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Toasty's adventure world, RIP mechs [GIF heavy!]

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Posts

  • ToasticusToasticus yeah YEAHRegistered User regular
    Thanks for the feedback lolo, Royce, and Iruka! I'm going to try variation D at first I think, as it won't require any animation rigging, but I'll probably at least try modeling C as well to see how they both do in the round. That's a good point about having a focal point in the back Iruka, it could help with the player's sense of what direction they're facing.

    So I did a little pass on simplifying the outfit, and then also tried messing with the proportions a lot and I think I've ended up a lot closer to what I was originally envisioning in my mind's eye.

    y04j6au74u7d.jpg

    I'm really happy with this result in general, but does she still look like a young adult? It's tricky dealing with age on proportions pushed this far. Maybe the proportions on the face could be aged up somehow. Thoughts?

    LegacyGame
  • RoyceSraphimRoyceSraphim Registered User regular
    Hair pulled back and out of her face, ready to work and make a better world.

    I would jot a note down about forearm protection (bracers/wristguards) as a future feature in clothes.

    Right now the one pauldron and pouch on her belt makes this outfit look like it was made for work, but still improvised from what the character had on hand.

  • ToasticusToasticus yeah YEAHRegistered User regular
    Yeah I was thinking about that, especially as she'll likely be using a bow at times. Some form of bracer is likely to make a comeback in the outfit.

    Chugging away at the 3D model now. Man this is fun to work on!

    k8v6tbg60dhr.jpg

    Should have a reasonable prototype model to rig up for anim very soon!


    IrukaLegacyGameIoloRoyceSraphim
  • IrukaIruka Registered User, Moderator mod
    Wow that was fast! She looks cute so far.

    LegacyGameIolo
  • ToasticusToasticus yeah YEAHRegistered User regular
    Thanks Iruka!

    Getting somewhere...

    0mvb90lr4bph.jpg

    The geometry structure for the facial features is pretty rubbish for now, but since I should be able to get away with basically a bobblehead in terms of animation rigging, it should be super easy to swap out and update later. Kind of cool the way this intermediate no-textures state is looking so much like claymation.

  • ToasticusToasticus yeah YEAHRegistered User regular
    import to Unity achieved!

    yrhnx69b2j8k.jpg

    was so stoked to have a model to move around that I slapped together some crappy platforming code last night and holy moly this is so much fun to work on

    giphy.gif

    SeveredHeadIrukabowenLegacyGameIolo
  • SeveredHeadSeveredHead Registered User regular
    slidin'
    suicidin'

  • ToasticusToasticus yeah YEAHRegistered User regular
    thanks to the default animation blend weights, I have a new reaction gif

    giphy.gif

    see317Angel_of_BaconLegacyGamebowen
  • ToasticusToasticus yeah YEAHRegistered User regular
    I got a very rough first pass of a running animation working! Woooo! Next up, some simple animations for jumping, falling, and landing.

    giphy.gif

    Angel_of_BaconProspicienceLegacyGameIolobowentapeslinger
  • IrukaIruka Registered User, Moderator mod
  • ToasticusToasticus yeah YEAHRegistered User regular
    thanks Iruka!

    improved the run anim a smidge and added jumping anims, she's a real platformer now!

    giphy.gif

    IoloEnctapeslinger
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