I'd consider Prime 2 as nonessential. Play Prime 1 though, for sure.
Prime 1 is one of the greatest games ever made and plays fine on the Wii or GC. The Wii controls are nice, but non-essential. The widescreen conversion is also the weakest. Prime 2 is more ambitious but also has some very deep flaws. The best morph ball labyrinths, boss battles, and the peaks of the level and environmental design are in Prime 2, but there are times you'll wince. It definitely overtaxes the GC controller at times and the Wii version has been rebalanced, making it the unquestionably superior version. Prime 3 is Prime 3, basically no changes between the standalone and Trilogy version (other than a single cut "damn").
Prime 1 is one of the greatest games ever made and plays fine on the Wii or GC. The Wii controls are nice, but non-essential. The widescreen conversion is also the weakest.
Other than showing a wider field of view and correcting 2D HUD elements for the new aspect ratio, how are you supposed to handle rendering the game in 16:9? I will say that I'm disappointed that the beam-charging effects and water shaders are absent from Prime 1 but it bothers me more on an academic level than anything else; I never really noticied either of them that much.
One of my favorite things in Prime 1 was looking at Samus's cannon when using the Ice Beam in Thermal Visor mode. That they went ahead and made the Ice Beam shots so cold that they read as black was a really interesting touch.
Looking at Samus's cannon when using the X-Ray Visor is pretty neat as well. Turns out those icons for the different beams aren't just for show, they show how Samus has to hold her hand to activate the beam mode.
I just replayed Metroid Prime 2 for like the 3rd time. It's confirmed as my favorite of the series.
Tales of it's difficulty are greatly exaggerated. You get the dark suit like 4 hours into the game, making the Dark World energy drain a non-issue. Before that, navigation is and fun game of survival. And sure, the Boost Guardian takes a few tries, but once you figure out what you have to do it's not bad. Just don't miss any E-tanks while you play through, use Metroid Recon's walkthrough and E-tank guide.
An assault by a roomfull of pirate troopers in MP1 is harder than anything in MP2.
MP2 has the most unique game worlds (not just fire and ice again), puzzles, and bosses in the series. Any little tricky spots that pop up end up being just that much more satisfying when you beat them.
The game still looks sharp and amazing to me. Just get the Gamecube version, I wouldn't want to sacrifice any of the graphical effects. And there are only one or two spots in the entire game (shooting a specific part of a boss) where motion control would have been useful.
Corruption has held up the worst. What they did to the items and weaponry, tying everything to the Hypermode, just plain sucked. It was different just for the sake of being different, and killed the combat balance. The controls are smoothly executed, but the enemy behavior and mobility isn't suitably ramped up to make combat with the Wiimote any more fun. The bosses are a massive letdown, all too easy and lacking much creativity. The levels are still pretty good, but breaking everything up into different planets ruined the immersive feel of an interconnected world.
Just wanna say after MS's conference today, all this bullshit about blocking used/loaned copies of games
Sometimes I'm glad Nintendo are the way they are
It's bizarre how much we take for granted.
New systems come out and they don't have backwards compatibility with anything, and it costs money just to loan someone a game, and your console calls home once a day to re-activate your offline license, and you need a camera/microphone box hooked up at all times for the console to operate, and there's this extreme focus on integration of television and sports, and you have to pay a monthly fee for a number of core online features, and we find out that we're not going to see a lot of small indie support there either...
And then there's this system, sitting over in the corner, quietly working the way things always have. Sure, it doesn't have a lot of must-own games yet, it's not selling too well. That ought to improve with time. Most importantly it's got that basic respect for the consumer to be able to do what they like with their own media, and without tacking on a bunch of fees to everything. You put in a game, it just works.
AthenorBattle Hardened OptimistThe Skies of HiigaraRegistered Userregular
Unless the system hard crashes. Or if you buy it digitally, you can't take it anywhere else. Oh, and it permenantly encrypts any device you plug into it. And the indie support's been tough, though they are making positive strides. The backwards compatibility only extends to one generation, and they are making you re-buy anything older.. sometimes just for an upgrade fee. Oh, and the system also has a camera that is always potentially on - there's no way of knowing.
While I also agree that the Wii U offers a gaming experience I wish to partake in, let's not get delusional and think that Nintendo is without fault. And more importantly, let's leave the "discussion" of the competition to the other threads, lest this one gets closed prematurely.
I don't know, I think it's pretty obvious when the devil's advocate stance is just token, just to provide balance. There are clear counterpoints to each of those and they don't even need to be said. :P
Yeah I do have to say that I'm especially glad I decided to be a Nintendo/PC gamer years ago now.
Also awhile back in the thread some people posted they were having trouble with Netflix... I've never had an issue with it. It might be worth it to delete all of your Netflix data and redownload it.
I've had to redownload patches for a game before (even though the download screen said it was fine), so I can see something like that happening.
I can't wait to see what Nintendo announces during the E3 news cycle. I'm especially excited as my 3DSXL will be here Friday and I know there are rumors of the VC kind of spreading out across the two consoles in some form.
I own PC/PS3/Wii U/3DS now and I'm not sure why I would upgrade to another console this round. I think my PC will cover the need for a new Xbox/Playstation and the money I'll save will allow me to keep it fairly updated as well. I know that people tire of party/mini games, but if they could do some another compilation with the quality of Nintendoland I'd gladly buy that as well...maybe a Wii U Play or Wii U Sports?
I get you, but it's nice to know that, barring a complete hardware meltdown, I could still just pop a disk in there and just play it whenever I want. I guess it's a small comfort, but I'll take it. I'm old-fashioned that way.
Yeah I do have to say that I'm especially glad I decided to be a Nintendo/PC gamer years ago now.
Won't lie, a bit of me did like hearing how the next Xbox's processor is basically going to be standard PC architecture because that probably means there's going to be even less Xbox exclusives that don't come to PC. That way I can keep with PC/Nintendo and not miss a lot of content.
Amazon has an awesome Returns system. Requested an instant refund last night at like 9:30, and the money is already back in my account this morning. Now I just have to send the defective RE disc back to them on my way home and its done.
I think Revelations finished downloading around 3 this morning, so It will be ready to play when I get home. Which is great because the game is super awesome, and it was pretty annoying that I couldn't play it last night...
Everyone has a price. Throw enough gold around and someone will risk disintegration.
I have never really thought about the camera. I see it used in Nintendoland, but that's about the end of it.
In Tank Tank Tank Tank, the Tank game, it takes a pic of you that you can put a "costume" on, like a luchadore mask, mustaches, etc and then that pic hovers about your tank to other players. It's actually really well done, and I'll admit I tried just about every decoration giggling like an idiot.
I have never really thought about the camera. I see it used in Nintendoland, but that's about the end of it.
In Tank Tank Tank Tank, the Tank game, it takes a pic of you that you can put a "costume" on, like a luchadore mask, mustaches, etc and then that pic hovers about your tank to other players. It's actually really well done, and I'll admit I tried just about every decoration giggling like an idiot.
My friends and I love that feature, especially during the My Kong mode. I still think Tank!Tank!Tank! Is pretty underrated; it isn't worth $50 but it's an amazing throwback to the kind of arcadey fun that was emblematic of the Dreamcast.
Tanktanktank always looked to me like a $10 'arcade' game, not something I'd ever pay full price for. It just felt like something they'd have wanted to price cheap so groups of friends could buy copies and have some silly fun.
In unrelated news, now it looks like the XBox One will not support any controllers or accessories from the 360 at all; which just further cements my appreciation for what Nintendo did with the WiiU. :rotate:
Tanktanktank always looked to me like a $10 'arcade' game, not something I'd ever pay full price for. It just felt like something they'd have wanted to price cheap so groups of friends could buy copies and have some silly fun.
And that's why the F2P version on the eShop is a brilliant move. I got the exra gameplay mode and a few levels for way less than what it is going for on Amazon and my friends and I are having a blast. I'll still try to pick up an actual copy once the price craters though.
Everyone has a price. Throw enough gold around and someone will risk disintegration.
+1
Warlock82Never pet a burning dogRegistered Userregular
I kind of hated Metroid Prime 2. Which is not to say it's terrible, just the worst Metroid Prime game (which is still way better than Other M). I think I just really hated the whole "Dark World" mechanic (same environment but let's make everything drab and ugly and make the air damage you!). Also limited ammo is lame. Only missiles (and power bombs) should be limited. Not like, the regular gun you have to kill almost everything with (well, at least as I recall because some creatures were immune to normal attacks I think... It has been awhile)
I have never really thought about the camera. I see it used in Nintendoland, but that's about the end of it.
In Tank Tank Tank Tank, the Tank game, it takes a pic of you that you can put a "costume" on, like a luchadore mask, mustaches, etc and then that pic hovers about your tank to other players. It's actually really well done, and I'll admit I tried just about every decoration giggling like an idiot.
My friends and I love that feature, especially during the My Kong mode. I still think Tank!Tank!Tank! Is pretty underrated; it isn't worth $50 but it's an amazing throwback to the kind of arcadey fun that was emblematic of the Dreamcast.
Man, what's with all the hate for Metroid Prime 3? That game was awesome.
My only beef with the game was the whole "we're going to repopulate all the areas you've gone through before with really annoying enemies that can only be killed with hypermode" thing. Seriously, Phaazoids can go jump into a lake, they're more annoying than Zubats.
Prime 1 is one of the greatest games ever made and plays fine on the Wii or GC. The Wii controls are nice, but non-essential. The widescreen conversion is also the weakest.
Other than showing a wider field of view and correcting 2D HUD elements for the new aspect ratio, how are you supposed to handle rendering the game in 16:9? I will say that I'm disappointed that the beam-charging effects and water shaders are absent from Prime 1 but it bothers me more on an academic level than anything else; I never really noticied either of them that much.
They blew the HUD elements, text, etc. so it's all stretched from 4:3 to 16:9. The FOV is fine, but the rest does stand out. Also the cooler graphical effects related to the arm cannon were hard-coded 2D overlays rather than being actually modeled, so things like the ice cannon freezing over during a charge beam, Samus' fingers reflecting the different arm cannon modes, and the like are all lacking. They're minute details, and I find that overall the control improvement more than makes up for the, but given how attentive Retro has always been to the little details their absence is noted even if they're not crucial.
Prime 3 is the exact opposite of Prime 2 in a lot of ways. Echoes is one of the most player-hostile games I've played (note, haven't played any of the Souls games). Aether feels like the very planet is out to get Samus. Corruption has a ton of sound and fury, but it signifies nothing. It's all history or in the background. Even late game when you visit two planets that ought to be among the most forbidding in the trilogy it never rises to the level of Aether in its opening sections, much less some of the later locales. Even navigation is streamlined. Every area in Echoes is connected to every other area (eventually via two routes), yet navigating across the planet never completely becomes easy. Aether continues to put up obstacles that have to be cleared every time you enter a room, sometimes to the point of getting flat-out obnoxious when you have to navigate a complex morph ball labyrinth for the 10th time. Corruption gets out of its own way, offers multiple entrances and exits to every area, and by and large you use Samus' ship to get between them, meaning that you can access any given area from any other area in the entire game. Toss in the diminished emphasis on puzzles and complex, multistage boss battles for a more direct, combat-heavy approach, and you definitely get an extremely accessible title, but also one that's the least ambitious of the three.
Echoes ain't for everybody. It's damn hard (although the Trilogy version has been toned down some), actively hostile to the player, and its rushed development means that there are some gameplay elements that didn't get appropriately smoothed out before release. But it's ambitious as all hell and you can really see Retro pushing themselves on it at every turn. The boss battles, puzzles, and level design all peak in Echoes, even if there are some places where it's a major slog to get there.
Corruption just wants to have fun, just wants to entertain. It's still Metroid, and it's still really good, and it plays beautifully, but the shift in focus is noticeable. Funny part is, Corruption is also the only one of the three I haven't beaten on hard/hyper. I got to the last stage of the last boss multiple times, but always died before I got the pattern down and it's a 45 minute two-stage battle just to challenge the very final boss. After losing 3 or 4 times I just gave up and moved on. Some day I need to fix that mistake.
A certain level of environmental hostility in Metroid. I liked the sense in Super Metroid that further from the planets surface you were the more dangerous it was. Prime 3 annoyed me a bit that the ship was nerver too far away. (I really should finish that game)
The only thing that bugged me in Prime 3 was the separate planets thing.
I understand the keyhunting aspect is important to the series, but in every other game you get a definite sense of one giant, interconnected world that you're stuck wandering around on. Finding all the different ways to and from and through the individual areas in Prime 1 and 2 and learning shortcuts and which doors lead where give it a real sense of place.
Forcing me back onto my ship to pick a planet hurts that, I think.
I will say that the story and dialogue elements added in Corruption were interesting.
It really sells an actual progression in the trilogy.
In Prime 1, Phazon is this horrifying new thing. You don't know what the hell it is, where the hell it came from, or what the hell the galaxy's going to do if the Space Pirates get their hands on it. So you investigate the long-dead Tallon IV, and kill the Metroid Prime.
In Prime 2, you have more aid. You make it to Aether just in time to save it from the thread of Phazon, and you know right off the bat how deadly this crap is. You have the aid of U-Mos giving you direction, and you feel like you have an ally, like you're making progress in your attempts to understand and eradicate the threat of Phazon.
In Prime 3, some amazing progress has been made. Samus has evidently gotten her info on Phazon out to the Federation as a whole. They know how to combat it, and how to use it in their war on Phaaze. Hell, you have a sympathetic commanding officer, and are assisted, at least in the first act, by a set of other bounty hunters. The final approach on Phaaze isn't (initially), an unknown suicide mission by Samus, you're backed up by the full weight of the Federation, and the awesome Dain.
It nicely speaks to Samus's intelligence. She runs into Phazon twice, and when it becomes clear to her that this stuff is spreading, she spreads the word to the Federation, and goes along with a coordinated plan to take out the major Leviathans once and for all.
0
SirUltimosDon't talk, Rusty. Just paint.Registered Userregular
edited May 2013
I'm trying to do the Rayman daily challenge but my Wii U will absolutely not connect to my router. It's never had any problems before but now nothing is working. It's more than a little frustrating.
[EDIT] And not one minute later everything sorts itself out. Huh.
Posts
Prime 1 is one of the greatest games ever made and plays fine on the Wii or GC. The Wii controls are nice, but non-essential. The widescreen conversion is also the weakest. Prime 2 is more ambitious but also has some very deep flaws. The best morph ball labyrinths, boss battles, and the peaks of the level and environmental design are in Prime 2, but there are times you'll wince. It definitely overtaxes the GC controller at times and the Wii version has been rebalanced, making it the unquestionably superior version. Prime 3 is Prime 3, basically no changes between the standalone and Trilogy version (other than a single cut "damn").
// Switch: SW-5306-0651-6424 //
They're too busy making iOS games.
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Other than showing a wider field of view and correcting 2D HUD elements for the new aspect ratio, how are you supposed to handle rendering the game in 16:9? I will say that I'm disappointed that the beam-charging effects and water shaders are absent from Prime 1 but it bothers me more on an academic level than anything else; I never really noticied either of them that much.
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@TaramoorPlays
Taramoor on Youtube
Just wanna say after MS's conference today, all this bullshit about blocking used/loaned copies of games
Sometimes I'm glad Nintendo are the way they are
Tales of it's difficulty are greatly exaggerated. You get the dark suit like 4 hours into the game, making the Dark World energy drain a non-issue. Before that, navigation is and fun game of survival. And sure, the Boost Guardian takes a few tries, but once you figure out what you have to do it's not bad. Just don't miss any E-tanks while you play through, use Metroid Recon's walkthrough and E-tank guide.
An assault by a roomfull of pirate troopers in MP1 is harder than anything in MP2.
MP2 has the most unique game worlds (not just fire and ice again), puzzles, and bosses in the series. Any little tricky spots that pop up end up being just that much more satisfying when you beat them.
The game still looks sharp and amazing to me. Just get the Gamecube version, I wouldn't want to sacrifice any of the graphical effects. And there are only one or two spots in the entire game (shooting a specific part of a boss) where motion control would have been useful.
Corruption has held up the worst. What they did to the items and weaponry, tying everything to the Hypermode, just plain sucked. It was different just for the sake of being different, and killed the combat balance. The controls are smoothly executed, but the enemy behavior and mobility isn't suitably ramped up to make combat with the Wiimote any more fun. The bosses are a massive letdown, all too easy and lacking much creativity. The levels are still pretty good, but breaking everything up into different planets ruined the immersive feel of an interconnected world.
It's bizarre how much we take for granted.
New systems come out and they don't have backwards compatibility with anything, and it costs money just to loan someone a game, and your console calls home once a day to re-activate your offline license, and you need a camera/microphone box hooked up at all times for the console to operate, and there's this extreme focus on integration of television and sports, and you have to pay a monthly fee for a number of core online features, and we find out that we're not going to see a lot of small indie support there either...
And then there's this system, sitting over in the corner, quietly working the way things always have. Sure, it doesn't have a lot of must-own games yet, it's not selling too well. That ought to improve with time. Most importantly it's got that basic respect for the consumer to be able to do what they like with their own media, and without tacking on a bunch of fees to everything. You put in a game, it just works.
While I also agree that the Wii U offers a gaming experience I wish to partake in, let's not get delusional and think that Nintendo is without fault. And more importantly, let's leave the "discussion" of the competition to the other threads, lest this one gets closed prematurely.
Also awhile back in the thread some people posted they were having trouble with Netflix... I've never had an issue with it. It might be worth it to delete all of your Netflix data and redownload it.
I've had to redownload patches for a game before (even though the download screen said it was fine), so I can see something like that happening.
I own PC/PS3/Wii U/3DS now and I'm not sure why I would upgrade to another console this round. I think my PC will cover the need for a new Xbox/Playstation and the money I'll save will allow me to keep it fairly updated as well. I know that people tire of party/mini games, but if they could do some another compilation with the quality of Nintendoland I'd gladly buy that as well...maybe a Wii U Play or Wii U Sports?
I get you, but it's nice to know that, barring a complete hardware meltdown, I could still just pop a disk in there and just play it whenever I want. I guess it's a small comfort, but I'll take it. I'm old-fashioned that way.
Won't lie, a bit of me did like hearing how the next Xbox's processor is basically going to be standard PC architecture because that probably means there's going to be even less Xbox exclusives that don't come to PC. That way I can keep with PC/Nintendo and not miss a lot of content.
Amazon has an awesome Returns system. Requested an instant refund last night at like 9:30, and the money is already back in my account this morning. Now I just have to send the defective RE disc back to them on my way home and its done.
I think Revelations finished downloading around 3 this morning, so It will be ready to play when I get home. Which is great because the game is super awesome, and it was pretty annoying that I couldn't play it last night...
Look at that Gamepad over there... watching me... criticizing me...
Switch (JeffConser): SW-3353-5433-5137 Wii U: Skeldare - 3DS: 1848-1663-9345
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My friends and I love that feature, especially during the My Kong mode. I still think Tank!Tank!Tank! Is pretty underrated; it isn't worth $50 but it's an amazing throwback to the kind of arcadey fun that was emblematic of the Dreamcast.
In unrelated news, now it looks like the XBox One will not support any controllers or accessories from the 360 at all; which just further cements my appreciation for what Nintendo did with the WiiU. :rotate:
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
And that's why the F2P version on the eShop is a brilliant move. I got the exra gameplay mode and a few levels for way less than what it is going for on Amazon and my friends and I are having a blast. I'll still try to pick up an actual copy once the price craters though.
Oh, is that one the tank game?
Oculus: TheBigDookie | XBL: Dook | NNID: BigDookie
The final boss sequence of that game was by far my favorite. The only frustrating thing for me is that I only 98%'d the game.
Yep, reminded me quite a bit of
Though without the online part obviously.
Switch: 6200-8149-0919 / Wii U: maximumzero / 3DS: 0860-3352-3335 / eBay Shop
My only beef with the game was the whole "we're going to repopulate all the areas you've gone through before with really annoying enemies that can only be killed with hypermode" thing. Seriously, Phaazoids can go jump into a lake, they're more annoying than Zubats.
They blew the HUD elements, text, etc. so it's all stretched from 4:3 to 16:9. The FOV is fine, but the rest does stand out. Also the cooler graphical effects related to the arm cannon were hard-coded 2D overlays rather than being actually modeled, so things like the ice cannon freezing over during a charge beam, Samus' fingers reflecting the different arm cannon modes, and the like are all lacking. They're minute details, and I find that overall the control improvement more than makes up for the, but given how attentive Retro has always been to the little details their absence is noted even if they're not crucial.
Prime 3 is the exact opposite of Prime 2 in a lot of ways. Echoes is one of the most player-hostile games I've played (note, haven't played any of the Souls games). Aether feels like the very planet is out to get Samus. Corruption has a ton of sound and fury, but it signifies nothing. It's all history or in the background. Even late game when you visit two planets that ought to be among the most forbidding in the trilogy it never rises to the level of Aether in its opening sections, much less some of the later locales. Even navigation is streamlined. Every area in Echoes is connected to every other area (eventually via two routes), yet navigating across the planet never completely becomes easy. Aether continues to put up obstacles that have to be cleared every time you enter a room, sometimes to the point of getting flat-out obnoxious when you have to navigate a complex morph ball labyrinth for the 10th time. Corruption gets out of its own way, offers multiple entrances and exits to every area, and by and large you use Samus' ship to get between them, meaning that you can access any given area from any other area in the entire game. Toss in the diminished emphasis on puzzles and complex, multistage boss battles for a more direct, combat-heavy approach, and you definitely get an extremely accessible title, but also one that's the least ambitious of the three.
Echoes ain't for everybody. It's damn hard (although the Trilogy version has been toned down some), actively hostile to the player, and its rushed development means that there are some gameplay elements that didn't get appropriately smoothed out before release. But it's ambitious as all hell and you can really see Retro pushing themselves on it at every turn. The boss battles, puzzles, and level design all peak in Echoes, even if there are some places where it's a major slog to get there.
Corruption just wants to have fun, just wants to entertain. It's still Metroid, and it's still really good, and it plays beautifully, but the shift in focus is noticeable. Funny part is, Corruption is also the only one of the three I haven't beaten on hard/hyper. I got to the last stage of the last boss multiple times, but always died before I got the pattern down and it's a 45 minute two-stage battle just to challenge the very final boss. After losing 3 or 4 times I just gave up and moved on. Some day I need to fix that mistake.
I understand the keyhunting aspect is important to the series, but in every other game you get a definite sense of one giant, interconnected world that you're stuck wandering around on. Finding all the different ways to and from and through the individual areas in Prime 1 and 2 and learning shortcuts and which doors lead where give it a real sense of place.
Forcing me back onto my ship to pick a planet hurts that, I think.
twitch.tv/Taramoor
@TaramoorPlays
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It really sells an actual progression in the trilogy.
In Prime 1, Phazon is this horrifying new thing. You don't know what the hell it is, where the hell it came from, or what the hell the galaxy's going to do if the Space Pirates get their hands on it. So you investigate the long-dead Tallon IV, and kill the Metroid Prime.
In Prime 2, you have more aid. You make it to Aether just in time to save it from the thread of Phazon, and you know right off the bat how deadly this crap is. You have the aid of U-Mos giving you direction, and you feel like you have an ally, like you're making progress in your attempts to understand and eradicate the threat of Phazon.
In Prime 3, some amazing progress has been made. Samus has evidently gotten her info on Phazon out to the Federation as a whole. They know how to combat it, and how to use it in their war on Phaaze. Hell, you have a sympathetic commanding officer, and are assisted, at least in the first act, by a set of other bounty hunters. The final approach on Phaaze isn't (initially), an unknown suicide mission by Samus, you're backed up by the full weight of the Federation, and the awesome Dain.
It nicely speaks to Samus's intelligence. She runs into Phazon twice, and when it becomes clear to her that this stuff is spreading, she spreads the word to the Federation, and goes along with a coordinated plan to take out the major Leviathans once and for all.
[EDIT] And not one minute later everything sorts itself out. Huh.
Switch (JeffConser): SW-3353-5433-5137 Wii U: Skeldare - 3DS: 1848-1663-9345
PM Me if you add me!