I had 5-6 stones on 4 characters that I lost. That fucking sucks. Ugh. Idunno, I was kinda losing interest, then this hiccup isnt helping. I really want to get the cleric to 60 but im stuck in the early 40s and just dont want to do super long dungeons and zones anymore.
CorriganX on Steam and just about everywhere else.
I'm happy with what they're giving out, but they really should've given out free celestial coins (or maybe one of the 7-coin packs) to make up for all the coins people lost due to the servers being down.
I lost 15 celestial coins, a level and a half, and somewhere over 40,000 AD between three characters.
Do you get way more AD at higher levels, or what? My main character is around 44, and I only have like 60k AD on her. I don't even know how I'd get that much AD in the short time that was rolled back.
Also, I just made it to the Pirate Skyhold area, and playing through it makes me feel dirty. The main questline has you helping a big company push out/kill the indigenous people so the company can make some money? Really?
I lost 15 celestial coins, a level and a half, and somewhere over 40,000 AD between three characters.
That pack is more valuable that 15 celestial coins, a level and a half and 40,000 AD between three characters.
Well he's now at 7 days of saving gone (if the 15 is 7+7+1) . The real problem with the Celestial coins disappearing is that there's no system put into place to assure you they won't die out on server crash. You're always in danger of losing those 7 for each character unless they can turn off decay when they take the servers down.
Seidkona on
Mostly just huntin' monsters.
XBL:Phenyhelm - 3DS:Phenyhelm
Also, I just made it to the Pirate Skyhold area, and playing through it makes me feel dirty. The main questline has you helping a big company push out/kill the indigenous people so the company can make some money? Really?
Hey man, an adventurer's gotta feed their health potion addiction somehow. Can't always be kissing dragons and slaying babies.
I lost 15 celestial coins, a level and a half, and somewhere over 40,000 AD between three characters.
That pack is more valuable that 15 celestial coins, a level and a half and 40,000 AD between three characters.
Well he's now 7 days of saving gone (if the 15 is 7+7+1) . The real problem with the Celestial coins disappearing is that there's no system put into place to assure you they won't die out on server crash. You're always in danger of losing those 7 for each character unless they can turn off decay when they take the servers down.
But what's the value of the items you can buy with 7 celestial coins? An enchant pack with the possibility of dropping a ward? Outside of that, yes, the mechanic is kinda iffy, because it does leave you vulnerable to server crashes and outages, but ultimately we're not talking about MUST HAVE items for the coins. It's nothing character breaking.
Welp, looks like I'm done with Neverwinter. Almost got to 30 with my cleric, but I just can't seem to find the motivation to log back in after this, particularly with all of my friends constantly harping on me about playing GW2.
Anyone have a copy of Guild Wars 2 that they want to sell?
Also, I just made it to the Pirate Skyhold area, and playing through it makes me feel dirty. The main questline has you helping a big company push out/kill the indigenous people so the company can make some money? Really?
Cryptic games require you to turn off your brain at multiple points :P
It's kinda hilarious how obviously the Cryptic-brand of story telling is clashing with what one generally get in DnD RPGs. Even in R/G/B type of games you would probably be able to join the Nasherian rebellion - or given infiltrate them so that you can take them down from the inside (as opposed to following the bread crumbs and killing them all). In the Pirate Skyhold area, you'd most likely be able to pick sides - actually being able chase out the indigenous killing foreigners.
Yeah, yeah, not really that type RPG - and it is an MMO, it's very rarely you get to make these sort of meaningful choices in MMOs aside from picking a faction to fight for in character creation (and it looks like we're moving towards less faction games in the future).
Also, I just made it to the Pirate Skyhold area, and playing through it makes me feel dirty. The main questline has you helping a big company push out/kill the indigenous people so the company can make some money? Really?
Cryptic games require you to turn off your brain at multiple points :P
It's kinda hilarious how obviously the Cryptic-brand of story telling is clashing with what one generally get in DnD RPGs. Even in R/G/B type of games you would probably be able to join the Nasherian rebellion - or given infiltrate them so that you can take them down from the inside (as opposed to following the bread crumbs and killing them all). In the Pirate Skyhold area, you'd most likely be able to pick sides - actually being able chase out the indigenous killing foreigners.
Yeah, yeah, not really that type RPG - and it is an MMO, it's very rarely you get to make these sort of meaningful choices in MMOs aside from picking a faction to fight for in character creation (and it looks like we're moving towards less faction games in the future).
There's a foundry quest that does exactly that. Someone approaches you and tells you that members of the Nasher Rebels are dying from disease, you bring them medicine, realize that aren't all that bad, and they no longer appear as hostile mobs. Of course being a foundry quest, there's an "epic twist" at the end and you end up having to kill everyone. But it was still pretty good.
+2
Burden of ProofYou three boys picked a beautiful hill to die on.Registered Userregular
Welp, looks like I'm done with Neverwinter. Almost got to 30 with my cleric, but I just can't seem to find the motivation to log back in after this, particularly with all of my friends constantly harping on me about playing GW2.
Anyone have a copy of Guild Wars 2 that they want to sell?
Also, I just made it to the Pirate Skyhold area, and playing through it makes me feel dirty. The main questline has you helping a big company push out/kill the indigenous people so the company can make some money? Really?
Cryptic games require you to turn off your brain at multiple points :P
It's kinda hilarious how obviously the Cryptic-brand of story telling is clashing with what one generally get in DnD RPGs. Even in R/G/B type of games you would probably be able to join the Nasherian rebellion - or given infiltrate them so that you can take them down from the inside (as opposed to following the bread crumbs and killing them all). In the Pirate Skyhold area, you'd most likely be able to pick sides - actually being able chase out the indigenous killing foreigners.
Yeah, yeah, not really that type RPG - and it is an MMO, it's very rarely you get to make these sort of meaningful choices in MMOs aside from picking a faction to fight for in character creation (and it looks like we're moving towards less faction games in the future).
There's a foundry quest that does exactly that. Someone approaches you and tells you that members of the Nasher Rebels are dying from disease, you bring them medicine, realize that aren't all that bad, and they no longer appear as hostile mobs. Of course being a foundry quest, there's an "epic twist" at the end and you end up having to kill everyone. But it was still pretty good.
Oh, yes, I remember that one - aside from a tiny bit of grind, it was way more enjoyable than the current, dev-made quests.
Also, I just made it to the Pirate Skyhold area, and playing through it makes me feel dirty. The main questline has you helping a big company push out/kill the indigenous people so the company can make some money? Really?
Cryptic games require you to turn off your brain at multiple points :P
It's kinda hilarious how obviously the Cryptic-brand of story telling is clashing with what one generally get in DnD RPGs. Even in R/G/B type of games you would probably be able to join the Nasherian rebellion - or given infiltrate them so that you can take them down from the inside (as opposed to following the bread crumbs and killing them all). In the Pirate Skyhold area, you'd most likely be able to pick sides - actually being able chase out the indigenous killing foreigners.
Yeah, yeah, not really that type RPG - and it is an MMO, it's very rarely you get to make these sort of meaningful choices in MMOs aside from picking a faction to fight for in character creation (and it looks like we're moving towards less faction games in the future).
There's also a dungeon where the mid-boss is "a competing band of adventurers". There's literally nothing story wise about them, and you just rush in and murder them all. I always feel bad about that one. Oh here are people trying to kill this horrible evil, too! We'll have none of that here.
Also, I just made it to the Pirate Skyhold area, and playing through it makes me feel dirty. The main questline has you helping a big company push out/kill the indigenous people so the company can make some money? Really?
Cryptic games require you to turn off your brain at multiple points :P
It's kinda hilarious how obviously the Cryptic-brand of story telling is clashing with what one generally get in DnD RPGs. Even in R/G/B type of games you would probably be able to join the Nasherian rebellion - or given infiltrate them so that you can take them down from the inside (as opposed to following the bread crumbs and killing them all). In the Pirate Skyhold area, you'd most likely be able to pick sides - actually being able chase out the indigenous killing foreigners.
Yeah, yeah, not really that type RPG - and it is an MMO, it's very rarely you get to make these sort of meaningful choices in MMOs aside from picking a faction to fight for in character creation (and it looks like we're moving towards less faction games in the future).
There's also a dungeon where the mid-boss is "a competing band of adventurers". There's literally nothing story wise about them, and you just rush in and murder them all. I always feel bad about that one. Oh here are people trying to kill this horrible evil, too! We'll have none of that here.
Oh, yes, that quest was awful.
Why wouldn't I get into a dialogue with them?
Some Intimidate- or Bluff-checks?
Oh come on, you know in 98% of tabletop games, the final outcome would be the same. Just because you need to justify it will a little "flavor text" doesn't make it any better
Caturday fallout has made several of my friends quit the game for good. The gift package is a joke all things considered, and they've displayed they are not prepared to take the appropriate steps to fully correct large economy exploitation.
Dr. ChaosPost nuclear nuisanceRegistered Userregular
edited May 2013
Not a bad MMO, pretty cool so far.
Got a lot of games on my plate right now so I probably won't really dig into it for now but the forgotten realms universe is starting to grow on me since I started playing Baldur's Gate.
Thank god my level 60 character now has some free XP boosting scrolls.
The annoying thing about the XP scrolls is that they're account (instead of character) bound, but there's no way to actually transfer them between characters.
There's a foundry quest that does exactly that. Someone approaches you and tells you that members of the Nasher Rebels are dying from disease, you bring them medicine, realize that aren't all that bad, and they no longer appear as hostile mobs. Of course being a foundry quest, there's an "epic twist" at the end and you end up having to kill everyone. But it was still pretty good.
That one is pretty good, I liked it. But the best Foundry quest so far for me has been "The Lanaar Legacy". It's well written has good attention to detail and a nice storyline. So far there are two parts and a 3rd on the way.
Thank god my level 60 character now has some free XP boosting scrolls.
The annoying thing about the XP scrolls is that they're account (instead of character) bound, but there's no way to actually transfer them between characters.
Thank god my level 60 character now has some free XP boosting scrolls.
The annoying thing about the XP scrolls is that they're account (instead of character) bound, but there's no way to actually transfer them between characters.
Thank god my level 60 character now has some free XP boosting scrolls.
The annoying thing about the XP scrolls is that they're account (instead of character) bound, but there's no way to actually transfer them between characters.
Thank god my level 60 character now has some free XP boosting scrolls.
The annoying thing about the XP scrolls is that they're account (instead of character) bound, but there's no way to actually transfer them between characters.
Thank god my level 60 character now has some free XP boosting scrolls.
The annoying thing about the XP scrolls is that they're account (instead of character) bound, but there's no way to actually transfer them between characters.
The Reddit posts with people complaining about their permabans are delicious. Their tears have fueled my Wednesday morning.
This is by far one of my favorites, only because of the twist of irony at the end.
I did the same thing, i put items up for silly amounts cos i knew people were exploiting. They were some epic enchants worth quite a lot to begin with, but i put them out for 50-100mil each and they all sold.
Permanently banned now. After investing money in the game. I'm done here, it's a real shame cos the game had potential, but it got ruined by exploiters and poor handling from the admins, imo.
So a person takes advantage of an exploit, gets banned, then says he's quitting the game because it was ruined by exploiters.
Did he say he put them up for negative 50-100 million? Or that he merely put items up for high buyouts of 50-100 million (positive) and exploiters bought those items, yielding him a boatload of ADs?
If he did the negative thing, I agree, irony at its best, but no where in that quote does he say he did anything wrong besides capitalize on the influx of ADs due to exploiters (which itself is NOT an exploit).
Posts
Yeah, but now we get a cape with a cat on it... so like... all is forgiven right?
Bah, they screwed up and now we have cat capes and get to roleplay a super villain. Quite ya whining.
CorriganX on Steam and just about everywhere else.
That pack is more valuable that 15 celestial coins, a level and a half and 40,000 AD between three characters.
How much space is in a default guild bank? Might need to look into one of those to help deal.
Do you get way more AD at higher levels, or what? My main character is around 44, and I only have like 60k AD on her. I don't even know how I'd get that much AD in the short time that was rolled back.
Well he's now at 7 days of saving gone (if the 15 is 7+7+1) . The real problem with the Celestial coins disappearing is that there's no system put into place to assure you they won't die out on server crash. You're always in danger of losing those 7 for each character unless they can turn off decay when they take the servers down.
XBL:Phenyhelm - 3DS:Phenyhelm
Hey man, an adventurer's gotta feed their health potion addiction somehow. Can't always be kissing dragons and slaying babies.
But what's the value of the items you can buy with 7 celestial coins? An enchant pack with the possibility of dropping a ward? Outside of that, yes, the mechanic is kinda iffy, because it does leave you vulnerable to server crashes and outages, but ultimately we're not talking about MUST HAVE items for the coins. It's nothing character breaking.
Anyone have a copy of Guild Wars 2 that they want to sell?
It's kinda hilarious how obviously the Cryptic-brand of story telling is clashing with what one generally get in DnD RPGs. Even in R/G/B type of games you would probably be able to join the Nasherian rebellion - or given infiltrate them so that you can take them down from the inside (as opposed to following the bread crumbs and killing them all). In the Pirate Skyhold area, you'd most likely be able to pick sides - actually being able chase out the indigenous killing foreigners.
Yeah, yeah, not really that type RPG - and it is an MMO, it's very rarely you get to make these sort of meaningful choices in MMOs aside from picking a faction to fight for in character creation (and it looks like we're moving towards less faction games in the future).
Confused me for a moment.
There's a foundry quest that does exactly that. Someone approaches you and tells you that members of the Nasher Rebels are dying from disease, you bring them medicine, realize that aren't all that bad, and they no longer appear as hostile mobs. Of course being a foundry quest, there's an "epic twist" at the end and you end up having to kill everyone. But it was still pretty good.
I think Best Buy sells them.
Apparently the price is dropping for new accounts at Noon (I think PST).
Oh, yes, I remember that one - aside from a tiny bit of grind, it was way more enjoyable than the current, dev-made quests.
There's also a dungeon where the mid-boss is "a competing band of adventurers". There's literally nothing story wise about them, and you just rush in and murder them all. I always feel bad about that one. Oh here are people trying to kill this horrible evil, too! We'll have none of that here.
CorriganX on Steam and just about everywhere else.
COMPETING Band of Adventurers
See the difference? One of them gets in the way of my rogues ego and we can't have that.
Oh, yes, that quest was awful.
Why wouldn't I get into a dialogue with them?
Some Intimidate- or Bluff-checks?
Just awful.
Was fun for a few weeks. C'est la vie.
Got a lot of games on my plate right now so I probably won't really dig into it for now but the forgotten realms universe is starting to grow on me since I started playing Baldur's Gate.
Also, this user quest is hilarious:
The annoying thing about the XP scrolls is that they're account (instead of character) bound, but there's no way to actually transfer them between characters.
That one is pretty good, I liked it. But the best Foundry quest so far for me has been "The Lanaar Legacy". It's well written has good attention to detail and a nice storyline. So far there are two parts and a 3rd on the way.
XBL: SchematicRat
PSN: SchematicRat
Msg. me so I know you're from PA.
You can't mail them to yourself at your @handle?
Have you tried the Cragsteep Crypt foundry quest? One of our guys soloed it. Said it took him four hours and a pile of health pots.
I duo'd that quest at level 35 with a buddy. We liked it a lot. A good challenge for a duo. Loooong though.
Nope, account bound items can't be mailed (even to @handle to yourself). They're just locked from mailing.
It's the same way in STO, though they have a small shared bank for a player.
So the bank dosn't work either? Because there is one just accros the way from the mailbox....
Well you can leave it in your bank, but I there's no shared storage there.
This is by far one of my favorites, only because of the twist of irony at the end.
So a person takes advantage of an exploit, gets banned, then says he's quitting the game because it was ruined by exploiters.
Huh?
If he did the negative thing, I agree, irony at its best, but no where in that quote does he say he did anything wrong besides capitalize on the influx of ADs due to exploiters (which itself is NOT an exploit).