Dungeon Crawl Phalla: The Cave’s Treasure
Brought to you by Zombie Hero, Locus (Narrations), and Gizzy (Fact Checker Extraordinaire)
It’s been a long journey. You joined up with a group of adventurers hired by some local lord to take out a cave troll. Once that was done, all you wanted to do was get back home to your own bed. It was going to take more than a day to get there, so you stopped for the night at your favorite resting place, the Old Ruins Inn. When you walk in, however, you find the place even more crowded than usual.
You approach the innkeeper and ask, “What’s with the crowd tonight?”
“The usual, a quest,” says the innkeeper. “Apparently some monk’s been rounding up adventurers to help him find this holy book or holy cup or holy whatever that’s being kept with some big treasure. They’re all supposed to meet up at this cave a couple of miles north of here first thing tomorrow morning. Guess they decided the Old Ruins was as good a place as any to spend the night.”
“Do you think they’d mind someone else joining in?” you ask.
“Only one way to find out,” the innkeeper replies.
You thank the innkeeper and survey the gathered adventurers. Maybe you’ll just show up at this cave tomorrow morning and see if you can’t get yourself a piece of this treasure. What’s one more day away from home?
Special thanks to all the commenters who gave feedback after the last Dungeon Crawl Phalla.
This is a Phalla
game. If you are new, you are more than welcome to join but it might be a good idea to look over the linked topic for the basics.
After the game, any and all feedback will be appreciated.
Sign up by posting in bold limegreen
. You will need to pick out a character name as well, so send me a PM with the name as you sign up.
Special Signups: Merchant
There will be a few roles(merchants) where your success will have a higher dependency on your activity than a standard phalla role. These merchants have been rebalanced since last dungeon crawl, but the roles are different enough from regular roles that i will make signups separate. When you signup for the game, if you also wish to be in the pool for being a merchant, include a phrase in bold goldenrod
to indicate as much.
Elimination votes every day will be cast in bold red
. Vote close will be at 10:00 EST. Votes cast\Orders Submitted at 9:59 will be accepted, orders\votes cast at 10:00 will not.
Edited vote posts will be ignored, which may result in an inactivity warning if left uncorrected.
It would be helpful to PM hosts orders in the following format:
Potion Action: (if applicable)
To be considered active, each player must make at least two posts, make a vote, and submit orders.
You will be removed from the game on the second day that you are inactive.
-Include hosts(Gizzy, Locus, Zombie Hero) in all PM’s and Proboards. No anonymous contact
-No sharing, screenshotting etc. of Host PMs
-If you are eliminated, you can make one ghost post, as long as it has no game information.
-No talking with the dead.
-You may not add players to preexisting PM conversations. Start a new conversation instead.
Sample Villager PM:
You are an adventurer! You have answered the call and are willing to risk your life to find the riches in the cave!
Starting Gold: 100
Wincon: Remove all threats to the adventuring party
At the beginning of the game, alignment PMs will be sent out to all players. Then the game undergo a Day 0, where everybody gets to pick their adventurer class. By the end of Day 0, players must PM me with the class they wish to be and their character name. There are loose class limits (floors and ceilings), so when you submit your choice, include second and third choices as well. On the beginning of Day 0, you will be given a description of all the classes.
You may discuss class selection publicly, so work together to get a balanced party!
Abilities and Actions
Abilities are passive bonuses that are always active. Actions must be activated at night. Free actions are those taken that do not count for player’s action for that night.
Players can use one Action a night, and can use one item a night. They can use as many free actions that are available, but may only use one potion per night (not including any potions used as part of actions).
How defense works:
After all of the damage has been totaled for a player, the damage received is reduced by the defense rating, to a minimum of 25% of the original damage, rounded up. For instance, if a player receives a total of 6 damage from 3 different sources, and their defense is 2, they will take 4 damage that night.
The adventurers have a certain supply of health potions in a public stockpile. They begin the game with X Healing Potions.
Heals another player for 3 HP. Cannot target self.
Mana potions may be acquired or created through various means. Unlike health potions, they are kept in individual inventories.
Consumed to activate certain powers
Any adventurer wishing to use a potion submits the request along with their nightly orders. If more people request potions than exist, RNG decides who uses the potion. The action of using a healing potion will be publicly announced in the thread
(without alignment). The user will be announced, but not the target. Example:
Zombie Hero has used a Healing Potion!
Potions are a free action(do not require an action), but can only be used at night. Players may only use one potion per night. Potions consumed by use of powers do not count towards this limit.
Health potions are kept in a public stockpile, all other potions are kept individually.
Throughout the game, players may receive bonuses to their equipment. The largest of these bonuses is automatically applied. Players may give or trade away their excess items.
Players may trade any gold or items that they have. To do this, they must PM each other in bold medium orchid
, with corresponding names filled in
“I agree to give <Item\Gold> to <receiving player>, in exchange for <Item\Gold>”
If both PMs fit with each other (match except appropriate give/receive reversed), you will receive a message that the trade has completed by the host. Trades are considered instantaneous once they have host approval, and may happen at any point during the day, except for between vote close and narration.
The Cave is overrun with monsters. The monsters will attack the players each night, before the adventurer’s get a chance to act. Monsters have various preset methods of choosing their targets. Once a monster is killed, they will drop a certain amount of gold per player and some items for the leader to distribute. Item distribution is instantaneous once approved by Host.
Order of Operations:
Vote -> Monster Actions -> Player Actions -> Health Checks
Vote Ties: Tied Votes will result in both ‘winners’ being removed from the game.
9. Void Slayer
10. The Anonymous
12. Grunt's Ghosts
24. Feckless Rogue
Day 1 Deaths
Kizmo(Kime) - Adventurer Wizard
Cyril Figis, ISIS Comptroller (Iron Weasel) - Adventurer Wizard
Mantaur (Typhus733) - Adventurer Barbarian
Sir M8 (Warban) - Adventurer Ranger
Day 2 Deaths
Don Juan Cherry Tempo (Bedlam) - Adventurer Rogue
Soldier B (Mill) - Adventurer Knight
Krizmo (Mikey CTS) - Adventurer Wizard
Gizmo (ronrab) – Adventurer
Day 3 Deaths
Pizmo (Lonely Ahava) - Adventurer Cleric
Francois Baconne(Ominous Lozenge) - Mad Blacksmith
King Roberto (Auralynx) - Adventurer Blacksmith
Alecks(Jpants) - Mad Bard
Day 4 Deaths
Lucian Oakheart (Assuran) - Adventurer Familiar Bear
Schizmo (Langly) - Adventurer Rogue
Fizmo (SeGaTai) - Adventurer Cleric
Novah (ObiFett) - Adventurer Knight
Aramil Cael (Trust) - Avatar of Famine Knight
Day 0, Party Formation
This game will mostly likely begin sunday evening, with Monday being Day 0. This is designed for 40 people, but we will be flexible about the number of players.