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Mirror's Edge is a game about parkour and, inexplicably, shooting people in the face and taking guns from people and beating the shit out of them. Mirror's Edge 2: 2 Faith 2 Furious looks to be following in the original's footsteps. It will feature the freerunning and, unfortunately, the inexplicably psychopathy.
You play as Faith, a "runner" in a dystopian city of the future where everything is monitored by the government so the only safe way to deliver sensitive information is physically. Wait, everything monitored by the government? Maybe this is just modern day America.
The difference between the Mirror's Edge city and modern day America, actually, is that Mirror's Edge is fucking pretty.
Mirror's Edge 2 is technically a reboot of the franchise, whatever the shit that means. Potentially it's going to be a prequel or something. Maybe they are just going to disregard the worthless uninteresting story from the first game. That would be nice.
All of the pictures in this post are from the original Mirror's Edge, in case you're curious, except of course the logo at the top, which is the official logo of the new game with the official title officially decided on by EA and officially announced.
So in any case Mirror's Edge is basically a fun racing game with dumb guns and combat that blow the flow right out the window into the street where it dies and has to restart at a checkpoint. Also it has tremendous music by Solar Fields and a great main theme by Lisa Misovsky, titled "The Song at the End of Portal."
I'm pumped for Mirror's Edge 2! Join me in being pumped. It's great to see EA give another chance to a game with color instead of today's "let's put filters on everything so it's blue" mentality. More gorgeous games please.
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I WILL RUN FOREVER
Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy
Usually when you reboot, you at least redesign things. Same style work, Faith looks pretty similar, same tattoos, etc. That doesn't seem rebooty to me.
Like I said I'm calling it Mirror's Edge 2 and fuck EA if they want me to say differently.
Regardless, I'm pretty pumped we are getting a new one at all.
but mostly because the disarms were sick-nasty and i performed them on the last guy in the level.
SURPRISE.
NOW I HAVE ALL YOUR GUNS.
Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy
I'm just so gleeful that this game actually exists now, I watched the trailer like 10 times in a row squeeing.
Took them long enough. Clearly, DICE and EA were very excited about the prospect of following up the first game, and that enthusiasm will be reflected in what must surely then be an outstanding final product...
God I love this game.
Currently DMing: None
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[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
none of the official material says reboot, only that one reporter
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Unfortunately, it looks like Faith is again being shot at by every cop in sight and taking down guys in full riot gear. Great.
I'll just enjoy as much of it as I can, just like with the original.
They better have another sweet bag as a preorder bonus, though. I still use the original all the time.
i really love faith's design and now redesign. she's just the coolest looking person imaginable. i hope she ends up more interesting than she was in the first game!
Until I get around to decking out the OP in prettiness, let me link you to the three main places I'll likely be drawing from: Dead End Thrills Mirror's Edge screenshots (be sure to check out the ones with developer commentary and PixieGirl4's gallery where some of those come from, inkandpressure's Mirror's Edge gallery, and my gallery which is uploading as we speak.
I enjoyed the shooty bits in ME1 because I never actually shot back. I treated them as challenge mode versions of GOTTAGOFAST. "How can I get through here while being shot at without actually disarming anyone or shooting back?" I suspect that that's what the devs intended but because mass audiences like guns and doing things with guns they shoehorned the combat in.
I disarmed guys and tossed away their guns in front of the others.
Then I beat them senseless.
Pulling the trigger is like ordering takeout. Punching?
This is the thing. This is the pulse, This. Is what I do.
Why I fear the ocean.
Edit: not to mention if you actually tried to use a gun as a viable way to get through the original game... YOU'RE GONNA HAVE A BAD TIME.
I'm excited for this new game and I hope they come up with an engaging story without too much combat thrown in. This seems like a perfect chance to make an open world game where you can explore the city, make deliveries and do "plot quests" every once in a while.
But this being EA I'm ready for disappointment.
I spent most of the first game avoiding guns entirely. But at one point, there was an ambush kicking my ass, and I figured, hey. Might as well try it out. Can reload after.
The whole time, I'd kinda been imagining guns as, well GUNS. Like in Dredd. One bullet, and you're on the ground in agony. Quick followup, and you're dead. Riot cops might be a little tougher, but that's why there's other guns, right? Just blam, dead, toss the gun aside.
...they didn't quite work like that.
Why I fear the ocean.
It looks gorgeous and sounds gorgeous. Just today I was scrolling through my phone looking for good ambient music to drown out nearby conversations while reading, and just let the soundtrack by Solar Fields play for a while. It worked absolutely perfectly.
Also, about the "still has guns," I'm glad. When I played ME1 through on Normal, I went for Test of Faith. On Hard? Yeah, to hell with those parkour bad guys. I disarmed nearby blues and put the PKs down. That felt good.
There was the achievement for going through without shooting a gun, remember?
I didn't mind the guys with guns in relatively open areas. You can dodge, try to outrun them, or try to split them up so you take them out one at a time.
The only parts that felt like I really was being punished for not using guns was one area inside the ship, and the big fight in the server room.
Thing is, guns should be there to make things easier, so long as another option is also there. Especially if you get some kind of reward/recognition for going non-lethal.
Like, I'd like it if guards in later levels were less aggressive if you hadn't killed anyone (shouting warnings, trying to subdue you with batons/tazers etc), but if they know they're dealing with a cop killer, they don't hesitate to open fire. That would give you enemies who cater to the way you played the game thus far.
But I'm not complaining, because they're actually making a sequel to a game that didn't make a fortune, and I want to encourage that.
The only problem is I'm not going to be helping those sales figures unless they do a PC release, as I'll be waiting for at least one price cut before getting one of these consoles.
If using a gun is the best option, then the designers have failed, because I can shoot people in approximately fifteen billion other games. In Mirror's Edge, I want to burn through an entire level via sprinting, jumping, and wall-running without ever touching a gun for longer than it takes to propel it at a face at an unhealthy velocity. And I want to be out the door and sliding down a massive plain of slanted window before that face even hits the floor.
But considering the New EA is mostly the Old EA again, I have small hopes for not having clunky combat/shooting bits forced on the player.
The man made Gunpoint. I think we should listen to him.
Why I fear the ocean.
That's the one level I can get through without coming to a stop once (elevators excluded).
EA DICE, Parkour is the art of escape. ESCAPE.
This is what I read when I open the dictionary (or go use the Internet's dictionary, because this is the future):
es . cape
verb
1. to slip or get away, as from confinement or restraint; gain or regain liberty: to escape from jail.
Synonyms: flee, abscond, decamp.
2. to slip away from pursuit or peril; avoid capture, punishment, or any threatened evil.
This is apparently what EA read when they opened the dictionary:
es . cape
verb
1. to grab submachine guns as part of a canned QTE animation sequence: obtain guns, because guns are what you obtain in first person video games
2. to shoot guns at waves of Generic Goons flung out of the eighth plane of Generic Goon Hell to serve as video game obstacles, because those are the only real obstacles in first person video games
The moment that dudebro brought gun concept art into the room for a game fundamentally about Parkour & gymnastics, he should've been asked what the Hell guns had to do with either of those things. Instead, hey, of course we need gun concept art & gun mechanics, because this is a first person action video game.
Oh well. I guess I'll buy it anyway, in the vain hope that EA doesn't choose to take away exactly the wrong lessons about why Mirror's Edge gets bought.
Guns aren't innately bad for what Mirror's Edge is. The issue was in the last game any combat was completely flow breaking and didn't fit with the rest of the game. I'd like it if for the most part it's baton and pistol cops with the occassional full auto threat WHO YOU CANT FUCK WITH IN ANYWAY EXCEPT RUNNING.
Having replayed it very recently I stand by my "I love shooters but guns are icky" in ME.
It makes sense in the context of the game to have weapons held by the corrupt government, and they balance that by allowing the gun wielding NPC's to lay waste to you if you think picking up that M249 Saw is a good idea...
I'm sure there are Youtube videos out there where someone plows through the game with guns, but really if you buy this game expecting to do so you're going to be reloading (save games, not your gun) a lot.
Guns are not the point of this game, and probably a good reason why it took so damn long to bring about a sequel to it.
So happy, Mirror's Edge is one of my fav new things from this gen, delighted to be going back to that world.
Especially love the little hints of Still Alive in that bangin' track at the end.