I'm not sure how it works with Damage-over-Time, though. If both weakness to fire and a fire DoT are on a target, I think it would do more damage than without the weakness applied.
Nope, it only counts at the time of spell kicking in. So if you cast a three second weakness to fire 100% then do a fire damage spell that lasts for 10, it'll work.
The sword you get is so cool. Like the more damage you do the more your personality and a few other stats are drained but you get damage and speed buffs, like a frenzy.
The sword you get is so cool. Like the more damage you do the more your personality and a few other stats are drained but you get damage and speed buffs, like a frenzy.
Plus the sword is kickass.
Man, I have to return the Umbra to [Daedric Prince] to finish his quest, and eventually the whole Daedric Shrine questline. But damnit, the Umbra is so fucking good.
I thought I found my keeper sword in the Dawnfang, but the extra damage the Umbra does is great.
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Zen VulgarityWhat a lovely day for teaSecret British ThreadRegistered Userregular
edited April 2007
Dawnfang/Duskfang is the best sword in the game. Hands down.
I just found the portal to SI with a new character...
The NPC's are awesome.
Also.. omfg gatekeeper.
Yeah, gatekeeper is pretty wicked. What really blew me away my first (in-game) 24 hours in the Isles was the the fucking night sky.
NexusSix on
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Dawnfang/Duskfang is the best sword in the game. Hands down.
While I don't find the enchantment particularly powerful, the fact that each sundown/sunrise the sword will be replace with a fully charged, full repaired variant is really really nice.
Dawnfang/Duskfang is the best sword in the game. Hands down.
While I don't find the enchantment particularly powerful, the fact that each sundown/sunrise the sword will be replace with a fully charged, full repaired variant is really really nice.
Dawnfang/Duskfang is the best sword in the game. Hands down.
Looks the absolute business too.
Is there a mod to remove the glow effect from enchanted weapons while retaining the enchantment? Thats the only part of the game that annoys me.
I spent like an hour today collecting all my treasures and items I have collected from about 50% of the game into my Skingrad house upstairs, made it like a little museum its fucking ace. I got a whole rack of black soul gems, literally hundreds, and all sorts of quest artifacts and curiosities.
Is there a mod to enable you to have more control over placement of items. ITs a bitch to lay things out neatly.
1) Has a nice and powerful enchantment that doesn't use up it's charge too quickly.
2) Is the second most damaging single-handed sword in the original game (not counting the enchantment, obviously).
3) Looks kick-ass.
4) Is easy to get.
5) Has a good attack speed.
Basically, I really like that sword. In order, my five favourite weapons in the game are:
The Pegasus weapons and items are the best looking, but thats a mod so I dunno how we can include that.
Basically the mighty umbra mod should have been in the game. When you get umbra via the regular quest it tries to take over your mind. you warp to these arenas when you rest (dream sequences) to wrassle your sanity back. Eventually you get to gain dominance over the sword.
It soul traps like normal, but gives you buffs. Damage buffs the more you kill, cumulative, debuffs on personality a lot all the time.
Goldbrand is the best sword I've come across, but, as I said, I haven't played SI. How powerful is the absorb health/magicka on the Dawn/Duskfang? Because if they're both below 10-15, I'd still prefer Goldbrand for the extra damage, and for the fact that absorbtion spells are easy to cast.
And the repair/recharge thing is rarely an issue for my charaters; master armourer+ Azura's Star+ dagger with soul trap = never breaking, always charged sword
Jon 118 on
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Zen VulgarityWhat a lovely day for teaSecret British ThreadRegistered Userregular
edited April 2007
Why use a dagger of soul trap when you can use Umbra?
Short version? Umbra is much heavier, and I have the habit of not selling my loot until my characters are at something like 499/500. AFTER all my ingredients have been mixed, unnecessary stuff disgarded, etc. So I need that encumbrance free.
So, what is the Dawn/duskfang's power like anyway?
Jon 118 on
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Zen VulgarityWhat a lovely day for teaSecret British ThreadRegistered Userregular
edited April 2007
At level 30 25 damage 19 fire/frost if superior 8 health/magicka absorb (dawn/dusk)
I really wish Paralyse was in a useful School rather than Illusion.
Typical mage talk. Illusion rules for agents and other stealth types. Those without Illusion skills, ie Detect Life usually find themselves Silenced and Paralyzed before they even know what happened :P
BubbaT on
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Zen VulgarityWhat a lovely day for teaSecret British ThreadRegistered Userregular
edited April 2007
Eh. Illusion allows me to go invisible, run up to somewhere safe, and throw bombs down at people.
Okay, based on that Dawnfang looks as though it probably beats Goldbrand, IF you get it at a high level.
Illusion is probably the coolest magic school; with it you can set enemies on each other, turn invisible, see in the dark, rally your friends, make everybody run in fear, drown people... the list goes on. Illusion rules.
Jon 118 on
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Zen VulgarityWhat a lovely day for teaSecret British ThreadRegistered Userregular
I really wish Paralyse was in a useful School rather than Illusion.
Typical mage talk. Illusion rules for agents and other stealth types. Those without Illusion skills, ie Detect Life usually find themselves Silenced and Paralyzed before they even know what happened :P
See I'm a Khajit vampire mage, so I get Hunter's Sight - 5mp for 30 seconds nigth eye and 100ft detect life. Nothing ever escapes for long.
Illusion is the most intersting, but I'd argue Destruction is the most useful. Also, have any other mages found a use for Telekinesis spells yet?
I really wish Paralyse was in a useful School rather than Illusion.
Typical mage talk. Illusion rules for agents and other stealth types. Those without Illusion skills, ie Detect Life usually find themselves Silenced and Paralyzed before they even know what happened :P
See I'm a Khajit vampire mage, so I get Hunter's Sight - 5mp for 30 seconds nigth eye and 100ft detect life. Nothing ever escapes for long.
Illusion is the most intersting, but I'd argue Destruction is the most useful. Also, have any other mages found a use for Telekinesis spells yet?
Stealing objects; telekinetically pick something up and move it over to a dark corner before picking it up. Also, putting objects on shelves in houses.
Okay, based on that Dawnfang looks as though it probably beats Goldbrand, IF you get it at a high level.
Illusion is probably the coolest magic school; with it you can set enemies on each other, turn invisible, see in the dark, rally your friends, make everybody run in fear, drown people... the list goes on. Illusion rules.
In theory. Illusion's key problem is that a lot of those things you list have upper limits, so once your foes start surpassing those, you're kinda screwed. It's a shame, too, because while it works it IS awesome.
I really have just no use for Alteration except for when I want to walk over water or something. Shields WOULD be useful, but if I'm getting hit by anything at all, I'm screwing up.
I really wish Paralyse was in a useful School rather than Illusion.
Typical mage talk. Illusion rules for agents and other stealth types. Those without Illusion skills, ie Detect Life usually find themselves Silenced and Paralyzed before they even know what happened :P
See I'm a Khajit vampire mage, so I get Hunter's Sight - 5mp for 30 seconds nigth eye and 100ft detect life. Nothing ever escapes for long.
Illusion is the most intersting, but I'd argue Destruction is the most useful. Also, have any other mages found a use for Telekinesis spells yet?
Stealing objects; telekinetically pick something up and move it over to a dark corner before picking it up. Also, putting objects on shelves in houses.
They stil notice you moving their stuff even with TK. So, just arranging furniture. Weak.
When I fisrt got it I assumed I could use it for moving enemies around. Now that would be interesting.
Okay, based on that Dawnfang looks as though it probably beats Goldbrand, IF you get it at a high level.
Illusion is probably the coolest magic school; with it you can set enemies on each other, turn invisible, see in the dark, rally your friends, make everybody run in fear, drown people... the list goes on. Illusion rules.
In theory. Illusion's key problem is that a lot of those things you list have upper limits, so once your foes start surpassing those, you're kinda screwed. It's a shame, too, because while it works it IS awesome.
And it's a good job that most groups of enemies include at least a few low-level characters that you can influence with that kind of spell; in Oblivion gates you can use them on daedroths, for example.
*Remembers awesomeness of watching three Dremora getting mobbed by ten assorted daedric creatures.
I really wish Paralyse was in a useful School rather than Illusion.
Typical mage talk. Illusion rules for agents and other stealth types. Those without Illusion skills, ie Detect Life usually find themselves Silenced and Paralyzed before they even know what happened :P
See I'm a Khajit vampire mage, so I get Hunter's Sight - 5mp for 30 seconds nigth eye and 100ft detect life. Nothing ever escapes for long.
Illusion is the most intersting, but I'd argue Destruction is the most useful. Also, have any other mages found a use for Telekinesis spells yet?
Stealing objects; telekinetically pick something up and move it over to a dark corner before picking it up. Also, putting objects on shelves in houses.
It's also useful for getting things that are hard to get at or would put you at risk to acquire the old fashioned way.
I really wish Paralyse was in a useful School rather than Illusion.
Typical mage talk. Illusion rules for agents and other stealth types. Those without Illusion skills, ie Detect Life usually find themselves Silenced and Paralyzed before they even know what happened :P
See I'm a Khajit vampire mage, so I get Hunter's Sight - 5mp for 30 seconds nigth eye and 100ft detect life. Nothing ever escapes for long.
Illusion is the most intersting, but I'd argue Destruction is the most useful. Also, have any other mages found a use for Telekinesis spells yet?
Stealing objects; telekinetically pick something up and move it over to a dark corner before picking it up. Also, putting objects on shelves in houses.
They stil notice you moving their stuff even with TK. So, just arranging furniture. Weak.
When I fisrt got it I assumed I could use it for moving enemies around. Now that would be interesting.
Mod opportunity for anybody with the PC version: Jedi Warrior mod.
Posts
Nope, it only counts at the time of spell kicking in. So if you cast a three second weakness to fire 100% then do a fire damage spell that lasts for 10, it'll work.
The sword you get is so cool. Like the more damage you do the more your personality and a few other stats are drained but you get damage and speed buffs, like a frenzy.
Plus the sword is kickass.
The NPC's are awesome.
Also.. omfg gatekeeper.
Or in this case, hand.
I just want to march across the goddamn continent smashing lives.
I thought I found my keeper sword in the Dawnfang, but the extra damage the Umbra does is great.
Yeah, gatekeeper is pretty wicked. What really blew me away my first (in-game) 24 hours in the Isles was the the fucking night sky.
Ng Security Industries, Inc.
PRERELEASE VERSION-NOT FOR FIELD USE - DO NOT TEST IN A POPULATED AREA
-ULTIMA RATIO REGUM-
While I don't find the enchantment particularly powerful, the fact that each sundown/sunrise the sword will be replace with a fully charged, full repaired variant is really really nice.
Health Absorb
Looks the absolute business too.
Is there a mod to remove the glow effect from enchanted weapons while retaining the enchantment? Thats the only part of the game that annoys me.
I spent like an hour today collecting all my treasures and items I have collected from about 50% of the game into my Skingrad house upstairs, made it like a little museum its fucking ace. I got a whole rack of black soul gems, literally hundreds, and all sorts of quest artifacts and curiosities.
Is there a mod to enable you to have more control over placement of items. ITs a bitch to lay things out neatly.
1) Has a nice and powerful enchantment that doesn't use up it's charge too quickly.
2) Is the second most damaging single-handed sword in the original game (not counting the enchantment, obviously).
3) Looks kick-ass.
4) Is easy to get.
5) Has a good attack speed.
Basically, I really like that sword. In order, my five favourite weapons in the game are:
1) Goldbrand
2) Shadowhunt
3) Ebony Blade
4) Mehrunes Razor
5) Umbra
BTW, the only expansion I have is Mehrunes Razor, so this list doesn't draw on KOTN, SI, or other expansion items.
Gamertag: PrimusD | Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
Also, it doesn't repair/recharge itself. So, no. :P
Basically the mighty umbra mod should have been in the game. When you get umbra via the regular quest it tries to take over your mind. you warp to these arenas when you rest (dream sequences) to wrassle your sanity back. Eventually you get to gain dominance over the sword.
It soul traps like normal, but gives you buffs. Damage buffs the more you kill, cumulative, debuffs on personality a lot all the time.
Looks fucking badass too.
And the repair/recharge thing is rarely an issue for my charaters; master armourer+ Azura's Star+ dagger with soul trap = never breaking, always charged sword
So, what is the Dawn/duskfang's power like anyway?
Typical mage talk. Illusion rules for agents and other stealth types. Those without Illusion skills, ie Detect Life usually find themselves Silenced and Paralyzed before they even know what happened :P
Illusion is probably the coolest magic school; with it you can set enemies on each other, turn invisible, see in the dark, rally your friends, make everybody run in fear, drown people... the list goes on. Illusion rules.
Meh. You shouldn't wait to play SI. So, a 30+ Duskfang isn't needed. You should play it ASAP.
The single best use of Illusion is Frenzy. It makes Bravil much more interesting.
See I'm a Khajit vampire mage, so I get Hunter's Sight - 5mp for 30 seconds nigth eye and 100ft detect life. Nothing ever escapes for long.
Illusion is the most intersting, but I'd argue Destruction is the most useful. Also, have any other mages found a use for Telekinesis spells yet?
Stealing objects; telekinetically pick something up and move it over to a dark corner before picking it up. Also, putting objects on shelves in houses.
In theory. Illusion's key problem is that a lot of those things you list have upper limits, so once your foes start surpassing those, you're kinda screwed. It's a shame, too, because while it works it IS awesome.
Conjuration
Destruction
Illusion
Restoration
Mysticism
Alchemy
Alteration
I really have just no use for Alteration except for when I want to walk over water or something. Shields WOULD be useful, but if I'm getting hit by anything at all, I'm screwing up.
They stil notice you moving their stuff even with TK. So, just arranging furniture. Weak.
When I fisrt got it I assumed I could use it for moving enemies around. Now that would be interesting.
And it's a good job that most groups of enemies include at least a few low-level characters that you can influence with that kind of spell; in Oblivion gates you can use them on daedroths, for example.
*Remembers awesomeness of watching three Dremora getting mobbed by ten assorted daedric creatures.
Basically, Illusion rules.
It's also useful for getting things that are hard to get at or would put you at risk to acquire the old fashioned way.
Also.. i turned the ::item:: into big head. But he just keeps it. How do I go about getting a usefull fork? Or can I even?
Mod opportunity for anybody with the PC version: Jedi Warrior mod.