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[Industry] Business is dooming.

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Posts

  • DevoutlyApatheticDevoutlyApathetic Registered User regular
    4 to 1 units sold is not the narrative you want against your direct competitor.

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  • UncleSporkyUncleSporky Registered User regular
    Fawst wrote: »
    Wow. I don't know how I haven't heard of Gunpoint before now. But it reaffirms the thought that I need to get off my fucking ass and learn how to make a game. I have a few ideas that are grandiose, and I have a few that are very small. Not knock-offs of that, but definitely in the same league. Damn.

    Me too, I've got some dreams. Lots of good ideas I'm sure would sell. And I've gotten started on several projects, learned XNA, learned Unity, never went further. Sticking to it is the hard part.

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  • Dr. Phibbs McAtheyDr. Phibbs McAthey Registered User regular
    I would include Nintendoland as part of the marketing fuckup. What absolute dog of a launch title.

    This is why Nintendo says that consumers need to get hands-on with the system. With 2-4 players, it's more of an evangelizing title for the console than Wii Sports. It's just not compelling to most people before they play it that way. Outside of that, it's bigger, better, and shows a lot more effort than was put into Wii Sports. In fact it's done more with the console's unique features than just about any other game on the platform.

    I've personally witnessed several families buy the console after playing Nintendoland in a party setting, and lots of others expressed strong interest. My friend took it over to other peoples' houses quite a bit and it was always a hit.

    Anecdotal evidence and all but when I pulled out Nintendoland at a family gathering, it was a dud. Not horrible but by the end, everyone agreed we would have been better off just playing Wario Ware (Wii) or Wii Sports. Sold the game soon thereafter.

    I think a big problem with Nintendoland is that it lacks the immediacy of Wii Sports. With Wii Sports, you pop in the game and it's really obvious how to play everything. With Nintendoland, you turn it on and then you have to explain two sets of rules for each game (gamepad vs. everyone else). And if you've never played Nintendoland before, there's a bunch of annoying "Look at your theme park" tutorials that interrupt your playing the actual games.

    In any case, Nintendoland lacks the wow factor that Wii Sports had.

    See, I've had the opposite experience. I learned pretty quickly that the Mario Chase, Animal Crossing candy chase thing, and Luigi's Mansion games are pretty much the way to go. I've taken it along to multiple different groups of friends' houses, ranging from total non-gamers to the hardest of core pc gamer master race types, and ended up losing an entire day to those games on every occasion. It was worth getting the system for NintendoLand alone, because of the sheer amount of time that's been sunk into that game by so many people.
    Like you, anecdotal, sure, but I think your family hates fun.
    Kidding, of course!

  • Oniros25Oniros25 Registered User regular
    I would include Nintendoland as part of the marketing fuckup. What absolute dog of a launch title.

    This is why Nintendo says that consumers need to get hands-on with the system. With 2-4 players, it's more of an evangelizing title for the console than Wii Sports. It's just not compelling to most people before they play it that way. Outside of that, it's bigger, better, and shows a lot more effort than was put into Wii Sports. In fact it's done more with the console's unique features than just about any other game on the platform.

    I've personally witnessed several families buy the console after playing Nintendoland in a party setting, and lots of others expressed strong interest. My friend took it over to other peoples' houses quite a bit and it was always a hit.

    Anecdotal evidence and all but when I pulled out Nintendoland at a family gathering, it was a dud. Not horrible but by the end, everyone agreed we would have been better off just playing Wario Ware (Wii) or Wii Sports. Sold the game soon thereafter.

    I think a big problem with Nintendoland is that it lacks the immediacy of Wii Sports. With Wii Sports, you pop in the game and it's really obvious how to play everything. With Nintendoland, you turn it on and then you have to explain two sets of rules for each game (gamepad vs. everyone else). And if you've never played Nintendoland before, there's a bunch of annoying "Look at your theme park" tutorials that interrupt your playing the actual games.

    In any case, Nintendoland lacks the wow factor that Wii Sports had.

    See, I've had the opposite experience. I learned pretty quickly that the Mario Chase, Animal Crossing candy chase thing, and Luigi's Mansion games are pretty much the way to go. I've taken it along to multiple different groups of friends' houses, ranging from total non-gamers to the hardest of core pc gamer master race types, and ended up losing an entire day to those games on every occasion. It was worth getting the system for NintendoLand alone, because of the sheer amount of time that's been sunk into that game by so many people.
    Like you, anecdotal, sure, but I think your family hates fun.
    Kidding, of course!

    I've had a similar experience. Nintendoland has been a centerpiece of most social outings for me and most of my friends are actively disappointed when I don't bring my Wii U with me as a result. Anyone I haven't swayed on the worthiness of the Wii U using Nintendoland have been convinced when I turn them loose in Zombi U or NSMBU depending on their tastes.

    Nintendo Network ID: Oniros
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  • PeccaviPeccavi Registered User regular
    Darian wrote: »
    Good News everyone!
    Gunpoint Recoups Development Costs In 64 Seconds
    Jesus Christ.
    So, I quit my job.
    In fact, I think I have quit jobs, as a concept. I started Gunpoint as an audition piece to get myself a position at a developer, but designing it has been so creatively satisfying that I no longer want one, and so commercially successful that I’ll never need one.
    I haven’t been retweeting praise or flaunting any actual sales figures, but if it’s not going to sound too horribly braggy, I’ll share the one part of Gunpoint’s success that you might actually care about:
    I can now make games full-time for the foreseeable future
    More amazingly, I can do it with total creative freedom. There’s really no pressure for my next thing to make a particular amount of money, so I can do whatever I think will be most exciting.
    It also means I can afford to keep being nice. I didn’t let anyone pay for Gunpoint until I was ready to put a free demo out, so everyone would have a way to make sure it ran OK on their system and that they liked it before giving me any money.

    I think this got lost in all the anti-piracy talk, and it actually brings up a very good/important marketing point.
    I was informed by lots of people with industry experience that this [releasing a demo at or before launch] is commercial idiocy: you want to hold it back so that excited fans buy without trying, then you can release the demo later to tempt those who weren’t convinced. And with some (not all), you get weird responses if you bring up non-money factors in a business conversation.
    “You’ll lose sales this way!”
    “From people who don’t really like it? I think I want to lose those sales.”
    “No, you don’t understand. You’ll have less sales.“
    I’m sure they’re right, and as a noob I appreciate the advice. In fact I got so much skepticism that I started to think the lost sales might actually be the difference between being able to become a developer or not. But even if that had been the case, I wasn’t going to quit my job for a career in tricking people into giving me money and regretting it.
    I have no idea if and how much the pre-release demo hurt Gunpoint’s sales, but it doesn’t matter now – that’s how I want to treat people, and the amazing support for Gunpoint means I can afford to.

    Industry experts were telling him that an early demo would hurt his sales, but he experienced what looks like the opposite: his demo released before the game, during a preorder week.
    Graph-1-500x242.png
    People were playing the demo and telling their friends about it, leading to those quick sales; the preorder week alone got him enough sales to be comfortable quitting his job to become a full-time independent developer. And then he released it...
    Graph-2-500x315.png

    He made a conscious decision that he didn't want to trick anyone into buying his game before they had a chance to try it out. He counted on the hope that positive word of mouth from informed, happy players was worth more than extra sales to people who might be disappointed when they got the full game. It seems to me that in a more connected, social-media savvy world developers need to be as concerned with opportunities to limit bad reactions as they are with opportunities to create good reactions to their game.

    This reminds me of the Mass Effect 3 demo, which came out like a week or two before the game launched. I don't know what the ultimate impact was on sales, but I personally heard from people who, never having played a Mass Effect game before, decided to buy it after playing the multiplayer demo. I'd certainly love it if publishers/developers started standing behind their gameplay, rather than hoping to improve sales by concealing the product.

    Fawst
  • NocrenNocren Lt Futz, Back in Action North CarolinaRegistered User regular
    Everything old is new again.

    Cause wasn't this the original idea for demos and shareware?

    newSig.jpg
    ElvenshaeFawstDerrickGennenalyse RuebenShadowenshoeboxjeddyStolls
  • UncleSporkyUncleSporky Registered User regular
    Peccavi wrote: »
    This reminds me of the Mass Effect 3 demo, which came out like a week or two before the game launched. I don't know what the ultimate impact was on sales, but I personally heard from people who, never having played a Mass Effect game before, decided to buy it after playing the multiplayer demo. I'd certainly love it if publishers/developers started standing behind their gameplay, rather than hoping to improve sales by concealing the product.

    Well, the trouble is, this video makes a good point:

    http://www.youtube.com/watch?v=7QM6LoaqEnY

    Demos are generally not worth making for developers. I think indie games are a unique case though, in many ways...it's not like your good game would've sold well anyway even without a demo, because nobody knows about you! But I understand why larger companies tend to avoid them.

    Switch Friend Code: SW - 5443 - 2358 - 9118 || 3DS Friend Code: 0989 - 1731 - 9504 || NNID: unclesporky
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  • DiannaoChongDiannaoChong Registered User regular
    Warlock82 wrote: »
    GCN was an actual failure sales wise, wasn't it? Nintendo playing the currency exchange is what kept the company alive during that period. That and the DS eventually hit and they started printing their own currency, forget the blackjack and exchange.

    I don't think so. It didn't do well, but they were in the black all those years still. They sold them at a profit so they weren't really losing money on the consoles (unlike, I want to say, at least Microsoft.. maybe Sony... for a little while there). I could be wrong tho, I haven't looked at the numbers in forever.

    Long term, you could say it wasn't a failure. Because Iwata took over the company at that time and used the Gamecube to slowly repair all the damage Yamauchi had caused to the company (i.e. like the fact that the thing actually had 3rd party exclusives, and that he managed to un-piss-off Square), which allowed the Wii to be successful :P

    I remember now: They were beating MS and PS in actual money because of the market despite lackluster console sales. That was it. But yeah failure is a weird word in this sense, it set up that 3rd party relationships it needed (and arguably faulted on with the wii) and did other neat things.

    steam_sig.png
  • FoomyFoomy Registered User regular
    News is starting to leak out that MS is going to completely revise and reverse their position on DRM and onlline connection requiements for the XBone today.

    http://www.giantbomb.com/articles/microsoft-to-pull-complete-reversal-on-xbox-one-dr/1100-4673/

    This is going to shake things up.

    Steam Profile: FoomyFooms
  • M-VickersM-Vickers Registered User regular
    Cade wrote: »
    Gamestop no longer taking pre orders?
    Shortly after Microsoft and Sony held their E3 press conferences on June 10, GameStop had pre-order SKUs in their system for Xbox One and PlayStation 4 respectively. With price points and launch windows announced, both systems were available for consumers to reserve almost immediately. Just over a week later, the pre-order SKU for Xbox One has been removed from GameStop’s system corporate-wide without explanation.

    As of this morning, GameStop management has confirmed that they are not currently taking reserves on Xbox One. No official explanation has been given for the removal of the SKU at this time, and GameStop has not clarified whether or not they will re-open the reserve list at a later time. PlayStation 4 is still available for reserve, and Sony recently announced that GameStop has pledged to buy every PlayStation 4 they can get their hands on.

    Gamestop must have forgot to sign in within twenty four hours.

    The answer to the question - "What happens to the next gen console whose manufacturer sets out to destroy the second hand market, but the rival manufacturer doesn't ?"

    Apparently the shops who rely on the second hand market to survive refuse to stock it.

    I wonder if Gamestation here in the UK will do the same ?

  • SemiHollowCarrotSemiHollowCarrot Registered User regular
    edited June 2013
    From the GB article before the site crashed:
    The tug-of-war between Microsoft and Sony just got more interesting. Multiple sources inform me Microsoft will announce what amounts to a complete reversal on its DRM policies for Xbox One today.

    What does this mean?

    No more always online requirement
    The console no longer has to check in every 24 hours
    All game discs will work on Xbox One as they do on Xbox 360
    An Internet connection is only required when initially setting up the console
    All downloaded games will function the same when online or offline
    No additional restrictions on trading games or loaning discs
    Region locks have been dropped
    It is unclear what caused this huge change in policy right after E3, a week where Microsoft executives spent days explaining, justifying, and talking about its policies to the press. I suspect Microsoft’s official announcement will say something to the effect of “we've been closely listening to consumer feedback.”

    Based on what I’m being told, that’s definitely true.

    I've reached out to Microsoft for comment.

    Microsoft has taken an enormous amount of heat regarding DRM policies with its new console. Sony became consumer heroes at E3, announcing PlayStation 4 would not treat used games differently, and the status quo would reign. The company released this video, twisting the knife:



    I'll believe it when I see it.

    SemiHollowCarrot on
    Warlock82Elvenshae
  • BeltaineBeltaine BOO BOO DOO DE DOORegistered User regular
    Microsoft wins!

    *scoff*

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  • AllforceAllforce Registered User regular
    hoooooly shit we did it

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  • cooljammer00cooljammer00 Hey Small Christmas-Man!Registered User regular
    I think they still waited too long. They've been justifying the DRM as a feature for fans for weeks.

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  • CouscousCouscous Registered User regular
    It is just a rumor so far though it would be huge if true. It would make the 100 dollar price difference the biggest hurdle for MS.

  • BeltaineBeltaine BOO BOO DOO DE DOORegistered User regular
    This is all rumor at this point.

    I thought GB was staunchly anti-rumor.

    I will wait for Microsoft's official statement before believing any of it.

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  • TaranisTaranis Registered User regular
    edited June 2013
    Foomy wrote: »
    News is starting to leak out that MS is going to completely revise and reverse their position on DRM and onlline connection requiements for the XBone today.

    http://www.giantbomb.com/articles/microsoft-to-pull-complete-reversal-on-xbox-one-dr/1100-4673/

    This is going to shake things up.

    Does this mean publishers can still institute online DRM? If not I might get an Xbone. Maybe.

    Taranis on
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  • SynthesisSynthesis Honda Today! Registered User regular
    Sounds rather far-fetched to me...

    Elvenshae
  • DevoutlyApatheticDevoutlyApathetic Registered User regular
    "Back in the bottle right now Mr Genie!"

    I'm curious how much this will help them. They still have a hundred reasons weighing against them but this removes the more fundamental ones.

    Nod. Get treat. PSN: Quippish
  • SemiHollowCarrotSemiHollowCarrot Registered User regular
    Well at least I feel a little vindicated. If always online isn't a requirement, then there are no game enhancing facets of "the cloud" and everyone who assumed it was DRM was right.

    If it's true. Which I don't think it is. GB wouldn't be the only site with the rumor going.

    TaranisGennenalyse RuebenDhalphir
  • CouscousCouscous Registered User regular
    Big companies are not known to give up trying to push their vision down the throats of consumers before it becomes a huge failure.

    ElvenshaeShadowen
  • cloudeaglecloudeagle Registered User regular
    edited June 2013
    The fact there are so many people defending why a failed idea was the right choice, and improving on a successful idea was the wrong choice, certainly explains why so many companies stick with failed ideas until they go bankrupt.

    No, all it explains is that you have a different opinion from me. And I think for the sake of my brain and everyone else's (I really don't want to get into a semantics war about how the Olymics are different from Wii Fit) we should drop this.

    cloudeagle on
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  • fearsomepiratefearsomepirate I ate a pickle once. Registered User regular
    All they have to do now is not sell it with Kinect and reduce the OS footprint by 67%, and the machine will be almost as good as the PS4.

    Nobody makes me bleed my own blood...nobody.
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  • DevoutlyApatheticDevoutlyApathetic Registered User regular
    Well at least I feel a little vindicated. If always online isn't a requirement, then there are no game enhancing facets of "the cloud" and everyone who assumed it was DRM was right.

    If it's true. Which I don't think it is. GB wouldn't be the only site with the rumor going.

    Well, this is a bit like how the multiplayer passes weren't DRM but they were definitely a means to restricting sharing/pirating. Which is how they should have spun this all along. Emphasize what I get Microsoft, not what you get.

    Though like 90% of the cloud stuff is still probably bullshit.

    Nod. Get treat. PSN: Quippish
    Elvenshae
  • SemiHollowCarrotSemiHollowCarrot Registered User regular
    http://www.whathifi.com/ is the only other site that has the rumor at the moment, and no one seems to know who the hell that is.

  • OakeyOakey UKRegistered User regular
    Would you trust them not to sucker you in with this then turn all that shit back on two years down the line?

    Elvenshae
  • skeldareskeldare Gresham, ORRegistered User regular
    From the GB article before the site crashed:
    The tug-of-war between Microsoft and Sony just got more interesting. Multiple sources inform me Microsoft will announce what amounts to a complete reversal on its DRM policies for Xbox One today.

    What does this mean?

    No more always online requirement
    The console no longer has to check in every 24 hours
    All game discs will work on Xbox One as they do on Xbox 360
    An Internet connection is only required when initially setting up the console
    All downloaded games will function the same when online or offline
    No additional restrictions on trading games or loaning discs
    Region locks have been dropped
    It is unclear what caused this huge change in policy right after E3, a week where Microsoft executives spent days explaining, justifying, and talking about its policies to the press. I suspect Microsoft’s official announcement will say something to the effect of “we've been closely listening to consumer feedback.”

    Based on what I’m being told, that’s definitely true.

    I've reached out to Microsoft for comment.

    Microsoft has taken an enormous amount of heat regarding DRM policies with its new console. Sony became consumer heroes at E3, announcing PlayStation 4 would not treat used games differently, and the status quo would reign. The company released this video, twisting the knife:



    I'll believe it when I see it.

    Hmm... seems almost too good to be true. So would this mean I could play an Xbox One game without having the Kinect connected?

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  • SynthesisSynthesis Honda Today! Registered User regular
    True. Nobody bought the first Kinect, after all.
    If anything, I think this means a revision to policy that will still leave people unhappy. But again, pessimist.

  • BeltaineBeltaine BOO BOO DOO DE DOORegistered User regular
    You know what? If it's true, I fault Microsoft more now for not sticking to their guns.

    If what they wanted to do was going to be so innovative a forward-looking, to back down on it a week after announcement just means they really are all the scumbugs we thought they were all along.

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  • cloudeaglecloudeagle Registered User regular
    The Microsoft thing -- wow. If it's true, it would be one of the biggest, swiftest 180s a major corporation has done on a new policy since New Coke. I certainly can't think of another one.

    Still, it's necessary. Everyone, and I mean EVERYONE has been slagging Microsoft from this, from the forums to the enthusiast press to the non-enthusiast press to your great uncle who is generally confused by tech talk. But it's a HUGE embarrassment for them, and I wonder if the damage can be 100% undone.

    Switch: 3947-4890-9293
    Elvenshae
  • M-VickersM-Vickers Registered User regular
    M-Vickers wrote: »
    Cade wrote: »
    Gamestop no longer taking pre orders?
    Shortly after Microsoft and Sony held their E3 press conferences on June 10, GameStop had pre-order SKUs in their system for Xbox One and PlayStation 4 respectively. With price points and launch windows announced, both systems were available for consumers to reserve almost immediately. Just over a week later, the pre-order SKU for Xbox One has been removed from GameStop’s system corporate-wide without explanation.

    As of this morning, GameStop management has confirmed that they are not currently taking reserves on Xbox One. No official explanation has been given for the removal of the SKU at this time, and GameStop has not clarified whether or not they will re-open the reserve list at a later time. PlayStation 4 is still available for reserve, and Sony recently announced that GameStop has pledged to buy every PlayStation 4 they can get their hands on.

    Gamestop must have forgot to sign in within twenty four hours.

    The answer to the question - "What happens to the next gen console whose manufacturer sets out to destroy the second hand market, but the rival manufacturer doesn't ?"

    Apparently the shops who rely on the second hand market to survive refuse to stock it.

    I wonder if Gamestation here in the UK will do the same ?

    Fake edit - never mind, skipped most of the article and misunderstood the point. Damn my natural negativity !

  • CouscousCouscous Registered User regular
    PA and Game Informer are now circulating the Giant Bomb rumor with Giant Bomb as the source.

    This is going to be hilariously awkward PR wise if the rumor isn't true.

  • syndalissyndalis Getting Classy On the WallRegistered User, Loves Apple Products regular
    Oakey wrote: »
    Would you trust them not to sucker you in with this then turn all that shit back on two years down the line?

    As much as I expect sony to turn course in the next few years, and start shitting all over independent developers and homebrewers like they did in the PSP / Early PS3 era, or drastically raise the price on stuff and do their next e3 conference discussing the finer points of giant enemy crabs.

    Companies are allowed to change their mind on stuff. Microsoft kicked a hornets nest; if the rumor is true then I suspect they will not be kicking the nest again any time soon, especially since they will already be taking heat for flip flopping. Flip flop flipping would just be ridiculous.

    Anyways, this is all moot since digital media will act exactly the same as it was beforehand (minus the onerous 24 hour checkin) and before this generation is out, I suspect disc based sales of games will be the minority of their business.

    SW-4158-3990-6116
    Let's play Mario Kart or something...
  • Ninja Snarl PNinja Snarl P My helmet is my burden. Ninja Snarl: Gone, but not forgotten.Registered User regular
    Taranis wrote: »
    Foomy wrote: »
    News is starting to leak out that MS is going to completely revise and reverse their position on DRM and onlline connection requiements for the XBone today.

    http://www.giantbomb.com/articles/microsoft-to-pull-complete-reversal-on-xbox-one-dr/1100-4673/

    This is going to shake things up.

    Does this still mean publishers can still institute online DRM? If not I might get an Xbone. Maybe.

    That list would get rid of most of the stinkiest of the stink-tastic choices Microsoft made with the Xbone, but it still leaves one major stumbling block: it's comparable or possibly weaker hardware for a hundred bucks more than the PS4. Plus, a bunch of people have now seen the free candy that gets handed out with PS+ over Live. Not to mention that Microsoft would still look like a giant asshole for putting all that stuff in in the first place, and there would be a genuine issue of trust involved. If Microsoft was willing to commit to treating customers like dirt like that, then flip around to the opposite, how hard would it really even be for them to go back to being shitty again?

    But mostly:
    I'll believe it when I see it.

    There's not even a guarantee that Microsoft realizes they've pissed off a lot of people; given the corporate environment that allows the shitty Xbone choices to be made, they could just easily be thinking that they've singlehandedly killed the PS4 and WiiU already.

    TaranisElvenshaeGennenalyse Rueben
  • Knight_Knight_ Dead Dead Dead Registered User regular
    edited June 2013
    Beltaine wrote: »
    You know what? If it's true, I fault Microsoft more now for not sticking to their guns.

    If what they wanted to do was going to be so innovative a forward-looking, to back down on it a week after announcement just means they really are all the scumbugs we thought they were all along.

    It is possible to be ahead of one's time. :p

    Kodak had invented the digital camera sensor decades before everyone else, and had the first products to market. But they were way ahead of their time, and did terribly with them as the market wasn't there to support it. Even if MS does revert the policies which seems sort of unlikely, this sort of thing is the future.

    Knight_ on
    aeNqQM9.jpg
  • November FifthNovember Fifth Registered User regular
    I was thinking a couple of days ago that they were going to have to walk back some of the DRM stuff.

    Particularly after that Amazon poll ended.

  • SemiHollowCarrotSemiHollowCarrot Registered User regular
    Couscous wrote: »
    PA and Game Informer are now circulating the Giant Bomb rumor with Giant Bomb as the source.

    This is going to be hilariously awkward PR wise if the rumor isn't true.

    I think what's even funnier is when the whole of the internet reports it's happening and MS has to come out and deny it.

    GethcloudeagleTaranisElvenshaeGennenalyse RuebenAegeriShadowenSpoitJobless Anarchist
  • CouscousCouscous Registered User regular
    https://twitter.com/ForYourPeteDodd
    I deleted to not piss off my source. But the cat is out of the bag now.
    The nodrmguy is reporting it too.

  • DevoutlyApatheticDevoutlyApathetic Registered User regular
    Couscous wrote: »
    PA and Game Informer are now circulating the Giant Bomb rumor with Giant Bomb as the source.

    This is going to be hilariously awkward PR wise if the rumor isn't true.

    ........this would be hilarious. If there were a place I could donate money to make this happen I would.

    Nod. Get treat. PSN: Quippish
    tastydonutsElvenshae
This discussion has been closed.