Humanity: The number to the left of your health bar, occasionally obtained from defeating enemies. Used to return to human form to summon others, kindle bonfires (5 more estus flask uses) and level up some covenants. Increases item drop rates and Chaos damage (cap at 10).
Endurance: Increases stamina and maximum equip burden. Stamina is used for attacking, blocking, sprinting and rolling – basically everything. Under 25% of your max burden and you can roll freely, 25-50% and your movement speed and roll are slower, 50-100% and you’re much slower and roll heavily with a long animation to get up. Over 100% and you plod ridiculously slowly and can’t roll at all.
40: The stamina hard cap, increasing past this point will only raise your equip burden.
Attunement: Determines how many spell slots you have for all sorceries, miracles and pyromancies.
10/12/14/16/19/23/28/34/41/50: 1-10 spell slots, 4-6 is generally sufficient.
Vitality: Your health. 30-50 is a good number for PvP and NG+.
Strength: Determines whether or not you can swing a weapon or use a shield effectively, increases damage dealt with weapons that scale with it. Multiplied by 1.5x when two handing a weapon.
16: Claymore, Zweihander (two handed), Eagle Shield, Black Knight Shield. The go-to value for non-strength builds.
28: Covers every weapon that might benefit from both dexterity and strength, hits 40 when two handed.
40: Diminishing returns on damage scaling past this point. Can one hand almost everything and two hand everything else.
(51/58/66): Every shield/one hand every weapon/max possible damage two handing (none of these are worth it).
Dexterity: Increases damage for weapons that scale with it, slightly increases casting speed.
18: Lets you use all Black Knight weapons and crossbows.
25: Covers every weapon that has a dexterity requirement to wield at all.
40: Diminishing scaling returns past this point.
(45): Max casting speed (not worth it).
Magic: Requirement for sorceries, increases damage for sorceries and weapons that scale with it (Magic/Enchanted).
10: Let’s you buy spells from the vendor at Firelink and Logan at the Archives, can use some basic utility spells.
Mag 16: Oolacile Catalyst, all utility spells, Dark Beads
Mag 25/32: Crystal Magic Weapon/Tin Crystallisation Catalyst and 5 orbs with the Soul mass spells and the Pursuers dark sorcery
44: Crystal Soul Spear sorcery.
(50): White Dragon Breath sorcery (not really worth it).
Faith: Increases magic defence, requirement for miracles, increases damage for miracles and weapons that scale with it (Blessed/Occult).
18: Emit Force and Homeward utility miracles.
28/30: Wrath of God miracle/Darkmoon and Sunlight Blade weapon buffs.
40: Diminishing returns past this point.
(50): Sunlight Spear (not really worth it).
Resistance: Joke stat, disregard. (Increases poison resistance, and increases defence slightly faster than other stats).
Poise: The most important stat on your armour. Higher poise means that you won’t get staggered when you’re hit by heavier attacks, which is particularly useful in PvP.
40: One hit from most one-handed weapons.
53: One hit from larger weapons (notably the Claymore and its ilk).
76: One hit from very large weapons, eg. Black Knight Greataxe and Zweihander.
Posts
EDIT: You might wanna use this but we are using the bandwidth from someone in 4chan.
-Removed the tips. Those are on the OP now.-
"We have years of struggle ahead, mostly within ourselves." - Made in USA
I checked around some wikis, and while they do have some armor guides, they weren't really organized enough for me. So I made my own. It's pretty simplistic, I just wanted to see numbers when a set was maxed to compare things a bit better. Google Docs said it was too big or something, so I just print screened it. Spoilers cause they're fairly large pictures.
That's super lame.
http://www.computerandvideogames.com/413936/previews/dark-souls-2-hands-on-beautiful-and-brutal/
Currently playing: GW2 and TSW
A) That is awesome, the Old Monk mechanic was an amazing aspect of Demons Souls
b) Is pretty much a given :P but! it won't be Xx_MegaCheatingDouchehole777_xX since there are dedicated servers.
Currently playing: GW2 and TSW
In concept, they could fix it by constricting the gear of the invading player. Ex: The invader is always in the same default 'enemy mirror knight' setup (so no spell bindings or any UI things need to be tweaked by the invader) and the gear/stats scale with the host player's SL.
I'd suggest that the invader mirror the hosts gear and spec, (do go with the theme of the fight) but that might be difficult with spells as it would take time for the invader to figure out what they had available. But it's certainly not impossible.
Origin: Viycktor
My fears of Dark Souls becoming even more casualized seem to be being put to rest. Now they just need to bring back constant and ever present invasions as soon as you finish the first stage, Demon's Souls style (which also lowers the abundance twinks because it doesn't require to you twink to PvP early/low levels when you give infinite PvP access to everyone right at the start).
// Switch: SW-5306-0651-6424 //
Which means the player you were invading wasn't worthy to face you. Heh.
// Switch: SW-5306-0651-6424 //
Thought so. Now my expectations have been appropriately tempered.
Having to go through so many loopholes and waiting with invasions in Dark was aggravating. Not to mention the smaller invasion/summon sign areas with the disruptive fog walls. Invasions were for the whole entire area in Demon's. It was a hunt.
// Switch: SW-5306-0651-6424 //
We've said it over and over but this right here is the simplest way to fix a lot (not all, but a lot) of the PvP imbalance. It's simple and elegant and better be in the game.
Red Eye Orb equivalent right off the bat. Basically at the same equivalent point we got the White Soapstone. Bam. Done.
Play Demon's Souls. That's exactly how it works there.
And messages had +- votes everywhere because you didn't need an item for them. Just press Select. And they lasted much much longer because they were saved to the server.
// Switch: SW-5306-0651-6424 //
The X-1's first. And 4-2's probably the best early 'grinding spot'.
// Switch: SW-5306-0651-6424 //
That's correct, but you can't see if it's voted positively or negatively unless you have a specific spell. That was really dumb imo.
Mainly because always-online is something I desire about as much as syphilis. I can barely tolerate it in MMOs, and it's crucial for those games to work.
Hopefully I won't have to choose between being in party chat and playing online this time around, because that was dumb as hell.
Any idea how it got there? I'm thinking some guy got killed in PVP but I can't think of how it happened. I'm pretty rusty as far as Dark Souls knowledge goes.
Probably got cursed, ran up there and got killed by the fire hollow, that guy is an ass.
You might know me as D'Brickashaw on Steam.
Fella seems to be on NG++.
EDIT: Too big?
"We have years of struggle ahead, mostly within ourselves." - Made in USA
"We have years of struggle ahead, mostly within ourselves." - Made in USA