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[Mechwarrior:Online] Missile HSR is in. Mvrck is the happiest person alive.

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Posts

  • Stabbity StyleStabbity Style He/Him | Warning: Mothership Reporting Kennewick, WARegistered User regular
    I propose an 8-man of Murdermets.

    SijLqhH.pngSteam: stabbitystyle | XBL: Stabbity Style | PSN: Stabbity_Style | Twitch: stabbitystyle
    HydroSqueegeem!ttens
  • Gnome-InterruptusGnome-Interruptus Registered User regular
    Tier list for mechs is possibly the dumbest thing I've ever heard, mechs are only as good/bad as you have fitted and piloted them.

    That's not true, though. What good is a ballistic light compared to a missile/energy light? One is hands down more useful than the other.

    Machine guns are super light and have no heat at all, they do 4 damage over 10 seconds to armor, and 10x damage to internal components. Which frees up weight and heat for better/heavier energy and missiles. From there its just a matter of driving it properly to take advantage of that. While that may mean that its not good at light vs light combat, I never said every chassis could fill every role, because that would be retarded.

    steam_sig.png
    MWO: Adamski
  • CarbonFireCarbonFire See you in the countryRegistered User regular
    Sarksus wrote: »
    Tier list for mechs is possibly the dumbest thing I've ever heard, mechs are only as good/bad as you have fitted and piloted them.

    That's not true, though. What good is a ballistic light compared to a missile/energy light? One is hands down more useful than the other.

    lasers don't go boom

    But they do make for good-looking cockpits...

    r17qHQZ.jpg

    TronWarrior Online

    Steam: CarbonFire MWO, PSN, Origin: Carb0nFire
    KusmerogluElvenshaeBolthorn
  • SpectrumSpectrum Archer of Inferno Chaldea Rec RoomRegistered User regular
    Tier list for mechs is possibly the dumbest thing I've ever heard, mechs are only as good/bad as you have fitted and piloted them.

    That's not true, though. What good is a ballistic light compared to a missile/energy light? One is hands down more useful than the other.

    Machine guns are super light and have no heat at all, they do 4 damage over 10 seconds to armor, and 10x damage to internal components. Which frees up weight and heat for better/heavier energy and missiles. From there its just a matter of driving it properly to take advantage of that. While that may mean that its not good at light vs light combat, I never said every chassis could fill every role, because that would be retarded.
    In practical terms you will never realize the Machine Gun paper doll DPS either due to dodging or more likely just not putting it on the right panels.

    XNnw6Gk.jpg
  • Stabbity StyleStabbity Style He/Him | Warning: Mothership Reporting Kennewick, WARegistered User regular
    Seriously, though, this Murdermets 4-man is amazing.

    SijLqhH.pngSteam: stabbitystyle | XBL: Stabbity Style | PSN: Stabbity_Style | Twitch: stabbitystyle
    HydroSqueegee
  • BillGatesBillGates Registered User regular
    The absurd damage that dual AC 20's provide just goes to show that ALL direct-alpha weapons need to be looked, not just PPC's. The only thing keeping AC 20's from being the next OP FOTM is the fact that ballistics are much harder to come by on mechs, that and the crit size and tonnage of the weapons.

    Steam - BillGates91 | LoL - Billbotnik | MWO - BillGates | FFXIV - Leoric Botnik
  • NipsNips He/Him Luxuriating in existential crisis.Registered User regular
    Good games this weekend, guys. Shout out to Ruckus for putting up with me grouping with him, and then later shooting at him while I was pubbing with a friend. :)

    JXUBxMxP0QndjQUEnTwTxOkfKmx8kWNvuc-FUtbSz_23_DAhGKe7W9spFKLXAtkpTBqM8Dt6kQrv-rS69Hi3FheL3fays2xTeVUvWR7g5UyLHnFA0frGk1BC12GYdOSRn9lbaJB-uH0htiLPJMrc9cSRsIgk5Dx7jg9K8rJVfG43lkeAWxTgcolNscW9KO2UZjKT8GMbYAFgFvu2TaMoLH8LBA5p2pm6VNYRsQK3QGjCsze1TOv2yIbCazmDwCHmjiQxNDf6LHP35msyiXo3CxuWs9Y8DQvJjvj10kWaspRNlWHKjS5w9Y0KLuIkhQKOxgaDziG290v4zBmTi-i7OfDz-foqIqKzC9wTbn9i_uU87GRitmrNAJdzRRsaTW5VQu_XX_5gCN8XCoNyu5RWWVGTsjJuyezz1_NpFa903Uj2TnFqnL1wJ-RZiFAAd2Bdut-G1pdQtdQihsq2dx_BjtmtGC3KZRyylO1t2c12dhfb0rStq4v8pg46ciOcdtT_1qm85IgUmGd7AmgLxCFPb0xnxWZvr26G-oXSqrQdjKA1zNIInSowiHcbUO2O8S5LRJVR6vQiEg0fbGXw4vqJYEn917tnzHMh8r0xom8BLKMvoFDelk6wbEeNq8w8Eyu2ouGjEMIvvJcb2az2AKQ1uE_7gdatfKG2QdvfdSBRSc35MQ=w498-h80-no
  • MechMantisMechMantis Registered User regular
    BillGates wrote: »
    The absurd damage that dual AC 20's provide just goes to show that ALL direct-alpha weapons need to be looked, not just PPC's. The only thing keeping AC 20's from being the next OP FOTM is the fact that ballistics are much harder to come by on mechs, that and the crit size and tonnage of the weapons.

    It's almost as if AC/20s have certain characteristics about them that make them less desirable.

    Kinda like... counterweights

    hmmmmmmmmmmmmmmmmmmmm.

    dkj3oHf.jpg
    Elvenshae
  • Forbe!Forbe! Registered User regular
    Is someone making oosik patches? Hows that going? How would people feel about metal Oosik insignias? I'm thinking about cooking up a batch.

    bv2ylq8pac8s.png
    HydroSqueegeeAvalonGuardDaMoonRulzStabbity StyleTOGSolidKusmerogluElvenshae
  • BillGatesBillGates Registered User regular
    MechMantis wrote: »
    BillGates wrote: »
    The absurd damage that dual AC 20's provide just goes to show that ALL direct-alpha weapons need to be looked, not just PPC's. The only thing keeping AC 20's from being the next OP FOTM is the fact that ballistics are much harder to come by on mechs, that and the crit size and tonnage of the weapons.

    It's almost as if AC/20s have certain characteristics about them that make them less desirable.

    Kinda like... counterweights

    hmmmmmmmmmmmmmmmmmmmm.

    What is currently in play to limit them is not enough. Currently only the JM6 can take advantage of them in a broken manner but once more mechs come out that can dual wield like the JM6 can in addition to carrying additional weapons, it will become a problem.

    The weapons themselves are to powerful, the only thing limiting them is the current mechs available, which unless PGI fixes before the release of another mech with similar capabilities of a JM6, will be a rampant issue.

    Insurance for the future, really. It's a perfect opportunity to look at all direct-alpha weapons instead of just PPC's.

    Steam - BillGates91 | LoL - Billbotnik | MWO - BillGates | FFXIV - Leoric Botnik
  • DelphinidaesDelphinidaes FFXIV: Delphi Kisaragi Registered User regular
    edited June 2013
    What they should really do with the AC20 is make it so you don't get a lot of ammo per ton, say maybe only like 7 or so, and maybe also make it so it has a much shorter range than any other ballistic say 270m optimal or something so you have to get in fairly close unlike Gauss or PPC. That in addition to the high ton and crit requirements would probably go a long way towards keeping it under control.

    They could also change matches to be 12v12 so the ammo requirements would make it much less desirable as well, but that may be going a bit too far ;)

    Delphinidaes on
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    Official PA Forums FFXIV:ARR Free Company <GHOST> gitl.enjin.com Join us on Sargatanas!
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    MechMantisOrickAlbino BunnyKusmerogluElvenshaeHydroSqueegeef3rret
  • BillGatesBillGates Registered User regular
    edited June 2013
    What they should really do with the AC20 is make it so you don't get a lot of ammo per ton, say maybe only like 7 or so, and maybe also make it so it has a much shorter range than any other ballistic say 270m optimal or something so you have to get in fairly close unlike Gauss or PPC. That in addition to the high ton and crit requirements would probably go a long way towards keeping it under control.

    They could also change matches to be 12v12 so the ammo requirements would make it much less desirable as well, but that may be going a bit too far ;)

    Sarcasm aside, knowing you use them (JM6's) quite often doesn't reassure me you aren't being biased here.

    Edit - I did not consider 12v12 so maybe this can be a contributing factor to balancing them. Perhaps PGI has already looked into them and determined that 12v12 they are fine.

    BillGates on
    Steam - BillGates91 | LoL - Billbotnik | MWO - BillGates | FFXIV - Leoric Botnik
  • HydroSqueegeeHydroSqueegee ULTRACAT!!!™®© Registered User regular
    AC20s have always had big enough draw backs to not be boated on a massive scale.

    PPCs are fast, have massive range, infinate ammo, and can be boated by just about everything. And the ONE drawback they have, heat, is minimal in MWO. By TT rules the pilot would be roasted whole if he shot off 4-6 PPCs at one time. They need some kind of drawback for firing in mass (which is being worked).

    Domt get me wrong, dual AC20s are completely cheey, but at least i can obliterate a target at 800m.

    kx3klFE.png
    Gnome-InterruptusAvalonGuardElvenshae
  • SarksusSarksus ATTACK AND DETHRONE GODRegistered User regular
    If PGI doesn't give me quad AC20s within a year I am quitting the game!

  • MechMantisMechMantis Registered User regular
    edited June 2013
    What other mechs could take advantage of them in a broken manner that isn't a Jagermech in this time period?

    The Annihilator? Too bad that's Wolf's Dragoon's exclusive in this time period, and they use Clan-tech on theirs! Non-issue.

    And you're still dealing with the entire, you know, big, heavy, limited ammo problems.

    EDIT: Also, I refuse to call Boomjagers broken, so yeah.

    Three AC/20s or more are what it takes for me to start worrying about that. And uh, yeah. Good luck finding a mech that can do that.

    MechMantis on
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  • BillGatesBillGates Registered User regular
    edited June 2013
    It is not so much the AC 20 itself, it more so the way it functions. This can be applied to ANY direct-alpha weapons, currently being PPC's, AC 20's, and the Gauss. The fact the weapons distributes ALL its damage in one shot gives it a unique advantage over any laser, or launcher weapon (with the exception of maybe SSRMS).

    Maybe I should be more generic in that ALL direct-alpha weapons should be looked at. PPC's are already being evaluated, AFAIK, AC 20's and Gauss's aren't. There is no reason PGI can't do a major look at ALL direct-alpha weapons. It may not be a HUGE problem now, but it could be in the future, and I think it's worth being looked into.

    They are cheesy, you are absolutely right. I feel that direct-alpha weapons give a unique advantage over other weapons, PPC's and AC 20's (to a lesser degree), to much of a advantage.

    Edit - I did not think lore wise, of what other mechs could equip more then 2X AC 20's. All I can think of is also the Annihilator. We aren't missing any by chance are we? PGI could make another MWO lore mech, it wouldn't be the first time. Though that might be stretching it.

    BillGates on
    Steam - BillGates91 | LoL - Billbotnik | MWO - BillGates | FFXIV - Leoric Botnik
  • DaMoonRulzDaMoonRulz Mare ImbriumRegistered User regular
    @Forbe! What're we talkin' here?

    3basnids3lf9.jpg




  • MechMantisMechMantis Registered User regular
    BillGates wrote: »
    It is not so much the AC 20 itself, it more so the way it functions. This can be applied to ANY direct-alpha weapons, currently being PPC's, AC 20's, and the Gauss. The fact the weapons distributes ALL its damage in one shot gives it a unique advantage over any laser, or launcher weapon (with the exception of maybe SSRMS).

    Maybe I should be more generic in that ALL direct-alpha weapons should be looked at. PPC's are already being evaluated, AFAIK, AC 20's and Gauss's aren't. There is no reason PGI can't do a major look at ALL direct-alpha weapons. It may not be a HUGE problem now, but it could be in the future, and I think it's worth being looked into.

    They are cheesy, you are absolutely right. I feel that direct-alpha weapons give a unique advantage over other weapons, PPC's and AC 20's (to a lesser degree), to much of a advantage.

    Edit - I did not think lore wise, of what other mechs could equip more then 2X AC 20's. All I can think of is also the Annihilator. We aren't missing any by chance are we?

    Uh... the Behemoth?

    Guess what? CLAN MECH.

    You're making much ado about nothing with regards to AC/20s. It is literally PPCs that are the problem.

    Gausses are balanced by being heavy as fuck, big as fuck, and fragile as fuck.

    dkj3oHf.jpg
  • TOGSolidTOGSolid Drunk sailor Seattle, WashingtonRegistered User regular
    edited June 2013
    Quick, someone magically imbue me with the ability to draw so that I can put my glorious vision of an anthropomorphic walrus wearing a fucked up flak jacket, firing a gigantic machine gun in each hand hand, and riding a fire breathing dragon on paper.
    Tier list for mechs is possibly the dumbest thing I've ever heard, mechs are only as good/bad as you have fitted and piloted them.

    I wish I could agree but having played enough fighting games I know that tier lists are easily a thing and still very applicable to MWO. If there was no such thing as top tier or low tier in MWO then you wouldn't see specific variants much more than others. I.e. the Raven 3L or the Atlas D-DC. The tiers will shuffle about as the meta evolves but they'll always be there.
    You're making much ado about nothing with regards to AC/20s. It is literally PPCs that are the problem.

    Man, I cannot wait for Clan tech to drop so that I can go on a reign of god damn terror with Ultra AC/20s and make the current meta look like a hilarious memory of better days.

    TOGSolid on
    wWuzwvJ.png
    Elvenshae
  • DelphinidaesDelphinidaes FFXIV: Delphi Kisaragi Registered User regular
    BillGates wrote: »
    What they should really do with the AC20 is make it so you don't get a lot of ammo per ton, say maybe only like 7 or so, and maybe also make it so it has a much shorter range than any other ballistic say 270m optimal or something so you have to get in fairly close unlike Gauss or PPC. That in addition to the high ton and crit requirements would probably go a long way towards keeping it under control.

    They could also change matches to be 12v12 so the ammo requirements would make it much less desirable as well, but that may be going a bit too far ;)

    Sarcasm aside, knowing you use them (JM6's) quite often doesn't reassure me you aren't being biased here.

    Edit - I did not consider 12v12 so maybe this can be a contributing factor to balancing them. Perhaps PGI has already looked into them and determined that 12v12 they are fine.

    It's less bias and more a better understanding of the factors involved I would say. As you mentioned you didn't even factor in the upcoming 12v12 that will undoubtedly nerf AC20 and Gauss alike.

    With Gauss at least you have the incredible fragility to factor in, but I would agree that the ability to do that damage at range is troublesome, however at least with Gauss you have ammo limitations and a pretty hefty Tonnage and crit slot cost to pay which mitigates that somewhat.

    PPCs were a problem because the high heat cost was not enough of a deterrent given the low cost to fit them, it was especially easy to just toss some in a jump capable mech and go to town. That issue of course was solved recently leaving pretty much just the Stalker running 4-6 PPCs left which has it's own drawbacks.

    The AC20 deals one hell of a punch but realistically outside 500m you are pretty much tickling the enemy (at least with a double AC20 setup) so it requires you to actual get to the enemy to deliver your payload, a much more difficult thing to do (more or less depending on the map) That coupled with the limited ammo per ton and the high ton and crit requirements mean you are forgoing more versatile weaponry.

    Do I think the double AC20 should be toned down? As it stands yeah it needs to be nerfed a bit, but in the upcoming 12v12? Hell no because it will be in a nice spot there where you will need to make every shot count or you will be left with nothing, running double AC20 right now gives you just enough ammo to be a little frugal with your firing against 8 enemy mechs, throw in another 4 and you will definitely need more ammo, or need to drop an AC20 altogether to run other weaponry for prolonged engagements (I actually run double MLAS for just this reason, and in that match I posted earlier the last two kills were by MLAS alone because I was out of AC20 ammo)

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  • NipsNips He/Him Luxuriating in existential crisis.Registered User regular
    Forbe! wrote: »
    Is someone making oosik patches? Hows that going? How would people feel about metal Oosik insignias? I'm thinking about cooking up a batch.

    I worked a bit on an Oosik unit patch on Friday for a ... special secret surprise. I'll probably find some more time for it this upcoming week (assuming I can slack off safely at work :P) Still looking for more constructive input.

    Original post here.

    JXUBxMxP0QndjQUEnTwTxOkfKmx8kWNvuc-FUtbSz_23_DAhGKe7W9spFKLXAtkpTBqM8Dt6kQrv-rS69Hi3FheL3fays2xTeVUvWR7g5UyLHnFA0frGk1BC12GYdOSRn9lbaJB-uH0htiLPJMrc9cSRsIgk5Dx7jg9K8rJVfG43lkeAWxTgcolNscW9KO2UZjKT8GMbYAFgFvu2TaMoLH8LBA5p2pm6VNYRsQK3QGjCsze1TOv2yIbCazmDwCHmjiQxNDf6LHP35msyiXo3CxuWs9Y8DQvJjvj10kWaspRNlWHKjS5w9Y0KLuIkhQKOxgaDziG290v4zBmTi-i7OfDz-foqIqKzC9wTbn9i_uU87GRitmrNAJdzRRsaTW5VQu_XX_5gCN8XCoNyu5RWWVGTsjJuyezz1_NpFa903Uj2TnFqnL1wJ-RZiFAAd2Bdut-G1pdQtdQihsq2dx_BjtmtGC3KZRyylO1t2c12dhfb0rStq4v8pg46ciOcdtT_1qm85IgUmGd7AmgLxCFPb0xnxWZvr26G-oXSqrQdjKA1zNIInSowiHcbUO2O8S5LRJVR6vQiEg0fbGXw4vqJYEn917tnzHMh8r0xom8BLKMvoFDelk6wbEeNq8w8Eyu2ouGjEMIvvJcb2az2AKQ1uE_7gdatfKG2QdvfdSBRSc35MQ=w498-h80-no
  • TOGSolidTOGSolid Drunk sailor Seattle, WashingtonRegistered User regular
    It'll be interesting to see how PGI implements the exponential heat scaling for boating. I'm kinda hoping that each weapon is weighted differently so that something like the MLAS is readily loaded up on since that's kinda the whole point of the MLAS whereas PPCs can't. If AC/20s are given a suitably high heat scaling downside that could solve the problem with them nicely if double firing them ramps your heat up to an absurd degree if you keep alpha striking.

    wWuzwvJ.png
    Elvenshae
  • Forbe!Forbe! Registered User regular
    DaMoonRulz wrote: »
    @Forbe! What're we talkin' here?

    I saw someone had posted designs for an Oosik patch. Got me thinking about making some metal Oosik insignia pins. I work with metal, and I have made some brass/resin pins before. I was thinking the oosik atlas skull, maybe with some stylized laurels surrounding it. Maybe Ill make a mock-up and see if people are interested.

    bv2ylq8pac8s.png
    KusmerogluElvenshae
  • Blood DriveBlood Drive Registered User regular
    edited June 2013
    Just because I was inspired, a list of how fast a ton of ammo goes for the Ballistic weapons.

    AC/20 7*4 28 Seconds
    Gauss 10*4 40 Seconds
    AC/10 15*2.5 37.5 seconds
    UAC/5 25*1.1 27.5 seconds
    AC/5 30*1.5 45 seconds
    AC/2 75*.5 37.5 seconds
    Tickle Gun 2000*.08 160 seconds

    Obviously that is not a DPS number but it would explain why 3 tons of gauss ammo feels like it lasts forever vs the other weapons.

    *edit*
    ahh damnit, screwed up my math, 40 seconds not 60 seconds. Still a bit longer to run through all the ammo just not an absurd amount.

    Blood Drive on
    KashaarElvenshae
  • DaMoonRulzDaMoonRulz Mare ImbriumRegistered User regular
    Forbe! wrote: »
    DaMoonRulz wrote: »
    @Forbe! What're we talkin' here?

    I saw someone had posted designs for an Oosik patch. Got me thinking about making some metal Oosik insignia pins. I work with metal, and I have made some brass/resin pins before. I was thinking the oosik atlas skull, maybe with some stylized laurels surrounding it. Maybe Ill make a mock-up and see if people are interested.

    Sounds awesome to me

    3basnids3lf9.jpg




    Stabbity StyleKusmerogluElvenshae
  • Ninja Snarl PNinja Snarl P My helmet is my burden. Ninja Snarl: Gone, but not forgotten.Registered User regular
    edited June 2013
    AC20s have always had big enough draw backs to not be boated on a massive scale.

    PPCs are fast, have massive range, infinate ammo, and can be boated by just about everything. And the ONE drawback they have, heat, is minimal in MWO. By TT rules the pilot would be roasted whole if he shot off 4-6 PPCs at one time. They need some kind of drawback for firing in mass (which is being worked).

    Domt get me wrong, dual AC20s are completely cheey, but at least i can obliterate a target at 800m.

    Here, I got these for you: i, o, n, e, n, s, 't

    It's all the letters your post should've had, in the proper order. :P

    Ninja Snarl P on
    Elvenshae
  • SarksusSarksus ATTACK AND DETHRONE GODRegistered User regular
    edited June 2013
    I am getting the hang of moving my arms independently of the torso. It wasn't as hard as I thought it would be, although I've been piloting my Flame exclusively since I got it. Not sure how I'll do in the Jenner. I am glad that if the Flame gets old I can go back to the Jenner and play the game in a different way to keep things fresh.

    Edit: Damn, speaking of, switched to the Jenner, got a kill and a bunch of assists. Didn't even expect the kill but it keeled over after a volley of lasers! I was ready to pack it in for the night and now I'll play a couple more matches.

    Ahh Jenner is the best. Playing cautious in the Flame has helped me in my Jenner.

    Sarksus on
  • HydroSqueegeeHydroSqueegee ULTRACAT!!!™®© Registered User regular
    AC20s have always had big enough draw backs to not be boated on a massive scale.

    PPCs are fast, have massive range, infinate ammo, and can be boated by just about everything. And the ONE drawback they have, heat, is minimal in MWO. By TT rules the pilot would be roasted whole if he shot off 4-6 PPCs at one time. They need some kind of drawback for firing in mass (which is being worked).

    Domt get me wrong, dual AC20s are completely cheey, but at least i can obliterate a target at 800m.

    Here, I got these for you: i, o, n, e, n, s, 't

    It's all the letters your post should've had, in the proper order. :P

    the hell with proper grammar!!!!

    kx3klFE.png
    NotoriusBENElvenshae
  • Kaboodles_The_AssassinKaboodles_The_Assassin Kill the meat. Save the metal.Registered User regular
    edited June 2013
    Good games tonight. It was fun side-coring Mav and Petra repeatedly.
    Tier list for mechs is possibly the dumbest thing I've ever heard, mechs are only as good/bad as you have fitted and piloted them.

    That's not true, though. What good is a ballistic light compared to a missile/energy light? One is hands down more useful than the other.

    Machine guns are super light and have no heat at all, they do 4 damage over 10 seconds to armor, and 10x damage to internal components. Which frees up weight and heat for better/heavier energy and missiles. From there its just a matter of driving it properly to take advantage of that. While that may mean that its not good at light vs light combat, I never said every chassis could fill every role, because that would be retarded.


    The problem with that logic is that MLas + Streak Jenners and Ravens dominate light vs light combat, while still just as effective against other classes as the lesser light variants, if not more.

    Kaboodles_The_Assassin on
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    Elvenshae
  • CabezoneCabezone Registered User regular
    I'll be on till 1am pacific...if anyone wants to play.

  • KarlKarl Registered User regular
    edited June 2013
    I bought a mech that comes with dual ppc and medium lasers. It does ok but can't take much punishment.

    What does everyone recommend as a good first time mech?

    Karl on
  • CabezoneCabezone Registered User regular
    Jump on Vent...I'll give you a hand.

  • KayKay What we need... Is a little bit of PANIC.Registered User regular
    I bought a Muromets and a Flame.

    Dig the Muro. The Flame is giving me trouble - currently got the stock 300STD engine, AC20, 4xML.

    ew9y0DD.png
    3DS FCode: 1993-7512-8991
  • KarlKarl Registered User regular
    Alas I am just starting work so can't jump on.

  • TOGSolidTOGSolid Drunk sailor Seattle, WashingtonRegistered User regular
    edited June 2013
    Karl wrote: »
    I bought a mechanism that comes with dual ppc and medium lasers. It does ok but can't take much punishment.

    What does everyone recommend as a good first time mech?

    The 4SP used to be the old standby but these days? I recommend the Blackjack 1X all day every day. That thing is the new god of medium laser death dealing and the other Blackjacks are all wonderfully badass giving you a great variety of mechs to expand into for getting your Elites.
    Kay wrote: »
    I bought a Muromets and a Flame.

    Dig the Muro. The Flame is giving me trouble - currently got the stock 300STD engine, AC20, 4xML.

    There's a few ways to do that one: Two PPCs + AC/10. Gauss + MLAS + SRM (or LRM these days) (I used to run this). 4 LLAS (this is a favorite for a lot of people). One ER PPC, one Gauss, 2 MLAS, Endo/Ferrous XL 315 (my personal ride) (or XL 300 with no ferro and some extra sinks).
    The downside is that they all require a 300XL which isn't cheap, but the Dragon in general is a pretty pricey mech to get going.

    TOGSolid on
    wWuzwvJ.png
    Gnome-Interruptus
  • KarlKarl Registered User regular
    Are the flamers on the 1x any good or would I swap them out for something else?

  • KayKay What we need... Is a little bit of PANIC.Registered User regular
    TOGSolid wrote: »
    Kay wrote: »
    I bought a Muromets and a Flame.

    Dig the Muro. The Flame is giving me trouble - currently got the stock 300STD engine, AC20, 4xML.

    There's a few ways to do that one: Two PPCs + AC/10. Gauss + MLAS + SRM (or LRM these days) (I used to run this). 4 LLAS (this is a favorite for a lot of people). One ER PPC, one Gauss, 2 MLAS, Endo/Ferrous XL 315 (my personal ride) (or XL 300 with no ferro and some extra sinks).
    The downside is that they all require a 300XL which isn't cheap, but the Dragon in general is a pretty pricey mech to get going.
    I actually have two 300XLs (one that I bought for my CPLT, the other that came with my TBT-3C), so that's not an issue. I just wanted an AC20 mech that ran faster than 64kph and had more than 2 MLs as backup. ;_;

    I guess that an LB10X + PPC or similar could work well, and run around at 100kph or so.

    ew9y0DD.png
    3DS FCode: 1993-7512-8991
  • Gnome-InterruptusGnome-Interruptus Registered User regular
    Flamers are very situational, I wouldn't recommend them on anything that doesn't have the speed to stick to a target and stay out of their firing arcs.

    steam_sig.png
    MWO: Adamski
    Elvenshae
  • DaMoonRulzDaMoonRulz Mare ImbriumRegistered User regular
    Kay wrote: »
    TOGSolid wrote: »
    Kay wrote: »
    I bought a Muromets and a Flame.

    Dig the Muro. The Flame is giving me trouble - currently got the stock 300STD engine, AC20, 4xML.

    There's a few ways to do that one: Two PPCs + AC/10. Gauss + MLAS + SRM (or LRM these days) (I used to run this). 4 LLAS (this is a favorite for a lot of people). One ER PPC, one Gauss, 2 MLAS, Endo/Ferrous XL 315 (my personal ride) (or XL 300 with no ferro and some extra sinks).
    The downside is that they all require a 300XL which isn't cheap, but the Dragon in general is a pretty pricey mech to get going.
    I actually have two 300XLs (one that I bought for my CPLT, the other that came with my TBT-3C), so that's not an issue. I just wanted an AC20 mech that ran faster than 64kph and had more than 2 MLs as backup. ;_;

    I guess that an LB10X + PPC or similar could work well, and run around at 100kph or so.

    Are you looking for a build centered on a specific weapon, or just different buildds to try

    3basnids3lf9.jpg




  • KayKay What we need... Is a little bit of PANIC.Registered User regular
    DaMoonRulz wrote: »
    Kay wrote: »
    TOGSolid wrote: »
    Kay wrote: »
    I bought a Muromets and a Flame.

    Dig the Muro. The Flame is giving me trouble - currently got the stock 300STD engine, AC20, 4xML.

    There's a few ways to do that one: Two PPCs + AC/10. Gauss + MLAS + SRM (or LRM these days) (I used to run this). 4 LLAS (this is a favorite for a lot of people). One ER PPC, one Gauss, 2 MLAS, Endo/Ferrous XL 315 (my personal ride) (or XL 300 with no ferro and some extra sinks).
    The downside is that they all require a 300XL which isn't cheap, but the Dragon in general is a pretty pricey mech to get going.
    I actually have two 300XLs (one that I bought for my CPLT, the other that came with my TBT-3C), so that's not an issue. I just wanted an AC20 mech that ran faster than 64kph and had more than 2 MLs as backup. ;_;

    I guess that an LB10X + PPC or similar could work well, and run around at 100kph or so.

    Are you looking for a build centered on a specific weapon, or just different buildds to try
    Well, the major draws were:
    a) A Dragon
    b) An AC20 that went faster than 64kph
    c) Other Viable Builds to replace my old TBT-7K

    So hit me with everything I could do with it!

    ew9y0DD.png
    3DS FCode: 1993-7512-8991
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