ECM prevents you and everyone in your ECM bubble from showing up as a triangle on peoples HUDs from outside 180 meters, which aids in stealth and and it also prevents people from locking missiles onto you (unless they have Tag or NARC or BAP within 180 meters). Though nerfed from the amazingly powerful tool that it once was, it's still a must have if your mech can fit it (commando 2d, spider 5d, raven 3l, cicada 3m, atlas ddc)
So to check, all the ECM slot does is increase lock time and lower your radar profile?
Or am I missing something here.
It lowers your radar profile to something like 200 meters, and makes it impossible to achieve missile lock on you from within 180 meters. So that's pretty significant when talking about avoiding LRMs or Streak-SRMs pretty much entirely unless the enemy also equips something specifically to counter your ECM. It also grants the same bonus to any teammates in the ECM umbrella, which is something like 300 meters.
MWO: Adamski
0
KayWhat we need...Is a little bit of PANIC.Registered Userregular
edited June 2013
I want the ability to move my mechs around in the mechlab. I want my lights over HERE and my Trebuchets THERE and my Catapults THERE and my... you get the picture.
I've unlocked advanced sensor range 2/2, and have the module. I've also unlocked the seismic sensors 1/2, but don't have the six million yet for one. My next target is to buy the Seismic sensor, then pick up a CTF to master the Muromets, and do the Dragons after.
So to check, all the ECM slot does is increase lock time and lower your radar profile?
Or am I missing something here.
It lowers your radar profile to something like 200 meters, and makes it impossible to achieve missile lock on you from within 180 meters. So that's pretty significant when talking about avoiding LRMs or Streak-SRMs pretty much entirely unless the enemy also equips something specifically to counter your ECM. It also grants the same bonus to any teammates in the ECM umbrella, which is something like 300 meters.
the bubble is 180m in theory, but in practice (for me anyway, could very well be range-display lag with my 240ping) it activates at 175m for other people.
I want the ability to move my mechs around in the mechlab. I want my lights over HERE and my Trebuchets THERE and my Catapults THERE and my... you get the picture.
I've unlocked advanced sensor range 2/2, and have the module. I've also unlocked the seismic sensors 1/2, but don't have the six million yet for one. My next target is to buy the Seismic sensor, then pick up a CTF to master the Muromets, and do the Dragons after.
CTF-4X with quad AC2 a valid build?
Gotta wait till UI 2.0 for moving mechs around. Only mech out of place in my mechlab is my Ilya, but it gets a pass for being a hero and thus out of place anyway. All of my other 40 mechs are with each other :>
It is not so much the AC 20 itself, it more so the way it functions. This can be applied to ANY direct-alpha weapons, currently being PPC's, AC 20's, and the Gauss. The fact the weapons distributes ALL its damage in one shot gives it a unique advantage over any laser, or launcher weapon (with the exception of maybe SSRMS).
Maybe I should be more generic in that ALL direct-alpha weapons should be looked at. PPC's are already being evaluated, AFAIK, AC 20's and Gauss's aren't. There is no reason PGI can't do a major look at ALL direct-alpha weapons. It may not be a HUGE problem now, but it could be in the future, and I think it's worth being looked into.
They are cheesy, you are absolutely right. I feel that direct-alpha weapons give a unique advantage over other weapons, PPC's and AC 20's (to a lesser degree), to much of a advantage.
Edit - I did not think lore wise, of what other mechs could equip more then 2X AC 20's. All I can think of is also the Annihilator. We aren't missing any by chance are we?
Uh... the Behemoth?
Guess what? CLAN MECH.
You're making much ado about nothing with regards to AC/20s. It is literally PPCs that are the problem.
Gausses are balanced by being heavy as fuck, big as fuck, and fragile as fuck.
No, this issue has been concealed because of rampant PPC abuse. They may both be similar weapons but they are still 2 different weapons. Fixing one will not fix the other unless a new mechanic is introduced to address all current and future "direct-alpha OR mass boating" weapons, i use that term loosely. The heat mechanic in development will hopefully fix that.
Regardless, I'm inclined to agree with Delph here, if AC 20's stay exactly the same as they are now (except apparently they have a bug recently were direct shots aren't registering for damage, i have seen it myself, on the receiving and delivering side of the weapon), they will more then likely be balanced for 12v12 play.
It is not so much the AC 20 itself, it more so the way it functions. This can be applied to ANY direct-alpha weapons, currently being PPC's, AC 20's, and the Gauss. The fact the weapons distributes ALL its damage in one shot gives it a unique advantage over any laser, or launcher weapon (with the exception of maybe SSRMS).
Maybe I should be more generic in that ALL direct-alpha weapons should be looked at. PPC's are already being evaluated, AFAIK, AC 20's and Gauss's aren't. There is no reason PGI can't do a major look at ALL direct-alpha weapons. It may not be a HUGE problem now, but it could be in the future, and I think it's worth being looked into.
They are cheesy, you are absolutely right. I feel that direct-alpha weapons give a unique advantage over other weapons, PPC's and AC 20's (to a lesser degree), to much of a advantage.
Edit - I did not think lore wise, of what other mechs could equip more then 2X AC 20's. All I can think of is also the Annihilator. We aren't missing any by chance are we?
Uh... the Behemoth?
Guess what? CLAN MECH.
You're making much ado about nothing with regards to AC/20s. It is literally PPCs that are the problem.
Gausses are balanced by being heavy as fuck, big as fuck, and fragile as fuck.
No, this issue has been concealed because of rampant PPC abuse. They may both be similar weapons but they are still 2 different weapons. Fixing one will not fix the other unless a new mechanic is introduced to address all current and future "direct-alpha OR mass boating" weapons, i use that term loosely. The heat mechanic in development will hopefully fix that.
Regardless, I'm inclined to agree with Delph here, if AC 20's stay exactly the same as they are now (except apparently they have a bug recently were direct shots aren't registering for damage, i have seen it myself, on the receiving and delivering side of the weapon), they will more then likely be balanced for 12v12 play.
If you can point me to a Mech that can boat 4+ Gauss or AC/20's like we've been seeing with PPCs, I'll consider your assertion that AC/20s or Gauss are "broken".
But considering the tonnage required for 4 Gauss, alone, is literally the weight of a Dragon, and the weight of 4 AC/20s is just shy of that, I'm fairly sure that the drawbacks of ballistics (heavy, big, ammo requirement) more than make up for the advantage (all that damage on a single point). I'm not going to even start on the crit slot requirements.
Mass PPCs became crazy nuts due to the fact that previously, in order to make them somewhat viable, they dropped the heat down a hell of a lot. Then came HSR. Also, Alpine Peaks was way more common than usual, which further exacerbated the issue.
+1
KayWhat we need...Is a little bit of PANIC.Registered Userregular
Quadrapult? Why not just run the Quaddragonne. Yeah I added an extra n and an e and you can't stop me!
DaMoonRulz on
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KayWhat we need...Is a little bit of PANIC.Registered Userregular
I suppose my Flame could mount 4xLL. Do you need to drop to a 300XL for that over a 360XL though? The 315XL + 4xLL + Heatsinks fits pretty perfectly on a Catapult CPLT-K2.
As someone who's played both the Blackjack and the Hunchback extensively, I have to say I think the Hunchback is still the better starter mech for the one reason that it doesn't require an XL engine to mount the "good stuff". A new player can jump in a hunchback, and after just a few matches upgrade to ES and DHS and go to town. Not to mention the reliance on that hunch is a GREAT learning tool in how to stay behind the front line and support fire. 4G, 4SP, and 4P are great mechs to get started with.
Second: Dual AC20's are so not overpowered because anyone with half a brain can pinpoint damage to the XL, or to the regularly low rear armor. When I see a jager I get GIDDY with murder lust. Yeah, sometimes I come out on the wrong end of the engagement (last night I pursued a damaged firebrand, only to encounter a fresh one right behind him) but overall anything running 2xAC/20 is a glass cannon.
So I've been fiddling with the STK-5M for some time this weekend. Would you guys suggest anything different than the build I've been running? It seems to do fine for when I invariably end up in brawling range. Edit: I'm considering some builds with streaks instead of SRMs...
Two pairs of UAC/5+AC/2 is the best build I found for the 4X, with dual-Gauss a close second. Quad AC/2 takes too much time to "spin up" and apply its DPS. It also runs a bit hot. But it's crazy fun when it works...
So how's meta shaping up? I see occasional PPC complaints on here, but is that because people just got used to them?
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NipsHe/HimLuxuriating in existential crisis.Registered Userregular
So how's meta shaping up? I see occasional PPC complaints on here, but is that because people just got used to them?
Based on what I saw this weekend while pub crawling, and with Oosiks:
1. Poptarting is all but dead. Sniping is still a thing, but less so.
2. You'll regularly see an LRM boat. More rarely, you'll see a coordinated lance of boats. (That ended ugly for one match, being on the receiving end). LRMs have just become more common.
3. Direct-fire weapons are still prevalent. PPCs are over-represented; you'll see any number of different boat builds from the heavy and assault classes.
4. There's an ass-ton of Jagers out there, both AC20 bombing and AC2/AC5/UAC5 rat-a-tat-tat-ing. Especially with the Firebrand just released.
5. Every Cataphract ever mounts 2xPPCs and a Gauss. Seriously. I think I saw a single Phract build all weekend that wasn't this. That guy had triple or quad AC2s, can't remember.
6. Deathstar Hunchbacks and Blackjacks feel like they're becoming pretty common. Saw quite a few throughout the weekend.
7. Brawling is back to being a thing.
8. People run the terrible Spider variant that's a Trial mech now, and it's hilarious, because it's just terrible.
9. The matchmaker still has the occasional aneurysm, and there's just nothing to be done about it.
I actually had an amazing time this weekend running around in the BJ-1 (ac/20 3xML 235xl) and the BJ-1x (8xMLAS) . Being able to go 117kph and put those lasers right where they need to go is so great. Ditto for that AC/20 round but hooooboy is jump-firing hard. I'm not sure I'm willing to waste a AC round attempting it.
I actually had an amazing time this weekend running around in the BJ-1 (ac/20 3xML 235xl) and the BJ-1x (8xMLAS) . Being able to go 117kph and put those lasers right where they need to go is so great. Ditto for that AC/20 round but hooooboy is jump-firing hard. I'm not sure I'm willing to waste a AC round attempting it.
I heartily recommend the Dakkaphract for the CTF-4X. For me, it took that mech from, "ugh, I just need a few more thousand and I'm done with this stupid POS" to "holy crap this is one of the best mechs in my arsenal!"
You will need the 255 XL to actually be able to get anywhere and be able to do damage. Just hold back 100-150 m behind your teammates, People see AC/5 and don't think of you as much of a priority target as scarier looking things like dual gauss or AC/20. Until the dakka starts slamming in and they wonder where all their fusion reactor went.
Spent about 14 hours downloading the 2gig patch on hotel internet.
./smug pimp smoker jpg
managed to purchase the flame and the muromets for this weekend
Posts
Or am I missing something here.
It lowers your radar profile to something like 200 meters, and makes it impossible to achieve missile lock on you from within 180 meters. So that's pretty significant when talking about avoiding LRMs or Streak-SRMs pretty much entirely unless the enemy also equips something specifically to counter your ECM. It also grants the same bonus to any teammates in the ECM umbrella, which is something like 300 meters.
MWO: Adamski
Owned: JR7-F, RVN-3L, TBT-5J, TBT-3C, HBK-4P, DRG-FLAME, CPLT-C1, CPLT-K2, CTF-MUROMETS
I've unlocked advanced sensor range 2/2, and have the module. I've also unlocked the seismic sensors 1/2, but don't have the six million yet for one. My next target is to buy the Seismic sensor, then pick up a CTF to master the Muromets, and do the Dragons after.
CTF-4X with quad AC2 a valid build?
3DS FCode: 1993-7512-8991
the bubble is 180m in theory, but in practice (for me anyway, could very well be range-display lag with my 240ping) it activates at 175m for other people.
MWO: Adamski
Gotta wait till UI 2.0 for moving mechs around. Only mech out of place in my mechlab is my Ilya, but it gets a pass for being a hero and thus out of place anyway. All of my other 40 mechs are with each other :>
Also, Dragon 1N continues to be a trooper, even if I'm actually doing worse damage with it than with my Wang.
? they don't increase the size of the ECM bubble, if thats what you mean.
Breaking the 400 mark, fuck yeah.
Canyons is a really fun map.
I have no idea how effective it would be, but swarming the same target seems like it'd be fun. I'm at work so I can't check loadouts
ARE YOU HAPPY?
Now I need to save up for a 360xl engine, after I've saved up for a Seismic sensor package.
3DS FCode: 1993-7512-8991
I think he means for enemy mechs? I think an enemy with bap and advanced sensor module can lock onto you from about 270
ah, okay... yeah, that makes more sense...
edit: whoa... haha and i thought i've had it bad (found on reddit) http://i.imgur.com/Kf1GX08.jpg talk about out-weighed...
Do you run lights alot?
Don't get me wrong, I agree SSRMS are bullshit, but they are really only like "hair ripping" bullshit on lights.
Lights are the weight class that I'm least familiar with. All i have is a 3L and one JR7 (can't remember the variant, i think A).
Edit -
No, this issue has been concealed because of rampant PPC abuse. They may both be similar weapons but they are still 2 different weapons. Fixing one will not fix the other unless a new mechanic is introduced to address all current and future "direct-alpha OR mass boating" weapons, i use that term loosely. The heat mechanic in development will hopefully fix that.
Regardless, I'm inclined to agree with Delph here, if AC 20's stay exactly the same as they are now (except apparently they have a bug recently were direct shots aren't registering for damage, i have seen it myself, on the receiving and delivering side of the weapon), they will more then likely be balanced for 12v12 play.
More to do with the other team being so light... only so much damage to spread around...
Just did the math, thats 705 tons Vs 380 tons... with predictable results.
Blackjacks right now, very squishy.
Light swarm is a pretty scary tactic. Makes me want to run my streakpult again.
I might turn my Flame into a light-hunter with an XL360, LB10X and some pulse lasers. Good/bad idea?
3DS FCode: 1993-7512-8991
If you can point me to a Mech that can boat 4+ Gauss or AC/20's like we've been seeing with PPCs, I'll consider your assertion that AC/20s or Gauss are "broken".
But considering the tonnage required for 4 Gauss, alone, is literally the weight of a Dragon, and the weight of 4 AC/20s is just shy of that, I'm fairly sure that the drawbacks of ballistics (heavy, big, ammo requirement) more than make up for the advantage (all that damage on a single point). I'm not going to even start on the crit slot requirements.
Mass PPCs became crazy nuts due to the fact that previously, in order to make them somewhat viable, they dropped the heat down a hell of a lot. Then came HSR. Also, Alpine Peaks was way more common than usual, which further exacerbated the issue.
315XL (for quadapult)
360XL (for RAWR DRAGGINZ)
Seismic Sensor Package
MOAR RAWR DRAGGINZ
MOAR DAKKA CATTA PHRACCA
I think I have about 4-5 million right now.
3DS FCode: 1993-7512-8991
3DS FCode: 1993-7512-8991
If standard, I'm tempted by this BIG FAT SHIELD ARM concept.
[CTF-1X]: AC/10, 2xPPC, 280STD, DHS, Endo
Also, would this CTF-4X be fun as hell, or TERRIBAD?
[CTF-4X]: 4xAC/2, 2xMLAS, 255STD, DHS, Endo
3DS FCode: 1993-7512-8991
Second: Dual AC20's are so not overpowered because anyone with half a brain can pinpoint damage to the XL, or to the regularly low rear armor. When I see a jager I get GIDDY with murder lust. Yeah, sometimes I come out on the wrong end of the engagement (last night I pursued a damaged firebrand, only to encounter a fresh one right behind him) but overall anything running 2xAC/20 is a glass cannon.
Steam ID: Obos Vent: Obos
Standard 285
3 LL's
4SRM 6s
Fill out the rest with DHS.
Endo
http://mwo.smurfy-net.de/mechlab#i=46&l=fb06f24fe7e4236bca9f5fddfb41c34fbbeb1f81
I'm looking at the 3F for my next and the 3H for a LRM boat. Do you guys have suitable builds for those?
Guild Wars 2: Tyreh, asura Warrior
Two pairs of UAC/5+AC/2 is the best build I found for the 4X, with dual-Gauss a close second. Quad AC/2 takes too much time to "spin up" and apply its DPS. It also runs a bit hot. But it's crazy fun when it works...
So how's meta shaping up? I see occasional PPC complaints on here, but is that because people just got used to them?
Based on what I saw this weekend while pub crawling, and with Oosiks:
1. Poptarting is all but dead. Sniping is still a thing, but less so.
2. You'll regularly see an LRM boat. More rarely, you'll see a coordinated lance of boats. (That ended ugly for one match, being on the receiving end). LRMs have just become more common.
3. Direct-fire weapons are still prevalent. PPCs are over-represented; you'll see any number of different boat builds from the heavy and assault classes.
4. There's an ass-ton of Jagers out there, both AC20 bombing and AC2/AC5/UAC5 rat-a-tat-tat-ing. Especially with the Firebrand just released.
5. Every Cataphract ever mounts 2xPPCs and a Gauss. Seriously. I think I saw a single Phract build all weekend that wasn't this. That guy had triple or quad AC2s, can't remember.
6. Deathstar Hunchbacks and Blackjacks feel like they're becoming pretty common. Saw quite a few throughout the weekend.
7. Brawling is back to being a thing.
8. People run the terrible Spider variant that's a Trial mech now, and it's hilarious, because it's just terrible.
9. The matchmaker still has the occasional aneurysm, and there's just nothing to be done about it.
Steam ID: Obos Vent: Obos
[BJ-1X]: 8xMLAS, AMS, 295XL, DHS, Endo
3DS FCode: 1993-7512-8991
I heartily recommend the Dakkaphract for the CTF-4X. For me, it took that mech from, "ugh, I just need a few more thousand and I'm done with this stupid POS" to "holy crap this is one of the best mechs in my arsenal!"
You will need the 255 XL to actually be able to get anywhere and be able to do damage. Just hold back 100-150 m behind your teammates, People see AC/5 and don't think of you as much of a priority target as scarier looking things like dual gauss or AC/20. Until the dakka starts slamming in and they wonder where all their fusion reactor went.
Dakkaphract [CTF-4X]: 4xAC/5, 2xMLAS, 255XL, DHS, Endo
I run 3 weapon groups; group one fires left arm guns, group two fires right arm guns, group three fires the two MLAS in the torso. All on group fire.
I loved running in an Oosik light/Jenner lance. Made me feel untouchable.
./smug pimp smoker jpg
managed to purchase the flame and the muromets for this weekend
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