As was foretold, we've added advertisements to the forums! If you have questions, or if you encounter any bugs, please visit this thread: https://forums.penny-arcade.com/discussion/240191/forum-advertisement-faq-and-reports-thread/
We're funding a new Acquisitions Incorporated series on Kickstarter right now! Check it out at https://www.kickstarter.com/projects/pennyarcade/acquisitions-incorporated-the-series-2

[Dota 2] The International 2013 main event, Aug 7th - 11th

1131416181996

Posts

  • Dark_SideDark_Side Registered User regular
    CripTonic wrote: »
    If I don't see Visage first round banned for the rest of G-1, I'm going to be very surprised... I would rather see Lifestealer every game than a support going beyond godlike every time he's picked.

    I thought Visage only works in aggressive tri-lanes? Pretty easy to counter that by switching up lane comps than wasting a ban on it yeah?

  • CripTonicCripTonic Registered User regular
    edited May 2013
    He works in both formats, but for different reasons. Soul Assumption is basically a free kill at level 5 in any kind of early skirmish, so once you reach that point you have basically "won" the tri-lane. You can get him quick level 5 by stack-pulling in a safe lane config if the opponent's tri-lane isn't very good, and outright beat agressive tri-lanes, or you can run him in an aggressive tri-lane with double-stun and get free kills from level 3 on unless they have extremely good disengage (in which case, you still can't lose the tri-lane, because your carry will get more farm.)

    Visage is basically the best tri-lane support in the game because he has stupidly high kill potential. He has a really high win rate so far, and I've been trying to figure out why people haven't been really running him before now. As long as you don't feed your babies, he has no downsides compared to more conventional tri-lane supports.

    CripTonic on
    0liDg.png
  • TehSpectreTehSpectre Registered User regular
    I just noticed that valve is selling a few DOTA 2 shirts that come with digital items.

    These digital items are selling for as much as the physical shirt on the marketplace.

    9u72nmv0y64e.jpg
  • Dark_SideDark_Side Registered User regular
    As long as you don't feed your babies

    I think that's big part of why he doesn't get picked very often. Looks to be changing though.

    Just played a game against what appeared to be very competent jungle axe who got out to a massive early lead by feeding on top lane. Usually when that happens it's probably game over because he'll get so big that you won't be able to kill him before the rest of his team converges on you. He then went on to build no magic resistance (against a big bursty magic team) and roam without ever picking up a blink dagger. And then his team just sat back for over 10 min. letting us farm out from under their lead.

    I feel bad when that happens, I've been on so many of those teams that pull a defeat from the clutches of a win.

  • BigKevBigKev Registered User regular
    Holy Alliance.

    Steam ID : BigKev87
    Dyrwen66
  • Dyrwen66Dyrwen66 the other's insane Denver CORegistered User regular
    BigKev wrote: »
    Holy [A]lliance.

    Just an ancient PA person who doesn't leave the house much.
  • CripTonicCripTonic Registered User regular
    edited May 2013
    Didn't respect ban Lone Druid against AdmiralBulldog? You're going to have a bad time.
    The bans against [A]lliance didn't make any sense, in general... Giving them LD, Io and Batrider? What was the plan here? Also the Sven pick to deny it when PA and Riki were both on the board made no sense since they both auto-stun with Tether.

    It really seems like the Chinese haven't been doing their homework.

    CripTonic on
    0liDg.png
  • SparvySparvy Registered User regular
    edited May 2013
    CripTonic wrote: »
    Didn't respect ban Lone Druid against AdmiralBulldog? You're going to have a bad time.
    The bans against [A]lliance didn't make any sense, in general... Giving them LD, Io and Batrider? What was the plan here? Also the Sven pick to deny it when PA and Riki were both on the board made no sense since they both auto-stun with Tether.

    It really seems like the Chinese haven't been doing their homework.

    On the hand I agree but on the other hand
    S4 rocked with Mag early on in the group stage so giving that up is going to be scary. Akke's Chen is quite frankly ridiculous, it seems low impact but his map movement is just amazing (just look at that PL game, akke predicted LGD's movements and just moved from lane to lane with kotl and recalled in Loda and just splitpushed them to death, a player like that on Chen...) and it really helps their pushing. Wisp should be banned by Chinese no doubt, they just don't understand that hero but with only 2 bans Alliance are incredibly hard to outdraft.

    And the fact that we are talking about the heroes you can't give Alliance as opposed to the heroes you can't give LGD is by itself a sign of how strong they are.

    LGD losing that trilane in game 2 was mind blowing, wisp pa too stronk against double stun + kotl apparently.

    Sparvy on
  • CorriganXCorriganX Jacksonville, FLRegistered User regular
    edited May 2013
    G1 Spoilers:
    If they hadn't been that fraction of a second off on timing with the kotl blast that trilane would be completely different. They might have still lost, but winning even one lane could force the other lanes to change their playstyles. Great play by Alliance, but I still hate them. :p

    CorriganX on
    n1woEHJ.png
    CorriganX on Steam and just about everywhere else.
  • CripTonicCripTonic Registered User regular
    Sparvy wrote: »
    On the hand I agree but on the other hand
    S4 rocked with Mag early on in the group stage so giving that up is going to be scary. Akke's Chen is quite frankly ridiculous, it seems low impact but his map movement is just amazing (just look at that PL game, akke predicted LGD's movements and just moved from lane to lane with kotl and recalled in Loda and just splitpushed them to death, a player like that on Chen...) and it really helps their pushing. Wisp should be banned by Chinese no doubt, they just don't understand that hero but with only 2 bans Alliance are incredibly hard to outdraft.

    And the fact that we are talking about the heroes you can't give Alliance as opposed to the heroes you can't give LGD is by itself a sign of how strong they are.

    LGD losing that trilane in game 2 was mind blowing, wisp pa too stronk against double stun + kotl apparently.
    Alliance didn't try ban out players in their drafting, which is why LGD did so poorly. They banned out Visage because they didn't know how to play against it effectively, and SD because it was their other common tri-lane hero, making their tri-lane extremely weak in 2 bans. LGD should have banned out Lone Druid and Wisp in both games, and baited Alliance into picking a strong mid, like Magnus or Batrider, then punishing their other lanes.

    Lone Druid is always run in the offlane by Alliance and Wisp they simply don't have an answer for. That more or less forces Bulldog to play Furion, which they can manage by picking a strong offlaner like a Dark Seer, or simply picking it before the opponents. Bulldog has by far the worst hero pool of anyone on Alliance, and they didn't even try to ban him out, which is kind of stupid since it would have given them a free 1v1 lane after conceding a superior mid pick.

    Although Alliance didn't make many mistakes to their credit, I just feel like LGD shot themselves in the foot on both drafts. They should have tried to make both games go ultra late, and simply picked or banned out better late game. Most of Alliance's notable heros fall off past midgame, and drafting a team to get past midgame isn't super difficult.

    0liDg.png
  • ProspicienceProspicience The Raven King DenvemoloradoRegistered User regular
    I know we had the "necrolyte = games won" conversation the other day. I'm adding treeant to that list. Living armor is just stupid strong, and hilariously fun.

  • übergeekübergeek Sector 2814Registered User regular
    Question, how long has this Armlet on the bear been a thing? Was it always like that with the self damage disabled or is that a new bug?

    camo_sig.png
  • CorriganXCorriganX Jacksonville, FLRegistered User regular
    übergeek wrote: »
    Question, how long has this Armlet on the bear been a thing? Was it always like that with the self damage disabled or is that a new bug?

    In Dota 1 it wouldnt work on the bear or something, in dota 2 it gives it the bonuses but the +str is useless, and the health drain doesn't work.

    n1woEHJ.png
    CorriganX on Steam and just about everywhere else.
  • sparklesparkle Registered User regular
    its been working like it is since LD was ported to dota 2. Its slowly gone from wut? to a viable choice to the defacto first choice over that time.

  • 3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    Armlet (I'm assuming it's constantly active) gives the bear +8 HP regen, +40 damage, +25 attack speed, and +5 armor. It's really good.

  • SparvySparvy Registered User regular
    3clipse wrote: »
    Armlet (I'm assuming it's constantly active) gives the bear +8 HP regen, +40 damage, +25 attack speed, and +5 armor. It's really good.

    I believe that in DotA 1 it just did the damage and the armor, the regen and the IAS was for some unknown reason disabled.

    It is, as far as I know, not quite clear if the change is intended or not. It certainly didn't make much sense before but then it doesn't make all that much sense now either.

    Very strong though.

  • übergeekübergeek Sector 2814Registered User regular
    CorriganX wrote: »
    übergeek wrote: »
    Question, how long has this Armlet on the bear been a thing? Was it always like that with the self damage disabled or is that a new bug?

    In Dota 1 it wouldnt work on the bear or something, in dota 2 it gives it the bonuses but the +str is useless, and the health drain doesn't work.

    My point being that is the drain not working intended, or a bug? Since I'm going to start getting back into DoTA2, but I'm not too keen on having every game involve murderbear that can rarely be stopped. Practically every stream of a tourney I've watched that Druid makes it through bans, it's very onesided. It just doesn't seem like Armlet was every intended to be always on for anyone unless you invested in so much strength and regen that the game was over an hour in and the guy doing it had so many kills the game should have never made it to that point anyway.

    camo_sig.png
  • Dyrwen66Dyrwen66 the other's insane Denver CORegistered User regular
    I believe it's slowly being considered for a nerf of some kind. I almost never see Lone Druid in my skill bracket though, so he's really only a problem once people are really good at micro or the game at large, I imagine.

    Just an ancient PA person who doesn't leave the house much.
  • JutranjoJutranjo Registered User regular
    edited May 2013
    übergeek wrote: »
    CorriganX wrote: »
    übergeek wrote: »
    Question, how long has this Armlet on the bear been a thing? Was it always like that with the self damage disabled or is that a new bug?

    In Dota 1 it wouldnt work on the bear or something, in dota 2 it gives it the bonuses but the +str is useless, and the health drain doesn't work.

    My point being that is the drain not working intended, or a bug? Since I'm going to start getting back into DoTA2, but I'm not too keen on having every game involve murderbear that can rarely be stopped. Practically every stream of a tourney I've watched that Druid makes it through bans, it's very onesided. It just doesn't seem like Armlet was every intended to be always on for anyone unless you invested in so much strength and regen that the game was over an hour in and the guy doing it had so many kills the game should have never made it to that point anyway.

    In tournaments LD doesn't actually make games any more one sided than games where he isn't present, he's at 50% WR: http://dota-academy.com/hero/68/

    He's very flexible though. He wins lot of lanes, maybe more than he loses, 1v1 that is. Gyro can eat him, I've seen him lose vs Kunkka on mid as well.

    LD in pubs? Don't worry, he's gonna farm jungle for double midas before doing anything.

    Jutranjo on
    Sparvy
  • VicVic Registered User regular
    Jutranjo wrote: »
    übergeek wrote: »
    CorriganX wrote: »
    übergeek wrote: »
    Question, how long has this Armlet on the bear been a thing? Was it always like that with the self damage disabled or is that a new bug?

    In Dota 1 it wouldnt work on the bear or something, in dota 2 it gives it the bonuses but the +str is useless, and the health drain doesn't work.

    My point being that is the drain not working intended, or a bug? Since I'm going to start getting back into DoTA2, but I'm not too keen on having every game involve murderbear that can rarely be stopped. Practically every stream of a tourney I've watched that Druid makes it through bans, it's very onesided. It just doesn't seem like Armlet was every intended to be always on for anyone unless you invested in so much strength and regen that the game was over an hour in and the guy doing it had so many kills the game should have never made it to that point anyway.

    In tournaments LD doesn't actually make games any more one sided than games where he isn't present, he's at 50% WR: http://dota-academy.com/hero/68/

    He's very flexible though. He wins lot of lanes, maybe more than he loses, 1v1 that is. Gyro can eat him, I've seen him lose vs Kunkka on mid as well.

    LD in pubs? Don't worry, he's gonna farm jungle for double midas before doing anything.

    I have started to wonder about who Gyro actually loses against in lane. That hero seems like such a monster early game considering how well he carries in the late game.

  • SonelanSonelan Registered User regular
    Vic wrote: »
    Jutranjo wrote: »
    übergeek wrote: »
    CorriganX wrote: »
    übergeek wrote: »
    Question, how long has this Armlet on the bear been a thing? Was it always like that with the self damage disabled or is that a new bug?

    In Dota 1 it wouldnt work on the bear or something, in dota 2 it gives it the bonuses but the +str is useless, and the health drain doesn't work.

    My point being that is the drain not working intended, or a bug? Since I'm going to start getting back into DoTA2, but I'm not too keen on having every game involve murderbear that can rarely be stopped. Practically every stream of a tourney I've watched that Druid makes it through bans, it's very onesided. It just doesn't seem like Armlet was every intended to be always on for anyone unless you invested in so much strength and regen that the game was over an hour in and the guy doing it had so many kills the game should have never made it to that point anyway.

    In tournaments LD doesn't actually make games any more one sided than games where he isn't present, he's at 50% WR: http://dota-academy.com/hero/68/

    He's very flexible though. He wins lot of lanes, maybe more than he loses, 1v1 that is. Gyro can eat him, I've seen him lose vs Kunkka on mid as well.

    LD in pubs? Don't worry, he's gonna farm jungle for double midas before doing anything.

    I have started to wonder about who Gyro actually loses against in lane. That hero seems like such a monster early game considering how well he carries in the late game.

    Get people who can go for early kills/harass. He doesn't have much hp so if you can get damage in on him early you can shut him down pretty hard.

    [SIGPIC][/SIGPIC]
  • sparklesparkle Registered User regular
    Sonelan wrote: »
    Vic wrote: »
    Jutranjo wrote: »
    übergeek wrote: »
    CorriganX wrote: »
    übergeek wrote: »
    Question, how long has this Armlet on the bear been a thing? Was it always like that with the self damage disabled or is that a new bug?

    In Dota 1 it wouldnt work on the bear or something, in dota 2 it gives it the bonuses but the +str is useless, and the health drain doesn't work.

    My point being that is the drain not working intended, or a bug? Since I'm going to start getting back into DoTA2, but I'm not too keen on having every game involve murderbear that can rarely be stopped. Practically every stream of a tourney I've watched that Druid makes it through bans, it's very onesided. It just doesn't seem like Armlet was every intended to be always on for anyone unless you invested in so much strength and regen that the game was over an hour in and the guy doing it had so many kills the game should have never made it to that point anyway.

    In tournaments LD doesn't actually make games any more one sided than games where he isn't present, he's at 50% WR: http://dota-academy.com/hero/68/

    He's very flexible though. He wins lot of lanes, maybe more than he loses, 1v1 that is. Gyro can eat him, I've seen him lose vs Kunkka on mid as well.

    LD in pubs? Don't worry, he's gonna farm jungle for double midas before doing anything.

    I have started to wonder about who Gyro actually loses against in lane. That hero seems like such a monster early game considering how well he carries in the late game.

    Get people who can go for early kills/harass. He doesn't have much hp so if you can get damage in on him early you can shut him down pretty hard.

    thats so risky tho. one stun and you are mostly dead from rocket barrage.

  • SonelanSonelan Registered User regular
    sparkle wrote: »
    Sonelan wrote: »
    Vic wrote: »
    Jutranjo wrote: »
    übergeek wrote: »
    CorriganX wrote: »
    übergeek wrote: »
    Question, how long has this Armlet on the bear been a thing? Was it always like that with the self damage disabled or is that a new bug?

    In Dota 1 it wouldnt work on the bear or something, in dota 2 it gives it the bonuses but the +str is useless, and the health drain doesn't work.

    My point being that is the drain not working intended, or a bug? Since I'm going to start getting back into DoTA2, but I'm not too keen on having every game involve murderbear that can rarely be stopped. Practically every stream of a tourney I've watched that Druid makes it through bans, it's very onesided. It just doesn't seem like Armlet was every intended to be always on for anyone unless you invested in so much strength and regen that the game was over an hour in and the guy doing it had so many kills the game should have never made it to that point anyway.

    In tournaments LD doesn't actually make games any more one sided than games where he isn't present, he's at 50% WR: http://dota-academy.com/hero/68/

    He's very flexible though. He wins lot of lanes, maybe more than he loses, 1v1 that is. Gyro can eat him, I've seen him lose vs Kunkka on mid as well.

    LD in pubs? Don't worry, he's gonna farm jungle for double midas before doing anything.

    I have started to wonder about who Gyro actually loses against in lane. That hero seems like such a monster early game considering how well he carries in the late game.

    Get people who can go for early kills/harass. He doesn't have much hp so if you can get damage in on him early you can shut him down pretty hard.

    thats so risky tho. one stun and you are mostly dead from rocket barrage.

    Do something like Veno/CK against him. Got a stun good harasses and ways to keep him from running away. Otherwise 1v1 mid I think QoP would do well against him.

    [SIGPIC][/SIGPIC]
  • VicVic Registered User regular
    edited May 2013
    Sonelan wrote: »
    sparkle wrote: »
    Sonelan wrote: »
    Vic wrote: »
    Jutranjo wrote: »
    übergeek wrote: »
    CorriganX wrote: »
    übergeek wrote: »
    Question, how long has this Armlet on the bear been a thing? Was it always like that with the self damage disabled or is that a new bug?

    In Dota 1 it wouldnt work on the bear or something, in dota 2 it gives it the bonuses but the +str is useless, and the health drain doesn't work.

    My point being that is the drain not working intended, or a bug? Since I'm going to start getting back into DoTA2, but I'm not too keen on having every game involve murderbear that can rarely be stopped. Practically every stream of a tourney I've watched that Druid makes it through bans, it's very onesided. It just doesn't seem like Armlet was every intended to be always on for anyone unless you invested in so much strength and regen that the game was over an hour in and the guy doing it had so many kills the game should have never made it to that point anyway.

    In tournaments LD doesn't actually make games any more one sided than games where he isn't present, he's at 50% WR: http://dota-academy.com/hero/68/

    He's very flexible though. He wins lot of lanes, maybe more than he loses, 1v1 that is. Gyro can eat him, I've seen him lose vs Kunkka on mid as well.

    LD in pubs? Don't worry, he's gonna farm jungle for double midas before doing anything.

    I have started to wonder about who Gyro actually loses against in lane. That hero seems like such a monster early game considering how well he carries in the late game.

    Get people who can go for early kills/harass. He doesn't have much hp so if you can get damage in on him early you can shut him down pretty hard.

    thats so risky tho. one stun and you are mostly dead from rocket barrage.

    Do something like Veno/CK against him. Got a stun good harasses and ways to keep him from running away. Otherwise 1v1 mid I think QoP would do well against him.

    Veno and CK are two people though, and if Gyro has a ranged support they can ensure that Veno can never get close enough to harass.

    Vic on
  • SonelanSonelan Registered User regular
    Vic wrote: »
    Sonelan wrote: »
    sparkle wrote: »
    Sonelan wrote: »
    Vic wrote: »
    Jutranjo wrote: »
    übergeek wrote: »
    CorriganX wrote: »
    übergeek wrote: »
    Question, how long has this Armlet on the bear been a thing? Was it always like that with the self damage disabled or is that a new bug?

    In Dota 1 it wouldnt work on the bear or something, in dota 2 it gives it the bonuses but the +str is useless, and the health drain doesn't work.

    My point being that is the drain not working intended, or a bug? Since I'm going to start getting back into DoTA2, but I'm not too keen on having every game involve murderbear that can rarely be stopped. Practically every stream of a tourney I've watched that Druid makes it through bans, it's very onesided. It just doesn't seem like Armlet was every intended to be always on for anyone unless you invested in so much strength and regen that the game was over an hour in and the guy doing it had so many kills the game should have never made it to that point anyway.

    In tournaments LD doesn't actually make games any more one sided than games where he isn't present, he's at 50% WR: http://dota-academy.com/hero/68/

    He's very flexible though. He wins lot of lanes, maybe more than he loses, 1v1 that is. Gyro can eat him, I've seen him lose vs Kunkka on mid as well.

    LD in pubs? Don't worry, he's gonna farm jungle for double midas before doing anything.

    I have started to wonder about who Gyro actually loses against in lane. That hero seems like such a monster early game considering how well he carries in the late game.

    Get people who can go for early kills/harass. He doesn't have much hp so if you can get damage in on him early you can shut him down pretty hard.

    thats so risky tho. one stun and you are mostly dead from rocket barrage.

    Do something like Veno/CK against him. Got a stun good harasses and ways to keep him from running away. Otherwise 1v1 mid I think QoP would do well against him.

    Veno and CK are two people though, and if Gyro has a ranged support they can ensure that Veno can never get close enough to harass.

    Sometimes you have to be aggressive and take some hits if you want to shut down a carry. 1v1 Veno might be able to harass him out. 1v1 mid QoP would win i think. Lich or enigma might work with denies and Lich can harass pretty well.

    [SIGPIC][/SIGPIC]
  • milskimilski Poyo! Registered User regular
    I don't actually know if Lich could harass out a bottlecrowing Gyro in a 1v1; I think it'd just wind up being one of those stalemate lanes.

    I ate an engineer
  • romanqwertyromanqwerty Registered User regular
    The weakness of gyro mid is that he is extremely gankable. Rotate early with a support and its an easy kill. 1v1 in a side lane he's a little stronger, but remember his attack range is only ~400 so you can often out harass him with a 600 range hero unless he's popping flak cannon, in which case he's pushing the wave and easily gankable again.

  • Dark_SideDark_Side Registered User regular
    Sonelan wrote: »
    Vic wrote: »
    Sonelan wrote: »
    sparkle wrote: »
    Sonelan wrote: »
    Vic wrote: »
    Jutranjo wrote: »
    übergeek wrote: »
    CorriganX wrote: »
    übergeek wrote: »
    Question, how long has this Armlet on the bear been a thing? Was it always like that with the self damage disabled or is that a new bug?

    In Dota 1 it wouldnt work on the bear or something, in dota 2 it gives it the bonuses but the +str is useless, and the health drain doesn't work.

    My point being that is the drain not working intended, or a bug? Since I'm going to start getting back into DoTA2, but I'm not too keen on having every game involve murderbear that can rarely be stopped. Practically every stream of a tourney I've watched that Druid makes it through bans, it's very onesided. It just doesn't seem like Armlet was every intended to be always on for anyone unless you invested in so much strength and regen that the game was over an hour in and the guy doing it had so many kills the game should have never made it to that point anyway.

    In tournaments LD doesn't actually make games any more one sided than games where he isn't present, he's at 50% WR: http://dota-academy.com/hero/68/

    He's very flexible though. He wins lot of lanes, maybe more than he loses, 1v1 that is. Gyro can eat him, I've seen him lose vs Kunkka on mid as well.

    LD in pubs? Don't worry, he's gonna farm jungle for double midas before doing anything.

    I have started to wonder about who Gyro actually loses against in lane. That hero seems like such a monster early game considering how well he carries in the late game.

    Get people who can go for early kills/harass. He doesn't have much hp so if you can get damage in on him early you can shut him down pretty hard.

    thats so risky tho. one stun and you are mostly dead from rocket barrage.

    Do something like Veno/CK against him. Got a stun good harasses and ways to keep him from running away. Otherwise 1v1 mid I think QoP would do well against him.

    Veno and CK are two people though, and if Gyro has a ranged support they can ensure that Veno can never get close enough to harass.

    Sometimes you have to be aggressive and take some hits if you want to shut down a carry. 1v1 Veno might be able to harass him out. 1v1 mid QoP would win i think. Lich or enigma might work with denies and Lich can harass pretty well.

    Veno can harass almost anyone out. Especially if you level the poison passive instead of going crazy on wards.

    As to armlet on the bear..I'm pretty sure it's broken as the item is balanced around the life drain. And it makes the bear near unkillable mid game for what amounts to very little money. I find that in most games if you can get to him early before he can finish the armlet and some items, he won't do anything. But if he gets to safely farm it, you're fucked. I do love the razor counter some teams have been trying though. He's rather vulnerable to the static link.

  • sparklesparkle Registered User regular
    Dark_Side wrote: »
    Sonelan wrote: »
    Vic wrote: »
    Sonelan wrote: »
    sparkle wrote: »
    Sonelan wrote: »
    Vic wrote: »
    Jutranjo wrote: »
    übergeek wrote: »
    CorriganX wrote: »
    übergeek wrote: »
    Question, how long has this Armlet on the bear been a thing? Was it always like that with the self damage disabled or is that a new bug?

    In Dota 1 it wouldnt work on the bear or something, in dota 2 it gives it the bonuses but the +str is useless, and the health drain doesn't work.

    My point being that is the drain not working intended, or a bug? Since I'm going to start getting back into DoTA2, but I'm not too keen on having every game involve murderbear that can rarely be stopped. Practically every stream of a tourney I've watched that Druid makes it through bans, it's very onesided. It just doesn't seem like Armlet was every intended to be always on for anyone unless you invested in so much strength and regen that the game was over an hour in and the guy doing it had so many kills the game should have never made it to that point anyway.

    In tournaments LD doesn't actually make games any more one sided than games where he isn't present, he's at 50% WR: http://dota-academy.com/hero/68/

    He's very flexible though. He wins lot of lanes, maybe more than he loses, 1v1 that is. Gyro can eat him, I've seen him lose vs Kunkka on mid as well.

    LD in pubs? Don't worry, he's gonna farm jungle for double midas before doing anything.

    I have started to wonder about who Gyro actually loses against in lane. That hero seems like such a monster early game considering how well he carries in the late game.

    Get people who can go for early kills/harass. He doesn't have much hp so if you can get damage in on him early you can shut him down pretty hard.

    thats so risky tho. one stun and you are mostly dead from rocket barrage.

    Do something like Veno/CK against him. Got a stun good harasses and ways to keep him from running away. Otherwise 1v1 mid I think QoP would do well against him.

    Veno and CK are two people though, and if Gyro has a ranged support they can ensure that Veno can never get close enough to harass.

    Sometimes you have to be aggressive and take some hits if you want to shut down a carry. 1v1 Veno might be able to harass him out. 1v1 mid QoP would win i think. Lich or enigma might work with denies and Lich can harass pretty well.

    Veno can harass almost anyone out. Especially if you level the poison passive instead of going crazy on wards.

    veno? he has mediocre range and is quite squishy. I also don't think his poison sting stacks with itself. Anyways, a gyro mid gives you a great lategame carry with snowball potential. A veno mid doesn't give nearly the same impact.

  • Dark_SideDark_Side Registered User regular
    He's not that squishy. I've had pretty good luck harassing with the poison passive. Lets say you get it to level 3 in lane, that's 15 damage a second for as long as you can throw auto attacks at them. If you can't, that's still an extra 120 damage in 8 seconds with just 1 auto attack. (Minus resistances anyway.) Plus it slows.Throw in a some well timed Q's and I can keep the enemy lane at low health or force them to blow through consumables quite easily.

    For Gyro it's probably still a wash though, you beat him on range, but because flack cannon has 1000 range, and if you step just out of position you're eating a rocket barrage to the face, every harass attempt is a dangerous one against him. Not much beats him in lane right now, which is why I figure next big Frog patch he probably gets knocked down a little.

  • P10P10 An Idiot With Low IQ Registered User regular
    edited May 2013
    the cost effectiveness of perma-toggled armlet isn't balanced for the lack of downsides that it has on LD's bear

    and yet bash heroes can't even purchase basher w/ diminishing returns? volvo pls icefrog plz

    P10 on
    Shameful pursuits and utterly stupid opinions
    übergeek
  • übergeekübergeek Sector 2814Registered User regular
    P10 wrote: »
    the cost effectiveness of perma-toggled armlet isn't balanced for the lack of downsides that it has on LD's bear

    and yet bash heroes can't even purchase basher w/ diminishing returns? volvo pls icefrog plz

    That's what I was thinking. It wasn't designed to be always on.

    camo_sig.png
  • CuddlyCuteKittenCuddlyCuteKitten Registered User regular
    Its strong because of 8 hp regen and 5 armor. Most ld players seem to think that maelstrom is almost as good and damage wise it should be a lot better. Endgame ld is all about attackspeed tho but early mid the armor and regen let you have the bear up for a long time.

    waaaaaaaaaaaaaaaow - Felicia, SPFT2:T
  • 3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    I'm remembering all the Visage picks the next time someone says a hero is useless and will never be used in pro games :D

  • nealcmnealcm Alvarian AlvarianRegistered User regular
    armlet is just a more cost effective maelstrom for what they want, without the downside of "a lightning proc could override an entangle proc"

    19ZUtIw.png
  • Dark_SideDark_Side Registered User regular
    Heh, the only downside to running tree right now is if you get a carry who can't carry. I can keep the early game absolutely in our favor, but if your team can't convert that huge early lead, it makes a tree pretty sad.



  • Disco11Disco11 Registered User regular
    The rest of my team did not seem to realize that as tough as my living armor was making them is would not stop faceless void from eating us alive once he got farmed up.

    Yes, we got off to an early lead. No, we should not just randomly run around the map hoping to get gank's. Yes, I realize that it's a global spell. No, I did not give it to you because it has a cooldown and I just used it to save warlock. Yes, I am apparently a noob because i want to push towers.

    PSN: Canadian_llama
  • sparklesparkle Registered User regular
    3clipse wrote: »
    I'm remembering all the Visage picks the next time someone says a hero is useless and will never be used in pro games :D
    yup. that was gnome_tank wasn't it?

  • Page-Page- Registered User regular
    edited May 2013
    I thought we'd already agreed that heroes only come in 3* flavours:

    "never gets picked pls buff!"

    "gets picked but I like them so it's k!"

    "omg gets picked every game pls nerf already!"

    *dota 2 also gets "hero doesn't even fucking work properly wtf valve!"

    Page- on
    Competitive Gaming and Writing Blog Updated in October: "Song (and Story) of the Day"
    Anyone want to beta read a paranormal mystery novella? Here's your chance.
    stream
    TehSpectre
  • JakorianJakorian Registered User regular
    Disco11 wrote: »
    The rest of my team did not seem to realize that as tough as my living armor was making them is would not stop faceless void from eating us alive once he got farmed up.

    Yes, we got off to an early lead. No, we should not just randomly run around the map hoping to get gank's. Yes, I realize that it's a global spell. No, I did not give it to you because it has a cooldown and I just used it to save warlock. Yes, I am apparently a noob because i want to push towers.

    Most pubs hate pushing. Even the supports are obsessed with farming as much as possible. It's incredibly frustrating to lose because every member on your team thinks they need to play like Medusa.

    ProspicienceDisco11AuralynxCripTonic
This discussion has been closed.