In the Second Age of the flat world of Creation, the Scarlet Empress and her Dragon-blooded dynasty struggle to maintain the very fabric of the world from reverting to unformed Chaos. On the fringes, rival shogunates squabble over the last few remaining doomsday relics of First Age, while the ever encroaching forces of the alien fair folk consume cities whole. From their prisons in the Underworld, the defeated Primordials plot the ultimate destruction of their traitorous creations: both man and the gods. All this was foretold in the last age when the world rose up against the chosen of the Unconquered Sun, most powerful of the gods: the Solar Exalted. So too was foretold their eventual return, but the prophesy was not clear. Their return may be the start of a new golden age, or simply hasten the end of this one.
When you can't achieve your power fantasies through D&D...
In essence :winky:, Exalted is a tabletop RPG game originally published by White Wolf in 2001. It uses a modified version of the Storyteller (ST) system where the character’s natural attributes and learned abilities create a pool of d10 dice. The dice are rolled, and every die that rolls above the target number is counted as a success. More success allow for better results. While the system is used across all of White Wolf Publishing’s franchises, Exalted does not take place in the World of Darkness (WoD), and the characters are not compatible with those that do (no Exalted in Vampire: The Masquerade for example).
The SettingIt's not anything like Tolkien
In the Beginning, the Primordials, immense beings of power, brought Order to Chaos, and in doing so made Creation. Their work hardly ended as without constant attention, Creation would entropy back to its natural state of formless Chaos. And so gods were created to maintain Creation, allowing the Primordials to go off and frolic and play Minecraft all day. The gods however grew restless and plotted their own usurpation. When the gods rebelled against the Primordials, they were unable to do so directly, and instead chose certain mortals of the realm who displayed the necessary heroism to champion. They infused these humans with their own divine spark and in doing so created the Exalted, demi-gods. These Exalts raised armies of mortals, armed them with fearful relics, and fought a terrifying war against the Primordials, killing half of them and imprisoning the other half in the Underworld. After that Creation ushered into a golden age of peace and prosperity known as the Golden Age.
However, with their dying breath the Primordials cursed the Exalted. It manifested itself differently in each exalted, but most prominently in the Solar, who fell prone to terrifying fits of rage and hubris. Eventually the Dragon-Blooded, most numerous but least powerful of the Exalted, rose up and disposed of the Solars, trapping their divine sparks in the Jade Prison and breaking the cycle of reincarnation. Without the Solars to lead, create, and rule, the glory of the Golden Age faded away as the awesome relics of the Solars were destroyed, lost, or left unused for lack of knowledge, and the dynastic families of the Dragon-blooded waged petty war against each other throwing the realm into chaos and darkness. Eventually the Scarlet Empress was able to unify and bring order to the realm, stopping the most widespread of the carnage, but the damage was already done, and the world had entered into a new age, the Second Age, the Age of Strife.
For 800 years the Realm, and by extension Creation maintained a slow but steady downward spiral toward oblivion. But the chosen of the Unconquered Sun have returned. And with their return lies the smallest chance of redemption and salvation.
The appeal of the game
Exalted differs from other games of the genre by tone and scale. While D&D is very much High Fantasy, Exalted is often called ‘pulp fantasy’ referring to the harsh penalties of disease, damage, and death along with many of its influences: Conan, The Dying Earth, Elric to name a few. Player Characters exist in this background but stand out front of it by being demi-gods. Again to compare Exalted to D&D, a lvl 1 fighter might know a thing or two about swords, but your fledgling Dawn Caste Solar might be one of the top 10 swordfighters in the world. Instead of working towards the Epic level, Solar start at the mid to upper tier of Paragon, and work toward goals that affect the very whole of Creation. To quote Holden Shearer (one of the developers) as to the feats a 5 Essence Solar Exalted can do:
“Found religions, build up nations or knock them down or take them over, raise vast all-consuming armies with which to conquer as much map as you can grab and then try to weld the resulting chaos into an empire, unearth the lost glories of the time before, drag gods down from their gilded temples and behead them in front of their followers, fight giant monsters, engage in high-stakes romance with beautiful and deadly faeries from the Lands Beyond Creation, put cities to the flame in order to prosecute ancient vendettas, steer the course of history and preserve the sanctity of the shape of what must be for tomorrow to come, advance the political and financial interests of your family and followers, begin a civil war to win a throne set over the world, plumb the harrowing depths of sorcery, descend to seek knowledge or power or love among the dead and then ascend back to the world of the living, begin an eternal crusade to avenge yourself upon the world, challenge the greatest warriors alive to prove that you are the strongest fighter to have ever lived, create enduring alliances to weather the rigors of a time of chaos, amass vast wealth and live in splendor and fight off all who would seek to take what is now yours, look for purpose and meaning in a world that seems to have no place for you, sit down to play at dice or diplomacy with the Princes of Hell, forge splendid weapons of legend, attempt to restore the former splendor of a crumbling world, explore lost or forgotten or wholly undiscovered frontiers, punch Wong Bongerok in the dick, etc, etc, etc.”
The reasoning behind 3rd Edition...or more quotes, this time from John Mørke
“There were a few reasons that we needed to launch a third edition. Ultimately I pushed for it to save my writers a lot of pain and misery, and to refresh the awesome player base and bring new blood back to revitalize the product, as well as attract the customers that were lost during a shaky second edition.
The pain and misery would have been in the form of a near-endless slog through tons and tons of errata that we needed to do on books in Second Edition that were published with non-functional mechanics. Not only was it impractical from a money standpoint–because we were doing any errata for free–but it’s also a waste of a writer, to make them spend all their time and creativity going over someone else’s work to fix problems. It was killing the morale and the energy and the goodwill of my team–and my team consists of some of the most solid writers for any game line of the last five years. It was just a matter of conservation of product; in order to turn out more good products, we needed our writers not to walk off the line.
It was also a matter of needing it. I think that you can gauge the health of any game by the amount of conversation it generates. I believe that after ten years of a fairly static setting, the same conversations were being had over and over and nothing new was being said. It was becoming more difficult to write new Exalted books, or expand without undoing or redoing vast tracts of what had already been laid out. As we were confronted with the last three proposed Second Edition books–Masters of Jade, Shards of the Exalted Dream, and Scroll of the Monk II– it was clear to me that the idea mill was winding down and we were almost certainly going to end up redoing Second Edition books and packaging them with errata–a situation I dearly wanted to avoid. Fortunately by that time, Holden Shearer and I had already been building the framework for EX3 for about a year. When White Wolf came to us with the possibility of a third edition, we pounced; I had a lot of plans already constructed. I am always thinking around corners.
I had just been seeing a lot of fans who needed the game’s discussion to be reset, to have it pulled back to the beginning so that the topic could be refreshed, perhaps with new ideas, new lines of thought and new conclusions to be had. I knew that the best thing for everyone would be if we were to just relaunch Exalted and give it all the love and affection we’d been showing it since Glories in ’09.”
More to follow. (Thank you PVMer for the thread title).
Posts
The developers have been very tight-lipped on the actual mechanics of the game, but there is a wiki that has collected what information is available. To explain… No, there is too much. Let me sum up. The system is being reworked from the ground up promising faster more involved gameplay. Many of the underlying mechanics from 2nd edition are completely reworked with the intent to capture the ‘feel’ of classic 1st edition but provide a new modern and balanced approach. The release date isn’t currently known (the Kickstarter fulfillment has Oct for the PDF version), but it has been pushed back continually since last year.
Why I’m So Hard Excited About This
I never got an Exalted game of 1st or 2nd ed going, but I played a few one-offs and bought the core-books to browse. I liked the depth of the game and the setting, but just never got around to playing or buying any of the splatbooks. That being said what’s really won me over are the developers; both by how proliferate they are on forums, and by the way that they talk about RPG mechanics. I get the impression that they’re avid gamers who understand how to build a game for a variety of audiences and are willing to put aside their own biases to create a truly well-crafted game.
Further Reading
http://nishkriya.theanathema.com/ - this website tracks any new posts from the developers since the last time you visited the site: very useful once you've gotten caught up on the forums.
http://nobilis.me/quotes-exalted - this is a collection of blog posts and other musings by the developers. There are some really good reads in here, and it's here that I became so impressed with the devs.
http://avatarcomic.net/ExaltedWiki/mediawiki-1.19.1/index.php?title=Exalted_3E:_What_We_Know - this is the above wiki with all the collected info up to this point.
Deluxe Hardcover Kickstarter out now!
I'm only mentioning this (and with permission) because this will likely be your only chance to purchase a [edit] Deluxe hardcover version of this book. I won't link the site, but I'm sure you won't have trouble finding it.
The Kickstarter was wildly successful, and also wildly optimistic about this edition's release date. When asked about the actual release date the Sidereal furitively whisper in corners about ink monkeys usurping the Loom of Fate. The May 2014 release on the Onyx Path publishing schedule is a lie, spread by the Realm for fears of anathema sympathies.
Let the discussion begin!
Yeah, Exalted was a giant mechanical disaster. Everything people liked about White Wolf, particularly W:tA, plus everything they didn't all bundled up into one awkward mess with really cool flavor.
...they were still a bloody blast to play.
COME FORTH, AMATERASU! - Switch Friend Code SW-5465-2458-5696 - Twitch
So was Werewolf! It's a really entertaining setting; one of my 4E DMs had most of the hardbacks and I'd flip through them between turns. I never actually got to roll a fistful of dice to hit a guy with a sword, but it seemed like it'd be fun in practice if you'd worked out your combos and whatnot in advance.
It's not just what he says in here, but the way he presents the information that really impresses me. He talks about both mechanics and math, about feel and balance. As I read more of what these guys write I get more and more the sense that they aren't approaching this as gamers or as developers but as enlightened gamer/developers.
I'm not entirely sure where I heard it, so this may be complete bullshit, But I seem to recall Holden saying that the die pools will cap out at around 26 dice.
Which is a lot, but since I've seen 100+ pools get rolled, I'm kind of thankful it's not more.
Still, really excited about the game, and if I have to read it on a PDF to play it, I guess I'll just suck it up.
Also, on the off chance you're reading this Holden Shearer, that whole talk about the conceptual space of Essence 7 to 9 not really having anything importance in it really sold me on this game.
Twitch Stream
Thanks!
Twitch Stream
If they're clearing that up, I'll probably check it out. At some option below the $300 gold-plated book level.
They tried to bury us. They didn't know that we were seeds. 2018 Midterms. Get your shit together.
I dig this, and it makes me very curious about War charms.
Why has everyone not given these people all of your money?
Twitch Stream
Pledge cancelled.
Because it's not called Celestial Chance-Adapting Method for the Promotion of Harmonic Discourse and Rapturous Enjoyment: Return of the Emerald Kingfisher.
I've been following a lot of the developer's comments closely, so if anyone has questions or wants me to look something up, I'm happy to do so. There's a tremendous amount of chaff on the official forums: people arguing about whether the name of a Lunar exalted should be Seven Devil Clever or Seven Devils Clever for example.
COME FORTH, AMATERASU! - Switch Friend Code SW-5465-2458-5696 - Twitch
Feels soooo good. It's like everything is getting fixed!
Also, Exalted v World of Darkness: The Punchening
http://forum.rpg.net/showthread.php?716677-Exalted-Third-Edition-Playtest-(Jacksonville-FL)
Hopefully we will get some good info as a result of that though!
anything
hopefully as playtesting gets resolved and they get to the point where it's layout and so on, they'll let some stuff go
Does anyone have any favourites that are fun to read that they'd care to list?
I mean, saying "yeah it was shit before, it won't be shit now!" is a fair thing to say
But it doesn't tell me anything about what the game will actually end up doing
Now on the other hand, this game is incredibly late. I came onboard when they said the release date was going to be Dec '12 IIRC. I don't know what the usual development timelines are, but how can you underestimate your time needed by that much? They've explained the reason behind that as needing to design the core book with the next 3-4 years of splatbooks in mind, but still...
I'm going to go through the Kickstarter emails and see if I can put together where they're at.
That seems like a lot, though probably not quite D&D levels.
Does give some trust that the game will be rigorously tested.
I'd say that's a lot for an RPG
Ch:1 ???: in editing - I assume this is an introduction or in-setting fiction.
Ch:2 Setting: in editing
Ch:3 Character Creation: in editing - I'm a little fuzzy on this since they gave a preview of Ch:9 character creation, but I think they meant antagonists there.
Ch:4 ??? Charms? I don't think they said what chapter charms are part of yet. Charms were sighted as needing a major overhaul back in late August '13, and since they've been giving updates on individual charm trees. I looked on the 'what we know so far' wiki, but I didn't see a master list of charm trees, or if they where dropping some skills in favor of others; for example, they mention brawl charms, but is that a skill that's different from Martial Arts? I don't think it is.
-Melee: done
-Martial Arts: done, this was the only 'combat' skill that was mentioned as still needing tweaks after playtesting
-Thrown: done
-War: done
-Brawl?: done
-Integrity: in development
-Presence: in development, near completion
-Performance: done
-Resistance: done
-Survival: done
-Craft: no info
-Investigation: no info
-Lore: in development?
-Medicine: no info
-Occult: no info, other than it's not directly tied to sorcery. Sorcery is it's own thing and doesn't function off of Occult charms.
-Athletics: in editing
-Awareness: done
-Dodge: they didn't mention this tree specifically, but gave a 'visualization preview' and I assume it's done because it's part of the combat engine
-Larceny: no info
-Stealth: no info
-Bureaucracy: no info
-Linguistics: no info
-Ride: done
-Sail: no info, but some preview charms were released.
-Socialize: no info on its progress, but they said it was the first charm tree they'd work on for the social engine, so I assume it's at least ready for playtesting (ie: done).
Ch:? Equipment: 1/2 in editing (the equipment portion) and 1/2 being developed (the excellency portion).
Ch:6-8: no info
Ch:9 Antagonists: first draft done for playtesting, but I got the feeling that it wasn't quite "done." As in they have some sample threats to get the playtesters started but not the complete chapter.
Ch:9+ I don't know how many chapters the book is supposed to have.
Combat Engine: In editing
Social Engine: Overhaul complete, ready for playtesting
Sorcery Engine: Second pass
As far as the playtesting goes, they're in phase 2...which could really mean anything: "Execute order sixty-six!" Back in September they mentioned that the sorcery engine overhaul was the last major hurdle that they anticipated, but again that's only useful as relative information. There's info in there too about the novels are in the pitch/outline phase and that the comic is sketched out and now being written and illustrated. And that's what I gathered from the updates.
What's currently in progress:
Once that happens, month or so finishing that off? Month tying things up afterwards? It's been a long wait but it definitely looks like we are nearing the close of play on the core.