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Infinity: Quest For Earth

DarkCrawlerDarkCrawler Registered User regular
edited March 2007 in Games and Technology
Didn't see a thread for this.

Anyway, say hello to the greatest independent MMO EVER...
http://www.fl-tw.com/Infinity/

The development team has only ONE programmer and maybe six mainstay artists...this is what they have been planned to have in the finished game (copied from the site):

Current development status

* Open ended gameplay: unlike many other games, Infinity does not force you to play in any specific way. The game is race-less, class-less and skill-less. You can play as a merchant, trade, mine asteroids or minerals on planets, explore the galaxy, do scientific research, create your own industrial corporation.. or, if you are more into action, play as a space pirate.. at your own risk.

* Real-time fighting: most MMORPGs today use a turn-based approach to combat. In Infinity, you are directly controling your spaceship movements and lasers. Your own skills and dexterity will make the difference, not a bunch of stats on your character!

* Persistent universe: infinity is a massively, multiplayer online game. The universe is persistent. When you are not playing online, the game does not stop. Other players continue to play, the universe evolves, and new things are always happening.

* Procedural universe: procedural programming is a technique to let the computer generate the game universe on-the-fly, in real-time on request, rather than manually building everything. Because of this, the generated universe can be absolutely huge. In Infinity, billions of worlds, most of them never explored by any player, are awaiting the adventurous soul.

* Seamless engine: Infinity's engine features a completely seamless experience. You can fly in space and land on planets.. without any loading times or unnatural transitions.

* Planet landing: you are not restricted as to where you can land. Explore every square centimeter of your home planet! On planets you can see the flora and fauna, find oceans, hills, mountains, cities, and a lot of other details.

* Unique quests: Infinity offers a wide range of missions available in space stations or cities. But sometimes you might want to try something more challenging. Discover the storyline's quests. Unlike missions, quests follow a real story, and can only be accomplished by one player (or a group of players). Once the quest is done, it disappears forever from the game and is no longer available to other players. Be the first to complete a quest, and you'll get fame, money... and much more.

* Newtonian physics: rigid body physics are used to simulate the game objects. However, the newtonian space flight will be controlled by a computer, which will simplify the navigation. The amount of inertia is automatically adjusted. It will be very easy to travel in space, land on a planet, or dock to a station in manual mode.

* Astrophysics: Unlike most other games, Infinity respects the relative scales and distances one could find in space. Realistic orbits are used, and planets move in real-time. Many systems have multiple suns, with a complete hierarchy of celestial bodies orbiting around each other. You will find moons and asteroids in orbit of larger planets, themselves orbiting the sun(s).

Screenshots (under development, the finished game will look MUCH better...screenies are from year 2005):

planetfull26aj1.jpg
planet_full_30.jpg
atmosphere_12.jpg
terrain_tex_23.jpg

Concept art:
koshime_3.jpg
koshime_station_1.jpg
koshime_sparta.jpg

More screenshots and concepts and models in the main site.

As an example that they are taking this seriously and not slacking off...see how many ship models they have made:
http://www.fl-tw.com/Betelgeuze/Public/fleetrenderproject/renderbig.html

FAQ:
http://www.infinityprototype.com/wiki/index.php?title=Dev_Q%26A

The game is still FAR from completed...the earliest Alpha/Beta can be expected in 2008/2009, but there is combat prototype (not how combat is in the finished project, but gives you something to play with). It can be downloaded from here:
http://fl-tw.com/Infinity/infinity_combat_proto.php


Anyway, discuss this awesome project. ;-)

DarkCrawler on

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    IriahIriah Registered User regular
    edited March 2007
    I've said it before, but this game has, if nothing else, an awesome art design. Especially the ships.

    Iriah on
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    CentipeedCentipeed Registered User regular
    edited March 2007
    The engine is danged interesting, but I can't help but think that EVE's dominance in the Space MMO genre will give Infinity a hard time.

    Centipeed on
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    domitedomite __BANNED USERS regular
    edited March 2007
    I doubt this game will ever exist

    domite on
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    darleysamdarleysam On my way to UKRegistered User regular
    edited March 2007
    if they can make it work, it would be pretty-much the answer to all my dreams, and i'd probably drop Eve in a heartbeat.

    The chances of 'if'?

    slim-to-none.

    darleysam on
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    DarkCrawlerDarkCrawler Registered User regular
    edited March 2007
    So...I guess you haven't been on the site much? I see no reason why they wouldn't make it work. It already has very cool and productive fanbase, constant development updates, and they even released the storyline of the game. And the combat prototype, which is like 0.001% of the finished game, is already awesome...notice also that this game is using procedular universe, like Spore. Hence it speeds up the creation.

    You are right about EVE though, Centipeed, but the games DO have a lot of differences. Here is post outlining most of them:
    http://www.fl-tw.com/InfinityForums/viewtopic.php?t=1175

    Planet landing and twitch-based gameplay being the biggest of differences...plus the astronomical objects and such. I think it has potential to be much better then EVE myself, I didn't play it much but one thing I always missed was the planetary landing.

    DarkCrawler on
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    EchoEcho ski-bap ba-dapModerator mod
    edited March 2007
    So...I guess you haven't been on the site much? I see no reason why they wouldn't make it work.

    I think it falls mostly under the question "Will this one guy be able to afford the hardware to run an MMO for 20k players?"

    Echo on
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    OlivawOlivaw good name, isn't it? the foot of mt fujiRegistered User regular
    edited March 2007
    I stumbled across this a few months ago and the premise is like a geek wet dream. But unless they get more people working on this thing I can't see it reaching completion in any kind of timely manner, if at all.

    Olivaw on
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    The Dude With HerpesThe Dude With Herpes Lehi, UTRegistered User regular
    edited March 2007
    Personally; what I'd like is a space game that was fast paced and "arcadey" I suppose, like Freelancer, but really an MMO and not some dedicated server cheatfest crap like Freelancer is multiplayer. More depth in AI and ships/weapons would be nice too, but the rest of the game could be nearly identical and I'd be all for it.

    Well, with like X3's graphics.

    The Dude With Herpes on
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    DarkCrawlerDarkCrawler Registered User regular
    edited March 2007
    Echo wrote: »
    So...I guess you haven't been on the site much? I see no reason why they wouldn't make it work.

    I think it falls mostly under the question "Will this one guy be able to afford the hardware to run an MMO for 20k players?"

    There is most likely monthly payment. It's not like 20k are going to sign in at the first possible moment. With the standard MMO monthly fee (which is about 12 bucks I think), even like 500 guys bring in $6000. I don't think keeping up a server for 500 guys costs 6000 per month? Or even anywhere near it? And it's not like the universe takes up much data, with the procedural generation and all.

    DarkCrawler on
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    PendegastPendegast Registered User regular
    edited March 2007
    There is most likely monthly payment. It's not like 20k are going to sign in at the first possible moment. With the standard MMO monthly fee (which is about 12 bucks I think), even like 500 guys bring in $6000. I don't think keeping up a server for 500 guys costs 6000 per month? Or even anywhere near it? And it's not like the universe takes up much data, with the procedural generation and all.

    You have to buy the servers (and a building to put them in) before you can get people to pay you a monthly fee for playing on the servers that you bought (in the building to put them in).

    Pendegast on
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    tbloxhamtbloxham Registered User regular
    edited March 2007
    If this was any genre but an MMO I would say this might just work, the guy is clearly a fantastic programmer with reall talent in all areas of game manufacture from art to maths. However an MMO requires the investment of hundreds of thousands of pounds to properly test since you have to buy servers.

    MMOs also require months of boring work into class balancing,item databasing, and server coding. Furthermore game mechanics have to be altered to make people want to play more and keep subscribing. His idea of no classes, no races etc will never work in an MMO. People would just get irritated that they couldnt specialise at all and that the established players could do whatever they wanted better than them.

    What he should do is back this down to a single player / co-op online version. Then all his ideas are great. Release that for massive testing and so forth, just like mount and blade is doing. He'll get plenty of donations and demonstrate his concept can be a success. Then he can attract financing from people and get his MMO ideas set up into a full release game.

    Seriously, noone can release an MMO by themselves. He doesnt even want any programming help! Its going to take him a billion years to finish!

    tbloxham on
    "That is cool" - Abraham Lincoln
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    EchoEcho ski-bap ba-dapModerator mod
    edited March 2007
    There is most likely monthly payment. It's not like 20k are going to sign in at the first possible moment. With the standard MMO monthly fee (which is about 12 bucks I think), even like 500 guys bring in $6000. I don't think keeping up a server for 500 guys costs 6000 per month? Or even anywhere near it? And it's not like the universe takes up much data, with the procedural generation and all.

    Oh man, if you only knew.

    I could break it all down into component costs, but let's just say that dedicated hosting costs. Through the ass.

    And you'll still have to store the procedurally generated data somewhere unless you want to re-generate it every time someone looks at it.

    edit: 6k would buy you the RAM to stick in one server.

    Echo on
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    InitialDKInitialDK Registered User regular
    edited March 2007
    What the developer wants to achieve does seem a bit grand, BUT if it turns out anywhere near decent the fact that there are no levels/skill building alone intrigues me.

    The only thing that worries me is that if someone builds an "empire" can that empire be decimated while the user logs out for the night?

    InitialDK on
    "I'd happily trade your life for knowledge of my powers."
    -Louis C.K.
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    NeadenNeaden Registered User regular
    edited March 2007
    There is pretty much no way that this game would ever come out. One guy alone can't do it, he doesn't have the money, and no MMO that has ever promised nearly this much has ever come out, or if it has, its been crap (Horizons anyone?) I fell for an awesome looking peice of vapour once, I'm not going to do it again.

    Neaden on
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    KartanKartan Registered User regular
    edited March 2007
    The way I understand it, infinity is supposed to be one huge tech demo for its engine, which that guy will market. Hence get money for to stick into further development.

    Kartan on
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    tbloxhamtbloxham Registered User regular
    edited March 2007
    Kartan wrote: »
    The way I understand it, infinity is supposed to be one huge tech demo for its engine, which that guy will market. Hence get money for to stick into further development.

    You see thats an excellent idea, but what you do is make a single player game, distribute it for free and say "Woot, look at me developers, my procedural universe generator is sweet! And my physics models astounding. Come buy them"

    You dont make an MMO. Making an MMO is 10% inspiration, 10 % story and game code, 80 % network coding and boring bug fixing. With a single player game...

    Distributes itself for free with online hosting
    Players will bugtest for you, for free, with no costs to you
    1/5 of the work
    No need to worry about interactions between people causing trouble
    Allows focus on AI, story and universe

    tbloxham on
    "That is cool" - Abraham Lincoln
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    templewulftemplewulf The Team Chump USARegistered User regular
    edited March 2007
    Eve to buy Infinity in 6 months.

    More seriously, I love indie games. Unfortunately, the love is generally unrequited as they don't get very far, especially MMOs. I mean, how long has planeshift been in development on awful, awful servers? I generally find independent stuff in a position to take more risks, but I've only seen it pay off a handful of times.

    As to the comment of no-class skill systems not working, I would take a look at UO. I find classless systems far more interesting, and UO was pretty successful in my estimation.
    Procedural programming doesn't mean what they think it means.

    templewulf on
    Twitch.tv/FiercePunchStudios | PSN | Steam | Discord | SFV CFN: templewulf
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    PheezerPheezer Registered User, ClubPA regular
    edited March 2007
    So this is pretty much an unlicensed BSG MMO then

    Pheezer on
    IT'S GOT ME REACHING IN MY POCKET IT'S GOT ME FORKING OVER CASH
    CUZ THERE'S SOMETHING IN THE MIDDLE AND IT'S GIVING ME A RASH
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    SiliconStewSiliconStew Registered User regular
    edited March 2007
    I've been following the development of this engine since late 2004. While I doubt an MMO will ever materialize out of this project, the engine tech is damned impressive. Procedurally generated planetary systems (suns, planets, moons, terrain, textures, atmosphere) with seamless space to ground (or gas giant interior) transitions. He has spent a lot of time on atmospheric light scattering so that planets look right from both space, ground level, and gas giant interiors, e.g., as the planet rotates, sunsets show the expected color transistions. It's always interesting to read about what techniques he had to use to improve performance in the different areas. I haven't tried the combat prototype yet because frankly that part doesn't interest me as much as the engine itself. Also, to be fair, those pictures in the OP are rather old and show a lot of nasty rendering artifacts that have long since been improved.

    SiliconStew on
    Just remember that half the people you meet are below average intelligence.
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    PheezerPheezer Registered User, ClubPA regular
    edited March 2007
    I think more than anything, this is seven people trying to get hired by someone big. I doubt they can actually implement half of the features they plan with a single coder. If they make enough noise though with pretty art and big goals, they might turn a half baked demo into full time jobs.

    Pheezer on
    IT'S GOT ME REACHING IN MY POCKET IT'S GOT ME FORKING OVER CASH
    CUZ THERE'S SOMETHING IN THE MIDDLE AND IT'S GIVING ME A RASH
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    MachismoMachismo Registered User regular
    edited March 2007
    This game will win because you have a nearly infinite universe to explore as well as planets to visit. Seriously, this is meant to be amazing.

    On top of that, it is a HUGE effort. From all the network stuff that they have so far tackled to the precedural content that looks AMAZING, they've done a lot!

    Machismo on
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    MachismoMachismo Registered User regular
    edited March 2007
    templewulf wrote: »
    Procedural programming doesn't mean what they think it means.
    What do you THINK it means, then?
    Cause I guarantee that they didn't sit down and model the many thousands of planets by hand.

    Machismo on
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    ZekZek Registered User regular
    edited March 2007
    Vaporware. I just can't bring myself to expect anything from a game with such a stupid name. Besides, as has been said, these ultra-ambitious projects from rag tag devteams never actually get anywhere.

    Zek on
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    templewulftemplewulf The Team Chump USARegistered User regular
    edited March 2007
    Machismo wrote: »
    templewulf wrote: »
    Procedural programming doesn't mean what they think it means.
    What do you THINK it means, then?
    Cause I guarantee that they didn't sit down and model the many thousands of planets by hand.
    I mostly meant it as a joke, but since you took issue with it, I'll explain.

    According to Wikipedia:
    Procedural programming is sometimes used as a synonym for imperative programming

    What they're doing is procedural content generation. C is a language that supports procedural / imperative programming, but that has nothing to do with how the art assets were created for a game programmed in C.

    Maybe I should use ":lol:" more often?

    templewulf on
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    SilpheedSilpheed Registered User regular
    edited March 2007
    I'd rather see that this becomes a single player game instead.

    Silpheed on
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    ZavianZavian universal peace sounds better than forever war Registered User regular
    edited March 2007
    this would make for a really awesome tech demo, and as been said before, would pave the way for the developers to get some real jobs and actually have a shot at making a full-featured game. But an indy MMO with one programmer? Thats really iffy. Still, the engine itself looks very promising

    Zavian on
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    SarksusSarksus ATTACK AND DETHRONE GODRegistered User regular
    edited March 2007
    So...I guess you haven't been on the site much? I see no reason why they wouldn't make it work. It already has very cool and productive fanbase, constant development updates, and they even released the storyline of the game. And the combat prototype, which is like 0.001% of the finished game, is already awesome...notice also that this game is using procedular universe, like Spore. Hence it speeds up the creation.

    You are right about EVE though, Centipeed, but the games DO have a lot of differences. Here is post outlining most of them:
    http://www.fl-tw.com/InfinityForums/viewtopic.php?t=1175

    Planet landing and twitch-based gameplay being the biggest of differences...plus the astronomical objects and such. I think it has potential to be much better then EVE myself, I didn't play it much but one thing I always missed was the planetary landing.


    Hey so does their fantastic productive fanbase have a FAQ that isn't horrifically outdated, because the FAQ you linked is either really outdated or they have no idea where they're taking this game.

    Wanna know why this isn't going to work? Because a handful of people aren't going to be able to maintain a project so large and ambitious. Hell, you said they only had one programmer, right? There is NO way one programmer is going to maintain an MMORPG once it has launched. MMORPG launches are already horrible with massive teams working on them.
    Machismo wrote: »
    This game will win because you have a nearly infinite universe to explore as well as planets to visit. Seriously, this is meant to be amazing.

    On top of that, it is a HUGE effort. From all the network stuff that they have so far tackled to the precedural content that looks AMAZING, they've done a lot!

    All of that is completely irrelevant. Even if they did develop the software, they would still have to purchase the servers when beta starts, keep them running during beta without any revenue from players, and then maintain the game once it has launched.

    Sarksus on
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    TalonrazorTalonrazor Registered User regular
    edited March 2007
    Man I was JUST asking about this in G&T IRC channel the other day. I ran across the guy who does the concept art on conceptart.org and I got hooked. This looks really, really cool. I want this game.

    Is it true it's basically EVE meets Freespace 2?

    Talonrazor on
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