Ah ok. I suspected that was it but there are a bunch of PvE cards (or cards listed as PvE) without it so I figured it was for something else.
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KasynI'm not saying I don't like our chances.She called me the master.Registered Userregular
That's what I was thinking it was, I guess some of the cards I checked were the incorrect ones.
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Lord_AsmodeusgoeticSobriquet:Here is your magical cryptic riddle-tumour: I AM A TIME MACHINERegistered Userregular
Personally I'm really liking the lore and story they've got going, and I'm looking forward to finding out more. I'm thinking the lesser races will likely make neutral or mercenary cards (like the woolvir or the minotaurs) and they mentioned in the countdown thing that in the future they're already thinking about a race they might add to the ardent, and one for the underworld, though at this point those things are still subject to change, I'm always excited to hear about upcoming possibilities, even before a game comes out!
So for Set 1 they're going to be releasing cards for 4 of the races right? That's what I heard. I'm thinking for Underworld it'll be Shin-Hare and either Dwarves or Vennen, and the Ardent will get humans and orcs pretty much for sure.
So far, I'm liking the way all the races' lore is looking, they're all pretty interesting and unique and I'm looking forward to learning more about Enrath and the races.
Capital is only the fruit of labor, and could never have existed if Labor had not first existed. Labor is superior to capital, and deserves much the higher consideration. - Lincoln
Shin’hare clerics and rangers typically serve as field generals, directing the hordes of peasant shock troops in battle. The samurai swords of shin’hare warriors must be forged in blood. Shin’hare peasants are bred exclusively to be sacrificed in horrific rituals that use Blood Magic to temper the katanas of the samurai. Those elite samurai that achieve exceptional glory in battle are amongst the most esteemed members of shin’hare society and are often rewarded with a harem of females that have been specifically bred to serve at their pleasure. A few elite warriors are selected as studs for the Concubunnies, which is considered to be a glorious honor.
Shin’hare clerics and rangers typically serve as field generals, directing the hordes of peasant shock troops in battle. The samurai swords of shin’hare warriors must be forged in blood. Shin’hare peasants are bred exclusively to be sacrificed in horrific rituals that use Blood Magic to temper the katanas of the samurai. Those elite samurai that achieve exceptional glory in battle are amongst the most esteemed members of shin’hare society and are often rewarded with a harem of females that have been specifically bred to serve at their pleasure. A few elite warriors are selected as studs for the Concubunnies, which is considered to be a glorious honor.
13 year old me totally agrees with you.
Actual me not quite as enthused.
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KasynI'm not saying I don't like our chances.She called me the master.Registered Userregular
I feel like the Shin-Hare deck is going to be crazily popular, given how much attention it's received from the playtested games so far.
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SpectrumArcher of InfernoChaldea Rec RoomRegistered Userregular
The basic Shin'Hare and Human creature combos look to be crazy strong for how 'simple' they are. If you don't have targeted creature removal and nail them early, you're so freaking hosed. I don't know how true that is for what the other races are doing.
Zombie Plauge looks strong, but it's really only the equipment (which is pve only) that transforms it into - if you don't have constant removal RIGHT NOW you are hosed.
To start I'll be playing dwarves. The artifact stuff looks interesting.
Mostly just huntin' monsters.
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Lord_AsmodeusgoeticSobriquet:Here is your magical cryptic riddle-tumour: I AM A TIME MACHINERegistered Userregular
Yeah until they release the Coyotle I'm thinking I'll play Shin'Hare.
Capital is only the fruit of labor, and could never have existed if Labor had not first existed. Labor is superior to capital, and deserves much the higher consideration. - Lincoln
they'll have cards from all eight of the basic races in the first set,
but the races with well-defined mechanical presence in set one are:
Humans, Orcs, Shin'hare, Dwarves.
i think those are also the starter decks that are available.
also, judging by the general chatter, there are going to be disproportionately more shin'hare decks (and champions) at the start.
prepare yourselves for bunnies.
The basic Shin'Hare and Human creature combos look to be crazy strong for how 'simple' they are. If you don't have targeted creature removal and nail them early, you're so freaking hosed. I don't know how true that is for what the other races are doing.
If you don't run removal, you're not going to last long in any case... Shin'hare is blown out by Extinction, since it's a creature strategy - of course, that costs 5.
Not sure what removal the other shards offer, but any blood deck should be able to stop Shin'hare with Murder and Extinction.
Oh. No, Mooof doesn't have any particular synergy with Shin'hare it seems. Looks to be a more generic champion who likes you building up for the long game. His abilities seem really interesting for the long game, if you can get lots of charges on him fast.
I'd probably go mono-wild with him, and focus on getting as many resources out as fast as possible, and also run the charge bot artifact (charges champion when it hits play). The goal being to fire his charge ability as fast as possible to increase the fire rate of the passives. Two activations should make all cards played give 3 health, and two more means you get two wild every turn (assuming exponential growth).
Once his final ability fires off and creates the Mustachioed Gang, it's SHOWTIME. Pick your choice of ways to win from the members of the gang.
they'll have cards from all eight of the basic races in the first set,
but the races with well-defined mechanical presence in set one are:
Humans, Orcs, Shin'hare, Dwarves.
i think those are also the starter decks that are available.
also, judging by the general chatter, there are going to be disproportionately more shin'hare decks (and champions) at the start.
prepare yourselves for bunnies.
Ah, I didn't know that. Well, I guess I'll be trying to put together a Shin'Hare deck and a Coyotle deck. Are those four ones the ones available for PVE in set one, or are theoretically all 4 races available, the other 4 just don't have established playstyle/presence, if you know?
Capital is only the fruit of labor, and could never have existed if Labor had not first existed. Labor is superior to capital, and deserves much the higher consideration. - Lincoln
If you are one of the people who got at least 100 booster packs, I'd be super surprised if you couldn't get a deck together of any faction that wasn't at least starter quality.
What is this I don't even.
+3
DyvionBack in Sunny Florida!!Registered Userregular
I'm not sure how I'm going to use my 150+ boosters. I'm thinking open 50 or 100 and try to make some decks... use the rest for drafts? I -should- be able to stop myself from opening all of them at once.
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Picture showing up to an event and buying 3 new boosters. You sit at a table with X other players, each of whom also has 3 boosters. Everyone opens one of their packs and picks one card to keep, then passes the stack to the left. Repeat this process until all cards are picked, then do the same for packs 2 and 3. You wind up with 3 packs worth of cards and make the best deck you can from those pickings, then you play the tournament.
This is opposed to Constructed where everyone just brings their own decks. It's an exercise in improvisation and a level playing field for all players. You keep all the cards you pick when the day is said and done, so some people just draft the most valuable cards every time, which is spiffo if you pull an expensive foil card.
Casually HardcoreOnce an Asshole. Trying to be better.Registered Userregular
Maaaan
I could never get too into MTG. There was a sad moment in my life where I would play against myself using two decks, cause everyone was too cool watching Real World or underage drinking.
I'm afraid I'm no where near prepared for this game.
so, i went in for the champion (?) level. and yet, based on all these posts, i think i'm over my head, money begone, though, this game seems like fun. (meta game be damned)
Picture showing up to an event and buying 3 new boosters. You sit at a table with X other players, each of whom also has 3 boosters. Everyone opens one of their packs and picks one card to keep, then passes the stack to the left. Repeat this process until all cards are picked, then do the same for packs 2 and 3. You wind up with 3 packs worth of cards and make the best deck you can from those pickings, then you play the tournament.
This is opposed to Constructed where everyone just brings their own decks. It's an exercise in improvisation and a level playing field for all players. You keep all the cards you pick when the day is said and done, so some people just draft the most valuable cards every time, which is spiffo if you pull an expensive foil card.
We really should just put a spoiler box in the OP with info on how a draft works.
For MtG, it's not too hard to use all your first picks on the rare (barring junk rare), and then draft a solid deck with your remaining picks. In fact, the rare you open is often a good reason to go that color (not always, but often. Some rares are useless outside of narrow strategies you can't pull in limited, etc)
SpectrumArcher of InfernoChaldea Rec RoomRegistered Userregular
edited June 2013
And there are some Commons/Uncommons that are too good/universally applicable to pass up. So in this game for example, IMO if you're thinking about playing or splashing Blood and a Murder pops, snatch that shit right up, Rare be damned.
There's some long-term speculation that Set 1 boosters might one day be worth a lot more than 2 bucks a pop if CZE retires Set 1. Not sure if there are any other reasons vOv.
DyvionBack in Sunny Florida!!Registered Userregular
edited June 2013
I imagine the wait for that would be tremendous... like 3 or 4 years down the road, if they're even tradeable. And the only reason I could think of to even keep a booster would be to keep (e: the potential for) a card in mint condition, and these cards are never going to lose their condition, so it seems silly to keep boosters unopened, when you could trade an amazing card you find in them instead.
I'm going to keep some for drafting, but that's the only reason I can think of to do it.
Dyvion on
Steam: No Safety In Life
PSN: Dyvion -- Eternal: Dyvion+9393 -- Genshin Impact: Dyvion
The rule of thumb is, if people think a widely available thing is going to be worth something as a collector's item down the road, enough people will invest in that thing for it gain little to no value whatsoever.
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DyvionBack in Sunny Florida!!Registered Userregular
So collectors items only happen to things that nobody thought to collect in the first place?
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PSN: Dyvion -- Eternal: Dyvion+9393 -- Genshin Impact: Dyvion
Posts
You can check on the database: http://hex.potion-of-wit.com or on the wiki.
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It has however appeared on card images during the period of this Kickstarter so there are official images of PvE cards around without the symbol on.
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So for Set 1 they're going to be releasing cards for 4 of the races right? That's what I heard. I'm thinking for Underworld it'll be Shin-Hare and either Dwarves or Vennen, and the Ardent will get humans and orcs pretty much for sure.
So far, I'm liking the way all the races' lore is looking, they're all pretty interesting and unique and I'm looking forward to learning more about Enrath and the races.
SniperGuyGaming on PSN / SniperGuy710 on Xbone Live
13 year old me totally agrees with you.
Actual me not quite as enthused.
PSN: Vorpallion Twitch: Vorpallion
XBL:Phenyhelm - 3DS:Phenyhelm
but the races with well-defined mechanical presence in set one are:
Humans, Orcs, Shin'hare, Dwarves.
i think those are also the starter decks that are available.
also, judging by the general chatter, there are going to be disproportionately more shin'hare decks (and champions) at the start.
prepare yourselves for bunnies.
If you don't run removal, you're not going to last long in any case... Shin'hare is blown out by Extinction, since it's a creature strategy - of course, that costs 5.
Not sure what removal the other shards offer, but any blood deck should be able to stop Shin'hare with Murder and Extinction.
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I wouldn't run it, myself - big dumb beats with no evasion tend to be fairly easy to slow down.
3DS: 0473-8507-2652
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PSN: AbEntropy
I think he's a Shin'hare merc basically.
What can I say? I'm a contrarian.
I'd probably go mono-wild with him, and focus on getting as many resources out as fast as possible, and also run the charge bot artifact (charges champion when it hits play). The goal being to fire his charge ability as fast as possible to increase the fire rate of the passives. Two activations should make all cards played give 3 health, and two more means you get two wild every turn (assuming exponential growth).
Once his final ability fires off and creates the Mustachioed Gang, it's SHOWTIME. Pick your choice of ways to win from the members of the gang.
Mooof:
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
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Ah, I didn't know that. Well, I guess I'll be trying to put together a Shin'Hare deck and a Coyotle deck. Are those four ones the ones available for PVE in set one, or are theoretically all 4 races available, the other 4 just don't have established playstyle/presence, if you know?
PSN: Dyvion -- Eternal: Dyvion+9393 -- Genshin Impact: Dyvion
mono-draft // PvE for the win!
I think the free drafts you get can be used on the second set. (And obviously the drafts for life as well)
What about starter cards, I wonder?
PSN: Vorpallion Twitch: Vorpallion
Picture showing up to an event and buying 3 new boosters. You sit at a table with X other players, each of whom also has 3 boosters. Everyone opens one of their packs and picks one card to keep, then passes the stack to the left. Repeat this process until all cards are picked, then do the same for packs 2 and 3. You wind up with 3 packs worth of cards and make the best deck you can from those pickings, then you play the tournament.
This is opposed to Constructed where everyone just brings their own decks. It's an exercise in improvisation and a level playing field for all players. You keep all the cards you pick when the day is said and done, so some people just draft the most valuable cards every time, which is spiffo if you pull an expensive foil card.
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I could never get too into MTG. There was a sad moment in my life where I would play against myself using two decks, cause everyone was too cool watching Real World or underage drinking.
I'm afraid I'm no where near prepared for this game.
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Switch:SW-8428-8279-1687
We really should just put a spoiler box in the OP with info on how a draft works.
For MtG, it's not too hard to use all your first picks on the rare (barring junk rare), and then draft a solid deck with your remaining picks. In fact, the rare you open is often a good reason to go that color (not always, but often. Some rares are useless outside of narrow strategies you can't pull in limited, etc)
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Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
I'm going to keep some for drafting, but that's the only reason I can think of to do it.
PSN: Dyvion -- Eternal: Dyvion+9393 -- Genshin Impact: Dyvion
PSN: Dyvion -- Eternal: Dyvion+9393 -- Genshin Impact: Dyvion