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[Legend of the Five Rings] is a CCG and an RPG!

LibrarianThorneLibrarianThorne Registered User regular
edited August 2013 in Critical Failures
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Legend of the Five Rings occurs in the fictional empire of Rokugan. It is a place of heroes and villains, tombs and monsters. It is a world of samurai, monks, peasants, and Emperors. It is, above all things, a world where honor is stronger than steel.

Legend of the Five Rings began as a collectible card game designed by John Wick in 1995. It was followed by a role playing game in 1997, which began telling an overarching narrative starting with the Clan War. "Clan War," coincedentally, followed shortly afterwards as a miniatures wargame. It has since spun out into Disk Wars expansions and tabletop games such as War of Honor and Ninja: Legend of the Scorpion Clan.

The card game is currently on Emperor Edition, set decades after the end of the Clan War. The samurai of Rokugan have been conquering and colonizing lands far from the Empire, bringing them ever closer to physical, mental, and spiritual corruption. The latest expansion is Coils of Madness, detailing the struggle between the mad dragon P'an Ku and the enigmatic cult of Fudo.

The role playing game is on its fourth edition. Unlike previous editions of the game, which were tied to specific eras, the current edition can be played in any era of the game. Its most recent release is the Book of Fire, third in the Book of Elements series and a discussion of the element of Fire within the world Rokugan. It also includes large discussions on the art of kenjutsu sword fighting, sword smithing, and various magical weapons throughout the game's history.

So, feel free to use this thread to discuss L5R! I'm a really big fan of the games and the setting.

UPDATE: A quick L5R How To guide can be found here!

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Posts

  • LibrarianThorneLibrarianThorne Registered User regular
    FULL DISCLOSURE DEPARTMENT: I'm a writer on several of the L5R RPG supplements, a tournament player and organizer for the card game, and a local admin for the living setting Heroes of Rokugan.

    One of the main things in the setting of Legend of the Five Rings are the Great Clans. There are nine Great Clans, each sworn to serve the Emperor of Rokugan. Information about them can be found here. I play the Mantis and Dragon clans, though the majority of players only play one clan.

  • PMAversPMAvers Registered User regular
    edited June 2013
    So... how about that Coils of Madness?

    Still hoping my local store is able to get a tin in, but I'm not holding out hope. Just hope to get one before GenCon so I can throw that Foothold of the Mad deck together. :D

    PMAvers on
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  • AuralynxAuralynx Darkness is a perspective Watching the ego workRegistered User regular
    Man, I haven't followed L5R in years; it dropped off my radar early on in the Daigotsu arc. I really respected the tournament result-driven storyline stuff and a lot of the writing and artwork, but it got to be such a packed universe in terms of content and moving parts that I just felt lost. Fun game, though; I honestly thought the CCG's mechanics were superior to contemporary M:tG's.

  • LibrarianThorneLibrarianThorne Registered User regular
    @Auralynx I still enjoy the game more than Magic. It helps that there's about 7 or 8 decks that are tournament viable right now, the game just feels more broad than Magic does right now.

    @PMAvers The tin is pretty good! Lots of great stuff for the Crane dueling deck, and a fair few cards that are great in the big deck format.

  • AuralynxAuralynx Darkness is a perspective Watching the ego workRegistered User regular
    I came around to the idea that drafting was the most-fun way to experience Magic at about the time I dropped out of L5R, which was probably a factor, especially as their set design has tended to encourage it to an increasing degree (with some blips) ever since.

    Of course, if you tell me that Crab or Lion don't suck right now, that'll probably at least get me to take another look at L5R. Don't really have the time I used to to devote to in-person CCGs, though. Instead I'm playing Shadow Era and Scrolls while I wait on Hex.

  • LibrarianThorneLibrarianThorne Registered User regular
    L5R Draft is actually amazing in Emperor Edition. There are some sets that aren't great to draft, but starting with the base Emperor Edition set it's very much a draftable game. In fact, I've also built a cube draft for the game as well and that's amazingly fun.

    Lion have two tournament viable decks right now. One is a terrain-heavy Scout deck with tons of search, the other is an honor/swarm Kitsu shugenja deck that gains honor by shattering attacking armies.

    Crab have... three decks. One is the standard "I have giant mans, they are bigger than your tiny mans, and smash you" powered by cards like Power of Strength and Deep Roots. The experienced Kyuden Hida powers a brutal military Scouts deck. Finally, the Yasuki family have come back in a big way under the guidance of Yasuki Jinn-Kuen, founding a dishonor deck based around negation and backed up by Yasuki Ikke and The Power of a Word. That Bad Kharma has made a comeback is undoubtedly helpful.

    Lion obliterated last year's nationals and world championships, and Crab have been a solid top 8 threat for the entire arc. So if you're into dudes smashing faces, this is a good arc to be in that line of work.

  • NocrenNocren Lt Futz, Back in Action North CarolinaRegistered User regular
    L5R is always one of my favorite settings for many reasons, chief among them was the various paths to victory instead of just "Beat opponent senseless".

    I started playing the card game... crap... uh... before the Second Day of Thunder. Stopped playing during the Spirit War, but checked in every now and again via web site, story updates, RPG supplements, etc...

    I loved the setting and how the story was a living thing, influenced by the players' actions.

    Started with Tutori's Army and eventually wandered into the Crane clan.

    Kinda sad my local store stopped supporting the CCG because no one played it anymore. They still sell the cards, but it has vastly limited shelf space compared to what it had.

    I do have a small problem with the RPG though... I seem to want to incorporate EVERYTHING into a game (particularly Court events) but hardly anyone finds that as interesting as I do or doesn't understand the politics.

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  • Lord PalingtonLord Palington he.him.his History-loving pal!Registered User regular
    I played this hardcore back in the day, took part in a few Kotei tournaments in the north Texas scene. I think I started around Emerald, got out when they dropped Ratling as a Clan.

    I always liked the Roll/Keep system in the RPG, too. It made for some interesting character design choices.

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  • LibrarianThorneLibrarianThorne Registered User regular
    @Lord Palington There's still a group up in Dallas, their team (Traveling Ronin) is still going at least as of a couple weeks ago. I'm in central Texas, so we see each other quite a bit. I don't know how much it helps, but it seems that the next set (Gates of Chaos, which you can see here will feature the Yodotai so you can exact some vengeance for them killing the Rats. They did bring back Naga and Monks in Emperor Edition, though, so who knows if the death of the rats is a permanent affair.

    And hey, worst comes to it, Ratlings are still playable in the Big Deck format. You can check that out here.

    @Nocren Sounds like your group might be great for a Shadowlands campaign. And hey, it's fine that they don't get Rokugani politics, just wait until they see Lost politics out there... Failing that, an Imperial Cartographers type of setup ("Hey you guys who can't handle On and don't know any heraldry, we need these Yobanjin territories mapped. Dark Oracle of Fire? I'm sure that's just a rumor...").

  • NocrenNocren Lt Futz, Back in Action North CarolinaRegistered User regular
    Yeah, was thinking next time I can get a group together, we do something small, like something pulled from Kurosawa or just ignore politics for as long as possible and let the others enjoy the world/setting.

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  • Lord PalingtonLord Palington he.him.his History-loving pal!Registered User regular
    Yeah, Big Deck might be the way to go. I've got tons of cards that aren't good enough for open format and no money for new ones, so the more casual the game the better.

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  • LibrarianThorneLibrarianThorne Registered User regular
    edited June 2013
    Forgot to put this out there, but L5R has a site that's not too dissimilar from Magic's Gatherer site. It's called the Oracle of the Void.

    And no, I don't recommend searching Isawa Kaede on it. Her later XP levels got a little... dire....

    LibrarianThorne on
  • PMAversPMAvers Registered User regular
    edited June 2013
    @PMAvers The tin is pretty good! Lots of great stuff for the Crane dueling deck, and a fair few cards that are great in the big deck format.

    Oh, yeah, I intend on getting it, it's just the "getting my hands on it" part is going to be tricky, since my playgroup at my FLGS involves me and... oh, yeah, me, so ordering it is going to be tricky. Worse comes to worse I'll order it through the online store next month...

    ...or run over to the GenCon booth Thursday morning. It's not like I playtest my decks at all anyway... <_<

    Got a booster box of Coils, at least, for the shinies.

    PMAvers on
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  • LibrarianThorneLibrarianThorne Registered User regular
    I really dig the shinies in Coils, they're pretty well done. I do wish the foil Dark Naga had the Naga mon on it, but c'est la vie.

    Also, you'll be at GenCon? I just heard from Reese that the Ivory Edition Learn to Play sets went to the printers today, I wouldn't be surprised to see some surprises at GenCon this year. GenCon 2011 had the Emperor Ed. demo decks, so I'd be willing to bet we'll see the mechanics of Ivory Edition at this year's GenCon. We should meet up at some point there, too, but I'm in Heroes of Rokugan stuffs most of the week.

    Also, because L5R's art is really one of the selling points, this is basically the most badass Lion Clan image of all time.

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  • AuralynxAuralynx Darkness is a perspective Watching the ego workRegistered User regular
    Well, I think my fear that the Lion had remained a bunch of corrupted shugenja and sissies has been assuaged. I'm in something of the same boat as PMAvers as far as playgroup, though. I'll see about getting eyes on the game again, though; genuinely glad to know it's still going strong. I wish they'd try taking it digital, though. Magic's done all right there and newer stuff like Hex looks very promising.

  • LibrarianThorneLibrarianThorne Registered User regular
    Playgroups are a tough thing to manage. I've been in a good for the last five years, but it takes a lot of work to maintain it. Making sure stores get new sets on time, making sure events get run, making sure we have promos, coming up with new stuff to do... It's somewhat intense. L5R has consistently been worth it, though.

    As far as online L5R goes, there is Egg of P'an Ku. It's not officially licensed, but it does work for online games. It does require Hamachi and praying to dark gods in order to find open room in a Hamachi channel though.

  • LibrarianThorneLibrarianThorne Registered User regular
    So, another cool thing that happened with Emperor Edition was the printing of the game's 10,000th card. It was called The Deciding Moment and had a whole suite of alternate arts made, one for almost every storyline in the game's history. My favorite is, of course, Drew Baker's illustration of the climax of the Second Day of Thunder.

    9019209968_a53d003f96.jpg

  • NocrenNocren Lt Futz, Back in Action North CarolinaRegistered User regular
    The only artwork I can't recognize/place is that first one with the dragon fighting the multi-armed thing.

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  • Mikey CTSMikey CTS Registered User regular
    I used to play this game back in the day. My play group, the Cougar Clan, was pretty damned competitive, too. We would consistently place at least two or three of our players in top 8 at Kotei's we attended. But life interceded, many of our members moved away and the rest of us didn't care for the direction the game was headed in. This was around the time that Scorpion Political Oni (I'll steal you dude and sac him for Oni tokens), Mantis Raid (Raid Rend Rally), and Unicorn (Unicorn was always competive, it got really dumb in this era) were the big decks. AEG had to let their staff designers go and the top players were designing the game instead. It was like every set they would just completely abandon the new mechanic from the previous set in favor of a new mechanics. It really made it impossible for all the clans to be competive at the same time.

    Not that they ever were, but if you really tried you might at least create something for a second or even third tier faction that could win just by taking people by surprise. In the Big Oni era, when Scorpion was super weak, I took a Scorpion Yogo Tower samurai weapon deck and made top four with it at Kotei. Mostly I won because Chi death and dueling were the meta and my weapons made it impossible for my dudes to get killed by either method.

    Ah well. I look back on that time fondly.

    // PSN: wyrd_warrior // MHW Name: Josei //
  • AuralynxAuralynx Darkness is a perspective Watching the ego workRegistered User regular
    Yeah. As a guy who liked Lion and Crab it was really easy to get frustrated about Unicorn always getting to be good and them going through cycles of being utterly bad.

  • Mikey CTSMikey CTS Registered User regular
    edited June 2013
    Yeah, it's like the game would actively encourage people to become attached to their favorite factions, which is great and something I loved about the game (loved my Scorpions and Mantis!). Then it would punish them for having those loyalties by not giving them competive options?

    Mikey CTS on
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  • LibrarianThorneLibrarianThorne Registered User regular
    edited June 2013
    @Nocren That is Fu Leng fighting the Destroyer Kali-Ma from Celestial Edition.

    @Mikey You'll be happy to note that original Yogo Towers came back in Emperor Edition, it's in the Honor & Treachery learn to play set (which also comes with original Sacred Temples of the Phoenix!). Lotus Edition was probably the most damaging edition in the game's history, and if you look at tournament attendance numbers dropped by over 50 percent and haven't really recovered since. I've personally never been to a kotei with more than 70 attendees, but it is my understanding that number is really small for tournaments in the Gold/Diamond/early Lotus eras. The game is much better now, though, than it was in Lotus. Most folks seem to call Emperor Edition (the current arc) Lotus 2.0 but I don't know how much I buy into that. The next arc, Ivory Edition, does seem to be starting at a much lower power level than Emperor did though.

    Unicorn and Lion are, usually speaking, much stronger early arc than they are late arc. Lion were absolutely dominant in Emperor Edition this time last year, with a deck that took two provinces turn 2 (their turn 2, natch). Unicorn shugenja were really terrifying for a little while, and I fought 3 or 4 Unicorn Tactician/Paragon decks in the Second Chance tournament last year. Cavalry is really good when there's limited movement options. They fall off late arc as their clans' advantages (both of which amount to speed) get negated as big Crab or big Oni come out to stomp multiple units in a fight, or sufficient meta enters the field to slow them down.

    EDIT: I will say that, right now, most every faction has at least one playable or tournament competitive decks and some clans have more than one. Even straight Naga will have some power with Coils of Madness giving them Shahadet XP and Asp Warrior. A quick rundown:

    Crab: Giant Mans out of Halls of the Forgotten
    Crane: Military dueling/honor switch out of Twin Forks City
    Dragon: Kensai out of Foothills Keep
    Lion: Scout swarm out of The Marshaling Fields
    Mantis: Military control/PK out of Kalani's Landing
    Phoenix: Nonhuman shugenja out of Library of Rebirth (AKA Lizard Wizards)
    Scorpion: Dishonor courtier/magistrate bombs out of Law of Darkness Dojo
    Spider: Paragon swarm out of Steel Soul Dojo
    Unicorn: Commander Godzilla Blitz out of Journey's End Keep
    Unaligned: Lots of options here! Big Oni and Naga run out of The Forgotten Temple, there's an Imperial honor blitz out of Journey's End Keep XP and finally a crazy Ronin Tactician/Scout/Cavalry swarm deck out of Palace of the Breaking Dawn

    This list is by no means exhasutive. There are two or three high end Phoenix decks besides Lizard Wizards, a brutal swarm deck for Mantis, and like... four Crab decks. Unicorn are probably in the worst spot right now, but with a solid swiss they can certainly still make the cut.

    LibrarianThorne on
  • NocrenNocren Lt Futz, Back in Action North CarolinaRegistered User regular
    Best memory of this game though... Sometime around Spirit Wars someone traded me a card I got for their ENTIRE Crab/Naga deck that he was playing with.

    I don't even remember what I gave him, but I got Yakamo, Jade Hand, all that good stuff... Completely on the spot trade.

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  • texasheattexasheat Registered User regular
    Ninja. By far one of my favorate boardgames. Not much to look at visually, but easily one of the greatest mystery games out there.

    I picked it up on a whim here about a year ago and some friends and i played it. For a whim game it's has held a special place in my heart. My friends agreed and now we play it often. New players always have to try it atleast once.

    It's a game that puts you on edge from the word go no matter what you play, guards/ninja/traitor. There is so much deception and misdrection. I've loved all the roles you can play, and the strategies you have to come up with to win will almost always vary depending on the role you are, and who you are playing against.

    I cannot speak highly enough about that game. If anyone wanted to do a PbP game i'd be in without a doubt! If i wasn't working so much OT right now i'd even consider hosting one, but alas, crunch time is crunch time.

    Also, never played the RPG, want to...badly. But can't find anyone familure enough with the world/system to GM it properly.

  • NocrenNocren Lt Futz, Back in Action North CarolinaRegistered User regular
    Before I got rolled out of NUC school in the Navy (where I was introduced to both the CCG and RPG) I was in a good group that played Mordheim, Shadowrun, L5R CCG, Magic, etc...

    I was really getting into the RPG and actually had a friend tell me point blank, "I will run this game, so YOU can enjoy it."

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  • tzeentchlingtzeentchling Doctor of Rocks OaklandRegistered User regular
    So, another cool thing that happened with Emperor Edition was the printing of the game's 10,000th card. It was called The Deciding Moment and had a whole suite of alternate arts made, one for almost every storyline in the game's history. My favorite is, of course, Drew Baker's illustration of the climax of the Second Day of Thunder.

    9019209968_a53d003f96.jpg

    Is there a list of what each event is? I can place most but not all of them.

    And was it Fu Leng vs Kali-ma, or God!Daigotsu vs Kali-ma in that image?

  • PMAversPMAvers Registered User regular
    So, another cool thing that happened with Emperor Edition was the printing of the game's 10,000th card. It was called The Deciding Moment and had a whole suite of alternate arts made, one for almost every storyline in the game's history. My favorite is, of course, Drew Baker's illustration of the climax of the Second Day of Thunder.

    9019209968_a53d003f96.jpg

    Is there a list of what each event is? I can place most but not all of them.

    And was it Fu Leng vs Kali-ma, or God!Daigotsu vs Kali-ma in that image?

    The former.

    Personally, I like the Kisada one the best out of the ones we got.

    But the best "Deciding Moment"-esque art wasn't on one of the cards from that series.

    mn4sHXB.jpg

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  • LibrarianThorneLibrarianThorne Registered User regular
    I want a playmat of that art so bad. SO BAD. I will hunt it down at GenCon.

    YORITOMO! Really sad when I learned that it was originally him, not Tsuruchi, as the returning Mantis personality in Coils of Madness.

    @texasheat Whereabouts are you? There are groups pretty much everywhere for the RPG. Also agreed on Ninja, I was really surprised at how good it is.

  • LibrarianThorneLibrarianThorne Registered User regular
    The entirety of this year's Summer Con pack promotionals, AKA the cards that everyone gets at GenCon or Euros, is up here. All cards will be legal in both Emperor Edition and the upcoming Ivory Edition.

  • PMAversPMAvers Registered User regular
    *looks at The Fever Breaks*

    ...

    ...No sir, I don't like it.

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  • LibrarianThorneLibrarianThorne Registered User regular
    Crane duelist seems pretty good. Her and the duelists in Coils seem to be shaping up a pretty brutal honor deck.

  • texasheattexasheat Registered User regular
    I'm in Oklahoma. We're not known for our "gaming" around here. It's all sports and tornados.

  • PMAversPMAvers Registered User regular
    edited June 2013
    You know, I completely missed that there was a OCTGN L5R plugin. Probably easier to get working than Egg nowadays, and doesn't require Hamachi.

    EDIT: Seems to work okay, although it's a bit glitchy. Doesn't like to display double-digit numbers, for instance.

    PMAvers on
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  • LibrarianThorneLibrarianThorne Registered User regular
    EOPK was kind of a nightmare to setup. Can you track honor and whatnot easily on OCTGN?

  • LibrarianThorneLibrarianThorne Registered User regular
    edited June 2013
    texasheat wrote: »
    I'm in Oklahoma. We're not known for our "gaming" around here. It's all sports and tornados.

    I know that there are large groups in Stillwater, Tulsa, and Oklahoma City for L5R. Don't know how close any of those places are to you though.

    LibrarianThorne on
  • PMAversPMAvers Registered User regular
    EOPK was kind of a nightmare to setup. Can you track honor and whatnot easily on OCTGN?

    It's probably the easiest I've seen to install, since to actually install the L5R stuff it involves

    -Go to the Games Tab
    -Add the OCTGN Directory game feed. ( http://www.myget.org/f/octgngamedirectory )
    -Click L5R
    -Click Install.

    It doesn't come with images by default, though. And there's typos & engrish out the ying-ying. But it seems to be up to date with EE and promos.

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  • LibrarianThorneLibrarianThorne Registered User regular
    So, Coils of Madness Cranes are pretty good I've been finding out >.>

  • MugaazMugaaz Registered User regular
    My brother and I picked up two starter decks. We are running into a problem where games constantly go into stalemates. One side will get ahead a province, and if the other side cannot counter attack to destroy one of their provinces the game seems to go into a stalemate. The player who is down a province and has no attack will bring more personalities into play so the other side has no second attack. Then this process repeats until there are so many personalities in play that there seems to be no feasible ways to attack anymore.

    Is there some rules or restrictions we are missing? Is there a maximum number of personalities you can have in play, or anything that forces the action?

    I have to say as a Magic player there is some stuff I just don't understand conceptually in this game at all. I don't understand how its possible at all to recover after losing any battle. The game feels instantly over if you lose any battle due to losers personalities all dying while none of the winner's personalities do. Each side having 5+ battle actions in addition to a full grip of 0 gold combat tricks makes combat a complete mess.

    I want to like this game, help me out =D

  • Lord PalingtonLord Palington he.him.his History-loving pal!Registered User regular
    My first games started out that way. If you want to be the guy to force innovation, you have a couple of options.

    1) Make an honor-running deck. That way you can sit back, defend yourself, then get to 40 honor.

    2) Make a Unicorn deck. Abuse cavalry to get yourself two or three early-ish provinces, then outbuild them and take the last province.

    Or I guess you could make a ranged attack deck, which would add some attrition to the battles. I played back in the day, where personality (in and out of combat) removal was pretty popular, and even when armies died, you could rebuild. Hopefully it hasn't changed too much.

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  • NocrenNocren Lt Futz, Back in Action North CarolinaRegistered User regular
    What two clans did you get for starters? Certain tactics work better with specific clans. For example, you're more likely to see a Scorpion dishonor deck (getting your opponents to -20 honor and thus removed) then Enlightenment deck (all 5 rings in play. Difficult, unlikely, but not completely impossible).

    Has the game changed a lot where followers are no longer a thing? Because if you're clashing personalities vs personalities, that's going to be a problem.

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