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Oblivion: Shivering Isles-Released

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Posts

  • yalborapyalborap Registered User regular
    edited April 2007
    Aldo wrote: »
    yalborap wrote: »
    Well there goes that plan.
    I'm not sure how it works with Damage-over-Time, though. If both weakness to fire and a fire DoT are on a target, I think it would do more damage than without the weakness applied.

    Nope, it only counts at the time of spell kicking in. So if you cast a three second weakness to fire 100% then do a fire damage spell that lasts for 10, it'll work.

    yalborap on
  • CarnivoreCarnivore Registered User regular
    edited April 2007
    The Mighty Umbra mod is brilliant.

    The sword you get is so cool. Like the more damage you do the more your personality and a few other stats are drained but you get damage and speed buffs, like a frenzy.

    Plus the sword is kickass.

    Carnivore on
    hihi.jpg
  • KKprofitKKprofit Registered User regular
    edited April 2007
    I just found the portal to SI with a new character...

    The NPC's are awesome.

    Also.. omfg gatekeeper.

    KKprofit on
  • Der Waffle MousDer Waffle Mous Blame this on the misfortune of your birth. New Yark, New Yark.Registered User regular
    edited April 2007
    KKprofit wrote: »
    I just found the portal to SI with a new character...

    The NPC's are awesome.

    Also.. omfg gatekeeper.
    Motherfucking Bladehands


    Or in this case, hand.

    Der Waffle Mous on
    Steam PSN: DerWaffleMous Origin: DerWaffleMous Bnet: DerWaffle#1682
  • KKprofitKKprofit Registered User regular
    edited April 2007
    Now I want to play as the gatekeeper...

    I just want to march across the goddamn continent smashing lives.

    KKprofit on
  • Zen VulgarityZen Vulgarity What a lovely day for tea Secret British ThreadRegistered User regular
    edited April 2007
    I wish more enemies threatened me like the Gatekeeper did.

    Zen Vulgarity on
  • GraviijaGraviija Registered User regular
    edited April 2007
    Carnivore wrote: »
    The Mighty Umbra mod is brilliant.

    The sword you get is so cool. Like the more damage you do the more your personality and a few other stats are drained but you get damage and speed buffs, like a frenzy.

    Plus the sword is kickass.
    Man, I have to return the Umbra to [Daedric Prince] to finish his quest, and eventually the whole Daedric Shrine questline. But damnit, the Umbra is so fucking good.

    I thought I found my keeper sword in the Dawnfang, but the extra damage the Umbra does is great.

    Graviija on
  • Zen VulgarityZen Vulgarity What a lovely day for tea Secret British ThreadRegistered User regular
    edited April 2007
    Dawnfang/Duskfang is the best sword in the game. Hands down.

    Zen Vulgarity on
  • NexusSixNexusSix Registered User regular
    edited April 2007
    KKprofit wrote: »
    I just found the portal to SI with a new character...

    The NPC's are awesome.

    Also.. omfg gatekeeper.

    Yeah, gatekeeper is pretty wicked. What really blew me away my first (in-game) 24 hours in the Isles was the the fucking night sky.

    NexusSix on
    REASON - Version 1.0B7 Gatling type 3 mm hypervelocity railgun system
    Ng Security Industries, Inc.
    PRERELEASE VERSION-NOT FOR FIELD USE - DO NOT TEST IN A POPULATED AREA
    -ULTIMA RATIO REGUM-
  • SudsSuds Registered User regular
    edited April 2007
    Dawnfang/Duskfang is the best sword in the game. Hands down.

    While I don't find the enchantment particularly powerful, the fact that each sundown/sunrise the sword will be replace with a fully charged, full repaired variant is really really nice.

    Suds on
    camo_sig2.png
  • KKprofitKKprofit Registered User regular
    edited April 2007
    The forks! the ForKs! Forks everywhere!

    KKprofit on
  • Zen VulgarityZen Vulgarity What a lovely day for tea Secret British ThreadRegistered User regular
    edited April 2007
    Suds wrote: »
    Dawnfang/Duskfang is the best sword in the game. Hands down.

    While I don't find the enchantment particularly powerful, the fact that each sundown/sunrise the sword will be replace with a fully charged, full repaired variant is really really nice.

    Health Absorb <3

    Zen Vulgarity on
  • CarnivoreCarnivore Registered User regular
    edited April 2007
    Dawnfang/Duskfang is the best sword in the game. Hands down.

    Looks the absolute business too.

    Is there a mod to remove the glow effect from enchanted weapons while retaining the enchantment? Thats the only part of the game that annoys me.

    I spent like an hour today collecting all my treasures and items I have collected from about 50% of the game into my Skingrad house upstairs, made it like a little museum its fucking ace. I got a whole rack of black soul gems, literally hundreds, and all sorts of quest artifacts and curiosities.

    Is there a mod to enable you to have more control over placement of items. ITs a bitch to lay things out neatly.

    Carnivore on
    hihi.jpg
  • Jon 118Jon 118 Registered User regular
    edited April 2007
    Best sword in the game is Goldbrand. It:

    1) Has a nice and powerful enchantment that doesn't use up it's charge too quickly.
    2) Is the second most damaging single-handed sword in the original game (not counting the enchantment, obviously).
    3) Looks kick-ass.
    4) Is easy to get.
    5) Has a good attack speed.

    Basically, I really like that sword. In order, my five favourite weapons in the game are:

    1) Goldbrand
    2) Shadowhunt
    3) Ebony Blade
    4) Mehrunes Razor
    5) Umbra

    BTW, the only expansion I have is Mehrunes Razor, so this list doesn't draw on KOTN, SI, or other expansion items.

    Jon 118 on
  • DarkPrimusDarkPrimus Registered User regular
    edited April 2007
    I should take screens of my Skingrad house.

    DarkPrimus on
    usnTyq4.jpg
    Gamertag: PrimusD | Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
  • Zen VulgarityZen Vulgarity What a lovely day for tea Secret British ThreadRegistered User regular
    edited April 2007
    Goldbrand has the same damage as a level 30 Duskfang and doesn't have health/magicka absorb.

    Also, it doesn't repair/recharge itself. So, no. :P

    Zen Vulgarity on
  • BigDesBigDes Registered User regular
    edited April 2007
    One of the best parts about Duskfang is the way you get it.

    BigDes on
    steam_sig.png
  • CarnivoreCarnivore Registered User regular
    edited April 2007
    The Pegasus weapons and items are the best looking, but thats a mod so I dunno how we can include that.

    Basically the mighty umbra mod should have been in the game. When you get umbra via the regular quest it tries to take over your mind. you warp to these arenas when you rest (dream sequences) to wrassle your sanity back. Eventually you get to gain dominance over the sword.

    It soul traps like normal, but gives you buffs. Damage buffs the more you kill, cumulative, debuffs on personality a lot all the time.

    Looks fucking badass too.

    Carnivore on
    hihi.jpg
  • Jon 118Jon 118 Registered User regular
    edited April 2007
    Goldbrand is the best sword I've come across, but, as I said, I haven't played SI. How powerful is the absorb health/magicka on the Dawn/Duskfang? Because if they're both below 10-15, I'd still prefer Goldbrand for the extra damage, and for the fact that absorbtion spells are easy to cast.

    And the repair/recharge thing is rarely an issue for my charaters; master armourer+ Azura's Star+ dagger with soul trap = never breaking, always charged sword

    Jon 118 on
  • Zen VulgarityZen Vulgarity What a lovely day for tea Secret British ThreadRegistered User regular
    edited April 2007
    Why use a dagger of soul trap when you can use Umbra? ;)

    Zen Vulgarity on
  • Jon 118Jon 118 Registered User regular
    edited April 2007
    Short version? Umbra is much heavier, and I have the habit of not selling my loot until my characters are at something like 499/500. AFTER all my ingredients have been mixed, unnecessary stuff disgarded, etc. So I need that encumbrance free.

    So, what is the Dawn/duskfang's power like anyway?

    Jon 118 on
  • Zen VulgarityZen Vulgarity What a lovely day for tea Secret British ThreadRegistered User regular
    edited April 2007
    At level 30 25 damage 19 fire/frost if superior 8 health/magicka absorb (dawn/dusk)

    Zen Vulgarity on
  • BubbaTBubbaT Registered User regular
    edited April 2007
    ben0207 wrote: »
    I really wish Paralyse was in a useful School rather than Illusion.

    Typical mage talk. Illusion rules for agents and other stealth types. Those without Illusion skills, ie Detect Life usually find themselves Silenced and Paralyzed before they even know what happened :P

    BubbaT on
  • Zen VulgarityZen Vulgarity What a lovely day for tea Secret British ThreadRegistered User regular
    edited April 2007
    Eh. Illusion allows me to go invisible, run up to somewhere safe, and throw bombs down at people.

    Zen Vulgarity on
  • Jon 118Jon 118 Registered User regular
    edited April 2007
    Okay, based on that Dawnfang looks as though it probably beats Goldbrand, IF you get it at a high level.

    Illusion is probably the coolest magic school; with it you can set enemies on each other, turn invisible, see in the dark, rally your friends, make everybody run in fear, drown people... the list goes on. Illusion rules.

    Jon 118 on
  • Zen VulgarityZen Vulgarity What a lovely day for tea Secret British ThreadRegistered User regular
    edited April 2007
    Quest award leveler Wins!

    Zen Vulgarity on
  • Jon 118Jon 118 Registered User regular
    edited April 2007
    If someone could find a way to mod the 360 game they'd be my best friend.

    Jon 118 on
  • Zen VulgarityZen Vulgarity What a lovely day for tea Secret British ThreadRegistered User regular
    edited April 2007
    Ha ha! Sucker!

    Meh. You shouldn't wait to play SI. So, a 30+ Duskfang isn't needed. You should play it ASAP. :D

    Zen Vulgarity on
  • Charles KinboteCharles Kinbote Registered User regular
    edited April 2007
    Uhh, Bubba, Detect Life is Mysticism.

    The single best use of Illusion is Frenzy. It makes Bravil much more interesting.

    Charles Kinbote on
  • Jon 118Jon 118 Registered User regular
    edited April 2007
    I would, but two things stand in my way: saving up money to buy games later in the year, and revision for GCSE final exams in May and June. :cry:

    Jon 118 on
  • ben0207ben0207 Registered User regular
    edited April 2007
    BubbaT wrote: »
    ben0207 wrote: »
    I really wish Paralyse was in a useful School rather than Illusion.

    Typical mage talk. Illusion rules for agents and other stealth types. Those without Illusion skills, ie Detect Life usually find themselves Silenced and Paralyzed before they even know what happened :P

    See I'm a Khajit vampire mage, so I get Hunter's Sight - 5mp for 30 seconds nigth eye and 100ft detect life. Nothing ever escapes for long.

    Illusion is the most intersting, but I'd argue Destruction is the most useful. Also, have any other mages found a use for Telekinesis spells yet?

    ben0207 on
  • Jon 118Jon 118 Registered User regular
    edited April 2007
    ben0207 wrote: »
    BubbaT wrote: »
    ben0207 wrote: »
    I really wish Paralyse was in a useful School rather than Illusion.

    Typical mage talk. Illusion rules for agents and other stealth types. Those without Illusion skills, ie Detect Life usually find themselves Silenced and Paralyzed before they even know what happened :P

    See I'm a Khajit vampire mage, so I get Hunter's Sight - 5mp for 30 seconds nigth eye and 100ft detect life. Nothing ever escapes for long.

    Illusion is the most intersting, but I'd argue Destruction is the most useful. Also, have any other mages found a use for Telekinesis spells yet?

    Stealing objects; telekinetically pick something up and move it over to a dark corner before picking it up. Also, putting objects on shelves in houses.

    Jon 118 on
  • yalborapyalborap Registered User regular
    edited April 2007
    Jon 118 wrote: »
    Okay, based on that Dawnfang looks as though it probably beats Goldbrand, IF you get it at a high level.

    Illusion is probably the coolest magic school; with it you can set enemies on each other, turn invisible, see in the dark, rally your friends, make everybody run in fear, drown people... the list goes on. Illusion rules.

    In theory. Illusion's key problem is that a lot of those things you list have upper limits, so once your foes start surpassing those, you're kinda screwed. It's a shame, too, because while it works it IS awesome.

    yalborap on
  • Charles KinboteCharles Kinbote Registered User regular
    edited April 2007
    Schools in order of usefulness for me:

    Conjuration
    Destruction
    Illusion
    Restoration
    Mysticism
    Alchemy
    Alteration

    I really have just no use for Alteration except for when I want to walk over water or something. Shields WOULD be useful, but if I'm getting hit by anything at all, I'm screwing up.

    Charles Kinbote on
  • ben0207ben0207 Registered User regular
    edited April 2007
    Jon 118 wrote: »
    ben0207 wrote: »
    BubbaT wrote: »
    ben0207 wrote: »
    I really wish Paralyse was in a useful School rather than Illusion.

    Typical mage talk. Illusion rules for agents and other stealth types. Those without Illusion skills, ie Detect Life usually find themselves Silenced and Paralyzed before they even know what happened :P

    See I'm a Khajit vampire mage, so I get Hunter's Sight - 5mp for 30 seconds nigth eye and 100ft detect life. Nothing ever escapes for long.

    Illusion is the most intersting, but I'd argue Destruction is the most useful. Also, have any other mages found a use for Telekinesis spells yet?

    Stealing objects; telekinetically pick something up and move it over to a dark corner before picking it up. Also, putting objects on shelves in houses.

    They stil notice you moving their stuff even with TK. So, just arranging furniture. Weak.

    When I fisrt got it I assumed I could use it for moving enemies around. Now that would be interesting.

    ben0207 on
  • Jon 118Jon 118 Registered User regular
    edited April 2007
    yalborap wrote: »
    Jon 118 wrote: »
    Okay, based on that Dawnfang looks as though it probably beats Goldbrand, IF you get it at a high level.

    Illusion is probably the coolest magic school; with it you can set enemies on each other, turn invisible, see in the dark, rally your friends, make everybody run in fear, drown people... the list goes on. Illusion rules.

    In theory. Illusion's key problem is that a lot of those things you list have upper limits, so once your foes start surpassing those, you're kinda screwed. It's a shame, too, because while it works it IS awesome.

    And it's a good job that most groups of enemies include at least a few low-level characters that you can influence with that kind of spell; in Oblivion gates you can use them on daedroths, for example.

    *Remembers awesomeness of watching three Dremora getting mobbed by ten assorted daedric creatures.

    Basically, Illusion rules.

    Jon 118 on
  • yalborapyalborap Registered User regular
    edited April 2007
    Jon 118 wrote: »
    ben0207 wrote: »
    BubbaT wrote: »
    ben0207 wrote: »
    I really wish Paralyse was in a useful School rather than Illusion.

    Typical mage talk. Illusion rules for agents and other stealth types. Those without Illusion skills, ie Detect Life usually find themselves Silenced and Paralyzed before they even know what happened :P

    See I'm a Khajit vampire mage, so I get Hunter's Sight - 5mp for 30 seconds nigth eye and 100ft detect life. Nothing ever escapes for long.

    Illusion is the most intersting, but I'd argue Destruction is the most useful. Also, have any other mages found a use for Telekinesis spells yet?

    Stealing objects; telekinetically pick something up and move it over to a dark corner before picking it up. Also, putting objects on shelves in houses.

    It's also useful for getting things that are hard to get at or would put you at risk to acquire the old fashioned way.

    yalborap on
  • KKprofitKKprofit Registered User regular
    edited April 2007
    So yeah.. gatekeeper race mod?

    Also.. i turned the ::item:: into big head. But he just keeps it. How do I go about getting a usefull fork? Or can I even?

    KKprofit on
  • Jon 118Jon 118 Registered User regular
    edited April 2007
    ben0207 wrote: »
    Jon 118 wrote: »
    ben0207 wrote: »
    BubbaT wrote: »
    ben0207 wrote: »
    I really wish Paralyse was in a useful School rather than Illusion.

    Typical mage talk. Illusion rules for agents and other stealth types. Those without Illusion skills, ie Detect Life usually find themselves Silenced and Paralyzed before they even know what happened :P

    See I'm a Khajit vampire mage, so I get Hunter's Sight - 5mp for 30 seconds nigth eye and 100ft detect life. Nothing ever escapes for long.

    Illusion is the most intersting, but I'd argue Destruction is the most useful. Also, have any other mages found a use for Telekinesis spells yet?

    Stealing objects; telekinetically pick something up and move it over to a dark corner before picking it up. Also, putting objects on shelves in houses.

    They stil notice you moving their stuff even with TK. So, just arranging furniture. Weak.

    When I fisrt got it I assumed I could use it for moving enemies around. Now that would be interesting.

    Mod opportunity for anybody with the PC version: Jedi Warrior mod.

    Jon 118 on
  • KKprofitKKprofit Registered User regular
    edited April 2007
    There is a great mod that adds all kinds of spells.. including force push and force choke. Its great. i dont remember the name.

    KKprofit on
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