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Mechwarrior Online: They've just gone obtuse!

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Posts

  • Ninja Snarl PNinja Snarl P My helmet is my burden. Ninja Snarl: Gone, but not forgotten.Registered User regular
    3clipse wrote: »
    That's sort of like complaining that someone broke your 11,000 dollar glass window that had a sign that said "11,000 dollar glass window" on it. It's like...do you not know any humans, like at all?

    You forgot the sign that says "DO NOT BREAK".

    You wouldn't want people to get confused about what they're supposed to do.

    3cl1ps3AvalonGuardElvenshaeDreadBert
  • imperialparadoximperialparadox Houston, TXRegistered User regular
    Mvrck wrote: »
    Elvenshae wrote: »
    So ... MOBAwarrior Online?

    Hah! Way to destroy my idea dude, because I don't like LoL, DOTA, and their brethen. :p

    I just mean at the base itself really; something to make taking a base more interesting then standing there.

    I'd also be fine with just removing the base capture mechanic in Assault, it gets in the way of actual stompin'.

    I can't fucking stand most MOBA games, but MWO could pull off an awesome variant on it. Especially if you did shit like have dropships continually landing and unloading units, then taking back off and seeing two hulking jump ships in high orbit over the planet.

    Yeah, despite Elvenshae destroying my dreams (:p) I'm seeing it as more of a wargame. I could see Community Warfare like that actually: you defend planets which produce resources, which allow you to purchase ground units such as infantry and artillery. When your planet is invaded, you get a few minutes to set up initial implacements on the map, and when you invade, you have to decide if you want to bring support with you.

    Of course, I think what we are envisioning is way more ambitious than what they actually intend.

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  • imperialparadoximperialparadox Houston, TXRegistered User regular
    Optimal situation to me is a hex map with 24 hour turns and some wider maps that allow for more strategic warfare.

    I really only expect the first half of that considering they're capping at 12v12.

    I'm not sure what I think about the upcoming 12v12...seems like things will get very chaotic. Also, much easier to have those boring cap matches.

    altmann wrote: »
    Capsaicin wrote: »
    altmann wrote: »
    I CAAAANT wait until we can buy faction specific tweaked weapons. That's just enough MMOey type shit to suck me in hardcore.

    This is a new concept to me. Care to explain what that means? Also what it could mean for MWO?

    It's been hinted at that when CW is implemented you will be able to buy faction or manufacturer specific weapons like Medium Lasers made by some shit or other. I don't know lore really to tell you what they are. I do believe they may give you a slight bonus but I imagine they will only be purchaseable with that factions honor points or whatever the shit.

    Yeah, I imagine you'll just be grinding badges for reputation gear, essentially. For the people that are worried that CW will be like EVE, there's no way. EVE is really complicated with that aspect of it's gameplay (the economy and politics, actual combat is simple), I don't see anyway for MWO to simulate that aspect.

    Dull cap matches are down to the modes though.

    MWO needs better game modes, I'm not sure what they'd be but they should at least be interesting and not capable of creating matches where no one fires a shot.

    You know, the capture base mechanic was implemented in perhaps the most boring way possible. You stand next to a thing (what is that thing anyways, a drill, a refinery?), and after a few minutes you "win."

    Bases should really be hardened bunkers that you take down by shooting them, and they should be defended by NPC's using turrets, tanks, infantry...all those little things that get stomped by 'mechs. The NPC defenses should not be impossible to beat down, just a bit time consuming, serving as a roadblock...one that becomes a serious bump if an opposing mech enters the fray.

    This would make taking a base a bit more difficult, and not necessarily the best strategic decision if the opposing team manages to show up after you are damaged from dealing with the "little guys."

    It'd also have the advantage of making it more useful to have non-lights contest and differentiate between a skirmishing light and one designed for clearing things like that with MG's and flamers.

    Also I'm tempted to do a post on what I'd like community warfare to be but not sure I will be bothered considering it wont be anything like that and it'll just make me sad.

    Initially, it was a decent enough move, but there's no reason they couldn't build bases where the size of lights was an asset in destruction, moreso than that of the big guys. If big guys had to blast through armored sections and little guys could get into exposed areas to deal damage to vital spots, then the lights would still have the same utility without needing heavy firepower.

    Making people have to fire at something would also make it so they aren't basically just fresh and waiting to ambush the other team as soon as somebody shows up. On multiple occassions, I've been able to handily dispatch the enemy team because their speed differences left damaged individuals coming at me one at a time, while I was able to meet them with zero heat load each time. If you were carrying a heat load when the enemy showed up to stop you, that would change things quite a bit.

    Perhaps the bunkers have areas that only a light could fit in for an easier attack?

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  • BillGatesBillGates Registered User regular
    BillGates wrote: »
    Nips wrote: »
    So after reading and listening to this, and then reading this about recent events in EVE Online....

    When CW comes, can we make a solemn promise to not flip our shit at each other when something super, seriously fucked happens to our in-CW holdings? I like you guys too much to want to have serious shouting matches. Or even half-serious shouting matches. I'm not much of a screaming, flaming hothead in the first place; don't have the temperment for it.

    I don't know how you expect anyone to be cool after losing 11,000$ in less then 15 mins.

    I don't really have much sympathy, considering that 11 grand was in a video game. If the game is getting that super-cereal, then folks just need to cash out and walk away, because that shit is just not worth it. Fly around your ultra-pricey mega-ship or have some massive mega-corp in a universe full of dickholes with no real penalties and of course somebody is going to smash them just for funsies.

    I hope to hell the CW never, ever can even be that serious.

    I never implied it would be.

    I was simply stating why the PC gaming community was in a rage today and how much of a BIG DEAL that news was, with only 3 ships in existence now, it's a big deal. It's still not the rarest ship though, someone has only one ship in the entire game.

    But you need not worry, CW will not function like that.

    In general,

    From what we will call "rumors", CW will (roughly) act as many have speculated.

    CW Phase 1 will not be as in-depth as many hope it to be, it will simply be the introduction of the CW system and reveal how it will work when fully implemented. Houses can be declared, and i'm sure the bonuses each house gives will be detailed among other things. I don't believe the core system of CW will be implemented until Phase 2. Worthy things to note that may implemented with Phase 1 is new game modes, tonnage limits?, 12v12 was originally supposed to be separate from CW Phase 1, but it's been speculated that it is going to be bundled with Phase 1.

    Once all 3 phases of CW are implemented, some key features to note that have been speculated and concluded from multiple sources:

    You join a House and the House rewards you with "loyalty" points, you can use those loyalty points to purchase House specific weapons and equipment, possibly even unique Battlemech variants. This is pretty much confirmed with the release of Pheonix that has the Medallions.

    Upon capturing a territory or planet or whatever they decide to call it, those locations provide unique bonuses that are rewarded to the House controlling it. Bonuses such as 5% decreased reload time to ballistics, or, 10% less generated heat on Medium Lasers, 2% faster capture rate of objectives, 50 M increased sensor range, increased accuracy on Arty or Air Strikes. Those are all examples, but you get the idea.

    In addition to that, instead of certain locations awarding flat bonuses, you will be awarded unique equipment, possibly even Battlemech variants. It is unknown how you would pay for those items, arguments from both sides state that both C-Bills and "loyalty" points are viable ways of payment. The equipment can range from weapons to modules. The weapons are said to have different visual or sound effects tied them. ie, Med Lasers being purple, instead of Green. It is unknown if equipment bonuses stack with flat bonuses. ie, 10% less generated heat on Med Lasers and if the equipment Meds which reduce heat by an additional 10% will stack to make 20%. Code in the game has pointed that the effects will stack, but it is obviously not confirmed. It is also unknown if you lose the ability to equip the weapons/items if you lose control of the location. Realistically, once they are yours you keep them because they are stored in your Mechbay, but in order to maintain the strategic importance of the locations, those items may become disabled until you re-capture them. Which doesn't make sense in a realistic point of view, but in a balance point of view it does.

    I don't want to list every little detail that has been rumored or speculated but the above is a general consensus based on information from PGI (ATD's, Forum posts, Twitter, etc..) code from the game itself, and inside sources/ players that have played on PGI's Test Server.

    If you have specific questions about certain areas of CW itself I can try to answer them based on the limited information I know and whats available in the wild. If you want facts I can't really give them because PGI never directly said any of this, or at least in enough detail to call it fact. I can't gives sources for everything for obvious reasons because some of the sources are under NDA or some other type of agreement.

    Disclaimer : None of this information is fact or has been said and or confirmed by PGI.

    Steam - BillGates91 | LoL - Billbotnik | MWO - BillGates | FFXIV - Leoric Botnik
    VedicIntentCapsaicinElvenshaeKashaar
  • CampyCampy Registered User regular
    Oh god if they instituted a game type where there were bases with replenishing NPC forces I would explode with joy. I'd imagine balancing that out and also making it fun would be hellish though.

  • HydroSqueegeeHydroSqueegee ULTRACAT!!!™®© Registered User regular
    what the hell... you can buy the Victor, but only for MC until the 16th??? bullshit.

    kx3klFE.png
  • BillGatesBillGates Registered User regular
    edited July 2013
    3clipse wrote: »
    That's sort of like complaining that someone broke your 11,000 dollar glass window that had a sign that said "11,000 dollar glass window" on it. It's like...do you not know any humans, like at all?
    BillGates wrote: »
    Nips wrote: »
    So after reading and listening to this, and then reading this about recent events in EVE Online....

    When CW comes, can we make a solemn promise to not flip our shit at each other when something super, seriously fucked happens to our in-CW holdings? I like you guys too much to want to have serious shouting matches. Or even half-serious shouting matches. I'm not much of a screaming, flaming hothead in the first place; don't have the temperment for it.

    I don't know how you expect anyone to be cool after losing 11,000$ in less then 15 mins.

    That would be called "the consequences of poor risk management." When you knowingly put that much time and effort into building something that will be targeted for destruction, and then are angry when it is destroyed, I can't feel too sympathetic. Those who can't afford to repair glass houses shouldn't build one near stones. Or something.

    Seriously, if in-game assets approach 5-figure values, liquidate that shit and utilize the IRL modern global banking system. Anything that painful to lose is worth some effort to keep.

    Regardless of how you feel that is the allure to some players in Eve. Some say that is what makes Eve, Eve. Also, it's illegal to exchange AUR or ISK to real money. I would agree 11,000$ is worth a banned account, but still.

    BillGates on
    Steam - BillGates91 | LoL - Billbotnik | MWO - BillGates | FFXIV - Leoric Botnik
  • GaslightGaslight Registered User regular
    BillGates wrote: »
    Nips wrote: »
    So after reading and listening to this, and then reading this about recent events in EVE Online....

    When CW comes, can we make a solemn promise to not flip our shit at each other when something super, seriously fucked happens to our in-CW holdings? I like you guys too much to want to have serious shouting matches. Or even half-serious shouting matches. I'm not much of a screaming, flaming hothead in the first place; don't have the temperment for it.

    I don't know how you expect anyone to be cool after losing 11,000$ in less then 15 mins.

    I've only listened to parts of it, but I am actually a little impressed with how chilled-out some of those guys sound.

  • BillGatesBillGates Registered User regular
    edited July 2013
    Gaslight wrote: »
    BillGates wrote: »
    Nips wrote: »
    So after reading and listening to this, and then reading this about recent events in EVE Online....

    When CW comes, can we make a solemn promise to not flip our shit at each other when something super, seriously fucked happens to our in-CW holdings? I like you guys too much to want to have serious shouting matches. Or even half-serious shouting matches. I'm not much of a screaming, flaming hothead in the first place; don't have the temperment for it.

    I don't know how you expect anyone to be cool after losing 11,000$ in less then 15 mins.

    I've only listened to parts of it, but I am actually a little impressed with how chilled-out some of those guys sound.

    it was really the guys who made friends with the spy. I feel its more of a emotional rage then a financial one. Even though they don't want it to appear that way.

    being back stabbed sucks.

    BillGates on
    Steam - BillGates91 | LoL - Billbotnik | MWO - BillGates | FFXIV - Leoric Botnik
  • imperialparadoximperialparadox Houston, TXRegistered User regular
    BillGates wrote: »
    It is also unknown if you lose the ability to equip the weapons/items if you lose control of the location. Realistically, once they are yours you keep them because they are stored in your Mechbay, but in order to maintain the strategic importance of the locations, those items may become disabled until you re-capture them. Which doesn't make sense in a realistic point of view, but in a balance point of view it does.

    When I played this game before taking a break, there used to be a "repair and rearm" cost. I missed whatever reason that was taken away, but that could have been a limiting factor in variant equipment - if you lost it, you have to rebuy it, and you can only do that when you control the area that produces it.

    Actually, they could still do that really, if they just flagged the "epic" equipment as destructible in some way.

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  • AvalonGuardAvalonGuard Registered User regular
    They took out repair and rearm because it was plain unfun. Losing a match due to people not pulling their weight at all or trying to play Call of Duty: Stompy Ops and then not getting any money or losing money was awful.

    Albino BunnyForbe!ElvenshaeHerothStabbity Style3cl1ps3
  • DaMoonRulzDaMoonRulz Mare ImbriumRegistered User regular
    what the hell... you can buy the Victor, but only for MC until the 16th??? bullshit.

    Well it's not like they're delaying it further than intended, and if people want to use real money to get a much a week early I don't really care

    3basnids3lf9.jpg




    Elvenshae
  • VedicIntentVedicIntent Registered User regular
    @BillGates good to hear some sort of details on even just the rumors, so thanks. It's a bit frustrating to bank on CW at all with such vague official info.

    I do wonder how they're going to work out "loot" since there doesn't seem to be any real scarcity in the long game. Either the really cool stuff (e.g., unique items/variants) will have to be really expensive and/or rare, or you'll have to be able to lose them via in-game destruction or territory loss, like you mentioned.

    Once you buy a few of any weapon, you don't really need to buy any more of them - R&R is supposed to come back, but that's more a grind extender than a mechanic that adds "pain" to a loss. Are they planning any sort of salvage/item loss mechanic to CW?

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  • Albino BunnyAlbino Bunny Jackie Registered User regular
    Community warfare vague ideas:

    1) Played on a point to point based starmap with each point representing a planet

    2) each player can field 4 mechs on the map at any given time. If a player has more than 4 mechs they can de-commision one mech to spawn another at a factions homebase.

    3) A player can move independently on the map with each mech and moves once every turn (which occur hourly) Players may not move through contested or enemy planets

    4) A given mech is presumed to be in his own ship. Ships vary in size which effects their movement. The fastest ship can move 3 planets a turn to traverse a front near instantly, a slower ship can hold more

    5) A ship's space can be used up by, A: the mech that's being transported B: NPC, non-mech military units (EG infantry and tanks) C: 'supply' a generic quantity of goods that allows players to repair their mech and damaged units as well as remain on a hostile or a low supply friendly planet (hostile having more up-keep for obvious reasons). This opens up a fairly interesting set up of balancing between dakka either personal or NPC and how long you plan to remain on a planet. Sure bringing in your assault and three platoons of tanks is a fairly meaty offensive punch but unless you're in the largest ship (which means retreating will be a problem) you're only going to be a force on the planet for a few turns tops.

    6) Planets consist of several main features:

    a) environment: determines what maps will be played obviously

    b) supply: how much supply is generated per turn for allied forces, only matters when being invaded. Movement takes no supply though ships can only be re-supplied at specific supply point planets.

    c) control: A segmented bar showing off how in control the current ruler is. Usually is 3 segments but can be smaller or bigger for certain planets. Basically a HP bar.

    d) 'other' features. Whether this be a civilian population who will contribute forces, an ammo dump that makes ammo not take up supply, a supply dump that means it'll re-supply friendly ships that rest a turn in it when not being invaded, a rare mineral that means nearby planets get a supply boost from it's trade or even facilities capable of producing mechs, conventional forces and ships (IE, spawnpoints)

    7) Invasions are done by simply moving a mech onto an opposing planet. You can launch an attack using any mech currently on a contested planet, if the attack is unopposed for five minutes then you automatically win the attack, otherwise it goes into a match where the objective is the destruction of all opposing forces. In a match units can retreat by going back to and standing in their base for five seconds without being attacked, if a mech retreats it's forces will automatically move back to the base and retreat as well.

    After a match provided no one fought to the death (mechs are super hard to kill because you have to put their structure to 0% which is highly unlikely unless they're losing multiple times) forces start to re-arm and repair automatically. Mechs repair their engines and weapons first to get them operational fastest and can go into battle damaged if they wish. Repairing costs supply and you can increase how fast you repair at the cost of more supply (this is again a focus on pacing a conflict, you can choose the long game and lose ground in the short run, or you can force yourself ready for another offensive in the same turn).

    Every hour the force that has won the most matches either lowers the planets health by one if the attacker or increases it by one if the defender. If the health reaches zero then the planet is neutral and stops producing benefits for any faction until next turn when someone takes control of it. If the planets health would increase beyond it's maximum then any invading force is immediately forced to retreat and the planet is put on lockdown for 3 hours. This makes creating a foothold on a planet a key factor in winning it over.

    8) two currencies: Loyalty is for buying faction specific goodies and is gained by playing, influence is for recruiting ships and NPC forces and is generated on a per turn basis provided the player has being active in the last day.

    ... Now to go sob at how this will never be.

    Elvenshae
  • DiplominatorDiplominator Hardcore Porg Registered User regular
    I wish they had just modified R&R instead of scrapping it outright. I liked the idea of lower-tech and lighter units being cheaper to run. It meant that mediums and lower-end heavies had a definite advantage at something, and it made running lower-tech stuff less of an absolute disadvantage.

    The only way they fucked it up, as far as I'm concerned, is making the possible rewards so goddamn miserly that it was not only possible but easy to lose money on a match, or at least barely break even, if you had any sort of advanced tech or heavy armor at all. They could have made it so taking a high-tech unit and getting it shot out from under you meant you barely got paid at all, and kicking ass in a stock CN9-A could get you a massive payday.

    I dunno. There were problems, no doubt there. I just feel like it was salvageable.

    Gnome-InterruptusTheCanMan
  • Albino BunnyAlbino Bunny Jackie Registered User regular
    I wish they had just modified R&R instead of scrapping it outright. I liked the idea of lower-tech and lighter units being cheaper to run. It meant that mediums and lower-end heavies had a definite advantage at something, and it made running lower-tech stuff less of an absolute disadvantage.

    The only way they fucked it up, as far as I'm concerned, is making the possible rewards so goddamn miserly that it was not only possible but easy to lose money on a match, or at least barely break even, if you had any sort of advanced tech or heavy armor at all. They could have made it so taking a high-tech unit and getting it shot out from under you meant you barely got paid at all, and kicking ass in a stock CN9-A could get you a massive payday.

    I dunno. There were problems, no doubt there. I just feel like it was salvageable.

    Which is why they should fiddle with that concept in community warfare which is the kind of thing that should reflect that.

    R&R sucks for the model because it creates an atmosphere of 'must win at all costs' which is terrible for a games community in general pub games.

    Elvenshae
  • MvrckMvrck Dwarven MountainhomeRegistered User regular
    I wish they had just modified R&R instead of scrapping it outright. I liked the idea of lower-tech and lighter units being cheaper to run. It meant that mediums and lower-end heavies had a definite advantage at something, and it made running lower-tech stuff less of an absolute disadvantage.

    The only way they fucked it up, as far as I'm concerned, is making the possible rewards so goddamn miserly that it was not only possible but easy to lose money on a match, or at least barely break even, if you had any sort of advanced tech or heavy armor at all. They could have made it so taking a high-tech unit and getting it shot out from under you meant you barely got paid at all, and kicking ass in a stock CN9-A could get you a massive payday.

    I dunno. There were problems, no doubt there. I just feel like it was salvageable.

    Yeah I liked the idea of R&R. It was just goddamned awful to have a near perfect match in an Assault and lost money just because I died.

    Elvenshae3cl1ps3
  • SpoitSpoit *twitch twitch* Registered User regular
    edited July 2013
    Also, adding even more incentives to use energy weapons, when back then, dakka wasn't anywhere near as good as it is now. At least PPCs were also not good then

    Spoit on
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  • ApogeeApogee Lancks In Every Game Ever Registered User regular
    Regarding the lack of mid-tonnage ballistics, do you think they'd forget the timeline for a little bit and give us Heavy Machine Guns? One ton for 1.5 DPS at 90m optimal would be pretty fair IMO.

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  • HydroSqueegeeHydroSqueegee ULTRACAT!!!™®© Registered User regular
    DaMoonRulz wrote: »
    what the hell... you can buy the Victor, but only for MC until the 16th??? bullshit.

    Well it's not like they're delaying it further than intended, and if people want to use real money to get a much a week early I don't really care

    it was more of a want one now and i cant have it. :(

    kx3klFE.png
  • NipsNips He/Him Luxuriating in existential crisis.Registered User regular
    Apogee wrote: »
    Regarding the lack of mid-tonnage ballistics, do you think they'd forget the timeline for a little bit and give us Heavy Machine Guns? One ton for 1.5 DPS at 90m optimal would be pretty fair IMO.

    Canon introduction: 3068 for the IS version. :(

    A quick scan of Sarna for other mid-weight ballistic options, by IS introduction:
    Machine Gun Arrays (mounts 2-4 MGs linked together): Introduced 3068
    Light AC/2 (4t): Introduced 3068
    Light AC/5 (5t): Introduced 3068
    Magshot Gauss Rifle (0.5t): Introduced 3072 (actually 3061, but held up in litigation. Yes, an in-universe court case.)
    Grenade Launcher (0.5t): Old tech, presumably? Sarna doesn't say much here.
    Light Rifle (predecessor to the AC, 3t): Introduced before space-flight, primitive tech. Also has problems penetrating Mech-class armor.
    Medium Rifle (as above, 5t): As above, but bigger, and better able to damage Mech armor.

    So....not a lot of canon options, given our point in the timeline. I personally think Rifles would be neat, if underpowered and weird, along with MGAs. Certainly PGI could bend some canon here or there, but I doubt they will. :sadface:


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  • BillGatesBillGates Registered User regular
    I don't want any new weapons until they can balance the ones already in the game. Which they are having a real hard time doing, might i add.

    Steam - BillGates91 | LoL - Billbotnik | MWO - BillGates | FFXIV - Leoric Botnik
    Gnome-Interruptus
  • BillGatesBillGates Registered User regular
    R&R is coming back in CW, in a similar way. Dropship fees are apparently in "testing", with reports of the fees being higher for the more tonnage you want to drop with.

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  • Albino BunnyAlbino Bunny Jackie Registered User regular
    I hope it only costs some CW specific currency and not actual c-bills.

    Because that'd make it still lame as hell. Just putting it as part of a seperate meta-game wouldn't make it not lame as hell.

    Elvenshae
  • CadeCade Eppur si muove.Registered User regular
    Why should a drop shop have fee's if your fighting for your side, that's a dumb idea.

    Still say that any ballistic weapon should automatically include a free ton of ammo already loaded with anything else you added the supply that gets added to it.

    I like the idea of having bases or defenses the enemy has to destroy to win, I'm getting pretty darn tired of playing maps or seeing maps where everyone goes to fight....and one little light caps, it seems to annoy the hell out of most people. Plus having something to destroy, even if it was a drop ship for example it would make more sense than a little square that you got to stand inside of to win.

    Also, I hope they do adjust the ground, I'm pretty tired of slowing down at places the mech should not slow down or drop to almost no speed at all despite it being pretty damn flat. Worse is when you suddenly bring up and your not sure what's going on and the only thing you can do to get out of it is to back up.

    PS

    People play EVE know the stakes of what's involved in that game, it's reputation is well earned. You don't go playing it to be a nice guy, doing that will get you screwed. Granted some people do take it too far ie: The guy who wanted to hire one dude to go to another's house and snip the net connection during a battle so the persons ship would be destroyed.

  • NipsNips He/Him Luxuriating in existential crisis.Registered User regular
    Cade wrote: »
    Why should a drop shop have fee's if your fighting for your side, that's a dumb idea.

    Somebody's got to pay for the fuel. And the Houses are a bunch of stingy bastards.

    JXUBxMxP0QndjQUEnTwTxOkfKmx8kWNvuc-FUtbSz_23_DAhGKe7W9spFKLXAtkpTBqM8Dt6kQrv-rS69Hi3FheL3fays2xTeVUvWR7g5UyLHnFA0frGk1BC12GYdOSRn9lbaJB-uH0htiLPJMrc9cSRsIgk5Dx7jg9K8rJVfG43lkeAWxTgcolNscW9KO2UZjKT8GMbYAFgFvu2TaMoLH8LBA5p2pm6VNYRsQK3QGjCsze1TOv2yIbCazmDwCHmjiQxNDf6LHP35msyiXo3CxuWs9Y8DQvJjvj10kWaspRNlWHKjS5w9Y0KLuIkhQKOxgaDziG290v4zBmTi-i7OfDz-foqIqKzC9wTbn9i_uU87GRitmrNAJdzRRsaTW5VQu_XX_5gCN8XCoNyu5RWWVGTsjJuyezz1_NpFa903Uj2TnFqnL1wJ-RZiFAAd2Bdut-G1pdQtdQihsq2dx_BjtmtGC3KZRyylO1t2c12dhfb0rStq4v8pg46ciOcdtT_1qm85IgUmGd7AmgLxCFPb0xnxWZvr26G-oXSqrQdjKA1zNIInSowiHcbUO2O8S5LRJVR6vQiEg0fbGXw4vqJYEn917tnzHMh8r0xom8BLKMvoFDelk6wbEeNq8w8Eyu2ouGjEMIvvJcb2az2AKQ1uE_7gdatfKG2QdvfdSBRSc35MQ=w498-h80-no
    Elvenshae
  • CadeCade Eppur si muove.Registered User regular
    Nips wrote: »
    Cade wrote: »
    Why should a drop shop have fee's if your fighting for your side, that's a dumb idea.

    Somebody's got to pay for the fuel. And the Houses are a bunch of stingy bastards.

    Maybe it's just me but when I'm fighting for someone I don't expect to pay for the gas.

  • mellestadmellestad Registered User regular
    Well, I did it. DRG-1C bought. So...what do I do with it? Right now I've got 300XL, AC10, 4MLAS, 17 double heat sinks....

  • OpposingFarceOpposingFarce Registered User regular
    Fuck.

    R&R is coming back? Uggghhh. It'd be ok if no one, no matter your tonnage, was ever put in the negative by a match.

    But that's probably not how it will be done.

    So I'll just get $40 phoenix pack now. R&R is one of my personal hang-ups. Naturally others won't mind but for me it is a big deal and sucks out a lot of fun. R&R is not good 'gameplay' for discouraging assault lances. Other things should do that - like game balance that doesn't destroy mediums or weight limits. But don't use RR to do that.

    I'm off to the Angry Dome.

  • DelphinidaesDelphinidaes FFXIV: Delphi Kisaragi Registered User regular
    edited July 2013
    Fuck.

    R&R is coming back? Uggghhh. It'd be ok if no one, no matter your tonnage, was ever put in the negative by a match.

    But that's probably not how it will be done.

    So I'll just get $40 phoenix pack now. R&R is one of my personal hang-ups. Naturally others won't mind but for me it is a big deal and sucks out a lot of fun. R&R is not good 'gameplay' for discouraging assault lances. Other things should do that - like game balance that doesn't destroy mediums or weight limits. But don't use RR to do that.

    I'm off to the Angry Dome.

    I don't think it has been mentioned that R&R is coming back I think people are just talking about the idea of R&R in general and how it used to be in the game. (unless I missed a post about it)

    Albino Bunny was just brainstorming ideas about CW I don't think any of that stuff is actually confirmed or anything.

    Delphinidaes on
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  • NipsNips He/Him Luxuriating in existential crisis.Registered User regular
    As far as anything is concerned, nothing is confirmed. So stay positive!

    JXUBxMxP0QndjQUEnTwTxOkfKmx8kWNvuc-FUtbSz_23_DAhGKe7W9spFKLXAtkpTBqM8Dt6kQrv-rS69Hi3FheL3fays2xTeVUvWR7g5UyLHnFA0frGk1BC12GYdOSRn9lbaJB-uH0htiLPJMrc9cSRsIgk5Dx7jg9K8rJVfG43lkeAWxTgcolNscW9KO2UZjKT8GMbYAFgFvu2TaMoLH8LBA5p2pm6VNYRsQK3QGjCsze1TOv2yIbCazmDwCHmjiQxNDf6LHP35msyiXo3CxuWs9Y8DQvJjvj10kWaspRNlWHKjS5w9Y0KLuIkhQKOxgaDziG290v4zBmTi-i7OfDz-foqIqKzC9wTbn9i_uU87GRitmrNAJdzRRsaTW5VQu_XX_5gCN8XCoNyu5RWWVGTsjJuyezz1_NpFa903Uj2TnFqnL1wJ-RZiFAAd2Bdut-G1pdQtdQihsq2dx_BjtmtGC3KZRyylO1t2c12dhfb0rStq4v8pg46ciOcdtT_1qm85IgUmGd7AmgLxCFPb0xnxWZvr26G-oXSqrQdjKA1zNIInSowiHcbUO2O8S5LRJVR6vQiEg0fbGXw4vqJYEn917tnzHMh8r0xom8BLKMvoFDelk6wbEeNq8w8Eyu2ouGjEMIvvJcb2az2AKQ1uE_7gdatfKG2QdvfdSBRSc35MQ=w498-h80-no
  • SyngyneSyngyne Registered User regular
    Cade wrote: »
    Nips wrote: »
    Cade wrote: »
    Why should a drop shop have fee's if your fighting for your side, that's a dumb idea.

    Somebody's got to pay for the fuel. And the Houses are a bunch of stingy bastards.

    Maybe it's just me but when I'm fighting for someone I don't expect to pay for the gas.

    If you're a merc, you're of no use to anyone if you can't actually make it to where the fighting is happening. So it's either eat the transport cost to earn some cash, or sit at home trying to decide whether you want to eat next month or fix that grindy actuator that's been making your expensive-to-maintain 'Mech pull to the right for the past week.

    5gsowHm.png
    ElvenshaeGnome-Interruptus
  • Ninja Snarl PNinja Snarl P My helmet is my burden. Ninja Snarl: Gone, but not forgotten.Registered User regular
    I'm fully ten thousand times more interested in whether or not the next patch will be worth a damn than I am in whether there will be some sort of cost associate with drop sizes. Right now, PGI has to prove they remember the game at all before I can be interested in any of the potential CW mechanics.

  • OpposingFarceOpposingFarce Registered User regular
    I'm fully ten thousand times more interested in whether or not the next patch will be worth a damn than I am in whether there will be some sort of cost associate with drop sizes. Right now, PGI has to prove they remember the game at all before I can be interested in any of the potential CW mechanics.

    True, one thing at a time. But I did take a gander at the questions submitted for the Ask the Devs - pretty typical stuff but the second one is a question about mech scaling.

    AKA, can you make this not bad?
    3bwb.jpg

    Elvenshae
  • NotoriusBENNotoriusBEN Registered User regular
    that is actually a good line up with the scaling. at least the profile shows you why certain mechs succeed and others fail. I'm looking at you mister barnside...

    a4irovn5uqjp.png
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  • Ninja Snarl PNinja Snarl P My helmet is my burden. Ninja Snarl: Gone, but not forgotten.Registered User regular
    edited July 2013
    I kinda wanna take that picture and put the tonnage values under the mechs, just to emphasize how absurd it is that a Catapult is the same size as a Stalker, or that a Centurion is the same size as a Dragon.

    But like we need more stupid design crap to gripe about, right?

    Ninja Snarl P on
  • OpposingFarceOpposingFarce Registered User regular
    edited July 2013
    I was bored and bitter. The initial image had more swearing. This one is kosher-ish.

    lDbLB2X.png

    OpposingFarce on
    Ninja Snarl P
  • HydroSqueegeeHydroSqueegee ULTRACAT!!!™®© Registered User regular
    we can also make the argument that volume =\= weight. maybe some have lots of leg room for the mechanics to get up in there and work.

    kx3klFE.png
  • OrogogusOrogogus San DiegoRegistered User regular
    I kinda wanna take that picture and put the tonnage values under the mechs, just to emphasize how absurd it is that a Catapult is the same size as a Stalker, or that a Centurion is the same size as a Dragon.

    But like we need more stupid design crap to gripe about, right?

    The Catapult is probably off, but the difference between a Centurion and Dragon is only 10 tons, 20% of mass. All else being equal you'd only expect an apparent size difference of like 6% anyways. If those were people I wouldn't say the Cent looks like a 150 pound guy and the Dragon 180 lbs.

  • SpoitSpoit *twitch twitch* Registered User regular
    Wait, the stalker is really smaller than a catapault?

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