There definitely will be a drop but I'm not at all concerned. I've dropped in to a couple different COD and Battlefield games over a year out from their original release and there were still plenty of players. I never had trouble finding a match.
They'd have to balance those cards reeeeeeeally well or it would get dangerously close to pay2win.
Yeah, but if people want to pay $5 for a single burn card to win a single match...more power to 'em.
Also, you have to stay alive to benefit from that card, and frankly in a game that requires three-dimensional awareness of your surroundings that's not easy.
FPS devs just love splitting there player bases by selling maps don't they?
you keep saying that word, I don't think it means what you think it means. if you buy the game with intent to play it for months to come, chances are you will be interested in more content! but with a game like this, there will be plenty of people to play with, maps or no maps. it's never a problem to find games in the base disc maps in big titles like CoD, Halo, BF, etc. DLC "splitting the playerbase" means nothing really except in smaller ganes where there's a shortage of players (which won't be a problem for Titanfall...)
This is my first post in this thread.
And sure in the first month there'll be plenty of players, after that there's always a drop off. I don't see titanfall keeping the cod/bf4 crowd for much longer then that.
Being one of the cod crowd, and anecdotally or whatever, I politely disagree. I haven't played ghosts in months, but I will be playing this every night if the gameplay is like the beta was.
Pretty much. I was already getting bored with CoD around the time MW3 came out.
And I've been waiting for something new ever since.
I don't care if literally everyone on Earth plays Titanfall. When I talk about the player base being split I'm talking about my friends. Half of them buy the DLC and half of them don't. If I buy the DLC I can't play it with half my friends. If I don't buy the DLC I can't play with half my friends. That's the split I care about and it makes my fucking blood boil. Maps should be free. Sell other shit.
Other shit like... Weapons? Burn cards? Selling DLC that actually affects game play divides the playerbase between those able/willing to shell out for more toys and those who are not, and opens the door to P2W... Even if not in reality, it perception, which divides the game community.
Map pack DLC keeps the playing field level because maps literally are the playing field.
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DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
Also...the whole "If I don't buy the map packs I can't play with my friends" line is false...which has been brought up multiple times already.
I mean you won't be able to join every one of their games in progress now, but it'll only take a little extra effort to get games going.
Truth of the matter is that maps are the most reasonable thing to sell.
If you just sold skins people would say it was pointless and a cash grab.
Guns, Equipment...people would complain about balance.
Of the three maps have the advantage of not really affecting gameplay on a macro-level and having considerable worth to the player.
I don't care if literally everyone on Earth plays Titanfall. When I talk about the player base being split I'm talking about my friends. Half of them buy the DLC and half of them don't. If I buy the DLC I can't play it with half my friends. If I don't buy the DLC I can't play with half my friends. That's the split I care about and it makes my fucking blood boil. Maps should be free. Sell other shit.
Other shit like... Weapons? Burn cards? Selling DLC that actually affects game play divides the playerbase between those able/willing to shell out for more toys and those who are not, and opens the door to P2W... Even if not in reality, it perception, which divides the game community.
Map pack DLC keeps the playing field level because maps literally are the playing field.
You don't sell weapons. You sell loadout slots.
You don't sell maps. You sell Burn Cards (and extra Burn Card slots, natch).
You don't sell titans. You sell titan loadout slots.
People will pay for these things. It won't fracture your community in any way that is significant. If you charge $1 for a Burn Card booster pack, and $2-$5 for individual specific Burn Cards based on their rarity, you'll make money hand-over-fist. Nobody should complain because Burn Cards are a thing you can earn by being a better player (I had one match where I earned 23 Burn Cards after discarding all of them prior to the match; I was curious to see if it was possible), so allowing people who aren't necessarily better players to purchase them doesn't break the game. If anything, it makes the game more competitive and thus more fun.
I don't care if literally everyone on Earth plays Titanfall. When I talk about the player base being split I'm talking about my friends. Half of them buy the DLC and half of them don't. If I buy the DLC I can't play it with half my friends. If I don't buy the DLC I can't play with half my friends. That's the split I care about and it makes my fucking blood boil. Maps should be free. Sell other shit.
Other shit like... Weapons? Burn cards? Selling DLC that actually affects game play divides the playerbase between those able/willing to shell out for more toys and those who are not, and opens the door to P2W... Even if not in reality, it perception, which divides the game community.
Map pack DLC keeps the playing field level because maps literally are the playing field.
They could sell increased XP rate powerups, burn cards (which as @Ardent points out only work if you stay alive), weapon skins, hats, character skins, Titan skins, pilot voices/voice taunts, alternate jetpack colors, cosmetically different weapon sights (like, a green X on the holo sight), hats, early access to free map packs (play them a week before everyone else), exclusive videos by popular YouTubers, alternate animation sets (you can kick like this instead of like everyone else), extra loadout slots, custom taunt animations, hats, and all sorts of other stuff. I'm good enough to kill people who bought a couple extra burn cards but I have to be on the same map as them to do it and I can't do that without shelling out extra cash, and that's really irritating.
Just look at how Valve does it. Valve has never charged for a map pack. In Global Offensive what they do is they sell you early access to new maps. After Operation Bravo or whatever is over, the maps are free for everyone. See! Problem solved!
They could sell increased XP rate powerups, burn cards (which as @Ardent points out only work if you stay alive), weapon skins, hats, character skins, Titan skins, pilot voices/voice taunts, alternate jetpack colors, cosmetically different weapon sights (like, a green X on the holo sight), hats, early access to free map packs (play them a week before everyone else), exclusive videos by popular YouTubers, alternate animation sets (you can kick like this instead of like everyone else), extra loadout slots, custom taunt animations, hats, and all sorts of other stuff.
IE, the type of stuff F2P games make their bread and butter on. Which would be seen as a tacky pointless cash-grab.
They could sell increased XP rate powerups, burn cards (which as @Ardent points out only work if you stay alive), weapon skins, hats, character skins, Titan skins, pilot voices/voice taunts, alternate jetpack colors, cosmetically different weapon sights (like, a green X on the holo sight), hats, early access to free map packs (play them a week before everyone else), exclusive videos by popular YouTubers, alternate animation sets (you can kick like this instead of like everyone else), extra loadout slots, custom taunt animations, hats, and all sorts of other stuff.
IE, the type of stuff F2P games make their bread and butter on. Which would be seen as a tacky pointless cash-grab.
It's all a tacky cash grab. If they were honest they'd just charge $90 for the game.
I'm going to lose my goddamn mind. I decided I wanted to buy another copy of Titanfall for my buddy who doesn't have it yet. So I went to the site, and purchased it... Annnnnnd they don't give me a key. So it seems they added two copies of Titanfall to my account. OF COURSE THEY WOULDN"T FUCKING KNOW THAT I ALREADY OWN THE GODDAMN GAME.
Now I have to fucking try my luck at Origin Customer Support.
They could sell increased XP rate powerups, burn cards (which as @Ardent points out only work if you stay alive), weapon skins, hats, character skins, Titan skins, pilot voices/voice taunts, alternate jetpack colors, cosmetically different weapon sights (like, a green X on the holo sight), hats, early access to free map packs (play them a week before everyone else), exclusive videos by popular YouTubers, alternate animation sets (you can kick like this instead of like everyone else), extra loadout slots, custom taunt animations, hats, and all sorts of other stuff.
IE, the type of stuff F2P games make their bread and butter on. Which would be seen as a tacky pointless cash-grab.
"Pointless?" You think it's pointless to give everyone the ability to play on the same maps without dividing the player base? If that's "pointless" then I guess I care more about pointless stuff than you do.
I'm going to lose my goddamn mind. I decided I wanted to buy another copy of Titanfall for my buddy who doesn't have it yet. So I went to the site, and purchased it... Annnnnnd they don't give me a key. So it seems they added two copies of Titanfall to my account. OF COURSE THEY WOULDN"T FUCKING KNOW THAT I ALREADY OWN THE GODDAMN GAME.
Now I have to fucking try my luck at Origin Customer Support.
They could sell increased XP rate powerups, burn cards (which as @Ardent points out only work if you stay alive), weapon skins, hats, character skins, Titan skins, pilot voices/voice taunts, alternate jetpack colors, cosmetically different weapon sights (like, a green X on the holo sight), hats, early access to free map packs (play them a week before everyone else), exclusive videos by popular YouTubers, alternate animation sets (you can kick like this instead of like everyone else), extra loadout slots, custom taunt animations, hats, and all sorts of other stuff.
IE, the type of stuff F2P games make their bread and butter on. Which would be seen as a tacky pointless cash-grab.
"Pointless?" You think it's pointless to give everyone the ability to play on the same maps without dividing the player base? If that's "pointless" then I guess I care more about pointless stuff than you do.
It doesn't matter if it isn't pointless; that's how it would be seen. People would rage about how EA's selling a full priced game while also trying to nickel and dime everyone.
Still waiting. I love that the only way to get a hold of these fucks is through their web chat. It's not like I had anything else to do today... (My in-laws are waiting for me to come over so we can do lunch.)
They could sell increased XP rate powerups, burn cards (which as @Ardent points out only work if you stay alive), weapon skins, hats, character skins, Titan skins, pilot voices/voice taunts, alternate jetpack colors, cosmetically different weapon sights (like, a green X on the holo sight), hats, early access to free map packs (play them a week before everyone else), exclusive videos by popular YouTubers, alternate animation sets (you can kick like this instead of like everyone else), extra loadout slots, custom taunt animations, hats, and all sorts of other stuff.
IE, the type of stuff F2P games make their bread and butter on. Which would be seen as a tacky pointless cash-grab.
It's all a tacky cash grab. If they were honest they'd just charge $90 for the game.
Except that there's still a complete game most people will play for $60?
Seriously, "OH MY GOD THERE'S AN EXPANSION AND I DON'T WANT TO PAY FOR IT." "MISTS OF PANDERIA DIVIDED THE PLAYERBASE BECAUSE I WOULDN'T BUY IT AND NOW I CAN'T RAID WITH MY FRIENDS." etc. etc.
They could sell increased XP rate powerups, burn cards (which as @Ardent points out only work if you stay alive), weapon skins, hats, character skins, Titan skins, pilot voices/voice taunts, alternate jetpack colors, cosmetically different weapon sights (like, a green X on the holo sight), hats, early access to free map packs (play them a week before everyone else), exclusive videos by popular YouTubers, alternate animation sets (you can kick like this instead of like everyone else), extra loadout slots, custom taunt animations, hats, and all sorts of other stuff.
IE, the type of stuff F2P games make their bread and butter on. Which would be seen as a tacky pointless cash-grab.
"Pointless?" You think it's pointless to give everyone the ability to play on the same maps without dividing the player base? If that's "pointless" then I guess I care more about pointless stuff than you do.
The type of Freemium cruft you're talking about is a separate issue from map packs. It is not a matter of EITHER "divide the player base by selling DLC maps" OR "sell tacky F2P-esque shit." They could do both. They could do neither. One doesn't hinge on the other. But the fact is that if they sold a bunch of inconsequential freemium-esque microtransaction stuff after people paid sixty smackers for the base game they would catch hell for it. On the other hand, the target audience for this game has come to expect paid DLC map packs. More eyebrows would be raised if they didn't release map packs. It would be swell of them to release map packs for free, sure, but why should we expect free map packs when the core game already comes with more maps than its competitors/genre-mates have? Entitlement much?
Let's assume though that a large number of people are like you and hate DLC map packs. In that case, a large number of players will refuse to buy them and you will have plenty of people to play with who also only have access to the (sizable number) of maps included with the core game. On the other hand, if a relatively small segment of the playerbase is like you and gets all bent out of shape about this, well, that's too bad for you, but you can hardly expect EA/Respawn to make decisions based on the opinions of a vocal minority. They are a business after all. If I can (using small numbers just for the sake of illustration) sell my product to 9 out of 10 people who will happily pay for it, why should I refrain from selling to the 9 just to appease the 1 who wasn't going to buy anything anyway?
But let's dispense with this pretense about "dividing the playerbase." You've already said what you're really concerned about is dividing the portion of the playerbase which consists of your friends. And as has already been said, if your friends won't play with you if you don't shell out for DLC maps, that is really your problem. You need to get better friends. As has also already been said, it isn't difficult to find matches using only core maps for games like Battlefield and Call of Duty, and those games don't have nearly as many maps included in the core game. This imagined titanic rift in the playerbase is not going to occur. You are grinding an ax based on a personal issue.
more maps are a luxury, not something you should expect for free. I would rather keep this game devoid of F2P bullshit than worry about a $25 season pass...
I'd be pissed as shit if they sold burn card packs for cash. There'd always be some guy in a match who bought a billion of the damn things so that he could always run his exact set, rather than having fun trying to figure out how to use the weird shit the rest of us had been handed.
This seems to be an important part people are missing.
Of course you can. But assuming for the sake of argument Tycho's friends are dbags who would refuse to play with him unless he buys all the DLC maps, the real problem here is that Tycho's friends are dbags, not that DLC maps exist.
more maps are a luxury, not something you should expect for free. I would rather keep this game devoid of F2P bullshit than worry about a $25 season pass...
What's this bullshit? I don't expect anything. I just want to be able to play with my friends without having to either not play stuff I've bought or have to buy a bunch of extra stuff. I understand that if they want to add updates to the game they have to fund this somehow, so I suggested stuff like Counterstrike Global Offensive's monetization scheme to allow them to add new maps without splitting the community. What's wrong with what CS:GO does? Why is it worse than what Titanfall is doing?
edit: it's not like my friends are jerks for not playing with me. It's just that in a group of six people, if one of us doesn't have the DLC, that means all of us can't play the DLC. You've never run into frustrating situations like that? I've played way less China Rising for BF4 than I otherwise would have because among the various groups of friends I game with, sometimes one or two of them don't have CR. I'm not really getting to see that expansion pack very much. And that sucks. I wish there were a way to fix that. And there is! It's CS:GO's method.
Perhaps my online social circle is less expansive than some, but I would presume that in a 6v6 online game that any group of acquaintances who didn't all have access to the same maps would be able to coordinate their playdates around that fact. If your friends who own the fancy map DLC would rather play the new maps with strangers than play on the old ones with their friends, then maybe they're not such good friends after all.
But (a bit more) seriously, "fracturing the playerbase" is not a concern at all for me, but if Respawn had adopted the nickel and dime cash shop pay to win/look cool/powerlevel model on top of charging $60 I would have never even bothered playing Titanfall at all. The whole "hat simulator" aspect of TF2 turned me off to that game completely by adding layers of needless gunk on top of a perfectly well-balanced game.
So even if Respawn/EA were magically able to make their cash shop items not "pay to win" items, the idea that selling maps is the only way to "fracture the player base" and cause people to lose interest in an online game doesn't ring true, at least to me.
Perhaps my online social circle is less expansive than some, but I would presume that in a 6v6 online game that any group of acquaintances who didn't all have access to the same maps would be able to coordinate their playdates around that fact. If your friends who own the fancy map DLC would rather play the new maps with strangers than play on the old ones with their friends, then maybe they're not such good friends after all.
I'm not saying it's literally impossible to coordinate. I'm saying that the way you "coordinate" this thing is that if someone doesn't have the map pack, you don't play it. So if one person in your group doesn't have a ton of money, this means you often (or never?) get to play the map pack.
But (a bit more) seriously, "fracturing the playerbase" is not a concern at all for me, but if Respawn had adopted the nickel and dime cash shop pay to win/look cool/powerlevel model on top of charging $60 I would have never even bothered playing Titanfall at all. The whole "hat simulator" aspect of TF2 turned me off to that game completely by adding layers of needless gunk on top of a perfectly well-balanced game.
So even if Respawn/EA were magically able to make their cash shop items not "pay to win" items, the idea that selling maps is the only way to "fracture the player base" and cause people to lose interest in an online game doesn't ring true, at least to me.
Does CS:GO's method work for you? Would that be acceptable?
This seems to be an important part people are missing.
Everyone knows that expansion maps are better then base maps. Blizzard proved this years ago with Burning Crusade when everyone who could shell out got to experience the joy of Outland and new content, never to be seen in Azaroth again. Those who could not afford such luxuries were stuck grinding grey Yeti mobs in Winterspring, desperately trying to get to level 70, and selling all their loot in boring old Orgrimmar with a swarm of level 1 banks.
Well shit, now I'd rather not pick the game up until I know how they're handling the map packs. I'd rather not risk them treating playlists the same as Treyarch. That is, new maps are mixed in existing playlists, if you don't vote to skip (or the next random map is also new), then fuck you, you're booted to the main menu.
Perhaps my online social circle is less expansive than some, but I would presume that in a 6v6 online game that any group of acquaintances who didn't all have access to the same maps would be able to coordinate their playdates around that fact. If your friends who own the fancy map DLC would rather play the new maps with strangers than play on the old ones with their friends, then maybe they're not such good friends after all.
I'm not saying it's literally impossible to coordinate. I'm saying that the way you "coordinate" this thing is that if someone doesn't have the map pack, you don't play it. So if one person in your group doesn't have a ton of money, this means you often (or never?) get to play the map pack.
To be blunt, that doesn't seem like a serious problem at all. As long as the game gives you robust enough matchmaking tools to play with the people you want to play with, then that's fine by me. If you really want to play the new maps, you can play pickup games or coordinate a playdate with those friends who do own it when the ones who don't aren't available.
It's just that there are tools to easily get around your issue, but there would be no tools for players like me, who would recoil in disgust from the F2P cash shop model being added, to avoid having to deal with hats, paid burn cards, solid gold Titans and other extraneous gunk.
But (a bit more) seriously, "fracturing the playerbase" is not a concern at all for me, but if Respawn had adopted the nickel and dime cash shop pay to win/look cool/powerlevel model on top of charging $60 I would have never even bothered playing Titanfall at all. The whole "hat simulator" aspect of TF2 turned me off to that game completely by adding layers of needless gunk on top of a perfectly well-balanced game.
So even if Respawn/EA were magically able to make their cash shop items not "pay to win" items, the idea that selling maps is the only way to "fracture the player base" and cause people to lose interest in an online game doesn't ring true, at least to me.
Does CS:GO's method work for you? Would that be acceptable?
No idea what that model is, honestly, since I've never had any interest in CS:GO.
The way that Respawn/Infinity Ward's games have worked in the past (at least Modmern Warfare 1 and 2) is that the lobby will disable map packs for the players that have them and then everyone gets to play the same maps. That's how it will most likely work here.
Well shit, now I'd rather not pick the game up until I know how they're handling the map packs. I'd rather not risk them treating playlists the same as Treyarch. That is, new maps are mixed in existing playlists, if you don't vote to skip (or the next random map is also new), then fuck you, you're booted to the main menu.
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Also, you have to stay alive to benefit from that card, and frankly in a game that requires three-dimensional awareness of your surroundings that's not easy.
Pretty much. I was already getting bored with CoD around the time MW3 came out.
And I've been waiting for something new ever since.
Other shit like... Weapons? Burn cards? Selling DLC that actually affects game play divides the playerbase between those able/willing to shell out for more toys and those who are not, and opens the door to P2W... Even if not in reality, it perception, which divides the game community.
Map pack DLC keeps the playing field level because maps literally are the playing field.
I mean you won't be able to join every one of their games in progress now, but it'll only take a little extra effort to get games going.
Truth of the matter is that maps are the most reasonable thing to sell.
If you just sold skins people would say it was pointless and a cash grab.
Guns, Equipment...people would complain about balance.
Of the three maps have the advantage of not really affecting gameplay on a macro-level and having considerable worth to the player.
You don't sell maps. You sell Burn Cards (and extra Burn Card slots, natch).
You don't sell titans. You sell titan loadout slots.
People will pay for these things. It won't fracture your community in any way that is significant. If you charge $1 for a Burn Card booster pack, and $2-$5 for individual specific Burn Cards based on their rarity, you'll make money hand-over-fist. Nobody should complain because Burn Cards are a thing you can earn by being a better player (I had one match where I earned 23 Burn Cards after discarding all of them prior to the match; I was curious to see if it was possible), so allowing people who aren't necessarily better players to purchase them doesn't break the game. If anything, it makes the game more competitive and thus more fun.
Just look at how Valve does it. Valve has never charged for a map pack. In Global Offensive what they do is they sell you early access to new maps. After Operation Bravo or whatever is over, the maps are free for everyone. See! Problem solved!
So what your saying is the way for games to make DLC money is to become a hat simulator?
IE, the type of stuff F2P games make their bread and butter on. Which would be seen as a tacky pointless cash-grab.
It's all a tacky cash grab. If they were honest they'd just charge $90 for the game.
Now I have to fucking try my luck at Origin Customer Support.
It doesn't matter if it isn't pointless; that's how it would be seen. People would rage about how EA's selling a full priced game while also trying to nickel and dime everyone.
Steam: MightyPotatoKing
Except that there's still a complete game most people will play for $60?
Seriously, "OH MY GOD THERE'S AN EXPANSION AND I DON'T WANT TO PAY FOR IT." "MISTS OF PANDERIA DIVIDED THE PLAYERBASE BECAUSE I WOULDN'T BUY IT AND NOW I CAN'T RAID WITH MY FRIENDS." etc. etc.
The type of Freemium cruft you're talking about is a separate issue from map packs. It is not a matter of EITHER "divide the player base by selling DLC maps" OR "sell tacky F2P-esque shit." They could do both. They could do neither. One doesn't hinge on the other. But the fact is that if they sold a bunch of inconsequential freemium-esque microtransaction stuff after people paid sixty smackers for the base game they would catch hell for it. On the other hand, the target audience for this game has come to expect paid DLC map packs. More eyebrows would be raised if they didn't release map packs. It would be swell of them to release map packs for free, sure, but why should we expect free map packs when the core game already comes with more maps than its competitors/genre-mates have? Entitlement much?
Let's assume though that a large number of people are like you and hate DLC map packs. In that case, a large number of players will refuse to buy them and you will have plenty of people to play with who also only have access to the (sizable number) of maps included with the core game. On the other hand, if a relatively small segment of the playerbase is like you and gets all bent out of shape about this, well, that's too bad for you, but you can hardly expect EA/Respawn to make decisions based on the opinions of a vocal minority. They are a business after all. If I can (using small numbers just for the sake of illustration) sell my product to 9 out of 10 people who will happily pay for it, why should I refrain from selling to the 9 just to appease the 1 who wasn't going to buy anything anyway?
But let's dispense with this pretense about "dividing the playerbase." You've already said what you're really concerned about is dividing the portion of the playerbase which consists of your friends. And as has already been said, if your friends won't play with you if you don't shell out for DLC maps, that is really your problem. You need to get better friends. As has also already been said, it isn't difficult to find matches using only core maps for games like Battlefield and Call of Duty, and those games don't have nearly as many maps included in the core game. This imagined titanic rift in the playerbase is not going to occur. You are grinding an ax based on a personal issue.
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This seems to be an important part people are missing.
Of course you can. But assuming for the sake of argument Tycho's friends are dbags who would refuse to play with him unless he buys all the DLC maps, the real problem here is that Tycho's friends are dbags, not that DLC maps exist.
EA and Respawn are in business to make a profit, not to hold together the fragile bonds of your dysfunctional relationship with your buddies.
edit: it's not like my friends are jerks for not playing with me. It's just that in a group of six people, if one of us doesn't have the DLC, that means all of us can't play the DLC. You've never run into frustrating situations like that? I've played way less China Rising for BF4 than I otherwise would have because among the various groups of friends I game with, sometimes one or two of them don't have CR. I'm not really getting to see that expansion pack very much. And that sucks. I wish there were a way to fix that. And there is! It's CS:GO's method.
Which is why I explained all sorts of ways for them to make a fucking profit!
But (a bit more) seriously, "fracturing the playerbase" is not a concern at all for me, but if Respawn had adopted the nickel and dime cash shop pay to win/look cool/powerlevel model on top of charging $60 I would have never even bothered playing Titanfall at all. The whole "hat simulator" aspect of TF2 turned me off to that game completely by adding layers of needless gunk on top of a perfectly well-balanced game.
So even if Respawn/EA were magically able to make their cash shop items not "pay to win" items, the idea that selling maps is the only way to "fracture the player base" and cause people to lose interest in an online game doesn't ring true, at least to me.
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Everyone knows that expansion maps are better then base maps. Blizzard proved this years ago with Burning Crusade when everyone who could shell out got to experience the joy of Outland and new content, never to be seen in Azaroth again. Those who could not afford such luxuries were stuck grinding grey Yeti mobs in Winterspring, desperately trying to get to level 70, and selling all their loot in boring old Orgrimmar with a swarm of level 1 banks.
To be blunt, that doesn't seem like a serious problem at all. As long as the game gives you robust enough matchmaking tools to play with the people you want to play with, then that's fine by me. If you really want to play the new maps, you can play pickup games or coordinate a playdate with those friends who do own it when the ones who don't aren't available.
It's just that there are tools to easily get around your issue, but there would be no tools for players like me, who would recoil in disgust from the F2P cash shop model being added, to avoid having to deal with hats, paid burn cards, solid gold Titans and other extraneous gunk.
No idea what that model is, honestly, since I've never had any interest in CS:GO.