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[Oculus Rift+STEM+Omni] IGN best hardware '13, Best of CES 2 years running

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Posts

  • Mr_GrinchMr_Grinch Registered User regular
    Yeah the whole stereoscopic part of the rift isn't at all the main draw, I've played a few third party games that just play in regular old 2D and I haven't really noticed that much. It's more the all encompassing field of view and head tracking that makes the experience.

    Steam: Sir_Grinch
    PSN: SirGrinchX
    Oculus Rift: Sir_Grinch
  • NotoriusBENNotoriusBEN Registered User regular
    I'll say this again, I can't wait for the physical part of all this. I'm gonna be so ripped after walking all over GTA creation or Stratis in ArmA3

    a4irovn5uqjp.png
    Steam - NotoriusBEN | Uplay - notoriusben | Xbox,Windows Live - ThatBEN
    Sirialis
  • MandresMandres Registered User regular
    I'll say this again, I can't wait for the physical part of all this. I'm gonna be so ripped after walking all over GTA creation or Stratis in ArmA3

    Hehe yea, in a few years you'll need to be an actual athlete to compete in video game tournaments.

    Mr Ray
  • acidlacedpenguinacidlacedpenguin Institutionalized Safe in jail.Registered User regular
    Mayday wrote: »
    Is that blacksuit just for kicks or does it play some mysterious sexy role?

    I think it's to turn the video from an "everyone point and laugh at that white guy trying to dance" into a "look at our device doing something neat"

    GT: Acidboogie PSNid: AcidLacedPenguiN
    ElvenshaeNitsua
  • MorranMorran Registered User regular
    So, the latest blog post on the John Blow "The Witness" webpage is suggesting that he is working on something VR-like. Support for OR or teasing of a PS4 VR solution?

  • Undead ScottsmanUndead Scottsman Registered User regular
    I'd love to get the Witness on PC.

  • MorranMorran Registered User regular
    I'd love to get the Witness on PC.

    And you absolutely will be able to as well. From the official page:

    The Witness will be released on the PC and the PlayStation4 simultaneously; the game will come to iOS shortly after that, and other platforms a bit later

  • Undead ScottsmanUndead Scottsman Registered User regular
    Sweet! I didn't realize.

  • Stabbity StyleStabbity Style He/Him | Warning: Mothership Reporting Kennewick, WARegistered User regular
    SijLqhH.pngSteam: stabbitystyle | XBL: Stabbity Style | PSN: Stabbity_Style | Twitch: stabbitystyle
    Elvenshae
  • TheSonicRetardTheSonicRetard Registered User regular
    That reminds me of Elemental Master on the Sega genesis so much. A top down, third-person, 2D, bullet-hell shmup should be everything that VR is not about. And yet... it works so well.

  • RiusRius Globex CEO Nobody ever says ItalyRegistered User regular
    At first I was like, why is this special? And then I realized some projectiles are on the Z axis and you can jump over shit.

    Sold!

  • TheSonicRetardTheSonicRetard Registered User regular
    edited December 2013
    Johan Andersson, Technical Director for Frostbite at DICE: Multiple game teams here at EA are working with VR and HMDs

    "Some games fit very well and some you may have a very different type of game play experiences, but usually the experience overall of just exploring a battlefield world with a VR device is actually really quite compelling."

    TheSonicRetard on
  • acidlacedpenguinacidlacedpenguin Institutionalized Safe in jail.Registered User regular
    holy shit, as a fan of shmups, that looks amazing. I wish it had a less moe kawaii desu setting though, but I guess onlookers don't even have to see it.

    GT: Acidboogie PSNid: AcidLacedPenguiN
  • AkimboEGAkimboEG Mr. Fancypants Wears very fine pants indeedRegistered User regular
    I love how Time placed a new iPad at second place. Big technological breakthrough, right there.

    Give me a kiss to build a dream on; And my imagination will thrive upon that kiss; Sweetheart, I ask no more than this; A kiss to build a dream on
    Apogee
  • Nova_CNova_C I have the need The need for speedRegistered User regular
    AkimboEG wrote: »
    I love how Time placed a new iPad at second place. Big technological breakthrough, right there.

    Most of the devices in Time's list are iterative. The #1 is simply an enhancement from stuff like Apple TV. iPad and iPhone indeed.

    Rift is going to completely change how people play games. It's going to completely change how games are designed. It's revolutionary.

  • TheSonicRetardTheSonicRetard Registered User regular
    Nova_C wrote: »
    The #1 is simply an enhancement from stuff like Apple TV.

    Whoa. No it's not.

  • syndalissyndalis Getting Classy On the WallRegistered User, Loves Apple Products regular
    The time list was also top gadgets of 2013, not most innovative or revolutionary, though the innovation thing clearly weighted them towards things like the xbox one, chromecast, and oculus rift.

    The iPad and iPhone are on the list because they are sales juggernauts.

    SW-4158-3990-6116
    Let's play Mario Kart or something...
    Nitsua
  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    I found the medical name for why you don't get blurred vision when moving your eyes around in real life but you do in the Rift

    https://en.wikipedia.org/wiki/Vestibulo-ocular_reflex

    It seems like the Rift might inhibit that in some way, or at least the eyes don't recognise the Rift closely enough to register the need for the reflex.

  • Phoenix-DPhoenix-D Registered User regular
    That can't be it- that operates even in darkness, it isn't tied to vision input.

  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    Yes, it does seem unlikely. Perhaps its simply a factor of the screen then.

  • Undead ScottsmanUndead Scottsman Registered User regular
    Valve updated the Source 2013 SDK with some VR stuff yesterday
    The Upcoming beta in the Base apps for Source SDK 2013 have been updated with the latest code from TF2 and HL2:

    Adds support for Visual Studio 2012 and 2013
    VR Mode:
    Switches from headtrack.dll to sourcevr.dll
    Improved readability of the UI in VR
    Removed the IPD calibration tool. TF2 will now obey the Oculus configuration file. Use the Oculus calibration tool in your SDK or install and run "OpenVR" under Tools in Steam to calibrate your IPD.
    Added dropdown to enable VR mode in the Video options. Removed the -vr command line option.
    Added the ability to switch in and out of VR mode without quitting the game
    By default VR mode will run full screen. To switch back to a borderless window set the vr_force_windowed convar.
    Added support for VR mode on Linux
    Many assorted bug fixes and other changes from Team Fortress in various shared files


    The Github repository for Source SDK 2013 now has the matching code changes.

    This beta breaks mod compatibility for VR mode because of the extent of the changes. If you support VR in your app you will need to update to the latest source.

  • acidlacedpenguinacidlacedpenguin Institutionalized Safe in jail.Registered User regular
    Dhalphir wrote: »
    I found the medical name for why you don't get blurred vision when moving your eyes around in real life but you do in the Rift

    https://en.wikipedia.org/wiki/Vestibulo-ocular_reflex

    It seems like the Rift might inhibit that in some way, or at least the eyes don't recognise the Rift closely enough to register the need for the reflex.

    it's probably more of a function of refresh rate and frame rate, that or software motion blur.

    GT: Acidboogie PSNid: AcidLacedPenguiN
  • TheSonicRetardTheSonicRetard Registered User regular
    oh shit! The Oculus Rift version of Second Life is apparently complete and about to release. This is the beginning of the end of society.

    Gandalf_the_Crazed
  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    This afternoon I played through Blue Marble set to For River from To The Moon.

    Near-religious experience, honestly...

    Halleck
  • TheSonicRetardTheSonicRetard Registered User regular
    Dhalphir wrote: »
    This afternoon I played through Blue Marble set to For River from To The Moon.

    Near-religious experience, honestly...

    I let everybody who tries blue marble select their own song, and it's usually the first VR application I let them try, period.

    One of my friends did it to the Bulk and Skull theme song, from the old Mighty Morphin Power Rangers show and it ruined the experience and I was so goddamn mad because that was literally their introduction to virtual reality.

  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    yeah I don't let people do it to their own choice of song. The best type of music for that experience is either majestic or soothing instrumental music.

  • Undead ScottsmanUndead Scottsman Registered User regular
    Dhalphir wrote: »
    This afternoon I played through Blue Marble set to For River from To The Moon.

    Near-religious experience, honestly...

    I let everybody who tries blue marble select their own song, and it's usually the first VR application I let them try, period.

    One of my friends did it to the Bulk and Skull theme song, from the old Mighty Morphin Power Rangers show and it ruined the experience and I was so goddamn mad because that was literally their introduction to virtual reality.

    That's goddamn hilarious.

    Mr Raycurly haired boy
  • TheSonicRetardTheSonicRetard Registered User regular
    Brian Fargo of Wasteland 2: "I witnessed the future of the next generation of oculus rift yesterday and it is powerful. I am a believer... I can't give much detail right now, but it hasn't been revealed to the public."



    OH SHIT

    ElvenshaeNightslyrVegemyteHyphyKezzy
  • TheSonicRetardTheSonicRetard Registered User regular
    Several oculus rift users have claimed to have defeated the dreaded screendoor effect using a simple sheet of laminated pouches such as these:

    http://www.ebay.com/itm/170842876180?ssPageName=STRK:MEWNX:IT&_trksid=p3984.m1497.l2649

    these don't distort the image, rather they diffuse the light passing through. The result is an image that is still clear and "sharp" (relative to the rift screen, of course) without the screen door effect. The main drawback seems to be that it darkens the image a bit, though. Demonstration:

    http://www.youtube.com/watch?v=jUiTJPA3axI&

    Elvenshae
  • NickTheNewbieNickTheNewbie Registered User regular
    I would love to use an oculus to look around my jet while i'm flying in BF4. Please tell me you guys have an answer.

  • TheSonicRetardTheSonicRetard Registered User regular
    edited December 2013
    I would love to use an oculus to look around my jet while i'm flying in BF4. Please tell me you guys have an answer.

    VorpX has BF4 beta support. So there ya go.

    EDIT: It's not terrific, though. A much, much, MUCH better option is to play War Thunder, which has native OR support and is honestly mind blowing to play. I love to go into test flights and just... go for a ride. That and iRacing are my two favorite sims, especially with a good flight stick and racing wheel.

    TheSonicRetard on
  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    edited December 2013
    Several oculus rift users have claimed to have defeated the dreaded screendoor effect using a simple sheet of laminated pouches such as these:

    http://www.ebay.com/itm/170842876180?ssPageName=STRK:MEWNX:IT&_trksid=p3984.m1497.l2649

    these don't distort the image, rather they diffuse the light passing through. The result is an image that is still clear and "sharp" (relative to the rift screen, of course) without the screen door effect. The main drawback seems to be that it darkens the image a bit, though. Demonstration:

    http://www.youtube.com/watch?v=jUiTJPA3axI&

    and so what, you cut it out and stick it in front of the screen behind the lens assembly, or on the lenses themselves?

    Dhalphir on
  • TheSonicRetardTheSonicRetard Registered User regular
    edited December 2013
    Virtuix was on Shark Tank tonight. They showed off their new game, VR Apocolypse, one of the first games made specifically for the virtuix omni:

    https://www.youtube.com/watch?v=rcKsYNj2lPw

    that walking control looks slick. The game... not so much.

    Of particular note: He walks backwards a lot in the video.

    TheSonicRetard on
  • ArbitraryDescriptorArbitraryDescriptor changed Registered User regular
    edited December 2013
    Tried the 1080p rift last week, it was lovely. But of course it was.

    These, however, surprised the shit out of me:
    http://tacticalhaptics.com

    And I wanted to share.

    The feedback from that device blew my mind. The sensation of contact, inertia, and "hey idiot, you've put your hand through the geometry" was really effective. Far more effective than it had any right to be. They work with the STEM and the Hydra for tracking, could be worth keeping an eye on if you're already investing in those platforms.

    So it is a shame that their KS is beyond doomed, but the rep I spoke to said they're going to press forward and work with what backers they had to turn out a smaller run of dev kits.

    ArbitraryDescriptor on
  • SirialisSirialis of the Halite Throne. Registered User regular
    edited December 2013
    Tried the 1080p rift last week, it was lovely. But of course it was.

    So jealous.

    I havent even seen an Oculus Rift ever, I do live in an obscure european country though and I'm really interested in VR, those two dont mix well.

    The 1080p version is supposed to launch December 2014 right?

    Sirialis on
  • ArbitraryDescriptorArbitraryDescriptor changed Registered User regular
    Supposed to, but it sounds like they're still working on quite a bit that still wasnt in the prototypes. (6 axis tracking and Adjustable focus and IPD, for starters)

  • MaydayMayday Cutting edge goblin tech Registered User regular
    edited December 2013
    Sirialis wrote: »
    I do live in an obscure european country though and I'm really interested in VR, those two dont mix well.

    Are you secretly me?

    EDIT: Adjustable focus means people with different degrees of shortsightedness will get to use it without special lenses? And what's IPD (I assume not integrated project delivery?)

    Mayday on
  • ArbitraryDescriptorArbitraryDescriptor changed Registered User regular
    edited December 2013
    Yes, that was my understanding. It was also the focus of my question, so unless he misunderstood me, still yes.

    IPD = inter pupil distance. I'm not certain he meant this was getting a manual adjustment knob of some kind, but he mentioned it in the same breath with focus adjustments when listing things he wanted to improve on.

    ArbitraryDescriptor on
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