A rotting fishing village on the coast of Massachusetts,
Innsmouth is being devoured from within by a cancer.
The Marsh family, greatly respected in the town by most,
have long brought prosperity to the little village, but only
they know at what cost. For just off the shore, beneath the
waves, lies a secret so terrible that the Marshes would
destroy anyone and anything to protect it. The investigators
must venture into this xenophobic backwater, fearing for
their very lives, in order to stop the plans of the Ancient
One. The investigators will find no allies in Innsmouth,
and few safe havens. But if they are to stop the advance of
the terrible Deep Ones, they have no other choice.
The Rules:
http://www.fantasyflightgames.com/ffg_content/Arkham_Horror/Support/Arkham_Horror_Rules_Lo-Res.pdf
Innsmouth Rules:
http://www.fantasyflightgames.com/ffg_content/Arkham_Horror/Innsmouth Horror/ah_ih_rules.pdf
Gameboard:
Locations proceeding clockwise:
NORTHSIDE (ORANGE):
Curiositie Shoppe
Newspaper
Train Station
DOWNTOWN (WHITE):
Bank of Arkham
Arkham Asylum
Independence Square
EASTOWN (GREY):
Hibb's Roadhouse
Velma's Diner
Police Station
RIVERTOWN (PURPLE):
Graveyard
Black Cave
General Store
FRENCH HILL (BLUE):
The Witch House
The Silver Twilight Lodge
SOUTHSIDE (BROWN):
Ma's Boarding House
South Church
Historical Society
UPTOWN (RED):
Woods
Ye Olde Magick Shoppe
St. Mary's Hospital
MISKATONIC U (YELLOW):
Library
Administration
Science Building
MERCHANT DISTRICT (GREEN):
The Unnamable
River Docks (AQUATIC)
Unvisited Isle (AQUATIC)
Innsmouth Board:
Locations proceeding clockwise:
CHURCH GREEN (ORANGE):
Innsmouth Jail
Esoteric Order of Dagon
INNSMOUTH SHORE (GREEN) (AQUATIC):
Devil Reef (AQUATIC)
Y’ha-nthlei (AQUATIC)
Falcon Point (AQUATIC)
FACTORY DISTRICT (BLUE) (AQUATIC):
Marsh Refinery
Gilman House Hotel
First National Grocery
Other World Locations from Top to Bottom:
R'lyeh
Plateau of Leng
The Dreamlands
Great Hall of Celeano
Yuggoth
City of the Great Race
Abyss
Another Dimension
Location Special Abilities:
CURIOSITIE SHOPPE:
Shop: Instead of having an encounter here, you may draw 3 Unique Items and purchase one of them for its list price. Discard the other two items.
BANK OF ARKHAM:
Bank Loan: Instead of having an encounter here, you may take out a Bank Loan if you don't have one yet.
ARKHAM ASYLUM:
Psychiatric Care: Instead of having an encounter here, you may recover Sanity by receiving psychiatric care. You may either regain 1 Sanity for free, or pay $2 to restore your Sanity to its maximum value.
POLICE STATION:
Deputized: Instead of having an encounter here, you may spend 10 toughness worth of monster trophies, 2 gate trophies, or 5 toughness worth of monster trophies and 1 gate trophy to become the Deputy of Arkham. Take the Deputy of Arkham card.
GENERAL STORE:
Shop: Instead of having an encounter here, you may draw 3 Common Items and purchase one of them for its list price. Discard the other two items.
SILVER TWILIGHT LODGE:
Inner Sanctum: If you have a Silver Twilight Membership, then you look at the Inner Sanctum entry when having encounters here.
MA'S BOARDING HOUSE:
Recruit: Instead of having an encounter here, you may spend 10 toughness worth of monster trophies, 2 gate trophies, or 5 toughness worth of monster trophies and 1 gate trophy to take any 1 Ally of your choice from the Ally deck.
SOUTH CHURCH:
Blessing: Instead of having an encounter here, you may spend 5 toughness worth of monster trophies or 1 gate trophy to have any investigator you choose be blessed
YE OLD MAGICK SHOPPE:
Magic Lessons: Instead of having an encounter here, you may pay $5 to draw 2 Spells. Keep one of them and discard the other.
ST. MARY's HOSPITAL:
Medical Care: Instead of having an encounter here, you may recover Stamina by receiving medical care. You may either regain 1 Stamina for free, or pay $2 to restore your Stamina to its maximum value.
ADMINISTRATION:
Classes: Instead of having an encounter here, you may pay $8 to draw 2 Skills. Keep one of them and discard the other.
SCIENCE BUILDING:
Dissection: Instead of having an encounter here, you may spend 5 toughness worth of monster trophies or 1 gate trophy to gain 2 Clue tokens.
RIVER DOCKS:
Shady Character: Instead of having an encounter here, you may spend 5 toughness worth of monster trophies or 1 gate trophy to gain $5.
Innsmouth Location Special Abilities:
INNSMOUTH JAIL:
Jail Break: Each investigator in the Jail Cell during the Arkham Encounter Phase makes a Sneak (-1) check and draws one encounter card, plus one additional card for every success rolled, encountering one card of his choice and discarding the others.
SAWBONE ALLEY:
Outside Help: Investigators imprisoned in Innsmouth Jail gain one extra success on their Jail Break roll for every investigator in Sawbone Alley.
DEVIL REEF:
Accursed: Investigators must end their movement upon entering Devil Reef. Flying Monsters may move into Devil Reef as though it were a street area.
Y'HA-NTHLEI:
Inaccessible: Investigators may only enter Y'ha-nthlei from Devil Reef or when returning to Arkham from an Other World, regardless of other game effects. This is true even if there is an open gate here.
FALCON POINT:
Boat Charter: During the Movement Phase, you may spend $2 to move to any aquatic location and have an encounter there (if applicable), or move any other investigator in an aquatic location to Falcon Point. Investigators may not move any further after moving with this location ability.
GILMAN HOUSE HOTEL:
Uneasy Sleep: After having an encounter here, if you are still at this location, you may gain 1 Sanity or 1 Stamina.
FIRST NATIONAL GROCERY:
Food and Gossip: Instead of having an encounter here, you may spend $1 to search the Common Item deck for a "Food" or "Research Materials" card.
Gamestate:
ACTIVITY:
CLOSED:
General Store
Ma's Boarding House
ALLIES IN THE BOX:
Ruby Standish
Tom "Mountain" Murphy
Richard Upton Pickman
TERROR LEVEL: 3
OPEN GATE LIMIT: 6
# of GATES OPEN: 4
OUTSKIRTS LIMIT: 3
MONSTERS IN THE OUTSKIRTS: 3
MONSTER LIMIT: 9
MONSTERS IN ARKHAM: 4
MONSTERS IN INNSMOUTH: 4
2 MONSTERS DRAWN FROM EACH GATE OPENING
Gate and Monster Locations:
Investigators:
Tayrun as "Ashcan" Pete:
Sanity: 2/4
Stamina: 6/6
SPEED/SNEAK: 3(+3)/3
FIGHT/WILL: 3/4
LORE/LUCK: 2/1
CURRENT LOCATION: City of the Great Race Area 2
MONEY: $4
CLUE TOKENS: 7
INVENTORY: Ruby of R'lyeh, Rifle
SPELLS:
SKILL: Stealth
SPECIAL:
ALLIES:
MONSTER TROPHIES: Star Spawn (3)
GATE TROPHIES:
Psycholarry1 as Norman Withers:
Sanity: 2/6
Stamina: 2/4
SPEED/SNEAK: 2/2
FIGHT/WILL: 3/1
LORE/LUCK: 4/3
CURRENT LOCATION: Uptown Streets
MONEY: $3
CLUE TOKENS: 1
INVENTORY: Lucky Cigarette Case
SPELLS:
SKILL: Bravery
SPECIAL: Delirium
ALLIES:
MONSTER TROPHIES: Ghost (1), Deep One Hybrid (1), Deep One (2)
GATE TROPHIES:
Chrysis as Zoey Samaras:
Sanity: 3/4
Stamina: 6/7
SPEED/SNEAK: 4/1
FIGHT/WILL: 1(+1)/4
LORE/LUCK: 4/2
CURRENT LOCATION: Miskatonic U Streets
MONEY: $0
CLUE TOKENS: 6
INVENTORY: Cross, Knife, Holy Water, Powder of Ibn-Ghazi, Deputy's Revolver
SPELLS:
SKILL: Stealth
SPECIAL:
ALLIES:
MONSTER TROPHIES: Deep One Hybrid (1), Ghost (1), Deep One Hybrid (1), Cultist (1), Zombie (1), Maniac (1)
GATE TROPHIES:
Daemonis as ???
Faraz as Tommy Muldoon (DELAYED):
stever777 as Finn Edwards (FIRST PLAYER) (DELAYED):
Ancient One, Herald, and Guardian:
Zhar:
King in Yellow:
Nodens:
DOOM TRACK: 10/11
DEEP ONE RISING: 5/6
ELDER SIGNS: 3/6
GATE TROPHIES COLLECTED: 2/6
BLIGHTS:
Enviroment, Rumors, and Modifiers:
ENVIROMENT:
RUMOR:
WORSHIPPERS ABILITY:
Personal Stories:
Zoey Samaras:
PASSED
Daisy Walker:
PASSED
Finn Edwards:
FAILED
Norman Withers:
FAILED
Tommy Muldoon:
"Ashcan" Pete:
FAILED
Special Cards:
http://www.arkhamhorrorwiki.com/Special
Common Items:
http://www.arkhamhorrorwiki.com/Common_item
Unique Items:
http://www.arkhamhorrorwiki.com/Unique_item
Spells:
http://www.arkhamhorrorwiki.com/Spell
Skills:
http://www.arkhamhorrorwiki.com/Skill
Allies:
http://www.arkhamhorrorwiki.com/Ally
Monster Encylopedia:
http://www.arkhamhorrorwiki.com/Monster
The Worlds Beyond:
http://www.arkhamhorrorwiki.com/Gate_marker
Players:
Psycholarry1
Chrysis
Tayrun
Daemonis
stever777
Faraz
Reserves:
Void Slayer
jdarksun
Auralynx
Dice rolls will be done with invisiblecastle; you can use the algorithm "Xd6.hits(Y)" to count successes for this game. (Y should be set to 4 for blessed, 5 for normal rolls, and 6 for cursed.)
On Orokos, use Xd6tY to count successes (Y should be set to 4 for blessed, 5 for normal rolls, and 6 for cursed.)The UNVISITED ISLE and RIVER DOCKS are considered AQUATIC.
Train Station and Joe Sargent's Bus Service are connected and are DEPOT LOCATIONS.
MARTIAL LAW IS ACTIVE
Posts
Let me start by notifying players who expressed special interest to play in this game. I will accept up to six players.
@Daemonis
@Tayrun
@Chrysis
@Psycholarry1
@jdarksun
I AM LOOKING FOR ONE MORE PLAYER. First come, first serve.
Also, jdarksun and Daemonis, since you played last Innsmouth game, you should step down if any new players want to try the expansion and didn't get a spot last game.
Yup, that's me on Steam.
If you are interested in playing, discussing, or hosting Arkham Horror, click here!
Yup, that's me on Steam.
If you are interested in playing, discussing, or hosting Arkham Horror, click here!
The Black Hole of Cygnus X-1
While I'm waiting for the rest to confirm, any newbies who want to try the expansion can still sign up. I will pick one of the veterans here at random and expel him from the player list.
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If you are interested in playing, discussing, or hosting Arkham Horror, click here!
Heralds and Epic Battle cards ratchet up the difficulty. Guardians decrease the difficulty.
1) Innsmouth investigators
2) Innsmouth AOs
3) Personal Story cards
4) Heralds (Father Dagon and/or Mother Hydra)
5) Investigators from other expansions
6) AOs from other expansions
7) Heralds from other expansions
8) Epic Battle cards (from the Kingsport Expansion)
9) Guardians (from the Kingsport Expansion)
10) Injury and Madness (Dunwich Expansion)
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If you are interested in playing, discussing, or hosting Arkham Horror, click here!
I'll reserve if that is alright, but mostly as an excuse to keep up with it. Always fun to read these.
No experience with the options/modules, so whatever you think will be the most fun.
Yes on everything! Bring it! Muhahahha!
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I'll go with the majority for components.
Confusion will be my epitaph
Will do. ^^
Okay, any veterans (@stever777, @jdarksun, @Daemonis) willing to step down from the list? If not, I can add a seventh player for Faraz.
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If you are interested in playing, discussing, or hosting Arkham Horror, click here!
Thanks jdark, appreciate it
I'll put you in reserves.
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If you are interested in playing, discussing, or hosting Arkham Horror, click here!
Thanks
If I need to be moved for someone else's play slot, I'm OK with that.
If not, C'mon, AO!
The Black Hole of Cygnus X-1
1) Innsmouth investigators
2) Innsmouth AOs
3) Personal Story cards
4) Heralds (Father Dagon and/or Mother Hydra)
5) Investigators from other expansions
6) AOs from other expansions
7) Heralds from other expansions
8) Epic Battle cards (from the Kingsport Expansion)
9) Guardians (from the Kingsport Expansion)
10) Injury and Madness (Dunwich Expansion)
Firstly.... uh select investigators. He/she can be from any expansion or base set.
Do you want me to randomly determine heralds, guardians, and Ancient Ones?
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Yeah. Then we can blame you!
The Black Hole of Cygnus X-1
Or you could make Geth choose. Then we can blame the unfeeling robot overlord.
Yup, that's me on Steam.
If you are interested in playing, discussing, or hosting Arkham Horror, click here!
Stamina: 6/6
SPEED/SNEAK: 5/3
FIGHT/WILL: 2/1
LORE/LUCK: 2/3
CURRENT LOCATION: Bank of Arkham
MONEY: $8
CLUE TOKENS: 0
INVENTORY:
Discard Whiskey to reduce any Sanity loss by 1.
SPELLS:
SKILL:
SPECIAL:
ALLIES:
MONSTER TROPHIES:
GATE TROPHIES:
The Black Hole of Cygnus X-1
Yup, that's me on Steam.
If you are interested in playing, discussing, or hosting Arkham Horror, click here!
Alright, I'll put you in reserves.
Looks like we just need @Faraz and @Psycholarry1 to pick investigators. Remember that he/she can be from any expansion.
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Eh, I'm just getting into that host thing that as much info as possible should be in front of the players.
Makes life easier for all.
The Black Hole of Cygnus X-1
Sanity: 5/5
Stamina: 5/5
SPEED/SNEAK: 3/2
FIGHT/WILL: 2/3
LORE/LUCK: 3/2
CURRENT LOCATION: Curiositie Shoppe
MONEY: $2
CLUE TOKENS: 3
INVENTORY:
SPELLS:
SKILL:
SPECIAL:
ALLIES:
MONSTER TROPHIES:
GATE TROPHIES:
I did, in fact mean that game. I must have just missed it. I remember reading all the movement notices, I just don't remember ever making the connection between a movement notice and a fresh monster. Although I must admit I never gave the movement notices as much attention as they probably needed because the important part was where the monsters ended up and that was more readily displayed on the map.
Ack! But she's so OP!
If you don't mind @Faraz, I will nerf her by removing the Ominous Dreams ability. With Inspiring, she's still a top tier investigator. Sounds good?
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Correct. Gate opens and monsters are placed, monsters move, clue token is placed, and special text of the card is resolved. Monsters freshly spawned from gates can move immediately.
I'll get this game rolling tomorrow, hopefully!
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Sure, I've never tried Innsmouth so if she's OP and removing that ability brings her in line with everyone else I don't mind. Just don't nerf me too much