
It'll be a close call but I feel that, ultimately, Dhal will win out in the group of Dhal.
Dhal should take second, but I would expect Dhal to give him a run for his money.
Dhal will flame out without any wins, shocking everyone.
Tonight's matchup is worth the ticket price of the GDL alone. The Global Dhalcraft League has always been the pinnacle of skill and excitement (except in Dhal vs Dhal finals).
Okay, I watched your game, and here's my analysis for the 10 minute mark. Any diamond out there who disagrees with me, feel free to chime in.
First, that opening from the protoss was absolutely retarded. I thought for a second he was going four gate, which probably would have killed you since you had gone for the 4 minute third base. You gotta scout to make sure protoss is going for a FFE before you decide to take that super early third. Otherwise 4 gate is gonna wreck you. Luckily, instead of a fourth gate, he decided to take an expo with no wall. I mean, it's just a horrible opener, and if you were more familiar with protoss weaknesses, you could have realized that you could have just built pure roach at like the 8 minute mark, walked across the map and won. No way he could have defended a roach all in with no wall and such a late nat. But you'll learn stuff like that as you get more familiar playing against protoss.
Anyway, back to the 10 minute mark, here's a bunch of problems I see, assuming he had gone a proper ffe.
1. you're way under in your drone count. You made way too many units. In this game, you probably could have won outright with those units just marching across the field, but against a proper ffe you would want an economy, not such a large army. You should be at least to 50 drones by ten minutes. 70 if you're good enough to recognize that you're safe enough to macro.
2. You take your gasses WAY late. At ten minutes, you only have one geyser taken. You should have all 6. Gas is important.
3. Your lair is late. It's about halfway done at ten minutes. It should have been finished and you should have already had a spire or a infestation pit. You should have already been working on upgrades. You're basically just behind in tech.
Really, the only reason you lost this game is because of macro. You weren't where you should have been at the ten minute mark. Just got to keep working on getting your gas at appropriate times, getting your lair earlier, and working towards that 200 army mark. You could have beaten this protoss with almost any army composition if you hadn't fallen behind in your macro. I suggest with the protoss you're playing, you might want to try learning stephano's 10 minute 200 roach max (or as close to it as you can get). I bet it will teach you a lot.
gg though.
edit: One last thing. Trying to focus down those collosi around the 15 minute mark was a mistake. you could have killed off his entire army easily. That should have been the game right there but you let those collosi scare you too much.
yeah, that first OL needs to see the expand timing, and don't take a remote base as a 2nd unless they FFE/nexus first.
as far the colossi go, I usually grab a small group (5-10) of units, and use those to focus the collosus while the others just a-move the main army.
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ChaosHatHop, hop, hop, HA!Trick of the lightRegistered Userregular
Okay, I watched your game, and here's my analysis for the 10 minute mark. Any diamond out there who disagrees with me, feel free to chime in.
First, that opening from the protoss was absolutely retarded. I thought for a second he was going four gate, which probably would have killed you since you had gone for the 4 minute third base. You gotta scout to make sure protoss is going for a FFE before you decide to take that super early third. Otherwise 4 gate is gonna wreck you. Luckily, instead of a fourth gate, he decided to take an expo with no wall. I mean, it's just a horrible opener, and if you were more familiar with protoss weaknesses, you could have realized that you could have just built pure roach at like the 8 minute mark, walked across the map and won. No way he could have defended a roach all in with no wall and such a late nat. But you'll learn stuff like that as you get more familiar playing against protoss.
Anyway, back to the 10 minute mark, here's a bunch of problems I see, assuming he had gone a proper ffe.
1. you're way under in your drone count. You made way too many units. In this game, you probably could have won outright with those units just marching across the field, but against a proper ffe you would want an economy, not such a large army. You should be at least to 50 drones by ten minutes. 70 if you're good enough to recognize that you're safe enough to macro.
2. You take your gasses WAY late. At ten minutes, you only have one geyser taken. You should have all 6. Gas is important.
3. Your lair is late. It's about halfway done at ten minutes. It should have been finished and you should have already had a spire or a infestation pit. You should have already been working on upgrades. You're basically just behind in tech.
Really, the only reason you lost this game is because of macro. You weren't where you should have been at the ten minute mark. Just got to keep working on getting your gas at appropriate times, getting your lair earlier, and working towards that 200 army mark. You could have beaten this protoss with almost any army composition if you hadn't fallen behind in your macro. I suggest with the protoss you're playing, you might want to try learning stephano's 10 minute 200 roach max (or as close to it as you can get). I bet it will teach you a lot.
gg though.
edit: One last thing. Trying to focus down those collosi around the 15 minute mark was a mistake. you could have killed off his entire army easily. That should have been the game right there but you let those collosi scare you too much.
Yeah I didn't realize I was so far ahead in food. And when I rewatched the replay I totally noticed the mistake I had of assuming he had ffe'd instead of actually checking with the nearby OL. Like he killed off my ling that I ran in and I figured that since he was keeping his units out in the natural he was gateway expanding or something. Totally a dumb move.
I also just never know when to take the gasses and lair and stuff. I should probably have other builds aside from "15 pool/hatch or hatch/pool." Or builds that actually have plans that go longer than the first two minutes.
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Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
no build i can think of starts lair later than 8minutes, and gases should be down by 6:30
So I ragequitted out of a computer game for the first time in about ten years today.
Losing your scouting drone to an SCV is a thing silly people do.
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VariableMouth CongressStroke Me Lady FameRegistered Userregular
I don't think I can possibly watch tonight live. every moment from when I wake up til when I complete the group I'm gonna be distracted. I often save vods for the next day but it's never THIS big of a deal.
I don't think I can possibly watch tonight live. every moment from when I wake up til when I complete the group I'm gonna be distracted. I often save vods for the next day but it's never THIS big of a deal.
make sure to go on a thread hiatus if you dont watch live, shit WILL be spoiled
I won't be able to catch it live either. I will continue my streak as the worst intern in history and probably just watch it at my penultimate day at work tomorrow.
Maybe you were just commiserating with Vari, but, to clarify, I meant that because I have a flexible schedule I will not be able to resist watching live.
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This is a good idea.
I thought about macro hatches but I'm not sure if it's worth it. The macro hatches would basically just be used to build lings, and I feel like you'd cap out pretty quickly off three bases. Should my armies initially be lots of lings, and fewer high tech units, and then just suiciding/harassing with the zerglings constantly to turn over my food count?
Less for "gotcha, I'm in your base!"
More for reinforcing and evacuating your front lines and for defending against drops.
Not to mention evacuating a bunch of drones once you know for a fact that they would otherwise be cornered and killed in about 20 seconds.
Or hell, even for deliberately evacuating every half-dead ultra to a safe squad of Red Cross queens, then soon after get them back into action.
The potential to translate nydus APM into cool, powerful strategies seems somewhat untapped.
I know Leenock did some stuff like this in some tournament, but it's so damn rare.
Because portraits.
See, now I'm confused. Are you talking about vs P? Or are you talking about a general build that you want to work against everything. Cause I can tell you I play P much differently than I play T as zerg. Against P I'm generally grabbing a third base around four minutes, then droning like crazy until the 8:30 mark, only building enough lings to deny any tricky business from protoss if it's necessary. I really don't start pumping out units until the 8:30 mark, and I also throw down a macro hatch at that point. If you play against P this way, you won't have extra larvae.
Edit: I could show you this build tonight if we can find a protoss willing to play passive FFE for the first ten minutes.
Just FYI, I have been platinum 1v1 every single season since launch, except this one
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GET FUCKING HYPED
this happened to me as well
Still in Gold instead of Plat several wins later
I'm just using it to flex my macro muscles with less duress
It could be either. Demuslim has a very high MMR, to the point that sometimes he can't find matches for 20 minutes at a time. I imagine that the game tries to match Demuslim and Byun as much as possible because of the MMR similarity.
That's it exactly. He played him (Byun) 12 times in a row and lost every game. I know Byun isn't a top Korean T but he made Demuslim look like a noob, he smashed him every game.
Fair enough, but I've seen Demuslim take games off Byun. Demu is at a limbo place skill wise that's above GM NA but below GM KR.
Maybe if he moves with the rest of the EG SC2 team to the West Coast, he could get better ping and play KR to "level up" so to speak.
It could be either, I tend to float minerals a lot worse than gas in every matchup, and the only thing that costs only minerals is lings. Maybe the problem is that I build mutas in every game which are equal gas/mineral cost and my minerals would even out if I built hydras or something. This just leads me to believe I'm not using lings right when I go muta because they're literally the only other things I could afford to buy with all my gas going into muta production.
Maybe he was being gracious after losing a game or two. Maybe he was being sarcastic.
Okay, I got ya now. You're building mutas, which takes up all your gas, but you still have lots of minerals and larvae left over and want to know if you should build lings. And the answer is definitely yes. You really shouldn't have any extra larvae ever in this game until you hit 200/200 supply. Make something from that larvae. I don't like the idea of "scuiciding" your lings, though. Harrass is a better term.
I'll watch the replay in an hour or so when I get home and see if I can offer any advice.
Depending on what ends up being a problem for you, though, static defense is never a bad idea. Drones and spore and spine crawlers cost no gas! Plus, remember how hard it is and how much time it can buy you when your opponent tries to break through a wall of 30 spine crawlers, or tries to drop your expansion and you have as many crawlers as they have units. Or whatnot.
But you want to spend that money, unless you are expecting to need a bank soon (ie about to need to remax your army or tech switch).
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Okay, I watched your game, and here's my analysis for the 10 minute mark. Any diamond out there who disagrees with me, feel free to chime in.
First, that opening from the protoss was absolutely retarded. I thought for a second he was going four gate, which probably would have killed you since you had gone for the 4 minute third base. You gotta scout to make sure protoss is going for a FFE before you decide to take that super early third. Otherwise 4 gate is gonna wreck you. Luckily, instead of a fourth gate, he decided to take an expo with no wall. I mean, it's just a horrible opener, and if you were more familiar with protoss weaknesses, you could have realized that you could have just built pure roach at like the 8 minute mark, walked across the map and won. No way he could have defended a roach all in with no wall and such a late nat. But you'll learn stuff like that as you get more familiar playing against protoss.
Anyway, back to the 10 minute mark, here's a bunch of problems I see, assuming he had gone a proper ffe.
1. you're way under in your drone count. You made way too many units. In this game, you probably could have won outright with those units just marching across the field, but against a proper ffe you would want an economy, not such a large army. You should be at least to 50 drones by ten minutes. 70 if you're good enough to recognize that you're safe enough to macro.
2. You take your gasses WAY late. At ten minutes, you only have one geyser taken. You should have all 6. Gas is important.
3. Your lair is late. It's about halfway done at ten minutes. It should have been finished and you should have already had a spire or a infestation pit. You should have already been working on upgrades. You're basically just behind in tech.
Really, the only reason you lost this game is because of macro. You weren't where you should have been at the ten minute mark. Just got to keep working on getting your gas at appropriate times, getting your lair earlier, and working towards that 200 army mark. You could have beaten this protoss with almost any army composition if you hadn't fallen behind in your macro. I suggest with the protoss you're playing, you might want to try learning stephano's 10 minute 200 roach max (or as close to it as you can get). I bet it will teach you a lot.
gg though.
edit: One last thing. Trying to focus down those collosi around the 15 minute mark was a mistake. you could have killed off his entire army easily. That should have been the game right there but you let those collosi scare you too much.
I was wondering if having the WM auto-cast turned off could make them more effective, like hold Lurkers in BW. Is that even an option? That could help stop the wasting of the shot on a lead unit and get some "burrowed Baneling" moments for the fans. Another change could be the acquisition of targets being a bit faster. Seems like they take forever to shoot after being burrowed.
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It'll be a close call but I feel that, ultimately, Dhal will win out in the group of Dhal.
Dhal should take second, but I would expect Dhal to give him a run for his money.
Dhal will flame out without any wins, shocking everyone.
Good timings to note, coming from the P side of the PvZ matchup. As a gold player too
1. A FFE build has the nexus coming down at 17 food, right after you lay down your hatch if you go hatch first. Pool first and your hatch comes down at around the same time as P. Nexus first builds also mess with the timing a bit, but its all pretty close.
2. I'm pretty vulnerable for the first few minutes, which is why i focus on sentries. At 4 minutes I want to check for your third, and your gas timings. At ~8:30 I want to scout you again, and since I dont feel particularly strong, I'll just send over a phoenix. I'm mainly looking for your tech buildings. Lair? Spire? Roaches? Evos? By this time you have chosen your opening tech path and there is a small window here that I can counter to my advantage. Depending on what I see, I'll take my third at 9-10 minutes. This is also about the time my first colossus can come out, if thats what i've chosen to do. Once I'm on 3 bases, I can tech up really fast, and I'm usually on +1/+1 with +2 researching, but as a gold this is something i try to work on.
Depending on the maps, if I'm allowed to turtle and scout you, I feel super free to do anything. I feel that at our level you should be able to direct a game in your favor by forcing things from the protoss. As zerg you can tech switch faster than the other races so use this to your advantage. Like, make a bunch of mutas to force early phoenix and keep the protoss on his heels. Then switch to ultras. Gold level players have a really hard time multitasking, and i've lost nearly every game where Z went mutas then tech switched.
STEAM!
Tonight's matchup is worth the ticket price of the GDL alone. The Global Dhalcraft League has always been the pinnacle of skill and excitement (except in Dhal vs Dhal finals).
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it's a fine spanish manchego
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Legends of Runeterra: MNCdover #moc
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yeah, that first OL needs to see the expand timing, and don't take a remote base as a 2nd unless they FFE/nexus first.
as far the colossi go, I usually grab a small group (5-10) of units, and use those to focus the collosus while the others just a-move the main army.
Yeah I didn't realize I was so far ahead in food. And when I rewatched the replay I totally noticed the mistake I had of assuming he had ffe'd instead of actually checking with the nearby OL. Like he killed off my ling that I ran in and I figured that since he was keeping his units out in the natural he was gateway expanding or something. Totally a dumb move.
I also just never know when to take the gasses and lair and stuff. I should probably have other builds aside from "15 pool/hatch or hatch/pool." Or builds that actually have plans that go longer than the first two minutes.
Losing your scouting drone to an SCV is a thing silly people do.
sleep, when are you supposed to happen?
make sure to go on a thread hiatus if you dont watch live, shit WILL be spoiled
So, I can study all night and sleep when Group B ends.
This takes the decision completely out of my hands.
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