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MMOTCG: [Hex: Shards of Fate] Ladder System Incoming!

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Posts

  • RiusRius Globex CEO Nobody ever says ItalyRegistered User regular
    Eh, wishful thinking. Collector has free drafts for a year, not for life. It's got exclusive alternate art PVP cards for life, though.

  • RozRoz Boss of InternetRegistered User regular
    Darkewolfe wrote: »
    Rius wrote: »
    I look at it this way. Kickstarter exclusives from season 1 of Zombicide that were 10 dollars are now hundreds of dollars on EBay. Hex has 4x the backers. Hopefully my investment of yearly exclusive cards for life pays for itself.

    Every kickstarter since Zombiecide has had that cited.

    I think this is like baseball cards. 50's and 60's baseball cards were rare and worth a shit ton (Zombicide) so people in the 80's collected the SHIT out of them, making them all worthless (Everything since, including Hex).

    And yes, the Everquest card game earns you cards as you play PvE. Every mission rewards you with a card; you have to beat it with every class to get a playset.

    Yeah but look at M:TG. Even though this isn't quite the same thing, look at the cards originally released on MTGO during the first year . For years cards like Pernicious Dead, Meddling Mage, and Vindicate were worth 10X their paper values, because even though they were printed in an online medium and substantially at the start, there were still no where near enough to meet demand.

  • RozRoz Boss of InternetRegistered User regular
    Rius wrote: »
    Eh, wishful thinking. Collector has free drafts for a year, not for life. It's got exclusive alternate art PVP cards for life, though.

    Oh, I thought that was the tier with Free Drafts, once per week, for life. Was that the Pro Gamer tier?

  • RiusRius Globex CEO Nobody ever says ItalyRegistered User regular
    Yeah, only the Pro Player tier, the Grand King tier and above have the free drafts for life. Pro Player sold out very quickly, heh.

  • DarkewolfeDarkewolfe Registered User regular
    I'm going to forget this exists for a year, because bleh betas.

    What is this I don't even.
  • MugaazMugaaz Registered User regular
    Darkewolfe wrote: »
    I'm going to forget this exists for a year, because bleh betas.

    If you got into this for PvP Beta is when the game starts, if its for PvE then i would wait. I feel like they got A LOT of PvE work left because they havent shown any video about it.

  • VorpalVorpal Registered User regular
    Darkewolfe wrote: »
    I'm going to forget this exists for a year, because bleh betas.

    Actually some games were more fun for me in the beta than in the actual release (Warhammer)

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  • SpawnbrokerSpawnbroker Registered User regular
    So I'm not exactly sure what I'm supposed to be excited about with this kickstarter. Their business model and tournament structure basically seems to be "Hey, you know Magic Online? We can do that too."

    I watched the how to play video, and it was like watching a game being played in Magic Online with a slightly more player-friendly client. They even seem to have the same turn phases and player priority system that Magic has. It doesn't seem very innovative.

    Don't get me wrong, the idea of a fully digital TCG combined with some MMO sounds sort of cool, but I haven't seen any gameplay for the MMO aspect. I was expecting to be totally pumped for this since I am an absolute TCG freak... I guess my entire problem seems to boil down to, if I want to play an online TCG, why should I play Hex over Magic Online, a game that's been doing this far longer? The only positive I saw from that is a possibly improved UI, which Magic Online definitely needs work on.

    Hell, they're porting Magic Online's tournament structure and pricing structure almost entirely it seems.

    Steam: Spawnbroker
  • RiusRius Globex CEO Nobody ever says ItalyRegistered User regular
    Mostly, now, I just want this on my tablet tomorrow.

    VorpalEmberquick
  • DelphinidaesDelphinidaes FFXIV: Delphi Kisaragi Registered User regular
    So I'm not exactly sure what I'm supposed to be excited about with this kickstarter. Their business model and tournament structure basically seems to be "Hey, you know Magic Online? We can do that too."

    I watched the how to play video, and it was like watching a game being played in Magic Online with a slightly more player-friendly client. They even seem to have the same turn phases and player priority system that Magic has. It doesn't seem very innovative.

    Don't get me wrong, the idea of a fully digital TCG combined with some MMO sounds sort of cool, but I haven't seen any gameplay for the MMO aspect. I was expecting to be totally pumped for this since I am an absolute TCG freak... I guess my entire problem seems to boil down to, if I want to play an online TCG, why should I play Hex over Magic Online, a game that's been doing this far longer? The only positive I saw from that is a possibly improved UI, which Magic Online definitely needs work on.

    Hell, they're porting Magic Online's tournament structure and pricing structure almost entirely it seems.

    Well you are ignoring the entire PvE aspect for one.

    If you aren't pumped about it I don't know what to say really, check the site out, get some info and if that doesn't get you excited don't worry about it I guess?

    For me it's pretty much better in every aspect to M:tGO and has what seems like will be a very interesting PvE aspect that I am looking forward to. So it's pretty much a no brainer.

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  • SpawnbrokerSpawnbroker Registered User regular
    I'm ignoring the PvE aspect because there has been no indication of what that's actually going to be like. It certainly sounds interesting, but that video wasn't anything we haven't seen before.

    Steam: Spawnbroker
  • DarkewolfeDarkewolfe Registered User regular
    I'm ignoring the PvE aspect because there has been no indication of what that's actually going to be like. It certainly sounds interesting, but that video wasn't anything we haven't seen before.

    Well, you're in luck because the kickstarter ended anyway. Just wait till the game launches next year and see if it tickles your fancy then.

    What is this I don't even.
  • RozRoz Boss of InternetRegistered User regular
    So I'm not exactly sure what I'm supposed to be excited about with this kickstarter. Their business model and tournament structure basically seems to be "Hey, you know Magic Online? We can do that too."

    I watched the how to play video, and it was like watching a game being played in Magic Online with a slightly more player-friendly client. They even seem to have the same turn phases and player priority system that Magic has. It doesn't seem very innovative.

    Don't get me wrong, the idea of a fully digital TCG combined with some MMO sounds sort of cool, but I haven't seen any gameplay for the MMO aspect. I was expecting to be totally pumped for this since I am an absolute TCG freak... I guess my entire problem seems to boil down to, if I want to play an online TCG, why should I play Hex over Magic Online, a game that's been doing this far longer? The only positive I saw from that is a possibly improved UI, which Magic Online definitely needs work on.

    Hell, they're porting Magic Online's tournament structure and pricing structure almost entirely it seems.

    Cheaper magic online with digital tie-ins, unique PVE aspects, and a better interface.

    What's not to love?

    (this is coming from a guys who has thousands in both physical and online magic cards)

    Raykefire
  • WingedWeaselWingedWeasel Registered User regular
    I'm ignoring the PvE aspect because there has been no indication of what that's actually going to be like. It certainly sounds interesting, but that video wasn't anything we haven't seen before.

    If they manage a better UI and more system stability then they will have a gigantic advantage over magic online. There are subtle changes to the ruleset to try and mitigate some of the variance from magic but nothing major. The PvE side could be interesting but I am not sure it is going to be worth it. The loot treadmill never really enticed me with other games so I doubt it would here and although the raids in WoWtcg were fun I can't picture doing them a shitton when it is converted to being online. In fact I'd argue they will be less fun since you don't get a person to be the raidboss and do hilariously unfair things to your friends....instead you get their recent automated dungeons. WHich will at least be better structured due to the AI rather than the "AI" they have when using real cards. Well...in theory anyway.

    Spawnbroker
  • MatevMatev Cero Miedo Registered User regular
    edited June 2013
    But there is talk about being able to be a raid boss....

    E: Whoa, whoa, whoa. Whoa. There is a sentient robot factory called Slaughtergear!?

    Yessssssssss, this game cannot come fast enough.

    Matev on
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    Darkewolfe
  • nearlysobernearlysober Registered User regular
    I watched the how to play video, and it was like watching a game being played in Magic Online with a slightly more player-friendly client. They even seem to have the same turn phases and player priority system that Magic has. It doesn't seem very innovative.
    ...
    Hell, they're porting Magic Online's tournament structure and pricing structure almost entirely it seems.
    Well... you certain seem capable of reading, since you're posting on a message board. Maybe you should read one of the 30 articles they posted, several about PvE and many about how this will do things in PvP that MtG is not capable of doing. Or watch some of the additional interviews they've done.

    But yeah... if you're going to base your entire assessment on the intro video... then I can see how you arrived at your flawed and incomplete perspective.

    Darkewolfe
  • DelphinidaesDelphinidaes FFXIV: Delphi Kisaragi Registered User regular
    I'm ignoring the PvE aspect because there has been no indication of what that's actually going to be like. It certainly sounds interesting, but that video wasn't anything we haven't seen before.

    There is actually quite a bit of information on what the PvE will be like, I would recommend doing some actual research.

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    Darkewolfe
  • StericaSterica Yes Registered User, Moderator mod
    Let's stop getting so hot over MtG comparisons. I don't want both sides forming musical street gangs and getting into vicious finger snapping fights.

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    DyvionKasynMahnmutIncindiumElvenshae
  • DelphinidaesDelphinidaes FFXIV: Delphi Kisaragi Registered User regular
    Rorus Raz wrote: »
    Let's stop getting so hot over MtG comparisons. I don't want both sides forming musical street gangs and getting into vicious finger snapping fights.

    But just think of how fabulous that would be!

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  • SpawnbrokerSpawnbroker Registered User regular
    Sorry for interrupting the circlejerk, I'll just move on to less hostile environments.

    Steam: Spawnbroker
  • EchoEcho ski-bap ba-dapModerator mod
    Don't let the door hit you.

    Kasyn
  • Casually HardcoreCasually Hardcore Once an Asshole. Trying to be better. Registered User regular
    edited June 2013
    Oh, don't get it wrong. Hex is to MTG like Pathfinder is to D&D 3.5.

    Casually Hardcore on
  • MatevMatev Cero Miedo Registered User regular
    Not necessarily an unfavorable comparison depending on who you ask

    "Go down, kick ass, and set yourselves up as gods, that's our Prime Directive!"
    Hail Hydra
  • RozRoz Boss of InternetRegistered User regular
    And I am a little confused, I didn't mean for my post to be antagonistic in any way. I love magic, and I think this game is something similar but different. It's neither better or worse (obviously I haven't played it yet), but the proposed features sound really great, and they're definitely different enough from MTGO that you can get a new experience. I think they're both great, but for different reasons.

  • RiusRius Globex CEO Nobody ever says ItalyRegistered User regular
  • DelphinidaesDelphinidaes FFXIV: Delphi Kisaragi Registered User regular
    Sounds fine to me, we should have a pretty large group of people playing so I am expecting many fun times to be had :D

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  • RiusRius Globex CEO Nobody ever says ItalyRegistered User regular
    We should all three of us make Monk characters

    kraughmar
  • DarkewolfeDarkewolfe Registered User regular
    It's definitely not insulting or wrong to say, "This game is inspired my Mtg."

    The key distinction is it's part of this new wave of games that takes advantage of the fact that "card" is not really a defined concept when you're in a digital environment.

    What is this I don't even.
    Seidkona
  • DyvionDyvion Back in Sunny Florida!!Registered User regular
    Yeah, considering these cards have three sides...

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  • DelphinidaesDelphinidaes FFXIV: Delphi Kisaragi Registered User regular
    edited June 2013
    Dyvion wrote: »
    Yeah, considering these cards have three sides...

    Or for example the Skeleton Warrior who turns into a Pile of Bones card when he dies. They can do some neat stuff since it is a digital medium and it looks like they are embracing that aspect.

    Delphinidaes on
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  • VorpalVorpal Registered User regular
    edited June 2013
    They are doing a lot of neat stuff with the digital cards

    -cards have three sides, and one of the sides has achievements/stats tracking for that specific card
    -turn a card into any random card in the game
    -turn a card into another card when it dies (guess that would be a 4 sided card!)
    -transform one card into another card after playing it
    -permanently assign text to certain cards - sticks around even if it winds back up in your deck
    -create multiple copies of existing cards, including your opponents cards!
    -shuffle cards into your opponents deck
    -have cards that have a chance of playing from your deck!

    Vorpal on
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  • KasynKasyn I'm not saying I don't like our chances. She called me the master.Registered User regular
    Don't forget cards that can produce COMPLETELY FUCKING RANDOM OTHER CARDS.

    Utterly useless for competitive play, but pretty damn neat.

    I'm quite psyched for the game. I never really got to throw myself into a TCG the way I've always wanted because I was always behind the curve (except for the first two editions of the Pokemon TCG when I murdered everything with a Psychic deck that was way ahead of it's time) and just didn't bother, so I'm running into this one full speed. I basically see every type of deck and want to make one. A good Sapphire/Blood control deck is looking mighty strong, though. Those actions, flyers, zombies, and vampires all look crazy.

  • KasynKasyn I'm not saying I don't like our chances. She called me the master.Registered User regular
    Seriously, Zombie Plague?
    ZombiePlague.png
    GG Shin'hare decks. Vampire King + Murder? Why hello there flying fucking army, which Orcs look like they'll have trouble wtith.

    Spectrum
  • SniperGuySniperGuy SniperGuyGaming Registered User regular
    Ok that looks delightful. I love zombie decks.

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  • KasynKasyn I'm not saying I don't like our chances. She called me the master.Registered User regular
    Are there very many cards that can get rid of Constants? Zombie Plague seems *really* strong.

  • DelphinidaesDelphinidaes FFXIV: Delphi Kisaragi Registered User regular
    edited June 2013
    Kasyn wrote: »
    Are there very many cards that can get rid of Constants? Zombie Plague seems *really* strong.

    Keep in mind PvE cards cannot be used in PvP. A lot of PvE cards seem ridiculously strong, but that's because they are being used not against human players but stacked decks and situations designed to be ridiculous themselves. I imagine the PvE battles will be pretty intense for this reason.

    It's like in a game where you get the Wicked badass sword of true awesomeness +5 and you think it is incredibly overpowered until you use it against the next enemy which has resistance to badassery +10. But since it's an AI opponent it can't get upset an how unfair your weapon is even if it is balanced to not be too easily defeated by it.

    But for PvP things will most likely be much more on par with classic TCG.

    Delphinidaes on
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  • KasynKasyn I'm not saying I don't like our chances. She called me the master.Registered User regular
    Kasyn wrote: »
    Are there very many cards that can get rid of Constants? Zombie Plague seems *really* strong.

    Keep in mind PvE cards cannot be used in PvP. A lot of PvE cards seem ridiculously strong, but that's because they are being used not against human players but stacked decks and situations designed to be ridiculous themselves. I imagine the PvE battles will be pretty intense for this reason.

    It's like in a game where you get the Wicked badass sword of true awesomeness +5 and you think it is incredibly overpowered until you use it against the next enemy which has resistance to badassery +10. But since it's an AI opponent it can't get upset an how unfair your weapon is even if it is balanced to not be too easily defeated by it.

    But for PvP things will most likely be much more on par with classic TCG.

    Oh, I get that.

    Zombie Plague is also designated as a PvP card.

    Geth
  • DelphinidaesDelphinidaes FFXIV: Delphi Kisaragi Registered User regular
    edited June 2013
    Kasyn wrote: »
    Kasyn wrote: »
    Are there very many cards that can get rid of Constants? Zombie Plague seems *really* strong.

    Keep in mind PvE cards cannot be used in PvP. A lot of PvE cards seem ridiculously strong, but that's because they are being used not against human players but stacked decks and situations designed to be ridiculous themselves. I imagine the PvE battles will be pretty intense for this reason.

    It's like in a game where you get the Wicked badass sword of true awesomeness +5 and you think it is incredibly overpowered until you use it against the next enemy which has resistance to badassery +10. But since it's an AI opponent it can't get upset an how unfair your weapon is even if it is balanced to not be too easily defeated by it.

    But for PvP things will most likely be much more on par with classic TCG.

    Oh, I get that.

    Zombie Plague is also designated as a PvP card.

    You sure? I was under the impression that equipment is only for PvE cards.

    Delphinidaes on
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  • KasynKasyn I'm not saying I don't like our chances. She called me the master.Registered User regular
    Kasyn wrote: »
    Kasyn wrote: »
    Are there very many cards that can get rid of Constants? Zombie Plague seems *really* strong.

    Keep in mind PvE cards cannot be used in PvP. A lot of PvE cards seem ridiculously strong, but that's because they are being used not against human players but stacked decks and situations designed to be ridiculous themselves. I imagine the PvE battles will be pretty intense for this reason.

    It's like in a game where you get the Wicked badass sword of true awesomeness +5 and you think it is incredibly overpowered until you use it against the next enemy which has resistance to badassery +10. But since it's an AI opponent it can't get upset an how unfair your weapon is even if it is balanced to not be too easily defeated by it.

    But for PvP things will most likely be much more on par with classic TCG.

    Oh, I get that.

    Zombie Plague is also designated as a PvP card.

    You sure? I was under the impression that equipment is only for PvE cards.

    Equipment is. But there are PvP cards that have equipment, and to use that equipment you need to be in PvE.

  • DelphinidaesDelphinidaes FFXIV: Delphi Kisaragi Registered User regular
    Out of curiosity what designates it as a pvp card? I can't find any info on their site showing the distinction.

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