I look at it this way. Kickstarter exclusives from season 1 of Zombicide that were 10 dollars are now hundreds of dollars on EBay. Hex has 4x the backers. Hopefully my investment of yearly exclusive cards for life pays for itself.
Every kickstarter since Zombiecide has had that cited.
I think this is like baseball cards. 50's and 60's baseball cards were rare and worth a shit ton (Zombicide) so people in the 80's collected the SHIT out of them, making them all worthless (Everything since, including Hex).
And yes, the Everquest card game earns you cards as you play PvE. Every mission rewards you with a card; you have to beat it with every class to get a playset.
Yeah but look at M:TG. Even though this isn't quite the same thing, look at the cards originally released on MTGO during the first year . For years cards like Pernicious Dead, Meddling Mage, and Vindicate were worth 10X their paper values, because even though they were printed in an online medium and substantially at the start, there were still no where near enough to meet demand.
I'm going to forget this exists for a year, because bleh betas.
If you got into this for PvP Beta is when the game starts, if its for PvE then i would wait. I feel like they got A LOT of PvE work left because they havent shown any video about it.
So I'm not exactly sure what I'm supposed to be excited about with this kickstarter. Their business model and tournament structure basically seems to be "Hey, you know Magic Online? We can do that too."
I watched the how to play video, and it was like watching a game being played in Magic Online with a slightly more player-friendly client. They even seem to have the same turn phases and player priority system that Magic has. It doesn't seem very innovative.
Don't get me wrong, the idea of a fully digital TCG combined with some MMO sounds sort of cool, but I haven't seen any gameplay for the MMO aspect. I was expecting to be totally pumped for this since I am an absolute TCG freak... I guess my entire problem seems to boil down to, if I want to play an online TCG, why should I play Hex over Magic Online, a game that's been doing this far longer? The only positive I saw from that is a possibly improved UI, which Magic Online definitely needs work on.
Hell, they're porting Magic Online's tournament structure and pricing structure almost entirely it seems.
So I'm not exactly sure what I'm supposed to be excited about with this kickstarter. Their business model and tournament structure basically seems to be "Hey, you know Magic Online? We can do that too."
I watched the how to play video, and it was like watching a game being played in Magic Online with a slightly more player-friendly client. They even seem to have the same turn phases and player priority system that Magic has. It doesn't seem very innovative.
Don't get me wrong, the idea of a fully digital TCG combined with some MMO sounds sort of cool, but I haven't seen any gameplay for the MMO aspect. I was expecting to be totally pumped for this since I am an absolute TCG freak... I guess my entire problem seems to boil down to, if I want to play an online TCG, why should I play Hex over Magic Online, a game that's been doing this far longer? The only positive I saw from that is a possibly improved UI, which Magic Online definitely needs work on.
Hell, they're porting Magic Online's tournament structure and pricing structure almost entirely it seems.
Well you are ignoring the entire PvE aspect for one.
If you aren't pumped about it I don't know what to say really, check the site out, get some info and if that doesn't get you excited don't worry about it I guess?
For me it's pretty much better in every aspect to M:tGO and has what seems like will be a very interesting PvE aspect that I am looking forward to. So it's pretty much a no brainer.
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I'm ignoring the PvE aspect because there has been no indication of what that's actually going to be like. It certainly sounds interesting, but that video wasn't anything we haven't seen before.
I'm ignoring the PvE aspect because there has been no indication of what that's actually going to be like. It certainly sounds interesting, but that video wasn't anything we haven't seen before.
Well, you're in luck because the kickstarter ended anyway. Just wait till the game launches next year and see if it tickles your fancy then.
So I'm not exactly sure what I'm supposed to be excited about with this kickstarter. Their business model and tournament structure basically seems to be "Hey, you know Magic Online? We can do that too."
I watched the how to play video, and it was like watching a game being played in Magic Online with a slightly more player-friendly client. They even seem to have the same turn phases and player priority system that Magic has. It doesn't seem very innovative.
Don't get me wrong, the idea of a fully digital TCG combined with some MMO sounds sort of cool, but I haven't seen any gameplay for the MMO aspect. I was expecting to be totally pumped for this since I am an absolute TCG freak... I guess my entire problem seems to boil down to, if I want to play an online TCG, why should I play Hex over Magic Online, a game that's been doing this far longer? The only positive I saw from that is a possibly improved UI, which Magic Online definitely needs work on.
Hell, they're porting Magic Online's tournament structure and pricing structure almost entirely it seems.
Cheaper magic online with digital tie-ins, unique PVE aspects, and a better interface.
What's not to love?
(this is coming from a guys who has thousands in both physical and online magic cards)
I'm ignoring the PvE aspect because there has been no indication of what that's actually going to be like. It certainly sounds interesting, but that video wasn't anything we haven't seen before.
If they manage a better UI and more system stability then they will have a gigantic advantage over magic online. There are subtle changes to the ruleset to try and mitigate some of the variance from magic but nothing major. The PvE side could be interesting but I am not sure it is going to be worth it. The loot treadmill never really enticed me with other games so I doubt it would here and although the raids in WoWtcg were fun I can't picture doing them a shitton when it is converted to being online. In fact I'd argue they will be less fun since you don't get a person to be the raidboss and do hilariously unfair things to your friends....instead you get their recent automated dungeons. WHich will at least be better structured due to the AI rather than the "AI" they have when using real cards. Well...in theory anyway.
I watched the how to play video, and it was like watching a game being played in Magic Online with a slightly more player-friendly client. They even seem to have the same turn phases and player priority system that Magic has. It doesn't seem very innovative.
...
Hell, they're porting Magic Online's tournament structure and pricing structure almost entirely it seems.
Well... you certain seem capable of reading, since you're posting on a message board. Maybe you should read one of the 30 articles they posted, several about PvE and many about how this will do things in PvP that MtG is not capable of doing. Or watch some of the additional interviews they've done.
But yeah... if you're going to base your entire assessment on the intro video... then I can see how you arrived at your flawed and incomplete perspective.
I'm ignoring the PvE aspect because there has been no indication of what that's actually going to be like. It certainly sounds interesting, but that video wasn't anything we haven't seen before.
There is actually quite a bit of information on what the PvE will be like, I would recommend doing some actual research.
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And I am a little confused, I didn't mean for my post to be antagonistic in any way. I love magic, and I think this game is something similar but different. It's neither better or worse (obviously I haven't played it yet), but the proposed features sound really great, and they're definitely different enough from MTGO that you can get a new experience. I think they're both great, but for different reasons.
It's definitely not insulting or wrong to say, "This game is inspired my Mtg."
The key distinction is it's part of this new wave of games that takes advantage of the fact that "card" is not really a defined concept when you're in a digital environment.
What is this I don't even.
+1
DyvionBack in Sunny Florida!!Registered Userregular
Yeah, considering these cards have three sides...
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Or for example the Skeleton Warrior who turns into a Pile of Bones card when he dies. They can do some neat stuff since it is a digital medium and it looks like they are embracing that aspect.
Delphinidaes on
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They are doing a lot of neat stuff with the digital cards
-cards have three sides, and one of the sides has achievements/stats tracking for that specific card
-turn a card into any random card in the game
-turn a card into another card when it dies (guess that would be a 4 sided card!)
-transform one card into another card after playing it
-permanently assign text to certain cards - sticks around even if it winds back up in your deck
-create multiple copies of existing cards, including your opponents cards!
-shuffle cards into your opponents deck
-have cards that have a chance of playing from your deck!
KasynI'm not saying I don't like our chances.She called me the master.Registered Userregular
Don't forget cards that can produce COMPLETELY FUCKING RANDOM OTHER CARDS.
Utterly useless for competitive play, but pretty damn neat.
I'm quite psyched for the game. I never really got to throw myself into a TCG the way I've always wanted because I was always behind the curve (except for the first two editions of the Pokemon TCG when I murdered everything with a Psychic deck that was way ahead of it's time) and just didn't bother, so I'm running into this one full speed. I basically see every type of deck and want to make one. A good Sapphire/Blood control deck is looking mighty strong, though. Those actions, flyers, zombies, and vampires all look crazy.
0
KasynI'm not saying I don't like our chances.She called me the master.Registered Userregular
Seriously, Zombie Plague?
GG Shin'hare decks. Vampire King + Murder? Why hello there flying fucking army, which Orcs look like they'll have trouble wtith.
Are there very many cards that can get rid of Constants? Zombie Plague seems *really* strong.
Keep in mind PvE cards cannot be used in PvP. A lot of PvE cards seem ridiculously strong, but that's because they are being used not against human players but stacked decks and situations designed to be ridiculous themselves. I imagine the PvE battles will be pretty intense for this reason.
It's like in a game where you get the Wicked badass sword of true awesomeness +5 and you think it is incredibly overpowered until you use it against the next enemy which has resistance to badassery +10. But since it's an AI opponent it can't get upset an how unfair your weapon is even if it is balanced to not be too easily defeated by it.
But for PvP things will most likely be much more on par with classic TCG.
Delphinidaes on
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0
KasynI'm not saying I don't like our chances.She called me the master.Registered Userregular
Are there very many cards that can get rid of Constants? Zombie Plague seems *really* strong.
Keep in mind PvE cards cannot be used in PvP. A lot of PvE cards seem ridiculously strong, but that's because they are being used not against human players but stacked decks and situations designed to be ridiculous themselves. I imagine the PvE battles will be pretty intense for this reason.
It's like in a game where you get the Wicked badass sword of true awesomeness +5 and you think it is incredibly overpowered until you use it against the next enemy which has resistance to badassery +10. But since it's an AI opponent it can't get upset an how unfair your weapon is even if it is balanced to not be too easily defeated by it.
But for PvP things will most likely be much more on par with classic TCG.
Are there very many cards that can get rid of Constants? Zombie Plague seems *really* strong.
Keep in mind PvE cards cannot be used in PvP. A lot of PvE cards seem ridiculously strong, but that's because they are being used not against human players but stacked decks and situations designed to be ridiculous themselves. I imagine the PvE battles will be pretty intense for this reason.
It's like in a game where you get the Wicked badass sword of true awesomeness +5 and you think it is incredibly overpowered until you use it against the next enemy which has resistance to badassery +10. But since it's an AI opponent it can't get upset an how unfair your weapon is even if it is balanced to not be too easily defeated by it.
But for PvP things will most likely be much more on par with classic TCG.
Oh, I get that.
Zombie Plague is also designated as a PvP card.
You sure? I was under the impression that equipment is only for PvE cards.
Delphinidaes on
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0
KasynI'm not saying I don't like our chances.She called me the master.Registered Userregular
Are there very many cards that can get rid of Constants? Zombie Plague seems *really* strong.
Keep in mind PvE cards cannot be used in PvP. A lot of PvE cards seem ridiculously strong, but that's because they are being used not against human players but stacked decks and situations designed to be ridiculous themselves. I imagine the PvE battles will be pretty intense for this reason.
It's like in a game where you get the Wicked badass sword of true awesomeness +5 and you think it is incredibly overpowered until you use it against the next enemy which has resistance to badassery +10. But since it's an AI opponent it can't get upset an how unfair your weapon is even if it is balanced to not be too easily defeated by it.
But for PvP things will most likely be much more on par with classic TCG.
Oh, I get that.
Zombie Plague is also designated as a PvP card.
You sure? I was under the impression that equipment is only for PvE cards.
Equipment is. But there are PvP cards that have equipment, and to use that equipment you need to be in PvE.
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Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
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Yeah but look at M:TG. Even though this isn't quite the same thing, look at the cards originally released on MTGO during the first year . For years cards like Pernicious Dead, Meddling Mage, and Vindicate were worth 10X their paper values, because even though they were printed in an online medium and substantially at the start, there were still no where near enough to meet demand.
Oh, I thought that was the tier with Free Drafts, once per week, for life. Was that the Pro Gamer tier?
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
If you got into this for PvP Beta is when the game starts, if its for PvE then i would wait. I feel like they got A LOT of PvE work left because they havent shown any video about it.
Actually some games were more fun for me in the beta than in the actual release (Warhammer)
PSN: Vorpallion Twitch: Vorpallion
I watched the how to play video, and it was like watching a game being played in Magic Online with a slightly more player-friendly client. They even seem to have the same turn phases and player priority system that Magic has. It doesn't seem very innovative.
Don't get me wrong, the idea of a fully digital TCG combined with some MMO sounds sort of cool, but I haven't seen any gameplay for the MMO aspect. I was expecting to be totally pumped for this since I am an absolute TCG freak... I guess my entire problem seems to boil down to, if I want to play an online TCG, why should I play Hex over Magic Online, a game that's been doing this far longer? The only positive I saw from that is a possibly improved UI, which Magic Online definitely needs work on.
Hell, they're porting Magic Online's tournament structure and pricing structure almost entirely it seems.
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
Well you are ignoring the entire PvE aspect for one.
If you aren't pumped about it I don't know what to say really, check the site out, get some info and if that doesn't get you excited don't worry about it I guess?
For me it's pretty much better in every aspect to M:tGO and has what seems like will be a very interesting PvE aspect that I am looking forward to. So it's pretty much a no brainer.
Official PA Forums FFXIV:ARR Free Company <GHOST> gitl.enjin.com Join us on Sargatanas!
Well, you're in luck because the kickstarter ended anyway. Just wait till the game launches next year and see if it tickles your fancy then.
Cheaper magic online with digital tie-ins, unique PVE aspects, and a better interface.
What's not to love?
(this is coming from a guys who has thousands in both physical and online magic cards)
If they manage a better UI and more system stability then they will have a gigantic advantage over magic online. There are subtle changes to the ruleset to try and mitigate some of the variance from magic but nothing major. The PvE side could be interesting but I am not sure it is going to be worth it. The loot treadmill never really enticed me with other games so I doubt it would here and although the raids in WoWtcg were fun I can't picture doing them a shitton when it is converted to being online. In fact I'd argue they will be less fun since you don't get a person to be the raidboss and do hilariously unfair things to your friends....instead you get their recent automated dungeons. WHich will at least be better structured due to the AI rather than the "AI" they have when using real cards. Well...in theory anyway.
WoWtcg and general gaming podcast
WoWtcg and gaming website
E: Whoa, whoa, whoa. Whoa. There is a sentient robot factory called Slaughtergear!?
Yessssssssss, this game cannot come fast enough.
But yeah... if you're going to base your entire assessment on the intro video... then I can see how you arrived at your flawed and incomplete perspective.
There is actually quite a bit of information on what the PvE will be like, I would recommend doing some actual research.
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But just think of how fabulous that would be!
Official PA Forums FFXIV:ARR Free Company <GHOST> gitl.enjin.com Join us on Sargatanas!
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
Official PA Forums FFXIV:ARR Free Company <GHOST> gitl.enjin.com Join us on Sargatanas!
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
The key distinction is it's part of this new wave of games that takes advantage of the fact that "card" is not really a defined concept when you're in a digital environment.
PSN: Dyvion -- Eternal: Dyvion+9393 -- Genshin Impact: Dyvion
Or for example the Skeleton Warrior who turns into a Pile of Bones card when he dies. They can do some neat stuff since it is a digital medium and it looks like they are embracing that aspect.
Official PA Forums FFXIV:ARR Free Company <GHOST> gitl.enjin.com Join us on Sargatanas!
-cards have three sides, and one of the sides has achievements/stats tracking for that specific card
-turn a card into any random card in the game
-turn a card into another card when it dies (guess that would be a 4 sided card!)
-transform one card into another card after playing it
-permanently assign text to certain cards - sticks around even if it winds back up in your deck
-create multiple copies of existing cards, including your opponents cards!
-shuffle cards into your opponents deck
-have cards that have a chance of playing from your deck!
PSN: Vorpallion Twitch: Vorpallion
Utterly useless for competitive play, but pretty damn neat.
I'm quite psyched for the game. I never really got to throw myself into a TCG the way I've always wanted because I was always behind the curve (except for the first two editions of the Pokemon TCG when I murdered everything with a Psychic deck that was way ahead of it's time) and just didn't bother, so I'm running into this one full speed. I basically see every type of deck and want to make one. A good Sapphire/Blood control deck is looking mighty strong, though. Those actions, flyers, zombies, and vampires all look crazy.
SniperGuyGaming on PSN / SniperGuy710 on Xbone Live
Keep in mind PvE cards cannot be used in PvP. A lot of PvE cards seem ridiculously strong, but that's because they are being used not against human players but stacked decks and situations designed to be ridiculous themselves. I imagine the PvE battles will be pretty intense for this reason.
It's like in a game where you get the Wicked badass sword of true awesomeness +5 and you think it is incredibly overpowered until you use it against the next enemy which has resistance to badassery +10. But since it's an AI opponent it can't get upset an how unfair your weapon is even if it is balanced to not be too easily defeated by it.
But for PvP things will most likely be much more on par with classic TCG.
Official PA Forums FFXIV:ARR Free Company <GHOST> gitl.enjin.com Join us on Sargatanas!
Oh, I get that.
Zombie Plague is also designated as a PvP card.
You sure? I was under the impression that equipment is only for PvE cards.
Official PA Forums FFXIV:ARR Free Company <GHOST> gitl.enjin.com Join us on Sargatanas!
Equipment is. But there are PvP cards that have equipment, and to use that equipment you need to be in PvE.
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