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LAGRANGE POINT FIVE, a new orikae joint

245678

Posts

  • OrikaeshigitaeOrikaeshigitae Registered User, ClubPA regular
    Melding wrote: »
    I know what the np means. I knkw all your secrets!

    Also this looks like it could be p rad

    yes, but.. will it be np rad

  • DarkPrimusDarkPrimus Registered User regular
    I'll have you know that I already want to give you my money for this game, Orikae.

    So you better deliver.

    usnTyq4.jpg
    Gamertag: PrimusD | Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
  • bsjezzbsjezz Registered User regular
    seriously though, i've had some thoughts about the role of meaningful metaphors - particularly symbolic objects, as well as settings and characters - in open-world games, or games where the narrative is not traditionally plotted. the 'quantum authorship' idea, just in the way that you described it, seems like it could have some potential in solving the problem: how do you draw attention to important things when you want to maintain the illusion the player can pay attention to whatever the hell they want? perhaps solving this quest this way could slightly tweak the under-the-hood details of a living quarters, for example, to bring a photo frame - or yeah, a bottle of vodka - to the fore. maybe stumbling upon encounter A and encounter B gives more figurative gravity to setting X, and important story elements could then shift to that location.

    maybe this doesn't make sense, or maybe it has been said many times before. i am no game developer! but if i were, that's what i'd be thinking about

    sC4Q4nq.jpg
  • MeldingMelding Registered User regular
    Melding wrote: »
    I know what the np means. I knkw all your secrets!

    Also this looks like it could be p rad

    yes, but.. will it be np rad

    Only time will tell!

    Orikaeshigitae
  • OrikaeshigitaeOrikaeshigitae Registered User, ClubPA regular
    edited April 2013
    DarkPrimus wrote: »
    I'll have you know that I already want to give you my money for this game, Orikae.

    So you better deliver.
    i cannot post any links in this thread, because tube is cool and buff and he's my friend.

    but i'll probably have a webpage at some point that you could, theoretically, throw money at.

    Orikaeshigitae on
  • MrMonroeMrMonroe passed out on the floor nowRegistered User regular
    edited April 2013
    bsjezz wrote: »
    can there be a spacial anomaly that transports you to the delta quadrant? is that one of the endings? oh i do hope so.

    YOU ARE NOW CAPTAIN JANEWAY. You are on the bridge of the Voyager.

    >where do i poop
    The Holodeck is located on Deck Five.

    MrMonroe on
    OrikaeshigitaeEncButlerSkylark
  • OrikaeshigitaeOrikaeshigitae Registered User, ClubPA regular
    bsjezz wrote: »
    seriously though, i've had some thoughts about the role of meaningful metaphors - particularly symbolic objects, as well as settings and characters - in open-world games, or games where the narrative is not traditionally plotted. the 'quantum authorship' idea, just in the way that you described it, seems like it could have some potential in solving the problem: how do you draw attention to important things when you want to maintain the illusion the player can pay attention to whatever the hell they want? perhaps solving this quest this way could slightly tweak the under-the-hood details of a living quarters, for example, to bring a photo frame - or yeah, a bottle of vodka - to the fore. maybe stumbling upon encounter A and encounter B gives more figurative gravity to setting X, and important story elements could then shift to that location.

    maybe this doesn't make sense, or maybe it has been said many times before. i am no game developer! but if i were, that's what i'd be thinking about

    yeah, exactly. i've done enough tinkering with systems design that i know unexpected behaviour will crop up, but that's totally what people love about Dwarf Fortress. so at the conversational level, i'll probably limit it to 'pick from these sentences based on mood', but there'll also be the RPG equivalent of leitmotifs, and that's where the emotional draw will come from.

    Hopefully! but that's the exciting part about experimental games!

    Aneurhythmia
  • MachwingMachwing It looks like a harmless old computer, doesn't it? Left in this cave to rot ... or to flower!Registered User regular
    On a scale of waist-high cover to regenerating health, how gears of warsy will I be able to make my space marine?

    l3icwZV.png
  • MeldingMelding Registered User regular
    Do the gears guys really ciunt as space marines? They dont seem ro be from a planet capable if space exploration

  • MrMonroeMrMonroe passed out on the floor nowRegistered User regular
    You say the player can "work your way up to captaining your own frigate and commanding a crew".

    So here are my ultra important questions:

    Do I get to build and upgrade ships out of crummy spare parts?

    Do I get to fly the ship or at least man the systems?

    Can I, at any point on the station or my own boat, flush someone out an airlock?

    Skylark
  • WeedLordVegetaWeedLordVegeta Registered User regular
    okay this is a question I've always wanted to ask and orik you're rad so I think this will fly

    If the scope of this game proves a little too ambitious, what would you expect to cut from the final product?

  • IloveslimesIloveslimes Everett, WARegistered User regular
    This is a very interesting concept. I want to see where you take it.

    Skylark
  • MeldingMelding Registered User regular
    Can this become ftl mixed with space team?

  • TenTen Registered User regular
    This sounds like a really cool idea, but also really really ambitious - are you planning to do all the game design and coding by yourself?

  • Ruby RhodRuby Rhod Multipass!Registered User regular
    This interests me greatly.

    Can I be a sexy space pirate that strikes fear into her enemies?

  • WeaverWeaver Who are you? What do you want?Registered User regular
    Gonna set up to raid ships in their return trips while loaded with ambergris and all the jewels of araby

  • WeaverWeaver Who are you? What do you want?Registered User regular
    I mean precious metals

  • Crimson KingCrimson King Registered User regular
    what strikes me as most interesting about this pitch is the setting. how did you settle on it? it seems to me there's a lot of potential for storytelling but much less for action and combat, which is fine by me.

    if you do decide to take out combat altogether, though, how are you going to structure a quest system? will all the challenge revolve adventure-game style narrative puzzles? also, how will you enable the player to kill everybody?

    alternatively, if you leave in the combat, how are you going to find enough variety in your quite limited setting to keep it interesting? will you be beating up a lot of renegade robots and corporate goons? is there some sort of class system i should know about? i'm finding it difficult to picture this in my mind

    basically i would like to know more about the setting, i'm not sure if how i am envisioning this matches up with reality

  • KochikensKochikens Registered User regular
    Hey man good luck!!

    Donovan PuppyfuckerNeoTomaJoeUserEncTenTheodore FlooseveltIloveslimes#pipeThe BetgirlOlivawOrikaeshigitaeSkeithmasterofmetroidSkylarkDronus86
  • GatsbyGatsby Registered User regular
    Orik I am very excited for this

    BYToady
  • DuxDux A host to DarknessRegistered User regular
    This sounds so rad, oh man.

  • laughingfuzzballlaughingfuzzball Registered User regular
    This is a thing that I want.

    EncSkylark
  • SCREECH OF THE FARGSCREECH OF THE FARG #1 PARROTHEAD margaritavilleRegistered User regular
    will it have oculus rift support

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    Butler
  • DoobhDoobh She/Her, Ace Pan/Bisexual 8-) What's up, bootlickers?Registered User regular
    You have my support on this, Orik. This sounds fucking cool.

    Miss me? Find me on:

    Twitch (I stream most days of the week)
    Twitter (mean leftist discourse)
    Skylark
  • Metzger MeisterMetzger Meister It Gets Worse before it gets any better.Registered User regular
    when i hear about stuff like this it makes me think of space station 13 and i love that game so.

    One Thousand CablesBYToadySCREECH OF THE FARGRainfall
  • RawrBearRawrBear Registered User regular
    Sounds super ambitious, also pretty cool :D.

  • BlueBlueBlueBlue Registered User regular
    Do you have any drawrings done? What does it look like?

    CD World Tour status:
    Baidol Voprostein Avraham Thetheroo Taya Zerofill Effef Crimson King Lalabox Mortal Sky ASimPerson Sal Wiet Theidar Tynic Speed Racer Neotoma Goatmon ==>Larlar Munkus Beaver Day of the Bear miscellaneousinsanity Skull Man Delzhand Caulk Bite 6 Somestickguy
  • GSMGSM Registered User regular
    instead of defining an exact event in response to some trigger, we define a range of events that might happen based on some other criteria

    I've been thinking about dynamic story plotting like that, but I was going with variable probability. So the probability of an outcome is increased by other factors, instead of being set as "possible" and randomly chosen. So you could do things to increase the likelihood of a desired outcome, but nothing's guaranteed.

    How big is the team for this project? It sounds really interesting.

    We'll get back there someday.
  • #pipe#pipe Cocky Stride, Musky odours Pope of Chili TownRegistered User regular
    How robust will the character creator be?

    Will there be hats?

  • BYToadyBYToady Registered User regular
    How ridiculous will my character's shoulders be?

    Battletag BYToady#1454
  • Houk the NamebringerHouk the Namebringer Nipples The EchidnaRegistered User regular
    So last night I had a dream where I came up with a game design revolving around a guy searching for extraterrestrial life and slowly going insane over it, and I'm pretty sure this thread is at least partly responsible.

  • GSMGSM Registered User regular
    BYToady wrote: »
    How ridiculous will my character's shoulders be?
    Space-armor pauldrons that more than double your height

    We'll get back there someday.
  • BYToadyBYToady Registered User regular
    GSM wrote: »
    BYToady wrote: »
    How ridiculous will my character's shoulders be?
    Space-armor pauldrons that more than double your height
    Gotta keep that life support somewhere.

    Battletag BYToady#1454
  • OlivawOlivaw good name, isn't it? the foot of mt fujiRegistered User regular
    This is maybe the coolest thing you've thought up yet, Orik. It's pretty darn ambitious. I look forward to hearing more about it going forward!

    I guess my question would be, do you intend to use Medium Difficulty to help promote this thing a little, like RPS does with that Sir You Are Being Hunted game one of them is making? Or is that not a road you want to go down?

    signature-deffo.jpg
    PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
  • RankenphileRankenphile Passersby were amazed by the unusually large amounts of blood.Registered User, Moderator mod
    This sounds crazy ambitious.

    Fucking neat idea, but dang almighty does this sound like a lot of work.

    Not saying that as a "you shouldn't do this" sort of thing, but as a "you should most definitely do this" sort of thing

    8406wWN.png
    MorivethTheodore FlooseveltOlivawBYToadymasterofmetroidProlegomena
  • Shock GShock G Registered User regular
    this is megacool

    I am the biggest sucker for hard scifi

    BYToady
  • TrippyJingTrippyJing Moses supposes his toeses are roses. But Moses supposes erroneously.Registered User regular
    Can I romance the crew?

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  • MorivethMoriveth BREAKDOWN BREAKDOWN BREAKDOWN BREAKDOWNRegistered User regular
    TrippyJing wrote: »
    Can I romance the crew?

    Dear Kickstarter, I refuse to back this project unless you accurately portray interspecies romance. Please use the enclosed erotic fiction as inspiration

    Chapter 1: The martian's anal tentacles coiled around my...

  • OrikaeshigitaeOrikaeshigitae Registered User, ClubPA regular
    Olivaw wrote: »
    This is maybe the coolest thing you've thought up yet, Orik. It's pretty darn ambitious. I look forward to hearing more about it going forward!

    I guess my question would be, do you intend to use Medium Difficulty to help promote this thing a little, like RPS does with that Sir You Are Being Hunted game one of them is making? Or is that not a road you want to go down?

    GEISTPROJEKT is a division of Medium Difficulty Publishing, Inc.
    it's a publishing company, yo. we'll use it to help spread the word, of course, but mostly through other press sites - MD.com doesn't get a ton of traffic. a respectable amount, but not a ton.

  • OrikaeshigitaeOrikaeshigitae Registered User, ClubPA regular
    GSM wrote: »
    How big is the team for this project? It sounds really interesting.

    Right now? One. Part-time.

    Eventually? We'll see.

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