@Takel I think MCPC has broken the ender-thermic pumps self chunkloading.
... I'm not sure if Enderthermic pumps ever self-loaded chunks. Can you check /chunkloaders to see if they are registering as a chunk loader? I can see the portals generating chunkloading tickets, but not the enderthermics...
Ender Quarries chunkload, though they're designed to be smart about it. They will only ever keep up to two chunks loaded - the one the quarry is in and the one currently being mined.
I'm pretty sure Enderthermic Pumps behave the same.
Give me a kiss to build a dream on; And my imagination will thrive upon that kiss; Sweetheart, I ask no more than this; A kiss to build a dream on
@Takel I think MCPC has broken the ender-thermic pumps self chunkloading.
... I'm not sure if Enderthermic pumps ever self-loaded chunks. Can you check /chunkloaders to see if they are registering as a chunk loader? I can see the portals generating chunkloading tickets, but not the enderthermics...
Ender-thermic pumps self chunkload because it uses smart chunkloading.
It only ever loads the chunk its in, as well as the chunk its pumping from, when that chunk is completely empty of lava, it unloads that chunk and loads a new one.
Sure would be glad if you finally told me why 4.1 had you in such a whorl.
I'm curious too. I didn't see anything over the top in the update notes for it.
I run a small server with a few friends and we're on Monster 1.0.10 with a few extras running along just fine. With the announcement that some item IDs can swapped up in the new update, I won't be changing over until they have it sorted out. Someone posted a way to swap it, but I figure I'll wait until the actual FTB team notes how to work around it. I hope it's doable because while we didn't start that long ago, the idea was the fight through any possible world resets for as long as possible, beta or not, and losing to the first update since we started would smash those hopes!
-Sweet new research minigame and ability to buy minor research.
-Staves
-Runic armour
Just go watch Direwolf20's spotlight. I'm also playing with TT's KAMI pack so I'll let you know how horrifically broken (or not! It might not be broken!) it is. Magical crops has some sweet new stuff in this version too. And there is Extra Bees =]
Have they released a new magic crops with the 4.1 Thaumcraft API recently? Last one I got still had the old API so I had to strip it out, I would LOVE to get some golems running at my magic crops.
So I can grow some diamonds.
So I can build wafers.
So I can go to the moon.
Before following any advice, opinions, or thoughts I may have expressed in the above post, be warned: I found Keven Costners "Waterworld" to be a very entertaining film.
-Sweet new research minigame and ability to buy minor research.
-Staves
-Runic armour
Just go watch Direwolf20's spotlight. I'm also playing with TT's KAMI pack so I'll let you know how horrifically broken (or not! It might not be broken!) it is. Magical crops has some sweet new stuff in this version too. And there is Extra Bees =]
Two more great research related additions:
-Completed research duplication (the ability to share discoveries).
-/tc console commands for unlocking specific research.
I really love Thaumcraft and I actually do like the research minigames, but having to redo everything with every major update is kind of a pain.
Also, most of my playtime is on a private server with one friend, so being able to share our research is super nice.
AkimboEG on
Give me a kiss to build a dream on; And my imagination will thrive upon that kiss; Sweetheart, I ask no more than this; A kiss to build a dream on
There needs to be essence crops, or essence ore needs to work with fortune enchantments.
Latest Magical Crops has essence crops.
Like, I'm actually growing essence right now.
I think they're all Thaumcraft and MFR-compatible now too!
Yup, Essense Seeds drop from breaking tall grass, just like wheat seeds, if much much rarer. They are much, MUCH slower than mining essense ore, but they're sustainable with less chance of falling in lava. Unless for some reason your farm includes a pool of lava, then I don't know what to tell you.
Before following any advice, opinions, or thoughts I may have expressed in the above post, be warned: I found Keven Costners "Waterworld" to be a very entertaining film.
Not building anything that takes almost an hour long tutorial just to teach you how to build it.
Neverminding the fact that there is literally no use for 5million RF/t. Maybe if whats his name would make his power converters mod you could at least dump bunches of power into a matter fab, but even that wouldn't consume the full 5million rf/t
Not building anything that takes almost an hour long tutorial just to teach you how to build it.
Neverminding the fact that there is literally no use for 5million RF/t. Maybe if whats his name would make his power converters mod you could at least dump bunches of power into a matter fab, but even that wouldn't consume the full 5million rf/t
After doing some testing, I cannot replicate the sudden redwood growth. Was there anything else with that setup that I don't know about such as an automatic deployer + watering can?
Enderthermic pumps seem to be working fine. Going to restart the server and see if it's still pumping.
Edit:
Restarted the server and tapped off 100 buckets of lava from the linked ender-tank without jumping into the Nether. You may need to put a spot loader on the ender-thermic pumps just to make sure that they get activated after a server reboot.
It was a 7x7 Tree farm, with cobblestone over the planter and a torch on the cobblestone, plus two torches outside of every corner of the farm.
Everything except two corners were growing eucalyptus, with oak in the two corners.
It used opaque itemducts to dump the wood into an ender chest, and to send saplings back to the planter. I had a dense pipe at the end for when the planter was full they would end up going through the dense pipe into a trash can. Saplings only, the treefarm stopped working when the enderchest was full because I didn't do an overflow system for wood to throttle it and not be wasteful.
it was powered by hardened energy conduits, there was no hardened cell near it.
There was no external aids to growth. no lilypads, no autonomous activator+watering can, no nothing.
If it means anything, the random redwood never appeared during overnight downtime. I would log in to check things, log out, come back and hour later and poof redwood.
As for the ender-thermic pump, It worked fine pre-MCPC, no spotloader or anything needed, and managed to drain 2 chunks of lava. Not posting that as a gripe, but as a diagnostic.
It's a dye trees thing, no hostile mobs spawn, only domestics and tiny rainbow slimes, even underground and in pitch black though spawners still work OK. The only places I see hostiles spawn is under a couple of silverwood nodes, because the biome is being converted to magical forest. My new favourite biome!
E: Oh, and TC taint. With the number of domestics around those areas can get pretty hairy really fast. I think the domestic spawn rate is bumped up in this biome too...
My single player game got screwed up again. I can still see the save file in my directory, but when I open Minecraft and try to load it it's not showing up there. What's going on?
Right, over the weekend I was doing some tuning of the mob spawns. Mainly in the raw numbers department. Dryads have also been banished and the Hecates are finding their free reign to be a little bit more restricted.
Previously, I jacked up the maximum hostile mobs to around 1000, which means if you are the only person logged in, there's going to be a LOT of mobs within 25-96 blocks of you. A quick //butcher 100 yielded 490 at one stage, so yeah that's kinda deadly. There's three levers I can adjust:
Spawn Range
Maximum Spawns
Spawn Delay
Spawn range is currently set to max 96 blocks, which gives an area of about 5041 blocks. I'm considering dropping it to 25-80 block range, which will reduce the spawning area by 40% so that mobs will be spawning closer to players and adjusting the quantity accordingly. I also nuked the left-over hostile mobs so whatever spawns is being governed by the new spawning rules.
Please note that the spawning rules do not apply to anything that is 'forced' like mob spawners.
For the weird behaviour that MCPC brings, it does have one very good side effect: CPU usage is much nicer. The server is running at a full 20TPS for extended periods, RAM usage is also light and MCPC is at least better in the multi-threaded department. I'm not seeing a single vCPU go above 40% under normal use.
Downloaded the latest monster pack..but setting the NEI mode to utility/cheat wont give me the options to do things like turn the rain off.
help, cant take the rain anymore..
before you say anything, its enabled, nei wont even show the cheat menu on full cheat mode.
I think latest NEI defaults to Recipe mode in world settings (not global settings). Probably not intentional.
I've been having those issues myself. The entire top-left section will not appear if the world starts outside of Creative Mode and refuses to enable Cheat Mode even if cheats are allowed in the world. But then when you do generate in Creative it refuses to leave Cheat Mode.
Twitch | Blizzard: Ianator#1479 | 3DS: Ianator - 1779 2336 5317 | FFXIV: Iana Ateliere (NA Sarg) Backlog Challenge List
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I'm pretty sure Enderthermic Pumps behave the same.
Ender-thermic pumps self chunkload because it uses smart chunkloading.
It only ever loads the chunk its in, as well as the chunk its pumping from, when that chunk is completely empty of lava, it unloads that chunk and loads a new one.
I'm curious too. I didn't see anything over the top in the update notes for it.
I run a small server with a few friends and we're on Monster 1.0.10 with a few extras running along just fine. With the announcement that some item IDs can swapped up in the new update, I won't be changing over until they have it sorted out. Someone posted a way to swap it, but I figure I'll wait until the actual FTB team notes how to work around it. I hope it's doable because while we didn't start that long ago, the idea was the fight through any possible world resets for as long as possible, beta or not, and losing to the first update since we started would smash those hopes!
Twitch/Mudzgut
Fall down seven times. Stand up eight.
-Sweet new research minigame and ability to buy minor research.
-Staves
-Runic armour
Just go watch Direwolf20's spotlight. I'm also playing with TT's KAMI pack so I'll let you know how horrifically broken (or not! It might not be broken!) it is. Magical crops has some sweet new stuff in this version too. And there is Extra Bees =]
So I can grow some diamonds.
So I can build wafers.
So I can go to the moon.
-Completed research duplication (the ability to share discoveries).
-/tc console commands for unlocking specific research.
I really love Thaumcraft and I actually do like the research minigames, but having to redo everything with every major update is kind of a pain.
Also, most of my playtime is on a private server with one friend, so being able to share our research is super nice.
Latest Magical Crops has essence crops.
Like, I'm actually growing essence right now.
I think they're all Thaumcraft and MFR-compatible now too!
sigh..I give up. Another redwood has spawned inside our base, doing a lot more damage than the previous one did.
I'm going to go play Pokémon or something.
yes, but it only grows eucalyptus and oaks. not redwoods.
Also, is it a flat 7x7 square, or did you stick stuff like lilypads above the planter?
its a flat 7x7, but has cobblestone and a torch in the very middle.
Hard to say with the girth of the damn thing..probably close to the edge though.
Build one, only bring it up to 25% capacity and power an entire server
Yup, Essense Seeds drop from breaking tall grass, just like wheat seeds, if much much rarer. They are much, MUCH slower than mining essense ore, but they're sustainable with less chance of falling in lava. Unless for some reason your farm includes a pool of lava, then I don't know what to tell you.
You mean 100% batshit awesome, right?
E: That's the same version of reactorcraft on my instance. Oh ho ho.
Not building anything that takes almost an hour long tutorial just to teach you how to build it.
Neverminding the fact that there is literally no use for 5million RF/t. Maybe if whats his name would make his power converters mod you could at least dump bunches of power into a matter fab, but even that wouldn't consume the full 5million rf/t
I think the server would die long before you ever used 5million rf/t
that's 100million rf a second.
Power Converters is in too.
Enderthermic pumps seem to be working fine. Going to restart the server and see if it's still pumping.
Edit:
Restarted the server and tapped off 100 buckets of lava from the linked ender-tank without jumping into the Nether. You may need to put a spot loader on the ender-thermic pumps just to make sure that they get activated after a server reboot.
It was a 7x7 Tree farm, with cobblestone over the planter and a torch on the cobblestone, plus two torches outside of every corner of the farm.
Everything except two corners were growing eucalyptus, with oak in the two corners.
It used opaque itemducts to dump the wood into an ender chest, and to send saplings back to the planter. I had a dense pipe at the end for when the planter was full they would end up going through the dense pipe into a trash can. Saplings only, the treefarm stopped working when the enderchest was full because I didn't do an overflow system for wood to throttle it and not be wasteful.
it was powered by hardened energy conduits, there was no hardened cell near it.
There was no external aids to growth. no lilypads, no autonomous activator+watering can, no nothing.
If it means anything, the random redwood never appeared during overnight downtime. I would log in to check things, log out, come back and hour later and poof redwood.
As for the ender-thermic pump, It worked fine pre-MCPC, no spotloader or anything needed, and managed to drain 2 chunks of lava. Not posting that as a gripe, but as a diagnostic.
out..side?
Buttcleft, don't go outside. There's creepers.
It's a dye trees thing, no hostile mobs spawn, only domestics and tiny rainbow slimes, even underground and in pitch black though spawners still work OK. The only places I see hostiles spawn is under a couple of silverwood nodes, because the biome is being converted to magical forest. My new favourite biome!
E: Oh, and TC taint. With the number of domestics around those areas can get pretty hairy really fast. I think the domestic spawn rate is bumped up in this biome too...
help, cant take the rain anymore..
before you say anything, its enabled, nei wont even show the cheat menu on full cheat mode.
Previously, I jacked up the maximum hostile mobs to around 1000, which means if you are the only person logged in, there's going to be a LOT of mobs within 25-96 blocks of you. A quick //butcher 100 yielded 490 at one stage, so yeah that's kinda deadly. There's three levers I can adjust:
Spawn Range
Maximum Spawns
Spawn Delay
Spawn range is currently set to max 96 blocks, which gives an area of about 5041 blocks. I'm considering dropping it to 25-80 block range, which will reduce the spawning area by 40% so that mobs will be spawning closer to players and adjusting the quantity accordingly. I also nuked the left-over hostile mobs so whatever spawns is being governed by the new spawning rules.
Please note that the spawning rules do not apply to anything that is 'forced' like mob spawners.
For the weird behaviour that MCPC brings, it does have one very good side effect: CPU usage is much nicer. The server is running at a full 20TPS for extended periods, RAM usage is also light and MCPC is at least better in the multi-threaded department. I'm not seeing a single vCPU go above 40% under normal use.
I've been having those issues myself. The entire top-left section will not appear if the world starts outside of Creative Mode and refuses to enable Cheat Mode even if cheats are allowed in the world. But then when you do generate in Creative it refuses to leave Cheat Mode.
Twitch | Blizzard: Ianator#1479 | 3DS: Ianator - 1779 2336 5317 | FFXIV: Iana Ateliere (NA Sarg)
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