You mean this one. It's so, so much fun zipping around hitting people for 45 damage alpha strikes. I'm not sure it's truly competitive with PPC meta but it's my favorite build.
I'm not sure why you would use an XL325 instead of an XL340. I can count the number of times this build has been legged on one hand.
edit: Actually this build has never been legged, I was thinking of my Gaussomets which is slower and has only 27 armor on the legs. You don't need more than 35 leg armor on a Cataphract, and having the max sized engine in there is awesome.
Speaking of annihilating things...I'll just happily roll around in an Annihilator. Quad-LB10Xes all day e'reyday! The sound alone (especially since the sound overhaul) would result in me having to change my pants every time I pull the trigger.
...you wear pants while your stompin' robits?
...what...it just gets hot in that cockpit, never enough heat sinks, know what I'm sayin'?
You know...I might be a heretic for saying this (because I know people love their Madcats), but I almost hope they don't really introduce too much clan/future tech. Mainly because I remember a lot of it being so much better in tabletop, and I'm not sure how they would balance it in MWO without invalidating some of the current mechs. I'm personally fine with Inner Sphere brawls.
When CW comes, can we make a solemn promise to not flip our shit at each other when something super, seriously fucked happens to our in-CW holdings? I like you guys too much to want to have serious shouting matches. Or even half-serious shouting matches. I'm not much of a screaming, flaming hothead in the first place; don't have the temperment for it.
When CW comes, can we make a solemn promise to not flip our shit at each other when something super, seriously fucked happens to our in-CW holdings? I like you guys too much to want to have serious shouting matches. Or even half-serious shouting matches. I'm not much of a screaming, flaming hothead in the first place; don't have the temperment for it.
I don't know how you expect anyone to be cool after losing 11,000$ in less then 15 mins.
When CW comes, can we make a solemn promise to not flip our shit at each other when something super, seriously fucked happens to our in-CW holdings? I like you guys too much to want to have serious shouting matches. Or even half-serious shouting matches. I'm not much of a screaming, flaming hothead in the first place; don't have the temperment for it.
I don't know how you expect anyone to be cool after losing 11,000$ in less then 15 mins.
I don't really have much sympathy, considering that 11 grand was in a video game. If the game is getting that super-cereal, then folks just need to cash out and walk away, because that shit is just not worth it. Fly around your ultra-pricey mega-ship or have some massive mega-corp in a universe full of dickholes with no real penalties and of course somebody is going to smash them just for funsies.
I hope to hell the CW never, ever can even be that serious.
+3
3cl1ps3I will build a labyrinth to house the cheeseRegistered Userregular
I hope it's not like EVE. Actually playing EVE is a lesson in tedium. I hope it's a more persistent version of how Chromehounds worked online.
I CAAAANT wait until we can buy faction specific tweaked weapons. That's just enough MMOey type shit to suck me in hardcore.
This is a new concept to me. Care to explain what that means? Also what it could mean for MWO?
It's been hinted at that when CW is implemented you will be able to buy faction or manufacturer specific weapons like Medium Lasers made by some shit or other. I don't know lore really to tell you what they are. I do believe they may give you a slight bonus but I imagine they will only be purchaseable with that factions honor points or whatever the shit.
I don't know much about CW. Is it really an EVE style economic meta-game?
Because that could be neat I guess.
I'm curious too, but I don't think they've said anything really concrete yet have they? I guess you could have a map of star systems with planets to hold, but I wonder what holding territory would actually do for you? Maybe a bonus on xp or CB earned? I can't really picture it being too complicated, since there really isn't an economy in MWO.
I CAAAANT wait until we can buy faction specific tweaked weapons. That's just enough MMOey type shit to suck me in hardcore.
This is a new concept to me. Care to explain what that means? Also what it could mean for MWO?
It's been hinted at that when CW is implemented you will be able to buy faction or manufacturer specific weapons like Medium Lasers made by some shit or other. I don't know lore really to tell you what they are. I do believe they may give you a slight bonus but I imagine they will only be purchaseable with that factions honor points or whatever the shit.
This would be exactly Chromehounds, which gets me going so hard.
0
Ninja Snarl PMy helmet is my burden.Ninja Snarl: Gone, but not forgotten.Registered Userregular
I hope it's not like EVE. Actually playing EVE is a lesson in tedium. I hope it's a more persistent version of how Chromehounds worked online.
Even in Chromehounds, it was pretty easy for a determined group of folks to take a bunch of stuff over in a pretty short time. But you know what? It wouldn't matter within a week. The experience was the important thing, not being neckbeards by having a massive amount of stuff forever.
What would be really amazing if, say, there was a tournament to determine which groups would be allowed to defend the Free Rasalhague Republic, and if those groups were good enough, they could keep the Clans from ever taking over there. Events like that would be pretty incredible. Even if it all went away in a month or two, it would be a helluva better experience than seeing who can have the fattest Cbill wad in the Inner Sphere.
Ninja Snarl P on
0
3cl1ps3I will build a labyrinth to house the cheeseRegistered Userregular
I hope it's not like EVE. Actually playing EVE is a lesson in tedium. I hope it's a more persistent version of how Chromehounds worked online.
Even in Chromehounds, it was pretty easy for a determined group of folks to take a bunch of stuff over in a pretty short time. But you know what? It wouldn't matter within a week. The experience was the important thing, not being neckbeards by having a massive amount of stuff forever.
Exactly.
Honestly in the first month no one was ever even close to beating HALOHOUNDS anyway, but it was so fun to play.
I hope it's not like EVE. Actually playing EVE is a lesson in tedium. I hope it's a more persistent version of how Chromehounds worked online.
Even in Chromehounds, it was pretty easy for a determined group of folks to take a bunch of stuff over in a pretty short time. But you know what? It wouldn't matter within a week. The experience was the important thing, not being neckbeards by having a massive amount of stuff forever.
How did Chromehounds work?
Usually there's like, two or three mechanics that prevent people bum rushing stuff:
1) a 'shield' on a region once it's being attacked
2) having it so only certain maps/sections of a map can be played for a given time period a day. So basically each timezone has a map that for 3 hours during prime time is fair game
3) having 24 hour turns and just averaging out the wins/losses in a region that was contested to determine who controls it.
Chromehounds was a game that I always wanted to try but never got to.
I CAAAANT wait until we can buy faction specific tweaked weapons. That's just enough MMOey type shit to suck me in hardcore.
This is a new concept to me. Care to explain what that means? Also what it could mean for MWO?
It's been hinted at that when CW is implemented you will be able to buy faction or manufacturer specific weapons like Medium Lasers made by some shit or other. I don't know lore really to tell you what they are. I do believe they may give you a slight bonus but I imagine they will only be purchaseable with that factions honor points or whatever the shit.
Yeah, I imagine you'll just be grinding badges for reputation gear, essentially. For the people that are worried that CW will be like EVE, there's no way. EVE is really complicated with that aspect of it's gameplay (the economy and politics, actual combat is simple), I don't see anyway for MWO to simulate that aspect.
I CAAAANT wait until we can buy faction specific tweaked weapons. That's just enough MMOey type shit to suck me in hardcore.
This is a new concept to me. Care to explain what that means? Also what it could mean for MWO?
It's been hinted at that when CW is implemented you will be able to buy faction or manufacturer specific weapons like Medium Lasers made by some shit or other. I don't know lore really to tell you what they are. I do believe they may give you a slight bonus but I imagine they will only be purchaseable with that factions honor points or whatever the shit.
Yeah, I imagine you'll just be grinding badges for reputation gear, essentially. For the people that are worried that CW will be like EVE, there's no way. EVE is really complicated with that aspect of it's gameplay (the economy and politics, actual combat is simple), I don't see anyway for MWO to simulate that aspect.
Dull cap matches are down to the modes though.
MWO needs better game modes, I'm not sure what they'd be but they should at least be interesting and not capable of creating matches where no one fires a shot.
+1
Ninja Snarl PMy helmet is my burden.Ninja Snarl: Gone, but not forgotten.Registered Userregular
Yeah, there are ways to prevent massive swing takeovers happening in a matter of hours. I think one method would be in taking a page from the Total War series for sieges: areas can only be taken through direct conflict between forces (no bots), with an "invasion timeout" part with a couple days of time on it to prevent people from keeping places by just never fighting. Habitually draw the timer out and the population will boot you out of the region on their own and you get penalties leading up to that point. If the number of conflicting regions is kept small enough, then there shouldn't be a problem getting players to put against each other and filling in the extra space with mercs and whatnot.
Man, if you guys are looking for the king of shotguns, you need to see the HAG-40. Too bad it's crazy-future tech, and will never see the light of MWO day.
Looking at the weapon lists, it's really too bad there probably won't be something for ballistics between a Machine Gun and an AC2. Having an option between 0.5t and 6t would be nice for some lighter-weight variants with multiple ballistic hardpoints. Hell, even giving us Machine Gun Arrays would make me happy.
The AC/2 is 4 DPS for 6 Tons, and the Machine Gun is 1 DPS for 0.5 tons. I would be very afraid of any gun that went in the middle there.
MWO: Adamski
0
3cl1ps3I will build a labyrinth to house the cheeseRegistered Userregular
I hope it's not like EVE. Actually playing EVE is a lesson in tedium. I hope it's a more persistent version of how Chromehounds worked online.
Even in Chromehounds, it was pretty easy for a determined group of folks to take a bunch of stuff over in a pretty short time. But you know what? It wouldn't matter within a week. The experience was the important thing, not being neckbeards by having a massive amount of stuff forever.
How did Chromehounds work?
Usually there's like, two or three mechanics that prevent people bum rushing stuff:
1) a 'shield' on a region once it's being attacked
2) having it so only certain maps/sections of a map can be played for a given time period a day. So basically each timezone has a map that for 3 hours during prime time is fair game
3) having 24 hour turns and just averaging out the wins/losses in a region that was contested to determine who controls it.
Chromehounds was a game that I always wanted to try but never got to.
There was nothing really to stop bumrushing, but region control was determined by the aggregate of everyone who attacked/defended it and was constant (so like if your side did 10,000 points, but then an enemy did 12,000, but then you came later and did 3,000 you would take it away). The world reset every week or two though.
I CAAAANT wait until we can buy faction specific tweaked weapons. That's just enough MMOey type shit to suck me in hardcore.
This is a new concept to me. Care to explain what that means? Also what it could mean for MWO?
It's been hinted at that when CW is implemented you will be able to buy faction or manufacturer specific weapons like Medium Lasers made by some shit or other. I don't know lore really to tell you what they are. I do believe they may give you a slight bonus but I imagine they will only be purchaseable with that factions honor points or whatever the shit.
Yeah, I imagine you'll just be grinding badges for reputation gear, essentially. For the people that are worried that CW will be like EVE, there's no way. EVE is really complicated with that aspect of it's gameplay (the economy and politics, actual combat is simple), I don't see anyway for MWO to simulate that aspect.
Dull cap matches are down to the modes though.
MWO needs better game modes, I'm not sure what they'd be but they should at least be interesting and not capable of creating matches where no one fires a shot.
You know, the capture base mechanic was implemented in perhaps the most boring way possible. You stand next to a thing (what is that thing anyways, a drill, a refinery?), and after a few minutes you "win."
Bases should really be hardened bunkers that you take down by shooting them, and they should be defended by NPC's using turrets, tanks, infantry...all those little things that get stomped by 'mechs. The NPC defenses should not be impossible to beat down, just a bit time consuming, serving as a roadblock...one that becomes a serious bump if an opposing mech enters the fray.
This would make taking a base a bit more difficult, and not necessarily the best strategic decision if the opposing team manages to show up after you are damaged from dealing with the "little guys."
I CAAAANT wait until we can buy faction specific tweaked weapons. That's just enough MMOey type shit to suck me in hardcore.
This is a new concept to me. Care to explain what that means? Also what it could mean for MWO?
It's been hinted at that when CW is implemented you will be able to buy faction or manufacturer specific weapons like Medium Lasers made by some shit or other. I don't know lore really to tell you what they are. I do believe they may give you a slight bonus but I imagine they will only be purchaseable with that factions honor points or whatever the shit.
Yeah, I imagine you'll just be grinding badges for reputation gear, essentially. For the people that are worried that CW will be like EVE, there's no way. EVE is really complicated with that aspect of it's gameplay (the economy and politics, actual combat is simple), I don't see anyway for MWO to simulate that aspect.
Dull cap matches are down to the modes though.
MWO needs better game modes, I'm not sure what they'd be but they should at least be interesting and not capable of creating matches where no one fires a shot.
You know, the capture base mechanic was implemented in perhaps the most boring way possible. You stand next to a thing (what is that thing anyways, a drill, a refinery?), and after a few minutes you "win."
Bases should really be hardened bunkers that you take down by shooting them, and they should be defended by NPC's using turrets, tanks, infantry...all those little things that get stomped by 'mechs. The NPC defenses should not be impossible to beat down, just a bit time consuming, serving as a roadblock...one that becomes a serious bump if an opposing mech enters the fray.
This would make taking a base a bit more difficult, and not necessarily the best strategic decision if the opposing team manages to show up after you are damaged from dealing with the "little guys."
I CAAAANT wait until we can buy faction specific tweaked weapons. That's just enough MMOey type shit to suck me in hardcore.
This is a new concept to me. Care to explain what that means? Also what it could mean for MWO?
It's been hinted at that when CW is implemented you will be able to buy faction or manufacturer specific weapons like Medium Lasers made by some shit or other. I don't know lore really to tell you what they are. I do believe they may give you a slight bonus but I imagine they will only be purchaseable with that factions honor points or whatever the shit.
This is what I fully expect based on their use of "Epics"
Probably just special equipment that has slightly tweaked stats. Maybe a bit punchier, maybe weighs less, something.
0
NipsHe/HimLuxuriating in existential crisis.Registered Userregular
Man, if you guys are looking for the king of shotguns, you need to see the HAG-40. Too bad it's crazy-future tech, and will never see the light of MWO day.
Looking at the weapon lists, it's really too bad there probably won't be something for ballistics between a Machine Gun and an AC2. Having an option between 0.5t and 6t would be nice for some lighter-weight variants with multiple ballistic hardpoints. Hell, even giving us Machine Gun Arrays would make me happy.
The AC/2 is 4 DPS for 6 Tons, and the Machine Gun is 1 DPS for 0.5 tons. I would be very afraid of any gun that went in the middle there.
Ehhh. Something could be introduced that's balanced, if an option existed. An AC/2 is 0.66 DPS per ton (DPSt), a MG is 2.0 DPSt. Except a MG you have to hold on target for like, ever, before you get anywhere, whereas an AC/2 is slightly more forgiving and allows for defensive torso-twists. You can spin these numbers forever, and not come to a conclusion on their balance without actual playtesting to say anything. Still doesn't mean there isn't a gap in the available equipment.
Look at lasers: 0.5t, 1t, 2t, 5t, 7t. A good spread of possible weights mountable in a hardpoint.
Look at missiles: 1t, 1.5t, 2t, 3t, 5t, 7t, 10t. And that's without Artemis figured in anywhere, which adds a 4t option (SRM6+A), and 6/8/11t options (LRM10/15/20+A).
Ballistics get: 0.5t, 6t, 8t, 9t, 11t, 12t, 14t. Thar be a gap, says I.
I'm not expecting this to change, mind you, just lamenting it is all.
I CAAAANT wait until we can buy faction specific tweaked weapons. That's just enough MMOey type shit to suck me in hardcore.
This is a new concept to me. Care to explain what that means? Also what it could mean for MWO?
It's been hinted at that when CW is implemented you will be able to buy faction or manufacturer specific weapons like Medium Lasers made by some shit or other. I don't know lore really to tell you what they are. I do believe they may give you a slight bonus but I imagine they will only be purchaseable with that factions honor points or whatever the shit.
Yeah, I imagine you'll just be grinding badges for reputation gear, essentially. For the people that are worried that CW will be like EVE, there's no way. EVE is really complicated with that aspect of it's gameplay (the economy and politics, actual combat is simple), I don't see anyway for MWO to simulate that aspect.
Dull cap matches are down to the modes though.
MWO needs better game modes, I'm not sure what they'd be but they should at least be interesting and not capable of creating matches where no one fires a shot.
You know, the capture base mechanic was implemented in perhaps the most boring way possible. You stand next to a thing (what is that thing anyways, a drill, a refinery?), and after a few minutes you "win."
Bases should really be hardened bunkers that you take down by shooting them, and they should be defended by NPC's using turrets, tanks, infantry...all those little things that get stomped by 'mechs. The NPC defenses should not be impossible to beat down, just a bit time consuming, serving as a roadblock...one that becomes a serious bump if an opposing mech enters the fray.
This would make taking a base a bit more difficult, and not necessarily the best strategic decision if the opposing team manages to show up after you are damaged from dealing with the "little guys."
It'd also have the advantage of making it more useful to have non-lights contest and differentiate between a skirmishing light and one designed for clearing things like that with MG's and flamers.
Also I'm tempted to do a post on what I'd like community warfare to be but not sure I will be bothered considering it wont be anything like that and it'll just make me sad.
When CW comes, can we make a solemn promise to not flip our shit at each other when something super, seriously fucked happens to our in-CW holdings? I like you guys too much to want to have serious shouting matches. Or even half-serious shouting matches. I'm not much of a screaming, flaming hothead in the first place; don't have the temperment for it.
I don't know how you expect anyone to be cool after losing 11,000$ in less then 15 mins.
That would be called "the consequences of poor risk management." When you knowingly put that much time and effort into building something that will be targeted for destruction, and then are angry when it is destroyed, I can't feel too sympathetic. Those who can't afford to repair glass houses shouldn't build one near stones. Or something.
Seriously, if in-game assets approach 5-figure values, liquidate that shit and utilize the IRL modern global banking system. Anything that painful to lose is worth some effort to keep.
+3
Ninja Snarl PMy helmet is my burden.Ninja Snarl: Gone, but not forgotten.Registered Userregular
I CAAAANT wait until we can buy faction specific tweaked weapons. That's just enough MMOey type shit to suck me in hardcore.
This is a new concept to me. Care to explain what that means? Also what it could mean for MWO?
It's been hinted at that when CW is implemented you will be able to buy faction or manufacturer specific weapons like Medium Lasers made by some shit or other. I don't know lore really to tell you what they are. I do believe they may give you a slight bonus but I imagine they will only be purchaseable with that factions honor points or whatever the shit.
Yeah, I imagine you'll just be grinding badges for reputation gear, essentially. For the people that are worried that CW will be like EVE, there's no way. EVE is really complicated with that aspect of it's gameplay (the economy and politics, actual combat is simple), I don't see anyway for MWO to simulate that aspect.
Dull cap matches are down to the modes though.
MWO needs better game modes, I'm not sure what they'd be but they should at least be interesting and not capable of creating matches where no one fires a shot.
You know, the capture base mechanic was implemented in perhaps the most boring way possible. You stand next to a thing (what is that thing anyways, a drill, a refinery?), and after a few minutes you "win."
Bases should really be hardened bunkers that you take down by shooting them, and they should be defended by NPC's using turrets, tanks, infantry...all those little things that get stomped by 'mechs. The NPC defenses should not be impossible to beat down, just a bit time consuming, serving as a roadblock...one that becomes a serious bump if an opposing mech enters the fray.
This would make taking a base a bit more difficult, and not necessarily the best strategic decision if the opposing team manages to show up after you are damaged from dealing with the "little guys."
It'd also have the advantage of making it more useful to have non-lights contest and differentiate between a skirmishing light and one designed for clearing things like that with MG's and flamers.
Also I'm tempted to do a post on what I'd like community warfare to be but not sure I will be bothered considering it wont be anything like that and it'll just make me sad.
Initially, it was a decent enough move, but there's no reason they couldn't build bases where the size of lights was an asset in destruction, moreso than that of the big guys. If big guys had to blast through armored sections and little guys could get into exposed areas to deal damage to vital spots, then the lights would still have the same utility without needing heavy firepower.
Making people have to fire at something would also make it so they aren't basically just fresh and waiting to ambush the other team as soon as somebody shows up. On multiple occassions, I've been able to handily dispatch the enemy team because their speed differences left damaged individuals coming at me one at a time, while I was able to meet them with zero heat load each time. If you were carrying a heat load when the enemy showed up to stop you, that would change things quite a bit.
Hah! Way to destroy my idea dude, because I don't like LoL, DOTA, and their brethen.
I just mean at the base itself really; something to make taking a base more interesting then standing there.
I'd also be fine with just removing the base capture mechanic in Assault, it gets in the way of actual stompin'.
I can't fucking stand most MOBA games, but MWO could pull off an awesome variant on it. Especially if you did shit like have dropships continually landing and unloading units, then taking back off and seeing two hulking jump ships in high orbit over the planet.
3cl1ps3I will build a labyrinth to house the cheeseRegistered Userregular
edited July 2013
That's sort of like complaining that someone broke your 11,000 dollar glass window that had a sign that said "11,000 dollar glass window" on it. It's like...do you not know any humans, like at all?
Hah! Way to destroy my idea dude, because I don't like LoL, DOTA, and their brethen.
I just mean at the base itself really; something to make taking a base more interesting then standing there.
I'd also be fine with just removing the base capture mechanic in Assault, it gets in the way of actual stompin'.
I can't fucking stand most MOBA games, but MWO could pull off an awesome variant on it. Especially if you did shit like have dropships continually landing and unloading units, then taking back off and seeing two hulking jump ships in high orbit over the planet.
That's not really what defines a MOBA IMO.
If you want something to be a MOBA for the most part the characteristic you'll always see is: Start with a unique character at a basic level and spend the game increasing their power at varying rates until someone achieves the objective.
What you guys are describing is just doing scenario play where the player lances are just major elements of each force.
Which would be fucking rad and also help cement the idea that even lights are TERRIFYINGLY strong in conventional warfare.
Posts
[CTF-1X]: 5xLLAS, 340XL, DHS, Endo
You mean this one. It's so, so much fun zipping around hitting people for 45 damage alpha strikes. I'm not sure it's truly competitive with PPC meta but it's my favorite build.
I'm not sure why you would use an XL325 instead of an XL340. I can count the number of times this build has been legged on one hand.
edit: Actually this build has never been legged, I was thinking of my Gaussomets which is slower and has only 27 armor on the legs. You don't need more than 35 leg armor on a Cataphract, and having the max sized engine in there is awesome.
HAHAH HAH HAH!
Ammo per ton: 3
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
Do you...do you have to roll for every slug?
Also, I recall there being a huge penalty to C-Bills if you were using a trial, did they remove that?
DS Friend code: 3840-6605-3406
Need to play more.
Sounds like the CAT-C1 and you will be good friends then.
...you wear pants while your stompin' robits?
...what...it just gets hot in that cockpit, never enough heat sinks, know what I'm sayin'?
Nintendo Network ID: imperialparadox | 3DS FC: 2294-4029-6793
XBL Gamertag: Paradox3351 | PSN: imperialparadox
Nintendo Network ID: imperialparadox | 3DS FC: 2294-4029-6793
XBL Gamertag: Paradox3351 | PSN: imperialparadox
When CW comes, can we make a solemn promise to not flip our shit at each other when something super, seriously fucked happens to our in-CW holdings? I like you guys too much to want to have serious shouting matches. Or even half-serious shouting matches. I'm not much of a screaming, flaming hothead in the first place; don't have the temperment for it.
I don't know how you expect anyone to be cool after losing 11,000$ in less then 15 mins.
Every time I read something like this, I am simultaneous awed by how awesome it is and floored by how stupid it is.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
Because that could be neat I guess.
I don't really have much sympathy, considering that 11 grand was in a video game. If the game is getting that super-cereal, then folks just need to cash out and walk away, because that shit is just not worth it. Fly around your ultra-pricey mega-ship or have some massive mega-corp in a universe full of dickholes with no real penalties and of course somebody is going to smash them just for funsies.
I hope to hell the CW never, ever can even be that serious.
It's been hinted at that when CW is implemented you will be able to buy faction or manufacturer specific weapons like Medium Lasers made by some shit or other. I don't know lore really to tell you what they are. I do believe they may give you a slight bonus but I imagine they will only be purchaseable with that factions honor points or whatever the shit.
"Oh what a day, what a LOVELY DAY!"
I really only expect the first half of that considering they're capping at 12v12.
I'm curious too, but I don't think they've said anything really concrete yet have they? I guess you could have a map of star systems with planets to hold, but I wonder what holding territory would actually do for you? Maybe a bonus on xp or CB earned? I can't really picture it being too complicated, since there really isn't an economy in MWO.
Nintendo Network ID: imperialparadox | 3DS FC: 2294-4029-6793
XBL Gamertag: Paradox3351 | PSN: imperialparadox
This would be exactly Chromehounds, which gets me going so hard.
Even in Chromehounds, it was pretty easy for a determined group of folks to take a bunch of stuff over in a pretty short time. But you know what? It wouldn't matter within a week. The experience was the important thing, not being neckbeards by having a massive amount of stuff forever.
What would be really amazing if, say, there was a tournament to determine which groups would be allowed to defend the Free Rasalhague Republic, and if those groups were good enough, they could keep the Clans from ever taking over there. Events like that would be pretty incredible. Even if it all went away in a month or two, it would be a helluva better experience than seeing who can have the fattest Cbill wad in the Inner Sphere.
Exactly.
Honestly in the first month no one was ever even close to beating HALOHOUNDS anyway, but it was so fun to play.
How did Chromehounds work?
Usually there's like, two or three mechanics that prevent people bum rushing stuff:
1) a 'shield' on a region once it's being attacked
2) having it so only certain maps/sections of a map can be played for a given time period a day. So basically each timezone has a map that for 3 hours during prime time is fair game
3) having 24 hour turns and just averaging out the wins/losses in a region that was contested to determine who controls it.
Chromehounds was a game that I always wanted to try but never got to.
I'm not sure what I think about the upcoming 12v12...seems like things will get very chaotic. Also, much easier to have those boring cap matches.
Yeah, I imagine you'll just be grinding badges for reputation gear, essentially. For the people that are worried that CW will be like EVE, there's no way. EVE is really complicated with that aspect of it's gameplay (the economy and politics, actual combat is simple), I don't see anyway for MWO to simulate that aspect.
Nintendo Network ID: imperialparadox | 3DS FC: 2294-4029-6793
XBL Gamertag: Paradox3351 | PSN: imperialparadox
Dull cap matches are down to the modes though.
MWO needs better game modes, I'm not sure what they'd be but they should at least be interesting and not capable of creating matches where no one fires a shot.
They removed all the penalties to driving Trial mechs other than their builds. You now get full C-Bills and full XP from them.
MWO: Adamski
The AC/2 is 4 DPS for 6 Tons, and the Machine Gun is 1 DPS for 0.5 tons. I would be very afraid of any gun that went in the middle there.
MWO: Adamski
There was nothing really to stop bumrushing, but region control was determined by the aggregate of everyone who attacked/defended it and was constant (so like if your side did 10,000 points, but then an enemy did 12,000, but then you came later and did 3,000 you would take it away). The world reset every week or two though.
You know, the capture base mechanic was implemented in perhaps the most boring way possible. You stand next to a thing (what is that thing anyways, a drill, a refinery?), and after a few minutes you "win."
Bases should really be hardened bunkers that you take down by shooting them, and they should be defended by NPC's using turrets, tanks, infantry...all those little things that get stomped by 'mechs. The NPC defenses should not be impossible to beat down, just a bit time consuming, serving as a roadblock...one that becomes a serious bump if an opposing mech enters the fray.
This would make taking a base a bit more difficult, and not necessarily the best strategic decision if the opposing team manages to show up after you are damaged from dealing with the "little guys."
Nintendo Network ID: imperialparadox | 3DS FC: 2294-4029-6793
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So ... MOBAwarrior Online?
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
This is what I fully expect based on their use of "Epics"
Probably just special equipment that has slightly tweaked stats. Maybe a bit punchier, maybe weighs less, something.
Ehhh. Something could be introduced that's balanced, if an option existed. An AC/2 is 0.66 DPS per ton (DPSt), a MG is 2.0 DPSt. Except a MG you have to hold on target for like, ever, before you get anywhere, whereas an AC/2 is slightly more forgiving and allows for defensive torso-twists. You can spin these numbers forever, and not come to a conclusion on their balance without actual playtesting to say anything. Still doesn't mean there isn't a gap in the available equipment.
Look at lasers: 0.5t, 1t, 2t, 5t, 7t. A good spread of possible weights mountable in a hardpoint.
Look at missiles: 1t, 1.5t, 2t, 3t, 5t, 7t, 10t. And that's without Artemis figured in anywhere, which adds a 4t option (SRM6+A), and 6/8/11t options (LRM10/15/20+A).
Ballistics get: 0.5t, 6t, 8t, 9t, 11t, 12t, 14t. Thar be a gap, says I.
I'm not expecting this to change, mind you, just lamenting it is all.
Hah! Way to destroy my idea dude, because I don't like LoL, DOTA, and their brethen.
I just mean at the base itself really; something to make taking a base more interesting then standing there.
I'd also be fine with just removing the base capture mechanic in Assault, it gets in the way of actual stompin'.
Nintendo Network ID: imperialparadox | 3DS FC: 2294-4029-6793
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It'd also have the advantage of making it more useful to have non-lights contest and differentiate between a skirmishing light and one designed for clearing things like that with MG's and flamers.
Also I'm tempted to do a post on what I'd like community warfare to be but not sure I will be bothered considering it wont be anything like that and it'll just make me sad.
That would be called "the consequences of poor risk management." When you knowingly put that much time and effort into building something that will be targeted for destruction, and then are angry when it is destroyed, I can't feel too sympathetic. Those who can't afford to repair glass houses shouldn't build one near stones. Or something.
Seriously, if in-game assets approach 5-figure values, liquidate that shit and utilize the IRL modern global banking system. Anything that painful to lose is worth some effort to keep.
Initially, it was a decent enough move, but there's no reason they couldn't build bases where the size of lights was an asset in destruction, moreso than that of the big guys. If big guys had to blast through armored sections and little guys could get into exposed areas to deal damage to vital spots, then the lights would still have the same utility without needing heavy firepower.
Making people have to fire at something would also make it so they aren't basically just fresh and waiting to ambush the other team as soon as somebody shows up. On multiple occassions, I've been able to handily dispatch the enemy team because their speed differences left damaged individuals coming at me one at a time, while I was able to meet them with zero heat load each time. If you were carrying a heat load when the enemy showed up to stop you, that would change things quite a bit.
I can't fucking stand most MOBA games, but MWO could pull off an awesome variant on it. Especially if you did shit like have dropships continually landing and unloading units, then taking back off and seeing two hulking jump ships in high orbit over the planet.
That's not really what defines a MOBA IMO.
If you want something to be a MOBA for the most part the characteristic you'll always see is: Start with a unique character at a basic level and spend the game increasing their power at varying rates until someone achieves the objective.
What you guys are describing is just doing scenario play where the player lances are just major elements of each force.
Which would be fucking rad and also help cement the idea that even lights are TERRIFYINGLY strong in conventional warfare.