I kinda rushed through AT1. I was merely playing it as a prelude to jumping into AT2. Really glad I did since there's a good link between the three games with the events forming part of the backstory, and all the main reyvateils making an appearance in the bonus cosmosphere.
I really should go back and play through it again... and finish AT3. I kinda stopped with AT3 because I hated the main protagonist and the cosmospheres were... not all that fun. Anyhow... this isn't an AT/GUST thread...
@Radiation I want to try to set up a steam boiler today for our power, want me to set it up at the pink house or do you want me to wait until you have a basement dug out at the new site?
So sheep have to consume a grass to regrow their wool. explains why my..plans got delayed. I figured out how to accelerate the grass regrowth, and culled the herd, so as long as people are in the area it'll continue undaunted.
also got enough pearls to hopefully find the fortress and activate the portal. So we may have End Access before the days out!
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AkimboEGMr. FancypantsWears very fine pants indeedRegistered Userregular
edited February 2014
Man I would love a triangulation mod.
You shoot an ender eye from one spot, then right click the, say, Triendergulator at the same direction the eye went.
Then travel around a hundred blocks in a somewhat perpendicular direction, shoot another eye, right click the thing again in the new direction, and it tells you the approximate distance based on the calculated triangulation. Or maybe it just starts glowing when you get close to the calculated spot, to avoid text.
It's even somewhat lore friendly given you don't have to look at your coords for this to work. Have the accuracy of the device based on the distance you traveled between the two measuring spots and the accuracy with which you aimed at the ender eyes.
... I should really learn how to mod Minecraft at some point.
edit: I also just realized you can easily do this by hand, no mod needed. A mod would still be neat though.
AkimboEG on
Give me a kiss to build a dream on; And my imagination will thrive upon that kiss; Sweetheart, I ask no more than this; A kiss to build a dream on
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AkimboEGMr. FancypantsWears very fine pants indeedRegistered Userregular
edited February 2014
woops, quote instead of edit
AkimboEG on
Give me a kiss to build a dream on; And my imagination will thrive upon that kiss; Sweetheart, I ask no more than this; A kiss to build a dream on
Okay Theres a portal at spawn that will take you to Mine, @Radiation and @Kanden 's house.
Behind the slime trees outside our house is a nether portal.
In the hub around the portal is a book that leads to safety room I dug out in the end. You WILL need bat morph to get out. theres a tunnel straight out to the air, and the tunnel up is a pearl farming bunker.
Just stand/fly in the middle off the bunker and stair at endermen, they'll get pissy and teleport to you where you can kill them without danger.
Yes yes yes, I know DW20 1.0.15+ has TC4.1, but until anything beyond 1.0.14 is pushed to recommended, I'll have to spend a good while to download the client pack, then reupload it to the server since only the recommended builds have a publicly accessible download link.
For those living at the tower:
Floor bricks are ready to be laid out. A bunch are made and in a barrel in the house. The elevator to the top doesn't work. Roof blocks I think should be black, not sure the best way, but I'm sure we can figure that out. Going to need to glass up the window area. @Buttcleft suggests tico glass, and I think that would look pretty great. There should be a bunch in the gold chest at the house, that just needs to be converted. Think I might need to "close" the sides up a bit. Maybe tossing a few connected blue pillars from floor to roof at the edge. Anyone have suggestions on that would be awesome.
Also all your xp should go into the drain thing.
I think the mid level tanks are going to be filled with glowstone.
If you're going to use TiCo glass, it'd be a smart idea anyway. That stuff takes so long to make and is such a pain. Why must it look so good though?
it takes 3 times longer on a server cause the goddamn smeltery is HYPER sensitive to lag, and that slows it the hell down even when the server seems "smooth"
I was aghast at how much faster it was in single player.
They really need to do something to make it not so insanely sensitive to the tiniest server hiccup.
its like the single most sensitive thing I've ever seen.
So yeah, in terms of the server: Player loaded chunks are remaining loaded despite config changes. Don't know how far back this problem has popped up, but I wouldn't be surprised if it's been around in the 1.5 packs.
Easiest partial solution is to simply restart the server every time it empties, but that doesn't fix the problem of players experiencing the lag since they're the ones doing the actual loading.
Another partial fix would be to reduce the viewing range so that players don't load 289 chunks around themselves just by existing. Dropping the view range from 9 to 7 chunks would almost halve the number of chunks being loaded.
I'm going to attempt to do a rather drastic experiment (again) and that's to go back to using MCPC+ as the server binary instead of 'stock' Forge. I tried this experiment back in the Khaz Moskau days and that caused some weird chunk loading problems. I don't expect it to fix all the server load problems, mainly to do with XyCraft tanks, but I'm just hoping that some of the large server optimisations would help in the worse case scenario. Those optimisations deal with a few CPU sinks that exist in the standard code. The first is the way growth ticks are handled, which is currently a pretty damn stupid way to go about things. The optimisations use a maximum number of chunks to apply growth to, prioritising those which are closest to players and then aggregating the growth ticks instead of randomly selecting and applying growth every single tick. It also removes the random and totally useless light level checks.
MCPC+ also lets me to load an add-on to pre-generate the world amongst other things as it's the Spigot(Bukkit)/Forge hybrid.
Edit:
Server backup taken, MCPC+ is being loaded and I'm going to drop the view range to 7 chunks down from 9. Let's see how this goes. Please tell me if there's any additional weirdness going on.
On the plus side, MCPC is a lot better integrated with the mark2 wrapper, which means it should be better with crash detection....
E: OK nether portals aren't working for me. Mystcraft books are fine, I just get the portal effect without actually 'porting.
E2: Maybe? That was for nether->overworld. Just went overworld->nether fine.
@Huggles that's what I was trying to tell you yesterday, doesn't matter if the terrain has been genned, if you pass through them they stay loaded for ever so I didn't want to wander around loading unneeded chunks to find your new base
edit
NOOOOOOOOOO My refined firestone disappeared!
Okay for some reason the eucalyptus tree farm is breaking. Every so often the trees will spawn without the bottom 1-3 blocks of the trunk, which renders the tree immune to the harvester.
and blocks all the other trees from spawning cause the broken tree is taking up all the air space. Which starves the ovens of logs, which starves the boiler for charcoal.
Eucs give amazing output, but I might switch it to oaks since they grow more simply and if one breaks like this it wont block the entire farm, giving other trees a chance to spawn right so the harvester notices shits in the air and harvests everything.
I'll be setting up a local test server environment (yay for converting a home server to using Hyper-V virtualisation!) so I'll test on that if MCPC is breaking the eucalyptus farms, or just MFR farming in general. Or if it's just that patch on the server.
So yeah, in terms of the server: Player loaded chunks are remaining loaded despite config changes. Don't know how far back this problem has popped up, but I wouldn't be surprised if it's been around in the 1.5 packs.
Easiest partial solution is to simply restart the server every time it empties, but that doesn't fix the problem of players experiencing the lag since they're the ones doing the actual loading.
It would help, I think, since it's basically a crude restart-vote.
@Takel okay, I've noticed it happen in the past..but not as frequently as it has today. I sat and watched it for a while and had to fix it four times.
There was also a weird problem in the nether, where the world wouldn't load. Took several relogs to load an area..then several more to load the next area so I could get into my gate and into the overworld. but maybe that's just weirdness ironing itself out with the switch to MCPC?
Also my refined firestone reappeared during one of those relogs.
So yeah, in terms of the server: Player loaded chunks are remaining loaded despite config changes. Don't know how far back this problem has popped up, but I wouldn't be surprised if it's been around in the 1.5 packs.
Easiest partial solution is to simply restart the server every time it empties, but that doesn't fix the problem of players experiencing the lag since they're the ones doing the actual loading.
It would help, I think, since it's basically a crude restart-vote.
yeah at least players could have something to do if it got bad..just jump out for a minute to initiate restart to fix it. like a crude version of the !voterestart thing I suggested previously.
So yeah, in terms of the server: Player loaded chunks are remaining loaded despite config changes. Don't know how far back this problem has popped up, but I wouldn't be surprised if it's been around in the 1.5 packs.
Easiest partial solution is to simply restart the server every time it empties, but that doesn't fix the problem of players experiencing the lag since they're the ones doing the actual loading.
It would help, I think, since it's basically a crude restart-vote.
yeah at least players could have something to do if it got bad..just jump out for a minute to initiate restart to fix it. like a crude version of the !voterestart thing I suggested previously.
If you're playing modded minecraft and want to increase mod ones, you can check the relevant config files there too. For example, FTB uses Thermal Expansion for its tin, copper, silver, and lead ores. You can check the TE configs to increase the spawn rate of those ores in particular.
I'm not totally sure if this is on my side or the server side, but for some reason, I'm getting huge chunk errors. The world loads in a square around me, then it's bordered entirely by a chunk error, what's weird though is that the world still loads past the chunk error. This is what everything looks like for me i.imgur.com/hUFsRQs.png
Also not sure if this was broken before and now fixed but flying in a morph now more or less instantly drains all food.
Posts
I really should go back and play through it again... and finish AT3. I kinda stopped with AT3 because I hated the main protagonist and the cosmospheres were... not all that fun. Anyhow... this isn't an AT/GUST thread...
Seriously, next DW20 pack update will have it.
I'm cooooooming
E: actually in an hour or so. It's going to be me vs the singularity, man-on-game single combat.
hey, its been over an hour and you still aint here!
So..you are a time traveler now, and went hours into the future to edit your post?
Stinkin' colonials and your time zones.
You should find me a job in a non-colonial, proper time zone.
Actually I just applied to a position at RAF Lakenheath.
also got enough pearls to hopefully find the fortress and activate the portal. So we may have End Access before the days out!
You shoot an ender eye from one spot, then right click the, say, Triendergulator at the same direction the eye went.
Then travel around a hundred blocks in a somewhat perpendicular direction, shoot another eye, right click the thing again in the new direction, and it tells you the approximate distance based on the calculated triangulation. Or maybe it just starts glowing when you get close to the calculated spot, to avoid text.
It's even somewhat lore friendly given you don't have to look at your coords for this to work. Have the accuracy of the device based on the distance you traveled between the two measuring spots and the accuracy with which you aimed at the ender eyes.
... I should really learn how to mod Minecraft at some point.
edit: I also just realized you can easily do this by hand, no mod needed. A mod would still be neat though.
Otherwise I'm mostly just recognizing landmarks and orienting myself based on those.
basically, triangulating.
edit
Found the End Portal, but it has no attached fortress.
Also its under the ocean.
Behind the slime trees outside our house is a nether portal.
In the hub around the portal is a book that leads to safety room I dug out in the end. You WILL need bat morph to get out. theres a tunnel straight out to the air, and the tunnel up is a pearl farming bunker.
Just stand/fly in the middle off the bunker and stair at endermen, they'll get pissy and teleport to you where you can kill them without danger.
edit
Theres Cyan bricks in a barrel in the pink house for your project.
Edit: HEY! Don't leave after I fake rage quit!
It was pretend!
Floor bricks are ready to be laid out. A bunch are made and in a barrel in the house. The elevator to the top doesn't work. Roof blocks I think should be black, not sure the best way, but I'm sure we can figure that out. Going to need to glass up the window area. @Buttcleft suggests tico glass, and I think that would look pretty great. There should be a bunch in the gold chest at the house, that just needs to be converted. Think I might need to "close" the sides up a bit. Maybe tossing a few connected blue pillars from floor to roof at the edge. Anyone have suggestions on that would be awesome.
Also all your xp should go into the drain thing.
I think the mid level tanks are going to be filled with glowstone.
it takes 3 times longer on a server cause the goddamn smeltery is HYPER sensitive to lag, and that slows it the hell down even when the server seems "smooth"
I was aghast at how much faster it was in single player.
They really need to do something to make it not so insanely sensitive to the tiniest server hiccup.
its like the single most sensitive thing I've ever seen.
Easiest partial solution is to simply restart the server every time it empties, but that doesn't fix the problem of players experiencing the lag since they're the ones doing the actual loading.
Another partial fix would be to reduce the viewing range so that players don't load 289 chunks around themselves just by existing. Dropping the view range from 9 to 7 chunks would almost halve the number of chunks being loaded.
I'm going to attempt to do a rather drastic experiment (again) and that's to go back to using MCPC+ as the server binary instead of 'stock' Forge. I tried this experiment back in the Khaz Moskau days and that caused some weird chunk loading problems. I don't expect it to fix all the server load problems, mainly to do with XyCraft tanks, but I'm just hoping that some of the large server optimisations would help in the worse case scenario. Those optimisations deal with a few CPU sinks that exist in the standard code. The first is the way growth ticks are handled, which is currently a pretty damn stupid way to go about things. The optimisations use a maximum number of chunks to apply growth to, prioritising those which are closest to players and then aggregating the growth ticks instead of randomly selecting and applying growth every single tick. It also removes the random and totally useless light level checks.
MCPC+ also lets me to load an add-on to pre-generate the world amongst other things as it's the Spigot(Bukkit)/Forge hybrid.
Edit:
Server backup taken, MCPC+ is being loaded and I'm going to drop the view range to 7 chunks down from 9. Let's see how this goes. Please tell me if there's any additional weirdness going on.
On the plus side, MCPC is a lot better integrated with the mark2 wrapper, which means it should be better with crash detection....
E: OK nether portals aren't working for me. Mystcraft books are fine, I just get the portal effect without actually 'porting.
E2: Maybe? That was for nether->overworld. Just went overworld->nether fine.
edit
NOOOOOOOOOO My refined firestone disappeared!
and blocks all the other trees from spawning cause the broken tree is taking up all the air space. Which starves the ovens of logs, which starves the boiler for charcoal.
Eucs give amazing output, but I might switch it to oaks since they grow more simply and if one breaks like this it wont block the entire farm, giving other trees a chance to spawn right so the harvester notices shits in the air and harvests everything.
@Radiation
It would help, I think, since it's basically a crude restart-vote.
There was also a weird problem in the nether, where the world wouldn't load. Took several relogs to load an area..then several more to load the next area so I could get into my gate and into the overworld. but maybe that's just weirdness ironing itself out with the switch to MCPC?
Also my refined firestone reappeared during one of those relogs.
Is there a parameter I can set somewhere to get a single player world to do the same?
yeah at least players could have something to do if it got bad..just jump out for a minute to initiate restart to fix it. like a crude version of the !voterestart thing I suggested previously.
Its buried in the config files somewhere, but that doesn't really help.
That helped a lot, actually. I Googled for 'Minecraft Ore Config' and found this mod, which does everything I want + some more fancy stuff.
Also not sure if this was broken before and now fixed but flying in a morph now more or less instantly drains all food.