Huh looks like they are importing Autodesk Revit into Unity3d.
yeah, when I googled it, I was shocked at the number of forum posts from autodesk forums I saw. Like, I mainly think of this technology as being related to video games. but there is clearly a vocal and large number of architects who are extremely interested in this.
My brother is building a house... At this point he just has the plans that were commissioned. It would be awesome for him to be able to walk around in it with the Rift before starting construction.
My brother is building a house... At this point he just has the plans that were commissioned. It would be awesome for him to be able to walk around in it with the Rift before starting construction.
see, I could see that being huge in the future. Like I said in a previous post, that was actually a big selling point in Virtuix's pitch for the Omni, the ability to walk through a VR house before you build it:
I like that video in particular too because they start blending a lot of products together. At that point, they are just as much talking about the Oculus Rift as they are the Virtuix Omni. It all starts to kinda just melt into the umbrella term, "VR."
Oh, plus a quote from Steven Spielberg on the future of visual medium:
"We’re never going to be totally immersive as long as we’re looking at a square... we’ve got to get rid of that and put the player inside the experience, where no matter where you look you’re surrounded by a three-dimensional experience." - Steven Spielberg
Obduction, spiritual successor to Myst, has been funded and will have Rift support. I'm excited for this!
Most of the actual info about the game is on their Kickstarter page (funding has closed).
Holy fuckballs, how did I just now hear about this? I've been wondering if Cyan would ever make another Myst-like game, and that they are and it will also support the Rift is incredible news!
Second item down on the worklog. The mod is a major overhaul of Descent 2 and just makes the game really pretty looking. But Rift support? Hoo boy. Someone get it and record it!
So a coworker let me borrow his dev kit, and this weekend I spent an hour or two rifting around. I'd be really interested to see how the 1080p version looks, because the low resolution hurts the experience a bit for me. Granted, this is also dependent on how a dev implements their interfaces, but when running around in Hawken not being able to read most of the text was annoying. The sense of being in a space was good, but in a shooter like Hawken not being able to tell what the blob of pixels in the distance shooting you is can be problematic.
Dumpy was fun to mess around with, and Titans of Space was a bit unsettling when they dumped VY Canis Majoris in front of you. The sense of scale was such that I instinctively wanted to back away from it.
Wishing there was an Enemy Starfigther demo I could try.
I can definitely see potential here, but they really need a high res version.
Edit: Also, on motion sickness, I didn't feel any at all when playing Hawken. I did feel a bit dizzy afterwards, though.
This is so geeky across a variety of mediums and histories and subjects and I just fucking love it. Like a post-modern mash-up of the history of moving visual mediums, all at once.
Sounds like VR is a substantial piece of valve's future. Also interesting that they plan on "showing off [their] VR hardware." Oculus-compatible VR equipment from valve incoming?
Best teasers from the above? The unveiling of a VR Store on steam, a VR-compatible version of the steam overlay, and VR integration into Steamworks.
I have an Oculus Rift dev kit to borrow for today only, and I'll be bringing it home from work at 3pm. I don't have any of the other peripherals listed in the OP, though I have an xbox 360 controller if that's handy. I'll really be able to fiddle with it between 5pm and midnight or so.
What are the things I absolutely need to try, given that I've only got this thing for ~7 hours?
Well, if you suffer from motion sickness you'll get about ten minutes of play time in! Ease yourself in with stuff like Dumpy the Elephant, the various rollercoasters, Blue Marble. Anything where you don't directly control your forward motion. If that goes ok then delve in to the other stuff. Half Life 2 is VERY impressive but you need to get your legs first.
definitely try the usual suspects - riftcoaster, titans of space, blue marble, dumpy, VR cinema, any of the NSFW infinite realities 3D scans, a 360 degree movie, soundscape, alone, dreadnaughts. All this should be free, btw. Check out this site for other demos:
HAWKEN and iRacing are technically pay to play games, but you can try both out for free (use this for 6 months of iRacing free). iRacing really benefits from a killer steering wheel, though.
If you got them already or don't mind spending a few bucks, strike suit zero and kairo are both extremely highly recommended games that can be played with a 360 controller, and getting both wouldn't be more than $10. AAAAAAaaaaaaaaaAAAAAAAAAaaaaaaaaaa FOR THE AWESOME is a pretty amazing title for the rift, it's the one that my friends play the most. Make sure you get the right version, though - there are like 4 versions on steam and the bolded part is what you need to look for. Euro Truck Sim 2 is terrific as well, but benefits more from a wheel. half life 2 VR is the gold standard for VR, but I'd argue that you should hold off on that until you can get yourself a motion tracking controller - either a hydra or the up coming STEM.
Oh - I haven't tried Soundscape yet...have to do that when I get home. Also I liked Don't Let Go for a fun jump scare that isn't as intense as the other scary games and also doesn't have movement for motion sickness people.
Thanks for the iRacing link BTW, I've been meaning to try it.
Half Life 2 is worth trying even with mouse/keyboard. Also, if you're old like me, being able to go into old games like Duke 3d, Quake or Doom is really great too.
Alone didn't get funded, they raised only $9k of their $25k goal. As a result, the team has disbanded.
I only learned about the kickstarter a few days ago. I backed, but I also told the guy running the kickstarter that considering I run several threads on several forums about Oculus Rift, and I interact on the dev boards pretty consistently, and I routinely look out of my way for rift news, and I have a rift, and I'd tried and liked their game in the past and was actively looking forward to what they were doing next, that I'm one of the prime candidates to back such a project. And if I had no idea they had already hit kickstarter, then they had really botched their goal of getting the game out there to people, and that's why they were failing.
In a less abrupt way, of course. They should try again, maybe with another demo, and really work on getting the word out about their game. I don't think their KS failed because of lack of interest, I think it failed because nobody knew it was on KS.
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SarksusATTACK AND DETHRONE GODRegistered Userregular
I have an Oculus Rift dev kit to borrow for today only, and I'll be bringing it home from work at 3pm. I don't have any of the other peripherals listed in the OP, though I have an xbox 360 controller if that's handy. I'll really be able to fiddle with it between 5pm and midnight or so.
What are the things I absolutely need to try, given that I've only got this thing for ~7 hours?
Very intuitive use of the Rift to control a paddle in a game of Breakout. The arcadey graphics hide the limitations of the Rift's screen very well and it's just a fun experience in general.
Titans of Space is pretty good but the aliasing definitely reduced the experience for me. The sense of scale is palpable at times, though. Blue Marble was more tolerable due to the lower lighting.
I've figured out by speaking to a few different people that the number of people who will, come march, own both a virtuix omni AND a 5-tracker stem solution will be at about 1000 world-wide, which puts us all in prime positions to be amongst the first individuals to do real work on foot tracking and omni-directional locomotion solutions. Which might pay off for me, because the Half Life 2 VR mod team (2 guys at the moment) don't have access to either the remaining 2 STEM trackers nor an Omni. I've been conversing with the lead over in the UK for a few weeks now and I offered my ability to try to work foot tracking into their mod and he seemed receptive of the idea.
It would be pretty awesome if I could manage to get onto that team.
Posts
yeah, when I googled it, I was shocked at the number of forum posts from autodesk forums I saw. Like, I mainly think of this technology as being related to video games. but there is clearly a vocal and large number of architects who are extremely interested in this.
Nintendo ID: Incindium
PSN: IncindiumX
see, I could see that being huge in the future. Like I said in a previous post, that was actually a big selling point in Virtuix's pitch for the Omni, the ability to walk through a VR house before you build it:
I like that video in particular too because they start blending a lot of products together. At that point, they are just as much talking about the Oculus Rift as they are the Virtuix Omni. It all starts to kinda just melt into the umbrella term, "VR."
Which is precisely what needs to happen.
Awwww fuck yeah, just imagine all the pussy I'd be swimming in wearing that shirt. Pussy that I don't even need thanks to the mechanical vagina.
http://conditionone.com/blog/
it'll be a 360 degree film made specifically for VR headsets (including the rift, obviously).
I can only imagine how monstrously difficult filming in 360 degrees will be for directors.
"We’re never going to be totally immersive as long as we’re looking at a square... we’ve got to get rid of that and put the player inside the experience, where no matter where you look you’re surrounded by a three-dimensional experience." - Steven Spielberg
Choose your own adventure audiobooks!
Ham radio!
and honestly
jumping on gandalf's head and wacking away with a crowbar at the one ring during the council of elrond would be pretty cool
Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy
Most of the actual info about the game is on their Kickstarter page (funding has closed).
Holy fuckballs, how did I just now hear about this? I've been wondering if Cyan would ever make another Myst-like game, and that they are and it will also support the Rift is incredible news!
This is everything David Cage wants!
Altho he might not want to render a fully nude version of his next character.
Descent 2 mod D2X-XL now supports the Rift.
Second item down on the worklog. The mod is a major overhaul of Descent 2 and just makes the game really pretty looking. But Rift support? Hoo boy. Someone get it and record it!
"Nothing is gonna save us forever but a lot of things can save us today." - Night in the Woods
Dumpy was fun to mess around with, and Titans of Space was a bit unsettling when they dumped VY Canis Majoris in front of you. The sense of scale was such that I instinctively wanted to back away from it.
Wishing there was an Enemy Starfigther demo I could try.
I can definitely see potential here, but they really need a high res version.
Edit: Also, on motion sickness, I didn't feel any at all when playing Hawken. I did feel a bit dizzy afterwards, though.
This is so geeky across a variety of mediums and histories and subjects and I just fucking love it. Like a post-modern mash-up of the history of moving visual mediums, all at once.
Sounds like VR is a substantial piece of valve's future. Also interesting that they plan on "showing off [their] VR hardware." Oculus-compatible VR equipment from valve incoming?
Best teasers from the above? The unveiling of a VR Store on steam, a VR-compatible version of the steam overlay, and VR integration into Steamworks.
EDIT: Though I wonder if they'll just stream the panels, given how they're asking attendees to tweet questions
GUESS WHO JUST GOT AN INVITE
Have a super awesome time and bring us lots of details if you can!
lol the vr sex machine? That's actually using a novint falcon.
If it means being able to screw anime girls? Quite a few.
Old PA forum lookalike style for the new forums | My ko-fi donation thing.
I have an Oculus Rift dev kit to borrow for today only, and I'll be bringing it home from work at 3pm. I don't have any of the other peripherals listed in the OP, though I have an xbox 360 controller if that's handy. I'll really be able to fiddle with it between 5pm and midnight or so.
What are the things I absolutely need to try, given that I've only got this thing for ~7 hours?
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
PSN: SirGrinchX
Oculus Rift: Sir_Grinch
http://www.riftenabled.com/
HAWKEN and iRacing are technically pay to play games, but you can try both out for free (use this for 6 months of iRacing free). iRacing really benefits from a killer steering wheel, though.
If you got them already or don't mind spending a few bucks, strike suit zero and kairo are both extremely highly recommended games that can be played with a 360 controller, and getting both wouldn't be more than $10. AAAAAAaaaaaaaaaAAAAAAAAAaaaaaaaaaa FOR THE AWESOME is a pretty amazing title for the rift, it's the one that my friends play the most. Make sure you get the right version, though - there are like 4 versions on steam and the bolded part is what you need to look for. Euro Truck Sim 2 is terrific as well, but benefits more from a wheel. half life 2 VR is the gold standard for VR, but I'd argue that you should hold off on that until you can get yourself a motion tracking controller - either a hydra or the up coming STEM.
Thanks for the iRacing link BTW, I've been meaning to try it.
Half Life 2 is worth trying even with mouse/keyboard. Also, if you're old like me, being able to go into old games like Duke 3d, Quake or Doom is really great too.
I only learned about the kickstarter a few days ago. I backed, but I also told the guy running the kickstarter that considering I run several threads on several forums about Oculus Rift, and I interact on the dev boards pretty consistently, and I routinely look out of my way for rift news, and I have a rift, and I'd tried and liked their game in the past and was actively looking forward to what they were doing next, that I'm one of the prime candidates to back such a project. And if I had no idea they had already hit kickstarter, then they had really botched their goal of getting the game out there to people, and that's why they were failing.
In a less abrupt way, of course. They should try again, maybe with another demo, and really work on getting the word out about their game. I don't think their KS failed because of lack of interest, I think it failed because nobody knew it was on KS.
Play First Law.
http://rjevans.net/firstlaw
If you've ever played a space or flight sim before it will give you an immediate understanding of how the Rift is going to transform those genres.
Play Proton Pulse.
https://share.oculusvr.com/app/proton-pulse-rift
Very intuitive use of the Rift to control a paddle in a game of Breakout. The arcadey graphics hide the limitations of the Rift's screen very well and it's just a fun experience in general.
Titans of Space is pretty good but the aliasing definitely reduced the experience for me. The sense of scale is palpable at times, though. Blue Marble was more tolerable due to the lower lighting.
It would be pretty awesome if I could manage to get onto that team.
p.s.:
Is it Thursday already?
You wouldn't need that light.
PSN: SirGrinchX
Oculus Rift: Sir_Grinch