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Oblivion: Shivering Isles-Released

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Posts

  • NexusSixNexusSix Registered User regular
    edited March 2007
    Moridan wrote: »
    Why are you fighting them then? Just sneak and pickpocket your way to victory. :)

    What he said. If you're lower level, you should probably stick to sneaking past them for now--stay hidden, grab good loot, sneak back out to daylight and sell your pilfered goods. For those enemies you want/need to take out, if you went with Archery, stealth your way to a good sniper spot in the shadows (high ledges enemies can't reach are even better) and lace your enemies with arrows--just be careful you don't get bum rushed as a horde of angry goblins will throw you a good melee beating if you get caught with a bow in your hands.

    At higher levels, your stealth attack bonus will make quick work of a lot of enemies, particularly with magic weapons. I also highly recommend power-leveling with Alchemy, as you can come up with some sick, sick poisons to coat your weapons. Stealth bonus + magic weapon + nasty poisons = many, many body bags. I eventually got to one-hit kills 90-95% of the time, with both bow and melee attacks, using that combo at higher levels.

    NexusSix on
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    Ng Security Industries, Inc.
    PRERELEASE VERSION-NOT FOR FIELD USE - DO NOT TEST IN A POPULATED AREA
    -ULTIMA RATIO REGUM-
  • MoridanMoridan Registered User regular
    edited March 2007
    I'm really bad about not feeling like I've "completed" an area until I've killed all of the enemies. Since I created my new stealth character, I'm trying to break myself of that habit and just sneak around, taking what I need, and only killing those who present themselves as a really good target.

    Moridan on
    Violence, naked force, has settled more issues in history than has any other factor, and the contrary
    opinion is wishful thinking at its worst.
    - Robert A. Heinlein
  • Jon 118Jon 118 Registered User regular
    edited March 2007
    NexusSix wrote: »
    Moridan wrote: »
    Why are you fighting them then? Just sneak and pickpocket your way to victory. :)

    What he said. If you're lower level, you should probably stick to sneaking past them for now--stay hidden, grab good loot, sneak back out to daylight and sell your pilfered goods. For those enemies you want/need to take out, if you went with Archery, stealth your way to a good sniper spot in the shadows (high ledges enemies can't reach are even better) and lace your enemies with arrows--just be careful you don't get bum rushed as a horde of angry goblins will throw you a good melee beating if you get caught with a bow in your hands.

    At higher levels, your stealth attack bonus will make quick work of a lot of enemies, particularly with magic weapons. I also highly recommend power-leveling with Alchemy, as you can come up with some sick, sick poisons to coat your weapons. Stealth bonus + magic weapon + nasty poisons = many, many body bags. I eventually got to one-hit kills 90-95% of the time, with both bow and melee attacks, using that combo at higher levels.

    And if you still can't get through, then try enchanting a full set of clothes (wrist irons, hood, shoes, etc) with fortify alchemy, get some master equipment, and mix
    ectoplasm, fly amanitia cap, steel-blue entoma cap, and spiddal sticks (or possibly imp gall; I always get the last ingredient mixed up).

    The result will be a poison that kills pretty much ANYTHING in one hit. Seriously, I have only seen one (non poison immune) enemy in the entire game survive more than one hit from this.

    Also, chameleon and invisibility spells or potions are a stealth characters best friend.

    Jon 118 on
  • TubeTube Registered User admin
    edited March 2007
    at master alchemy I built a potion that dealt frost damage, fire damage, normal damage, and silence. It even fucks guards up.

    My primary tactic against daedroth is to hit them with a shock + damage poison and dissapear until they collapse. Alchemy is STUPID powerful.

    Tube on
  • Zen VulgarityZen Vulgarity What a lovely day for tea Secret British ThreadRegistered User regular
    edited March 2007
    100% chameleon armor is bullshit.

    Zen Vulgarity on
  • Operative21Operative21 Registered User regular
    edited March 2007
    I am but as soon as I take down the shield for an attack they maul me because they are so fast. I'm sure as my stats go up this will lessen but man, the guy was getting 5 consecutive hits on me even after he was stunned from having a power attack blocked.

    You may seriously want to invest in developing some spellcasting ability to compliment your stealth abilities. Though it is possible to play through Oblivion without utilizing spellcasting, it is a big pain in the ass to do so. For thieves, the illusion sphere of magics in particular is practically indispensible. In particular chameleon, invisibility and paralyzation effects are enormously useful as either a thief or assassin.

    In the situation, you've detailed, having a handy invisibility spell can be useful for situations where you get surprised. In such a case, simply pop an invisibility spell, retreat and wait until the enemy stops pursuing. Once he's lost your trail, you're free to return and re-engage him on your terms (ie. arrow to the head, mace/axe to the skull, fist to the spine, or blade between the shoulders).

    In terms of developing your spellcasting ability, it helps a shitload if you have access to custom spellmaking facilities - either as a member of the mage guild, or as the owner of the wizard's tower (available as DLC). At that point, you just need to make a practice spell for the sphere of magic you want to use. Preferably something with as low as possible a mana cost, and preferably something that self-targets. This will allow you to cast it repeatedly in rapid succession until your skill level reaches a level of proficiency you find acceptable.

    Using a shield is great for frontline combat, but it also takes a great deal of straight-up fighting to develop which might not be your style as a thief. Still, if you've got the patience its definitely a handy skill to have at later levels, especially once you get to 75 skill and get the shield bash.

    On another note, there's some really really nice alchemy ingredients in SI for poisons.

    Operative21 on
  • Zen VulgarityZen Vulgarity What a lovely day for tea Secret British ThreadRegistered User regular
    edited March 2007
    Can't you technically make yourself somewhere near fire immune and have an armor that pulsates firey death?

    Zen Vulgarity on
  • Jon 118Jon 118 Registered User regular
    edited March 2007
    at master alchemy I built a potion that dealt frost damage, fire damage, normal damage, and silence. It even fucks guards up.

    My primary tactic against daedroth is to hit them with a shock + damage poison and dissapear until they collapse. Alchemy is STUPID powerful.

    Agreed. (by the way, what's in that poison you're talking about? It sounds like fun) I basically use two posions in the game; the one I mentioned above, and another which does less damage but paralyses and silences. And as for the mix that shields, feathers, and restores health and fatigue...

    I can't wait to add some more potions to my repetoir using the ingredients from SI. As soon as I get it, that is.

    Edit:
    Can't you technically make yourself somewhere near fire immune and have an armor that pulsates firey death?

    Yes to the first, but it takes a LOT of magic to cast a spell like that (well into the hundreds if you want it last for more than a second or two). The second, no; you can't enchant armour with offensive spells.

    Jon 118 on
  • GimpyBoyGimpyBoy Registered User regular
    edited March 2007
    So I beat the main quest in SI last night. Awesome stuff.

    Ending spoilers. Don't read if you haven't beaten.
    I'm very happy to see them create a major change in the daedric lore. Jyggalyg is awesome, and I really like how he's been freed from his madness. Plus this is the first time a player has ever had control of a daedric realm.

    Awesome epic stuff. Which is exactly what I felt Oblivion was missing. Mehrunes got pwned by Akatosh but all you could do was watch. There was no feeling of glory like being the Nerevarine, and now our dear Oblivion hero is the Lord Sheogorath and without creating any major plot holes or weirdness. Rock on!

    And I really dig the whole Madness ore / amber stuff and matrix stuff. Gave me a lot of fun times hunting for mats.

    I can't wait to play this fully through on the PC. (Yes I bought both versions. I'm a horrible Elder Scrolls whore, and I wanted to complete the game with the character I started with, even though I later bought the PC game for the mods.)

    GimpyBoy on
    GimpyBoy.gif
  • GraviijaGraviija Registered User regular
    edited March 2007
    Man, I've only played a straight melee character in Oblivion (with some side healing/alchemy). Granted, he is pretty much invincible, but this mage/thief style character sounds really fun. As much as I love the game, it's easy to forget that there are so many options available to play with.

    Graviija on
  • Zen VulgarityZen Vulgarity What a lovely day for tea Secret British ThreadRegistered User regular
    edited March 2007
    Jon 118 wrote: »
    Can't you technically make yourself somewhere near fire immune and have an armor that pulsates firey death?

    Yes to the first, but it takes a LOT of magic to cast a spell like that (well into the hundreds if you want it last for more than a second or two). The second, no; you can't enchant armour with offensive spells.


    Well, I want to, damnit! :(

    Man, I need to pick this up again. After exams, though.

    Zen Vulgarity on
  • Jon 118Jon 118 Registered User regular
    edited March 2007
    Graviija wrote: »
    Man, I've only played a straight melee character in Oblivion (with some side healing/alchemy). Granted, he is pretty much invincible, but this mage/thief style character sounds really fun. As much as I love the game, it's easy to forget that there are so many options available to play with.

    The most fun character types are:

    super, uber powerful mage

    stealth type person

    guy who beats the crap out of anybody who gets in their way

    light soldier (light armour, atheletics, block, blade, marksman, etc)

    Jon 118 on
  • GraviijaGraviija Registered User regular
    edited March 2007
    Jon 118 wrote: »
    Graviija wrote: »
    Man, I've only played a straight melee character in Oblivion (with some side healing/alchemy). Granted, he is pretty much invincible, but this mage/thief style character sounds really fun. As much as I love the game, it's easy to forget that there are so many options available to play with.

    The most fun character types are:

    super, uber powerful mage

    stealth type person

    guy who beats the crap out of anybody who gets in their way

    light soldier (light armour, atheletics, block, blade, marksman, etc)
    I'm pretty much this guy. I have a Nord warrior with major skills in Blade, Block, Athletics, Heavy Armor, Armorer, Restoration, and Alchemy.

    Looking back, I probably would have made Restoration or Alchemy into minor skills, since I really don't use them much...they're pretty much useless for me. Also, I probably should have used an Orc for a race...ah well.

    Graviija on
  • Jon 118Jon 118 Registered User regular
    edited March 2007
    Graviija wrote: »
    Jon 118 wrote: »
    Graviija wrote: »
    Man, I've only played a straight melee character in Oblivion (with some side healing/alchemy). Granted, he is pretty much invincible, but this mage/thief style character sounds really fun. As much as I love the game, it's easy to forget that there are so many options available to play with.

    The most fun character types are:

    super, uber powerful mage

    stealth type person

    guy who beats the crap out of anybody who gets in their way

    light soldier (light armour, atheletics, block, blade, marksman, etc)
    I'm pretty much this guy. I have a Nord warrior with major skills in Blade, Block, Athletics, Heavy Armor, Armorer, Restoration, and Alchemy.

    Looking back, I probably would have made Restoration or Alchemy into minor skills, since I really don't use them much...they're pretty much useless for me.

    Try casts powerful fortify skill/strength spells. Then you'll see what use restoration is for a beserker. And regarding alchemy... read some the posts on the previous page. ;)

    Jon 118 on
  • CangoFettCangoFett Registered User regular
    edited March 2007
    So, I made a slow leveling paladin. Restoration, conjuration for the turn undead abilities, whatever school gives you starlight, then a bunch of other crap i dont use so that I can slow level

    My question: Blade or Blunt? Blunt fits more of the paladin theme, as it traditionally is better against skeletons, but I hear that doesnt really apply to oblivion.



    Still trying to decide if I want to use OOO or not. On one hand, actual leveled creatures are nice. But having to grind my way through levels because I cant do this next quest isnt.

    CangoFett on
  • ElectricBoogalooElectricBoogaloo Registered User regular
    edited March 2007
    Yeah I took illusion as one of my primary, and I have the tower. I just have to get enough money to get some magetallow candles for the altar. I figured I'd explore the immediate area before I started straight up hosing people with invisibilty though.

    As for leaving them alone and just sneaking through for loot. I just cannot resist sneaking right up behind them and poping them in the head. The bow is awesome.

    Does the range with the bow improve with skill or stats?

    ElectricBoogaloo on
    camo_sig2.png
  • SudsSuds Registered User regular
    edited March 2007
    Range doesn't improve, but you can zoom at a certain level, and then you can knockdown or paralyze with hits (randomly).

    As for Alchemy. I made poisons that would kill anything in one hit, it just took time. It wasn't a problem through, I had potions that would regenerate my health, magic and fatigue so quickly over 45 seconds that I was basically Wolverine. I could stand in the middle of a pack of Orges, drink a potion and prick each of them with a poison arrow. Then I just wait while they wail away on me and eventually fall over dead.

    Suds on
    camo_sig2.png
  • NexusSixNexusSix Registered User regular
    edited March 2007
    For anyone who already started new with an assassin/thief for SI, or anyone even thinking about starting a new assissin/thief character: Alchemy absolutely cannot be overstated for assassin characters. Outside of your stealth and combat skills, Alchemy is a very important skill for creating awesome poisons that really help your character do what he's supposed to do: take out enemies as silently and quickly as possible without having to engage in extended melee combat. Also, I highly recommend collecting ingredients that cause Silence.

    If anybody is looking for a great list, go to GameFAQS--there is a lot of information there on making some wicked-nasty poisons and the ingredients you'll need. I can't grab the link as I'm blocked on the work PC.

    I already DLed it to my 360 the other night, but I'm not going to start Shivering Isles until this Saturday afternoon at the earliest. Just too much stuff going on this week. :(

    I'm giving serious thought to trying out a Paladin for Shivering Isles since I've always played assassins--I want to go a different route, and a Paladin is as 180 as you can get. Anyone have any suggestions on this? Not sure if I want to create my own class or do a pre-made (Witchhunter? Spellsword?). I never even touched the Fighters and Mages Guilds in Oblivion, so I'll be splitting my time between those two guilds, Knights of the Nine and the Shivering Isles. I don't want to run an all-out tank melee fighter, but more of the traditional European knight who dabbles in a couple of magic schools and some Alchemy. I'm leaning towards a traditional Lawful Good D&D style Paladin, but I want to include some magic in there as well to play around with the Mages Guild and Wizard's Tower DL content. For anyone who has run this type of character: any suggestions on using custom vs. pre-made class? Race? Skills?

    NexusSix on
    REASON - Version 1.0B7 Gatling type 3 mm hypervelocity railgun system
    Ng Security Industries, Inc.
    PRERELEASE VERSION-NOT FOR FIELD USE - DO NOT TEST IN A POPULATED AREA
    -ULTIMA RATIO REGUM-
  • SudsSuds Registered User regular
    edited March 2007
    I made a custom Knight for the Knights of the Nine content.

    Race was Redguard
    My two main attributes were Strength and Endurance
    My Sign was Warrior
    Skills were:

    Blade
    Armourer
    Heavy Armour
    Block
    Acrobatics
    Restoration
    Marksman

    I could have switched out Acrobatics for Alchemy but I didn't want to have to collect or making potions with this character. I also like to jump really high, probably because I'd played thief/assassin character previously and I was always able to jump to really high vantage points so that I could shoot people with my bows.

    Suds on
    camo_sig2.png
  • Operative21Operative21 Registered User regular
    edited March 2007
    Graviija wrote:
    I'm pretty much this guy. I have a Nord warrior with major skills in Blade, Block, Athletics, Heavy Armor, Armorer, Restoration, and Alchemy.

    Looking back, I probably would have made Restoration or Alchemy into minor skills, since I really don't use them much...they're pretty much useless for me. Also, I probably should have used an Orc for a race...ah well.

    My character actually started as a nord with the pre-supplied warrior template. That being said however, there's nothing preventing you from raising skills outside of the warrior template. At level 46 now, I've pretty much done.....everything in Oblivion, leaving only the sidequests in SI left.

    Quite frankly, my character is pretty damn scary, I've got all his warrior class major skills up to 100 except for Athletics at 76. I've also got mysticism, illusion, alteration, security, sneak, and acrobatics at 100 without the use of buffs or other enhancements. Stat-wise everything's at natural 100 except for luck at 63. Then on top of this, I've got the various magical benefits from gear and granted abilities.

    Despite the fact that he was never built as a mage, or a thief, or an assassin the way the character is able to develop in Oblivion really doesn't prevent you from making viable career changes throughout the game. Granted, you may not be capable of reaching the highest levels of performance in a given profession, but there's nothing preventing you from being pretty good at whatever you choose to do.

    Anyhow, don't feel bad about choosing a Nord warrior - believe me, they're quite capable of accomplishing alot.

    Operative21 on
  • GraviijaGraviija Registered User regular
    edited March 2007
    Hey, so, what does "feeding the Dawn/Duskfang" do? Make it stronger or something?

    Graviija on
  • KreutzKreutz Blackwater Park, IARegistered User regular
    edited March 2007
    Graviija wrote: »
    Hey, so, what does "feeding the Dawn/Duskfang" do? Make it stronger or something?
    Read the book that came with it. It does a good job of explaining what happens and how to use it.

    tl;dr; yes

    Kreutz on
  • ErgandarErgandar Registered User regular
    edited March 2007
    Well, I've
    ascended to daedric god
    , and have decided to travel the isles, enjoying the odd dungeon.

    Ergandar on
    RachelSig.jpg
  • Operative21Operative21 Registered User regular
    edited March 2007
    Ergandar wrote:
    Well, I've
    ascended to daedric god
    , and have decided to travel the isles, enjoying the odd dungeon.

    You know as much as I love having finished the main SI quest, I was a little disappointed that folks outside of SI had no idea who I was.
    I even tried visiting the Sheogorath shrine to see if they would recognize me and freak out, but no such luck sadly. Oh well.....can't have it all I suppose. At least the staff has a rather nifty effect.

    Operative21 on
  • TaximesTaximes Registered User regular
    edited March 2007
    So, this really makes me want to get back into Oblivion, but I'm stuck.

    After spending hours on my character (and not wanting to start over), I contracted vampirism and now I'm in a bit of a bind.

    It's 8:00am, and I'm at Melisande's to find out about the cure for vampirism. If I go outside, I die quite quickly. For some reason, though, if I stay inside her house, she eventually freaks out and starts attacking me. However, I can't actually kill her (even if I could, then I'd lose the chance at a cure). Is there any way out of this? I can't go outside and fast travel, because I guess the game considers the sun to be an "enemy nearby".

    Taximes on
  • Lucky CynicLucky Cynic Registered User regular
    edited March 2007
    This is awesome news but I don't understand how some of you guys can start whole new characters and such even when there are soooo many storylines and quests to do, even for one character. I raised up a level 20-something Stealth based character but since has had his design changed time and time again. First he was a stealthy marksman, then more of a melee design, then for a short while a mage before becoming a badass vampire. I soon got into the arcane university and made my own super uber invisibility spells and charm spells. Even better, without my vampirism, my illusion and marksman are around the level 80's or so and continue to climb but when I am a full vampire, they go well over 100 from the bonuses and am currently working on maximizing this bonus.

    I have also done the Theives Guild,(screw that last dungeon, I just ran thru it after the 2nd zombie that took 20min to kill), the Dark Brotherhood, and also finished up the Arena.

    Just today, I saw the shivering isles on sale but instead I decided against it and got Knights of the Nine, especially since I haven't even touched the main storyline and would like to storm the shivering isles with Mehrune's dagger. ;)

    Lucky Cynic on
  • thorpethorpe Registered User regular
    edited March 2007
    Taximes wrote: »
    So, this really makes me want to get back into Oblivion, but I'm stuck.

    After spending hours on my character (and not wanting to start over), I contracted vampirism and now I'm in a bit of a bind.

    It's 8:00am, and I'm at Melisande's to find out about the cure for vampirism. If I go outside, I die quite quickly. For some reason, though, if I stay inside her house, she eventually freaks out and starts attacking me. However, I can't actually kill her (even if I could, then I'd lose the chance at a cure). Is there any way out of this? I can't go outside and fast travel, because I guess the game considers the sun to be an "enemy nearby".




    You have two options.

    Either make a run for some shelter (a nearby cave or mine or something) and wait the day out.

    Or,

    I'm pretty sure there is a way you can uncheck "taking damage while waiting" from the options menu. If you do that and go outside, you should be able to just stand there and wait it out. I'm pretty sure the sun doesn't count as an enemy though. You might actually be in danger.

    thorpe on
    [SIGPIC][/SIGPIC]
  • TubeTube Registered User admin
    edited March 2007
    Taximes wrote: »
    So, this really makes me want to get back into Oblivion, but I'm stuck.

    After spending hours on my character (and not wanting to start over), I contracted vampirism and now I'm in a bit of a bind.

    It's 8:00am, and I'm at Melisande's to find out about the cure for vampirism. If I go outside, I die quite quickly. For some reason, though, if I stay inside her house, she eventually freaks out and starts attacking me. However, I can't actually kill her (even if I could, then I'd lose the chance at a cure). Is there any way out of this? I can't go outside and fast travel, because I guess the game considers the sun to be an "enemy nearby".

    Wait inside until nightfall. If you can at least START the wait menu, you should be able to rest the whole time, she won't interrupt you. If she aggros when you finish waiting, try yielding to her, or knock the shit out of her and she should reset after waking. Or go to the other side of the map and back and see if she calms down

    Tube on
  • Der Waffle MousDer Waffle Mous Blame this on the misfortune of your birth. New Yark, New Yark.Registered User regular
    edited March 2007
    Man, I keep forgetting that you can yield.

    Der Waffle Mous on
    Steam PSN: DerWaffleMous Origin: DerWaffleMous Bnet: DerWaffle#1682
  • DarmakDarmak RAGE vympyvvhyc vyctyvyRegistered User regular
    edited March 2007
    WHY wrote: »
    Man, I keep forgetting that you can yield.

    You can? How?

    Darmak on
    JtgVX0H.png
  • SilpheedSilpheed Registered User regular
    edited March 2007
    Darmak wrote: »
    WHY wrote: »
    Man, I keep forgetting that you can yield.

    You can? How?
    Block+activate on the person attacking you, if memory serves.

    Silpheed on
  • SudsSuds Registered User regular
    edited March 2007
    Having read the end game spoilers (I thank everyone for only revealing how your character ends up and not actually spoiling any of the quest line)
    it seems as though your abilities when you become Sheogorath don't really align with someone of that rank. Sheogorath himself has some really awesome spells, like the ability to make anyone appear hundreds of meters above the isles and fall to their death, a Lesser Ability that grants him invulnerability and a few others. However I've made a new custom spell, which is a Lesser Ability with a cost of 5 Magicka that will summon every single summonable thing from the Isles for 60 seconds at the same time. I call it the Horde of Madness. Now I just need to write a script so that you are granted the ability while you're wearing Shaeogorath's robes and the ability is removed when you take them off. That is, if you get his robes when you become him.

    Can anyone tell me if you get his robes when you become the Prince of Madness?

    I also plan to make a similar ability for the King of Worms to use against you.

    Suds on
    camo_sig2.png
  • SilpheedSilpheed Registered User regular
    edited March 2007
    Ok, I went ahead and bought it. Hope you are all happy now, dammit!

    Silpheed on
  • SudsSuds Registered User regular
    edited March 2007
    yoda.lg.jpg
    "You will be"

    Also, the end of the SI main quest seems weird to me (I haven't beaten it yet) but
    If you've beaten the main quest of Oblivion and Martin has closed off any portals into Tamriel from Oblivion so that daedric princes like Mehrunes Daegon can't invade wouldn't that mean that once you're Sheogorath you wouldn't be able to return to Cyrodiil? I can understand travelling between the two if you never finished the main quest of Oblivion, but otherwise that's a big contradiction on Bethesda's part.

    Suds on
    camo_sig2.png
  • SilpheedSilpheed Registered User regular
    edited March 2007
    As I understood the whole thing in the end of Oblivion was that you couldn't instigate huge, reality bending invasions such as the one Mehrunes Dagon does after the Emperors death. Teleporting yourself should still be possible.

    Silpheed on
  • GoumindongGoumindong Registered User regular
    edited March 2007
    irt spoiler above
    The Daedric realms are seperate places, they are not nessesarily connected to each other. The loss of the King in Oblivion specifically allowed the path to Oblivion to be opened, which is not the realm of Sheogorath. I think this was explained a bit better in morrowind, due to the dealings with Azura

    Goumindong on
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  • SudsSuds Registered User regular
    edited March 2007
    Goumindong wrote: »
    irt spoiler above
    The Daedric realms are seperate places, they are not nessesarily connected to each other. The loss of the King in Oblivion specifically allowed the path to Oblivion to be opened, which is not the realm of Sheogorath. I think this was explained a bit better in morrowind, due to the dealings with Azura
    Sheogorath's realm is in Oblivion though. The devs explained that he can put that portal in the Niben Bay because he isn't sending himself through it, it's just an invitation for people to enter his realm. However, after the events in the main game, no Daedric Prince should be able to enter Tamriel, and the Daedra themselves shouldn't be able to enter Tamriel. However they can still be summoned.

    So once you're Sheogorath yourself, how is it that you can just waltz into Tamriel without being summoned?

    Suds on
    camo_sig2.png
  • GanzidanGanzidan Registered User regular
    edited March 2007
    Maybe because you're originally from the realm of Tamriel?

    Ganzidan on
  • ElectricBoogalooElectricBoogaloo Registered User regular
    edited March 2007
    Magic.

    ElectricBoogaloo on
    camo_sig2.png
  • TubeTube Registered User admin
    edited March 2007
    I still think that ending is stupid. Cool, yes, but it actually tops the mages guild ending for stupidity.

    Tube on
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