I wonder if there even will be a patch between now and the expansion. What would they do? Skill balances? Add in a gold sink? Or just let the bloated economy shamble on till release day?
They've said that they'll do a patch before the expansion with the stuff they intend to provide for free, like new Paragon levels, Loot 2.0, balance changes, etc. It's not clear yet if it'll be a WoW-style patch immediately before the expansion, or possibly earlier than that.
0
Big Red Tiebeautiful clydesdale style feettoo hot to trotRegistered Userregular
I wonder if there even will be a patch between now and the expansion. What would they do? Skill balances? Add in a gold sink? Or just let the bloated economy shamble on till release day?
They've said that they'll do a patch before the expansion with the stuff they intend to provide for free, like new Paragon levels, Loot 2.0, balance changes, etc. It's not clear yet if it'll be a WoW-style patch immediately before the expansion, or possibly earlier than that.
I've been following blue posts pretty often since the announcement of the X-pac, because I've been intently interested in when Loot 2.0 drops, and have found no such posts. But I went to poke through le recap just to be sure. Seems the same, with this still being what we know:
Posted by Grimiku
We want to implement a lot of the new systems and features in a pre-expansion patch for free. That should include Paragon 2.0, Loot 2.0, Loot Runs, and Nephalem Trials. For now, you'll need to purchase the expansion to play as the Crusader, explore Act V, unlock the Mystic, and level up to 70. These details may change as development moves along, but we want some of the core gameplay improvements to be available for everyone.
So please, if you have some sort of information that is not yet widely known, please provide your citation to prove that it's not just speculation.
I wonder if there even will be a patch between now and the expansion. What would they do? Skill balances? Add in a gold sink? Or just let the bloated economy shamble on till release day?
They've said that they'll do a patch before the expansion with the stuff they intend to provide for free, like new Paragon levels, Loot 2.0, balance changes, etc. It's not clear yet if it'll be a WoW-style patch immediately before the expansion, or possibly earlier than that.
If they're smart they'll give people about 1-2 weeks to play with some of the new features. That gives people an opportunity to play with Paragon levels and attempt to get some new gear for levels 61-70.
They fixed plenty of problems with the game in the patches. They fixed useless legendaries, added paragon levels and monster power. They added crafting so it became actually worthwhile for people to craft. They made fury/spirit spenders and WD pets worthwhile, along with a bunch of other skill tweaks. I'm sure you could find some things that they haven't done but saying they haven't fixed anything before the expansion is flat out wrong.
Fixing one aspect of a class isnt addressing a core issue and crafting was a temp fix for terrible itemization.
I wasnt saying "game is the same since beta" because thats obviously very wrong. However, core issues still exist like gimmick builds because skills arent comparable at all in terms of efficiency or even fun factor (or specialization)
and they've had more than enough time to address at least one of changes that would have vastly improved the game.
@GoodKingJay, 1-2 weeks is the perfect time window to throw overpowered items at people to convince them how the game is so much more fun before release to hike up sales.
Even if its just bigger numbers.
0
GoodKingJayIIIThey wanna get mygold on the ceilingRegistered Userregular
It seems like some version of Loot 2.0 is in the console versions. Was just watching a stream of D3 Xbox and the guy picked up Messerschmidt's Reaver at level 56. Funny thing was, he was using an earlier version of the Reaver with ~800 DPS. This new version had ~1300 DPS at level 56. My monk has an ilvl 63 2h sword with 1100 DPS. (It was not the best but still a really good weapon for him, and was getting me through MP5 without issue at the time.)
They've not only tooled damage upward, but they clearly geared it for the guy's class as well (wizard) since it had some beneficial stats on there as well. Clearly console versions are a preview of what's coming, if not exactly what we'll get around the time of the expac.
I'm sorry you see the base game as such an irredeemable failure that a free update to try to finally make good on those mistakes is some sort of conspiracy
Maybe do yourself a favor and stop worrying about it??
It seems like some version of Loot 2.0 is in the console versions. Was just watching a stream of D3 Xbox and the guy picked up Messerschmidt's Reaver at level 56. Funny thing was, he was using an earlier version of the Reaver with ~800 DPS. This new version had ~1300 DPS at level 56. My monk has an ilvl 63 2h sword with 1100 DPS. (It was not the best but still a really good weapon for him, and was getting me through MP5 without issue at the time.)
They've not only tooled damage upward, but they clearly geared it for the guy's class as well (wizard) since it had some beneficial stats on there as well. Clearly console versions are a preview of what's coming, if not exactly what we'll get around the time of the expac.
Other than the high damage/smart drop stat rolls, was there anything interesting about the Reaver (new passive bonuses or skill mods)?
Edit: Just read Big Red's post. Guess not.
@Noggin Right or wrong, I was still attempting to have a discussion. You're clearly trolling.
They fixed plenty of problems with the game in the patches. They fixed useless legendaries, added paragon levels and monster power. They added crafting so it became actually worthwhile for people to craft. They made fury/spirit spenders and WD pets worthwhile, along with a bunch of other skill tweaks. I'm sure you could find some things that they haven't done but saying they haven't fixed anything before the expansion is flat out wrong.
Fixing one aspect of a class isnt addressing a core issue and crafting was a temp fix for terrible itemization.
I wasnt saying "game is the same since beta" because thats obviously very wrong. However, core issues still exist like gimmick builds because skills arent comparable at all in terms of efficiency or even fun factor (or specialization)
and they've had more than enough time to address at least one of changes that would have vastly improved the game.
You said they didn't fix any core issue. Which means that if Blizzard has a single core issue you are wrong. Legendaries being useless was not a core issue? And the crafting recipes were a way to make crafting not terrible and give an average person the incentive to do it. Which it succeeded at. And you don't think the lack of character progression beyond loot (that the paragon system solved) was a core issue? How about the ability of every class to reasonably farm on inferno? Melee classes used to get absolutely thrashed in A3. That wasn't a core problem?
Maybe you meant to say that there are some problems you think they've taken too long to address but that's a very different thing than what you actually said.
RandomEngy on
Profile -> Signature Settings -> Hide signatures always. Then you don't have to read this worthless text anymore.
It sounds like console loot is basically an independent team's take on how to make loot better based on the lessons from the PC launch, and it so happens they came to a lot of the same conclusions as the Loot 2.0 guys. Also they had to compensate for the fact that the difficulty was balanced around the AH economy but they had no AH.
+1
Big Red Tiebeautiful clydesdale style feettoo hot to trotRegistered Userregular
it seems like half of loot 2.0 mixed with no trading or AH
They fixed plenty of problems with the game in the patches. They fixed useless legendaries, added paragon levels and monster power. They added crafting so it became actually worthwhile for people to craft. They made fury/spirit spenders and WD pets worthwhile, along with a bunch of other skill tweaks. I'm sure you could find some things that they haven't done but saying they haven't fixed anything before the expansion is flat out wrong.
Fixing one aspect of a class isnt addressing a core issue and crafting was a temp fix for terrible itemization.
I wasnt saying "game is the same since beta" because thats obviously very wrong. However, core issues still exist like gimmick builds because skills arent comparable at all in terms of efficiency or even fun factor (or specialization)
and they've had more than enough time to address at least one of changes that would have vastly improved the game.
You said they didn't fix any core issue. Which means that if Blizzard has a single core issue you are wrong. Legendaries being useless was not a core issue? And the crafting recipes were a way to make crafting not terrible and give an average person the incentive to do it. Which it succeeded at. And you don't think the lack of character progression beyond loot (that the paragon system solved) was a core issue? How about the ability of every class to reasonably farm on inferno? Melee classes used to get absolutely thrashed in A3. That wasn't a core problem?
Maybe you meant to say that there are some problems you think they've taken too long to address but that's a very different thing than what you actually said.
I think the difference in opinion here is that you consider fixing legendaries/crafting core issues. The core to me at least is itemization which encompasses legendaries, crafting, rares etc. It's the entire item system.
Blizzard put little band-aids here and there yes, Legendaries went from totally garbage to garbage/decent/good/great/best in slot. But so many items are still completely worthless!
Everyone got wrecked in A3, everyone got wrecked in A2. Demon hunters get nerfed, npc damage gets nerfed. Act 4 is still terrible. Two core issues there that still exist: Class imbalance and scaling (itemization again).
Paragon was a great change! Even more so that it does something besides MF and stats now. If the new system works as well as it seems, I would totally say core issue solved. Maybe? I dont know!
Edit: apparently Josh Mosq posted "2.0 is coming" in response to someone disappointed in having to wait until the expansion.
VariableMouth CongressStroke Me Lady FameRegistered Userregular
I don't understand how releasing a free patch is a cash grab? just because it's closer to the expansion. that doesn't add up for me.
and saying 'they're just trying to get people excited so they buy the expansion!' is silly since they've established that they release huge patches a few weeks before expansions to introduce the free changes. this isn't some new idea.
How dare they try to fix the game and make people excited!
Also I have never played any Diablo before. Just bought the console version and was playing with friends. I may be iñ trouble, so much fun. I get the impressions everyone's very much jaded and there was auction shenanigans on the PC version, but it is a pretty fun game y'all
It seems like some version of Loot 2.0 is in the console versions. Was just watching a stream of D3 Xbox and the guy picked up Messerschmidt's Reaver at level 56. Funny thing was, he was using an earlier version of the Reaver with ~800 DPS. This new version had ~1300 DPS at level 56. My monk has an ilvl 63 2h sword with 1100 DPS. (It was not the best but still a really good weapon for him, and was getting me through MP5 without issue at the time.)
They've not only tooled damage upward, but they clearly geared it for the guy's class as well (wizard) since it had some beneficial stats on there as well. Clearly console versions are a preview of what's coming, if not exactly what we'll get around the time of the expac.
Other than the high damage/smart drop stat rolls, was there anything interesting about the Reaver (new passive bonuses or skill mods)?
Edit: Just read Big Red's post. Guess not.
Noggin Right or wrong, I was still attempting to have a discussion. You're clearly trolling.
I just meant that you should stop pretending that these changes are trapped behind some heinous paywall, or are being held back as some manipulative marketing maneuver.
Sure, it's unfortunate that an itemization revamp has taken this long, or is even necessary in the first place, but Loot 2.0 is coming in a patch, with updates to existing skills "likely".
The timing of the patch is left to speculation, but you are not required to "pay them to fix it"
So this Zwuckel guy who is trying to get world first paragon 100 on consoles is level 57 and has 2800 str 1200 vit. My self found softcore Barbarian on pc that is the same level has about 1000 str and vit. Lol wtf that's double the stats.
0
Big Red Tiebeautiful clydesdale style feettoo hot to trotRegistered Userregular
The one thing stopping me from playing hardcore are disconnects and game bugs but with the console version if you play offline I'd like to imagine if the game shuts down you immediately leave the game. I just saw some guy leave the game outside of town and he didn't have to wait 10 seconds he just instantly left.
0
BroloBroseidonLord of the BroceanRegistered Userregular
They fixed plenty of problems with the game in the patches. They fixed useless legendaries, added paragon levels and monster power. They added crafting so it became actually worthwhile for people to craft. They made fury/spirit spenders and WD pets worthwhile, along with a bunch of other skill tweaks. I'm sure you could find some things that they haven't done but saying they haven't fixed anything before the expansion is flat out wrong.
Fixing one aspect of a class isnt addressing a core issue and crafting was a temp fix for terrible itemization.
I wasnt saying "game is the same since beta" because thats obviously very wrong. However, core issues still exist like gimmick builds because skills arent comparable at all in terms of efficiency or even fun factor (or specialization)
and they've had more than enough time to address at least one of changes that would have vastly improved the game.
You said they didn't fix any core issue. Which means that if Blizzard has a single core issue you are wrong. Legendaries being useless was not a core issue? And the crafting recipes were a way to make crafting not terrible and give an average person the incentive to do it. Which it succeeded at. And you don't think the lack of character progression beyond loot (that the paragon system solved) was a core issue? How about the ability of every class to reasonably farm on inferno? Melee classes used to get absolutely thrashed in A3. That wasn't a core problem?
Maybe you meant to say that there are some problems you think they've taken too long to address but that's a very different thing than what you actually said.
I think the difference in opinion here is that you consider fixing legendaries/crafting core issues. The core to me at least is itemization which encompasses legendaries, crafting, rares etc. It's the entire item system.
Blizzard put little band-aids here and there yes, Legendaries went from totally garbage to garbage/decent/good/great/best in slot. But so many items are still completely worthless!
Everyone got wrecked in A3, everyone got wrecked in A2. Demon hunters get nerfed, npc damage gets nerfed. Act 4 is still terrible. Two core issues there that still exist: Class imbalance and scaling (itemization again).
Paragon was a great change! Even more so that it does something besides MF and stats now. If the new system works as well as it seems, I would totally say core issue solved. Maybe? I dont know!
Edit: apparently Josh Mosq posted "2.0 is coming" in response to someone disappointed in having to wait until the expansion.
If they give a good 6 months with the new fixes (even just the item patch) and it's fun, I'd be alright with that.
0
GoodKingJayIIIThey wanna get mygold on the ceilingRegistered Userregular
Starting to seem like investing in new gear at this point is not really worth it. Even if Loot 2.0 doesn't hit before the expansion, it probably just makes sense to run with what I've got until the switch.
Oh well. Was hoping to get a fresh start when my new PC is running but there's no point. What I've got will tide me over in mp5 until I can accumulate some better stuff.
I think the difference in opinion here is that you consider fixing legendaries/crafting core issues. The core to me at least is itemization which encompasses legendaries, crafting, rares etc. It's the entire item system.
Blizzard put little band-aids here and there yes, Legendaries went from totally garbage to garbage/decent/good/great/best in slot. But so many items are still completely worthless!
So when you said that they haven't fixed any core issues, what you meant is that in each domain of gameplay you can pick out a few things that aren't fixed yet.
Everyone got wrecked in A3, everyone got wrecked in A2. Demon hunters get nerfed, npc damage gets nerfed. Act 4 is still terrible.
Two core issues there that still exist: Class imbalance and scaling (itemization again).
The only people who could get anything done in A3 were those that could avoid damage: you saw a ton of Wizards and Demon Hunters doing okay in A3 but barely any monks or barbarians. Those that tried just got splatted over and over again (unless they had crazy good gear, which was extremely rare). Nether Tentacles did get a nerf, but it was one of those broken skills you were complaining about (in comparison to everything else they had). Across the board, DHs didn't get nerfed, they just got eclipsed as other classes benefited from the lower incoming damage in Inferno, new legendaries and new builds coming out.
Blizzard has been addressing class imbalance and itemization through multiple patches. It's not perfect yet but that's not due to Blizzard holding back changes for the expansion. And I imagine any fixes to class balance are going to benefit people who don't have the expansion either.
Paragon was a great change! Even more so that it does something besides MF and stats now. If the new system works as well as it seems, I would totally say core issue solved. Maybe? I dont know!
Paragon was a great change but didn't fix gear-only progression? Or are you going to just define "core issues" so broadly that you can dismiss any improvements and fixes by pointing to a few existing problems?
Profile -> Signature Settings -> Hide signatures always. Then you don't have to read this worthless text anymore.
+2
Waffles or whateverPreviously known as, I shit you not, "Waffen"Registered Userregular
My problem these days is that I'm having trouble surviving. Especially against reflect damage mobs.
You need life steal on your weapon. It's a huge deal. ESP with reflects damage.
Ahh. Is it worth staying Archon these days? I haven't played in a while. The only thing I didn't like about the Explosion CM Wizard was the onset of Carpal Tunnel from 1234 spamming.
I think the difference in opinion here is that you consider fixing legendaries/crafting core issues. The core to me at least is itemization which encompasses legendaries, crafting, rares etc. It's the entire item system.
Blizzard put little band-aids here and there yes, Legendaries went from totally garbage to garbage/decent/good/great/best in slot. But so many items are still completely worthless!
So when you said that they haven't fixed any core issues, what you meant is that in each domain of gameplay you can pick out a few things that aren't fixed yet.
Everyone got wrecked in A3, everyone got wrecked in A2. Demon hunters get nerfed, npc damage gets nerfed. Act 4 is still terrible.
Two core issues there that still exist: Class imbalance and scaling (itemization again).
The only people who could get anything done in A3 were those that could avoid damage: you saw a ton of Wizards and Demon Hunters doing okay in A3 but barely any monks or barbarians. Those that tried just got splatted over and over again (unless they had crazy good gear, which was extremely rare). Nether Tentacles did get a nerf, but it was one of those broken skills you were complaining about (in comparison to everything else they had). Across the board, DHs didn't get nerfed, they just got eclipsed as other classes benefited from the lower incoming damage in Inferno, new legendaries and new builds coming out.
Blizzard has been addressing class imbalance and itemization through multiple patches. It's not perfect yet but that's not due to Blizzard holding back changes for the expansion. And I imagine any fixes to class balance are going to benefit people who don't have the expansion either.
Paragon was a great change! Even more so that it does something besides MF and stats now. If the new system works as well as it seems, I would totally say core issue solved. Maybe? I dont know!
Paragon was a great change but didn't fix gear-only progression? Or are you going to just define "core issues" so broadly that you can dismiss any improvements and fixes by pointing to a few existing problems?
Yes and no. If I had to pick a few definitions of "core issues" they would fall under Classes/Items/Multiplayer and maybe Enemies (which mostly gets fixed when Classes/Items are handled intelligently). In my mind it's something that covers a range of issues. If they fix a specific issue thats part of a larger problem, then they didnt fix the problem.
Interestingly enough, I think one of the best fixes..and which totally makes me wrong because I forgot until I was processing your posts was the recent Multiplayer fix that actually encouraged grouping. They could make
it a little more interesting to group with your buddies, but it was a solid fix and I have to give them a thumbs up for that.
Posts
They've said that they'll do a patch before the expansion with the stuff they intend to provide for free, like new Paragon levels, Loot 2.0, balance changes, etc. It's not clear yet if it'll be a WoW-style patch immediately before the expansion, or possibly earlier than that.
If they're smart they'll give people about 1-2 weeks to play with some of the new features. That gives people an opportunity to play with Paragon levels and attempt to get some new gear for levels 61-70.
Will kinda wet folks' whistles for the expac.
PSN: Threeve703
Fixing one aspect of a class isnt addressing a core issue and crafting was a temp fix for terrible itemization.
I wasnt saying "game is the same since beta" because thats obviously very wrong. However, core issues still exist like gimmick builds because skills arent comparable at all in terms of efficiency or even fun factor (or specialization)
and they've had more than enough time to address at least one of changes that would have vastly improved the game.
@GoodKingJay, 1-2 weeks is the perfect time window to throw overpowered items at people to convince them how the game is so much more fun before release to hike up sales.
Even if its just bigger numbers.
They've not only tooled damage upward, but they clearly geared it for the guy's class as well (wizard) since it had some beneficial stats on there as well. Clearly console versions are a preview of what's coming, if not exactly what we'll get around the time of the expac.
PSN: Threeve703
Maybe do yourself a favor and stop worrying about it??
no new legendary effects though, which makes sense
Other than the high damage/smart drop stat rolls, was there anything interesting about the Reaver (new passive bonuses or skill mods)?
Edit: Just read Big Red's post. Guess not.
@Noggin Right or wrong, I was still attempting to have a discussion. You're clearly trolling.
You said they didn't fix any core issue. Which means that if Blizzard has a single core issue you are wrong. Legendaries being useless was not a core issue? And the crafting recipes were a way to make crafting not terrible and give an average person the incentive to do it. Which it succeeded at. And you don't think the lack of character progression beyond loot (that the paragon system solved) was a core issue? How about the ability of every class to reasonably farm on inferno? Melee classes used to get absolutely thrashed in A3. That wasn't a core problem?
Maybe you meant to say that there are some problems you think they've taken too long to address but that's a very different thing than what you actually said.
I think the difference in opinion here is that you consider fixing legendaries/crafting core issues. The core to me at least is itemization which encompasses legendaries, crafting, rares etc. It's the entire item system.
Blizzard put little band-aids here and there yes, Legendaries went from totally garbage to garbage/decent/good/great/best in slot. But so many items are still completely worthless!
Everyone got wrecked in A3, everyone got wrecked in A2. Demon hunters get nerfed, npc damage gets nerfed. Act 4 is still terrible. Two core issues there that still exist: Class imbalance and scaling (itemization again).
Paragon was a great change! Even more so that it does something besides MF and stats now. If the new system works as well as it seems, I would totally say core issue solved. Maybe? I dont know!
Edit: apparently Josh Mosq posted "2.0 is coming" in response to someone disappointed in having to wait until the expansion.
Twitter link
and saying 'they're just trying to get people excited so they buy the expansion!' is silly since they've established that they release huge patches a few weeks before expansions to introduce the free changes. this isn't some new idea.
Also I have never played any Diablo before. Just bought the console version and was playing with friends. I may be iñ trouble, so much fun. I get the impressions everyone's very much jaded and there was auction shenanigans on the PC version, but it is a pretty fun game y'all
Hi thread
have fun on console
I just meant that you should stop pretending that these changes are trapped behind some heinous paywall, or are being held back as some manipulative marketing maneuver.
Sure, it's unfortunate that an itemization revamp has taken this long, or is even necessary in the first place, but Loot 2.0 is coming in a patch, with updates to existing skills "likely".
The timing of the patch is left to speculation, but you are not required to "pay them to fix it"
I don't think I am cut out for hardcore. I play it like softcore.
We are closer to the release of Loot 2.0 than we have ever been.
JW
Josh Mosqueira
JM
coincidence???
PSN: ShogunGunshow
Origin: ShogunGunshow
Oh well. Was hoping to get a fresh start when my new PC is running but there's no point. What I've got will tide me over in mp5 until I can accumulate some better stuff.
PSN: Threeve703
D3: HexDex#1281, PSN: DireOtter, Live: DireOtter
http://us.battle.net/d3/en/profile/Waffles-1268/hero/2128832
My problem these days is that I'm having trouble surviving. Especially against reflect damage mobs.
You need life steal on your weapon. It's a huge deal. ESP with reflects damage.
D3: HexDex#1281, PSN: DireOtter, Live: DireOtter
That's probably wishful thinking, but I'll hope with you.
So when you said that they haven't fixed any core issues, what you meant is that in each domain of gameplay you can pick out a few things that aren't fixed yet.
The only people who could get anything done in A3 were those that could avoid damage: you saw a ton of Wizards and Demon Hunters doing okay in A3 but barely any monks or barbarians. Those that tried just got splatted over and over again (unless they had crazy good gear, which was extremely rare). Nether Tentacles did get a nerf, but it was one of those broken skills you were complaining about (in comparison to everything else they had). Across the board, DHs didn't get nerfed, they just got eclipsed as other classes benefited from the lower incoming damage in Inferno, new legendaries and new builds coming out.
Blizzard has been addressing class imbalance and itemization through multiple patches. It's not perfect yet but that's not due to Blizzard holding back changes for the expansion. And I imagine any fixes to class balance are going to benefit people who don't have the expansion either.
Paragon was a great change but didn't fix gear-only progression? Or are you going to just define "core issues" so broadly that you can dismiss any improvements and fixes by pointing to a few existing problems?
Ahh. Is it worth staying Archon these days? I haven't played in a while. The only thing I didn't like about the Explosion CM Wizard was the onset of Carpal Tunnel from 1234 spamming.
Never got a WD above 15, and I like how quirky they are. So here I go.
They are super fun to play and level. You just never know what you will be able to do next.
My WD was the last class I leveled and it's my favorite. I also just found out how much zombie bears rock. They totes rock.
Yes and no. If I had to pick a few definitions of "core issues" they would fall under Classes/Items/Multiplayer and maybe Enemies (which mostly gets fixed when Classes/Items are handled intelligently). In my mind it's something that covers a range of issues. If they fix a specific issue thats part of a larger problem, then they didnt fix the problem.
Interestingly enough, I think one of the best fixes..and which totally makes me wrong because I forgot until I was processing your posts was the recent Multiplayer fix that actually encouraged grouping. They could make
it a little more interesting to group with your buddies, but it was a solid fix and I have to give them a thumbs up for that.