Sure you can just max out 2 or 3 characters and blow through the game. See pretty much every other Fire Emblem, Final Fantasy Tactics, Pokemon, etc.
You couldn't in Thracia, though. Not until late game. They implemented a fatigue system.
That game really hated its players.
I haven't played that but it sounds horrible. Honestly it took me a while to get into Fire Emblem as a series initially because I never liked the idea of weapons being broken forever. Same reason I didn't like the "Final Fantasy Legend" gameboy series. I don't have the patience to be as OCD anymore though.
It's the most infamous entry in the series for a reason. It had some good level design, and a lot of neat features of varying levels of utility (capturing enemies to steal their weapons, unlocking skills from plot events, leadership stars where deploying a unit could boost your whole army or taking out a tough fighter would make the whole enemy army less powerful, items that let you modify growth rates) and it introduced victory conditions other than seize. And for whatever it's worth, the main plot took a pretty different turn to the main series, with your army the underdog throughout instead of switching to "we're going to kick everyone's ass" halfway in.
But primarily it hated the player. Fatigue system so you had to constantly cycle your army. Hidden variables that made some units king badass while others were hard to use even at cap. Every class had identical caps which made knights pretty bad for their low movement and the fact half the enemies in the game had hammers and armorslayers. Xavier's recruitment conditions. Status staff assholes (so many). All accuracy capped at 99 so even your healing staves could miss. And so on.
It wasn't impossible, they gave you some really overpowered tools if you knew how to use them and the final boss was a pushover, but on the whole it probably wouldn't have done well even if it had been released on a system people were still buying.
chiasaur11Never doubt a raccoon.Do you think it's trademarked?Registered Userregular
Oh, right. I should get back on topic then. Because I found something interesting. I mean, if you're the obsessive attention to minor details type.
You know how Morgan's A rank with her non-Avatar parent ends with her getting one memory back. She mentions they looked a little older, but it's definitely them.
Only there's one support that doesn't. Exactly one.
Nowi. Which is a nice bit of attention to detail, as she's a dragon and they age kinda... slow. Since we know Nah is the same age as the rest of the cast and would be Morgan's older sister, Nowi wouldn't have time to age. Nice touch.
But there's no matching change for Nah or Tiki.
...Which means Nah mothered Morgan is older than her mother. And possibly the oldest person in the army other than Tiki.
I think they just wanted to make Male Robin just universally tall. Half the female cast rests their head against his chest during the confession scene, or in Tharja's case, his back, because she's weird like that.
highlights we haven't seen before include full headshots for everyone's criticals (including a maskless Gerome, which I think is unused?)
and uh, um. uh. (spoilers, I guess???)
No but seriously is he supposed to be the long lost Anna brother here or what
once every 100 years, a single male is born to the desert tribes of...wait, wrong villain
If I had to guess, I'd just say a rejected color scheme that went on to become the generic Trickster outfit/colors? The cape and yellow do seem pretty close though, haha
highlights we haven't seen before include full headshots for everyone's criticals (including a maskless Gerome, which I think is unused?)
and uh, um. uh. (spoilers, I guess???)
No but seriously is he supposed to be the long lost Anna brother here or what
once every 100 years, a single male is born to the desert tribes of...wait, wrong villain
If I had to guess, I'd just say a rejected color scheme that went on to become the generic Trickster outfit/colors? The cape and yellow do seem pretty close though, haha
pink really isn't his color
All thieves have red hair.
Wii U sucks, but my NNID is da66en. Steam is route66. 3DS is 2938-8099-8160.
Neo Geo Big Red owners club.
2009 PAX Puzzle Quest Champion
I have beat Rygar on the NES and many of you have not.
I've had this for a while but hadn't popped it in until recently and all I can say is that everyone complaining about the difficulty SUCKS NUTS. This game is EXCELLENT I am ABSORBED. Tactics vet but my first FE game. Fun as shit. I was playing DA Inquisition but I've completely stopped for more FE.
Currently on chapter nine. I'm a little bit worried that I may be screwing over my lowest level units. I want to level them up! But all the faux streetpass teams will have a bunch of lower level units and two or three maxed out harbingers of death that even Chrom and Fredrick can't touch.
Currently on chapter nine. I'm a little bit worried that I may be screwing over my lowest level units. I want to level them up! But all the faux streetpass teams will have a bunch of lower level units and two or three maxed out harbingers of death that even Chrom and Fredrick can't touch.
Well, there's always DLC. Or rotting boxes.
Don't worry too much, though. You aren't expected to level up everyone. In fact, you'll get better units after midway in, assuming folks are getting married regularly.
If you aren't planning to level grind and depending on your difficulty, it's in your best interest to have a core group of about 8 or so characters and leave the others behind. That number will naturally expand to about 12-14 over the course of the game due to those other characters chiasaur was talking about.
You've always got additional playthroughs to use all the other characters.
So, I finally started playing this game again since dropping it forever ago. Think I am closing in on the end, having married off as many people as I can and picked up their kids. Grinding in this game is awfully boring without the DLC, which I can't buy since the US store does not accept EU credit cards (I imported a 3DS since region locking is the worst). Apart from that it's pretty damn fun. Hard and classic is not too frustrating, just need to reset when I mess up and forget to check move distances on fliers.
Kinda curious about the kids stats, judging from comments I have seen here earlier they are based on the parents, is that correct? And is there any decent way to grind supports outside the DLCs? The regular risen encounters+boxes is a bit annoying as they are often too high level for the poor sods that did not make it into my team of immortal murdermachines.
So, I finally started playing this game again since dropping it forever ago. Think I am closing in on the end, having married off as many people as I can and picked up their kids. Grinding in this game is awfully boring without the DLC, which I can't buy since the US store does not accept EU credit cards (I imported a 3DS since region locking is the worst). Apart from that it's pretty damn fun. Hard and classic is not too frustrating, just need to reset when I mess up and forget to check move distances on fliers.
Kinda curious about the kids stats, judging from comments I have seen here earlier they are based on the parents, is that correct? And is there any decent way to grind supports outside the DLCs? The regular risen encounters+boxes is a bit annoying as they are often too high level for the poor sods that did not make it into my team of immortal murdermachines.
Eh, there's a free DLC map that's pretty much easymode to just stack Robin on the unit who wants levels and go nuts.
So, I finally started playing this game again since dropping it forever ago. Think I am closing in on the end, having married off as many people as I can and picked up their kids. Grinding in this game is awfully boring without the DLC, which I can't buy since the US store does not accept EU credit cards (I imported a 3DS since region locking is the worst). Apart from that it's pretty damn fun. Hard and classic is not too frustrating, just need to reset when I mess up and forget to check move distances on fliers.
Kinda curious about the kids stats, judging from comments I have seen here earlier they are based on the parents, is that correct? And is there any decent way to grind supports outside the DLCs? The regular risen encounters+boxes is a bit annoying as they are often too high level for the poor sods that did not make it into my team of immortal murdermachines.
The kids have modifiers that are the sum of their parents modifiers +1 (for caps). Their starting stats are the average of both parents and a third basic statblock plus their class bases. But, really, give any of them training and they're going to be monsters.
By default, though, I'd say Severa, Morgan, and Lu and the winners. Good base class sets that cover everything they could need right from the getgo.
Shame about the lack of DLC. Some of it's pretty great.
That's it. I'm sacrificing Vayke in Chapter 3 on Lunatic Plus. I can't think of any other way to progress. It's too cheap and frustrating to clear both sides at the bottom to have one of your damn units get killed at the top.
That's it. I'm sacrificing Vayke in Chapter 3 on Lunatic Plus. I can't think of any other way to progress. It's too cheap and frustrating to clear both sides at the bottom to have one of your damn units get killed at the top.
I never did Plus, but I remember deciding that I would be okay with losing Vaike or Stahl if it meant getting through chapters 2 and 3 on Lunatic. I then immediately proceeded to fluke into getting through it without deaths, at which time the game gets noticeably easier (depending on if you are preventing yourself from using any spotpass or DLC features, I guess).
That's it. I'm sacrificing Vayke in Chapter 3 on Lunatic Plus. I can't think of any other way to progress. It's too cheap and frustrating to clear both sides at the bottom to have one of your damn units get killed at the top.
I never did Plus, but I remember deciding that I would be okay with losing Vaike or Stahl if it meant getting through chapters 2 and 3 on Lunatic. I then immediately proceeded to fluke into getting through it without deaths, at which time the game gets noticeably easier (depending on if you are preventing yourself from using any spotpass or DLC features, I guess).
Heh, the same thing just happened to me. I realized that Robin could take all hits from foes by herself, so I blocked the path with her paired up with Frederick, and Chrom paired up with Kellam absorbed hits from the archer. Wow, that was intense.
Posts
It's the most infamous entry in the series for a reason. It had some good level design, and a lot of neat features of varying levels of utility (capturing enemies to steal their weapons, unlocking skills from plot events, leadership stars where deploying a unit could boost your whole army or taking out a tough fighter would make the whole enemy army less powerful, items that let you modify growth rates) and it introduced victory conditions other than seize. And for whatever it's worth, the main plot took a pretty different turn to the main series, with your army the underdog throughout instead of switching to "we're going to kick everyone's ass" halfway in.
But primarily it hated the player. Fatigue system so you had to constantly cycle your army. Hidden variables that made some units king badass while others were hard to use even at cap. Every class had identical caps which made knights pretty bad for their low movement and the fact half the enemies in the game had hammers and armorslayers. Xavier's recruitment conditions. Status staff assholes (so many). All accuracy capped at 99 so even your healing staves could miss. And so on.
It wasn't impossible, they gave you some really overpowered tools if you knew how to use them and the final boss was a pushover, but on the whole it probably wouldn't have done well even if it had been released on a system people were still buying.
(SNES release. In the year of our lord 1999.)
Why I fear the ocean.
yeah, r i p
(hey terr)
You know how Morgan's A rank with her non-Avatar parent ends with her getting one memory back. She mentions they looked a little older, but it's definitely them.
Only there's one support that doesn't. Exactly one.
Nowi. Which is a nice bit of attention to detail, as she's a dragon and they age kinda... slow. Since we know Nah is the same age as the rest of the cast and would be Morgan's older sister, Nowi wouldn't have time to age. Nice touch.
But there's no matching change for Nah or Tiki.
...Which means Nah mothered Morgan is older than her mother. And possibly the oldest person in the army other than Tiki.
Why I fear the ocean.
paging @Wyborn
http://www.spriters-resource.com/3ds/fireemblemawakening/
highlights we haven't seen before include full headshots for everyone's criticals (including a maskless Gerome, which I think is unused?)
and uh, um. uh. (spoilers, I guess???)
I dunno why.
Flavia is straight-up lifting him, imo. hence the weird angle with his coat across her body and the slightly slack-jawed smile
as for the other one http://media.tumblr.com/54dbd768e141c2bd94b9c852a45a32e4/tumblr_inline_mklz9jqsRY1r6ue5e.jpg
(you're welcome)
Maybe they're both sitting down and he's in Flavia's lap? The Feroxi throne doesn't normally seat two but perhaps she's making an exception...!
XBL: GamingFreak5514
PSN: GamingFreak1234
No but seriously is he supposed to be the long lost Anna brother here or what
once every 100 years, a single male is born to the desert tribes of...wait, wrong villain
If I had to guess, I'd just say a rejected color scheme that went on to become the generic Trickster outfit/colors? The cape and yellow do seem pretty close though, haha
pink really isn't his color
All thieves have red hair.
Neo Geo Big Red owners club.
2009 PAX Puzzle Quest Champion
I have beat Rygar on the NES and many of you have not.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
Well, there's always DLC. Or rotting boxes.
Don't worry too much, though. You aren't expected to level up everyone. In fact, you'll get better units after midway in, assuming folks are getting married regularly.
Why I fear the ocean.
If you aren't planning to level grind and depending on your difficulty, it's in your best interest to have a core group of about 8 or so characters and leave the others behind. That number will naturally expand to about 12-14 over the course of the game due to those other characters chiasaur was talking about.
You've always got additional playthroughs to use all the other characters.
This is painful. I've been able to beat the prologue and chapter 1, but not more than that. Any tips?
Kinda curious about the kids stats, judging from comments I have seen here earlier they are based on the parents, is that correct? And is there any decent way to grind supports outside the DLCs? The regular risen encounters+boxes is a bit annoying as they are often too high level for the poor sods that did not make it into my team of immortal murdermachines.
Eh, there's a free DLC map that's pretty much easymode to just stack Robin on the unit who wants levels and go nuts.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
The kids have modifiers that are the sum of their parents modifiers +1 (for caps). Their starting stats are the average of both parents and a third basic statblock plus their class bases. But, really, give any of them training and they're going to be monsters.
By default, though, I'd say Severa, Morgan, and Lu and the winners. Good base class sets that cover everything they could need right from the getgo.
Shame about the lack of DLC. Some of it's pretty great.
Why I fear the ocean.
I never did Plus, but I remember deciding that I would be okay with losing Vaike or Stahl if it meant getting through chapters 2 and 3 on Lunatic. I then immediately proceeded to fluke into getting through it without deaths, at which time the game gets noticeably easier (depending on if you are preventing yourself from using any spotpass or DLC features, I guess).
Heh, the same thing just happened to me. I realized that Robin could take all hits from foes by herself, so I blocked the path with her paired up with Frederick, and Chrom paired up with Kellam absorbed hits from the archer. Wow, that was intense.
Am I correct in assuming that's a new Fire Emblem?
Yes, that's the Japanese title. "If" as in "what if." Iwata himself said that.
So it is the Shin Megami Tensei crossover, only moved to 3DS.
No, but seriously: so psyched for new Fire Emblem.
I mean they're still tiny but they are there.
// Switch: SW-5306-0651-6424 //
Also, I don't think the trailer showed the main Lord yet. Interesting.
Not really the epic confrontation the internet has been waiting for, but could still be interesting.
Law and Order ≠ Justice
ACNH Island Isla Cero: DA-3082-2045-4142
Still waiting on Dan "Man of his Word" Ryckert to eat a hat
Also, if there'll be marriages and children again.
I liked the feature (most people did I think), but I don't want it shoehorned into every FE game from now on.
Switch Friend Code: 3102-5341-0358
Nintendo Network ID: PhysiMarc
Depending on how the camera moves in battle it can be pretty hard to notice, yeah, especially if no one pointed it out to you.