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[StarCraft 2] THIS THREAD IS DEAD!

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Posts

  • tuggatugga Makin' movies Makin' songsRegistered User regular
    right now i'm 4sdddd until forever, dont even build units until they move out, if its protoss I just 4sttt until infinity and they die

    I'm still getting used to rallying my units places, cause you know.. dont gotta do that for protoss. Last game i thought i had a small ground army but i was maxed..

    I actually had to look for 50 roaches that were awol. Then just a-move like a zerg does

  • mastmanmastman Registered User regular
    Hmmm. There are screen recorders that can record mouse and keyboard actions. I wonder if you could record yourself doing a 12 min 200 food roach max BO and see how far it gets.

    ByalIX8.png
    B.net: Kusanku
  • VariableVariable Mouth Congress Stroke Me Lady FameRegistered User regular
    use that button that grabs your whole army. I made it ctrl+a for me

    I find it useful, saves me probably 2 marines per game :D

    BNet-Vari#1998 | Switch-SW 6960 6688 8388 | Steam | Twitch
  • mastmanmastman Registered User regular
    edited July 2013
    tugga wrote: »
    I'm still getting used to rallying my units places, cause you know.. dont gotta do that for protoss. Last game i thought i had a small ground army but i was maxed..

    I actually had to look for 50 roaches that were awol. Then just a-move like a zerg does

    select larvae
    make units
    ctrl+click eggs
    shift+# to add them to your control group

    That way when they spawn they are in your control group already and they run to meet you.

    mastman on
    ByalIX8.png
    B.net: Kusanku
  • SaarutoSaaruto Registered User regular
    edited July 2013
    STOP THE PRESSES: Grubby on Axiom for SC2L.
    nice move, TB 8-)

    Saaruto on
    If you can chill, chill.
    Steam ID
    MMMig
  • VariableVariable Mouth Congress Stroke Me Lady FameRegistered User regular
    sick city

    gonna be that, code a, the ro4 set 1

    so much starcrafts tonight

    if maru beats innovation the world may end so I suggest you all watch the possible last starcraft match ever

    BNet-Vari#1998 | Switch-SW 6960 6688 8388 | Steam | Twitch
  • LorahaloLorahalo Registered User regular
    I still find it odd that Axiom has no zergs.

    I have a podcast about Digimon called the Digital Moncast, on Audio Entropy.
  • YiliasYilias Registered User regular
    I hate the select all army button. It selects burrowed mines, medivacs hanging out behind their base, and dudes on watchtowers.

    Steam - BNet: Yilias #1224 - Riot: Yilias #moc
  • tuggatugga Makin' movies Makin' songsRegistered User regular
    Welp I did it. My life is complete.

    9rydoH7.jpg

    SaarutoMNC DovermysticjuicerDhalphirkimeDerrickautono-wally, erotibot300
  • MMMigMMMig Registered User regular
    Isn't Scarlett in axium?

    l4lGvOw.png
    Witty signature comment goes here...

    wra
    Panda4You
  • kedinikkedinik Captain of Industry Registered User regular
    Variable wrote: »
    kedinik wrote: »
    Variable wrote: »
    all these speedruns have been sick, mad I missed a bunch but what can you do. gonna try and be awake for Dark Souls, I've at least seen mario 64 a lot.

    on starcraft: it is insane how wcs has divided the talent. it has generated rivalries in a way I didn't expect which is pretty sweet.

    Darksouls can be done in, like, 45 minutes with pyromancy and a few shortcuts, IIRC.

    I ended up missing it completely, except about 2 minutes when I woke up and saw a naked character running around undead

    I wouldn't care if it was a 5 minute run or a 5 hour run, though, I just seriously love that game. even if I didn't love the mechanics and spirit of the whole thing, the atmosphere alone makes me want to watch runs of it.

    but oops I slept foreeeeeeeeeeeeever

    Dark Souls is a fantastic game, one of the best ever made.

    I still haven't quite completed it because one of my brothers overwrote my save file when I let him try it.

    At least my latest character has enjoyed a fairly successful career as a Darkmoon Blade, though; it's been fun to turn the tables on those damned Darkwraiths.

    I made a game! Hotline Maui. Requires mouse and keyboard.
  • kedinikkedinik Captain of Industry Registered User regular
    MMMig wrote: »
    Isn't Scarlett in axium?

    Acer.

    I made a game! Hotline Maui. Requires mouse and keyboard.
    mysticjuicer
  • KambingKambing Registered User regular
    New maps. Crazy town as they are keeping the pool pretty fresh with some quick rotations of maps that people generally like:

    http://us.battle.net/sc2/en/forum/topic/9573037275#1
    We heard and agree with feedback from many of you that a complete alignment on the 1v1 map pool across all 3 regions as well as ladder would be cool to try at least for 1 season to check if this direction is better.

    We've been discussing with all of our partners on what exact maps to have next season and here's the current list we're thinking on.

    3 New maps:
    Yeonsu - new TL map contest map
    Frost - new TL map contest map
    Polar Night - new gsl map


    4 returning maps:
    Akilion Wastes
    Belshir Vestige
    Derelict Watcher
    Whirlwind


    Just wanted to let you guys know asap also in order to hear more feedback. Thanks~

    Yeonsu:
    rAwf1aEl.jpg

    Frost:
    ge9wWCLl.jpg

    Polar Night:
    ZnQ7Qqyl.jpg

    Summary of removed maps:

    (2) Neo Planet S
    (2) Newkirk Precinct TE
    (4) Red City LE
    (4) Star Station
    (4) Korhal Sky Island LE

    You can thank me for voting in Frost from the TLMC (but not Yeonsu, I didn't vote for that >_<).

    @TwitchTV, @Youtube: master-level zerg ladder/customs, commentary, and random miscellany.
    tugga
  • 815165815165 Registered User regular
    polar night looks eye rapingly bad

  • tuggatugga Makin' movies Makin' songsRegistered User regular
    Kambing i was literally building that post

    KambingDhalphirMMMig
  • tuggatugga Makin' movies Makin' songsRegistered User regular
    Polar night has pretty much a straight line from natural to natural

    I've been watching apollo's vids and the maps he was playing was were so small compared to the maps we have now. Even Neo Planet S was bigger than some of these maps. Its like Blizz really wants people to tech to a 4th base

    kedinik
  • MMMigMMMig Registered User regular
    No more red city? Woo!
    Those chokes can go to hell.

    l4lGvOw.png
    Witty signature comment goes here...

    wra
    tuggaVariable
  • KambingKambing Registered User regular
    tugga wrote: »
    Polar night has pretty much a straight line from natural to natural

    I've been watching apollo's vids and the maps he was playing was were so small compared to the maps we have now. Even Neo Planet S was bigger than some of these maps. Its like Blizz really wants people to tech to a 4th base

    Yep. On maps like Xel'naga caverns, you literally couldn't get a third without getting its shit pushed in. Now thirds are standard and with maps like Frost and Whirlwind, going to 4+ bases is much more common place.

    @TwitchTV, @Youtube: master-level zerg ladder/customs, commentary, and random miscellany.
  • YiliasYilias Registered User regular
    I miss XNC. I never had to build more than 2 barracks in any matchup.

    Steam - BNet: Yilias #1224 - Riot: Yilias #moc
  • DarkMechaDarkMecha The Outer SpaceRegistered User regular
    Aww man, I liked Neo Planet S. :(

    Steam Profile | My Art | NID: DarkMecha (SW-4787-9571-8977) | PSN: DarkMecha
  • KambingKambing Registered User regular
    Tugga, there's new patch notes. I'll let you do the honors. =)

    @TwitchTV, @Youtube: master-level zerg ladder/customs, commentary, and random miscellany.
  • YiliasYilias Registered User regular
    Tugga be slackin' so

    http://us.battle.net/sc2/en/blog/10530389/starcraft-ii-2010-patch-notes-7-29-2013#best
    Blizzard wrote:
    Gameplay and Races

    General

    Collapsible Debris now displays properly for players that did not witness the tower collapse.
    Fixed an issue that occasionally caused the game camera to pop after using drag scroll to disengage the follow unit feature.
    Fixed an issue that could cause waypoint indicators to remain visible on burrowed or cloaked enemy units in certain situations.
    Units can no longer walk up the edges of certain cliff intersections on the StarShip tileset.


    Terran

    Burrowing a Widow Mine can no longer cancel Graviton Beam.
    The “[Player] no longer has any forces!” message is no longer displayed if the player still has Widow Mines.
    Widow Mines no longer convert excess shield damage to hull damage against shielded targets affected by Corruption.
    Flying a Command Center or Orbital Command over Mineral Fields no longer causes the worker counter in the observer leader board to change.
    The SCV and MULE now share the same Repair command and will both repair when either unit is the subgroup priority.
    Fixed a rare issue that could cause a Thor’s transit model to become stuck to a Medivac.
    SCVs can no longer hold position in the center of a Vespene Geyser after being lifted by Graviton Beam.
    Floating text now displays only the amount of minerals refunded after Salvaging a Bunker.


    Protoss

    Colossi that attack a revealed opponent’s structures no longer become visible for that opponent through the fog of war.
    The Oracle’s Activate and Deactivate Pulsar Beam abilities can now be properly set to share the same hotkey using the Allow Toggle Conflicts option in the Hotkey menu.


    Zerg

    The Mutalisk’s Glave Wurm attack can no longer bounce to disguised enemy Changelings.
    Locusts now properly follow waypoints set while they are eggs.
    Thor morph animations are now paused rather than cancelled while under the effects of Abduct. The morph will resume once Abduct completes.
    Fighter Mode Vikings that come under the effects of Abduct while transforming to Assault Mode are now properly classified as ground units once transformation completes.
    Siege Tanks on Creep and in Siege Mode that are Abducted to a lower cliff level that is covered with Creep no longer become completely covered by Creep textures.
    An attack alert is now properly triggered when Abduct is used on targets that are off screen.
    Air units that are Abducted across flight pathing blockers over different terrain levels can no longer pop to incorrect height levels.
    Fixed an issue in which workers under the effects of Neural Parasite could cause issues with the worker count when used to harvest Vespene Gas.
    It is now possible to modify the Overlord’s Stop Generate Creep ability hotkey.

    I see nothing important there; just lots of bug fixes.

    Steam - BNet: Yilias #1224 - Riot: Yilias #moc
  • s_86s_86 Registered User regular
    edited August 2013
    -

    s_86 on
  • mastmanmastman Registered User regular
    I have not crafted stars in so long. I am rusty as shit :(
    Are ya'll still crafting? I occasionally hop on, not many people in the channel.

    ByalIX8.png
    B.net: Kusanku
  • KambingKambing Registered User regular
    edited July 2013
    Yilias wrote: »
    Tugga be slackin' so

    http://us.battle.net/sc2/en/blog/10530389/starcraft-ii-2010-patch-notes-7-29-2013#best
    Blizzard wrote:
    Gameplay and Races

    General

    Collapsible Debris now displays properly for players that did not witness the tower collapse.
    Fixed an issue that occasionally caused the game camera to pop after using drag scroll to disengage the follow unit feature.
    Fixed an issue that could cause waypoint indicators to remain visible on burrowed or cloaked enemy units in certain situations.
    Units can no longer walk up the edges of certain cliff intersections on the StarShip tileset.


    Terran

    Burrowing a Widow Mine can no longer cancel Graviton Beam.
    The “[Player] no longer has any forces!” message is no longer displayed if the player still has Widow Mines.
    Widow Mines no longer convert excess shield damage to hull damage against shielded targets affected by Corruption.
    Flying a Command Center or Orbital Command over Mineral Fields no longer causes the worker counter in the observer leader board to change.
    The SCV and MULE now share the same Repair command and will both repair when either unit is the subgroup priority.
    Fixed a rare issue that could cause a Thor’s transit model to become stuck to a Medivac.
    SCVs can no longer hold position in the center of a Vespene Geyser after being lifted by Graviton Beam.
    Floating text now displays only the amount of minerals refunded after Salvaging a Bunker.


    Protoss

    Colossi that attack a revealed opponent’s structures no longer become visible for that opponent through the fog of war.
    The Oracle’s Activate and Deactivate Pulsar Beam abilities can now be properly set to share the same hotkey using the Allow Toggle Conflicts option in the Hotkey menu.


    Zerg

    The Mutalisk’s Glave Wurm attack can no longer bounce to disguised enemy Changelings.
    Locusts now properly follow waypoints set while they are eggs.
    Thor morph animations are now paused rather than cancelled while under the effects of Abduct. The morph will resume once Abduct completes.
    Fighter Mode Vikings that come under the effects of Abduct while transforming to Assault Mode are now properly classified as ground units once transformation completes.
    Siege Tanks on Creep and in Siege Mode that are Abducted to a lower cliff level that is covered with Creep no longer become completely covered by Creep textures.
    An attack alert is now properly triggered when Abduct is used on targets that are off screen.
    Air units that are Abducted across flight pathing blockers over different terrain levels can no longer pop to incorrect height levels.
    Fixed an issue in which workers under the effects of Neural Parasite could cause issues with the worker count when used to harvest Vespene Gas.
    It is now possible to modify the Overlord’s Stop Generate Creep ability hotkey.

    I see nothing important there; just lots of bug fixes.

    The most important things are UI changes: color blind mode, more custom observer UIs, and the ability for observers to be able to mega-zoom ala Gameheart.

    Kambing on
    @TwitchTV, @Youtube: master-level zerg ladder/customs, commentary, and random miscellany.
    mysticjuicerMMMig
  • VariableVariable Mouth Congress Stroke Me Lady FameRegistered User regular
    happy for new maps

    wish derelict and whirlwind were gone, I kinda liked neo planet s. glad belshir survived, prob my best map.

    BNet-Vari#1998 | Switch-SW 6960 6688 8388 | Steam | Twitch
  • mastmanmastman Registered User regular
    d'awww neo planet s was so great.

    ByalIX8.png
    B.net: Kusanku
    VariablePantsB
  • tuggatugga Makin' movies Makin' songsRegistered User regular
    You missed all the cool juicy stuff in the update!
    General

    -A notification message is now broadcast to every player in the game when a player, spectator, or referee changes the game speed.
    -Destructible rocks now appear on the minimap.
    -Icon art for all three Protoss Ground Weapon upgrade levels have been updated to make them more visually distinct.

    Battle.net

    -A “Ladder Maps” option has been added to the Browse dropdown menu in Custom Games. Selecting this option will filter the map list to display only the melee maps that are being used in the current season of the ladder. The map pool from each matchmaking queue can be displayed by selecting 1v1, 2v2, 3v3, or 4v4 from the “Category” dropdown menu.
    -A Technology column has been added to the Score Summary tab on the Score Screen.
    -Fixed a rare issue that could cause a player’s MMR to decrease after winning a matchmaking game.

    I believe that last one isn't so rare for me :P

  • tuggatugga Makin' movies Makin' songsRegistered User regular
    I liked Neo Planet S even in PvZ because it let me play my zealot runby style without having to do too much pylon hiding.

    And I would rather have Star Station instead of derelict watcher

  • kimekime Queen of Blades Registered User regular
    edited July 2013
    Widow Mines no longer convert excess shield damage to hull damage against shielded targets affected by Corruption.

    Was that... was that an issue?

    kime on
    Battle.net ID: kime#1822
    3DS Friend Code: 3110-5393-4113
    Steam profile
  • PoolCuePoolCue Registered User regular
    Kambing wrote: »
    Yilias wrote: »
    Tugga be slackin' so

    http://us.battle.net/sc2/en/blog/10530389/starcraft-ii-2010-patch-notes-7-29-2013#best
    Blizzard wrote:
    Gameplay and Races

    General

    Collapsible Debris now displays properly for players that did not witness the tower collapse.
    Fixed an issue that occasionally caused the game camera to pop after using drag scroll to disengage the follow unit feature.
    Fixed an issue that could cause waypoint indicators to remain visible on burrowed or cloaked enemy units in certain situations.
    Units can no longer walk up the edges of certain cliff intersections on the StarShip tileset.


    Terran

    Burrowing a Widow Mine can no longer cancel Graviton Beam.
    The “[Player] no longer has any forces!” message is no longer displayed if the player still has Widow Mines.
    Widow Mines no longer convert excess shield damage to hull damage against shielded targets affected by Corruption.
    Flying a Command Center or Orbital Command over Mineral Fields no longer causes the worker counter in the observer leader board to change.
    The SCV and MULE now share the same Repair command and will both repair when either unit is the subgroup priority.
    Fixed a rare issue that could cause a Thor’s transit model to become stuck to a Medivac.
    SCVs can no longer hold position in the center of a Vespene Geyser after being lifted by Graviton Beam.
    Floating text now displays only the amount of minerals refunded after Salvaging a Bunker.


    Protoss

    Colossi that attack a revealed opponent’s structures no longer become visible for that opponent through the fog of war.
    The Oracle’s Activate and Deactivate Pulsar Beam abilities can now be properly set to share the same hotkey using the Allow Toggle Conflicts option in the Hotkey menu.


    Zerg

    The Mutalisk’s Glave Wurm attack can no longer bounce to disguised enemy Changelings.
    Locusts now properly follow waypoints set while they are eggs.
    Thor morph animations are now paused rather than cancelled while under the effects of Abduct. The morph will resume once Abduct completes.
    Fighter Mode Vikings that come under the effects of Abduct while transforming to Assault Mode are now properly classified as ground units once transformation completes.
    Siege Tanks on Creep and in Siege Mode that are Abducted to a lower cliff level that is covered with Creep no longer become completely covered by Creep textures.
    An attack alert is now properly triggered when Abduct is used on targets that are off screen.
    Air units that are Abducted across flight pathing blockers over different terrain levels can no longer pop to incorrect height levels.
    Fixed an issue in which workers under the effects of Neural Parasite could cause issues with the worker count when used to harvest Vespene Gas.
    It is now possible to modify the Overlord’s Stop Generate Creep ability hotkey.

    I see nothing important there; just lots of bug fixes.

    The most important things are UI changes: color blind mode, more custom observer UIs, and the ability for observers to be able to mega-zoom ala Gameheart.

    its been a while since I looked at starcraft stuff, what happened with Gameheart? is it now the go to observer UI?

  • tuggatugga Makin' movies Makin' songsRegistered User regular
    GameHeart was used for awhile in GSTL (i think) and a lot of people complained about silly shit like the supply/resources being at the bottom when it really just took me 3-4 games to get used to looking down there.

    DreamHack still uses it for all of their tournaments, but I worry that Blizz copied to much from GH for it to be relevant after this patch :/

  • tuggatugga Makin' movies Makin' songsRegistered User regular
    Of course Parting won his Code A ro24 qualifier, so he can disappoint me again next season T.T

  • VariableVariable Mouth Congress Stroke Me Lady FameRegistered User regular
    must have been fast, damn

    watching sc2l and code a !

    def staying up for innovation this evening, should be on bnet for the next few hours.

    BNet-Vari#1998 | Switch-SW 6960 6688 8388 | Steam | Twitch
    tugga
  • SceptreSceptre Registered User regular
    edited July 2013
    Damn, sorry I missed Grubby.

    Edit: Crank is just toying with sasquatch :P

    Sceptre on
  • VariableVariable Mouth Congress Stroke Me Lady FameRegistered User regular
    incontrol looks see through on the sc2l stream

    BNet-Vari#1998 | Switch-SW 6960 6688 8388 | Steam | Twitch
  • SceptreSceptre Registered User regular
    Flash so good.

    Variablekedinik
  • s_86s_86 Registered User regular
    edited August 2013
    -

    s_86 on
  • VariableVariable Mouth Congress Stroke Me Lady FameRegistered User regular
    edited July 2013
    terran player just got SO MAD at me for scouting after depot. he scouts 5 seconds later, you see, and that's the only acceptable scout timing

    the best was his reasoning for why my scout was bad was 'if you don't see an expo, it's a gas. no one expands in base in tvt'

    and then when his scout arrived a few seconds later I questioned him and he said 'well 90%'


    innovation is playing

    Variable on
    BNet-Vari#1998 | Switch-SW 6960 6688 8388 | Steam | Twitch
    DhalphirkimeDarkMecha
  • tuggatugga Makin' movies Makin' songsRegistered User regular
    How dare you scout on ladder! Wtf are you thinking?!

    Also I tuned in just in time for some silly GomTvT

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