I'm not sure I want a Pokemon MMO in these days of free to play and pay to win. Because it's only a matter of time before somebody realizes that selling legendaries with maxed IVs and new abilities is more effective than trying to xerox hundred dollar bills.
By which I mean, Tycho opening spiel is a bunch of terms I can grasp individually but I cant parse what he means.
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Led ZepherinRussian warship, go fuck yourselfRegistered Userregular
so just to reiterate, fuck yes to pokemon MMO.
Also I have always said this, no matter if we are looking at cave paintings, or have 4d interactive holographic hookups in the next 50 years, no matter what it is, there will be a pornography on it.
A pokemon MMO four years ago would have been fuckawesome. I think it might be a bit late now. Especially since there isn't one under development, so it'd be like 2017. The Canid should be here by then.
For what it's worth, there are at least 2 Chinese browser-based Pokemon knock-offs that you can play vs others (although the mechanics last I played are a little screwed up). I hear the same thing exists in Korea, although I can't confirm.
By which I mean, Tycho opening spiel is a bunch of terms I can grasp individually but I cant parse what he means.
I'm pretty sure he means that since the lastest generation PS and Xbox (PS4 and Xbox One) essentially have PC hardware in them, the next generation after (PS5 and Xbox Two or whatever) they'll stick with PC architecture and build just basically more powerful PCs. As such, making those next-next gen consoles backwards compatible with the next-gen consoles should be relatively easy, and thus likely to occur. Thus you can buy Xbox One games knowing that they'll work on Xbox Two.
That's the theory, anyway. In practice, neither MS or Sony has committed to forward compatibility. Also, as Tycho points out in the newspost, the original Xbox was basically a PC as well, yet MS hasn't made the Xbox One backwards compatible with it, even though in theory it's possible.
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HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
What exactly about Pokemon would be enhanced if it became an MMO?
I have a mental image wherein anytime the words 'Pokemon MMO' are uttered, people start popping up out of nowhere saying "did someone say Pokemon MMO? Fuck yeah! I'm in."
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SkiddlesThe frozen white northRegistered Userregular
I have a mental image wherein anytime the words 'Pokemon MMO' are uttered, people start popping up out of nowhere saying "did someone say Pokemon MMO? Fuck yeah! I'm in."
It'd be worth trying if you were ever lost in a forest or something. Yell out "Pokemon MMO!" and just see if someone pops out from behind a tree to state their interest.
If it worked, you wouldn't have to worry about starving, at least!
What exactly about Pokemon would be enhanced if it became an MMO?
All those social features would actually work, for one. With Black and White they already seem to have tried to make it a pseudo-MMO, with the exception that unless you hang out in a Japanese elementary school you probably can't hit passby critical mass to actually use those features.
Other than that (I probably still wouldn't care if it was accessible), to me it's less interest in it as an MMO but as a game that allows you to actually continue with the main premise of exploration and collection, it's the same feeling I get when I see Red Mountain looming on the horizon from the Throat of the World, or knowing that Cyrodil is just right there on the other side of the invisible wall.
What disturbs me about this comic is I feel like Gabe mentioned these two things because to him the topics are related. So like...he wants a Pokemon mmo where Chimchar will suck your dick. O_o
I think part of the joke is that the two things are not at all related. One is an exaggerated and bizarre techno-pervert's fantasy and one is a pretty logical and popular idea for an extension of an existing franchise aimed at 9-year-olds.
For what it's worth, there are at least 2 Chinese browser-based Pokemon knock-offs that you can play vs others (although the mechanics last I played are a little screwed up). I hear the same thing exists in Korea, although I can't confirm.
For what it's worth, thats worth nothing.
Ive dreamed of a Pokemon MMO for sometime now. Full 3rd person, 3-axis world (like any proper MMO), players able to choose to start in any of the Poke regions they want (leading to awesome realm vs realm Pokemon battles)... legendaries locked to specific achievements and likely limited or disabled from competitve play. If not, first fuck with an Articuno proceeds to just snowball into awesome, and all tournaments would be decided by who has the most awesome legendaries (and, like, a Chansey).
Alternatively, everyone starts in Kanto and other regions unlock as you go and in patches/expansions.
Eh, I got over the idea of legendaries having "realistic" restrictions the last time I played a game where they did, which was roughly about 2002. I mean, in WoW there's only one Windseeker with one irreplaceable sword created by techniques lost even to the elemental lords, but I didn't exactly complain that my guild had six of that sword.
And I mean, in STO there are canonically three Odyssey class ships, but it's nothing to see nine or ten of them around.
As soon as we started excepting universes in which we are all the one chosen one, the only survivor of the massacre at the Wrathgate, the only starship in range of the SS Azura, it kind of follows to accept that we're all the only trainer to capture the only Arceus. Even the guy who has six of them.
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Zxerolfor the smaller pieces, my shovel wouldn't doso i took off my boot and used my shoeRegistered Userregular
In a Pokemon MMO you just make it so that people don't come into contact with any legendaries, so that they stay ... you know, legendary.
Oh my God there would be so much rage...
There is a mythological God Pokemon that created the entire fucking universe and life as we know it, and by gosh, I'm going to stuff it into this little red-and-white ball and make it fight Bidoofs for money!
To me, it'd be like raising actual animals, where some are obediant and reliable and others will try to trick their owners or get bored or require challenging whereas some Pokemon would be downright stubborn toward trainers just in general. To get anything beyond very basic bush fodder Pokemon you'd have to trade (and Pokemon should not be happy about being traded, especially to a less-experienced trainer since they're supposed to develop bonds with their handler) and through severe work to earn their respect/prove yourself as a capable owner.
Like, if you saw someone with a Metagross you shouldn't be like Oooh more OU garbage you should be like by the labcoat of Professor Oak this [wo]man is an experienced trainer.
Now we know the real reason the Forerunners went extinct.
"Flood," indeed.
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"Because things are the way they are, things will not stay the way they are." - Bertolt Brecht
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Flamu49 Gilded Disc Perceives the SunRegistered Userregular
Pokemon MMO is a cliche. How would that work? Do you battle wild Pokemon with a friend? Do you do double battles all the time? What if you have a whole bunch of people?
Pokemon MMO is a cliche. How would that work? Do you battle wild Pokemon with a friend? Do you do double battles all the time? What if you have a whole bunch of people?
The only way I'd imagine a Pokemon MMO doing that you can't do now is you play a Pokemon and only relate with humans on the NPC level.
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AthenorBattle Hardened OptimistThe Skies of HiigaraRegistered Userregular
On Nintendo and the internet: Not used the Wii U much, eh? They've figured out a good chunk of it, and are learning about the rest.
On a Pokemon "MMO" - you all were watching E3, right? Noticed the built-in chat tools on the lower screen? Howabout playing Animal Crossing, where I can message people without even needing to visit their town, making it much easier to just pop in somewhere.
Sure, it may not involve hundreds.. but it does mean I get a hell of a lot of social interaction. Which is awesome.
He/Him | "We who believe in freedom cannot rest." - Dr. Johnetta Cole, 7/22/2024
I... uhm... Guys? It's not official, but apparrently there is a quasi mmo for pokemon. Pokemmo.eu I've played, it's still not a finished product, but it's pretty decent. You download their game, (though you will have to get the rom for firered and soulsilver or there color alternates) and you play firered with new and old pokemon(some still not implemented, but they're working on it) and so far it is pretty decent, and they plan on adding in the rest of the lands (kanto, johenn((Sp?)), etc) as they continue to build on. I recommend you at least checking it out. You battle npc's and you can approach them instead of getting caught in their gaze, and you can battle/trade with other real players in the game. Take a look, maybe you'll waste some time on it like i have.
Pokémon MMO? I guess what most people picture is some kind of beautiful open 3D world. None of this confined to narrow routes stuff you've got in the real games, you can just pick a direction and head out into the wilderness. Pokémon don't jump out at you in random battles, they live in sensible locations hidden away. You've got to flush them out to challenge and catch them. Obviously, sometimes this is easier than other times; buying some bait and a fishing rod is a fairly easy way to encounter the local Water types (depending on bait, and your skill at fishing). Some Pokémon are pretty aggressive (like Spearow, Primeape, etc) and will rush out to challenge nearby intruders; others are secretive and need proper hunting down. (Once you find something with Sweet Scent it's going to be easier to entice Pokémon out, of course). Then there are the other players; instead of NPCs, you've got real other people in the world. Maybe you have to make parties together to hunt down particularly elusive or tough Pokémon. You can obviously challenge each other to fights, or trades. They'd have to change the fighting system, of course; if you blacked/whited out after every lost battle, half the people would be doing it after each challenge. So you just lose a battle (maybe a 3v3) and heal up straight away without being teleported back to the last Pokémon Centre... Then I suppose you've got the gym aspect and the "storyline" aspect (stop Team Rocket or whatever). Earning a gym badge has got to actually be a hard, meaningful challenge, I suppose... And with every region represented, there could be a lot to track down. As for "dungeons" like Silph Co, Rocket Hideout, etc. I suppose they could be good chances for co-op play, like raids or what have you. Hmm...
Pokemon MMO is a cliche. How would that work? Do you battle wild Pokemon with a friend? Do you do double battles all the time? What if you have a whole bunch of people?
I think it would just have to eschew the current battle system except maybe for Gyms (should they remain) and proper duels. I assume every pokemon is like the anime Pikachu so it's you as trainer with your first slot out (think WoW hunters). If Gyms remain it's not hard at all to use them as a leveling/progression on the map system either. Grouping (for dungeons or pvp) would be simply Pick-your-Poké for the duration of the event. Dungeon wild pokemon (think caves with Onix and Golbats) would always be tougher than a trainers (again, like WoW hunters, sometimes) so if someone in the group needs to catch something, it would require a group effort.
The most difficult thing I've had to try to sort out is healing, but if they follow (and hopefully improve on) GW2's system it could be just a "Trainer Ability." In fact the whole game would be a cross between GW2 (each pokemon is a different weapon) and LoL (each pokemon has four moves to use). The stat system would need a bit of an overhaul to avoid what I would consider netdecking, e.g. teams with nothing but OU pokemon. Lower evolutions should always be weaker, but you don't want half 500+ base stat finals and half 300+ base stat ones.
Free content: You only have Magikarp to choose from.
Premium content: for $60 you can pick whichever Pokemon you wanna be.
You'd have about half the playerbase flopping about as Magikarps, and the rest would all be the same Godtierion or whatever the heck the strongest one is actually called :P
Everyone has a price. Throw enough gold around and someone will risk disintegration.
Posts
Well, presumably we'll have new world government mandated forced sterility by then, so there won't be any clean-up necessary. :^:
That's how the energy crisis will be solved.
And here was I thinking that it was like squeezing an empty ketchup bottle - just a puff of air and a pfwee sound.
That does kind of seem like an idea that Douglas Reynholm would have.
I know I've daydreamed about this for years. Years years.
even with an empty ketchup bottle, you somehow still get that ketchup pre-cum.
Cheers.
Please don't go. The drones need you. They look up to you.
By which I mean, Tycho opening spiel is a bunch of terms I can grasp individually but I cant parse what he means.
Also I have always said this, no matter if we are looking at cave paintings, or have 4d interactive holographic hookups in the next 50 years, no matter what it is, there will be a pornography on it.
That's the theory, anyway. In practice, neither MS or Sony has committed to forward compatibility. Also, as Tycho points out in the newspost, the original Xbox was basically a PC as well, yet MS hasn't made the Xbox One backwards compatible with it, even though in theory it's possible.
It'd be worth trying if you were ever lost in a forest or something. Yell out "Pokemon MMO!" and just see if someone pops out from behind a tree to state their interest.
If it worked, you wouldn't have to worry about starving, at least!
>_>
All those social features would actually work, for one. With Black and White they already seem to have tried to make it a pseudo-MMO, with the exception that unless you hang out in a Japanese elementary school you probably can't hit passby critical mass to actually use those features.
Other than that (I probably still wouldn't care if it was accessible), to me it's less interest in it as an MMO but as a game that allows you to actually continue with the main premise of exploration and collection, it's the same feeling I get when I see Red Mountain looming on the horizon from the Throat of the World, or knowing that Cyrodil is just right there on the other side of the invisible wall.
Wii: 4521 1146 5179 1333 Pearl: 3394 4642 8367 HG: 1849 3913 3132
Not getting matched against some kid with 6 Mewtwos.
Oh my God there would be so much rage...
For what it's worth, thats worth nothing.
Ive dreamed of a Pokemon MMO for sometime now. Full 3rd person, 3-axis world (like any proper MMO), players able to choose to start in any of the Poke regions they want (leading to awesome realm vs realm Pokemon battles)... legendaries locked to specific achievements and likely limited or disabled from competitve play. If not, first fuck with an Articuno proceeds to just snowball into awesome, and all tournaments would be decided by who has the most awesome legendaries (and, like, a Chansey).
Alternatively, everyone starts in Kanto and other regions unlock as you go and in patches/expansions.
And I mean, in STO there are canonically three Odyssey class ships, but it's nothing to see nine or ten of them around.
As soon as we started excepting universes in which we are all the one chosen one, the only survivor of the massacre at the Wrathgate, the only starship in range of the SS Azura, it kind of follows to accept that we're all the only trainer to capture the only Arceus. Even the guy who has six of them.
There is a mythological God Pokemon that created the entire fucking universe and life as we know it, and by gosh, I'm going to stuff it into this little red-and-white ball and make it fight Bidoofs for money!
Like, if you saw someone with a Metagross you shouldn't be like Oooh more OU garbage you should be like by the labcoat of Professor Oak this [wo]man is an experienced trainer.
Now we know the real reason the Forerunners went extinct.
"Flood," indeed.
The only way I'd imagine a Pokemon MMO doing that you can't do now is you play a Pokemon and only relate with humans on the NPC level.
On a Pokemon "MMO" - you all were watching E3, right? Noticed the built-in chat tools on the lower screen? Howabout playing Animal Crossing, where I can message people without even needing to visit their town, making it much easier to just pop in somewhere.
Sure, it may not involve hundreds.. but it does mean I get a hell of a lot of social interaction. Which is awesome.
Jesus fucking christ
Steam: adamjnet
I think it would just have to eschew the current battle system except maybe for Gyms (should they remain) and proper duels. I assume every pokemon is like the anime Pikachu so it's you as trainer with your first slot out (think WoW hunters). If Gyms remain it's not hard at all to use them as a leveling/progression on the map system either. Grouping (for dungeons or pvp) would be simply Pick-your-Poké for the duration of the event. Dungeon wild pokemon (think caves with Onix and Golbats) would always be tougher than a trainers (again, like WoW hunters, sometimes) so if someone in the group needs to catch something, it would require a group effort.
The most difficult thing I've had to try to sort out is healing, but if they follow (and hopefully improve on) GW2's system it could be just a "Trainer Ability." In fact the whole game would be a cross between GW2 (each pokemon is a different weapon) and LoL (each pokemon has four moves to use). The stat system would need a bit of an overhaul to avoid what I would consider netdecking, e.g. teams with nothing but OU pokemon. Lower evolutions should always be weaker, but you don't want half 500+ base stat finals and half 300+ base stat ones.
Goosebumps.
Free content: You only have Magikarp to choose from.
Premium content: for $60 you can pick whichever Pokemon you wanna be.
You'd have about half the playerbase flopping about as Magikarps, and the rest would all be the same Godtierion or whatever the heck the strongest one is actually called :P