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[IC] The Global War on Mummies

NeadenNeaden Registered User regular
“Dr. Cornell Jones was one of the best agents we ever had. Knew more about mummies then anyone I ever met, taught me everything I know back when I was a grad student. But when the cancer came he got a bit desperate.” Dr. Alphonsus shouts to be heard over the sound of the plane’s engines and the roar of wind from the open door throw around what little grey hair he has left. “He killed Sally when she found out what he was up to and stole her heart along with a selection of artifacts from the archives. This was oh, back forty years ago now? Started a cult and turned himself into a mummy then just dropped off the face of the Earth until just 2 weeks ago when he was spotted here in Milwaukee.”
The city of Milwaukee is visible beyond the planes open doors. Apparently for security reasons your supervisors feel you shouldn’t be going through the airport in case you were seen, though their scheme of parachuting you into the city hardly seems less conspicuous.
“We don’t know what he is doing here but we want it stopped. I don’t care if you find him saving babies, he is a traitor and a danger to the country and belongs under 50 tons of concrete. Your usual equipment will be in your packs and we have a slice of his original tumor, you might be able to figure out a way to use that. Well good luck and get out of here.”
Your parachutes are tied tight, your packs have your usual gear and the light is green. It is time to begin your mission.


Notes
You have whatever it would be reasonable for your character to have on you and whatever clothes you want, the institute doesn't enforce a dress code. Don't worry about listing every little item. As a bonus you have a handy parachute which will be getting use soon. Good luck, we're all counting on you.
@auralynx @cheesemonger @fencingsax @Dex Dynamo sorry for the delay but have most of the initial adventure written up so updates should proceed smoothly.

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  • FencingsaxFencingsax It is difficult to get a man to understand, when his salary depends upon his not understanding GNU Terry PratchettRegistered User regular
    edited May 2013
    Justin screams over the engines "Well, I hope one of you knows what they're doing, because I'm mostly here as sand in the gears!"
    For names with a space you have to put them in quotes after the @. Like this @Dex Dynamo. And don't call me Shirley.
    Also, I don't have the books, so I don't really have my abilities mapped out. I am leaving my character info here as reference

    Justin Lumier

    High Concept: Thaumaturgical Engineer
    Trouble: I didn't do it, I swear!
    Knack: Make the damn thing work!

    Approaches
    Clever +3
    Careful +1
    Quick +2
    Sneaky +1
    Forceful +0
    Flashy +2

    Stunt: Magical Gadget: +2 to Clever to identify and work (that would be both activate and deactivate. Not construct) magical devices, artifacts, doohickeys and so on

    Fencingsax on
  • AuralynxAuralynx Darkness is a perspective Watching the ego workRegistered User regular
    edited May 2013
    John winced inwardly as the whiz-kid tried to make a joke. They'd worked together once before when some Chinese warlord-turned-mummy-turned-businessman had smuggled a bomb into San Francisco. He had to admit the guy was as good at dealing with the magic end of this job as anyone he knew, but if Justin touched John's guns again, one of them was ending up in a disciplinary hearing.

    He'd heard about the old guy. Privately, John thought he'd gotten lucky, but now and then, the man looked so worn-out that he doubted he was right. The masked woman, he didn't know.

    The air-drop didn't worry him; he'd had training for it in the army. When the rush from falling had crashed into him as he was halfway through the briefing on Jones' old associates this morning, that had worried him. He'd tried to explain to the agency shrink that it made perfect sense to plan the quietest days possible and carry a sidearm every time he had a bad feeling, but the guy wasn't buying it. John was pretty sure he'd have to sit through another evaluation and battery of exams after this mission.

    He decided not to worry about it right now; chances were it'd be over sooner than he expected it to. He leaned out of the plane and dropped towards the city below.

    The statblock save is a good idea!
    Agent John Wilson
    High Concept: Homeland Security Liasion
    Trouble: Red Tape
    Knack: Lost Somewhere In Time
    Stunt: Zero in on evidence (+2 to notice important details)
    Careful +3
    Quick & Forceful +2
    Clever & Sneaky +1
    Flashy +0

    Auralynx on
  • CheeselikerCheeseliker Registered User regular
    edited August 2013
    The roar of the plane nearly drowns out the Doctor. Monroe looks at his companions, feeling tired. The kid's joke doesn't even elicit a grimace.
    The woman in the mask is strange enough for a second look.

    Why'd they even bother giving me a parachute? Monroe wonders. He imagines plummeting hundreds of feet and smacking into the pavement. At least it's something new, something interesting. He'd never jumped out of a plane before. It was the little things that kept you going, he knew. Those little things seemed to be harder and harder to find as centuries passed.

    "Dr. Cornell Jones. Got it." He throws himself out of the plane without another word. Hundreds of years old and never jumped out of a plane. The wind in his face feels good, the view below impressive. A few sparing moments of excitement...He enjoys it while he can.


    Monroe Jackson

    Age: 324
    High Concept: Cursed Cop
    Trouble: Enemy of Rosceles the Third(Mummy)
    Knack: Cursed by a Mummy
    Stress: [1][2][3]
    Consequences: [Bandaged Wound][Moderate][Severe]
    Fate Points: 1

    Approaches:
    Clever +3
    Careful +2
    Quick +2
    Sneaky +1
    Forceful +1
    Flashy +0


    Stunt: Centuries of Wisdom: +2 on knowing about things that happened in the past.

    Cheeseliker on
  • Dex DynamoDex Dynamo Registered User regular
    edited May 2013
    Fantasma looks around to the faces of her new colleagues; everyone seems to know one another but her. And moreover, they all seem so... workmanlike about the job at hand. She tugs at her mask, making sure it's perfectly in place;her security blanket of sorts.

    Then the young gentleman on the other side makes a joke--something she was not used to, being buried beneath a stack of books all day long. Her expression lights up instantly.

    "Excuse me, but I am new," she shouts, moving to the engines. "But are we not to be enjoying this?" She flashes a quick grin before leaping from the plane, making sure to fit in a few brief flips as she falls. Who knows WHEN I'll get to try this again.
    Fantasma
    High Concept: Student of "Monstrology"
    Trouble: Stranger in the Strangest of Lands
    Knack: Ghost-Hunting Luchadora
    Stunt: Former Star (Once per mission, Fantasma may choose one NPC to become a fan from her wrestling days)

    +3 Clever
    +2 Flashy and Quick
    +1 Forceful and Careful

    Dex Dynamo on
  • FencingsaxFencingsax It is difficult to get a man to understand, when his salary depends upon his not understanding GNU Terry PratchettRegistered User regular
    "I wonder how long until this little mission gets interesting" Justin mutters as he steps out into the air. He hopes that it will be at least until after he meets up with the rest of the team. Oh well, at least he's never been to Milwaukee. He hopes it's nice. At least, he hopes the nonmummy parts are nice. He hopes there are nonmummy parts.

  • NeadenNeaden Registered User regular
    When the average person sees a group of strange people parachute into the middle of a city they tend to assume either the proper authorities have been informed or that someone else will call the police. The police, who tend to have very little interaction with parachutists tend to assume the same thing, only with the Air Marshals. You manage to land attracting the attention of a small crowd which gradually wanders off.
    You are in downtown Milwaukee. Dr. Jones was seen at a college campus not far from here to the north. A vampire who has worked with the agency before runs a bowling alley a couple blocks south and to the east is Milwaukee's large and famous curio district, the kind of place a Mummy Cult could blend in.

  • CheeselikerCheeseliker Registered User regular
    Monroe slips off the parachute and stretches. "Not the quietest way to enter a city..." He mutters. "But it has style." He grabs a pack of cigarettes out of his coat pocket and lights one up. "We want to split up or stay together? I think the bowling alley's a good place to start. It seems to be close by an blood-suckers tend to know things of the supernatural variety."

  • AuralynxAuralynx Darkness is a perspective Watching the ego workRegistered User regular
    John peels off the goggles he'd been wearing and stretches.

    "Let's head to the alley for now, maybe we can use it to plan and stage the rest of this."

  • Dex DynamoDex Dynamo Registered User regular
    Fantasma makes sure to release her 'chute a second early, so she drops dramatically from a few feet up, before standing up with a gymanst's victory pose to a few bemused claps in the crowd.

    "The bowling alley will be as good a place as any to set up shop. We will likely blend in better with monsters than college students, no?"

  • FencingsaxFencingsax It is difficult to get a man to understand, when his salary depends upon his not understanding GNU Terry PratchettRegistered User regular
    "I agree, let's stick together. Best not invite trouble, we already have what's coming at us. Besides, aren't Vampires mortal enemies with mummies? Or is that Banshees? Either way, maybe we can get some help. Also, it's best to establish a meeting point in case we do get separated."

  • NeadenNeaden Registered User regular
    It’s 7 O’Clock on a Friday and while you don’t blend you don’t stick out too much either and are able to make your way through the city with a minimum of fuss. Luckily the bowling alley is not far away. The bowling alley itself is not too unusual, though the Aztec theme does make it a bit strange by bowling alley standards. It is league night and they alley is crowded and beer and nachos seem to be everywhere. The owner, Ted, a tall and pale Hispanic man wearing black stands behind the front counter. Before you can say anything to him you hear the brief sound of running and the door opening as a young white man leaves the alley in a hurry.

  • FencingsaxFencingsax It is difficult to get a man to understand, when his salary depends upon his not understanding GNU Terry PratchettRegistered User regular
    edited May 2013
    Is he being chased by other people, or is he basically tearing out alone? Does Ted look like he cares?

    Fencingsax on
  • AuralynxAuralynx Darkness is a perspective Watching the ego workRegistered User regular
    John glances back at Monroe and takes off after the kid leaving the alley.
    Guessing some sort of roll is needed to catch up to and tackle the guy; on the face of it this looks like a Quick Overcome. I'll leave invoking anything out of it for now.

  • Dex DynamoDex Dynamo Registered User regular
    Fantasma lowers her brow and scrunches her nose as soon as she walks in. She leans onto the counter, resting her head on her hand as she rants to Ted in Spanish (roughly translated below), barely noticing the runner until well after Josh takes off.

    "Really? An Aztec theme? This doesn't strike you as... well, if not offensive, certainly exploitative? I mean, with the--wait, where'd he go?"
    That seemed like a good opportunity for a self-compel of my "Stranger in the Strangest Land" Aspect, to put me well behind the others in pursuit. I'm not married to it, though, so if you disagree, Neaden, let me know and I'll be "right behind" the others.

  • FencingsaxFencingsax It is difficult to get a man to understand, when his salary depends upon his not understanding GNU Terry PratchettRegistered User regular
    Justin is clearly torn between not looking for trouble and his instinct to run at the first sign of trouble. He decides that he'll stay with the wrestler. That way he'll be far enough ahead to outrun whatever is coming, but not too far ahead to get his clock cleaned.

    Also, whatever comes after them will go after the crazy woman in the mask first.
    This can be a self-compel if you'd like, but this is more a result of having to put up with everything life's thrown at him so far, than the aspect itself. Also, I would like to rename it because the concept in my head is a little bit different than what it sounds like, but that's not a super-high priority.

  • CheeselikerCheeseliker Registered User regular
    edited May 2013
    Monroe takes off after the kid. What can he say? He's a cop. When you show up and somebody runs away? You run after them.



    Cheeseliker on
  • NeadenNeaden Registered User regular
    Fencingsax wrote: »
    Is he being chased by other people, or is he basically tearing out alone? Does Ted look like he cares?
    Sorry for that, for clarification he takes off running as far as you can tell without any provocation besides your entrance.
    The compel is ok Dex but I would rather apply it to dealing with Ted later rather then chasing since all four of you are going after him his chances of getting away are pretty slim.
    Teds mouth hangs open after the brief harranguing is interrupted by the four of you quickly leaving. You have not made the best first impression.
    The young man is well dressed, and while he's fairly quick he's not experienced at making his way through a crowd
    3 + 0 (0, -1, +1, 0)
    Explain how you chase him and roll the appropriate approach, whoever gets the highest catches him first.

  • FencingsaxFencingsax It is difficult to get a man to understand, when his salary depends upon his not understanding GNU Terry PratchettRegistered User regular
    "Oh the hells with it."
    Justin leaps after him, knowing that he's probably going to warn someone. They'll find out we're here soon enough, but let's wait until we're ready. While the other chase after him through the parking lot and down the street, Justin tries to flank him, trying to judge a decent interception route. Not necessarily out of eyesight, but hopefully the rest of the team is distracting enough that the guy won't see me.
    Like I said, I have only played a modified version of FATE, and that was awhile ago. What do I roll, exactly. Presumably I add Quickness.

  • NeadenNeaden Registered User regular
    Fencingsax wrote: »
    "Oh the hells with it."
    Justin leaps after him, knowing that he's probably going to warn someone. They'll find out we're here soon enough, but let's wait until we're ready. While the other chase after him through the parking lot and down the street, Justin tries to flank him, trying to judge a decent interception route. Not necessarily out of eyesight, but hopefully the rest of the team is distracting enough that the guy won't see me.
    Like I said, I have only played a modified version of FATE, and that was awhile ago. What do I roll, exactly. Presumably I add Quickness.
    Trying to flank him sounds more like sneaky to me since you are trying not to seen and like you are creating an advantage to set up an ambush, so you can roll and if you beat his +3 create a situational aspect like "Surrounded on all sides" which someone else could invoke for a free +2 bonus.

  • FencingsaxFencingsax It is difficult to get a man to understand, when his salary depends upon his not understanding GNU Terry PratchettRegistered User regular
    Okay, sounds good.

    geth roll 1d10+1 for Sneaky

    Sneaky:
    1d10+1 11 [1d10=10]

  • NeadenNeaden Registered User regular
    Fencingsax wrote: »
    Okay, sounds good.

    geth roll 1d10+1 for Sneaky
    Oops sorry again but I guess the version of FATE you played with was stranger then I thought and I see now that I never posted the site I use. Roll 4 fudge dice, which are six sided dice with 2 + sides, 2 blanks, and 2 -, sum them up and that is your roll. So the young gentleman got 0, +1, -1, and 0 for a sum of 0. You can roll here: http://www.fudgery.net/omnium-gatherum/random_df_roller.html and just post your rolls, I trust you guys not to cheat.

  • FencingsaxFencingsax It is difficult to get a man to understand, when his salary depends upon his not understanding GNU Terry PratchettRegistered User regular
    edited May 2013
    Yeah, the version I played was different. Fudge dice and hard dice were with specific abilities and so on. Also, it was A long time ago, but yeah, the system was pretty different. Sorry.

    I roll (1,0,-1,1)+1 for Sneaky that's only 3

    Fencingsax on
  • Dex DynamoDex Dynamo Registered User regular
    edited May 2013
    Makes perfect sense RE: the compel. I defer to your good judgment; I knew her snapping would get her in trouble SOMEHOW, but having Ted be unhappy with the team makes more sense.

    Fantasma cuts a wild path across all obstacles in her attempt to tackle this petulant coward, leaping and flipping over anything that might get in her way. I assume either Flashy or Quick, depending on the path it takes to reach him; either way, the bonus is the same.

    Geth roll 4dF+2

    4dF+2 3 [4dF=0, +1, +1, -1]

    Dex Dynamo on
  • CheeselikerCheeseliker Registered User regular
    edited May 2013
    Monroe tries to take another path and cut the guy off.
    One question, do we have Fate points? Clever to Catch.

    Geth roll 4dF+3

    4dF+3 1 [4dF=-1, -1, +1, -1]

    Cheeseliker on
  • AuralynxAuralynx Darkness is a perspective Watching the ego workRegistered User regular
    John's just doing a regular TV procedural-style perp rundown, which as I said is probably Quick, maybe Forceful, since he's the kind of guy who goes through doors shoulder-first and bulls people over. As with Fantasma, it's +2 either way. As it's a chase, this is definitely a Lost Somewhere In Time-relevant action, but I'm not invoking it since the stakes seem low.

    Geth roll 4dF+3
    We have a starting Refresh of 3, so 3 fate points, cheeseliker.

    4dF+3 4 [4dF=+1, +1, 0, -1]

  • AuralynxAuralynx Darkness is a perspective Watching the ego workRegistered User regular
    That ought to have been +2, I'm only half awake. It's a 3.

  • NeadenNeaden Registered User regular
    Yes you all have 3 Fate points to start

    The kid is fast, young, and scared but it's clear he is not used to running away from the law. John is able to catch him with only a moderate amount of effort. He's dressed in nice clothes with a symbol you don't recognize as a necklace. He looks like the classic example of a trust fund cultist.
    "I have no idea who you people are or why you are chasing me but you better let me go or else..my dad will so...."He is flustered and seems unsure what story he should go with to get out of trouble. It doesn't seem like he anticipated being caught.

  • AuralynxAuralynx Darkness is a perspective Watching the ego workRegistered User regular
    John passes the kid to Monroe. "You and Justin talk to this young lad about our mutual friend. I think I need the lady with me at the alley; head back there once you sort this kid out."

    John heads back to talk to Ted unless someone disagrees strenuously.

  • FencingsaxFencingsax It is difficult to get a man to understand, when his salary depends upon his not understanding GNU Terry PratchettRegistered User regular
    edited May 2013
    "Well I'm very sorry, but we didn't recognize you. Who is your father, Mr....?"
    I'm not being particularly subtle, so I don't think I need to make a roll for this. Is the symbol magical in any way?

    Fencingsax on
  • CheeselikerCheeseliker Registered User regular
    Monroe will wait to see how the kid reacts before responding.

  • Dex DynamoDex Dynamo Registered User regular
    "Ugh, if I have to go back to that... PLACE." Fantasma rolls her eyes as she follows back to the alley.

  • NeadenNeaden Registered User regular
    Sorry for lack of updates over the weekend.

    The symbol on the kid isn't familiar, but it doesn't seem original either. It's possible that it is an ancient symbol, but it might just be something Dr. Jones doodled on a notepad. "He's a detective, so I know my rights, and i know that I don't have to answer any of your questions without a lawyer!' He seems to be gaining a bit more confidence now as time goes on.

    At the alley Ted doesn't look pleased to see you back. "The fuck are you guys doing back here, to scare off more good customers?"

  • FencingsaxFencingsax It is difficult to get a man to understand, when his salary depends upon his not understanding GNU Terry PratchettRegistered User regular
    edited May 2013
    I got confused as to who was with who

    Fencingsax on
  • Dex DynamoDex Dynamo Registered User regular
    "We may be. That all depends on if you're willing to accomodate us..."

    Geth roll 4dF+3 for "Clever action to intimidate, if need be"

    "Clever action to intimidate, if need be":
    4dF+3 2 [4dF=0, +1, -1, -1]

  • AuralynxAuralynx Darkness is a perspective Watching the ego workRegistered User regular
    John, deciding he's the good cop for this interaction, gives Fantasma's threat a beat to land, then chimes in with: "Look, if the kid hadn't run we'd have handled this another way. We've heard you might know something about the local occult scene. Help us find our guy and we'll get out of your hair."

  • CheeselikerCheeseliker Registered User regular
    edited May 2013
    Monroe tries to remember if he's seen the symbol before.

    He chuckles at the kid. "Cop? Maybe I was...once." His voice is dark and low. "But that was a long time ago. You see a badge on me?" Monroe opens his coat to reveal he is not wearing a badge on his belt, then puts a hand on the kid's shoulder. ""You see any lawyers here? You father, he here? No, kid, you're alone. Your precious father is far, far away. Now, you're gonna tell us what we want to know, or things are gonna go bad for you. Plain and simple. Runner's are guilty, kid, and you ran. Why'd you run from us?"

    Geth roll 4dF+3 for "Cleverly Intimidating a kid"


    Monroe makes sure the kid looks into his eyes. "These eyes have seen more than you can imagine," he says, his voice sounding like the dead. (invoking [Cursed by a Mummy] to add +2 so the final roll = 5.

    "Cleverly Intimidating a kid":
    4dF+3 3 [4dF=+1, 0, 0, -1]

    Cheeseliker on
  • FencingsaxFencingsax It is difficult to get a man to understand, when his salary depends upon his not understanding GNU Terry PratchettRegistered User regular
    "Look kid, we're not here to hurt you, but we also need to know why you ran. You can make this a lot easier on yourself by just answering a few questions"

  • Dex DynamoDex Dynamo Registered User regular
    Aww man, I'm digging how the party split and is now doing the same strategy on two different targets. That worked out well.

    Also, realized I didn't share this with the group, but @Calciumtrice was drawing characters in the SE++ RPG thread, and I asked him to draw Fantasma, and I'm really happy with how she turned out:

    tumblr_mmm0f4pL791r1m7quo1_500.png

  • NeadenNeaden Registered User regular
    Dex Dynamo wrote: »
    "We may be. That all depends on if you're willing to accomodate us..."

    Geth roll 4dF+3 for "Clever action to intimidate, if need be"

    Ted glares a look of pure hatred at you and for a second couldn't be mistaken for a human, but instead looks like the walking corpse powered by stolen blood he really is. "The kid was a paying customer, you're not. Who the fuck are you and what supernatural shit are you askin' about?"


    Monroe tries to remember if he's seen the symbol before.

    He chuckles at the kid. "Cop? Maybe I was...once." His voice is dark and low. "But that was a long time ago. You see a badge on me?" Monroe opens his coat to reveal he is not wearing a badge on his belt, then puts a hand on the kid's shoulder. ""You see any lawyers here? You father, he here? No, kid, you're alone. Your precious father is far, far away. Now, you're gonna tell us what we want to know, or things are gonna go bad for you. Plain and simple. Runner's are guilty, kid, and you ran. Why'd you run from us?"

    Geth roll 4dF+3 for "Cleverly Intimidating a kid"


    Monroe makes sure the kid looks into his eyes. "These eyes have seen more than you can imagine," he says, his voice sounding like the dead. (invoking [Cursed by a Mummy] to add +2 so the final roll = 5.

    O..OK look I don't want any trouble. The heirarch just said to hang out at the alley and come tell him if anything strange happened, and you qualified. He said outsiders who hate the Gods are coming in, and it is our duty to defend the prophet. But my friend Steve, he's in a cult and they just take LSD and listen to a wizards lecture, they never have to get chased around." The kid seems to be rethinking his choice in alternative religions.

    "Cleverly Intimidating a kid":
    4dF+3 4 [4dF=+1, +1, 0, -1]

  • CheeselikerCheeseliker Registered User regular
    "You know, kid, that other cult sounds a whole lot safer. Now, where you supposed to meet this Heirarch?"

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