I hope the overall difficulty is on par with DKC Returns.
Sure, it was occasionally frustrating but beating it was so goddamn satisfying.
I hope it is difficult such that I expend 3/4ths as many lives as DKCR.
So if I died on a level 40 times, an equivalent difficulty level only takes me 30.
And/or I would like one more checkpoint per level, so I die just as much but it's easier to get back to the place where I died.
Satisfaction could still be had with a one life achievement for every level, or a mode that disables checkpoints, etc.
Yeah, I'm more in Sporky's camp here. Include a Brutal mode for all I care, but if Easy on DKCR 3D was about maybe 10 percent easier (assuming you can measure in such a way) and a little less pixel precise (some deaths just felt dumb), I'd have liked it a bit more.
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I think that can work if they hit the sweet spot between speed of regen,damage, and player skill.
Almost impossible but doable. Air meters just enforce a time limit and inhibit exploration
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VariableMouth CongressStroke Me Lady FameRegistered Userregular
aquatic ambience is one of my favorite songs ever, period
fucking yeah yessssssssssssssssssssssssssss
I have amazon money that I was debating saving and waiting on this game but... well I'm lying I was never gonna wait but now I'm really not gonna wait.
I think that can work if they hit the sweet spot between speed of regen,damage, and player skill.
Almost impossible but doable. Air meters just enforce a time limit and inhibit exploration
But all they need to do is create air bubble points on everything is fine. Better than unlimited air, unless you're talking about SMB1. Fireballs and unlimited air is OP.
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I think that can work if they hit the sweet spot between speed of regen,damage, and player skill.
Almost impossible but doable. Air meters just enforce a time limit and inhibit exploration
Eh, the time limit seems fairly generous and there's not a whole lot to explore at any given time in a 2D platformer. It's much more annoying in something like Mario 64.
- Seems like generic worlds, ice, beach, jungle but "the variety is amazing"
- Ride minecarts through saw mills, dash through a forest with a raging fire, etc.
- Great difficulty balance, bonus stages are a bit ridiculous in difficulty though that is expected.
- Water levels return, are very fun, better to control with analog stick than d-pad. For some reason you have to access the menu to pick one or the other.
- Dixie and Cranky add new moves that work best to reach certain collectibles or specific platforming challenges. Rotating barrels allow you to select the best Kong for the job.
- "Local Co-op is as much a mixed bag as the first installment."
- 6 worlds instead of 8 in the last game. But each level is larger. Reviewer says it rather have a smaller collection of the best levels Retro can make than a more bloated game with less quality levels and that is exactly what this game does.
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Ov3rchargeR.I.P. Mass EffectYou were dead to me for yearsRegistered Userregular
While I'm glad to hear the levels are of high quality, I can't help but feel that only 6 worlds is inexcusable in this day and age. Especially when the asking price is as high as it is. But I will reserve my final judgement until I finish it.
While I'm glad to hear the levels are of high quality, I can't help but feel that only 6 worlds is inexcusable in this day and age. Especially when the asking price is as high as it is. But I will reserve my final judgement until I finish it.
There could be only 3 worlds and I'd be fine as long as it had the same number of levels of amount of overall content as DKCR.
While I'm glad to hear the levels are of high quality, I can't help but feel that only 6 worlds is inexcusable in this day and age. Especially when the asking price is as high as it is. But I will reserve my final judgement until I finish it.
There could be only 3 worlds and I'd be fine as long as it had the same number of levels of amount of overall content as DKCR.
You could be totally right, but again I'm reserving my judgement until after I've played it myself.
The themes of the worlds arent as generic as it sounds. More or less each world is based on a continent, so you got a tropical world, a european world, an african world, an antarctic one, which are filled with the corresponding designs. Overall I gotto say it felt like a welcome change from the usual generic "jungle, fire, ice" theme that has plagued recent nintendo platformers.
But then I really dont think its a game to discuss much about. Youve seen the new kongs, youve seen the swimming and thats about it. Its just a giant collection of new levels that are mechanically working exactly like DKC Returns and thats honestly all I wanted the game to be.
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Sure, it was occasionally frustrating but beating it was so goddamn satisfying.
I hope it is difficult such that I expend 3/4ths as many lives as DKCR.
So if I died on a level 40 times, an equivalent difficulty level only takes me 30.
And/or I would like one more checkpoint per level, so I die just as much but it's easier to get back to the place where I died.
Satisfaction could still be had with a one life achievement for every level, or a mode that disables checkpoints, etc.
Yeah, I'm more in Sporky's camp here. Include a Brutal mode for all I care, but if Easy on DKCR 3D was about maybe 10 percent easier (assuming you can measure in such a way) and a little less pixel precise (some deaths just felt dumb), I'd have liked it a bit more.
Like Mega Man Legends? Then check out my story, Legends of the Halcyon Era - An Adventure in the World of Mega Man Legends on TMMN and AO3!
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Holy shit so many awesome retro tracks.
David Wise is a god.
Most unfun mechanic ever.
I disagree. Regenerating health is the most unfun mechanic ever.
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Almost impossible but doable. Air meters just enforce a time limit and inhibit exploration
fucking yeah yessssssssssssssssssssssssssss
I have amazon money that I was debating saving and waiting on this game but... well I'm lying I was never gonna wait but now I'm really not gonna wait.
But all they need to do is create air bubble points on everything is fine. Better than unlimited air, unless you're talking about SMB1. Fireballs and unlimited air is OP.
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Eh, the time limit seems fairly generous and there's not a whole lot to explore at any given time in a 2D platformer. It's much more annoying in something like Mario 64.
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Oh god, mirror mode. Never did really bother with that...
Switch (JeffConser): SW-3353-5433-5137 Wii U: Skeldare - 3DS: 1848-1663-9345
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There could be only 3 worlds and I'd be fine as long as it had the same number of levels of amount of overall content as DKCR.
Like Mega Man Legends? Then check out my story, Legends of the Halcyon Era - An Adventure in the World of Mega Man Legends on TMMN and AO3!
Some spoilers obviously
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You could be totally right, but again I'm reserving my judgement until after I've played it myself.
Switch (JeffConser): SW-3353-5433-5137 Wii U: Skeldare - 3DS: 1848-1663-9345
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Switch (JeffConser): SW-3353-5433-5137 Wii U: Skeldare - 3DS: 1848-1663-9345
PM Me if you add me!
Like Mega Man Legends? Then check out my story, Legends of the Halcyon Era - An Adventure in the World of Mega Man Legends on TMMN and AO3!
Volume of y/Volume of x, I would imagine.
Edit: Alternatively…
http://www.youtube.com/watch?v=MBVqWln3Be0
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But then I really dont think its a game to discuss much about. Youve seen the new kongs, youve seen the swimming and thats about it. Its just a giant collection of new levels that are mechanically working exactly like DKC Returns and thats honestly all I wanted the game to be.
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"I didn't steal the idea from Scrooge McDuck, He stole the idea from me!."
If they do make a joke/reference, it's not going to be so direct.
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Legends of Runeterra: MNCdover #moc
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Including stuff like Stickerbrush Symphony
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So excited you might say I'm going....bananas lol!
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PSN/Steam/NNID: SyphonBlue | BNet: SyphonBlue#1126
PSN/Steam/NNID: SyphonBlue | BNet: SyphonBlue#1126
Probably part of the safety stuff. Ensure you have a firm and proper grip on the controller by doing a nice solid clench.
Yeah that's...not good. I know I got annoyed with the PS3 version of Sonic Generations for similar load times...
Still excited for it, but still...
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This looks so fucking good. One week to go!
I love how utterly shocked they are at a single banana getting squashed.