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[Giant Bomb]: WELCOME TO THE MURDERHOUSE

Indie WinterIndie Winter die KräheRudi Hurzlmeier (German, b. 1952)Registered User regular
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    Day of the BearDay of the Bear The Qun demandsRegistered User regular
    good shit op

    m6eoUgQ.jpg
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    VALVEjunkieVALVEjunkie Registered User regular
    no words

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    GatsbyGatsby Registered User regular
    Holy fuck

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    PharezonPharezon Struggle is an illusion. Victory is in the Qun.Registered User regular
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    JarsJars Registered User regular
    I hope we get some games that finally have difficult choices instead of such morally black and white ones

    like do I pet this puppy?
    or do escort this old woman across the road?

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    MeldingMelding Registered User regular
    Jars wrote: »
    I hope we get some games that finally have difficult choices instead of such morally black and white ones

    like do I pet this puppy?
    or do escort this old woman across the road?

    are you suggest helping old women are evil?

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    JarsJars Registered User regular
    alternately: do you fuck a wasp or a crab

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    Day of the BearDay of the Bear The Qun demandsRegistered User regular
    wasp every time

    m6eoUgQ.jpg
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    MeldingMelding Registered User regular
    i figure most people have wanted to fuck a wasp at some point.

    unless they really hate Protestants.

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    UnbreakableVowUnbreakableVow Registered User regular
    Is it a crab of the giant enemy variety

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    XehalusXehalus Registered User regular
    Melding wrote: »
    Jars wrote: »
    I hope we get some games that finally have difficult choices instead of such morally black and white ones

    like do I pet this puppy?
    or do escort this old woman across the road?

    are you suggest helping old women are evil?

    http://www.youtube.com/watch?v=XYJOAW7r03s

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    JarsJars Registered User regular
    holy fuck these NES turtles games had awesome boss themes

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    OptyOpty Registered User regular
    Turns out if you pet the puppy at the beginning of the game, you lock yourself out of the good ending because by petting the puppy you delay the owner just long enough for him to not get to the DMV in time to renew his license and on his way home he gets pulled over and ticketed for an expired license so then he swears revenge on you such that right at the end of the game he pops out of nowhere and pushes you out a window.

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    MeldingMelding Registered User regular
    Opty wrote: »
    Turns out if you pet the puppy at the beginning of the game, you lock yourself out of the good ending because by petting the puppy you delay the owner just long enough for him to not get to the DMV in time to renew his license and on his way home he gets pulled over and ticketed for an expired license so then he swears revenge on you such that right at the end of the game he pops out of nowhere and pushes you out a window.

    worth it, petted a puppy.

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    Day of the BearDay of the Bear The Qun demandsRegistered User regular
    always pet doge

    m6eoUgQ.jpg
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    MeldingMelding Registered User regular
    with the new day night cycle i know i petted that puppy for 2 days!

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    JarsJars Registered User regular
    but did you do it properly?

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    -Tal-Tal Registered User regular
    Video games are all right.

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    Day of the BearDay of the Bear The Qun demandsRegistered User regular
    bullshit

    m6eoUgQ.jpg
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    UnbreakableVowUnbreakableVow Registered User regular
    Fuck you Tal

    It nearly happened

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    Muddy WaterMuddy Water Quiet Batperson Registered User regular
    I read this article yesterday, about "The Simulation Dream"
    There’s an old dream in game design. It drives the design of games like SimCity, Dwarf Fortress, Tropico, The Sims, and Prison Architect. I like to call it the Simulation Dream.

    In 1996, Starr Long, the associate producer of Ultima Online, talked about the game before release:

    “Nearly everything in the world, from grass to goblins, has a purpose, and not just as cannon fodder either. The 'virtual ecology' affects nearly every aspect of the game world, from the very small to the very large. If the rabbit population suddenly drops (because some gung-ho adventurer was trying out his new mace) then wolves may have to find different food sources (e.g., deer). When the deer population drops as a result, the local dragon, unable to find the food he’s accustomed to, may head into a local village and attack. Since all of this happens automatically, it generates numerous adventure possibilities.”

    That’s the Simulation Dream – the idea of making a complex simulation of a story world, which creates fascinating emergent stories as powerful as those you might write yourself. The idea bursts with potential. And it appears everywhere. Early in the development of BioShock, that game had an ecology too. There were three parts to it. Splicers would hunt Gatherers, who were in turn guarded by Protectors. The player was supposed to interact with and manipulate this ecology to survive.

    I want stuff like this to become possible. Obviously not every game needs this, but I want something like what BioShock 1 was originally supposed to be. I want an Elder Scrolls that feels more reactive, that feels like it exists even when I'm not around.

    I'm okay if graphics only incrementally increase. I want better AI, bigger worlds that are densely populated and more complex simulations.

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    UnbreakableVowUnbreakableVow Registered User regular
    Of course Geth likes that

    Of course

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    PharezonPharezon Struggle is an illusion. Victory is in the Qun.Registered User regular
    RIP S.T.A.L.K.E.R. A life, you were ahead of your time.

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    THESPOOKYTHESPOOKY papa! Registered User regular
    edited June 2013
    Pharezon wrote: »
    RIP S.T.A.L.K.E.R. A life, you were ahead of your time.

    If the game around that A Life had been better made, STALKER could've been a household name

    And don't get it twisted, Shadow of Chernobyl is one of my top 10 games

    It could've been a gamechanger, though

    THESPOOKY on
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    Cilla BlackCilla Black Priscilla!!! Registered User regular
    Shadow of Chernobyl isn't as good as Call of Pripyat

    it has a better mod scene, but you need a lot of mods for it to even get close

    also fuck that last level fuck it so hard

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    -Tal-Tal Registered User regular
    Fuck you Tal

    It nearly happened

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    Do you believe your thread to be safe?

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    TheySlashThemTheySlashThem Registered User regular
    well if we're talking marvel's wasp then it's no contest
    the crab

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    Moth 13Moth 13 Registered User regular
    well if we're talking marvel's wasp then it's no contest
    the crab

    You're damn right.

    Crabb.png

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    -Tal-Tal Registered User regular
    some rumors that Nintendo is going to announce a proper account system at e3 which would be g r e a t

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    Kevin CristKevin Crist I make the devil hit his knees and say the 'our father'Registered User regular
    smQpDzY.jpg

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    Steam: YOU FACE JARAXXUS| Twitch.tv: CainLoveless
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    UnbreakableVowUnbreakableVow Registered User regular
    k-bigpic.jpg

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    -Tal-Tal Registered User regular
    where's Cammie as Black Widow

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    UnbreakableVowUnbreakableVow Registered User regular
    That's what I said

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    Cilla BlackCilla Black Priscilla!!! Registered User regular
    edited June 2013
    I'm really kind of sick of the my body is ready meme from what

    like 3 E3s ago

    Cilla Black on
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    -Tal-Tal Registered User regular
    from 2007

    before assassin's creed 1 came out

    now they're showing assassin's creed 6: assassin's creed 4

    PNk1Ml4.png
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    UnbreakableVowUnbreakableVow Registered User regular
    I am still not tired of giant enemy crab or Ridge Racer

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    GarthorGarthor Registered User regular
    edited June 2013
    I read this article yesterday, about "The Simulation Dream"
    There’s an old dream in game design. It drives the design of games like SimCity, Dwarf Fortress, Tropico, The Sims, and Prison Architect. I like to call it the Simulation Dream.

    In 1996, Starr Long, the associate producer of Ultima Online, talked about the game before release:

    “Nearly everything in the world, from grass to goblins, has a purpose, and not just as cannon fodder either. The 'virtual ecology' affects nearly every aspect of the game world, from the very small to the very large. If the rabbit population suddenly drops (because some gung-ho adventurer was trying out his new mace) then wolves may have to find different food sources (e.g., deer). When the deer population drops as a result, the local dragon, unable to find the food he’s accustomed to, may head into a local village and attack. Since all of this happens automatically, it generates numerous adventure possibilities.”

    That’s the Simulation Dream – the idea of making a complex simulation of a story world, which creates fascinating emergent stories as powerful as those you might write yourself. The idea bursts with potential. And it appears everywhere. Early in the development of BioShock, that game had an ecology too. There were three parts to it. Splicers would hunt Gatherers, who were in turn guarded by Protectors. The player was supposed to interact with and manipulate this ecology to survive.

    I want stuff like this to become possible. Obviously not every game needs this, but I want something like what BioShock 1 was originally supposed to be. I want an Elder Scrolls that feels more reactive, that feels like it exists even when I'm not around.

    I'm okay if graphics only incrementally increase. I want better AI, bigger worlds that are densely populated and more complex simulations.

    I find it funny that this is what you take out of an article that is essentially "hey guys, everybody has had this idea and it has never worked, because people."

    Garthor on
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    UnbreakableVowUnbreakableVow Registered User regular
    By the way I hate to say it but Remember Me isn't really doing anything for me so far

    It's got a great style to it so far but nothing about the story has grabbed me, and combat is dull dull dull

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    Cilla BlackCilla Black Priscilla!!! Registered User regular
    Ridge racer was old pretty quickly but it doesn't actively annoy me

    giant enemy grab also got old quickly but has aged better. probably because it's not as horribly overrused.

This discussion has been closed.