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[Delta Green PBP] - It's like X-Files and Call of Cthulhu had a baby! CLOSED

AegeriAegeri Tiny wee bacteriumsPlateau of LengRegistered User regular
edited June 2013 in Critical Failures
This is a thread for Call of Cthulhu as in the roleplaying game made by Chaosium, adding onto it the delicious variant rules and themes given in Delta Green (which really expands on playing a Cthulhu mythos game in the modern era).

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Firstly, I'm using an old edition of the rules because this game I'm using Delta Green as a base for many of this campaigns themes and concepts. I think I use 2nd edition rules actually I have the 5th edition but that isn't really that important anyway as I use everything from Delta Green primarily. So you'll probably need an explanation as to what I mean by Delta Green and the simplest explanation is that it's a modern set version of the classic Call of Cthulhu game with a strong "X-files like" sort of theme to it. Particularly it gives some really good advice for roleplaying FBI, CIA and other US government agents - but don't feel tied to this! By far some of the most interesting Call of Cthulhu characters aren't anything unique at all, just ordinary people put into a situation they can't possibly understand or comprehend. To me that's what makes Call of Cthulhu great compared to something like Dungeons and Dragons, you're not heroes you're just normal fellows in a horrible situation.

Call of Cthulhu as a system is really focused on roleplaying elements and the horror of the unknown. It's most notable for its sanity mechanic, whereby continual exposure to horrible mind bending elements eventually drives the poor investigators over the edge of reason and sanity. This does have several problems, which is why I bring it up early because this is often roleplayed terribly. Insanity can manifest in many different ways and everyone responds to things differently. Behavioural changes, doing odd things, seeing things, talking to yourself and many other subtle changes often make for the best roleplaying. Turning into a raving gibbering homicidal loon is funny - but honestly it's not very interesting when this is how everyone playing thinks a character that goes "insane" is going to act.

Invariably though, many investigators just cannot take it any more, with many characters ending their career by either going permanently marbles and being put away in an asylum (for long periods) or they take the easy rode out (the classic CoC suicide). This means over the entire chronicle, you should be prepared that your character will inevitably have to be retired - either for an extended period in the asylum or possibly horribly killed off in some sadistic manner. Death or irreversible madness is what you have to look forward to in this game, not dramatic moments of heroism that save the world - indeed its destruction has already been written - but what you can do is make sure that destruction is held off for just another day.

Misconceptions

There are several misconceptions about Call of Cthulhu that I want to sort of dispel before I get onto making characters or anything else.

1) Monsters are invincible. No. With the exception of great old ones - and let me assure you if you get to that point you're completely screwed anyway - many mythos horrors are in fact killable. They are certainly not as squishy as a human being such as you, but an anti-tank round to the head is going to give them more than a slight headache.

This doesn't mean you want to meet monsters on the other hand. Some things are so mind bendingly horrible you will never forget such encounters. Others can absorb more than their fair share of bullets and anything else you happen to have - that is if you're even armed or if you even see what attacks you to begin with....

2) You'll go through characters like toilet-paper. Yes and no. If you're the sort that goes charging into the cultists guns blazing you're going to quickly discover that you're going to die horribly. Very, very, horribly because combat tends to be pretty lethal and you're not good at absorbing bullets. There isn't a nice chunk of HP and a second wind handy nearby. When your shit gets ruined it stays that way.

In reality though, I don't focus on much combat and you should think logically about things. Calling the Police on the heavily armed cultists to make a distraction while you deal with the REAL threat is something you should consider. In fact, try to think in any situation "How would I deal with this?" and then apply that sort of common sense to your character. Your character doesn't have to be you, roleplaying the tough FBI agent or former cop who is confident in their ability to handle a weapon (when you aren't) is the point of a roleplaying game - but thinking like a real person helps a LOT in this game. Even if the situations aren't real.

This should also mean you won't be losing your characters that you put time and effort into making every five seconds. Bear in mind though, people die easily and often. Believe me, a car crash, a lethal shower stabbing (If I'm in a dramatic mood) and a bullet to the brain is just as bad as any horrible monsters teeth and claws.

3) It's the real world. The worst thing I see in these games is people forgetting that it's not just a game but it follows the same rules and logic as real life. Your characters have the internet! They have cameras! They have cellphones! These are ALL things that you should consider in how you approach your investigations and situations that happen. If you find a horrible murder and you call the cops, the cops are going to ask you why you were there. If you keep doing this, what are the cops and FBI going to think? I can tell you that they're going to start suspecting you, especially if you start ranting about horrible creatures and black magic and such forth.

Returning to a core theme, this game is best when you think about it as the real world first and with horrible abominations that nobody truly understands outside of that. Your characters don't know about these things or maybe they have the vaguest inclination of what might be there - but otherwise it's just like our world.

4) Monsters are genuinely alien - don't expect them to act anywhere near logical by a human standpoint. Fainting and falling down the stairs, with the horrible abomination closing in on you as you slip into blackness is not always the end. In many cases I won't even tell you that you're dead and need to make a new character. A few days later in gametime you suddenly wake up in hospital, to confused and concerned relatives who you mistake as horrors from another dimension lashing out before your mind catches up to reality - you're not dead... but why?

This is a core concept. Horrible abominations from beyond our world don't act in ways you'd expect. Their intelligence is genuinely alien. One monster may rip you to pieces in your sleep while another ignores you entirely. Why? Who the hell knows why, perhaps there is some plan well beyond what you can possibly perceive or know of at work. Perhaps they even need you alive or they even did something to you while you were unconscious that was far worse than ever killing you was.

Then again, I'm not about to tell you that anyway. You can forever guess if they ever did something and sometimes I might play along. Perhaps they did do something or maybe the evidence your character has is just a fabrication of their tortured mind from contact with unknowable horrors. When you cut off that strange looking tattoo you're sure you didn't have before you woke up, you know you're playing Call of Cthulhu.

How I run the game!

I run Call of Cthulhu as a very slow investigative type game with horror and roleplaying elements being paramount. Combat is generally pretty rare - but there are all kinds of scuffles that can occur that are non-lethal (having the crap beaten out of you by the police detective who doesn't like the FBI sticking into "his" case is a classic trope for this game). Maps tend to be architectural sketches, or very simple compared to something like DnD because exploration is more about tension and no map can accurately portray how truly horrible a place like R'lyeh could be. A close approximation would be like a nightmarish MC. Escher drawing with non-euclidean geometry - basically somewhere really really terrible and almost impossible for the human mind to comprehend let alone map.

Also, the combat system is simple enough that it's not really required to have massive detail on positions and similar, just reasonable approximations of where people are when it's required. This has worked well for me because, in general, I'm a pretty reasonable guy about this and tension and story are more important to me than body count.

This game is designed in a way so that people who don't have the rules and have never played before can get right into it with minimal effort. You do make characters of your own of course (how could it be any fun otherwise?) but it will start slightly differently. We will initially be playing a pregen adventure called "Blackout", set in 2003 when much of the eastern seaboard in the US had the lights suddenly go out due to a systemic power failure. This was blamed on a glitch in the system.

The truth is far worse and only a very unfortunate group of young college students breaking into the wrong warehouse know that..

The purpose of the pregen adventure is to introduce:

1) General mechanics - sanity and combat. Combat is rare, but it's helpful to know how it works when a kerfuffle inevitably breaks out. Sanity is something you should know about.

2) The sort of theme of Delta Green - which is about horrible conspiracies and how the government might know more about the horrors beyond than they let on (Which is why I compare it with the X-Files in this regard).

3) Establish the feel and theme of the game as well. Depending on your character submissions you may even be related to one of the pregen characters or if you survive, you might just continue playing the pregen character into the actual game.

This start is to show people who don't have the books how characters work and such forth, with the core mechanics of the game being introduced in an environment where you won't have to risk characters you spent your time making!

Your characters!

Of course here is what I'm looking for in submissions, aside from obvious things like a name and gender this is what you need to think about:

A) What do you do? Are you a teacher? A scientist? Unemployed who spends his nights drinking himself to death and fighting people for money/fun/dick? An FBI agent? A police officer? Reporter? This is very important, because your profession really determines what sort of skills and abilities you should have. A former soldier who served in Iraq has a good chance of having some training with firearms bigger than your average pistol, your average college freshman studying biology probably not so much of a chance of knowing how to use a M14.

Diversity in skills is just as important in CoC as in DnD though. Someone who can read old archaic languages like Latin is as valuable as anyone who can fire a gun - often more-so because some things are just better killed (or stopped) in ways other than direct combat. In fact don't feel that combat skills are very essential - well except fisticuff skills because punching people is inevitable - because the smartest investigators are those that know what they're dealing with so a fight is in much of their favour as possible.

B) What's your family history? This makes you interesting to me because the more you provide the better. Don't even feel you need ancient mansions with disappearances in the family either. A network of people that your character knows are potential plot threads to get you involved with the game, make a gruesome murder a personal matter or just provide logical ways of advancing the plot (like staying with a friend of the family in another town/city). It also makes for great roleplaying when your characters spouse just doesn't understand why you've developed these strange "obsessions" and babble in your sleep about the eyes you see in the windows every night...

This is an extremely character driven game and one of the reasons I try not to go through investigators like wet tissue. It's just not as interesting when players feel they shouldn't bother developing their characters. I like to make comparisons to shows like Supernatural, X-Files and similar. If the main characters died every 2 episodes they wouldn't be very interesting and nobody would want to become invested in the show. On the other hand, you don't have the same "plot armour" that such a show has - an important distinction!

Beyond this, we will be using this incredibly handy quick start rules for making characters. This will also introduce anyone to the concepts of what Call of Cthulhu is as a game. For your characters when we make them on Friday or whenever it's possible to meet, when going through the character creation options for your stats Strength, Consitution, Dexterity, Power and Appearance you will be able to roll 3d6 for each, then allocate the numbers you get as desired to make the character you want. You can also choose to swap your characters 2d6+6 Intelligence or Size rolls. The only fixed stat is education, because that score is 3d6+3 and you can still be a brain surgeon who has a low education. All it means is that your knowledge is extremely specialized and that you really don't know much else outside of that. A high intelligence can get around that issue as well. We'll go over this more later, but hopefully this is a good introduction to the rules.

So if there are any further questions just ask. I'm looking for 4-5 players in this game probably, but I do intend though to have the odd "guest" character come in when plot requires it. So even if you don't make the main "group" I will at times come back and find ways to include people who didn't quite get in for an "episode" (for lack of a better term) or so.

Edit: Also this game will interact with a second IRL game of Delta Green that I am running. They will share a common in game based blog by a conspiracy nut (thecoverupin67) while sharing exactly the same world and events. At some point I actually intend for the two games to interact very directly if I can think of a coherent way of doing that. So hopefully my IRL game works out, because I think there are some interesting possibilities there.

Aegeri on
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Posts

  • NealnealNealneal Registered User regular
    I am interested. Supremely interested. I will put together some thoughts tonight.

  • Erin The RedErin The Red The Name's Erin! Woman, Podcaster, Dungeon Master, IT nerd, Parent, Trans. AMA Baton Rouge, LARegistered User regular
    edited May 2013
    This sounds like a pretty cool thing.!
    Of course, the quick start rules don't work on my work PC. Firewalls and such. :|

    Erin The Red on
  • jdarksunjdarksun Struggler CORegistered User regular
    I am interested, will check out my CoC book tonight.

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  • CheeselikerCheeseliker Registered User regular
    I am interested. I will take a look at the quickstart rules soon.

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  • NealnealNealneal Registered User regular
    I misunderstood. I thought you wanted us to play the pre-gens first. I'll get my ass in gear and come up with something fun and engaging tonight.

  • jdarksunjdarksun Struggler CORegistered User regular
    Awesome! I'm super busy at work right now, but I should be able to come up with something before next Monday.

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  • FaranguFarangu I am a beardy man With a beardy planRegistered User regular
    Interested. Have no clue what I'm doing in re: Call of Cthululu or Delta Green, but I'll figure something out.

  • FaranguFarangu I am a beardy man With a beardy planRegistered User regular
    edited May 2013
    I think I'm doing this right? If not, let me know:

    Adam Ellis
    Local Weatherman

    ...I hate this place.

    The thought always came to Adam right before he went on the air. Before that forced smile came to his lips. Before he pretended like he gave a damn about how the teeming masses could look forward to good weather or bad as they went about their lives.

    "...and now, we go to our very own Adam Ellis, who's got some good news for us, right, Adam?"

    For you, maybe.

    He had just enough time to think that and get it out of his system before the lights and cameras swung to him. The beams illuminated a powerful looking man. Standing just under 6', he was a trim figure, and if one were to look closely enough, one could see a muscular frame underneath the modest suit. Along with the square jaw, iron cheekbones and sandy brown hair, he looked like he belonged in a different life; perhaps a successful stock broker, or a rising star in Hollywood. But no. Adam was here, at the local news station, delivering weather reports.

    It wasn't for lack of efforts that he was in this field. The Ellis family was fortunate enough(or wealthy enough, depending on who asked) to be able to send both Adam and his brother, Philip, to a good school. He was well studied at college, where he focused on meteorology, but also had time for other pastimes. He always enjoyed working on machines, both analog and digital. He had a large social circle he moved in. He even found time to do a bit of shooting at a range, although he was only ever a slightly-above average shot. His brother didn't get as much out of the university experience as Adam did, but that was to be expected when Phil decided to major in Communications. Still, Adam was always fond of his older brother. It was nice to outshine the oldest.

    "...Adam?"

    No, if he had to peg a reason as to why he wanted to desperately be somewhere else, it was that he felt there HAD to be more to life than this. Everything at the station was so well oiled, so seamless. People idly chatted while they typed up stories. If the police scanner spewed forth any of its information, someone would calmly accept to go out and get the story. More often than not, it was Lucy Romero. She was one of the few people he could tolerate at this place anymore, because she wasn't like the rest of them. She was lively. When things didn't go her way, she screamed in frustration. She performed joyous dances when she got lucky breaks. She had a visible pulse, and Adam felt that was something to be encouraged.

    "How about that weather, Adam?"

    But everyone else around him frustrated him. He had decided that, like a disease, he wouldn't risk getting infected by their complacency. While at the station, he spent most of his time with his nose in a book, or learning a new skill. His co-workers didn't like that, and he didn't care. He was determined to not be like them. And that's when the name started making the station rounds...

    "Strange! You'd better start making with the weather talk RIGHT NOW, or you're in DEEP SHIT!"

    The harsh words blasted into his earpiece brought him back to the studio. His winning smile flashed back onto his face. "Well, Darlene, I do in fact have good news for everyone..."

    I hate this place.
    STR 12
    CON 11
    SIZ 10
    DEX 11
    INT 13
    POW 13
    EDU 15
    APP 12

    Idea 65
    Luck 65
    Know 75
    Damage Bonus 0
    Magic Points 13
    Hit Points 11
    Sanity 65

    Occupation skills: Credit Rating - 50, Fast Talk - 30, Geology - 26, Library Use - 40, Natural History - 40, Navigate - 40, Persuade - 30, Physics - 51

    Hobby Skills: Electr. Repair - 40, Mech. Repair - 40, Opr. Heavy Machinery - 31, Handgun - 50

    If I can think of anything else to add to his backstory later, I will. Also if I missed anything in this character type up, let me know please.

    Farangu on
  • edited May 2013
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  • NealnealNealneal Registered User regular
    I'm thinking about an Art History Professor who consults with the FBI on art theft and forgery cases. Would that be workable for you?

  • edited May 2013
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  • dresdenphiledresdenphile Watch out for snakes!Registered User regular
    Planting a flag of interest here. I've always wanted to play a CoC game, but I've never had anyone interested IRL.

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  • FaranguFarangu I am a beardy man With a beardy planRegistered User regular
    Oops, I forgot about the Geth roller, I just grabbed 3 dice and rolled them on my desk. If you'd like I can redo the rolls.

  • NealnealNealneal Registered User regular
    edited May 2013
    Geth roll 3d6 for Strength
    Geth roll 3d6 for Constitution
    Geth roll 3d6 for Dexterity
    Geth roll 2d6+6 for Size
    Geth roll 2d6+6 for Intelligence
    Geth roll 3d6 for Power
    Geth roll 3d6 for Appearance
    Geth roll 3d6+3 for Education

    He's as clumsy as I am. Weird that Geth didn't add "Power" to the sixth roll.

    Strength:
    3d6 16 [3d6=5, 6, 5]
    Constitution:
    3d6 10 [3d6=6, 3, 1]
    Dexterity:
    3d6 4 [3d6=2, 1, 1]
    Size:
    2d6+6 13 [2d6=1, 6]
    Intelligence:
    2d6+6 12 [2d6=2, 4]
    3d6 14 [3d6=5, 5, 4]
    Appearance:
    3d6 9 [3d6=5, 2, 2]
    Education:
    3d6+3 15 [3d6=6, 2, 4]

    Nealneal on
  • FaranguFarangu I am a beardy man With a beardy planRegistered User regular
    @Aegeri do you want me to redo the rolls? Also, if I think of anything else to add to the backstory, can I just edit it in, or should I make a new post?

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  • CheeselikerCheeseliker Registered User regular
    I think I'm going to bow out of this one. Got too much going on right now. Good luck and have fun.

  • jdarksunjdarksun Struggler CORegistered User regular
    edited May 2013
    Seeding my abilities and letting the results percolate for a bit.
    Minion, roll 3d6 for Strength
    Minion, roll 3d6 for Constitution
    Minion, roll 3d6 for Dexterity
    Minion, roll 2d6+6 for Size
    Minion, roll 2d6+6 for Intelligence
    Minion, roll 3d6 for Power
    Minion, roll 3d6 for Appearance
    Minion, roll 3d6+3 for Education

    Edit: That right there is a star high school football player that expected a scholarship he never received. Not stupid, but didn't apply himself in school. Good possibilities there.

    Strength:
    3d6 14 [3d6=6, 3, 5]
    Constitution:
    3d6 12 [3d6=6, 3, 3]
    Dexterity:
    3d6 10 [3d6=3, 1, 6]
    Size:
    2d6+6 15 [2d6=5, 4]
    Intelligence:
    2d6+6 11 [2d6=2, 3]
    3d6 12 [3d6=5, 3, 4]
    Appearance:
    3d6 14 [3d6=6, 3, 5]
    Education:
    3d6+3 9 [3d6=2, 1, 3]

    jdarksun on
  • dresdenphiledresdenphile Watch out for snakes!Registered User regular
    edited May 2013
    Doing the same as jdarksun:
    Minion, roll 3d6 for Strength
    Minion, roll 3d6 for Constitution
    Minion, roll 3d6 for Dexterity
    Minion, roll 2d6+6 for Size
    Minion, roll 2d6+6 for Intelligence
    Minion, roll 3d6 for Power
    Minion, roll 3d6 for Appearance
    Minion, roll 3d6+3 for Education

    Edit: That looks OK. I'll put on my thinking cap to come up with something that goes along with those rolls.

    Strength:
    3d6 13 [3d6=5, 6, 2]
    Constitution:
    3d6 8 [3d6=3, 3, 2]
    Dexterity:
    3d6 13 [3d6=6, 2, 5]
    Size:
    2d6+6 13 [2d6=4, 3]
    Intelligence:
    2d6+6 9 [2d6=1, 2]
    3d6 13 [3d6=6, 1, 6]
    Appearance:
    3d6 14 [3d6=4, 5, 5]
    Education:
    3d6+3 17 [3d6=5, 3, 6]

    dresdenphile on
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  • Void SlayerVoid Slayer Very Suspicious Registered User regular
    edited June 2013
    I'll roll up an application, what is the worst that can happen?

    I was thinking something along the lines of an author of historically based fantasy novels, an ex-military war-zone reporter or a research chemist working on the next big bio fuel.

    Alaster Kane, CDC Field Researcher
    Alaster Kane
    35 year old
    male
    Nationality: Irish-American
    Occupation: CDC Field Researcher
    Affiliation: Centers for disease control and prevention
    Education:MD and PhD in Internal Medicine

    Alaster watched Kamal land a devastating blow to the face of his opponent. The bar TV had a nice crisp image of the fight and the staff had been glad to change to it. Why do I torture myself like this Alaster thought.

    "I coulda been a contender" Alaster impersonated poorly to his companion for the evening, Rachel or Rosanne or something like that. What mattered is she laughed at his bad jokes and he could forget about her when he flew out tomorrow.

    "You are impressive enough, a Doctor who saves children around the world!" she laughed. Something about it set him off, her repeating the half lie he had used to pick her up in this hotel bar.

    "Enough?" he said in a loud voice which drew a few eyes "I had a real shot and blew it" his voice raised a bit and he stood up "I could not be what I wanted, not what anyone wanted, just too slow for sports, just too unsteady for surgery, just too dumb for actual patients!" he was shouting by now, at no one in particular.

    Everyone had had expectations, his coaches and trainers to succeed in the sport, his now dead father to become a respected doctor, his mother to be a good husband and father. But never good enough, always just scraping by with improvising. Even his current position was more due to taking credit for others work and networking. His skills were third rate, by his own standards.

    He looked around, realized that everyone was looking at him except the woman in the next seat.

    Alaster fished around for some bills and dropped them on the counter. "It's better off this way, my fiance wouldn't have been too thrilled." he said quietly with a smile and walked out.


    Strength:15
    Constitution:13
    Dexterity:12
    Size:13
    Intelligence:16
    Power:14
    Appearance:12
    Education:11

    Idea:80
    Knowledge:55
    Luck:65
    Damage Bonus:+1d4
    Magic Points:14/14
    Hit Points:9/13
    Sanity:61/93

    Occupation:CDC Field Researcher
    Biology 30
    Chemistry 30
    Computer Use 10
    First Aid 10 (40)
    Medicine 30 (35) mark
    Natural history 15 (25)
    Pharmacy 30
    Library Use 10 (35)
    Mythos 06

    Hobbies
    Persuade 40 (55)
    Martial Arts 40
    Dodge 20 (44)
    Zoology 30
    Climbing 30(70)

    Minion, roll 3d6 for Strength
    Minion, roll 3d6 for Constitution
    Minion, roll 3d6 for Dexterity
    Minion, roll 2d6+6 for Size
    Minion, roll 2d6+6 for Intelligence
    Minion, roll 3d6 for Power
    Minion, roll 3d6 for Appearance
    Minion, roll 3d6+3 for Education

    Strength:
    3d6 15 [3d6=6, 6, 3]
    Constitution:
    3d6 13 [3d6=4, 6, 3]
    Dexterity:
    3d6 12 [3d6=4, 4, 4]
    Size:
    2d6+6 13 [2d6=4, 3]
    Intelligence:
    2d6+6 16 [2d6=6, 4]
    3d6 13 [3d6=4, 4, 5]
    Appearance:
    3d6 12 [3d6=4, 5, 3]
    Education:
    3d6+3 11 [3d6=3, 3, 2]

    Void Slayer on
    He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
  • Void SlayerVoid Slayer Very Suspicious Registered User regular
    I haven't used the dice roller before, does editing the post mess it up any?

    He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
  • FaranguFarangu I am a beardy man With a beardy planRegistered User regular
    Man with these rolls that I've seen I should have just done it on here.

  • NealnealNealneal Registered User regular
    The rolls are locked in, so you can edit your posts and not screw them up.

  • jdarksunjdarksun Struggler CORegistered User regular
    Void, that is a crazy roll.

  • edited May 2013
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  • dresdenphiledresdenphile Watch out for snakes!Registered User regular
    Looking at my rolls, I was thinking about a rapper who's going to law school (or a law student who aspires to be a rapper; haven't decided yet :) ). I'll flesh it out before next week, obviously, but I was wondering if that works with the stats I rolled.

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  • Void SlayerVoid Slayer Very Suspicious Registered User regular
    So I finished my character, went with a doctor with low skills due to being a hack. If the CDC thing is too much I can find another back story but the basic idea is he went into public health because he could not cut it as a physician. Something or other about training for a fighting sport in college before giving up and barely passing through.

    Not sure if any of this works but it gives a good excuse to be anywhere.

    He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
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  • NealnealNealneal Registered User regular
    edited June 2013
    Simon Davis, Art History Professor at NYU, part-time F.B.I. Conterfeit Consultant

    http://arthistory.as.nyu.edu/page/home

    http://www.fbi.gov/about-us/investigate/vc_majorthefts/arttheft/art-crime-team

    Primary Attributes:
    Strength: 16
    Constitution: 10
    Dexterity: 4
    Size: 13
    Intelligence: 12
    Power: 14
    Appearance: 9
    Education: 15

    Secondary Attributes:
    Idea: 60
    Knowledge: 75
    Luck: 70
    Damage Bonus: +1d4
    Magic Points: 14
    Hit Points: 12
    Sanity: 70

    Skills:
    Occupational Skills- Anthroplogy: 40, Art: 60, Archeology: 30, History: 50, Library Use: 50, Other Language (Latin): 27, Other Language (Greek): 27, Spot Hidden: 50

    Hobby Skills- Handguns: 50, Law: 30, Occult: 40

    Background:
    Simon Davis is a tall (6'5"), gangly fellow of respectable build. In his late twenties, he still makes time for the gym a few times a week and tries to watch what he eats. Clumsy doesn't even begin to describe his movments though, it's as if the world was made for people who can bend and move in ways that Simon's body seems incapable of mimicing. For the last two years, he's been dating Lizzy Carter, a young woman he met during his grad studies. He's ready for a family life, but she, being a few years his junior, isn't quite ready to settle down just yet.

    He spends his time at work studying and teaching Art History. While he can't seem to walk ten feet without tripping, he has an uncanny grasp of the processes involved in the production of art from many varied periods. This expertise led the FBI to his door several years ago during a counterfeit investigation. He has since been put on retainer by the Bureau for similar cases in the future.

    Working with the FBI sparked a previously unknown interest in gunplay and the law. It started out innocent enough with watching too many cop movies, but has grown to include reading up on court cases and taking a few classes on how to handle a pistol. He doesn't expect the FBI is going to have him busting down doors or anything, it's just something he has found that he enjoys.

    Nealneal on
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  • jdarksunjdarksun Struggler CORegistered User regular
    I derped, can I still submit a character tonight?

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  • dresdenphiledresdenphile Watch out for snakes!Registered User regular
    I'm going to now out for now; RL appears to be picking up again, and I don't want to hold y'all up.

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  • FaranguFarangu I am a beardy man With a beardy planRegistered User regular
    So this starts tonight, right?

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  • jdarksunjdarksun Struggler CORegistered User regular
    Question - can I put "Hobby Skills" points into "Occupation Skills"?

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