Edit: Just wanted to see what the output looked like. I've been toying with the idea of running a Fate game of some type once my Gamma World and 4E games wrap up. Symbols for these would be cool but obviously aren't even a little bit necessary.
Geth roll 1d3 [player 1, player 2, player 3] for Monster attacks; 1d20+8 for Attack; 2d6+4 for Fire damage;
Did you have something in mind that can't already be handled just by typing things in the "for"?
I can't think of a scenario off hand where it wouldn't be just as easy to declare the output of the roll for the players, and leave it to them to translate 1d3 to a target and respond accordingly. It would just be bonus cool, and seems easy to parse. (Though I appreciate that doesn't mean the roller has a method to accept the custom roll values on the fly)
Ed: Icy, thanks. Thought the brackets had just messed it up
Yep, I think most things can be handled by a description in this regard. The boxed details are internals of the parser and so adding things has to systematic.
For example, someone asked me why it couldn't have "1 hit" instead of "1" for the result when you roll 4d10h7 (which means "hits 7+") and the answer is "what is 2d20+4d10h7+4c2?"
It is a numeric stack algorithm, and the details are the core rolls themselves put there explicitly so you know what was internally rolled. It doesn't give much room for flavour and shouldn't have any, imo.
Keep discussing such things in this thread though, I want to make sure that we cover major uses and that I either make an update or demonstrate how it can be better accomplished.
Posts
Good call, I made it a dedicated page instead of being part of the roller window but I forgot about it being behind the auth.
Will be fixed shortly.
Nice! Looking very cool guys.
Are you people playing mage knight behind my back?
neat-o!
Geth roll 1d20+10 for Attack
this is getting pretty crazy awesome
Edit: Just wanted to see what the output looked like. I've been toying with the idea of running a Fate game of some type once my Gamma World and 4E games wrap up. Symbols for these would be cool but obviously aren't even a little bit necessary.
Geth roll 1d3 [player 1, player 2, player 3] for Monster attacks; 1d20+8 for Attack; 2d6+4 for Fire damage;
E: Intended output would be
Monster Attacks:
1d3: 2 [player 2]
Attack roll, etc as normal
Did you have something in mind that can't already be handled just by typing things in the "for"?
Geth roll 1d2 [Heads, Tails] for Kickoff
that displays "Heads" or "Tails" instead of the number?
You can do multiple rolls per post like this:
Geth roll 1d3 for Monster Attacks
Geth roll 1d20+8 for Attack
Geth roll 2d6+4 for Fire damage
The custom tags are a cool idea I *think*, but I defer to @Infidel on the usefulness factor.
I can't think of a scenario off hand where it wouldn't be just as easy to declare the output of the roll for the players, and leave it to them to translate 1d3 to a target and respond accordingly. It would just be bonus cool, and seems easy to parse. (Though I appreciate that doesn't mean the roller has a method to accept the custom roll values on the fly)
Ed: Icy, thanks. Thought the brackets had just messed it up
Geth roll 5c2 for Infidel, IcyLiquid, wildwood, Denada, ArbitraryDescriptor
wildwood and Denada it is!
Geth roll 1d5 for The pouch contains: 1 Apple, 2 Orange, 3 Potato, 4-5 DEATH
For example, someone asked me why it couldn't have "1 hit" instead of "1" for the result when you roll 4d10h7 (which means "hits 7+") and the answer is "what is 2d20+4d10h7+4c2?"
It is a numeric stack algorithm, and the details are the core rolls themselves put there explicitly so you know what was internally rolled. It doesn't give much room for flavour and shouldn't have any, imo.
Keep discussing such things in this thread though, I want to make sure that we cover major uses and that I either make an update or demonstrate how it can be better accomplished.
Geth roll 1d20 for <i>html</i>
MS ACCESS?!
geth roll 2d6+1d8 for test2
RM -RF *
E: The dice clatter ominously! Your Shenanigans have been thwarted.
how happy?
geth, roll 7d10h8
Why not
Geth roll 2d5 <br/>Line<br/>Breaks?
Breaks?:
:!:
I guess because I thought it was stripping HTML tags.
Geth roll 6d3 for <img src="https://us.v-cdn.net/5018289/uploads/userpics/201/nC1JY2GSZ8UFS.jpg"/> <sub>HTML</sub> <sup>type</sup> <input type="text" value="Garbage"/> <hr /><hr/>?
Geth roll 1d4 for Feelings :arrow: :rotate: :bz 8->
e:BR is the exception, it seems. That's cool, especially if you're getting fancy with your description.
Interesting split on the emoticons, maybe it thought I said :beads ?
But the rest is strippppped.