I'm still thinking about ordering a Dev Kit Rift, do we have anybody in this thread that have received their Rift yet?
I'm asking since I saw that the Development kit needs assembly and I'm a bit concerned as to how hard it is to put this thing together.
The dev kit comes fully assembled. The only setup you need to do is plugging in the various cables. Basically you attach the power, the USB, and either a DVI or HDMI cable and you're ready to go. The power adapter they provide is also very nice in that it comes with multiple adapter plugs to accommodate different regions. Everything comes in a fairly large sturdy plastic case. I'll try and get some pictures up to give you a better idea of what you receive with the dev kit, although I've heard that the newer dev kits do not come with the included HDMI cable.
Hello! My name is Inigo Montoya! You killed my father prepare to die!
Looking for a Hardcore Fantasy Extraction Shooter? - Dark and Darker
My main worry right now is that I'm going to steam up the screens when playing.
This isn't continuing the sex thing - it was a problem when I went skiing because I had to wear my glasses under my snow goggles. My face gives off a lot of heat, it seems.
I have a dev kit and that is a legitimate problem.
I solve it by pointing a fan directly at my face, otherwise the heat from my eyes causes fog which is obviously terrible for immersion... And seeing stuff.
My main worry right now is that I'm going to steam up the screens when playing.
This isn't continuing the sex thing - it was a problem when I went skiing because I had to wear my glasses under my snow goggles. My face gives off a lot of heat, it seems.
I have a dev kit and that is a legitimate problem.
I solve it by pointing a fan directly at my face, otherwise the heat from my eyes causes fog which is obviously terrible for immersion... And seeing stuff.
That tends to happen whenever I use the 'vr' headsets at Disney Quest--I turn into Perspiro McSweatFace.
Finally, yes, everybody will know the instant I get my rift, because I will vanish from these boards forever, trapped inside the internet for eternity.
I'm sure valve will get a VR-capable steam overlay working eventually.
Finally, yes, everybody will know the instant I get my rift, because I will vanish from these boards forever, trapped inside the internet for eternity.
I'm sure valve will get a VR-capable steam overlay working eventually.
My personal dream solution? Give everyone in VR their very own Glitch. You guys remember glitch, right? From reboot?
Need your steam overlay or UI or whatever? Just look down at your arm.
Too many games are going to want to use that space for interface elements
It'll probably be like the current steam interface (drawn over the game) but warped for the rift so it floats in the center of your vision. Sure, having a glitch or a holodeck arch or whatever standard interface between games would be nice, but unless it's a standard enforced by a platform owner, everybody's still going to do their own thing for in-game stuff.
It's weird how, every time I talk about the rift to people, someone inevitably brings up the question: "yeah, but what about for non-first person games?"
is the solution really that hard to comprehend? I don't mean that in an insulting way, I just don't get the disconnect people have. In third person games, we still view the action from a first person camera. The screen is always in first person, we're just playing as a disembodied, floating camera. The same way camera controls become easier in first person games with the rift, they become easier in third person games with the rift. The camera is always inherently first person. It's impossible to divorce any camera from a first person perspective. I just saw someone, on another forum, say that playing a football game or TPS would be disorienting with the rift. I say it wouldn't be any more disorienting than watching a football game from the stands is, or following behind somebody IRL is.
To put it another way - think back to Mario 64 (It's crazy how many time I've referenced this game as a conceptual basis in my life). Remember in that game how the Camera wasn't just a camera, it was an actual character? That is how third person games will work. You are the camera, from a first person perspective. You, as a character, position and orient yourself to witness the action on-screen. It's just that, compared to, say, an FPS, you represent an omnipresent character, one that doesn't interact with the world and can move through walls and stuff like that. You are merely an observer, where in FPS you are both an observer and participant.
It still might be more disorienting than a regular first-person setup. When was the last time that you orbited around an object at a high velocity like a third-person camera? It will feel like an out of body experience, floating around as a ghost that nobody can see, using your mind control powers to make somebody else walk, jump, and shoot things.
And watching football from the stands is very different from floating above the game like the Goodyear blimp. Man, getting vertigo from a football game sounds fun!
When was the last time that you orbited around an object at a high velocity like a third-person camera?
The other day when I played with an RC car with my nephew.
And watching football from the stands is very different from floating above the game like the Goodyear blimp. Man, getting vertigo from a football game sounds fun!
Well, you don't normally play football games from that perspective. You play them more from a behind the back, overhead perspective. Ever seen those special cameras they use in the NCAA and NFL now that are on pullies? It'd be like that.
+1
MaratastikJust call me Mara, please!Registered Userregular
Imagine playing a game like dota, but the map and characters are like a 3D holographic board (like the game board in star wars except even cooler). What's on the board at any given moment is what would normally be on your traditional monitor, and as you pan the camera around the map, the board updates to the location you're viewing. It would be pretty awesome. You could probably do a lot of third person games like that.
When was the last time that you orbited around an object at a high velocity like a third-person camera?
The other day when I played with an RC car with my nephew.
You were standing in a fixed position though, rather than floating behind it. I imagine that, for a time at least, it would be more likely to trigger motion-sickness if you're swinging around as much as a 3rd person camera does.
Damn, now I want someone to make a game where you actually are a 'third person' hanging around just behind the shoulder of the actual hero, and they can't start shooting until you're clinging to their shoulder.
I wonder if motion sickness could be managed by the developer setting the camera behavior correctly.
I would really like to play an RTS with the Rift where I could look down at the terrain. Similarly, tabletop or boardgame type games could be a lot of fun with the Rift.
I think there absolutely is scope for literally giving the player different perspectives, but it will present a different challenge to the developers, making them consider why they're using that particular angle and position, what effect the movements will have on the player, stuff like that.
0
acidlacedpenguinInstitutionalizedSafe in jail.Registered Userregular
remember that demo from like a year ago where the player played as a toddler alone in a dark house during a thunderstorm. I be that would be pretty surreal on rift.
Also, I feel like I'm turning into Jon Stewart's character from the movie Half-Baked from imagining how various things will look/feel on the rift. "Have you ever seen the back of a $20 bill?" "Have you ever seen the back of a $20 bill on rift?
@lacabra - I'm seeing a lot of orders in the upper 48000 range have started to ship. I'm even seeing a few 50000+ orders are moving. Any update on your status?
@lacabra - I'm seeing a lot of orders in the upper 48000 range have started to ship. I'm even seeing a few 50000+ orders are moving. Any update on your status?
They only have a few more days to fulfill the June promise date for me. I don't think they'll make it.
When was the last time that you orbited around an object at a high velocity like a third-person camera?
The other day when I played with an RC car with my nephew.
You were standing in a fixed position though, rather than floating behind it. I imagine that, for a time at least, it would be more likely to trigger motion-sickness if you're swinging around as much as a 3rd person camera does.
Damn, now I want someone to make a game where you actually are a 'third person' hanging around just behind the shoulder of the actual hero, and they can't start shooting until you're clinging to their shoulder.
Camera mounted above and on top of an RC car, transmitting to a base station hooked up to a heads-up display (albeit a really low res cheapo one), and controlling it purely through that. It works fine. That said, I don't know how it'd go with head tracking, which is a little project I've been meaning to try.
I want to see what kind of horror games come out of playing with the Rift. Shit that messes with your perception of reality like Amnesia will wind up being insane with it I would imagine.
@lacabra - I'm seeing a lot of orders in the upper 48000 range have started to ship. I'm even seeing a few 50000+ orders are moving. Any update on your status?
They only have a few more days to fulfill the June promise date for me. I don't think they'll make it.
What number are you again? Aren't you something super low?
I want to see what kind of horror games come out of playing with the Rift. Shit that messes with your perception of reality like Amnesia will wind up being insane with it I would imagine.
Both of those have native OR and Razer Hydra support. Both are supposed to be pants-wettingly terrifying with the OR. Also, Dear Esther works with the rift (although not natively) and it's also supposed to be a fucking trip (although that's not really a horror game).
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Ninja Snarl PMy helmet is my burden.Ninja Snarl: Gone, but not forgotten.Registered Userregular
I want to see what kind of horror games come out of playing with the Rift. Shit that messes with your perception of reality like Amnesia will wind up being insane with it I would imagine.
There's one coming out for the PS4 where the demo play trailer shown ends with the player getting their body ripped off while a baddy is holding them up by the neck.
Yeah. I imagine people would actually freak out out straight to hell and back with that one on the Rift.
@lacabra - I'm seeing a lot of orders in the upper 48000 range have started to ship. I'm even seeing a few 50000+ orders are moving. Any update on your status?
@lacabra - I'm seeing a lot of orders in the upper 48000 range have started to ship. I'm even seeing a few 50000+ orders are moving. Any update on your status?
Nope. I misremembered though, I'm actually 48201
Oh man you're so close. If you haven't received an email yet, I bet we'll be in the same group that ships out.
man all those horror games look fantastic. i could never get into amnesia because the protagonist was more scared than i was...but amongst the sleep looks HELLA fun.
Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy
the fact that they are waiting a couple years is huge. if you've paid attention to cellphones in the past decade, we didnt have smartphones in 2003. 2007-8 was the first iphone and that was a brick compared to what's out now in 2013.
Aw fuck, I feel old as shit now. Thanks.
Also I just learned (or relearned maybe) that Surgeon Simulator will have Rift support.
This way lies madness, gentlemen.
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Ninja Snarl PMy helmet is my burden.Ninja Snarl: Gone, but not forgotten.Registered Userregular
Surgeon Simulator already has Rift support; checked it today after I noticed it got patched (I was hoping for more ludicrous surgical situations) and options to enable both Rift and Hydra are in there.
@lacabra - I'm seeing a lot of orders in the upper 48000 range have started to ship. I'm even seeing a few 50000+ orders are moving. Any update on your status?
They only have a few more days to fulfill the June promise date for me. I don't think they'll make it.
What number are you again? Aren't you something super low?
No. I'm just a thousand or so below you. I imagine we'll all ship together at the same time.
We three will fill this thread to the top with spooge at the same time
+1
Ninja Snarl PMy helmet is my burden.Ninja Snarl: Gone, but not forgotten.Registered Userregular
edited June 2013
All three of you are just total bastards, and not just because I wish I had the cash to chuck at buying one of these devs kits.
But mostly that.
Seriously though, I'm way more interested in the potential of the Rift as a game-changer for gaming than either of the consoles coming up; in fact, in my mind, if either new console doesn't end up supporting the Rift (at the very least), I will consider them more or less a failure in actually progressing somewhere meaningful. And for once, the consoles should actually have the power to support hardware like this without difficulty.
Yet another article, this time for Business week, with the same theme as always: Oculus Rift makes believers out of those who try it.
Forget everything you thought you knew about virtual reality.
Once people try on the Oculus Rift virtual reality headset, any skepticism vanishes. It's truly that amazing.
How many articles like this will I have to post before skeptics decide to hold off on their disbelief? I see it repeated over and over and over again. From children to the elderly, from hardcore to casual, between men and women, regardless of status, everybody who tried Oculus Rift becomes a believer. Yet I still get met with the same old criticisms from people not willing to give this a chance, "yeah, but what about non-FPS games?" "Psh, just like the wiimote and kinect and move" "oh yeah, I tried VR before, it was called virtual boy, it sucked"*
How many times does this have to be repeated before it gets through the skulls of those not willing to give this a chance: It's different. It's unlike anything anybody has tried before.
Oh well, their time will come. They'll try it in time. Then they, like everyone else who tries it, will become believers.
*my personal favorite claim, because it shows a deep misunderstanding of what virtual reality is.
Posts
I'm order number #43000ish.
The dev kit comes fully assembled. The only setup you need to do is plugging in the various cables. Basically you attach the power, the USB, and either a DVI or HDMI cable and you're ready to go. The power adapter they provide is also very nice in that it comes with multiple adapter plugs to accommodate different regions. Everything comes in a fairly large sturdy plastic case. I'll try and get some pictures up to give you a better idea of what you receive with the dev kit, although I've heard that the newer dev kits do not come with the included HDMI cable.
Looking for a Hardcore Fantasy Extraction Shooter? - Dark and Darker
nope, not yet. #52200
I have a dev kit and that is a legitimate problem.
I solve it by pointing a fan directly at my face, otherwise the heat from my eyes causes fog which is obviously terrible for immersion... And seeing stuff.
That tends to happen whenever I use the 'vr' headsets at Disney Quest--I turn into Perspiro McSweatFace.
It's user driven, so be sure to submit your user order number and status so others can check. You can find mine by searching for "TheSonicRetard"
I'm sure valve will get a VR-capable steam overlay working eventually.
My personal dream solution? Give everyone in VR their very own Glitch. You guys remember glitch, right? From reboot?
Need your steam overlay or UI or whatever? Just look down at your arm.
It'll probably be like the current steam interface (drawn over the game) but warped for the rift so it floats in the center of your vision. Sure, having a glitch or a holodeck arch or whatever standard interface between games would be nice, but unless it's a standard enforced by a platform owner, everybody's still going to do their own thing for in-game stuff.
is the solution really that hard to comprehend? I don't mean that in an insulting way, I just don't get the disconnect people have. In third person games, we still view the action from a first person camera. The screen is always in first person, we're just playing as a disembodied, floating camera. The same way camera controls become easier in first person games with the rift, they become easier in third person games with the rift. The camera is always inherently first person. It's impossible to divorce any camera from a first person perspective. I just saw someone, on another forum, say that playing a football game or TPS would be disorienting with the rift. I say it wouldn't be any more disorienting than watching a football game from the stands is, or following behind somebody IRL is.
To put it another way - think back to Mario 64 (It's crazy how many time I've referenced this game as a conceptual basis in my life). Remember in that game how the Camera wasn't just a camera, it was an actual character? That is how third person games will work. You are the camera, from a first person perspective. You, as a character, position and orient yourself to witness the action on-screen. It's just that, compared to, say, an FPS, you represent an omnipresent character, one that doesn't interact with the world and can move through walls and stuff like that. You are merely an observer, where in FPS you are both an observer and participant.
And watching football from the stands is very different from floating above the game like the Goodyear blimp. Man, getting vertigo from a football game sounds fun!
The other day when I played with an RC car with my nephew.
Well, you don't normally play football games from that perspective. You play them more from a behind the back, overhead perspective. Ever seen those special cameras they use in the NCAA and NFL now that are on pullies? It'd be like that.
You were standing in a fixed position though, rather than floating behind it. I imagine that, for a time at least, it would be more likely to trigger motion-sickness if you're swinging around as much as a 3rd person camera does.
Damn, now I want someone to make a game where you actually are a 'third person' hanging around just behind the shoulder of the actual hero, and they can't start shooting until you're clinging to their shoulder.
I would really like to play an RTS with the Rift where I could look down at the terrain. Similarly, tabletop or boardgame type games could be a lot of fun with the Rift.
Steam (Ansatz) || GW2 officer (Ansatz.6498)
Also, I feel like I'm turning into Jon Stewart's character from the movie Half-Baked from imagining how various things will look/feel on the rift. "Have you ever seen the back of a $20 bill?" "Have you ever seen the back of a $20 bill on rift?
They only have a few more days to fulfill the June promise date for me. I don't think they'll make it.
I've done rigs vaguely like this before.
Camera mounted above and on top of an RC car, transmitting to a base station hooked up to a heads-up display (albeit a really low res cheapo one), and controlling it purely through that. It works fine. That said, I don't know how it'd go with head tracking, which is a little project I've been meaning to try.
Old PA forum lookalike style for the new forums | My ko-fi donation thing.
What number are you again? Aren't you something super low?
Both of those have native OR and Razer Hydra support. Both are supposed to be pants-wettingly terrifying with the OR. Also, Dear Esther works with the rift (although not natively) and it's also supposed to be a fucking trip (although that's not really a horror game).
There's one coming out for the PS4 where the demo play trailer shown ends with the player getting their body ripped off while a baddy is holding them up by the neck.
Yeah. I imagine people would actually freak out out straight to hell and back with that one on the Rift.
Oh man you're so close. If you haven't received an email yet, I bet we'll be in the same group that ships out.
Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy
Aw fuck, I feel old as shit now. Thanks.
Also I just learned (or relearned maybe) that Surgeon Simulator will have Rift support.
This way lies madness, gentlemen.
No. I'm just a thousand or so below you. I imagine we'll all ship together at the same time.
But mostly that.
Seriously though, I'm way more interested in the potential of the Rift as a game-changer for gaming than either of the consoles coming up; in fact, in my mind, if either new console doesn't end up supporting the Rift (at the very least), I will consider them more or less a failure in actually progressing somewhere meaningful. And for once, the consoles should actually have the power to support hardware like this without difficulty.
I CANNOT WAIT to play Mirrors edge with this thing or Metro Last Light.
Yet another article, this time for Business week, with the same theme as always: Oculus Rift makes believers out of those who try it.
How many articles like this will I have to post before skeptics decide to hold off on their disbelief? I see it repeated over and over and over again. From children to the elderly, from hardcore to casual, between men and women, regardless of status, everybody who tried Oculus Rift becomes a believer. Yet I still get met with the same old criticisms from people not willing to give this a chance, "yeah, but what about non-FPS games?" "Psh, just like the wiimote and kinect and move" "oh yeah, I tried VR before, it was called virtual boy, it sucked"*
How many times does this have to be repeated before it gets through the skulls of those not willing to give this a chance: It's different. It's unlike anything anybody has tried before.
Oh well, their time will come. They'll try it in time. Then they, like everyone else who tries it, will become believers.
*my personal favorite claim, because it shows a deep misunderstanding of what virtual reality is.
One day, Sega and Oculus Rift will converge
and I will be transformed into pure, white light
i might make a first person oculus rift sonic game just to see your little face light up